Cogmind - Beta 11 X2 @@@ ROGUE MODE // 2021.02.28 @ 10:43:28 Player: Heavyrisk Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (270) 1350 Value Destroyed (13562) 13562 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (2930) 2930 TOTAL SCORE: 26502 Bonus ------- High Alert Combat Kills 760 Follower Combat Kills 563 Entered Garrisons 800 Used RIF Installer 1500 Friendly Fire -693 Cogmind --------- Core Integrity 0/1600 Matter 156/300 Energy 69/100 System Corruption 13% Temperature Cool (3) Movement Treading (145) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Biometal Heavy Treads High-density Centrium Heavy Treads > --- UTILITY (15) ----- Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Target Analyzer Improved Armor Integrity Analyzer Improved Actuator Array Improved Weapon Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro-nuke Launcher Advanced Remote Datajack Stasis Projector Molecular Scythe Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Advanced Sensor Array Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Improved Actuator Array Improved Actuator Array Reaction Control System Advanced Phase Shifter Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Swarmer] > --- WEAPON ----------- Nova Cannon Advanced Remote Datajack > --- INVENTORY -------- Quantum Reactor Myomer Leg Biometal Leg Relay Coupler [NC] Field Recycling Unit Gamma Rifle HERF Cannon HERF Cannon Heavy Phase Cannon Heavy Phase Cannon Heavy Phase Cannon Heavy Machine Gun KE Penetrator KE Penetrator KE Penetrator KE Penetrator Heavy Shock Bomb Launcher Advanced Remote Datajack Advanced Remote Datajack Molecular Scythe [Rating: 158] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Flexi-carbon Leg Treads Advanced Treads Leg Flexi-carbon Leg Wheel Centrium Wheel Hover Unit Gyrokinetic Inverter Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Relay Coupler [NC] Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Gamma Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Advanced Remote Datajack Impact Weapon Power Maul Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Fac Gar Fac Fac Fac Res Tes Res Acc Gar Acc Slots Evolved 18 | . . 2 . 2 . . . 2 2 . . 2 2 2 . 2 2 . . Power 1 | . . . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . 1 . 1 . . . 1 . . . . . . . . 1 . . Utility 13 | . . 1 . 1 . . . 1 2 . . 1 2 2 . 2 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 584 | 9 7 21 23 9 9 4 11 63 45 23 37 5 56 5 55 79 45 20 58 Power 35 | 1 1 . 5 . . . 1 1 1 2 1 1 2 . 2 5 5 2 5 Engine 11 | 1 1 . 4 . . . 1 1 . 2 1 . . . . . . . . Core 8 | . . . . . . . . . 1 . . 1 2 . 2 . 1 . 1 Reactor 16 | . . . 1 . . . . . . . . . . . . 5 4 2 4 Propulsion 119 | 2 3 8 2 5 2 2 2 13 7 3 3 . 10 . 9 12 12 7 17 Treads 20 | . . 1 . 4 2 2 2 . . . . . . . . 1 . 1 7 Leg 97 | 2 3 7 2 1 . . . 13 7 3 3 . 9 . 8 11 12 6 10 Wheel 1 | . . . . . . . . . . . . . . . 1 . . . . Hover 1 | . . . . . . . . . . . . . 1 . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 211 | 3 1 9 6 4 3 . 3 18 20 10 19 2 23 4 19 34 14 3 16 Device 100 | 1 . 1 2 . . . . 3 12 4 9 1 13 2 10 21 11 3 7 Storage 11 | 2 . 4 1 . . . . . . . 1 . . . 1 . 1 . 1 Processor 15 | . . . 1 1 1 . 2 1 1 . 1 . 1 . 2 2 . . 2 Hackware 25 | . . . . . 1 . . 6 2 2 2 . 4 1 1 2 2 . 2 Protection 60 | . 1 4 2 3 1 . 1 8 5 4 6 1 5 1 5 9 . . 4 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 219 | 3 2 4 10 . 4 2 5 31 17 8 14 2 21 1 25 28 14 8 20 Energy Gun 28 | 1 . . . . . . . 7 . . 3 . 2 . 3 4 5 . 3 Energy Cannon 52 | . . . . . . . . . 2 3 4 1 7 . 9 13 5 4 4 Ballistic Gun 25 | 2 2 4 6 . 2 1 2 1 . . . . . . 1 . . 1 3 Ballistic Cannon 23 | . . . . . . 1 . 6 6 2 . . 4 . 3 1 . . . Launcher 9 | . . . 1 . . . 1 . 2 1 . . . . . . . 