Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.26 @ 22:24:13

Player: kasaphescent

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (25)       5000
Robots Destroyed (306)     1530
Value Destroyed (14993)    14993
Prototype IDs (41)         820
Alien Tech Used (2)        400
Bonus (11837)              11837
              TOTAL SCORE: 39080

 Bonus
-------
High Alert Combat Kills    4911
Follower Combat Kills      1972
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      1086
Win                        3000
Friendly Fire              -1332

 Cogmind 
---------
Core Integrity             1439/1600
Matter                     274/300
Energy                     509/530
System Corruption          5%
Temperature                Cool (12)
Movement                   Treading (170)
Location                   To Epsilon Eridani

 Parts 
-------
>            --- POWER (3) --------
       Light Quantum Reactor
       Light Quantum Reactor
  Reinforced Quantum Reactor
>            --- PROPULSION (6) ---
     Armored Heavy Treads
     Armored Heavy Treads
     Armored Heavy Treads
>            --- UTILITY (13) -----
    Advanced Cooling System
             Structural Scanner
  Long-range Terrain Scanner
    Improved Melee Analysis Suite
    Advanced Target Analyzer
             Centrium Heavy Armor Plating
    Advanced Hardlight Generator
    Improved System Shield
    Advanced System Shield
    Advanced System Restoration Module
>            --- WEAPON (3) -------
     Compact HERF Cannon
     Compact HERF Cannon
             Linear Accelerator
>            --- INVENTORY (5) ----
       Light Quantum Reactor
             Multirail
             Multirail
             Micro-nuke Launcher
             CR-A16's Behemoth Slayer

 Peak State 
------------
>              --- POWER ------------
        Hybrid Antimatter Reactor
               Vortex Chain Reactor
>              --- PROPULSION -------
  High-density Centrium Heavy Treads
  High-density Centrium Heavy Treads
  High-density Centrium Heavy Treads
>              --- UTILITY ----------
  Experimental Power Amplifier
      Advanced Cooling System
               Huge Storage Unit
      Enhanced Optical Array
  Experimental Targeting Computer
  Experimental Target Analyzer
      Improved Armor Integrity Analyzer
  Experimental Cloaking Device
     Makeshift Armor Plating
      Improved Remote Force Field
               System Purifier
>              --- WEAPON -----------
               Nova Cannon
               KE Penetrator
               KE Penetrator
>              --- INVENTORY --------
               Quantum Reactor
       Armored Medium Treads
      Improved Heavy Treads
       Armored Heavy Treads
      Improved Heavy Siege Treads
               Biometal Leg
      Enhanced Biometal Leg
      Enhanced Biometal Leg
               Centrium Leg
      Improved Matter Compressor
     Makeshift Armor Plating
               EM Disruption Field
               Transdimensional Reconstructor
               Vortex Shotgun
               Vortex Shotgun
               KE Penetrator
               KE Penetrator
               Scatter Rocket Array
          Mini Smartbomb Launcher
               Dirty Datajack
               CR-A16's Behemoth Slayer
[Rating: 199]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Reinforced Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Huge Wheel
  Treads                   Improved Medium Treads
  Leg                      Enhanced Biometal Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Antigrav Array
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Improved System Shield
  Protection               Makeshift Armor Plating
Weapon                     KE Penetrator
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Nova Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Hypervelocity Mass Driver
  Launcher                 Scatter Rocket Array
  Slashing Weapon          Katana
  Piercing Weapon          CR-A16's Behemoth Slayer
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Qua Res Acc 
Slots Evolved              18   | .   .   2   .   .   .   6   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   2   .   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   1   2   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             354  | 6   5   14  .   .   26  21  2   4   .   8   14  6   18  11  10  4   8   57  .   17  2   5   3   67  46  
  Power                    36   | 1   1   2   .   .   4   1   .   .   .   1   1   .   1   .   .   .   1   9   .   1   .   .   .   6   7   
    Engine                 11   | 1   1   2   .   .   4   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   
    Core                   7    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
    Reactor                18   | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   3   .   1   .   .   .   6   5   
  Propulsion               65   | 2   1   6   .   .   7   1   1   1   .   .   2   .   2   .   .   1   3   7   .   2   .   1   .   16  12  
    Treads                 38   | 1   .   3   .   .   4   .   1   1   .   .   .   .   2   .   .   .   3   4   .   .   .   1   .   11  7   
    Leg                    9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   5   2   
    Wheel                  16   | 1   1   3   .   .   3   1   .   .   .   .   2   .   .   .   .   1   .   3   .   .   .   .   .   .   1   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  103  | 1   2   .   .   .   3   14  1   .   .   1   2   2   5   7   3   1   1   16  .   7   .   3   3   16  15  
    Device                 49   | .   .   .   .   .   1   4   .   .   .   .   1   1   4   4   2   1   .   5   .   5   .   1   3   7   10  
    Storage                7    | 1   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   1   .   
    Processor              14   | .   1   .   .   .   1   5   .   .   .   .   .   .   .   .   1   .   .   3   .   1   .   .   .   .   2   
    Hackware               4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
    Protection             29   | .   .   .   .   .   1   4   .   .   .   1   1   1   1   2   .   .   1   6   .   1   .   1   .   8   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   150  | 2   1   6   .   .   12  5   .   3   .   6   9   4   10  4   7   2   3   25  .   7   2   1   .   29  12  
    Energy Gun             22   | 1   .   4   .   .   5   3   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   4   2   
    Energy Cannon          9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   5   3   
    Ballistic Gun          56   | 1   1   .   .   .   2   1   .   1   .   3   5   2   6   3   3   1   .   16  .   5   1   .   .   3   2   
    Ballistic Cannon       7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   
    Launcher               34   | .   .   1   .   .   5   1   .   1   .   3   .   2   1   .   2   .   2   6   .   2   1   .   .   6   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        17   | .   .   .   .   .   .   .   .   .   .   .   2   .   2   1   1   1   1   2   .   .   .   .   .   6   1   
    Special Melee Weapon   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   1   .   
  Unidentified Prototypes  32   | .   .   1   .   .   3   2   .   .   .   .   1   .   1   4   .   .   .   3   .   5   .   .   1   7   4   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    System Corruption      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Lost                 80   | .   .   5   .   .   10  1   .   .   .   1   .   1   4   .   3   .   .   21  .   .   .   .   .   29  5   
  Power                    16   | .   .   1   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   5   .   .   .   .   .   4   3   
  Propulsion               18   | .   .   3   .   .   4   .   .   .   .   .   .   .   1   .   .   .   .   6   .   .   .   .   .   4   .   
  Utility                  23   | .   .   .   .   .   1   1   .   .   .   .   .   1   2   .   2   .   .   5   .   .   .   .   .   9   2   
  Weapon                   23   | .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   5   .   .   .   .   .   12  .   
  Highest Loss Streak      6    | .   .   4   .   .   5   1   .   .   .   1   .   1   4   .   2   .   .   6   .   .   .   .   .   6   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   86  97  100 100 97  90  91  93  93  86  86  90  92  76  93  89  87  73  89  82  84  83  79  73  59  
  Engine                   3    | .   14  11  11  11  10  4   .   .   .   .   .   .   2   5   5   5   5   3   .   .   .   .   .   .   1   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   5   5   1   2   5   2   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   1   6   6   6   6   5   5   2   .   .   .   3   3   5   4   5   4   4   6   8   
  Treads                   14   | .   14  25  22  22  26  13  13  13  13  13  11  11  10  11  11  10  13  13  15  12  10  9   14  12  9   
  Wheel                    6    | .   14  16  22  22  15  8   6   6   6   6   5   5   5   5   5   10  6   3   5   2   .   .   .   .   .   
  Device                   10   | .   .   .   .   .   4   11  13  13  13  6   5   13  22  27  28  26  24  5   10  9   10  13  16  12  15  
  Storage                  6    | .   14  11  11  11  11  6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   4   4   5   .   
  Processor                13   | .   1   11  11  11  5   18  20  20  20  20  17  17  10  5   8   10  10  13  21  21  21  19  19  16  4   
  Protection               3    | .   .   .   .   .   .   4   .   .   .   5   10  4   4   4   1   .   .   6   5   5   5   9   5   5   2   
  Energy Gun               5    | .   14  13  22  22  16  13  13  13  13  13  8   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Ballistic Gun            8    | .   14  5   .   .   4   6   6   5   6   5   7   16  15  .   16  11  10  13  15  11  14  9   9   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             203  | 13  28  32  31  31  44  50  47  47  47  64  76  74  73  74  74  76  117 115 78  90  90  163 164 203 145 
  Greatest Support         270  | 16  16  60  40  20  60  28  28  28  28  28  28  28  28  28  28  56  210 210 180 180 150 210 210 270 200 
  Greatest Overweight (x)  4    | .   2   3   1   1   3   1   1   1   1   2   2   2   2   2   2   1   4   3   .   .   .   1   .   1   3   
  Average Overweight (x)   .    | .   .   1   .   1   1   1   1   1   1   1   2   2   1   1   2   1   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  25  25  25  5   
  Average Capacity         15   | 6   9   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  17  25  24  5   
  Most Carried             24   | 6   9   9   13  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  10  15  15  20  20  24  5   
  Average Carried          13   | 4   7   7   8   14  12  14  14  15  15  14  13  14  14  14  14  13  15  12  10  12  14  14  19  16  4   
  Final Capacity           25   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  25  25  5   5   
  Final Carried            20   | 6   9   8   13  15  11  15  15  15  15  14  15  15  15  15  14  15  15  10  10  15  15  19  20  4   5   

