Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.26 @ 22:24:13 Player: kasaphescent Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (306) 1530 Value Destroyed (14993) 14993 Prototype IDs (41) 820 Alien Tech Used (2) 400 Bonus (11837) 11837 TOTAL SCORE: 39080 Bonus ------- High Alert Combat Kills 4911 Follower Combat Kills 1972 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1086 Win 3000 Friendly Fire -1332 Cogmind --------- Core Integrity 1439/1600 Matter 274/300 Energy 509/530 System Corruption 5% Temperature Cool (12) Movement Treading (170) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Quantum Reactor Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (6) --- Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY (13) ----- Advanced Cooling System Structural Scanner Long-range Terrain Scanner Improved Melee Analysis Suite Advanced Target Analyzer Centrium Heavy Armor Plating Advanced Hardlight Generator Improved System Shield Advanced System Shield Advanced System Restoration Module > --- WEAPON (3) ------- Compact HERF Cannon Compact HERF Cannon Linear Accelerator > --- INVENTORY (5) ---- Light Quantum Reactor Multirail Multirail Micro-nuke Launcher CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Hybrid Antimatter Reactor Vortex Chain Reactor > --- PROPULSION ------- High-density Centrium Heavy Treads High-density Centrium Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier Advanced Cooling System Huge Storage Unit Enhanced Optical Array Experimental Targeting Computer Experimental Target Analyzer Improved Armor Integrity Analyzer Experimental Cloaking Device Makeshift Armor Plating Improved Remote Force Field System Purifier > --- WEAPON ----------- Nova Cannon KE Penetrator KE Penetrator > --- INVENTORY -------- Quantum Reactor Armored Medium Treads Improved Heavy Treads Armored Heavy Treads Improved Heavy Siege Treads Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg Improved Matter Compressor Makeshift Armor Plating EM Disruption Field Transdimensional Reconstructor Vortex Shotgun Vortex Shotgun KE Penetrator KE Penetrator Scatter Rocket Array Mini Smartbomb Launcher Dirty Datajack CR-A16's Behemoth Slayer [Rating: 199] Favorites ----------- Power Light Antimatter Reactor Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Improved Medium Treads Leg Enhanced Biometal Leg Wheel Armored Huge Wheel Hover Unit Antigrav Array Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Improved System Shield Protection Makeshift Armor Plating Weapon KE Penetrator Energy Gun Improved EM Shotgun Energy Cannon Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hypervelocity Mass Driver Launcher Scatter Rocket Array Slashing Weapon Katana Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Qua Res Acc Slots Evolved 18 | . . 2 . . . 6 . . . . 2 . . . . 2 . . . . . 2 . 2 2 Power 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Propulsion 4 | . . 2 . . . . . . . . . . . . . 2 . . . . . . . . . Utility 11 | . . . . . . 5 . . . . 1 . . . . . . . . . . 2 . 1 2 Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 354 | 6 5 14 . . 26 21 2 4 . 8 14 6 18 11 10 4 8 57 . 17 2 5 3 67 46 Power 36 | 1 1 2 . . 4 1 . . . 1 1 . 1 . . . 1 9 . 1 . . . 6 7 Engine 11 | 1 1 2 . . 4 . . . . . . . 1 . . . . . . . . . . . 2 Core 7 | . . . . . . . . . . . 1 . . . . . . 6 . . . . . . . Reactor 18 | . . . . . . 1 . . . 1 . . . . . . 1 3 . 1 . . . 6 5 Propulsion 65 | 2 1 6 . . 7 1 1 1 . . 2 . 2 . . 1 3 7 . 2 . 1 . 16 12 Treads 38 | 1 . 3 . . 4 . 1 1 . . . . 2 . . . 3 4 . . . 1 . 11 7 Leg 9 | . . . . . . . . . . . . . . . . . . . . 2 . . . 5 2 Wheel 16 | 1 1 3 . . 3 1 . . . . 2 . . . . 1 . 3 . . . . . . 1 Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 103 | 1 2 . . . 3 14 1 . . 1 2 2 5 7 3 1 1 16 . 7 . 3 3 16 15 Device 49 | . . . . . 1 4 . . . . 1 1 4 4 2 1 . 5 . 5 . 1 3 7 10 Storage 7 | 1 1 . . . . 1 . . . . . . . 1 . . . 1 . . . 1 . 1 . Processor 14 | . 1 . . . 1 5 . . . . . . . . 1 . . 3 . 1 . . . . 2 Hackware 4 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . 2 Protection 29 | . . . . . 1 4 . . . 1 1 1 1 2 . . 1 6 . 1 . 1 . 8 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 150 | 2 1 6 . . 12 5 . 3 . 6 9 4 10 4 7 2 3 25 . 7 2 1 . 29 12 Energy Gun 22 | 1 . 4 . . 5 3 . 1 . . 2 . . . . . . . . . . . . 4 2 Energy Cannon 9 | . . . . . . . . . . . . . . . . . . . . . . 1 . 5 3 Ballistic Gun 56 | 1 1 . . . 2 1 . 1 . 3 5 2 6 3 3 1 . 16 . 5 1 . . 3 2 Ballistic Cannon 7 | . . . . . . . . . . . . . . . . . . . . . . . . 4 3 Launcher 34 | . . 1 . . 5 1 . 1 . 3 . 2 1 . 2 . 2 6 . 2 1 . . 6 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 17 | . . . . . . . . . . . 2 . 2 1 1 1 1 2 . . . . . 6 1 Special Melee Weapon 4 | . . . . . . . . . . . . . 1 . 1 . . 1 . . . . . 1 . Unidentified Prototypes 32 | . . 1 . . 3 2 . . . . 1 . 1 4 . . . 3 . 5 . . 1 7 4 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . System Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Lost 80 | . . 5 . . 10 1 . . . 1 . 1 4 . 3 . . 21 . . . . . 29 5 Power 16 | . . 1 . . 1 . . . . 1 . . 1 . . . . 5 . . . . . 4 3 Propulsion 18 | . . 3 . . 4 . . . . . . . 1 . . . . 6 . . . . . 4 . Utility 23 | . . . . . 1 1 . . . . . 1 2 . 2 . . 5 . . . . . 9 2 Weapon 23 | . . 1 . . 4 . . . . . . . . . 1 . . 5 . . . . . 12 . Highest Loss Streak 6 | . . 4 . . 5 1 . . . 1 . 1 4 . 2 . . 6 . . . . . 6 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 86 97 100 100 97 90 91 93 93 86 86 90 92 76 93 89 87 73 89 82 84 83 79 73 59 Engine 3 | . 14 11 11 11 10 4 . . . . . . 2 5 5 5 5 3 . . . . . . 1 Core 1 | . . . . . . . . . . . 