Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.02 @ 21:03:36 Player: Zish Result: Destroyed by A-27 Freighter via exploding Nuclear Reactor Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (95) 475 Value Destroyed (3452) 3452 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (373) 373 TOTAL SCORE: 7540 Bonus ------- High Alert Combat Kills 138 Follower Combat Kills 35 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 410/410 System Corruption 7% Temperature Cool (14) Movement Walking (260) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Improved Heat Sink High-capacity Battery Targeting Computer > --- WEAPON (4) ------- Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY (5) ---- Improved Heat Sink Small Storage Unit Improved Power Shielding Shock Rifle Cooled Pulse Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Battery Targeting Computer > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Improved Ion Engine Improved Power Shielding Shock Rifle Cooled Pulse Rifle Cooled Pulse Rifle [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Battery Processor Targeting Computer Protection Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Slots Evolved 6 | . . . . . 4 . . 2 Power 1 | . . . . . 1 . . . Propulsion 1 | . . . . . 1 . . . Utility 2 | . . . . . 1 . . 1 Weapon 2 | . . . . . 1 . . 1 Parts Attached 98 | 6 5 3 . 2 24 27 6 25 Power 19 | 1 2 . . . 3 6 . 7 Engine 5 | 1 1 . . . . 1 . 2 Core 14 | . 1 . . . 3 5 . 5 Reactor . | . . . . . . . . . Propulsion 35 | 2 1 2 . . 13 9 2 6 Treads . | . . . . . . . . . Leg 29 | . . 2 . . 10 9 2 6 Wheel 3 | 2 1 . . . . . . . Hover . | . . . . . . . . . Flight 3 | . . . . . 3 . . . Utility 18 | 1 . 1 . 1 4 6 1 4 Device 12 | . . 1 . 1 2 4 . 4 Storage 2 | 1 . . . . . 1 . . Processor 1 | . . . . . . . 1 . Hackware . | . . . . . . . . . Protection 3 | . . . . . 2 1 . . Artifact . | . . . . . . . . . Weapon 26 | 2 2 . . 1 4 6 3 8 Energy Gun 18 | 2 1 . . . 1 3 3 8 Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | . 1 . . 1 . 3 . . Ballistic Cannon 3 | . . . . . 3 . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 2 . . 1 Parts Lost 40 | . 1 2 . 1 9 15 . 12 Power 7 | . . . . . . 2 . 5 Propulsion 15 | . . 1 . . 6 5 . 3 Utility 7 | . . 1 . . 1 5 . . Weapon 11 | . 1 . . 1 2 3 . 4 Highest Loss Streak 12 | . 1 2 . 1 2 12 . 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 98 98 100 99 85 92 99 94 Engine 3 | . 10 . . . . 2 9 5 Core 10 | . 3 14 14 14 15 13 9 5 Leg 21 | . . 17 28 28 16 25 26 21 Wheel 2 | . 28 9 . . . . . . Device 13 | . . 10 14 14 12 14 16 14 Storage 9 | . 14 14 14 14 9 8 9 7 Processor 2 | . . . . . . . 1 7 Protection 2 | . 13 3 . . 3 2 . . Energy Gun 19 | . 23 28 28 15 9 8 22 29 Ballistic Gun 2 | . 3 . . 11 3 3 3 . Ballistic Cannon 4 | . . . . . 10 11 . . Naked Turns 13 | . . . . . . 13 . . Heaviest Build 39 | 14 15 14 14 20 38 37 33 39 Greatest Support 54 | 26 32 32 20 20 41 54 54 51 Greatest Overweight (x) 5 | . . . . . 5 . . 1 Average Overweight (x) . | . . . . . 1 . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 Average Capacity 6 | 6 8 8 8 8 8 6 5 5 Most Carried 8 | 4 7 5 6 7 8 8 5 5 Average Carried 4 | 2 5 4 5 6 4 3 4 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 Final Carried 7 | 4 5 5 5 7 6 5 5 5 Class Distribution -------------------- 45% | Scavenger-Gunner 26% | Mutant 12% | Scavenger-Tank 11% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 ----------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Matter Collected 2017 | 155 157 35 . 23 563 500 172 412 Remotely . | . . . . . . . . . Salvage Created 3202 | . 270 188 . 30 545 471 355 1343 Parts 175 | . 15 9 . 3 33 37 21 57 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Combat Hostiles Destroyed 76 | . 