2 2 Special Weapon 47 | . . . . . . . . 7 3 2 7 1 5 1 7 9 3 . 2 Impact Weapon 16 | . . . 3 . 2 . 2 6 3 . . . . . . . . . . Slashing Weapon 16 | . . . . . . . . 2 . . . . 3 . 2 1 1 1 6 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . 2 1 . . . . . . . . . . Unidentified Prototypes 12 | . . 1 3 . . . . . . . . . 1 . 3 3 . . 1 Parts Lost 129 | . . 4 . . 4 . . 8 4 4 2 . 3 . 9 13 11 29 38 Power 14 | . . . . . . . . 1 1 2 . . . . . 1 . 4 5 Propulsion 46 | . . 2 . . 3 . . 4 2 1 1 . . . 2 2 4 12 13 Utility 48 | . . 2 . . 1 . . 2 1 . . . 1 . 5 9 5 8 14 Weapon 21 | . . . . . . . . 1 . 1 1 . 2 . 2 1 2 5 6 Highest Loss Streak 27 | . . 2 . . 2 . . 2 2 1 1 . 2 . 5 7 6 27 8 Average Slot Usage (%) 94 | . 100 97 98 99 97 91 100 99 99 99 99 100 95 100 99 95 83 76 50 Engine 4 | . 14 11 8 . . . 5 7 1 5 6 5 3 . . . . . . Core 1 | . . . . . . . . . 4 . . 5 6 9 9 . 1 . 1 Reactor 2 | . . . 2 9 9 9 3 . . . . . . . . 7 5 7 1 Treads 4 | . . . . 32 34 27 36 . . . . . . . . . . . 4 Leg 24 | . 28 32 32 3 . . . 37 32 32 32 29 25 23 22 20 23 18 10 Device 7 | . 13 2 3 . . . . . 10 14 12 14 11 17 14 10 10 14 3 Storage 6 | . 14 11 11 9 9 9 9 7 6 6 6 5 5 4 4 4 5 6 1 Processor 9 | . . . 6 9 14 18 18 14 13 6 6 5 5 4 6 16 16 14 13 Hackware 9 | . . . . . . . . 9 7 6 14 17 19 23 22 16 11 9 6 Protection 7 | . . 17 11 17 12 9 9 4 6 11 3 2 6 5 5 7 1 . 1 Energy Cannon 2 | . . . . . . . . . 1 6 8 5 4 4 3 4 4 2 1 Ballistic Gun 6 | . 28 22 20 18 16 17 14 . . . . . . . . . . . 1 Ballistic Cannon 1 | . . . . . . . . 3 6 5 1 . 1 . 1 . . . . Special Weapon 1 | . . . . . . . . 2 . . 1 4 3 3 2 2 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 145 | 19 17 38 66 71 71 63 64 78 86 86 79 82 94 87 88 122 142 145 52 Greatest Support 168 | 20 20 39 39 88 88 84 84 88 96 98 96 94 105 105 115 125 168 168 161 Greatest Overweight (x) 3 | 1 . 2 1 1 . . . . 1 . . . 1 . . 1 1 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 17 | 6 8 9 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 5 Most Carried 20 | 3 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Average Carried 17 | 1 7 9 18 19 19 19 19 18 19 19 19 19 19 19 19 19 18 17 4 Final Capacity 20 | 8 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 3 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 5 4 Class Distribution -------------------- 40% | Bothacker-Mutant 38% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Bothacker-Mutant | -7/Factory Mutant | -6/Factory Bothacker-Mutant | -6/Garrison Bothacker-Mutant | -6/Factory Bothacker-Mutant | -5/Factory Bothacker-Mutant | -4/Factory Bothacker-Mutant | -3/Research Bothacker-Mutant | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Scavenger-Mutant | -1/Garrison Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Fac Gar Fac Fac Fac Res Tes Res Acc Gar Acc Matter Collected 9505 | 339 259 648 558 348 451 56 376 961 535 524 356 98 975 88 678 944 335 329 647 Remotely 146 | . . . . . . . . . . . . . . . . . . . 146 Salvage Created 13985 | 153 303 922 757 787 617 150 444 1226 769 459 560 270 1125 . 1024 1492 811 1278 838 Parts 609 | 12 20 59 35 41 40 10 36 64 30 14 20 6 49 . 34 38 31 46 24 Haulers Intercepted 8 | . 1 5 1 1 . . . . . . . . . . . . . . . Recyclers Shooed 18 | . 2 . 2 3 . 1 . 4 1 . . . 2 . 2 . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Fac Gar Fac Fac Fac Res Tes Res Acc Gar Acc Combat Hostiles Destroyed 231 | . 10 14 11 17 14 3 16 19 13 11 9 5 19 . 11 19 9 18 13 Melee 13 | . . . . . . . . 7 . . . . 1 . . . 2 . 3 Guns 97 | . 10 14 11 17 14 3 14 1 . . . . 2 . 1 4 3 . 3 Cannons 67 | . . . . . . . . 10 7 8 9 1 8 . 8 10 2 . 4 AOE 30 | . . . . . . . 2 . 5 2 . 4 3 . . . . 11 3 Classes Destroyed 13 | 2 3 2 1 . 1 . 1 3 . . . . . . . . . . . Worker 6 | . . . 