4 5 5 5 5 5 1 2 5 2 . . . . . Reactor 3 | . . . . . . 1 6 6 6 6 5 5 2 . . . 3 3 5 4 5 4 4 6 8 Treads 14 | . 14 25 22 22 26 13 13 13 13 13 11 11 10 11 11 10 13 13 15 12 10 9 14 12 9 Wheel 6 | . 14 16 22 22 15 8 6 6 6 6 5 5 5 5 5 10 6 3 5 2 . . . . . Device 10 | . . . . . 4 11 13 13 13 6 5 13 22 27 28 26 24 5 10 9 10 13 16 12 15 Storage 6 | . 14 11 11 11 11 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 4 4 5 . Processor 13 | . 1 11 11 11 5 18 20 20 20 20 17 17 10 5 8 10 10 13 21 21 21 19 19 16 4 Protection 3 | . . . . . . 4 . . . 5 10 4 4 4 1 . . 6 5 5 5 9 5 5 2 Energy Gun 5 | . 14 13 22 22 16 13 13 13 13 13 8 . . . . . . . . . . . . . 1 Ballistic Gun 8 | . 14 5 . . 4 6 6 5 6 5 7 16 15 . 16 11 10 13 15 11 14 9 9 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 203 | 13 28 32 31 31 44 50 47 47 47 64 76 74 73 74 74 76 117 115 78 90 90 163 164 203 145 Greatest Support 270 | 16 16 60 40 20 60 28 28 28 28 28 28 28 28 28 28 56 210 210 180 180 150 210 210 270 200 Greatest Overweight (x) 4 | . 2 3 1 1 3 1 1 1 1 2 2 2 2 2 2 1 4 3 . . . 1 . 1 3 Average Overweight (x) . | . . 1 . 1 1 1 1 1 1 1 2 2 1 1 2 1 1 . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 25 25 5 Average Capacity 15 | 6 9 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 17 25 24 5 Most Carried 24 | 6 9 9 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 15 15 20 20 24 5 Average Carried 13 | 4 7 7 8 14 12 14 14 15 15 14 13 14 14 14 14 13 15 12 10 12 14 14 19 16 4 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 25 5 5 Final Carried 20 | 6 9 8 13 15 11 15 15 15 15 14 15 15 15 15 14 15 15 10 10 15 15 19 20 4 5 Class Distribution -------------------- 33% | Gunner 24% | Mutant 15% | Scavenger-Mutant 9% | Scavenger-Gunner 7% | Scavenger-Tank 6% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Gunner | -5/Factory Gunner | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Tank | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Gunner | -4/Warlord Gunner | -3/Proximity Caves Gunner | -3/Research Mutant | -3/Quarantine Generator-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Qua Res Acc Matter Collected 9594 | 191 218 341 . . 593 287 20 122 . 340 238 122 275 97 350 40 254 2698 . 415 244 . 81 2033 635 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15593 | . 266 660 . . 806 336 . 224 . 597 330 220 299 461 403 40 651 3368 . 415 389 . 188 3974 1966 Parts 669 | . 15 49 . . 24 22 . 6 . 14 10 11 5 2 21 1 2 134 . 23 12 . 5 214 99 Haulers Intercepted 3 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . 1 . Recyclers Shooed 10 | . . 1 . . . . . . . . 2 . . . . . . 3 . . . 1 2 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 68 | . . . . . 11 . 1 5 . 10 . 8 . 1 15 . . . . . 17 . . . . Prevented 8 | . . . . . 7 . . . . . . . . . . . . . . . 1 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Qua Res Acc Combat Hostiles Destroyed 223 | . 8 12 . . 9 8 . 5 . 15 2 7 3 . 10 . 1 46 . 9 8 . 1 65 14 Melee 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Guns 95 | . 8 11 . . 5 8 . 3 . 1 2 3 1 . 4 . . 28 . 4 3 . . 11 3 Cannons 34 | . . . . . . . . . . . . . . . . . . . . . . . 1 29 4 AOE 81 | . . 1 . . 3 . . 1 . 14 . 4 2 . 6 . 1 17 . 5 5 . . 22 . Classes Destroyed 25 | . 2 5 . . 4 2 . . . 2 2 . 1 . . . 1 2 . . 1 . . 2 1 Worker 23 | . . 2 . . . . . . . . . . . . . . . 6 . . . . . 13 2 Builder 20 | . . . . . . . . . . . . . . . . . . 4 . . . . . 14 2 Tunneler 5 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . 3 . Hauler 3 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . 1 . Recycler 13 | . . . . . . . . . . . 2 . . . . . . 5 . . . . 1 3 2 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Minesweeper 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Mechanic 5 | . . . . . . . . . . 1 . . . . . . . . . . . . . 4 . Watcher 11 | . . 4 . . . 1 . . . . . . . . . 1 . 2 . . . . . 2 1 Swarmer 32 | . 3 . . . 2 4 . . . . . 5 . . 5 . . . . 2 5 . . 5 1 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Grunt 75 | . 5 8 . . . 2 . 4 . 9 . . 2 . 1 . . 25 . . 1 . 1 16 1 Brawler 9 | . . . . . . . . . . 3 . . 1 . . . . . . 1 . . . 4 . Duelist 9 | . . 2 . . 1 1 . 1 . 2 . . . . . . . . . . . . . 2 . Protector 3 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . 1 . Sentry 11 | . . 2 . . 2 . . . . 1 . 1 . . 1 . . 3 . . . . . . 1 Demolisher 4 | . . . . . 3 . . . . . . . . . . . . . . 1 . . . . . Specialist 6 | . . . . . . . . . . . . . . . . . . 4 . . . . . 2 . Hunter 22 | . . . . . . 1 . . . . . . . . 2 . . 5 . 1 2 . . 8 3 Programmer 41 | . . . . . . . . . . . 2 1 . . 2 . . 10 . 2 . . . 21 3 Behemoth 8 | . . . . . . . . . . . . . 1 . . . . . . . . . . 3 4 Compactor 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Packrat 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Mutant 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 20 | . 5 5 . . 3 2 . 3 . 7 3 5 3 . 4 1 1 11 . 9 5 . 2 20 5 Combat Bots Only 10 | . 5 3 . . 3 2 . 3 . 7 2 5 3 . 4 . 1 8 . 9 5 . 1 10 5 Max Kills in Single Turn 6 | . 1 2 . . 3 1 . 1 . 4 1 4 2 . 3 1 1 5 . 2 3 . 1 6 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 . . 3 . . 1 . 3 . 4 2 . 3 . 1 4 . 2 3 . . 4 . Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Qua Res Acc Damage Taken 28156 | . 314 779 . . 1234 368 . 129 . 447 330 186 721 . 668 . . 6661 . 747 370 29 412 12170 2591 Core 1789 | . 28 112 . . 197 66 . . . 41 . 30 73 . 103 . . 305 . 70 7 . 11 585 161 Absorbed by Shields 2069 | . . . . . . . . . . . . . . . . . . 27 . 311 296 29 176 646 584 Reduced by Siege Mode 1234 | . . . . . . . . . . . . . . . . . . 153 . . 31 . . 