6 4 . 2 17 20 7 20 Melee 2 | . . . . . . 2 . . Guns 47 | . 6 3 . 2 9 4 7 16 Cannons 22 | . . . . . 8 14 . . Classes Destroyed 13 | . 4 . . . 3 3 . 3 Worker 6 | . . . . . 1 . . 5 Builder 1 | . . . . . . . . 1 Recycler 6 | . 1 . . . . . 1 4 Operator 1 | . . . . . . . . 1 Watcher 5 | . 1 . . . 1 . . 3 Swarmer 22 | . 3 . . 2 6 6 2 3 Cutter 2 | . . . . . . 2 . . Grunt 29 | . 3 4 . . 8 2 2 10 Duelist 2 | . . . . . . . . 2 Sentry 8 | . . . . . 2 3 3 . Specialist 3 | . . . . . . 3 . . Hunter 2 | . . . . . 1 1 . . Programmer 5 | . . . . . . . . 5 Thug 1 | . . . . . . 1 . . Butcher 1 | . . . . . . 1 . . Guerrilla 1 | . . . . . . 1 . . Best Kill Streak 8 | . 3 3 . 2 4 5 6 8 Combat Bots Only 5 | . 3 3 . 2 4 5 5 5 Max Kills in Single Turn 2 | . 1 1 . 1 2 1 2 2 Gunslinging 1 | . . . . . 1 . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Damage Taken 6389 | . 326 382 . 35 1242 1837 217 2350 Core 1388 | . 87 116 . 12 102 342 28 701 Absorbed by Shields 53 | . . . . . . 53 . . Regen/Repaired (Parts) 39 | . . . . . 39 . . . Core Remaining (%) 42 | 100 . . . 14 . . 14 . Volleys Fired 257 | . 31 24 . 7 61 48 15 71 Largest 4 | . 2 2 . 2 3 3 3 4 Hottest 247 | . 90 90 . 90 143 156 191 247 Shots Fired 658 | . 57 48 . 13 129 127 44 240 Gun 527 | . 57 48 . 13 70 55 44 240 Cannon 131 | . . . . . 59 72 . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 189 | . 12 . . 3 75 92 7 . Thermal 445 | . 31 48 . 10 54 35 37 230 Explosive . | . . . . . . . . . Electromagnetic 24 | . 14 . . . . . . 10 Robot Hit Streak 22 | . 9 5 . 3 10 9 9 22 Robot Miss Streak 18 | . 4 4 . 2 18 14 3 7 Penetration Max . | . . . . . . . . . Secondary Targets 11 | . 2 2 . . 2 . 1 4 Max Gunslinging Chain 2 | . 1 1 . . 2 . 1 1 Shots Hit Robots 417 | . 35 31 . 7 89 88 25 142 Core Hits 230 | . 12 9 . 2 57 82 14 54 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 17 | . 6 2 . . . 1 1 7 Burn 17 | . 6 2 . . . 1 1 7 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7018 | . 457 367 . 74 1229 1725 419 2747 Guns 5173 | . 418 367 . 74 617 531 419 2747 Cannons 1664 | . . . . . 612 1052 . . Explosions 39 | . 39 . . . . . . . Melee . | . . . . . . . . . Ramming 142 | . . . . . . 142 . . Kinetic 1993 | . 59 . . 16 677 1207 34 . Thermal 4712 | . 275 367 . 58 552 376 385 2699 Explosive . | . . . . . . . . . Electromagnetic 171 | . 123 . . . . . . 48 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . . 4 12 12 7 Average Corruption 6 | . . . . . 3 6 12 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 58 | . . . . . . 27 11 20 Message Errors 16 | . . . . . . 7 4 5 Matter Fused 13 | . . . . . . 7 2 4 Heat Flow Errors 8 | . . . . . . 5 1 2 Energy Discharges 5 | . . . . . . 3 1 1 Parts Rejected 2 | . . . . . . 1 . 1 Data Loss (minor) 4 | . . . . . . 2 . 2 Data Loss (major) 4 | . . . . . . 2 . 2 Misfires 2 | . . . . . . . 1 1 Alerts 2 | . . . . . . . . 2 Weapon Failures 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 42 | . . . . . 42 . . . Projectiles 2 | . . . . . 2 . . . Explosions 40 | . . . . . 40 . . . Melee . | . . . . . . . . . Knockbacks 26 | . . . . . 13 13 . . Impact . | . . . . . . . . . Kinetic 26 | . . . . . 13 13 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 220 | . 19 . . . 185 16 . . Shots 3 | . 1 . . . 2 . . . Rammed 15 | . . . . . . 15 . . Targets Rammed 56 | . . . . . . 56 . . Kicked 41 | . . . . . . 41 . . Crushed . | . . . . . . . . . Highest Temperature 1130 | . 246 327 . 30 488 278 342 1130 Average Temperature 139 | . 104 106 . 16 139 82 106 294 Received Heat Transfer 2043 | . 120 237 . . 504 654 72 456 Effects 38 | . . . . . 16 2 . 20 Shutdowns 12 | . . . . . 5 . . 7 Energy Bleed 4 | . . . . . 1 1 . 2 Interference 3 | . . . . . 