Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.06 @ 00:30:59 Player: Kate+Gabe4evr Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (127) 635 Value Destroyed (5252) 5252 Prototype IDs (18) 360 Alien Tech Used (2) 400 Bonus (814) 814 TOTAL SCORE: 13961 Bonus ------- High Alert Combat Kills 78 Follower Combat Kills 936 Met Zhirov 300 Friendly Fire -500 Cogmind --------- Core Integrity 0/1300 Matter 98/300 Energy 100/100 System Corruption 17% Temperature Critical (2028) Movement Core (150) Ox2 Location -3/Armory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Targeting Computer > --- WEAPON (7) ------- Bore Cannon > --- INVENTORY (5) ---- Antimatter Reactor Advanced Heat Sink Makeshift Transmission Jammer Gamma Rifle Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads Armored Medium Treads Biometal Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Improved Matter Compressor Advanced Targeting Computer Improved Armor Integrity Analyzer Weapon Cycler > --- WEAPON ----------- Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon KE Penetrator Mass Driver Heavy Gauss Cannon Linear Accelerator > --- INVENTORY -------- Fusion Reactor Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Cooled Nuclear Pulse Thruster Advanced Heat Sink Advanced Energy Well 0b10 Decoder Chip [Skirmisher] Makeshift Transmission Jammer Point Defense Array Gamma Rifle Coil Gun Bore Cannon Micro-nuke Launcher [Rating: 137] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Hover Unit Backup Propulsion III Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Bore Cannon Energy Gun Beam Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Bore Cannon Launcher Micro-nuke Launcher Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Slots Evolved 14 | . . 2 2 2 2 2 . . . . . . 2 2 . Power . | . . . . . . . . . . . . . . . . Propulsion 3 | . . 1 . . 1 . . . . . . . . 1 . Utility 6 | . . . 1 1 1 1 . . . . . . 1 1 . Weapon 5 | . . 1 1 1 . 1 . . . . . . 1 . . Parts Attached 153 | 6 4 10 21 5 23 4 20 . 4 1 8 2 15 7 23 Power 20 | 1 . 2 4 . 3 . 1 . 1 1 1 . 3 1 2 Engine 5 | 1 . 1 1 . 1 . . . 1 . . . . . . Core 8 | . . 1 3 . 2 . 1 . . 1 . . . . . Reactor 7 | . . . . . . . . . . . 1 . 3 1 2 Propulsion 40 | 2 1 3 5 1 10 . 4 . 2 . 2 . 4 1 5 Treads 36 | 2 1 3 5 1 9 . 2 . 2 . 1 . 4 1 5 Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . 2 . . . . . . . . Flight 2 | . . . . . 1 . . . . . 1 . . . . Utility 39 | 1 . 2 4 . 5 1 4 . 1 . 5 2 5 4 5 Device 15 | . . 1 1 . . 1 . . . . . 2 4 2 4 Storage 9 | 1 . 1 1 . 1 . 1 . 1 . 3 . . . . Processor 3 | . . . . . 1 . . . . . . . . 2 . Hackware . | . . . . . . . . . . . . . . . . Protection 12 | . . . 2 . 3 . 3 . . . 2 . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 54 | 2 3 3 8 4 5 3 11 . . . . . 3 1 11 Energy Gun 13 | 2 3 1 5 . . . . . . . . . . . 2 Energy Cannon 2 | . . . . . . . . . . . . . . . 2 Ballistic Gun 25 | . . 2 2 4 5 3 6 . . . . . . 1 2 Ballistic Cannon 11 | . . . 1 . . . 3 . . . . . 3 . 4 Launcher 3 | . . . . . . . 2 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 3 . . . . . . . 7 . . . . Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 System Corruption 3 | . . . . . . . . . . . . . . . 3 Parts Lost 45 | . 1 2 5 . 3 . 8 . . . . 1 . . 25 Power 3 | . . . . . . . 2 . . . . . . . 1 Propulsion 10 | . . 1 1 . 1 . . . . . . . . . 7 Utility 14 | . . . 2 . 1 . 1 . . . . 1 . . 9 Weapon 18 | . 1 1 2 . 1 . 5 . . . . . . . 8 Highest Loss Streak 18 | . 1 1 4 . 2 . 8 . . . . 1 . . 18 To Critical Strikes 2 | . . . 