Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.30 @ 16:53:11 Player: IzRey Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (60) 300 Value Destroyed (1965) 1965 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (456) 456 TOTAL SCORE: 5601 Bonus ------- High Alert Combat Kills 156 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 80/300 Energy 84/265 System Corruption 0% Temperature Cool (9) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Carbon-fiber Leg Carbon-fiber Leg Armored Wheel Armored Wheel Improved Heat Sink Large Storage Unit High-capacity Matter Pod (200) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Melee Analysis Suite Core Shielding Light Armor Plating > --- WEAPON ----------- Firepult Flak Cannon Makeshift Axe > --- INVENTORY -------- Improved Ion Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Wheel Armored Wheel Improved Heat Sink Large Storage Unit High-capacity Matter Pod Autogun Flak Cannon Rocket Launcher [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Core Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Firepult Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 2 | . . . 2 . . . . Weapon 2 | . . . . . . . 2 Parts Attached 50 | 7 2 1 2 1 1 12 24 Power 9 | 1 1 . . . . 2 5 Engine 6 | 1 1 . . . . 2 2 Core 3 | . . . . . . . 3 Reactor . | . . . . . . . . Propulsion 12 | 2 . 1 . . . 3 6 Treads 1 | . . . . . . 1 . Leg 4 | . . . . . . . 4 Wheel 7 | 2 . 1 . . . 2 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | 2 . . 2 1 1 2 5 Device 4 | 1 . . 1 1 . . 1 Storage 3 | 1 . . . . 1 1 . Processor 1 | . . . . . . 1 . Hackware 1 | . . . 1 . . . . Protection 4 | . . . . . . . 4 Artifact . | . . . . . . . . Weapon 16 | 2 1 . . . . 5 8 Energy Gun 1 | 1 . . . . . . . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 4 | 1 1 . . . . 1 1 Ballistic Cannon 3 | . . . . . . . 3 Launcher 3 | . . . . . . 1 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . . . . . 3 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 24 | . . . . . . 6 18 Power 5 | . . . . . . 2 3 Propulsion 4 | . . . . . . 1 3 Utility 6 | . . . . . . 2 4 Weapon 9 | . . . . . . 1 8 Highest Loss Streak 8 | . . . . . . 5 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 99 100 99 100 100 95 78 Engine 8 | . 14 14 11 11 11 8 2 Core 1 | . . . . . . . 4 Treads 2 | . . . . . . 9 . Leg 2 | . . . . . . . 9 Wheel 16 | . 28 28 22 22 22 12 8 Device 14 | . 14 14 22 22 22 19 2 Storage 11 | . 14 14 11 11 11 12 9 Processor 2 | . . . . . . . 9 Hackware 6 | . . . 10 11 11 11 1 Protection 2 | . . . . . . . 8 Energy Gun 8 | . 14 14 11 11 11 9 . Energy Cannon 1 | . . . . . . . 6 Ballistic Gun 6 | . 13 14 11 11 11 2 1 Ballistic Cannon 2 | . . . . . . . 8 Slashing Weapon 4 | . . . . . . 9 6 Naked Turns . | . . . . . . . . Heaviest Build 64 | 13 15 15 16 16 31 33 64 Greatest Support 32 | 32 32 32 26 26 26 26 32 Greatest Overweight (x) 19 | . . . . . 1 7 19 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 Average Capacity 11 | 7 8 8 8 8 8 15 15 Most Carried 14 | 6 8 8 6 7 9 10 14 Average Carried 8 | 1 7 7 6 6 7 9 10 Final Capacity 15 | 8 8 8 8 8 15 15 15 Final Carried 9 | 6 8 7 6 7 9 6 7 Class Distribution -------------------- 47% | Mutant 22% | Assassin 20% | Scavenger-Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Assassin | -8/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 1016 | 292 76 54 24 30 . 118 422 Remotely . | . . . . . . . . Salvage Created 2026 | 172 97 123 15 36 . 205 1378 Parts 105 | 12 7 6 3 2 . 5 70 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 45 | . 3 2 . . . 6 34 Melee 11 | . . . . . . 4 7 Guns 7 | . 3 2 . . . . 2 Cannons 11 | . . . . . . . 11 AOE 12 | . . . . . . 2 10 Classes Destroyed 13 | 3 2 . 