940 110 Regen/Repaired (Parts) 115 | . . . . . . . . . . . . . . . . . . 115 . . . . . . . Core Remaining (%) 75 | 100 88 . . . 22 . . . . 87 . . . . 79 . . . . . 66 . 99 53 89 Volleys Fired 574 | . 25 44 . . 72 19 . 10 . 14 9 9 6 . 20 1 2 104 . 15 15 . 15 142 52 Largest 3 | . 2 2 . . 2 3 . 3 . 3 3 3 3 . 3 1 1 3 . 3 3 . 3 3 2 Hottest 237 | . 60 90 . . 90 122 . 128 . 128 142 96 96 . 93 33 50 99 . 99 99 . 179 237 188 Shots Fired 1119 | . 50 82 . . 99 48 . 25 . 24 25 22 10 . 51 1 2 276 . 34 41 . 19 246 64 Gun 836 | . 50 81 . . 97 47 . 23 . 15 25 20 6 . 46 1 . 259 . 29 39 . 4 73 21 Cannon 209 | . . . . . . . . . . . . . . . . . . . . . . . 15 153 41 Launcher 74 | . . 1 . . 2 1 . 2 . 9 . 2 4 . 5 . 2 17 . 5 2 . . 20 2 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 723 | . 25 29 . . 47 17 . 8 . 5 18 20 6 . 46 1 . 259 . 29 39 . 4 145 25 Thermal 205 | . 25 29 . . . 30 . 15 . 10 7 . . . . . . . . . . . 15 67 7 Explosive 74 | . . 1 . . 2 1 . 2 . 9 . 2 4 . 5 . 2 17 . 5 2 . . 20 2 Electromagnetic 103 | . . 23 . . 50 . . . . . . . . . . . . . . . . . . . 30 Entropic 14 | . . . . . . . . . . . . . . . . . . . . . . . . 14 . Robot Hit Streak 45 | . 10 11 . . 22 8 . 6 . 24 6 9 8 . 9 6 2 45 . 11 11 . 9 27 32 Robot Miss Streak 6 | . 4 4 . . 3 1 . 1 . 4 2 1 2 . 2 . 6 6 . 2 2 . 1 5 5 Penetration Max 1 | . . . . . 1 1 . . . . 1 . . . . . . 1 . 1 . . . 1 . Secondary Targets 16 | . . 1 . . . 2 . 1 . . 2 . . . . . . 5 . 2 2 . . 1 . Max Gunslinging Chain 1 | . . 1 . . . 1 . 1 . . 1 . . . . . . 1 . 1 1 . . 1 . Shots Hit Robots 903 | . 33 67 . . 89 27 . 21 . 20 19 13 16 7 37 2 4 238 . 26 32 . 8 191 53 Core Hits 795 | . 16 33 . . 56 18 . 9 . 49 8 10 12 3 23 2 4 179 . 32 13 . 3 294 31 Critical Kills 40 | . . . . . 1 . . 1 . . . . . . 1 . . 6 . 2 3 . . 25 1 Critical Parts Destroyed 75 | . . . . . 2 1 . 1 . . 1 1 . . 4 . . 10 . 6 5 . . 41 3 Critical Strikes 132 | . . . . . 3 2 . 3 . 1 1 1 1 1 6 1 1 19 . 8 8 . . 68 8 Burn 3 | . . . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . Destroy 115 | . . . . . 3 1 . 2 . . 1 1 . . 5 . . 16 . 8 8 . . 66 4 Blast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impale 12 | . . . . . . . . . . . . . 1 1 1 1 1 3 . . . . . 1 3 Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 106 | . . 8 . . . . . . . . 3 . 13 7 2 3 2 30 . . . . . 12 26 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 8 | . . 8 . . . . . . . . . . . . . . . . . . . . . . . Piercing 98 | . . . . . . . . . . . 3 . 13 7 2 3 2 30 . . . . . 12 26 Sneak Attacks 19 | . . 1 . . . . . . . . 1 . 7 . 1 . . 3 . . . . . 1 5 Combat Hostiles 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 43228 | . 400 1103 10 . 2104 668 . 606 . 2632 680 709 1137 414 1149 54 562 10199 . 1732 1205 49 323 14853 2639 Guns 15060 | . 400 803 . . 1536 612 . 410 . 326 615 320 44 . 442 6 . 5060 . 900 598 . 43 2232 713 Cannons 4674 | . . . . . . . . . . . . . . . . . . . . . . . 273 3508 893 Explosions 20546 | . . 85 . . 568 56 . 196 . 2306 . 389 651 . 640 . 473 4440 . 832 607 . . 8910 393 Melee 2740 | . . 195 . . . . . . . . 65 . 442 414 67 48 89 688 . . . . . 92 640 Ramming 208 | . . 20 10 . . . . . . . . . . . . . . 11 . . . 49 7 111 . Kinetic 13243 | . 196 288 . . 753 233 . 139 . 119 415 320 44 . 442 6 . 5060 . 900 598 . 43 2999 688 Thermal 5116 | . 204 205 . . 552 379 . 271 . 207 200 . . . . . . 789 . . . . 273 1882 154 Explosive 19090 | . . 85 . . 16 56 . 196 . 2306 . 389 651 . 640 . 473 3598 . 832 607 . . 8848 393 Electromagnetic 1910 | . . 310 . . 783 . . . . . . . . . . . . 53 . . . . . . 764 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 195 | . . 195 . . . . . . . . . . . . . . . . . . . . . . . Piercing 2545 | . . . . . . . . . . . 65 . 442 414 67 48 89 688 . . . . . 92 640 Entropic 921 | . . . . . . . . . . . . . . . . . . . . . . . . 921 . Highest Corruption 41 | . . . . . . . . . . . 2 3 3 3 4 . . 13 13 13 1 . 2 41 5 Average Corruption 8 | . . . . . . . . . . . 1 2 3 3 3 . . 7 13 4 1 . 1 20 3 Corruption Purged 13 | . . . . . . . . . . . . . . . . . . . . . . . 2 9 2 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 176 | . . . . . . . . . . . 3 9 13 5 14 . . 41 . 2 2 . . 83 4 Message Errors 32 | . . . . . . . . . . . 1 1 2 1 5 . . 8 . 1 . . . 13 . Matter Fused 37 | . . . . . . . . . . . . 2 6 2 3 . . 7 . . 2 . . 15 . Heat Flow Errors 13 | . . . . . . . . . . . 1 . 1 . . . . 2 . 1 . . . 8 . Energy Discharges 16 | . . . . . . . . . . . . 1 1 1 4 . . 3 . . . . . 6 . Parts Rejected 8 | . . . . . . . . . . . . . . . . . . 3 . . . . . 5 . Data Loss (minor) 22 | . . . . . . . . . . . . 1 2 1 . . . 5 . . . . . 10 3 Data Loss (major) 11 | . . . . . . . . . . . . . 1 . 1 . . 3 . . . . . 5 1 Misfires 12 | . . . . . . . . . . . 1 2 . . 1 . . 4 . . . . . 4 . Alerts 3 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . 1 . Misdirections 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . 4 . Weapon Failures 17 | . . . . . . . . . . . . 1 . . . . . 4 . . . . . 12 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 859 | . . . . . . . . . . . 35 . 51 234 16 . . 104 . . 13 . 27 332 47 Projectiles 74 | . . . . . . . . . . . . . . . . . . . . . . . 27 42 5 Explosions 221 | . . . . . . . . . . . . . . . 16 . . 44 . . 13 . . 144 4 Melee 564 | . . . . . . . . . . . 35 . 51 234 . . . 60 . . . . . 146 38 Knockbacks 32 | . . . . . . . . . . . . . . . . . . . . . . . . 32 . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic 24 | . . . . . . . . . . . . . . . . . . . . . . . . 24 . Secondary 7 | . . . . . . . . . . . . . . . . . . . . . . . . 7 . Self-Inflicted Damage 682 | . . . . . 154 . . . . . . . . . . . . 129 . . 