1 . . . 1 . . . . . . . . Average Slot Usage (%) 91 | . 84 96 98 92 97 99 72 76 90 94 91 93 90 95 90 Engine 2 | . 14 7 2 . . 5 4 5 5 . . . . . . Core 2 | . . 4 6 7 5 . . . . 4 2 . . . . Reactor 1 | . . . . . . . . . . . 2 5 5 4 3 Treads 18 | . 28 33 26 23 25 23 3 5 13 17 16 17 14 19 18 Device 9 | . . 9 8 7 6 10 11 11 11 11 6 8 12 14 13 Storage 9 | . 14 11 9 7 8 11 1 5 11 11 11 11 10 9 8 Processor 4 | . . . . . 6 5 5 5 5 5 5 5 5 9 8 Protection 5 | . . . 9 7 8 5 5 5 5 5 8 6 4 4 2 Energy Gun 3 | . 27 21 17 1 . . 2 . . . . . . . 1 Ballistic Gun 16 | . . 9 8 28 30 35 14 17 17 17 17 17 15 14 8 Ballistic Cannon 12 | . . . 9 7 1 . 10 17 17 17 17 17 20 19 16 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 133 | 14 14 24 49 52 74 68 71 71 83 88 91 88 105 99 133 Greatest Support 159 | 40 40 60 62 62 82 82 112 70 120 120 120 120 127 154 159 Greatest Overweight (x) 21 | 3 . . 1 . 1 . 21 1 . . . . 1 . 8 Average Overweight (x) . | . . . . . . . . 1 . . . . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 14 15 15 15 6 15 15 15 13 15 15 15 14 Most Carried 15 | 2 5 10 15 15 15 15 15 4 5 7 11 12 15 15 15 Average Carried 9 | . 4 7 12 14 12 13 6 4 4 5 7 10 14 14 14 Final Capacity 15 | 8 8 10 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 4 10 15 15 15 15 4 4 5 6 11 12 15 15 5 Class Distribution -------------------- 55% | Derelict-Executioner 9% | Tank 8% | Scavenger-Executioner 7% | Scavenger-Tank 6% | Gunner 6% | Scavenger-Gunner 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Gunner | -6/Factory Scavenger-Executioner | -5/Factory Derelict-Executioner | -5/Waste Derelict-Executioner | -5/Factory Derelict-Executioner | -5/Upper Caves Derelict-Executioner | -5/Upper Caves Derelict-Executioner | -5/Zhirov Derelict-Executioner | -4/Proximity Caves Derelict-Executioner | -4/Factory Derelict-Executioner | -3/Research Scavenger-Executioner | -3/Armory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Matter Collected 6169 | 187 104 134 560 318 1243 63 850 . 122 160 . 407 789 561 671 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 7061 | . 251 529 745 360 1408 127 921 . 44 378 . 249 697 770 582 Parts 294 | . 19 32 36 19 66 7 11 . 5 8 . 2 22 31 36 Haulers Intercepted 2 | . . 1 . . . . . . . . . . 1 . . Recyclers Shooed 4 | . . . . . 3 . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . . 10 14 . 8 . . . Prevented 4 | . . . . . . . . . 4 . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Combat Hostiles Destroyed 99 | . 7 12 17 5 15 2 3 . 1 1 . 4 6 12 14 Guns 63 | . 7 12 13 4 15 2 2 . . . . 3 2 3 . Cannons 31 | . . . 3 1 . . . . 1 1 . 1 4 9 11 AOE 4 | . . . . . . . 1 . . . . . . . 3 Classes Destroyed 19 | . 3 4 5 . 3 . 1 . . 1 . . . . 2 Worker 5 | . . 1 . 1 1 . . . . . . . . 2 . Builder 4 | . . . 2 . 2 . . . . . . . . . . Hauler 2 | . . 1 . . . . . . . . . . 1 . . Recycler 8 | . . 1 . 1 4 . . . . . . . 2 . . Mechanic 1 | . 1 . . . . . . . . . . . . . . Operator 3 | . . . 1 1 . . . . . . . . 1 . . Watcher 2 | . . . 1 . 1 . . . . . . . . . . Swarmer 22 | . 3 6 4 . 3 . . . . . . . . . 6 Saboteur 1 | . . . . . . . . . . . . . . . 1 Grunt 38 | . 4 4 8 3 7 . . . . . . 3 4 5 . Brawler 2 | . . . . . 1 . . . . 1 . . . . . Duelist 3 | . . . 1 1 . . . . . . . 1 . . . Sentry 9 | . . 2 3 1 1 . . . . . . . . 1 1 Specialist 1 | . . . . . . . . . . . . . . . 1 Hunter 8 | . . . 1 1 . 2 . . . . . . 2 2 . Programmer 12 | . . . . . 2 . . . 1 . . . . 4 5 Heavy 1 | . . . . . 1 . . . . . . . . . . Compactor 3 | . . . . . . . 