1 . . . . 2 1 . 1 . 1 . . . . . . Builder 1 | . . . . . . . . 1 . . . . . . . . . . . Tunneler 4 | 3 . . . . . . . . . . . . . . . . . . 1 Hauler 8 | . 1 5 1 1 . . . . . . . . . . . . . . . Recycler 14 | 1 . . 2 1 . . . 4 3 . . . . . 2 . 1 . . Watcher 3 | . . . . . . . . 1 . . . . 1 . . 1 . . . Swarmer 57 | . 6 . . 7 3 . 9 4 7 2 2 . 1 . . 4 3 5 4 Grunt 83 | . 4 7 5 6 9 2 3 10 . 3 2 4 4 . 6 6 . 8 4 Brawler 9 | . . 3 . . . . 1 . . 1 . . 2 . 1 1 . . . Duelist 1 | . . . . . . . 1 . . . . . . . . . . . . Sentry 38 | . . 4 6 4 1 1 2 2 3 3 3 1 3 . . 3 . 2 . Hunter 20 | . . . . . 1 . . 1 1 1 . . 2 . 1 . 6 3 4 Programmer 26 | . . . . . . . . 3 2 1 3 . 7 . 3 6 . . 1 Best Kill Streak 10 | 3 3 3 3 6 2 2 4 3 7 2 2 4 5 . 4 3 5 10 3 Combat Bots Only 10 | . 3 3 2 6 2 2 4 3 5 2 2 4 4 . 3 3 4 10 3 Max Kills in Single Turn 5 | 1 1 1 1 1 1 1 2 1 3 1 1 4 2 . 2 1 1 5 1 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . . Exploded 5 | . . . . . . . 2 . 3 1 . 4 2 . . . . 5 1 Melee 1 | . . . . . . . . 1 . . . . 1 . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 -1 -------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Fac Gar Fac Fac Fac Res Tes Res Acc Gar Acc Damage Taken 29078 | . 399 811 604 697 935 233 382 2202 877 1164 675 . 2130 56 983 3181 2253 3322 8174 Core 3384 | . 63 42 130 71 135 62 33 314 61 96 37 . 263 . 61 413 230 523 850 Absorbed by Shields 293 | . . . . . 214 . 27 . . 37 . . . . . . . . 15 Reduced by Siege Mode 87 | . . . . . . . . . . . . . . . . . . . 87 Core Remaining (%) 75 | 100 74 . 57 . . . 45 55 . . 77 100 77 . 95 71 . . . Volleys Fired 892 | 9 40 66 38 43 64 14 35 74 27 52 49 7 92 5 72 89 38 29 49 Largest 2 | 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1 2 2 2 1 2 Hottest 211 | 40 40 46 46 46 46 46 46 135 96 180 170 170 170 98 178 211 150 88 146 Shots Fired 1445 | 18 80 132 76 86 127 27 67 104 37 86 72 9 135 5 91 143 51 29 70 Gun 787 | 18 80 132 76 86 127 27 66 32 . . 12 . 11 . 15 40 27 3 35 Cannon 547 | . . . . . . . . 50 34 80 49 5 109 2 66 94 18 13 27 Launcher 22 | . . . . . . . 1 . 2 2 . . . . . . . 13 4 Special 89 | . . . . . . . . 22 1 4 11 4 15 3 10 9 6 . 4 Kinetic 791 | 18 80 132 76 86 127 27 66 50 25 25 . . 24 . 23 . . 3 29 Thermal 380 | . . . . . . . . 5 . 55 61 5 85 2 40 94 3 . 30 Explosive 9 | . . . . . . . 1 . 2 2 . . . . . . . . 4 Electromagnetic 176 | . . . . . . . . 27 9 . . . 11 . 18 40 42 26 3 Robot Hit Streak 26 | 3 6 16 15 17 26 15 19 10 7 13 14 5 12 6 23 14 8 12 16 Robot Miss Streak 4 | 4 3 3 2 3 2 1 3 4 1 2 2 1 4 . 3 2 2 2 2 Penetration Max 2 | . . . . . . . . . . . . . 1 . 2 . . . 1 Secondary Targets 7 | . . 1 . 1 3 . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . 1 . . . . . . . . . . . . Shots Hit Robots 1044 | 8 48 91 55 64 98 24 52 108 30 62 45 6 82 3 63 92 38 10 65 Core Hits 434 | 5 21 31 28 28 30 8 24 36 17 19 16 6 30 . 23 37 13 35 27 Critical Hits 49 | . . . . 2 1 1 . 1 1 2 1 . 13 . 11 9 3 . 4 Critical Kills 19 | . . . . 2 1 . . . . . . . 4 . 6 4 . . 2 Critical Parts Destroyed 24 | . . . . . . 1 . 1 1 2 1 . 7 . 3 4 2 . 2 Melee Attacks 174 | . . . 4 . 2 . 3 71 49 . . . 5 . 9 . 6 1 24 Thermal 1 | . . . . . . . . . . . . . . . . . . . 1 Impact 93 | . . . 4 . 2 . 3 37 47 . . . . . . . . . . Slashing 73 | . . . . . . . . 29 . . . . 5 . 9 . 6 1 23 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 14 | . . . 1 . . . . 7 4 . . . 1 . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . Follow-up Attacks 7 | . . . . . . . . 7 . . . . . . . . . . . Damage Inflicted 28405 | 84 569 1236 860 1027 1362 324 879 2866 1774 1915 1124 495 2844 . 1692 2960 1079 2646 2669 Guns 9169 | 84 566 1200 773 1016 1362 324 791 316 . . 231 . 259 . 343 798 380 . 726 Cannons 10981 | . . . . . . . . 