25 . . 374 . Shots 21 | . . . . . 4 . . . . . . . . . . . . 3 . . 1 . . 13 . Rammed 15 | . . 1 2 . . . . . . . . . . . . . . 2 . . . 4 1 5 . Targets Rammed 18 | . . 3 2 . . . . . . . . . . . . . . 3 . . . 4 1 5 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . Highest Temperature 441 | . 72 159 . . 218 . . 2 . 27 252 12 139 . . . . 196 . 208 . . . 441 . Average Temperature 79 | . 36 38 . . 62 . . 2 . 17 128 9 88 . . . . 27 . 124 . . . 142 . Received Heat Transfer 3680 | . 144 222 . . 138 27 . 63 . 184 . . 93 . 36 . . 1527 . 24 33 8 122 933 126 Effects 6 | . . . . . . . . . . . 2 . . . . . . . . . . . . 4 . Shutdowns 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Interference 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations 26 | . . . . . . . . . . . . . . . . . . 11 . . 1 . 1 12 1 Total Turns 601 | . . . . . . . . . . . . . . . . . . 226 . . 24 . 13 298 40 Longest Duration 73 | . . . . . . . . . . . . . . . . . . 46 . . 24 . 13 73 40 Robots Corrupted 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 Parts Fried 20 | . . 2 . . 5 . . . . . . . . . . . . . . . . . . . 13 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Melted 9 | . . . . . 1 . . 1 . 1 3 . . . . . . . . . . . . 3 . Heat Transferred 6073 | . 450 475 . . 401 814 . 605 . 509 259 . . . . . . 475 . . . . 259 1641 185 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . 7 . . . . . . . . . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Qua Res Acc Peak Influence 2443 | . 198 329 82 . . 287 . . . . 163 . . . . 95 107 1335 . . . 28 82 1965 2443 Initial 1162 | . . 22 82 . . 2 . . . . 60 . . . . 56 33 74 . . . 13 15 45 1162 Average 622 | . 87 176 82 . . 143 . . . . 82 . . . . 81 68 714 . . . 13 37 790 1814 Maximum Alert Level 5 | . . 1 . . . 1 . . . . . . . . . . . 4 . . . . . 5 5 Low Security (%) 51 | 100 100 62 100 . . 55 . . . . 100 . . . . 100 100 30 . . . 100 100 37 . Level 1 9 | . . 37 . . . 44 . . . . . . . . . . . 7 . . . . . 9 . Level 2 2 | . . . . . . . . . . . . . . . . . . 8 . . . . . 3 . Level 3 5 | . . . . . . . . . . . . . . . . . . 15 . . . . . 10 . Level 4 19 | . . . . . . . . . . . . . . . . . . 37 . . . . . 25 46 Level 5 11 | . . . . . . . . . . . . . . . . . . . . . . . . 14 53 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 54 | . 1 2 . . . 2 . . . 1 2 . . . . 1 . 18 . . . . 2 13 12 Investigation 6 | . . 1 . . . . . . . . 1 . . . . . . 3 . . . . 1 . . Extermination 13 | . . . . . . . . . . . 1 . . . . 1 . 4 . . . . 1 4 2 Reinforcement 14 | . 1 1 . . . 2 . . . . . . . . . . . 7 . . . . . 2 1 Assault 19 | . . . . . . . . . . 1 . . . . . . . 3 . . . . . 7 8 Garrison 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 13 | . . . . . . . . . . . . . . . . . . 4 . . . . . 4 5 Construction Impeded 4 | . . . . . . . . . . . . . . . . . . 3 . . . . . 1 . Haulers Reinforced 4 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Qua Res Acc Distress Signals 35 | . 2 3 . . 17 . . . . . . . . . . 1 . 6 . 1 . . 1 2 2 Communications Jammed 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Distress Signals 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Times Spotted 405 | . 15 20 . . 17 16 . 7 . 20 7 7 5 . 8 2 1 69 . 33 6 1 7 121 43 Peak Tracking Total 11 | . 6 4 . . 5 4 . 2 . 9 5 5 3 . 3 2 1 8 . 10 3 1 5 11 8 Tactical Retreats 16 | . . 1 . . . 1 . 2 . . . . . . . 1 . 4 . . . . 1 5 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Qua Res Acc Traps Triggered 9 | . . 1 . . 1 . . . . . 1 . . . . 1 . 1 . . . . 1 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 8 | . . . . . 6 . . 2 . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . 1 . . . . . . . . . . . 12 1 . . . . Most Traps Carried 6 | . . . 4 4 6 . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Qua Res Acc Machines Disabled 33 | . . . . . 3 2 . . . . . . . . . . . 18 . . . . . 5 5 Max in Single Turn 6 | . . . . . 1 1 . . . . . . . . . . . 6 . . . . . 1 1 Garrison Access 5 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . 2 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Qua Res Acc Machines Accessed 20 | . 2 . . 1 . 3 . . 4 . 1 1 . . . . . 4 . 1 . . . 3 . Terminals 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . 2 . . . . 1 . . . . . . 2 . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Units 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . 2 . Total Hacks 67 | . 5 . . 5 . 6 . . 32 . 3 1 . . . . . 11 . 1 . . . 3 . Successful 50 | . . . . 5 . 3 . . 32 . 1 1 . . . . . 6 . 1 . . . 1 . Failed 17 | . 5 . . . . 3 . . . . 2 . . . . . . 5 . . . . . 2 . Catastrophic 7 | . 3 . . . . 1 . . . . 2 . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 47 | . 5 . . . . 2 . . . . 6 . . . . . . 9 . 1 . 3 8 3 10 Terminals 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 13 | . . . . . . 5 . . . . 3 . . . . . . 5 . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Units 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . 2 . Terminal Hacks 39 | . . . . 5 . . . . 32 . . 1 . . . . . . . 1 . . . . . Record 11 | . . . . . . . . . 11 . . . . . . . . . . . . . . . . Part Schematic 16 | . . . . 5 . . . . 11 . . . . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . Fabricator Hacks 5 | . . . . . . 2 . . . . 1 . . . . . . 2 . . . . . . . Load Schematic 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . Build 3 | . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . Process 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . Report Inventory 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . Seal Access 3 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 10 | . 