3 . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . 1 . Martyr 1 | . . . . . . . . . . 1 . . . . . Best Kill Streak 8 | . 5 6 6 2 8 2 1 . 1 1 . 4 5 6 8 Combat Bots Only 8 | . 5 5 4 2 6 2 1 . 1 1 . 4 4 6 8 Max Kills in Single Turn 2 | . 1 2 2 2 2 1 1 . 1 2 . 1 2 2 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . . . . . 1 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Hostile Shots Fired 631 | . 32 43 103 26 91 18 8 . 2 3 . 9 42 78 176 Missed 156 | . 10 14 24 15 24 4 . . 1 . . 1 11 19 33 Damage Taken 11164 | . 248 359 1121 102 974 167 417 . 19 60 . 683 898 1140 4976 Core 2670 | . 45 63 177 11 40 33 78 . . 19 . 398 321 24 1461 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 132 | . . . . . . . . . . . . 132 . . . Ignored by Resistances 188 | . . . . . 188 . . . . . . . . . . Regen/Repaired (Parts) 1526 | . . . . . . . 17 . 13 9 . 169 477 841 . Core Remaining (%) 79 | 100 82 84 67 98 95 . . . . . . 40 72 . . Volleys Fired 285 | . 20 33 46 17 44 6 21 . 4 5 . 6 18 19 46 Largest 7 | . 2 3 4 5 5 6 6 . 6 6 . 6 7 7 7 Hottest 558 | . 90 129 204 229 148 167 167 . 270 270 . 270 327 327 558 Shots Fired 1189 | . 37 79 155 85 220 36 102 . 14 30 . 32 112 133 154 Gun 823 | . 37 79 111 68 212 36 101 . 8 15 . 17 52 57 30 Cannon 361 | . . . 44 17 8 . . . 6 15 . 15 60 76 120 Launcher 5 | . . . . . . . 1 . . . . . . . 4 Special . | . . . . . . . . . . . . . . . . Kinetic 950 | . . 20 85 79 220 36 101 . 14 30 . 32 112 133 88 Thermal 196 | . 1 58 70 6 . . . . . . . . . . 61 Explosive 5 | . . . . . . . 1 . . . . . . . 4 Electromagnetic 38 | . 36 1 . . . . . . . . . . . . 1 Robot Hit Streak 27 | . 7 6 14 4 16 7 27 . 7 6 . 9 5 9 11 Robot Miss Streak 9 | . 4 6 9 4 4 5 3 . 3 5 . 4 6 5 6 Penetration Max 1 | . . . . 1 1 . . . . 1 . . . 1 1 Secondary Targets 10 | . 1 2 1 . 4 1 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 1 . . . . . . . . Shots Hit Robots 645 | . 21 41 80 40 129 22 85 . 5 14 . 14 51 64 79 Core Hits 253 | . 14 21 32 17 53 7 12 . 1 9 . 10 21 34 22 Critical Kills 17 | . . . . . 1 . . . 1 4 . 1 5 4 1 Critical Parts Destroyed 22 | . . . . . 1 . . . 1 3 . 3 5 8 1 Critical Strikes 49 | . . 1 4 1 2 . 2 . 4 7 . 4 10 12 2 Burn 6 | . . 1 4 1 . . . . . . . . . . . Destroy 43 | . . . . . 2 . 2 . 4 7 . 4 10 12 2 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 16702 | . 410 628 1724 884 2535 315 1966 . 181 561 . 535 1305 1965 3693 Guns 10276 | . 313 621 1260 757 2454 311 1748 . 47 283 . 302 673 1014 493 Cannons 5404 | . . . 459 120 81 . . . 118 278 . 218 632 919 2579 Explosions 936 | . 97 . . . . . 218 . . . . . . . 621 Melee . | . . . . . . . . . . . . . . . . Ramming 86 | . . 7 5 7 . 4 . . 16 . . 15 . 32 . Kinetic 12165 | . . 170 843 737 2535 311 1748 . 165 561 . 520 1305 1933 1337 Thermal 3275 | . 97 451 876 140 . . . . . . . . . . 1711 Explosive 839 | . . . . . . . 218 . . . . . . . 621 Electromagnetic 337 | . 313 . . . . . . . . . . . . . 24 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . . . . . . . . 1 17 Average Corruption 5 | . . . . . . . . . . . . . . 1 7 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 26 | . . . . . . . . . . . . . . 2 24 Message Errors 7 | . . . . . . . . . . . . . . . 7 Matter Fused 2 | . . . . . . . . . . . . . . . 2 Heat Flow Errors 4 | . . . . . . . . . . . . . . 1 3 Energy Discharges 3 | . . . . . . . . . . . . . . 1 2 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . 1 Weapon Failures 4 | . . . . . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 250 | . . . 