787 715 1703 864 82 1841 . 1273 2084 457 339 836 Explosions 4610 | . . . . . . . 88 . 543 198 . 407 540 . . . . 2307 527 Melee 3136 | . . . 48 . . . . 1690 504 . . . 125 . . . 189 . 580 Ramming 509 | . 3 36 39 11 . . . 73 12 14 29 6 79 . 76 78 53 . . Kinetic 9379 | 84 566 1200 773 1016 1362 324 791 787 610 488 . . 491 . 260 . . . 627 Thermal 9686 | . . . . . . . . 67 . 1215 1095 489 1890 . 1013 2084 . 967 866 Explosive 1356 | . . . . . . . 88 . 543 198 . . . . . . . . 527 Electromagnetic 4339 | . . . . . . . . 249 105 . . . 259 . 343 798 837 1679 69 Impact 1395 | . . . 48 . . . . 843 504 . . . . . . . . . . Slashing 1741 | . . . . . . . . 847 . . . . 125 . . . 189 . 580 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . 3 4 1 1 1 1 1 2 2 2 . 10 . 14 11 1 1 11 Average Corruption 2 | . . 3 3 1 1 1 1 1 1 2 2 . 6 . 3 4 1 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 182 | . . 16 38 . 3 . 3 4 . 8 14 . 38 . 11 27 . . 20 Message Errors 60 | . . 6 14 . 2 . 2 . . 3 6 . 7 . 2 12 . . 6 Matter Fused 35 | . . 1 14 . . . . . . . . . 11 . 4 3 . . 2 Heat Flow Errors 16 | . . 5 3 . . . . . . 3 1 . 1 . . 3 . . . Energy Discharges 26 | . . 1 4 . . . . 1 . 1 4 . 6 . . 4 . . 5 Parts Rejected 3 | . . . . . . . . . . . . . 1 . . 1 . . 1 Data Loss (minor) 27 | . . 3 3 . 1 . . 3 . 1 3 . 5 . 3 2 . . 3 Data Loss (major) 2 | . . . . . . . . . . . . . 1 . . . . . 1 Misfires 4 | . . . . . . . . . . . . . 2 . . 2 . . . Misdirections 5 | . . . . . . . . . . . . . 3 . 2 . . . . Weapon Failures 4 | . . . . . . . 1 . . . . . 1 . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1646 | . . . 23 . . . . 359 394 85 50 58 106 . 51 159 51 99 211 Projectiles 439 | . . . . . . . . . . 39 50 . 49 . 35 159 12 . 95 Explosions 353 | . . . . . . . . . 93 46 . 58 57 . . . . 99 . Melee 854 | . . . 23 . . . . 359 301 . . . . . 16 . 39 . 116 Knockbacks 42 | . . . 1 . . . . 18 6 5 . . 8 . 3 . 1 . . Impact 14 | . . . 1 . . . . 5 5 . . . 1 . 1 . 1 . . Kinetic 27 | . . . . . . . . 12 1 5 . . 7 . 2 . . . . Secondary 1 | . . . . . . . . 1 . . . . . . . . . . . Self-Inflicted Damage 260 | . . . . . . . . . 30 14 . . 125 . . . . 91 . Shots 7 | . . . . . . . . . 1 1 . . 3 . . . . 2 . Rammed 2 | . . . . 2 . . . . . . . . . . . . . . . Targets Rammed 53 | . 2 4 4 2 . . . 15 3 1 3 1 6 . 3 8 1 . . Kicked 51 | . 2 4 4 . . . . 15 3 1 3 1 6 . 3 8 1 . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 328 | . 3 239 192 3 18 . 3 313 78 229 64 36 253 . 79 245 328 109 182 Average Temperature 64 | . 2 82 72 2 8 . 3 104 25 105 15 21 48 . 36 64 99 49 52 Received Heat Transfer 3919 | . 129 300 171 243 327 90 81 696 132 289 93 . 168 9 120 234 36 315 486 Effects 1 | . . . . . . . . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . 2 Total Turns 34 | . . . . . . . . . . . . . . . . . . . 34 Longest Duration 23 | . . . . . . . . . . . . . . . . . . . 23 Robots Corrupted 16 | . . . . . . . . 1 1 . . . . . 2 3 2 7 . Combat Hostiles 16 | . . . . . . . . 1 1 . . . . . 2 3 2 7 . Parts Fried 57 | . . . 2 . . . . 9 11 . . . 2 . 5 11 5 12 . Impact Corruptions 22 | . . . 1 . . . . 11 9 . . . . . 1 . . . . Robots Melted 8 | . . . . . . . . . . 1 . . 5 . . 2 . . . Combat Hostiles 8 | . . . . . . . . . . 1 . . 5 . . 2 . . . Parts Melted 58 | . . . 1 . . . . 1 . 10 12 2 8 . 4 18 . . 2 Heat Transferred 10814 | . . . . . . . . 111 . 1658 1633 400 2550 . 1272 1850 . 600 740 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . . . . . . . . . . 6 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Fac Gar Fac Fac Fac Res Tes Res Acc Gar Acc Peak Influence 858 | 20 263 254 266 449 858 490 586 411 363 590 326 375 416 232 259 375 418 606 783 Initial 417 | . 