1 . . 1 6 Worker 4 | 2 . 1 . . . . 1 Builder 3 | . . . . . . . 3 Tunneler 4 | 2 . . . 2 . . . Recycler 1 | 1 . . . . . . . Operator 2 | . . . 1 . . . 1 Watcher 1 | . . . . . . . 1 Swarmer 7 | . 1 . . . . 2 4 Grunt 25 | . 2 2 . . . 3 18 Brawler 1 | . . . . . . . 1 Duelist 3 | . . . . . . 1 2 Sentry 6 | . . . . . . . 6 Hunter 2 | . . . . . . . 2 Heavy 1 | . . . . . . . 1 Best Kill Streak 8 | 2 1 2 1 2 . 4 8 Combat Bots Only 6 | . 1 2 . . . 4 6 Max Kills in Single Turn 3 | 1 1 1 1 1 . 2 3 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . 2 2 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 3691 | . 224 180 17 . . 562 2708 Core 942 | . 120 21 . . . 245 556 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 31 | . . . . . . . 31 Core Remaining (%) 60 | 100 . 43 . . . 38 . Volleys Fired 111 | 22 16 9 1 5 . 5 53 Largest 3 | 2 2 2 2 2 . 2 3 Hottest 294 | 60 63 63 63 63 . 73 294 Shots Fired 194 | 44 32 18 2 10 . 6 82 Gun 123 | 44 32 18 2 10 . 5 12 Cannon 52 | . . . . . . . 52 Launcher 19 | . . . . . . 1 18 Special . | . . . . . . . . Kinetic 111 | 22 16 9 1 5 . . 58 Thermal 64 | 22 16 9 1 5 . 5 6 Explosive 16 | . . . . . . 1 15 Electromagnetic 3 | . . . . . . . 3 Robot Hit Streak 10 | 5 6 4 1 3 . 1 10 Robot Miss Streak 9 | 4 3 2 1 1 . 1 9 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 167 | 25 23 11 1 6 . 20 81 Core Hits 126 | 9 6 6 1 2 . 7 95 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . 1 . . . . 1 2 Destroy 1 | . 1 . . . . . . Sever 3 | . . . . . . 1 2 Melee Attacks 54 | . . . . . . 24 30 Impact . | . . . . . . . . Slashing 54 | . . . . . . 24 30 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Follow-up Attacks . | . . . . . . . . Damage Inflicted 4593 | 247 291 163 17 85 . 692 3098 Guns 950 | 247 291 163 17 85 . 12 135 Cannons 863 | . . . . . . . 863 Explosions 1487 | . . . . . . 85 1402 Melee 1274 | . . . . . . 595 679 Ramming 19 | . . . . . . . 19 Kinetic 1288 | 80 172 85 17 63 . . 871 Thermal 1140 | 167 119 78 . 22 . 12 742 Explosive 782 | . . . . . . 85 697 Electromagnetic 90 | . . . . . . . 90 Impact . | . . . . . . . . Slashing 1274 | . . . . . . 595 679 Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 4 | . . . . . . 1 3 Projectiles . | . . . . . . . . Explosions 3 | . . . . . . . 3 Melee 1 | . . . . . . 1 . Knockbacks 11 | . . . . . . . 11 Impact . | . . . . . . . . Kinetic 11 | . . . . . . . 11 Secondary . | . . . . . . . . Self-Inflicted Damage 59 | . . . . . . . 59 Shots 6 | . . . . . . . 6 Rammed . | . . . . . . . . Targets Rammed 9 | . . . . . . . 9 Kicked 9 | . . . . . . . 9 Crushed . | . . . . . . . . Highest Temperature 464 | 40 219 145 16 16 . 10 464 Average Temperature 88 | 19 88 62 12 12 . 5 135 Received Heat Transfer 1458 | . 141 105 6 . . 189 1017 Effects 1 | . . . . . . . 1 Shutdowns 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 4 | . . . . . . . 4 Combat Hostiles 4 | . . . . . . . 4 Parts Melted 5 | . 1 . . . . . 4 Heat Transferred 4350 | 375 275 175 . 50 . 25 3450 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 716 | 25 171 121 5 11 . 70 716 Initial 66 | . 16 66 . 1 . . 27 Average 110 | 10 80 58 4 10 . 14 332 Maximum Alert Level 3 | . . . . . . . 3 Low Security (%) 77 | 100 100 100 100 100 . 100 16 Level 1 17 | . . . . . . . 64 Level 2 4 | . . . . . . . 17 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 3 . 1 . . . 8 Investigation 3 | . 2 . . . . . 1 Extermination . | . . . . . . . . Reinforcement 7 | . 1 . 1 . . . 5 Assault . | . . . . . . . . Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . . . 3 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 7 | . . . 1 . . . 6 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 71 | . 