1 . . . 13 . 9 28 . 13 9 8 169 Projectiles 98 | . . . 1 . . . . . . 28 . 4 9 8 48 Explosions 134 | . . . . . . . 13 . . . . . . . 121 Melee 18 | . . . . . . . . . 9 . . 9 . . . Knockbacks 17 | . . . 3 . 1 . . . . . . . 5 5 3 Impact . | . . . . . . . . . . . . . . . . Kinetic 17 | . . . 3 . 1 . . . . . . . 5 5 3 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 112 | . 21 . . . . . 91 . . . . . . . . Shots 2 | . 1 . . . . . 1 . . . . . . . . Rammed 14 | 1 1 2 1 2 . 1 . . 2 . . 2 . 2 . Targets Rammed 14 | 1 1 2 1 2 . 1 . . 2 . . 2 . 2 . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 2533 | . 178 201 558 398 125 195 234 . 144 156 . 897 1168 349 2533 Average Temperature 248 | . 69 55 226 81 46 92 72 . 75 80 . 446 464 123 678 Received Heat Transfer 2115 | . 102 117 288 36 171 . . . . 9 . 18 57 63 1254 Effects 137 | . . . 20 . . . . . . . . 25 42 2 48 Shutdowns 21 | . . . 5 . . . . . . . . 4 7 1 4 Energy Bleed 12 | . . . 1 . . . . . . . . 1 7 . 3 Interference 24 | . . . 9 . . . . . . . . . 10 . 5 Matter Decay 9 | . . . 1 . . . . . . . . 1 4 . 3 Short Circuit 15 | . . . . . . . . . . . . 6 3 . 6 Damage (minor) 14 | . . . 3 . . . . . . . . 1 2 1 7 Damage (major) 31 | . . . . . . . . . . . . 9 7 . 15 Damage (core) 11 | . . . 1 . . . . . . . . 3 2 . 5 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . . . Impact Corruptions 5 | . . . . . . . . . 3 . . 2 . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . Parts Melted 10 | . . 1 5 1 . . . . . . . 2 . . 1 Heat Transferred 5206 | . 100 1332 1998 296 . . . . . . . . . . 1480 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Peak Influence 510 | . 167 392 236 175 262 205 74 . . . . . 224 307 510 Initial 158 | . . 70 115 104 68 100 71 . . . . . . 117 158 Average 135 | . 84 243 142 129 103 115 27 . . . . . 53 187 277 Maximum Alert Level 2 | . . 1 1 . 1 1 . . . . . . 1 1 2 Low Security (%) 74 | 100 100 17 70 100 90 94 100 100 . . . . 86 54 47 Level 1 21 | . . 82 29 . 9 5 . . . . . . 13 45 23 Level 2 3 | . . . . . . . . . . . . . . . 29 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 1 1 2 2 5 1 . . . . . . 2 2 2 Investigation 2 | . . . 2 . . . . . . . . . . . . Extermination 5 | . . . . . 1 . . . . . . . 1 1 2 Reinforcement 7 | . 1 1 . 2 1 . . . . . . . 1 1 . Assault . | . . . . . . . . . . . . . . . . Garrison 4 | . . . . . 3 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Distress Signals 10 | . 1 2 5 . 1 . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 163 | . 14 19 23 9 20 5 6 1 9 9 . 7 6 17 18 Peak Tracking Total 8 | . 5 5 7 3 4 2 3 1 4 4 . 4 3 8 5 Tactical Retreats 8 | . . 3 2 . . . 1 . . . . 1 . 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Traps Triggered 12 | . 1 . 2 . 5 1 . . . . . . 3 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Machines Disabled 15 | . . . . . 1 2 . . 3 . . . . 1 8 Max in Single Turn 3 | . . . . . 1 1 . . . . . . . 1 3 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Machines Accessed 11 | . . . . . 1 . . . 1 . 9 . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Total Hacks 50 | . . . . . 1 . . . 1 . 48 . . . . Successful 49 | . . . . . . . . . 1 . 48 . . . . Failed 1 | . . . . . 1 . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Terminal Hacks 49 | . . . . . . . . . 1 . 48 . . . . Record 36 | . . . . . . . . . . . 36 . . . . Part Schematic 4 | . . . . . . . . . . . 4 . . . . Robot Analysis 4 | . . . . . . . . . . . 4 . . . . Prototype ID Bank 4 | . . . . . . . . . . . 4 . . . . Open Door 1 | . . . . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 1 . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Total Allies 19 | . . . . 1 . . 18 . . . . . . . . Largest Group 18 | . . . . 1 . . 18 16 16 12 9 9 3 2 1 Highest-Rated Group 656 | . . . . 30 . . 656 605 605 484 359 359 85 52 21 Highest-Rated Ally 50 | . . . . 30 . . 50 50 50 50 46 46 33 27 21 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 247 | . . . . 2 . . 57 1 107 40 . 36 4 . . Total Damage 7368 | . . . . 38 . . 2285 22 2407 1623 . 965 28 . . Kills 30 | . . . . . . . 5 . 11 11 . 3 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Robot Analysis Total 4 | . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 4 | . . . . . . . . . 1 . . 3 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Turns Passed 10887 | 88 246 659 996 614 945 149 852 244 1812 671 609 899 587 636 880 Spaces Moved 5740 | 50 108 320 492 345 475 78 440 101 1064 401 366 501 283 322 394 Core 169 | 6 . . . . . . 158 . . . . . . . 5 Treads 5417 | 44 108 320 492 345 475 78 128 101 1064 401 366 501 283 322 389 Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 154 | . . . . . . . 154 . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 155 155 155 161 50 240 160 160 160 160 160 165 50 Average Speed 160 | 153 160 160 160 155 158 161 133 240 160 160 160 160 165 165 173 Slowest Speed 1100 | 200 160 160 240 155 240 161 1100 240 160 160 160 160 250 165 450 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . 1 . . . . Exploration Rate (%) 35 | 5 28 36 36 12 9 4 96 4 98 53 62 74 8 10 25 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . . . . 3 . . . . Known Exits Taken 3 | . . . . . . . . . 1 . . 1 . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 . . 1 . 1 1 . 1 . . Scrap Searched 6 | . . . . . . . . . 3 . . 3 . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 217 | . 2 . 9 . 6 . 29 . . 6 . 7 40 28 90 Melee . | . . . . . . . . . . . . . . . . Projectile 129 | . . . 9 . 2 . 1 . . 6 . 7 40 28 36 AOE 84 | . 2 . . . . . 28 . . . . . . . 54 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Total 6792 | 58 142 402 606 386 559 89 663 104 1165 419 389 580 356 368 506 Wait 465 | . 2 25 20 1 8 . 167 4 90 8 . 68 32 17 23 Move 5726 | 49 107 319 491 344 474 78 439 100 1063 400 365 500 282 321 394 Hop . | . . . . . . . . . . . . . . . . Pick Up 50 | 2 3 8 10 4 4 . 1 . 2 1 5 2 3 . 5 Fast Attach 73 | 6 3 3 7 . 10 . 18 . 1 . 8 1 7 . 9 Attach 29 | . 1 2 4 1 6 2 2 . 2 . 1 1 . 2 5 Detach 8 | . . . 1 . 1 . 1 . . . 3 . . . 2 Swap 54 | . . 5 11 4 7 2 . . 1 1 1 . 8 5 9 Drop 71 | . . 5 15 5 5 . 14 . . 1 5 . 6 2 13 Fire 285 | . 20 33 46 17 44 6 21 . 4 5 . 6 18 19 46 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 14 | 1 1 2 1 2 . 1 . . 2 . . 2 . 2 . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 17 | . 5 . . 8 . . . . . 3 1 . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 89 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 335 | -10/Materials | Entered another Materials area 335 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 731 | -9/Materials | Discovered new exit (range 16) 749 | -9/Materials | Build established: Scavenger-Gunner 912 | -9/Materials | Discovered new exit (range 15) 994 | -9/Materials | Entered another Materials area 994 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1301 | -8/Materials | Build established: Scavenger-Tank 1766 | -8/Materials | Lost 4 parts (1n2u1w) 1985 | -8/Materials | Discovered new exit (range 4) 1990 | -8/Materials | Entered Factory 1990 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2126 | -7/Factory | Build established: Tank 2580 | -7/Factory | Discovered new exit (range 16) 2604 | -7/Factory | Entered another Factory area 2604 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3190 | -6/Factory | Build established: Gunner 3239 | -6/Factory | Garrison activated, responded to threat 3373 | -6/Factory | Garrison activated, responded to threat 3523 | -6/Factory | Discovered new exit (range 15) 3549 | -6/Factory | Entered another Factory area 3549 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3669 | -5/Factory | Garrison activated, responded to threat 3698 | -5/Factory | Sucked down chute 3698 | -5/Factory | Entered Waste 3714 | -5/Waste | Spotted C-40 Crusher 3730 | -5/Waste | Destroyed C-40 Crusher 3765 | -5/Waste | Spotted C-40 Crusher 3794 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3797 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3800 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3800 | -5/Waste | Spotted C-40 Crusher 3803 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3806 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3806 | -5/Waste | Destroyed C-40 Crusher 3829 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3832 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3835 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3840 | -5/Waste | Found Fusion Bomb Launcher 3844 | -5/Waste | Spotted C-40 Crusher 3846 | -5/Waste | Destroyed C-40 Crusher 3877 | -5/Waste | Lost 8 parts (2p1u5w) 3904 | -5/Waste | Discovered new exit (range 12) 3904 | -5/Waste | Spotted C-40 Crusher 3910 | -5/Waste | Spotted C-40 Crusher 3920 | -5/Waste | Warlord forces began an assault 3920 | -5/Waste | Found Broken Gamma Bomb Array 3926 | -5/Waste | Allies destroyed C-40 Crusher 4319 | -5/Waste | Build established: Derelict-Executioner 4550 | -5/Waste | Entered Factory 4550 | -5/Factory | Accompanied by 16 allies 4776 | -5/Factory | Discovered new exit (range 7) 4794 | -5/Factory | Entered Upper Caves 4794 | -5/Upper Caves | Accompanied by 16 allies 4898 | -5/Upper Caves | Identified exit to Upper Caves 5882 | -5/Upper Caves | Spotted B-75 Beast 5897 | -5/Upper Caves | Allies destroyed B-75 Beast 6606 | -5/Upper Caves | Entered another Upper Caves area 6606 | -5/Upper Caves | Accompanied by 13 allies 6840 | -5/Upper Caves | Discovered new exit (range 10) 7255 | -5/Upper Caves | Discovered new exit (range 10) 7277 | -5/Upper Caves | Entered Zhirov 7277 | -5/Zhirov | Accompanied by 9 allies 7277 | -5/Zhirov | Discovered new exit (range 3) 7306 | -5/Zhirov | Met Zhirov 7333 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7343 | -5/Zhirov | Learned location of Quarantine (-2) 7343 | -5/Zhirov | Learned location of Testing (-3) 7343 | -5/Zhirov | Learned location of Command (-1) 7745 | -5/Zhirov | Found Alien Artifact 7745 | -5/Zhirov | Identified Transdimensional Reconstructor 7745 | -5/Zhirov | Warped through subspace 7820 | -5/Zhirov | Found Alien Artifact 7820 | -5/Zhirov | Identified Integrated Reactor 7820 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7886 | -5/Zhirov | Entered Proximity Caves 7886 | -4/Proximity Caves | Accompanied by 9 allies 8184 | -4/Proximity Caves | Core integrity fell below 50% 8191 | -4/Proximity Caves | Lost 5 allies 8352 | -4/Proximity Caves | Identified exit to Factory 8616 | -4/Proximity Caves | Learned Research trap positions 8785 | -4/Proximity Caves | Entered Factory 8785 | -4/Factory | Accompanied by 3 allies 8785 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9353 | -4/Factory | Discovered new exit (range 6) 9372 | -4/Factory | Entered Research 9372 | -3/Research | Accompanied by 2 allies 9372 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9373 | -3/Research | Identified exit to Armory 9374 | -3/Research | Loaded intel: 84 trap records 10008 | -3/Research | Entered Armory 10008 | -3/Armory | Accompanied by 1 ally 10451 | -3/Armory | Build established: Scavenger-Executioner 10466 | -3/Armory | System corruption reached 10% 10505 | -3/Armory | Lost 4 parts (1n3u) 10507 | -3/Armory | Destroyed 8 combat bots 10762 | -3/Armory | Spotted B-86 Titan 10861 | -3/Armory | Core integrity fell below 50% 10884 | -3/Armory | Core integrity fell below 20% 10889 | -3/Armory | Core destroyed Last Messages --------------- 10874_ Med. Treads destroyed. 10875_ Overheating: Lrg. Storage Unit damaged (-8). 10877_ Quantum Rifle destroyed. 10878_ Overheating: Broken Adv. Targeting Computer damaged (-4). 10878_ Overheating: Lrg. Storage Unit damaged (-3). 10880_ Lrg. Storage Unit destroyed. 10880_ Penetrated by Slug. 10882_ Overheating: Matter decay (-35). 10883_ Overheating: Energy bleed (-11). 10883_ U|XPU#O&OY3&SEL>QVX28M 10883_ Acquired Bore Cannon. 10884_ Overheating: Core damaged (-208). 10884_ HV Slug penetrates B-86 Titan. 10884_ B-86 Titan suffers critical hit (Destroy). 10884_ Destroyed Hvy. Treads. 10885_ Overheating: Bore Cannon damaged (-23). 10886_ Overheating: Matter decay (-14). 10887_ Bore Cannon broken. 10887_ Overheating: Short circuit. 10889_ Overheating: Core damaged (-260). Map ----- +----------------------------------------------------+ | ?????????????????????????? ?????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? ????????????????????? | | ????????????????????????? "????????????????????? | | ?????????????????????????" "????????????????????? | | ???????????????? ????"" ""???????????????????? | | ????????????????# ??""" 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""" =### # | | # | ##########+######+#######"""=!""" ### # | | ########????# #! # = ="" # # # | | ????????????# # """""" ## !! # ## # | | ????????????# " """""" ###"! | | ????????????# "!"""""" #?## = # | | ????????????# #! ###" * ! | | ????????????# # """""" + =/ = # | | ????????????# # """""" ######""/### # | | ????????????# # """"""?# [ =! ## | | ????????????########### ?# """" ! ## | | ??????????????????????##### #??# """"" ## | | ???????????????????????????##??# """" " ## | | ???????????????????????????????# ## | | ???????????????????????????????? """""" """"" ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 100 Energy Generation 35 Energy Capacity 350 Matter Stores 600 Matter Capacity 850 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Resistance: KI 30 Core Shielding 40 Point Defense Rating 160 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Armor Integrity Analysis 40 Recoil Reduction 5 Particle Charging 20 Kinecelleration 30 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Reactor Achievements -------------- Armchair Analyst Subspace Traveler Challenges ------------ None Game ------ Seed CentriumBladeNanoactuators Manual? 0 Play Time 01:15:58 Cumulative 17.3 hours Start 2024.05.05 @ 22:58:18 End 2024.05.06 @ 00:30:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 30 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c67db418-66fc-44d8-8de3-e884440a85dd