2 . . . . 2 . . . . 1 . . . . . . 3 . . . . . 2 . Full Trace Events 4 | . . . . . . . . . . . 1 . . . . . . 3 . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . 7 . . . . . . . . 5 . . . . . . . Robots Built 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . 76 . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 10 | . . . . . . 10 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . 5 . . . . 11 . . . . . . . . . . . . . . . . Parts Built 3 | . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 269 | . . . . . . 117 . . . . . . . . . . . 152 . . . . . . . Total Part Build Rating 19 | . . . . . . 14 . . . . . . . . . . . 5 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 163 | . . . . . . . . . . . . . . . . . . 163 . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . . . . . . . . . . . 3 3 Machine Destruction 6 | . . . . . . . . . . . . . . . . . . . . . . . . 3 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Qua Res Acc Total Allies 44 | . . . . 4 2 2 . . . 3 13 . 1 . 1 . . 7 . . . 1 . 2 8 Largest Group 5 | . . . . 4 4 2 . . . 2 5 1 1 . 1 . . 3 . . . 1 . 2 4 Highest-Rated Group 485 | . . . . 155 155 82 . . . 96 122 27 85 . 49 . . 243 . . . 30 . 244 485 Highest-Rated Ally 140 | . . . . 41 41 41 . . . 96 31 27 85 . 49 . . 81 . . . 30 . 122 140 Zionite Dispatches 8 | . . . . . . . . . . . 1 . . . . . . 1 . . . 1 . 1 4 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacker 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . DROP 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Ally Attacks 211 | . . . . . 16 26 . . . 15 24 . . . . . . 13 . . . . . 15 102 Total Damage 10326 | . . . . . 426 1256 . . . 552 543 . . . . . . 285 . . . . . 2103 5161 Kills 57 | . . . . . 3 10 . . . 4 6 . . . . . . 1 . . . . . 7 26 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Qua Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . 1 . 2 . 1 1 . 2 . 2 1 . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . 1 . . . . . . 2 . . . . 2 . . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Qua Res Acc Turns Passed 15881 | 63 519 503 95 865 1015 702 416 512 89 834 548 558 641 232 588 339 323 1690 8 1005 450 343 320 1970 1253 Spaces Moved 9752 | 48 397 226 77 819 544 504 357 410 78 560 349 394 429 148 381 274 222 719 5 584 245 188 160 805 829 Core 270 | 1 . . . . . . . . . . . . . . . . . . . . . . . 57 212 Treads 2966 | . . 58 21 . 36 . . . . . . . . . . . 11 482 5 584 245 188 160 748 428 Legs 71 | . . . . . . . . . . . . . . . . . . . . . . . . . 71 Wheels 6327 | 47 397 168 56 819 508 504 357 410 78 560 349 394 429 148 381 274 211 237 . . . . . . . Hover 118 | . . . . . . . . . . . . . . . . . . . . . . . . . 118 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 46 | 50 95 95 95 95 95 105 115 115 115 115 130 130 115 115 130 115 115 100 155 155 160 160 163 50 46 Average Speed 127 | 98 100 118 112 95 118 111 115 115 115 129 130 130 129 128 130 115 132 148 155 156 160 161 163 157 114 Slowest Speed 270 | 100 110 160 160 95 250 115 115 115 115 130 130 130 130 130 130 115 160 240 155 160 160 240 163 270 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 43 | 4 70 21 18 85 45 15 63 66 74 66 12 67 55 58 57 9 87 29 2 80 48 8 24 31 26 Regions Visited 25 Branch Regions 15 Pre-discovered Areas 9 | . . . . 1 . . . . 1 . . 1 . . . . . 6 . . . . . . . Known Exits Taken 5 | . . . . . 1 . . . . . 1 . . . 1 . . . . . 1 . 1 . . Unknown Exits Taken 18 | 1 1 1 1 1 . 1 1 1 1 1 . 1 1 1 . . . 1 1 1 . 1 . 1 . Scrap Searched 19 | . . . 2 2 2 . 2 2 . 2 . 1 4 . 2 . . . . . . . . . . Spaces Dug 64 | . . . . . . 5 . . . . 2 11 . . . 1 . 21 . . . . 8 12 4 Terrain Destroyed 830 | . . 7 . . 16 6 . 15 . 126 2 21 7 . 30 1 67 199 . 23 34 . 9 202 65 Melee 8 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . 3 2 Projectile 71 | . . . . . 1 1 . 2 . 1 . 2 . . . . . 22 . 2 4 . 9 24 3 AOE 748 | . . 7 . . 15 5 . 13 . 125 . 19 7 . 29 . 67 177 . 21 30 . . 175 58 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Qua Res Acc Total 11983 | 60 473 366 83 906 824 610 364 430 77 642 419 420 480 178 429 292 242 1074 5 648 272 226 201 1237 1025 Wait 780 | 1 31 55 . 82 112 38 1 3 . 5 22 11 9 . 16 5 . 133 1 6 7 21 20 170 31 Move 9728 | 47 396 225 76 818 543 503 356 409 77 559 348 393 428 147 380 274 221 718 4 583 244 187 160 804 828 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 119 | 6 7 8 5 4 18 7 2 . . 1 5 1 1 1 . 3 . 14 . 6 2 5 1 11 11 Fast Attach 151 | 6 2 3 . . 5 17 1 . . 1 4 1 7 10 3 1 5 19 . 8 . . 1 25 32 Attach 76 | . . 5 . . 10 1 . . . 1 1 1 1 2 1 1 . 14 . 4 . 3 . 27 4 Detach 57 | . 1 1 . . 4 7 . . . 1 . . 1 1 . 1 . 4 . 13 . 2 1 16 4 Swap 129 | . 3 6 . . 11 3 1 4 . 6 9 4 10 . 6 2 3 24 . 5 2 2 2 16 10 Drop 153 | . 8 8 . 2 19 15 3 2 . 2 10 . 4 10 1 1 9 11 . 8 2 2 1 9 26 Fire 574 | . 25 44 . . 72 19 . 10 . 14 9 9 6 . 20 1 2 104 . 15 15 . 15 142 52 Melee 106 | . . 8 . . . . . . . . 3 . 13 7 2 3 2 30 . . . . . 12 26 Ram 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 16 | . . 3 2 . . . . . . . . . . . . . . 2 . . . 4 . 5 . Escape Stasis 11 | . . . . . 3 . . . . . 8 . . . . . . . . . . . . . . Rewire 74 | . . . . . 21 . . . . 52 . . . . . . . . . . . . . . 1 Trap 8 | . . . . . 6 . . 2 . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves (discovered 2 exits: [*Low] / *Dat) -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / [*Zhi]) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 64 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 6) 255 | -10/Materials | Discovered new exit (range 6) 310 | -10/Materials | Build established: Mutant 513 | -10/Materials | Discovered new exit (range 13) 583 | -10/Materials | Entered another Materials area 583 | -9/Materials | Evolved 2 slots: Propulsion x2 1003 | -9/Materials | Lost 4 parts (1p2n1w) 1066 | -9/Materials | Discovered new exit (range 10) 1086 | -9/Materials | Entered Mines 1145 | -9/Mines | Learned location of 1 exit from Proximity Caves 1164 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1166 | -9/Mines | Found a hidden stash of uninstalled traps 1181 | -9/Mines | Entered Zion 1272 | -7/Zion | Discovered new exit (range 16) 1403 | -7/Zion | Given the Hacking Drone Bay 1405 | -7/Zion | Found Prototype Device 1470 | -7/Zion | Given A8's code to call for help 1487 | -7/Zion | Learned location of Warlord (-4) 1517 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1558 | -7/Zion | Imprinted 1560 | -7/Zion | Declared Zion's savior 1638 | -7/Zion | Visited the Megawrench Repair Shop 1862 | -7/Zion | Found CR-A16's Pointy Stick 2046 | -7/Zion | Entered Proximity Caves 2046 | -6/Proximity Caves | Accompanied by 4 allies 2047 | -6/Proximity Caves | Identified exit to Factory 2141 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2190 | -6/Proximity Caves | Lost 3 parts (1n2w) 2203 | -6/Proximity Caves | Core integrity fell below 50% 2240 | -6/Proximity Caves | Lost 5 parts (3n2w) 2328 | -6/Proximity Caves | Learned Factory non-interactive machine intel 2340 | -6/Proximity Caves | Learned 4 Factory zone layouts 2923 | -6/Proximity Caves | Build established: Scavenger-Mutant 2959 | -6/Proximity Caves | Found Prototype Launcher 2959 | -6/Proximity Caves | Identified Mni. Smartbomb Launcher 2962 | -6/Proximity Caves | Found Prototype Launcher 2963 | -6/Proximity Caves | Identified Scatter Rocket Array 3061 | -6/Proximity Caves | Entered Factory 3061 | -6/Factory | Accompanied by 2 allies 3061 | -6/Factory | Evolved 6 slots: Utility x5, Weapon x1 3063 | -6/Factory | Loaded intel: 194 non-interactive machine locations 3229 | -6/Factory | Fabricated H-66 Slayer? 3559 | -6/Factory | Fabricated Lgt. Antimatter Reactor (x2) 3661 | -6/Factory | Discovered new exit (range 22) 3763 | -6/Factory | Entered Lower Caves 3796 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3863 | -6/Lower Caves | Encountered a Warlord checkpoint 3875 | -6/Lower Caves | Build established: Gunner 3908 | -6/Lower Caves | Learned 8 Factory zone layouts 4169 | -6/Lower Caves | Discovered new exit (range 8) 4179 | -6/Lower Caves | Entered another Lower Caves area 4179 | -6/Lower Caves | Discovered new exit (range 8) 4552 | -6/Lower Caves | Learned Factory non-interactive machine intel 4644 | -6/Lower Caves | Discovered new exit (range 11) 4691 | -6/Lower Caves | Entered Data Miner 4691 | -6/Data Miner | Discovered new exit (range 6) 4706 | -6/Data Miner | Met Data Miner 4736 | -6/Data Miner | Learned location of Section 7 (-3) 4736 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4754 | -6/Data Miner | Received God Mode back door access code from Data Miner 4780 | -6/Data Miner | Entered Proximity Caves 4780 | -5/Proximity Caves | Spotted B-75 Beast 4873 | -5/Proximity Caves | Learned 8 Factory zone layouts 4902 | -5/Proximity Caves | Learned location of 1 exit from Factory 4956 | -5/Proximity Caves | Escorted by Enhanced Grunt 5143 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5188 | -5/Proximity Caves | Destroyed 7 combat bots 5556 | -5/Proximity Caves | Discovered new exit (range 6) 5614 | -5/Proximity Caves | Entered Factory 5614 | -5/Factory | Accompanied by 2 allies 5614 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5615 | -5/Factory | Identified exit to Factory 5616 | -5/Factory | Identified exit to Upper Caves 5617 | -5/Factory | Loaded intel: 218 non-interactive machine locations 6063 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 6064 | -5/Factory | Zion Kinetic Resupply teleported in 6162 | -5/Factory | Entered Upper Caves 6162 | -5/Upper Caves | Accompanied by 1 ally 6170 | -5/Upper Caves | Learned location of Armory (-4) 6221 | -5/Upper Caves | Learned Factory stockpile data 6421 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6678 | -5/Upper Caves | Discovered new exit (range 20) 6720 | -5/Upper Caves | Entered another Upper Caves area 6720 | -5/Upper Caves | Discovered exit to Factory (range 17) 6728 | -5/Upper Caves | Learned 8 Factory zone layouts 6968 | -5/Upper Caves | Spotted B-75 Beast 7008 | -5/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 7011 | -5/Upper Caves | Destroyed B-75 Beast 7037 | -5/Upper Caves | Lost 4 parts (1p1n2u) 7285 | -5/Upper Caves | Discovered new exit (range 7) 7320 | -5/Upper Caves | Build established: Scavenger-Tank 7361 | -5/Upper Caves | Entered Zhirov 7361 | -5/Zhirov | Discovered new exit (range 3) 7388 | -5/Zhirov | Met Zhirov 7420 | -5/Zhirov | Found Alien Artifact 7420 | -5/Zhirov | Identified Integrated Dissipator 7420 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 7440 | -5/Zhirov | Found Alien Artifact 7593 | -5/Zhirov | Entered Proximity Caves 7943 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8023 | -4/Proximity Caves | Learned Research trap positions 8158 | -4/Proximity Caves | Discovered exit to Factory (range 20) 8181 | -4/Proximity Caves | Entered Factory 8181 | -4/Factory | Evolved 2 slots: Propulsion x2 8182 | -4/Factory | Identified exit to Research 8520 | -4/Factory | Sucked down chute 8520 | -4/Factory | Entered Waste 8520 | -4/Waste | The area was eerily silent 8630 | -4/Waste | A Compactor rumbled back to life 8630 | -4/Waste | Spotted C-40 Crusher 8703 | -4/Waste | Destroyed C-40 Crusher 8793 | -4/Waste | Discovered new exit (range 13) 8819 | -4/Waste | Found Damper Plating 8843 | -4/Waste | Entered Factory 8864 | -4/Factory | Build established: Scavenger-Mutant 9049 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 9070 | -4/Factory | Allied Derelicts emerged from ambush trap array 9231 | -4/Factory | Build established: Scavenger-Gunner 9501 | -4/Factory | Destroyed 8 combat bots 9576 | -4/Factory | Fabricated Lgt. Regenerative Plating? 