8 2 7 . . 7 47 Peak Tracking Total 8 | . 3 2 4 . . 4 8 Tactical Retreats 4 | . 1 . . . . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 4 | . 2 1 . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 1 | . . . . . . . 1 Max in Single Turn 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 11 | . 3 1 1 . 4 1 1 Terminals 6 | . 3 . 1 . . 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 42 | . 7 1 3 . 27 2 2 Successful 37 | . 6 1 2 . 27 . 1 Failed 5 | . 1 . 1 . . 2 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 11 | . 5 . 1 . 1 2 2 Terminals 14 | . 7 . 3 . . 2 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 31 | . 2 1 1 . 27 . . Record 26 | . . . . . 26 . . Robot Analysis 1 | . 1 . . . . . . Open Door 1 | . . 1 . . . . . Branch Access Points 2 | . 1 . 1 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 6 | . 4 . 1 . . . 1 Terminals 6 | . 4 . 1 . . . 1 Botnet 4 | . 2 . 1 . . . 1 Disrupt 2 | . 2 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 1 . 1 . . 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies 4 | . . 1 . 3 . . . Largest Group 3 | . . 1 . 3 . . . Highest-Rated Group 40 | . . 31 . 40 . . . Highest-Rated Ally 31 | . . 31 . 16 . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 4793 | 179 308 657 172 376 439 1486 1176 Spaces Moved 3335 | 102 258 654 166 392 475 685 603 Core 3 | 1 . . . . . 1 1 Treads 460 | . . . . . . 460 . Legs 257 | . . . . . . . 257 Wheels 2615 | 101 258 654 166 392 475 224 345 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 90 90 90 90 95 95 Average Speed 124 | 99 100 93 90 90 91 200 145 Slowest Speed 1000 | 100 100 100 90 90 105 400 1000 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 61 | 4 51 99 21 83 91 97 42 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 . 1 . 1 . . Unknown Exits Taken 4 | 1 . 1 . 1 . 1 . Scrap Searched 6 | . . 1 . 2 . 3 . Spaces Dug 15 | . . . . . . 1 14 Terrain Destroyed 125 | . . . . . . 2 123 Melee 8 | . . . . . . 1 7 Projectile . | . . . . . . . . AOE 117 | . . . . . . 1 116 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 3718 | 136 279 684 186 406 479 763 785 Wait 119 | . . 12 18 7 . 36 46 Move 3328 | 101 257 653 165 391 474 684 603 Hop . | . . . . . . . . Pick Up 23 | 6 2 4 . 1 2 . 8 Fast Attach 25 | 7 1 . 1 . . 4 12 Attach 16 | . . 1 1 . . 5 9 Detach 8 | . . . . . . 2 6 Swap 9 | . 1 . . 1 1 3 3 Drop 16 | . 2 5 . 1 2 . 6 Fire 111 | 22 16 9 1 5 . 5 53 Melee 54 | . . . . . . 24 30 Ram . | . . . . . . . . Kick 9 | . . . . . . . 9 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 180 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 327 | -10/Materials | Identified exit to Mines 350 | -10/Materials | Discovered new exit (range 15) 488 | -10/Materials | Entered Mines 643 | -10/Mines | Learned 4 Materials zone layouts 651 | -10/Mines | Discovered new exit (range 3) 662 | -10/Mines | Discovered new exit (range 12) 676 | -10/Mines | Core integrity fell below 50% 755 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 774 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 776 | -10/Mines | Found Prototype Device 792 | -10/Mines | Received a Mining Laser from a helpful Derelict 954 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1057 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1145 | -10/Mines | Entered Materials 1145 | -9/Materials | Evolved 2 slots: Utility x2 1145 | -9/Materials | Identified Exp. Sensor Array 1146 | -9/Materials | Identified exit to Mines 1317 | -9/Materials | Entered Mines 1364 | -9/Mines | Learned 2 Materials zone layouts 1364 | -9/Mines | Discovered new exit (range 10) 1435 | -9/Mines | Build established: Scavenger-Mutant 1622 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1651 | -9/Mines | Discovered new exit (range 6) 1657 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1689 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1690 | -9/Mines | Discovered new exit (range 5) 1693 | -9/Mines | Entered Exiles 1694 | -9/Exiles | Identified exit to Mines 1715 | -9/Exiles | Met 8R-AWN 1731 | -9/Exiles | Met EX-HEX 1782 | -9/Exiles | Met EX-DEC 1802 | -9/Exiles | Visited The Gauntlet 1930 | -9/Exiles | Met EX-BIN 1952 | -9/Exiles | Aligned with FarCom system 1953 | -9/Exiles | Given EX-Vault access code 1989 | -9/Exiles | Opened EX-Vault 1997 | -9/Exiles | Found Firepult 2017 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2132 | -9/Exiles | Left Exiles lab with Firepult 2132 | -9/Exiles | Entered Mines 2635 | -8/Mines | Build established: Assassin 3022 | -8/Mines | Discovered new exit (range 5) 3438 | -8/Mines | Core integrity fell below 50% 3466 | -8/Mines | Lost 5 parts (1p1n2u1w) 3618 | -8/Mines | Entered Materials 3618 | -8/Materials | Evolved 2 slots: Weapon x2 3619 | -8/Materials | Identified exit to Factory 3771 | -8/Materials | Discovered exit to Factory (range 10) 4044 | -8/Materials | Build established: Mutant 4474 | -8/Materials | Lost 5 parts (1p1u3w) 4633 | -8/Materials | Garrison activated, responded to threat 4667 | -8/Materials | Core integrity fell below 50% 4734 | -8/Materials | Garrison activated, responded to threat 4753 | -8/Materials | Core integrity fell below 20% 4769 | -8/Materials | Lost 8 parts (1p2n2u3w) 4794 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 04749_ Kicked G-47 Trooper out of the way. 04750_ Acquired 42 matter. 04756_ The unstable cave ceiling collapses. 04758_ U-05 Engineer lays Concrete. 04760_ U-05 Engineer builds a Wall. 04761_ U-05 Engineer lays Concrete. 04763_ U-05 Engineer builds a Wall. 04764_ U-05 Engineer lays Concrete. 04773_ Acquired Shock Bomb Launcher. 04774_ U-05 Engineer lays Concrete. 04774_ Critical hit (Burn: +37). 04775_ Chain reaction triggered in Corrupted Imp. Ion Engine. 04775_ G-47 Trooper destroyed. 04775_ U-05 Engineer destroyed. 04775_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 04776_ Carbon-fiber Leg destroyed. 04786_ G-47 Trooper destroyed. 04788_ Y-45 Defender misfires. 04791_ Shock Bomb Launcher destroyed. 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""" #? | | ?### =[ ## #??????# !%[ # # # #? | | #######+#### """ ######## =%[# ##### ########? | | % # """ # # = ###### #??????? | | + """ # # Y ! #??????? | | % # # ! ! %# # = = #??????? | | +####### # # #@ ! ## ### #??????? | | ## # #!! # # ### ##??????? | | % ## # #[ ######### #### # #?????? | | % * ## ##########+ # # h%%+ ###?????? | | %## * [ ! # [#! #?????? | | %+ =[= # # # !???? | | ! ## [ =% # # / ??? | | #### ###+###### ## ### # # ??? | | [ #??# # [ #### ###?###### # ===?? | | #??# # ## ?????? #? ==??? | | #######??# # [#? ???? +?? ==??? | | ?????????# # """ #? ! ????# # ??? ??? | | ?????????# # "R #? #???? #???????? | | ?????????# # """ #?/? w #?????????????? | | ?????????# # #? ? #?????????????? | | ?????????# #########?##########+###?????????????? | | ?????????# ????????????????????????????????????? | | ?????????# ????????????????????????????????????? | | ?????????# ????????????????????????????????????? | | ?????????# ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed PropulsionIntegrityMeganuke Manual? 0 Play Time 00:43:39 Cumulative 460.9 hours Start 2022.03.30 @ 16:06:26 End 2022.03.30 @ 16:53:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 4 Adventurer 17 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 54 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4faf054a-5949-4e8b-956b-50407fb6acf4