13 69 15 76 293 417 102 307 125 116 309 94 183 199 130 101 191 191 249 Average 249 | 8 127 108 125 315 623 403 391 216 187 374 235 136 232 201 136 137 262 423 568 Maximum Alert Level 3 | . 1 1 1 2 3 2 2 2 1 2 1 1 2 1 1 1 2 2 3 Low Security (%) 49 | 100 87 80 86 21 . 4 19 39 72 13 39 91 41 72 97 84 13 10 . Level 1 32 | . 12 19 13 40 10 23 23 59 27 36 60 8 57 27 2 15 85 26 12 Level 2 14 | . . . . 38 53 72 57 . . 50 . . 1 . . . 1 62 66 Level 3 2 | . . . . . 36 . . . . . . . . . . . . . 21 Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 38 | . 1 3 3 2 . . . 4 2 . 3 1 3 . 2 6 . . 8 Investigation 5 | . . . 2 1 . . . . . . . 1 . . . . . . 1 Extermination 16 | . . . . . . . . 2 2 . 3 . 3 . 1 3 . . 2 Reinforcement 12 | . 1 3 1 1 . . . 2 . . . . . . 1 3 . . . Assault 2 | . . . . . . . . . . . . . . . . . . . 2 Garrison 3 | . . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . 1 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Fac Gar Fac Fac Fac Res Tes Res Acc Gar Acc Distress Signals 30 | . 3 2 2 2 . 2 . 2 4 . 2 . . . 3 4 1 . 3 Communications Jammed 47 | . . . . . . . . . 7 . . . 26 . 14 . . . . Distress Signals 47 | . . . . . . . . . 7 . . . 26 . 14 . . . . Times Spotted 476 | . 20 21 25 29 19 5 16 48 30 17 20 2 30 4 26 49 20 30 65 Peak Tracking Total 14 | . 5 3 3 4 4 3 4 5 6 5 4 3 4 2 5 11 7 11 14 Tactical Retreats 59 | . 2 1 1 2 6 . 1 12 2 3 2 . 2 . 2 7 1 2 13 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Fac Gar Fac Fac Fac Res Tes Res Acc Gar Acc Traps Triggered 23 | . . . 3 2 5 . 1 . . 4 2 . 2 . 1 . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Fac Gar Fac Fac Fac Res Tes Res Acc Gar Acc Machines Disabled 40 | . . . 3 . 2 . 2 2 . 4 1 5 12 . 3 3 2 . 1 Max in Single Turn 5 | . . . 1 . 1 . 1 1 . 1 1 5 4 . 1 1 1 . 1 Garrison Access 10 | . . . . . . . . 2 1 . . . 2 . 1 2 1 . 1 Garrison Relay 6 | . . . . . 2 . 2 . . 2 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Fac Gar Fac Fac Fac Res Tes Res Acc Gar Acc Machines Accessed 70 | . 2 6 12 4 . 5 . 10 7 . 6 1 6 . 3 6 2 . . Terminals 38 | . 1 3 10 2 . 2 . 6 3 . 3 1 3 . 1 3 . . . Fabricators 4 | . . . . . . . . 2 . . 1 . 1 . . . . . . Repair Stations 9 | . . 2 1 . . 1 . . 2 . 2 . . . 1 . . . . Recycling Units 3 | . 1 . 1 . . 1 . . . . . . . . . . . . . Scanalyzers 3 | . . 1 . 1 . . . . . . . . . . . 1 . . . Garrison Access 13 | . . . . 1 . 1 . 2 2 . . . 2 . 1 2 2 . . Total Hacks 163 | . 3 17 35 9 . 13 . 23 15 . 12 3 11 . 7 13 2 . . Successful 100 | . 1 12 19 6 . 10 . 15 7 . 7 2 6 . 4 9 2 . . Failed 63 | . 2 5 16 3 . 3 . 8 8 . 5 1 5 . 3 4 . . . Catastrophic 15 | . . 1 1 1 . 1 . 2 2 . 1 1 1 . 1 3 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 56 | . 1 5 9 4 . 6 . 7 7 . 5 2 4 . 2 4 . . . Terminals 93 | . 2 8 30 4 . 9 . 13 6 . 6 3 4 . 2 6 . . . Fabricators 9 | . . . . . . . . 5 . . 2 . 2 . . . . . . Repair Stations 22 | . . 5 4 . . 2 . . 5 . 4 . . . 2 . . . . Recycling Units 3 | . 1 . 1 . . 1 . . . . . . . . . . . . . Scanalyzers 11 | . . 4 . 4 . . . . . . . . . . . 3 . . . Garrison Access 25 | . . . . 1 . 1 . 5 4 . . . 5 . 3 4 2 . . Terminal Hacks 22 | . . 2 13 . . 4 . 3 . . . . . . . . . . . Part Schematic 2 | . . . 2 . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . 2 . . 1 . . . . . . . . . . . . . Open Door 4 | . . . 4 . . . . . . . . . . . . . . . . Branch Access Points 2 | . . 1 . . . . . 1 . . . . . . . . . . . Fabricator Index 1 | . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 4 | . . 1 1 . . 1 . 1 . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . . . . 1 . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . Zone Layout 3 | . . . 1 . . 2 . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . 5 . . 2 . 1 . . . . . . Load Schematic 5 | . . . . . . . . 3 . . 1 . 1 . . . . . . Build 3 | . . . . . . . . 