 Class Distribution 
--------------------
 33% | Gunner
 24% | Mutant
 15% | Scavenger-Mutant
  9% | Scavenger-Gunner
  7% | Scavenger-Tank
  6% | Generator-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory
           Gunner | -6/Lower Caves
           Gunner | -6/Lower Caves
           Gunner | -6/Data Miner
           Gunner | -5/Proximity Caves
           Gunner | -5/Factory
           Gunner | -5/Upper Caves
   Scavenger-Tank | -5/Upper Caves
 Scavenger-Mutant | -5/Zhirov
   Scavenger-Tank | -4/Proximity Caves
 Scavenger-Mutant | -4/Factory
 Scavenger-Mutant | -4/Waste
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -4/Upper Caves
           Gunner | -4/Warlord
           Gunner | -3/Proximity Caves
           Gunner | -3/Research
           Mutant | -3/Quarantine
 Generator-Mutant | -2/Research
 Scavenger-Mutant | -1/Access

 Resources                       | -11  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-----------                Run   | Scr  Mat  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  War  Pro  Res  Qua  Res  Acc  
Matter Collected           9594  | 191  218  341  .    .    593  287  20   122  .    340  238  122  275  97   350  40   254  2698 .    415  244  .    81   2033 635  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            15593 | .    266  660  .    .    806  336  .    224  .    597  330  220  299  461  403  40   651  3368 .    415  389  .    188  3974 1966 
  Parts                    669   | .    15   49   .    .    24   22   .    6    .    14   10   11   5    2    21   1    2    134  .    23   12   .    5    214  99   
Haulers Intercepted        3     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
Recyclers Shooed           10    | .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    3    .    .    .    1    2    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      68    | .    .    .    .    .    11   .    1    5    .    10   .    8    .    1    15   .    .    .    .    .    17   .    .    .    .    
  Prevented                8     | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Qua Res Acc 
Combat Hostiles Destroyed  223  | .   8   12  .   .   9   8   .   5   .   15  2   7   3   .   10  .   1   46  .   9   8   .   1   65  14  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Guns                     95   | .   8   11  .   .   5   8   .   3   .   1   2   3   1   .   4   .   .   28  .   4   3   .   .   11  3   
  Cannons                  34   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   29  4   
  AOE                      81   | .   .   1   .   .   3   .   .   1   .   14  .   4   2   .   6   .   1   17  .   5   5   .   .   22  .   
Classes Destroyed          25   | .   2   5   .   .   4   2   .   .   .   2   2   .   1   .   .   .   1   2   .   .   1   .   .   2   1   
  Worker                   23   | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   13  2   
  Builder                  20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   14  2   
  Tunneler                 5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   
  Hauler                   3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Recycler                 13   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   5   .   .   .   .   1   3   2   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Watcher                  11   | .   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   2   1   
  Swarmer                  32   | .   3   .   .   .   2   4   .   .   .   .   .   5   .   .   5   .   .   .   .   2   5   .   .   5   1   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Grunt                    75   | .   5   8   .   .   .   2   .   4   .   9   .   .   2   .   1   .   .   25  .   .   1   .   1   16  1   
  Brawler                  9    | .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   1   .   .   .   4   .   
  Duelist                  9    | .   .   2   .   .   1   1   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Protector                3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Sentry                   11   | .   .   2   .   .   2   .   .   .   .   1   .   1   .   .   1   .   .   3   .   .   .   .   .   .   1   
  Demolisher               4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Specialist               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   2   .   
  Hunter                   22   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   5   .   1   2   .   .   8   3   
  Programmer               41   | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   2   .   .   10  .   2   .   .   .   21  3   
  Behemoth                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   4   
  Compactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Packrat                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           20   | .   5   5   .   .   3   2   .   3   .   7   3   5   3   .   4   1   1   11  .   9   5   .   2   20  5   
  Combat Bots Only         10   | .   5   3   .   .   3   2   .   3   .   7   2   5   3   .   4   .   1   8   .   9   5   .   1   10  5   
Max Kills in Single Turn   6    | .   1   2   .   .   3   1   .   1   .   4   1   4   2   .   3   1   1   5   .   2   3   .   1   6   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   .   .   3   .   .   1   .   3   .   4   2   .   3   .   1   4   .   2   3   .   .   4   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -1    
--------                   Run   | Scr   Mat   Mat   Min   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Was   Fac   Upp   War   Pro   Res   Qua   Res   Acc   
Damage Taken               28156 | .     314   779   .     .     1234  368   .     129   .     447   330   186   721   .     668   .     .     6661  .     747   370   29    412   12170 2591  
  Core                     1789  | .     28    112   .     .     197   66    .     .     .     41    .     30    73    .     103   .     .     305   .     70    7     .     11    585   161   
  Absorbed by Shields      2069  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     27    .     311   296   29    176   646   584   
  Reduced by Siege Mode    1234  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     153   .     .     31    .     .     940   110   
  Regen/Repaired (Parts)   115   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     115   .     .     .     .     .     .     .     
Core Remaining (%)         75    | 100   88    .     .     .     22    .     .     .     .     87    .     .     .     .     79    .     .     .     .     .     66    .     99    53    89    
Volleys Fired              574   | .     25    44    .     .     72    19    .     10    .     14    9     9     6     .     20    1     2     104   .     15    15    .     15    142   52    
  Largest                  3     | .     2     2     .     .     2     3     .     3     .     3     3     3     3     .     3     1     1     3     .     3     3     .     3     3     2     
  Hottest                  237   | .     60    90    .     .     90    122   .     128   .     128   142   96    96    .     93    33    50    99    .     99    99    .     179   237   188   
Shots Fired                1119  | .     50    82    .     .     99    48    .     25    .     24    25    22    10    .     51    1     2     276   .     34    41    .     19    246   64    
  Gun                      836   | .     50    81    .     .     97    47    .     23    .     15    25    20    6     .     46    1     .     259   .     29    39    .     4     73    21    
  Cannon                   209   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    153   41    
  Launcher                 74    | .     .     1     .     .     2     1     .     2     .     9     .     2     4     .     5     .     2     17    .     5     2     .     .     20    2     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  723   | .     25    29    .     .     47    17    .     8     .     5     18    20    6     .     46    1     .     259   .     29    39    .     4     145   25    
  Thermal                  205   | .     25    29    .     .     .     30    .     15    .     10    7     .     .     .     .     .     .     .     .     .     .     .     15    67    7     
  Explosive                74    | .     .     1     .     .     2     1     .     2     .     9     .     2     4     .     5     .     2     17    .     5     2     .     .     20    2     
  Electromagnetic          103   | .     .     23    .     .     50    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     30    
  Entropic                 14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     
  Robot Hit Streak         45    | .     10    11    .     .     22    8     .     6     .     24    6     9     8     .     9     6     2     45    .     11    11    .     9     27    32    
  Robot Miss Streak        6     | .     4     4     .     .     3     1     .     1     .     4     2     1     2     .     2     .     6     6     .     2     2     .     1     5     5     
  Penetration Max          1     | .     .     .     .     .     1     1     .     .     .     .     1     .     .     .     .     .     .     1     .     1     .     .     .     1     .     
  Secondary Targets        16    | .     .     1     .     .     .     2     .     1     .     .     2     .     .     .     .     .     .     5     .     2     2     .     .     1     .     
    Max Gunslinging Chain  1     | .     .     1     .     .     .     1     .     1     .     .     1     .     .     .     .     .     .     1     .     1     1     .     .     1     .     
Shots Hit Robots           903   | .     33    67    .     .     89    27    .     21    .     20    19    13    16    7     37    2     4     238   .     26    32    .     8     191   53    