2 1 . . Matter Decay 5 | . . . . . 1 . . 4 Short Circuit 4 | . . . . . 2 . . 2 Damage (minor) 2 | . . . . . 1 . . 1 Damage (major) 6 | . . . . . 4 . . 2 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 6 | . . 1 . . . . . 5 Combat Hostiles 5 | . . 1 . . . . . 4 Parts Melted 24 | . . 2 . . . 1 1 20 Heat Transferred 11110 | . 1197 1115 . 137 1113 851 925 5772 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Peak Influence 628 | . 196 186 . 77 320 628 576 383 Initial 306 | . . 76 . . 29 208 306 261 Average 270 | . 118 115 . 30 186 485 405 253 Maximum Alert Level 2 | . . . . . 1 2 2 1 Low Security (%) 36 | 100 100 100 . 100 49 . . 22 Level 1 42 | . . . . . 50 21 65 77 Level 2 21 | . . . . . . 78 34 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 3 . . . 5 . 1 5 Investigation 4 | . 1 . . . 1 . 1 1 Extermination 2 | . . . . . . . . 2 Reinforcement 5 | . 2 . . . 1 . . 2 Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Distress Signals 3 | . . . . . 1 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 118 | . 12 5 . 5 30 20 9 37 Peak Tracking Total 7 | . 3 4 . 3 5 4 3 7 Tactical Retreats 7 | . . 1 . . 2 1 1 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Traps Triggered 10 | . 1 . . . 2 6 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 ---------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Machines Disabled 7 | . 1 . . . 2 2 1 1 Max in Single Turn 2 | . 1 . . . 2 1 1 1 Garrison Relay 2 | . . . . . . 2 . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Machines Accessed 15 | . 5 . . 1 3 . 3 3 Terminals 5 | . 2 . . . . . 2 1 Fabricators 1 | . . . . . . . . 1 Repair Stations 3 | . 1 . . . 1 . . 1 Recycling Units 4 | . 2 . . . 1 . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 48 | . 14 . . 1 12 . 13 8 Successful 35 | . 8 . . 1 10 . 11 5 Failed 13 | . 6 . . . 2 . 2 3 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 19 | . 10 . . . . . 6 3 Fabricators 4 | . . . . . . . . 4 Repair Stations 8 | . 1 . . . 6 . . 1 Recycling Units 13 | . 3 . . . 3 . 7 . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . Terminal Hacks 15 | . 5 . . 1 . . 6 3 Record 10 | . 3 . . . . . 6 1 Prototype ID Bank 2 | . 2 . . . . . . . Open Door 1 | . . . . 1 . . . . Alert Level 1 | . . . . . . . . 1 Hauler Manifests 1 | . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . 2 Network Status 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 7 | . 1 . . . 6 . . . Scan Component 3 | . . . . . 3 . . . Repair 3 | . . . . . 3 . . . Refit 1 | . 1 . . . . . . . Recycling Unit Hacks 9 | . 2 . . . 2 . 5 . Recycle Component 2 | . . . . . . . 2 . Process 1 | . . . . . . . 1 . Report Inventory 4 | . 2 . . . 1 . 1 . Retrieve Matter 1 | . . . . . . . 1 . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . . Unlock Access 1 | . . . . . 1 . . . Coupler Status 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 10 | . 2 . . . 2 . 3 3 Full Trace Events 4 | . 1 . . . 1 . 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 1 | . . . . . . . . 1 Authchips . | . . . . . . . . . Time 81 | . . . . . . . . 81 Total Robot Build Rating 1 | . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . . 3 . . . Time 102 | . . . . . 102 . . . Parts Recycled 2 | . . . . . . . 2 . Recycled Matter 30 | . . . . . . . 30 . Retrieved Matter 30 | . . . . . . . 30 . Retrieved Components 2 | . . . . . 2 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------------ Run | Jun Mat Min Exi Min Mat Gar Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 8 | . . . . . . 8 . . Machine Destruction 8 | . . . . . . 8 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Total Allies 4 | . . . . 2 1 . . 1 Largest Group 2 | . . . . 2 1 . . 1 Highest-Rated Group 36 | . . . . 36 31 . . 