2 . . 1 . . . . . . . . Repair Station Hacks 17 | . . 4 3 . . 2 . . 4 . 3 . . . 1 . . . . Scan Component 10 | . . 2 2 . . 1 . . 2 . 2 . . . 1 . . . . Repair 7 | . . 2 1 . . 1 . . 2 . 1 . . . . . . . . Recycling Unit Hacks 3 | . 1 . 1 . . 1 . . . . . . . . . . . . . Report Inventory 3 | . 1 . 1 . . 1 . . . . . . . . . . . . . Scanalyzer 11 | . . 4 . 4 . . . . . . . . . . . 3 . . . Insert Component 5 | . . 2 . 2 . . . . . . . . . . . 1 . . . Analyze 6 | . . 2 . 2 . . . . . . . . . . . 2 . . . Garrison Access Hacks 20 | . . . . 1 . 1 . 4 3 . . . 4 . 2 3 2 . . Unlock Access 4 | . . . . 1 . 1 . . 1 . . . . . . . 1 . . Seal Access 9 | . . . . . . . . 2 1 . . . 2 . 1 2 1 . . Coupler Status 7 | . . . . . . . . 2 1 . . . 2 . 1 1 . . . Unauthorized Hacks 19 | . . 2 2 1 . 2 . 3 . . 2 2 1 . 1 3 . . . Terminals 16 | . . 2 2 1 . 2 . 2 . . 2 2 . . 1 2 . . . Botnet 15 | . . 2 2 1 . 2 . 2 . . 2 1 . . 1 2 . . . Detonate 1 | . . . . . . . . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . . . . 1 . . 1 . . . Restock 3 | . . . . . . . . 1 . . . . 1 . . 1 . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 1 4 8 2 . 4 . 9 6 . 5 1 4 . 3 4 . . . Full Trace Events 1 | . . . . . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . 2 2 2 . . . . . . . . . . . 1 . . . Parts Built 4 | . . . . . . . . 3 . . 1 . . . . . . . . Matter 526 | . . . . . . . . 336 . . 190 . . . . . . . . Time 263 | . . . . . . . . 168 . . 95 . . . . . . . . Total Part Build Rating 16 | . . . . . . . . 11 . . 5 . . . . . . . . Parts Repaired 7 | . . 2 1 . . 1 . . 2 . 1 . . . . . . . . Time 232 | . . 58 32 . . 38 . . 82 . 22 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 2 . 2 . . . . . . . . . . . 1 . . . Part Schematics Acquired 5 | . . 2 . 2 . . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Fac Gar Fac Fac Fac Res Tes Res Acc Gar Acc Used RIF Installer 3 | . . . . . 1 . 1 . . 1 . . . . . . . . . Program Shield 1 | . . . . . . . 1 . . . . . . . . . . . . Autooverride 1 | . . . . . . . . . . 1 . . . . . . . . . Robots Hacked 67 | . . . . . . . . 12 2 4 9 3 8 4 6 10 5 1 3 Non-combat 26 | . . . . . . . . 8 1 . 2 2 4 1 4 1 3 . . Combat 41 | . . . . . . . . 4 1 4 7 1 4 3 2 9 2 1 3 Autooverrided 8 | . . . . . . . . . . . 2 . . 1 . 3 . 1 1 Robot Hacks Applied 69 | . . . . . . . . 15 2 4 8 3 11 3 6 7 6 . 4 no_distress 1 | . . . . . . . . . . . 1 . . . . . . . . generate_echo 1 | . . . . . . . . . . . . . . . . . 1 . . find_chute 2 | . . . . . . . . 1 . . . 1 . . . . . . . map_walls 8 | . . . . . . . . 2 . . . 1 1 1 1 1 1 . . map_earth 1 | . . . . . . . . . . . . . . . . . 1 . . drop_inventory 4 | . . . . . . . . 1 . . 1 . 1 . 1 . . . . locate_stockpiles 2 | . . . . . . . . 1 . . . . 1 . . . . . . purge_threat 2 | . . . . . . . . 1 . . . . 1 . . . . . . find_terminals 1 | . . . . . . . . 1 . . . . . . . . . . . locate_traps 2 | . . . . . . . . . . . . . 1 . 1 . . . . reprogram_traps 1 | . . . . . . . . . . . . . 1 . . . . . . summon_haulers 2 | . . . . . . . . 1 . . . . . . 1 . . . . map_route 3 | . . . . . . . . 1 . . 1 . . . . . 1 . . mark_security 1 | . . . . . . . . 1 . . . . . . . . . . . disable_scanner 1 | . . . . . . . . . . . . . . . 1 . . . . find_garrison 3 | . . . . . . . . 1 . . . . 1 . . 1 . . . spike_heat 12 | . . . . . . . . . . 2 2 1 3 1 . 2 . . 1 overload_power 2 | . . . . . . . . 1 1 . . . . . . . . . . amplify_resonance 2 | . . . . . . . . . . . 1 . . . . 1 . . . overwrite_iff 15 | . . . . . . . . 2 . 2 2 . 1 . 1 2 2 . 3 formatsys_high 3 | . . . . . . . . 1 1 . . . . 1 . . . . . Relay Couplers Released 47 | . . . . . 10 . 8 5 3 8 . . 6 . 2 2 2 . 1 Machine Destruction 38 | . . . . . 10 . 8 2 . 8 . . 3 . 2 2 2 . 1 Programmers 9 | . . . . . . . . 