  Core Hits                795   | .     16    33    .     .     56    18    .     9     .     49    8     10    12    3     23    2     4     179   .     32    13    .     3     294   31    
  Critical Kills           40    | .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     1     .     .     6     .     2     3     .     .     25    1     
  Critical Parts Destroyed 75    | .     .     .     .     .     2     1     .     1     .     .     1     1     .     .     4     .     .     10    .     6     5     .     .     41    3     
  Critical Strikes         132   | .     .     .     .     .     3     2     .     3     .     1     1     1     1     1     6     1     1     19    .     8     8     .     .     68    8     
    Burn                   3     | .     .     .     .     .     .     1     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                115   | .     .     .     .     .     3     1     .     2     .     .     1     1     .     .     5     .     .     16    .     8     8     .     .     66    4     
    Blast                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Impale                 12    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     1     1     3     .     .     .     .     .     1     3     
    Detonate               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Melee Attacks              106   | .     .     8     .     .     .     .     .     .     .     .     3     .     13    7     2     3     2     30    .     .     .     .     .     12    26    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 8     | .     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 98    | .     .     .     .     .     .     .     .     .     .     .     3     .     13    7     2     3     2     30    .     .     .     .     .     12    26    
  Sneak Attacks            19    | .     .     1     .     .     .     .     .     .     .     .     1     .     7     .     1     .     .     3     .     .     .     .     .     1     5     
    Combat Hostiles        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           43228 | .     400   1103  10    .     2104  668   .     606   .     2632  680   709   1137  414   1149  54    562   10199 .     1732  1205  49    323   14853 2639  
  Guns                     15060 | .     400   803   .     .     1536  612   .     410   .     326   615   320   44    .     442   6     .     5060  .     900   598   .     43    2232  713   
  Cannons                  4674  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     273   3508  893   
  Explosions               20546 | .     .     85    .     .     568   56    .     196   .     2306  .     389   651   .     640   .     473   4440  .     832   607   .     .     8910  393   
  Melee                    2740  | .     .     195   .     .     .     .     .     .     .     .     65    .     442   414   67    48    89    688   .     .     .     .     .     92    640   
  Ramming                  208   | .     .     20    10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     .     .     49    7     111   .     
  Kinetic                  13243 | .     196   288   .     .     753   233   .     139   .     119   415   320   44    .     442   6     .     5060  .     900   598   .     43    2999  688   
  Thermal                  5116  | .     204   205   .     .     552   379   .     271   .     207   200   .     .     .     .     .     .     789   .     .     .     .     273   1882  154   
  Explosive                19090 | .     .     85    .     .     16    56    .     196   .     2306  .     389   651   .     640   .     473   3598  .     832   607   .     .     8848  393   
  Electromagnetic          1910  | .     .     310   .     .     783   .     .     .     .     .     .     .     .     .     .     .     .     53    .     .     .     .     .     .     764   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 195   | .     .     195   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 2545  | .     .     .     .     .     .     .     .     .     .     .     65    .     442   414   67    48    89    688   .     .     .     .     .     92    640   
  Entropic                 921   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     921   .     
Highest Corruption         41    | .     .     .     .     .     .     .     .     .     .     .     2     3     3     3     4     .     .     13    13    13    1     .     2     41    5     
  Average Corruption       8     | .     .     .     .     .     .     .     .     .     .     .     1     2     3     3     3     .     .     7     13    4     1     .     1     20    3     
  Corruption Purged        13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     9     2     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  176   | .     .     .     .     .     .     .     .     .     .     .     3     9     13    5     14    .     .     41    .     2     2     .     .     83    4     
    Message Errors         32    | .     .     .     .     .     .     .     .     .     .     .     1     1     2     1     5     .     .     8     .     1     .     .     .     13    .     
    Matter Fused           37    | .     .     .     .     .     .     .     .     .     .     .     .     2     6     2     3     .     .     7     .     .     2     .     .     15    .     
    Heat Flow Errors       13    | .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     2     .     1     .     .     .     8     .     
    Energy Discharges      16    | .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     4     .     .     3     .     .     .     .     .     6     .     
    Parts Rejected         8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     5     .     
    Data Loss (minor)      22    | .     .     .     .     .     .     .     .     .     .     .     .     1     2     1     .     .     .     5     .     .     .     .     .     10    3     
    Data Loss (major)      11    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     3     .     .     .     .     .     5     1     
    Misfires               12    | .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     1     .     .     4     .     .     .     .     .     4     .     
    Alerts                 3     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     1     .     
    Misdirections          5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     4     .     
    Weapon Failures        17    | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     4     .     .     .     .     .     12    .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            859   | .     .     .     .     .     .     .     .     .     .     .     35    .     51    234   16    .     .     104   .     .     13    .     27    332   47    
  Projectiles              74    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     27    42    5     
  Explosions               221   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    .     .     44    .     .     13    .     .     144   4     
  Melee                    564   | .     .     .     .     .     .     .     .     .     .     .     35    .     51    234   .     .     .     60    .     .     .     .     .     146   38    
Knockbacks                 32    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     32    .     
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Kinetic                  24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     24    .     
  Secondary                7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     
Self-Inflicted Damage      682   | .     .     .     .     .     154   .     .     .     .     .     .     .     .     .     .     .     .     129   .     .     25    .     .     374   .     
  Shots                    21    | .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     1     .     .     13    .     
  Rammed                   15    | .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     4     1     5     .     
Targets Rammed             18    | .     .     3     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     4     1     5     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  3     | .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
Highest Temperature        441   | .     72    159   .     .     218   .     .     2     .     27    252   12    139   .     .     .     .     196   .     208   .     .     .     441   .     
  Average Temperature      79    | .     36    38    .     .     62    .     .     2     .     17    128   9     88    .     .     .     .     27    .     124   .     .     .     142   .     
  Received Heat Transfer   3680  | .     144   222   .     .     138   27    .     63    .     184   .     .     93    .     36    .     .     1527  .     24    33    8     122   933   126   
  Effects                  6     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
    Shutdowns              3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
    Interference           2     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Siege Activations          26    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     .     1     .     1     12    1     
  Total Turns              601   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     226   .     .     24    .     13    298   40    
  Longest Duration         73    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     46    .     .     24    .     13    73    40    