10 Highest-Rated Ally 31 | . . . . 31 31 . . 10 Total Orders . | . . . . . . . . . Ally Attacks 27 | . . . . 10 17 . . . Total Damage 254 | . . . . 103 151 . . . Kills 5 | . . . . 2 3 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . Drone Launches 9 | . . . . 6 3 . . . Drone Recoveries 9 | . . . . 6 3 . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Turns Passed 4437 | 52 332 183 59 380 688 1046 299 1398 Spaces Moved 2544 | 43 248 95 36 277 218 586 196 845 Core 11 | 7 . . . . . 4 . . Treads . | . . . . . . . . . Legs 2172 | . . 50 36 277 186 582 196 845 Wheels 329 | 36 248 45 . . . . . . Hover . | . . . . . . . . . Flight 32 | . . . . . 32 . . . Fastest Speed 50 | 50 90 100 120 120 120 50 120 120 Average Speed 123 | 83 90 110 120 120 193 119 120 123 Slowest Speed 440 | 90 100 120 120 120 440 120 120 195 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 4 45 13 8 65 19 51 24 23 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 5 | . . 1 . 4 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 9 | . 2 . . . 7 . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 9 | . 2 . . . 7 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Total 3327 | 58 300 125 52 312 384 824 226 1046 Wait 221 | . 6 . 15 23 52 55 1 69 Move 2535 | 42 247 94 35 276 217 584 195 845 Hop . | . . . . . . . . . Pick Up 90 | 10 7 3 1 3 22 22 6 16 Fast Attach 18 | . . . . . . 2 2 14 Attach 63 | 6 2 2 . 2 21 19 2 9 Detach 2 | . . . . 1 . . . 1 Swap 18 | . 3 1 . . 4 6 2 2 Drop 44 | . 4 1 1 . 7 9 3 19 Fire 257 | . 31 24 . 7 61 48 15 71 Melee . | . . . . . . . . . Ram 15 | . . . . . . 15 . . Kick 41 | . . . . . . 41 . . Crush . | . . . . . . . . . Escape Stasis 23 | . . . . . . 23 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 24 | -11/Junkyard | Discovered new exit (range 15) 53 | -11/Junkyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 385 | -10/Materials | Entered Mines 423 | -10/Mines | Core integrity fell below 50% 494 | -10/Mines | Core integrity fell below 20% 561 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 562 | -10/Mines | Discovered new exit (range 5) 568 | -10/Mines | Entered Exiles 610 | -10/Exiles | Discovered new exit (range 15) 627 | -10/Exiles | Entered Mines 696 | -9/Mines | Escorted by a lone wolf Derelict 760 | -9/Mines | Found the Drone Emporium 767 | -9/Mines | Found Prototype Device 769 | -9/Mines | Identified Splice Drone Bay 883 | -9/Mines | Learned location of Storage (-8) 949 | -9/Mines | Learned Materials machine intel 968 | -9/Mines | Discovered new exit (range 15) 1007 | -9/Mines | Entered Materials 1007 | -8/Materials | Accompanied by 1 ally 1007 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 1008 | -8/Materials | Loaded intel: 57 machine locations 1292 | -8/Materials | Repaired Lgt. Nuclear Core 1292 | -8/Materials | Repaired Sml. Laser 1316 | -8/Materials | Garrison activated, responded to threat 1330 | -8/Materials | Repaired Lgt. Nuclear Core 1633 | -8/Materials | Identified exit to Garrison 1695 | -8/Materials | Entered Garrison 1770 | -8/Garrison | Build established: Scavenger-Tank 1808 | -8/Garrison | Triggered checkpoint 1910 | -8/Garrison | Triggered checkpoint 1928 | -8/Garrison | Triggered checkpoint 1982 | -8/Garrison | Triggered checkpoint 2085 | -8/Garrison | Discovered new exit (range 10) 2114 | -8/Garrison | Triggered checkpoint 2171 | -8/Garrison | Core integrity fell below 50% 2204 | -8/Garrison | Lost 12 parts (2p5n2u3w) 2268 | -8/Garrison | Garrison Relay disabled 2306 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2540 | -8/Garrison | Discovered new exit (range 10) 2599 | -8/Garrison | Garrison Relay disabled 2694 | -8/Garrison | Build established: Scavenger-Gunner 2709 | -8/Garrison | Core integrity fell below 20% 2709 | -8/Garrison | System corruption reached 10% 2741 | -8/Garrison | Entered Materials 3028 | -8/Materials | Discovered new exit (range 11) 3040 | -8/Materials | Entered Factory 3040 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3365 | -7/Factory | Fabricated T-07 Excavator (x1) 3568 | -7/Factory | P-60 Hacker assimilated allied Excavator 4a 3601 | -7/Factory | Core integrity fell below 50% 4124 | -7/Factory | Lost 3 parts (3p) 4311 | -7/Factory | Core integrity fell below 20% 4438 | -7/Factory | Destroyed by A-27 Freighter via exploding Nuclear Reactor Last Messages --------------- 04434_ Acquired 10 matter. 04436_ U-05 Engineer builds a Door. 04437_ Imp. Titanium Leg destroyed. 04437_ K-01 Serf cleans the Nuclear Reactor. 04438_ C-30 ARC bursts open, deploying its payload. 04438_ P-60 Hacker unfolds itself. 04438_ X-67 Chaingunner unfolds itself. 04438_ P-60 Hacker unfolds itself. 04438_ X-62 Marksman unfolds itself. 04438_ Nuclear Reactor explodes. 04438_ U-05 Engineer destroyed. 04438_ Nuclear Reactor explodes. 04438_ Lgt. Nuclear Core destroyed. 04438_ Cld. Pulse Rifle destroyed. 04438_ P-60 Hacker destroyed. 04438_ K-01 Serf destroyed. 04438_ I-36 Angel destroyed. 04438_ X-67 Chaingunner destroyed. 04438_ U-05 Engineer destroyed. 04438_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????#??""" | | ????????????????????????????????????????????# """" | | ????????????????????????????????????????????# """" | | ????????????????????????????????????????????# """" | | ????????????????????????????????????????????# """" | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????#! | | ???????????????????????????????# ################# | | ?????????????????????????????? | | ?????????????????????????????? | | ????????????????????????????? | | ?????????????????????"F"??? | | ?????????????????????" ""?? | | ????????????????????? ?? ############+##### | | ?????????????????# ?"" ?? #?????# | | ?????????????????# """ ?? #?????# | | ?????????????????? """ ?? #?????# | | ??????????????????? ?? #?????# | | ?????????????##### ## a#?????#! | | ?????????????# #?????# % | | ?????????? ## #?????# | | ??????????? + i p #?????# | | ?????????????# #?????# | | ?????????????# x #?????#! ! | | ?????????????# %%*A @ #?????#!!! | | ?????????????# ! = !!* #?????#!! | | ?????????????# * % #?#######+######## | | ?????????????# ####?# T # | | ?????????????# #????# ] ! # | | ?????????????# !! k #????# # | | ?????????????# ! # ##????# """ # | | ?????????????############## #?????# """"" # | | ??????????????????????????# #?????# """" # | | ???????????################%##############+####### | | ???????????# %%% | | ???????????# % | | ???????????# | | ???????"" + | | ???????????# | | ???????????# """"""""" #######+#######+####### | | ????######## """"""""" #?#[[ !# # | | ????# """"""""" #?#[ # """ """ + | | ????# """"""""" #?#[ # """ """ # | | ????# """"""""" #?# ! # """ """ # | | ????# """"""""" #?# # ! # | | ????# #?# """" # """ """ # | | ????# """"""""" #?# """" # """ """ # | | ##### """"""""" #?# """" # """ """ ? | | """""???" #?# """" # ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 26 Energy Capacity 705 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ T-07 Excavator | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Error 47 Factory Defaults Fist Fight My Command Is Your Wish Release The Drones! Tourist Challenges ------------ None Game ------ Seed ClaymoresSystemDetonator Manual? 0 Play Time 00:52:19 Cumulative 5.0 hours Start 2023.03.02 @ 20:10:33 End 2023.03.02 @ 21:03:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 14 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2c45fb9-775c-4be3-9791-68fbb1654c6e