9633 | -4/Factory | First assault squad dispatched 9648 | -4/Factory | Incoming assault squad redirected 9853 | -4/Factory | Garrison activated, responded to threat 9855 | -4/Factory | System corruption reached 10% 9919 | -4/Factory | Lost 3 parts (2p1n) 9922 | -4/Factory | Found Prototype Processor 9922 | -4/Factory | Identified Exp. Targeting Computer 10008 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 10017 | -4/Factory | Incoming investigation squad redirected 10100 | -4/Factory | Zion Hacker squad teleported in 10117 | -4/Factory | Incoming assault squad redirected 10237 | -4/Factory | Lost 6 parts (1p1n3u1w) 10256 | -4/Factory | Spotted B-86 Titan 10291 | -4/Factory | Terminal network hard line cut 10368 | -4/Factory | Lost 5 parts (2n1u2w) 10372 | -4/Factory | Incoming assault squad redirected 10453 | -4/Factory | Found Hvy. Insulated Plating 10483 | -4/Factory | Discovered new exit (range 21) 10533 | -4/Factory | Entered Upper Caves 10536 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 10541 | -4/Upper Caves | Entered Warlord 10594 | -4/Warlord | System corruption cleaned by Quarantine Array 11066 | -4/Warlord | Build established: Gunner 11071 | -4/Warlord | Rebuked by Warlord 11085 | -4/Warlord | Opened Warlord's prototype stash 11091 | -4/Warlord | Found Prototype Reactor 11091 | -4/Warlord | Identified Vortex Chain Reactor 11096 | -4/Warlord | Warlord's base attacked by MAIN.C 11098 | -4/Warlord | Found Prototype Device 11098 | -4/Warlord | Identified Exp. Cloaking Device 11107 | -4/Warlord | Found Prototype Processor 11107 | -4/Warlord | Identified Exp. Target Analyzer 11110 | -4/Warlord | Found Prototype Device 11110 | -4/Warlord | Identified System Purifier 11271 | -4/Warlord | Found Prototype Energy Gun 11274 | -4/Warlord | Found Prototype Energy Gun 11361 | -4/Warlord | Spotted B-90 Cyclops 11371 | -4/Warlord | Spotted B-86 Titan 11389 | -4/Warlord | Warlord forces counterattacked 11425 | -4/Warlord | P-70 Sage assimilated allied A8-ASJ(g) 11428 | -4/Warlord | Spotted Striker 11469 | -4/Warlord | Destroyed 9 combat bots 11517 | -4/Warlord | Spotted B-90 Cyclops 11519 | -4/Warlord | Spotted Executioner 11525 | -4/Warlord | Spotted Striker 11530 | -4/Warlord | Discovered new exit (range 12) 11546 | -4/Warlord | Entered Proximity Caves 11983 | -3/Proximity Caves | Discovered exit to Research (range 9) 11996 | -3/Proximity Caves | Entered Research 11996 | -3/Research | Evolved 2 slots: Utility x2 11997 | -3/Research | Loaded intel: 71 trap records 12264 | -3/Research | Zion Heavy Resupply teleported in 12334 | -3/Research | Discovered new exit (range 5) 12339 | -3/Research | Entered Quarantine 12554 | -3/Quarantine | Retrieved Zion intel report: Main Access 12554 | -3/Quarantine | Identified exit to Research 12613 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 12659 | -3/Quarantine | Entered Research 12659 | -2/Research | Evolved 2 slots: Power x1, Utility x1 12999 | -2/Research | Spotted B-90 Cyclops 13028 | -2/Research | Build established: Generator-Mutant 13347 | -2/Research | Spotted B-90 Cyclops 13436 | -2/Research | Spotted B-90 Cyclops 13462 | -2/Research | Destroyed B-90 Cyclops 13512 | -2/Research | Identified Transdimensional Reconstructor 13512 | -2/Research | Warped through subspace 13549 | -2/Research | Lost 5 parts (1p2u2w) 13569 | -2/Research | Zion Heavy squad teleported in 13610 | -2/Research | Destroyed B-90 Cyclops 13614 | -2/Research | System corruption reached 10% 13636 | -2/Research | Spotted Executioner 13636 | -2/Research | Spotted Executioner 13637 | -2/Research | Cargo convoy interrupted 13644 | -2/Research | Destroyed Executioner 13644 | -2/Research | Destroyed Executioner 13674 | -2/Research | Lost 4 parts (1p1u2w) 13680 | -2/Research | Destroyed 10 combat bots 13685 | -2/Research | Identified Vortex Shotgun (x2) 13733 | -2/Research | Found Prototype Protection 13733 | -2/Research | Identified Zio. Heavy Carapace 13747 | -2/Research | Lost 6 parts (1p2u3w) 13820 | -2/Research | Spotted B-90 Cyclops 13831 | -2/Research | Destroyed B-90 Cyclops 13891 | -2/Research | Lost 4 parts (1n1u2w) 13909 | -2/Research | First assault squad dispatched 13939 | -2/Research | Incoming assault squad redirected 14094 | -2/Research | System corruption reached 30% 14183 | -2/Research | Terminal network hard line cut 14186 | -2/Research | Incoming assault squad redirected 14269 | -2/Research | Incoming assault squad redirected 14439 | -2/Research | Incoming assault squad redirected 14581 | -2/Research | Released all parts (10) 14611 | -2/Research | Lost 3 parts (1n2w) 14614 | -2/Research | Discovered new exit (range 16) 14629 | -2/Research | Entered Access 14629 | -1/Access | Evolved 2 slots: Utility x2 14787 | -1/Access | Zion hero teleported in (1C-UTU) 14788 | -1/Access | Build established: Mutant 14879 | -1/Access | First assault squad dispatched 14904 | -1/Access | Incoming assault squad redirected 14910 | -1/Access | Energy Cycler disabled 14937 | -1/Access | Spotted B-99 Colossus 14956 | -1/Access | Destroyed B-99 Colossus 15129 | -1/Access | Found Prototype Protection 15129 | -1/Access | Identified