Robots Corrupted           4     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Combat Hostiles          3     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Parts Fried              20    | .     .     2     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Robots Melted              1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             9     | .     .     .     .     .     1     .     .     1     .     1     3     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
  Heat Transferred         6073  | .     450   475   .     .     401   814   .     605   .     509   259   .     .     .     .     .     .     475   .     .     .     .     259   1641  185   
Parts Sabotaged            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      8     | .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------                    Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  War  Pro  Res  Qua  Res  Acc  
Peak Influence             2443 | .    198  329  82   .    .    287  .    .    .    .    163  .    .    .    .    95   107  1335 .    .    .    28   82   1965 2443 
  Initial                  1162 | .    .    22   82   .    .    2    .    .    .    .    60   .    .    .    .    56   33   74   .    .    .    13   15   45   1162 
  Average                  622  | .    87   176  82   .    .    143  .    .    .    .    82   .    .    .    .    81   68   714  .    .    .    13   37   790  1814 
Maximum Alert Level        5    | .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    5    5    
  Low Security (%)         51   | 100  100  62   100  .    .    55   .    .    .    .    100  .    .    .    .    100  100  30   .    .    .    100  100  37   .    
  Level 1                  9    | .    .    37   .    .    .    44   .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    9    .    
  Level 2                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    3    .    
  Level 3                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    10   .    
  Level 4                  19   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   .    .    .    .    .    25   46   
  Level 5                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   53   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          54   | .    1    2    .    .    .    2    .    .    .    1    2    .    .    .    .    1    .    18   .    .    .    .    2    13   12   
  Investigation            6    | .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    1    .    .    
  Extermination            13   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    4    .    .    .    .    1    4    2    
  Reinforcement            14   | .    1    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    2    1    
  Assault                  19   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    3    .    .    .    .    .    7    8    
  Garrison                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    4    5    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    .    
Haulers Reinforced         4    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Qua Res Acc 
Distress Signals           35   | .   2   3   .   .   17  .   .   .   .   .   .   .   .   .   .   1   .   6   .   1   .   .   1   2   2   
Communications Jammed      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Times Spotted              405  | .   15  20  .   .   17  16  .   7   .   20  7   7   5   .   8   2   1   69  .   33  6   1   7   121 43  
  Peak Tracking Total      11   | .   6   4   .   .   5   4   .   2   .   9   5   5   3   .   3   2   1   8   .   10  3   1   5   11  8   
  Tactical Retreats        16   | .   .   1   .   .   .   1   .   2   .   .   .   .   .   .   .   1   .   4   .   .   .   .   1   5   1   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Qua Res Acc 
Traps Triggered            9    | .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                8    | .   .   .   .   .   6   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                14   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   12  1   .   .   .   .   
Most Traps Carried         6    | .   .   .   4   4   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
----------                 Run  | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Qua Res Acc 
Machines Disabled          33   | .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   .   5   5   
  Max in Single Turn       6    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   1   1   
  Garrison Access          5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Qua Res Acc 
Machines Accessed          20   | .   2   .   .   1   .   3   .   .   4   .   1   1   .   .   .   .   .   4   .   1   .   .   .   3   .   
  Terminals                2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   
Total Hacks                67   | .   5   .   .   5   .   6   .   .   32  .   3   1   .   .   .   .   .   11  .   1   .   .   .   3   .   
  Successful               50   | .   .   .   .   5   .   3   .   .   32  .   1   1   .   .   .   .   .   6   .   1   .   .   .   1   .   
  Failed                   17   | .   5   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   5   .   .   .   .   .   2   .   
    Catastrophic           7    | .   3   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   47   | .   5   .   .   .   .   2   .   .   .   .   6   .   .   .   .   .   .   9   .   1   .   3   8   3   10  
  Terminals                5    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              13   | .   .   .   .   .   .   5   .   .   .   .   3   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   
Terminal Hacks             39   | .   .   .   .   5   .   .   .   .   32  .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Record                   11   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           16   | .   .   .   .   5   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Process                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Seal Access              3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   2   .   
  Full Trace Events        4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  12   | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   76   | .   .   .   .   .   .   76  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 10   | .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   5   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   269  | .   .   .   .   .   .   117 .   .   .   .   .   .   .   .   .   .   .   152 .   .   .   .   .   .   .   
  Total Part Build Rating  19   | .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          163  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   163 .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
------------               Run  | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Qua Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   
  Machine Destruction      6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run   | Scr  Mat  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  War  Pro  Res  Qua  Res  Acc  
Total Allies               44    | .    .    .    .    4    2    2    .    .    .    3    13   .    1    .    1    .    .    7    .    .    .    1    .    2    8    
  Largest Group            5     | .    .    .    .    4    4    2    .    .    .    2    5    1    1    .    1    .    .    3    .    .    .    1    .    2    4    
  Highest-Rated Group      485   | .    .    .    .    155  155  82   .    .    .    96   122  27   85   .    49   .    .    243  .    .    .    30   .    244  485  
  Highest-Rated Ally       140   | .    .    .    .    41   41   41   .    .    .    96   31   27   85   .    49   .    .    81   .    .    .    30   .    122  140  
Zionite Dispatches         8     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    1    .    1    4    
  Heavy                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Light                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hacker                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    
  Hero                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heavy Resupply           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Total Orders               2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  DROP                     2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Ally Attacks               211   | .    .    .    .    .    16   26   .    .    .    15   24   .    .    .    .    .    .    13   .    .    .    .    .    15   102  
  Total Damage             10326 | .    .    .    .    .    426  1256 .    .    .    552  543  .    .    .    .    .    .    285  .    .    .    .    .    2103 5161 
  Kills                    57    | .    .    .    .    .    3    10   .    .    .    4    6    .    .    .    .    .    .    1    .    .    .    .    .    7    26   
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Qua Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   .   1   .   2   .   1   1   .   2   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   2   .   .   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  War  Pro  Res  Qua  Res  Acc  
Turns Passed               15881 | 63   519  503  95   865  1015 702  416  512  89   834  548  558  641  232  588  339  323  1690 8    1005 450  343  320  1970 1253 
Spaces Moved               9752  | 48   397  226  77   819  544  504  357  410  78   560  349  394  429  148  381  274  222  719  5    584  245  188  160  805  829  
  Core                     270   | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   212  
  Treads                   2966  | .    .    58   21   .    36   .    .    .    .    .    .    .    .    .    .    .    11   482  5    584  245  188  160  748  428  