3 3 . . . 3 . . . . . . Attached 25 | . . . . . 1 . . 6 2 2 2 . 4 1 1 2 2 . 2 Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 -1 -------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Fac Gar Fac Fac Fac Res Tes Res Acc Gar Acc Total Allies 35 | . . . 10 . . . . 3 1 2 4 . 1 2 1 5 2 1 3 Largest Group 10 | . . . 10 2 . . . 1 1 1 1 . 1 2 1 1 1 1 2 Highest-Rated Group 128 | . . . 88 24 . . . 32 32 32 32 . 56 128 56 30 69 26 116 Highest-Rated Ally 69 | . . . 16 16 . . . 32 32 32 32 . 56 64 56 30 69 26 58 Total Orders 27 | . . . 3 . . . . 2 4 . 3 . . 2 11 2 . . . EXPLORE 20 | . . . 3 . . . . 2 4 . 2 . . 1 6 2 . . . RETURN 7 | . . . . . . . . . . . 1 . . 1 5 . . . . Ally Attacks 148 | . . . 72 4 . . . 10 . 5 11 . 1 4 4 12 6 1 18 Total Damage 2835 | . . . 678 36 . . . 247 . 183 199 . 18 223 213 182 282 25 549 Kills 23 | . . . 15 2 . . . . . . 1 . 1 1 1 . 1 . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Fac Gar Fac Fac Fac Res Tes Res Acc Gar Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . Drone Launches 22 | . . . 3 . . . . 2 4 . 2 . . 2 7 2 . . . Drone Recoveries 14 | . . . 2 . . . . . 2 . 1 . . 2 7 . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Fac Gar Fac Fac Fac Res Tes Res Acc Gar Acc Turns Passed 20103 | 113 699 1268 1682 705 778 418 704 2368 1354 1054 1563 237 2027 183 1100 1716 632 290 1212 Spaces Moved 10541 | 62 425 725 764 301 378 167 349 1373 658 426 830 172 1122 123 605 826 352 151 732 Core 34 | 7 . . . . . . . . . . . . . . . . . 6 21 Treads 1299 | . . . . 273 378 167 349 . . . . . . . . . . . 132 Legs 9208 | 55 425 725 764 28 . . . 1373 658 426 830 172 1122 123 605 826 352 145 579 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 145 145 150 155 122 120 120 120 120 120 120 120 120 110 50 50 Average Speed 128 | 114 120 120 179 150 145 151 155 123 123 120 120 120 120 120 120 120 113 127 124 Slowest Speed 280 | 120 120 280 200 200 150 155 155 126 204 120 120 120 200 120 120 200 190 193 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 5 58 62 97 37 44 20 35 36 26 40 29 7 28 3 40 23 6 50 26 Regions Visited 19 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . Known Exits Taken 8 | . . 1 1 1 . 1 . 1 1 . 1 . . . . . 1 . . Unknown Exits Taken 7 | 1 1 . . . . . . . . . . 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . . . Spaces Dug 85 | . . . . . . . . 4 14 . 11 1 10 2 . 16 2 16 9 Terrain Destroyed 313 | . . . . . . . 9 10 26 32 15 26 45 2 5 35 2 40 66 Melee 23 | . . . . . . . . 4 8 . . . 3 . . . . . 8 Projectile 90 | . . . . . . . . 6 2 . 15 1 15 2 5 35 2 . 7 AOE 200 | . . . . . . . 9 . 16 32 . 25 27 . . . . 40 51 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Fac Fac Gar Fac Fac Fac Res Tes Res Acc Gar Acc Total 15408 | 83 540 994 1004 469 476 306 442 1853 1083 881 1329 195 1665 155 869 1410 523 218 913 Wait 2636 | . 40 141 125 93 12 116 30 206 270 354 377 6 335 21 81 341 59 4 25 Move 10520 | 61 424 724 763 301 376 166 347 1372 657 424 829 171 1121 122 604 825 351 150 732 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 245 | 2 13 17 21 10 5 2 6 32 16 7 14 3 20 2 20 24 12 5 14 Fast Attach 133 | 8 . 8 7 2 4 4 1 3 3 . 3 . 10 . 10 14 13 6 37 Attach 107 | 1 . 3 1 2 1 . 1 17 7 6 4 2 5 2 9 12 12 10 12 Detach 18 | 2 . 2 . . . . . . . . . . 1 . 1 6 3 1 2 Swap 344 | . 7 10 15 5 4 . 9 43 35 17 30 3 41 3 36 53 20 4 9 Drop 276 | . 14 19 26 11 6 4 9 27 16 6 20 2 29 . 24 38 8 8 9 Fire 892 | 9 40 66 38 43 64 14 35 74 27 52 49 7 92 5 72 89 38 29 49 Melee 167 | . . . 4 . 2 . 3 64 49 . . . 5 . 9 . 6 1 24 Ram . | . . . . . . . . . . . . . . . . . . . . Kick 51 | . 2 4 4 . . . . 15 3 1 3 1 6 . 3 8 1 . . Crush 2 | . . . . 2 . . . . . . . . . . . . . . . Escape Stasis 17 | . . . . . 2 . 1 . . 