Centrium Heavy Armor Plating 15180 | -1/Access | Zion Light squad teleported in 15194 | -1/Access | Incoming assault squad redirected 15329 | -1/Access | Found Prototype Device 15329 | -1/Access | Identified Exp. Actuator Array 15394 | -1/Access | Incoming assault squad redirected 15401 | -1/Access | Incoming assault squad redirected 15559 | -1/Access | Build established: Scavenger-Mutant 15608 | -1/Access | Zion Hacker squad teleported in 15609 | -1/Access | Spotted B-99 Colossus 15615 | -1/Access | Destroyed B-99 Colossus 15620 | -1/Access | Found Prototype Ballistic Gun 15620 | -1/Access | Identified Multirail 15624 | -1/Access | Found Multirail 15645 | -1/Access | Zion Hacker squad teleported in 15654 | -1/Access | Incoming assault squad redirected 15665 | -1/Access | Discovered new exit (range 19) 15668 | -1/Access | Spotted B-99 Colossus 15670 | -1/Access | Spotted B-99 Colossus 15679 | -1/Access | Destroyed B-99 Colossus 15692 | -1/Access | Destroyed B-99 Colossus 15882 | *** | Escaped! Last Messages --------------- 15792_ Lgt. Quantum Reactor fried. 15792_ Adv. Targeting Computer fried. 15792_ H-88 Terminator destroyed. 15792_ Door malfunctions. 15792_ Penetrated by Slug. 15802_ H-88 Terminator system terminally corrupted. 15802_ Adv. Targeting Computer fried. 15802_ Adv. Phase Shifter fried. 15809_ Ended siege mode. 15809_ Acquired 70 matter. 15809_ U-05 Engineer builds a Wall. 15810_ Acquired 23 matter. 15824_ System corrupted: Component data lost. 15825_ U-05 Engineer builds a Wall. 15857_ System corrupted: Component data lost. 15867_ The Access Shell folds into the floor. 15873_ System corrupted: Component data lost. 15879_ ALERT: Significant disruption in Zone 8B, assault force dispatched. 15882_ Ended siege mode. [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ??????????? ? ???? ??#### #"??????= / | | ??????? ??? ??????????########## ??? ??? # % | | ?????? ?? # ?????"????## # ??????? # | | ????????? # ????"?????## ^ # ??? ?? # | | ???????? # ??????????## # ?????? #! | | ?????#???## ############ # ???? ? # " | | ????????### ############ ! ##??????### " | | ?????????## # ##^ ##?#?#?#### | | ?????#???## # ##^ ##????? # | | ???????? # # """" ## =!=!##?????? # | | ????????? # # ""R"" ## =!=[!##??? ?? + | | ?? ??? ?? # # "" "" "# !![%!!###? ? # ### | | ????""?? # # !######+####???? ? # ## | | ??????"? # # ######%####?? ??? # ## | | ????????? + + ####%#!############ ## | | ??????? ? # ################[############ ## | | ???????? # ################=[ # | | ??#??????## ##?#?########?############### " | | ?????????## ############################# % + | | ?????????##% ####### ##################### %[ # | | ??????#??## %"""T""" """"*!!= % "!==! # | | ??#??????## """ """ "?""!%*! %*%!! # | | ?????????## "??"!!!! "*%!% " | | ??##?? ??## "?""=]! !=[!! # | | ?????????## "" "?"" [ !%*% "# | | ?????????## @" ""?"!%![ /! | | ?????????## "?""=]!! | | ?????? ??## "?""!%!!! """#"#### | | ##???????## "??"*!!] # | | ?????????## """"=*[= # | | ?????????## ####### ##################### " | | ?????????## ############################# "" | | ?????????## ?????#####?#?#??????????????? """ | | ????????##" ????????#???????????????????? ?? | | ????????##" ??????#?????????????????????? ! ?? | | ??????#?### ????#??#????????????#???????? ???? | | ????????### ?????????????##????#????????? ?????? | | ?????????## ?????????#???????#??#???????????????? | | ??? ????## ?#????#?????????##??#????????????????? | | ????????????H?????????????????#??????????????????? | | ????? ????????????????????????????????????#???#??? | | ????????????????????????#?????????#??????????????? | | ????????????????????????????#????#???????????????? | | ??????????????????????????????#??????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#??????????????????????#???? | | ??????????????????????????????#??????????????????? | | ??????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 134 Energy Generation 103 Energy Capacity 1700 Matter Stores 495 Matter Capacity 600 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Cloak Strength 4 Power Amplification 40 Armor Coverage 3200 Resistance: KI 25 Resistance: TH 15 Resistance: EM 90 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 24 Melee Accuracy 6 Target Analysis 10 Armor Integrity Analysis 40 Recoil Reduction 6 Matter Filtering 50 Offensive Hacking 12 Defensive Hacking 26 Item Schematics ----------------- Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Enh. Flamer | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Adv. Plasma Cannon | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Launcher Guidance Computer | -6/Data Miner | Free Robot Schematics ------------------ H-66 Slayer | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free R-06 Scavenger | -4/Factory | Z-intel G-67 Veteran | -4/Factory | Z-intel X-72 Disruptor | -4/Factory | Z-intel E-15 Imp | -4/Factory | Z-intel L-61 Swordsman | -4/Factory | Z-intel Fabricated ------------ H-66 Slayer | x2 | -6/Factory | Preloaded Lgt. Antimatter Reactor | x2 | -6/Factory | Preloaded Lgt. Regenerative Plating | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Derelict Escape Giant Slayer Heroic Deeds Challenges ------------ None Game ------ Seed DeepCompactClaws Manual? 0 Play Time 03:01:26 Cumulative 266.7 hours Start 2022.05.26 @ 19:07:53 End 2022.05.26 @ 22:24:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 180 Rogue 180 Adventurer 0 Explorer 0 Win Type 0 Total 14 Types 11/0/2/1/0/0/0/0/0 Lore% 67 Gallery% 82 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 63d6d8e3-6920-4024-adfe-fcca65ef11d2