  Legs                     71    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    71   
  Wheels                   6327  | 47   397  168  56   819  508  504  357  410  78   560  349  394  429  148  381  274  211  237  .    .    .    .    .    .    .    
  Hover                    118   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    118  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            46    | 50   95   95   95   95   95   105  115  115  115  115  130  130  115  115  130  115  115  100  155  155  160  160  163  50   46   
  Average Speed            127   | 98   100  118  112  95   118  111  115  115  115  129  130  130  129  128  130  115  132  148  155  156  160  161  163  157  114  
  Slowest Speed            270   | 100  110  160  160  95   250  115  115  115  115  130  130  130  130  130  130  115  160  240  155  160  160  240  163  270  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       43    | 4    70   21   18   85   45   15   63   66   74   66   12   67   55   58   57   9    87   29   2    80   48   8    24   31   26   
  Regions Visited          25
    Branch Regions         15
  Pre-discovered Areas     9     | .    .    .    .    1    .    .    .    .    1    .    .    1    .    .    .    .    .    6    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    1    .    1    .    .    
  Unknown Exits Taken      18    | 1    1    1    1    1    .    1    1    1    1    1    .    1    1    1    .    .    .    1    1    1    .    1    .    1    .    
Scrap Searched             19    | .    .    .    2    2    2    .    2    2    .    2    .    1    4    .    2    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 64    | .    .    .    .    .    .    5    .    .    .    .    2    11   .    .    .    1    .    21   .    .    .    .    8    12   4    
Terrain Destroyed          830   | .    .    7    .    .    16   6    .    15   .    126  2    21   7    .    30   1    67   199  .    23   34   .    9    202  65   
  Melee                    8     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    3    2    
  Projectile               71    | .    .    .    .    .    1    1    .    2    .    1    .    2    .    .    .    .    .    22   .    2    4    .    9    24   3    
  AOE                      748   | .    .    7    .    .    15   5    .    13   .    125  .    19   7    .    29   .    67   177  .    21   30   .    .    175  58   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  War  Pro  Res  Qua  Res  Acc  
Total                      11983 | 60   473  366  83   906  824  610  364  430  77   642  419  420  480  178  429  292  242  1074 5    648  272  226  201  1237 1025 
  Wait                     780   | 1    31   55   .    82   112  38   1    3    .    5    22   11   9    .    16   5    .    133  1    6    7    21   20   170  31   
  Move                     9728  | 47   396  225  76   818  543  503  356  409  77   559  348  393  428  147  380  274  221  718  4    583  244  187  160  804  828  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  119   | 6    7    8    5    4    18   7    2    .    .    1    5    1    1    1    .    3    .    14   .    6    2    5    1    11   11   
  Fast Attach              151   | 6    2    3    .    .    5    17   1    .    .    1    4    1    7    10   3    1    5    19   .    8    .    .    1    25   32   
  Attach                   76    | .    .    5    .    .    10   1    .    .    .    1    1    1    1    2    1    1    .    14   .    4    .    3    .    27   4    
  Detach                   57    | .    1    1    .    .    4    7    .    .    .    1    .    .    1    1    .    1    .    4    .    13   .    2    1    16   4    
  Swap                     129   | .    3    6    .    .    11   3    1    4    .    6    9    4    10   .    6    2    3    24   .    5    2    2    2    16   10   
  Drop                     153   | .    8    8    .    2    19   15   3    2    .    2    10   .    4    10   1    1    9    11   .    8    2    2    1    9    26   
  Fire                     574   | .    25   44   .    .    72   19   .    10   .    14   9    9    6    .    20   1    2    104  .    15   15   .    15   142  52   
  Melee                    106   | .    .    8    .    .    .    .    .    .    .    .    3    .    13   7    2    3    2    30   .    .    .    .    .    12   26   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    16    | .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    4    .    5    .    
  Escape Stasis            11    | .    .    .    .    .    3    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   74    | .    .    .    .    .    21   .    .    .    .    52   .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Trap                     8     | .    .    .    .    .    6    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves (discovered 2 exits: [*Low] / *Dat)
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / [*Zhi])
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Waste
-4/Factory
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research
-3/Quarantine
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    14 | -11/Scrapyard      | Discovered new exit (range 14)
    64 | -11/Scrapyard      | Entered Materials
   154 | -10/Materials      | Discovered new exit (range 6)
   255 | -10/Materials      | Discovered new exit (range 6)
   310 | -10/Materials      | Build established: Mutant
   513 | -10/Materials      | Discovered new exit (range 13)
   583 | -10/Materials      | Entered another Materials area
   583 | -9/Materials       | Evolved 2 slots: Propulsion x2
  1003 | -9/Materials       | Lost 4 parts (1p2n1w)
  1066 | -9/Materials       | Discovered new exit (range 10)
  1086 | -9/Materials       | Entered Mines
  1145 | -9/Mines           | Learned location of 1 exit from Proximity Caves
  1164 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  1166 | -9/Mines           | Found a hidden stash of uninstalled traps
  1181 | -9/Mines           | Entered Zion
  1272 | -7/Zion            | Discovered new exit (range 16)
  1403 | -7/Zion            | Given the Hacking Drone Bay
  1405 | -7/Zion            | Found Prototype Device
  1470 | -7/Zion            | Given A8's code to call for help
  1487 | -7/Zion            | Learned location of Warlord (-4)
  1517 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  1558 | -7/Zion            | Imprinted
  1560 | -7/Zion            | Declared Zion's savior
  1638 | -7/Zion            | Visited the Megawrench Repair Shop
  1862 | -7/Zion            | Found CR-A16's Pointy Stick
  2046 | -7/Zion            | Entered Proximity Caves
  2046 | -6/Proximity Caves | Accompanied by 4 allies
  2047 | -6/Proximity Caves | Identified exit to Factory
  2141 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  2190 | -6/Proximity Caves | Lost 3 parts (1n2w)
  2203 | -6/Proximity Caves | Core integrity fell below 50%
  2240 | -6/Proximity Caves | Lost 5 parts (3n2w)
  2328 | -6/Proximity Caves | Learned Factory non-interactive machine intel
  2340 | -6/Proximity Caves | Learned 4 Factory zone layouts
  2923 | -6/Proximity Caves | Build established: Scavenger-Mutant
  2959 | -6/Proximity Caves | Found Prototype Launcher
  2959 | -6/Proximity Caves | Identified Mni. Smartbomb Launcher
  2962 | -6/Proximity Caves | Found Prototype Launcher
  2963 | -6/Proximity Caves | Identified Scatter Rocket Array
  3061 | -6/Proximity Caves | Entered Factory
  3061 | -6/Factory         | Accompanied by 2 allies
  3061 | -6/Factory         | Evolved 6 slots: Utility x5, Weapon x1
  3063 | -6/Factory         | Loaded intel: 194 non-interactive machine locations
  3229 | -6/Factory         | Fabricated H-66 Slayer?
  3559 | -6/Factory         | Fabricated Lgt. Antimatter Reactor (x2)
  3661 | -6/Factory         | Discovered new exit (range 22)
  3763 | -6/Factory         | Entered Lower Caves
  3796 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  3863 | -6/Lower Caves     | Encountered a Warlord checkpoint
  3875 | -6/Lower Caves     | Build established: Gunner
  3908 | -6/Lower Caves     | Learned 8 Factory zone layouts
  4169 | -6/Lower Caves     | Discovered new exit (range 8)
  4179 | -6/Lower Caves     | Entered another Lower Caves area
  4179 | -6/Lower Caves     | Discovered new exit (range 8)
  4552 | -6/Lower Caves     | Learned Factory non-interactive machine intel
  4644 | -6/Lower Caves     | Discovered new exit (range 11)
  4691 | -6/Lower Caves     | Entered Data Miner
  4691 | -6/Data Miner      | Discovered new exit (range 6)
  4706 | -6/Data Miner      | Met Data Miner
  4736 | -6/Data Miner      | Learned location of Section 7 (-3)
  4736 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  4754 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  4780 | -6/Data Miner      | Entered Proximity Caves
  4780 | -5/Proximity Caves | Spotted B-75 Beast
  4873 | -5/Proximity Caves | Learned 8 Factory zone layouts
  4902 | -5/Proximity Caves | Learned location of 1 exit from Factory
  4956 | -5/Proximity Caves | Escorted by Enhanced Grunt
  5143 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
  5188 | -5/Proximity Caves | Destroyed 7 combat bots
  5556 | -5/Proximity Caves | Discovered new exit (range 6)
  5614 | -5/Proximity Caves | Entered Factory
  5614 | -5/Factory         | Accompanied by 2 allies
  5614 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  5615 | -5/Factory         | Identified exit to Factory
  5616 | -5/Factory         | Identified exit to Upper Caves
  5617 | -5/Factory         | Loaded intel: 218 non-interactive machine locations
  6063 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
  6064 | -5/Factory         | Zion Kinetic Resupply teleported in
  6162 | -5/Factory         | Entered Upper Caves
  6162 | -5/Upper Caves     | Accompanied by 1 ally
  6170 | -5/Upper Caves     | Learned location of Armory (-4)
  6221 | -5/Upper Caves     | Learned Factory stockpile data
  6421 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  6678 | -5/Upper Caves     | Discovered new exit (range 20)
  6720 | -5/Upper Caves     | Entered another Upper Caves area
  6720 | -5/Upper Caves     | Discovered exit to Factory (range 17)
  6728 | -5/Upper Caves     | Learned 8 Factory zone layouts
  6968 | -5/Upper Caves     | Spotted B-75 Beast
  7008 | -5/Upper Caves     | Revealed the true nature of CR-A16's Pointy Stick
  7011 | -5/Upper Caves     | Destroyed B-75 Beast
  7037 | -5/Upper Caves     | Lost 4 parts (1p1n2u)
  7285 | -5/Upper Caves     | Discovered new exit (range 7)
  7320 | -5/Upper Caves     | Build established: Scavenger-Tank
  7361 | -5/Upper Caves     | Entered Zhirov
  7361 | -5/Zhirov          | Discovered new exit (range 3)
  7388 | -5/Zhirov          | Met Zhirov
  7420 | -5/Zhirov          | Found Alien Artifact
  7420 | -5/Zhirov          | Identified Integrated Dissipator
  7420 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
  7440 | -5/Zhirov          | Found Alien Artifact
  7593 | -5/Zhirov          | Entered Proximity Caves
  7943 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8023 | -4/Proximity Caves | Learned Research trap positions
  8158 | -4/Proximity Caves | Discovered exit to Factory (range 20)
  8181 | -4/Proximity Caves | Entered Factory
  8181 | -4/Factory         | Evolved 2 slots: Propulsion x2
  8182 | -4/Factory         | Identified exit to Research
  8520 | -4/Factory         | Sucked down chute
  8520 | -4/Factory         | Entered Waste
  8520 | -4/Waste           | The area was eerily silent
  8630 | -4/Waste           | A Compactor rumbled back to life
  8630 | -4/Waste           | Spotted C-40 Crusher
  8703 | -4/Waste           | Destroyed C-40 Crusher
  8793 | -4/Waste           | Discovered new exit (range 13)
  8819 | -4/Waste           | Found Damper Plating
  8843 | -4/Waste           | Entered Factory
  8864 | -4/Factory         | Build established: Scavenger-Mutant
  9049 | -4/Factory         | Retrieved Zion intel report: Unaware Schematics
  9070 | -4/Factory         | Allied Derelicts emerged from ambush trap array
  9231 | -4/Factory         | Build established: Scavenger-Gunner
  9501 | -4/Factory         | Destroyed 8 combat bots
  9576 | -4/Factory         | Fabricated Lgt. Regenerative Plating?
  9633 | -4/Factory         | First assault squad dispatched
  9648 | -4/Factory         | Incoming assault squad redirected
  9853 | -4/Factory         | Garrison activated, responded to threat
  9855 | -4/Factory         | System corruption reached 10%
  9919 | -4/Factory         | Lost 3 parts (2p1n)
  9922 | -4/Factory         | Found Prototype Processor
  9922 | -4/Factory         | Identified Exp. Targeting Computer
 10008 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 10017 | -4/Factory         | Incoming investigation squad redirected
 10100 | -4/Factory         | Zion Hacker squad teleported in
 10117 | -4/Factory         | Incoming assault squad redirected
 10237 | -4/Factory         | Lost 6 parts (1p1n3u1w)
 10256 | -4/Factory         | Spotted B-86 Titan
 10291 | -4/Factory         | Terminal network hard line cut
 10368 | -4/Factory         | Lost 5 parts (2n1u2w)
 10372 | -4/Factory         | Incoming assault squad redirected
 10453 | -4/Factory         | Found Hvy. Insulated Plating
 10483 | -4/Factory         | Discovered new exit (range 21)
 10533 | -4/Factory         | Entered Upper Caves
 10536 | -4/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
 10541 | -4/Upper Caves     | Entered Warlord
 10594 | -4/Warlord         | System corruption cleaned by Quarantine Array
 11066 | -4/Warlord         | Build established: Gunner
 11071 | -4/Warlord         | Rebuked by Warlord
 11085 | -4/Warlord         | Opened Warlord's prototype stash
 11091 | -4/Warlord         | Found Prototype Reactor
 11091 | -4/Warlord         | Identified Vortex Chain Reactor
 11096 | -4/Warlord         | Warlord's base attacked by MAIN.C
 11098 | -4/Warlord         | Found Prototype Device
 11098 | -4/Warlord         | Identified Exp. Cloaking Device
 11107 | -4/Warlord         | Found Prototype Processor
 11107 | -4/Warlord         | Identified Exp. Target Analyzer
 11110 | -4/Warlord         | Found Prototype Device
 11110 | -4/Warlord         | Identified System Purifier
 11271 | -4/Warlord         | Found Prototype Energy Gun
 11274 | -4/Warlord         | Found Prototype Energy Gun
 11361 | -4/Warlord         | Spotted B-90 Cyclops
 11371 | -4/Warlord         | Spotted B-86 Titan
 11389 | -4/Warlord         | Warlord forces counterattacked
 11425 | -4/Warlord         | P-70 Sage assimilated allied A8-ASJ(g)
 11428 | -4/Warlord         | Spotted Striker
 11469 | -4/Warlord         | Destroyed 9 combat bots
 11517 | -4/Warlord         | Spotted B-90 Cyclops
 11519 | -4/Warlord         | Spotted Executioner
 11525 | -4/Warlord         | Spotted Striker
 11530 | -4/Warlord         | Discovered new exit (range 12)
 11546 | -4/Warlord         | Entered Proximity Caves
 11983 | -3/Proximity Caves | Discovered exit to Research (range 9)
 11996 | -3/Proximity Caves | Entered Research
 11996 | -3/Research        | Evolved 2 slots: Utility x2
 11997 | -3/Research        | Loaded intel: 71 trap records
 12264 | -3/Research        | Zion Heavy Resupply teleported in
 12334 | -3/Research        | Discovered new exit (range 5)
 12339 | -3/Research        | Entered Quarantine
 12554 | -3/Quarantine      | Retrieved Zion intel report: Main Access
 12554 | -3/Quarantine      | Identified exit to Research
 12613 | -3/Quarantine      | Retrieved Zion intel report: Guard Positions
 12659 | -3/Quarantine      | Entered Research
 12659 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 12999 | -2/Research        | Spotted B-90 Cyclops
 13028 | -2/Research        | Build established: Generator-Mutant
 13347 | -2/Research        | Spotted B-90 Cyclops
 13436 | -2/Research        | Spotted B-90 Cyclops
 13462 | -2/Research        | Destroyed B-90 Cyclops
 13512 | -2/Research        | Identified Transdimensional Reconstructor
 13512 | -2/Research        | Warped through subspace
 13549 | -2/Research        | Lost 5 parts (1p2u2w)
 13569 | -2/Research        | Zion Heavy squad teleported in
 13610 | -2/Research        | Destroyed B-90 Cyclops
 13614 | -2/Research        | System corruption reached 10%
 13636 | -2/Research        | Spotted Executioner
 13636 | -2/Research        | Spotted Executioner
 13637 | -2/Research        | Cargo convoy interrupted
 13644 | -2/Research        | Destroyed Executioner
 13644 | -2/Research        | Destroyed Executioner
 13674 | -2/Research        | Lost 4 parts (1p1u2w)
 13680 | -2/Research        | Destroyed 10 combat bots
 13685 | -2/Research        | Identified Vortex Shotgun (x2)
 13733 | -2/Research        | Found Prototype Protection
 13733 | -2/Research        | Identified Zio. Heavy Carapace
 13747 | -2/Research        | Lost 6 parts (1p2u3w)
 13820 | -2/Research        | Spotted B-90 Cyclops
 13831 | -2/Research        | Destroyed B-90 Cyclops
 13891 | -2/Research        | Lost 4 parts (1n1u2w)
 13909 | -2/Research        | First assault squad dispatched
 13939 | -2/Research        | Incoming assault squad redirected
 14094 | -2/Research        | System corruption reached 30%
 14183 | -2/Research        | Terminal network hard line cut
 14186 | -2/Research        | Incoming assault squad redirected
 14269 | -2/Research        | Incoming assault squad redirected
 14439 | -2/Research        | Incoming assault squad redirected
 14581 | -2/Research        | Released all parts (10)
 14611 | -2/Research        | Lost 3 parts (1n2w)
 14614 | -2/Research        | Discovered new exit (range 16)
 14629 | -2/Research        | Entered Access
 14629 | -1/Access          | Evolved 2 slots: Utility x2
 14787 | -1/Access          | Zion hero teleported in (1C-UTU)
 14788 | -1/Access          | Build established: Mutant
 14879 | -1/Access          | First assault squad dispatched
 14904 | -1/Access          | Incoming assault squad redirected
 14910 | -1/Access          | Energy Cycler disabled
 14937 | -1/Access          | Spotted B-99 Colossus
 14956 | -1/Access          | Destroyed B-99 Colossus
 15129 | -1/Access          | Found Prototype Protection
 15129 | -1/Access          | Identified Centrium Heavy Armor Plating
 15180 | -1/Access          | Zion Light squad teleported in
 15194 | -1/Access          | Incoming assault squad redirected
 15329 | -1/Access          | Found Prototype Device
 15329 | -1/Access          | Identified Exp. Actuator Array
 15394 | -1/Access          | Incoming assault squad redirected
 15401 | -1/Access          | Incoming assault squad redirected
 15559 | -1/Access          | Build established: Scavenger-Mutant
 15608 | -1/Access          | Zion Hacker squad teleported in
 15609 | -1/Access          | Spotted B-99 Colossus
 15615 | -1/Access          | Destroyed B-99 Colossus
 15620 | -1/Access          | Found Prototype Ballistic Gun
 15620 | -1/Access          | Identified Multirail
 15624 | -1/Access          | Found Multirail
 15645 | -1/Access          | Zion Hacker squad teleported in
 15654 | -1/Access          | Incoming assault squad redirected
 15665 | -1/Access          | Discovered new exit (range 19)
 15668 | -1/Access          | Spotted B-99 Colossus
 15670 | -1/Access          | Spotted B-99 Colossus
 15679 | -1/Access          | Destroyed B-99 Colossus
 15692 | -1/Access          | Destroyed B-99 Colossus
 15882 | ***                | Escaped!

 Last Messages 
---------------
15792_ Lgt. Quantum Reactor fried.
15792_ Adv. Targeting Computer fried.
15792_ H-88 Terminator destroyed.
15792_ Door malfunctions.
15792_ Penetrated by Slug. <x5>
15802_ H-88 Terminator system terminally corrupted.
15802_ Adv. Targeting Computer fried.
15802_ Adv. Phase Shifter fried.
15809_ Ended siege mode.
15809_ Acquired 70 matter.
15809_ U-05 Engineer builds a Wall.
15810_ Acquired 23 matter.
15824_ System corrupted: Component data lost.
15825_ U-05 Engineer builds a Wall.
15857_ System corrupted: Component data lost.
15867_ The Access Shell folds into the floor.
15873_ System corrupted: Component data lost.
15879_ ALERT: Significant disruption in Zone 8B, assault force dispatched.
15882_ Ended siege mode.
[Achievement: Derelict Escape]

 Map 
-----
+----------------------------------------------------+
| ???????????  ?  ???? ??####     #"??????= /        |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           134
Energy Generation          103
Energy Capacity            1700
Matter Stores              495
Matter Capacity            600
Sight Range                22
Terrain Scan Range         24
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Cloak Strength             4
Power Amplification        40
Armor Coverage             3200
Resistance: KI             25
Resistance: TH             15
Resistance: EM             90
Phase Shifting             10
Evasion (%)                55
Targeting Accuracy         24
Melee Accuracy             6
Target Analysis            10
Armor Integrity Analysis   40
Recoil Reduction           6
Matter Filtering           50
Offensive Hacking          12
Defensive Hacking          26

 Item Schematics 
-----------------
                      Beamcaster | -7/Zion       | Free
                   Hvy. Riot Gun | -7/Zion       | Free
                    Battle Rifle | -7/Zion       | Free
               Hvy. Battle Rifle | -7/Zion       | Free
                     Enh. Flamer | -7/Zion       | Free
                Combat Drone Bay | -6/Data Miner | Free
       Lgt. Regenerative Plating | -6/Data Miner | Free
                Enh. Armored Leg | -6/Data Miner | Free
              Prc. Energy Filter | -6/Data Miner | Free
    Hvy. Proton Missile Launcher | -6/Data Miner | Free
                    Adv. VSS Leg | -6/Data Miner | Free
        Adv. Transmission Jammer | -6/Data Miner | Free
                Dispersion Rifle | -6/Data Miner | Free
              Adv. Plasma Cannon | -6/Data Miner | Free
            Imp. Antigrav System | -6/Data Miner | Free
 Adv. Launcher Guidance Computer | -6/Data Miner | Free

 Robot Schematics 
------------------
    H-66 Slayer | -6/Data Miner | Free
 B-48 Gladiator | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free
 A-27 Freighter | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free
  H-77 Assassin | -6/Data Miner | Free
 R-06 Scavenger | -4/Factory    | Z-intel
   G-67 Veteran | -4/Factory    | Z-intel
 X-72 Disruptor | -4/Factory    | Z-intel
       E-15 Imp | -4/Factory    | Z-intel
 L-61 Swordsman | -4/Factory    | Z-intel

 Fabricated
------------
               H-66 Slayer | x2 | -6/Factory | Preloaded
   Lgt. Antimatter Reactor | x2 | -6/Factory | Preloaded
 Lgt. Regenerative Plating | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
Derelict Escape
Giant Slayer
Heroic Deeds

 Challenges 
------------
None

 Game 
------
Seed              DeepCompactClaws
  Manual?         0
Play Time         03:01:26
  Cumulative      266.7 hours
  Start           2022.05.26 @ 19:07:53
  End             2022.05.26 @ 22:24:13
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          180
  Rogue           180
  Adventurer      0
  Explorer        0
Win Type          0
  Total           14
  Types           11/0/2/1/0/0/0/0/0
Lore%             67
Gallery%          82
Achievement%      63
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 63d6d8e3-6920-4024-adfe-fcca65ef11d2