14 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -9/Storage -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials -8/Garrison -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison -6/Factory (discovered 3 exits: *Fac / *Low / [*Ext]) -5/Factory -4/Factory (discovered 2 exits: [*Res] / *Upp) -3/Research -3/Testing -2/Research -1/Access -1/Garrison -1/Access History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 12) 312 | -10/Materials | Build established: Mutant 784 | -10/Materials | Discovered new exit (range 16) 813 | -10/Materials | Entered another Materials area 813 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 844 | -9/Materials | Build established: Scavenger-Mutant 1049 | -9/Materials | Repaired Aluminum Leg 1214 | -9/Materials | Identified exit to Mines 1214 | -9/Materials | Identified exit to Storage 1489 | -9/Materials | Build established: Mutant 1604 | -9/Materials | Discovered new exit (range 15) 1882 | -9/Materials | Discovered new exit (range 10) 2017 | -9/Materials | Repaired Med. Armor Plating 2081 | -9/Materials | Entered Storage 2426 | -9/Storage | Found Prototype Launcher 2426 | -9/Storage | Identified Scatter Rocket Array 2665 | -9/Storage | Discovered new exit (range 9) 2768 | -9/Storage | Identified exit to Materials 2837 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2964 | -9/Storage | Repaired Imp. Aluminum Leg 3133 | -9/Storage | Build established: Commander-Mutant 3645 | -9/Storage | Build established: Mutant 3763 | -9/Storage | Entered Materials 3763 | -8/Materials | Accompanied by 2 allies 3763 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4387 | -8/Materials | Discovered new exit (range 10) 4468 | -8/Materials | Identified exit to Garrison 4468 | -8/Materials | Entered Garrison 4526 | -8/Garrison | Triggered checkpoint 4833 | -8/Garrison | Discovered new exit (range 10) 4845 | -8/Garrison | Identified exit to Materials 4856 | -8/Garrison | Installed Relay Interface Framework 4892 | -8/Garrison | Triggered checkpoint 4959 | -8/Garrison | Garrison Relay disabled 5080 | -8/Garrison | Triggered checkpoint 5117 | -8/Garrison | Garrison Relay disabled 5246 | -8/Garrison | Entered Materials 5360 | -8/Materials | Repaired Adv. Treads 5662 | -8/Materials | Identified exit to Garrison 5664 | -8/Materials | Entered Garrison 5672 | -8/Garrison | Expanded RIF knowledge: Program Shield 5756 | -8/Garrison | Triggered checkpoint 5761 | -8/Garrison | Core integrity fell below 50% 5800 | -8/Garrison | Garrison Relay disabled 5863 | -8/Garrison | Triggered checkpoint 6058 | -8/Garrison | Discovered new exit (range 10) 6074 | -8/Garrison | Identified exit to Factory 6112 | -8/Garrison | Triggered checkpoint 6192 | -8/Garrison | Garrison Relay disabled 6368 | -8/Garrison | Entered Factory 6368 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6563 | -7/Factory | Build established: Bothacker-Mutant 6739 | -7/Factory | Fabricated Titanium Leg? 7522 | -7/Factory | Identified exit to Lower Caves 8384 | -7/Factory | Fabricated Drone Bay (x1) 8708 | -7/Factory | Discovered new exit (range 13) 8713 | -7/Factory | Build established: Mutant 8733 | -7/Factory | Identified exit to Factory 8736 | -7/Factory | Entered another Factory area 8736 | -6/Factory | Evolved 2 slots: Utility x2 9027 | -6/Factory | Repaired Titanium Leg 9684 | -6/Factory | Repaired Adv. Assault Cannon 9753 | -6/Factory | Discovered new exit (range 25) 10071 | -6/Factory | Identified exit to Factory 10083 | -6/Factory | Identified exit to Garrison 10090 | -6/Factory | Entered Garrison 10098 | -6/Garrison | Expanded RIF knowledge: Autooverride 10206 | -6/Garrison | Triggered checkpoint 10280 | -6/Garrison | Garrison Relay disabled 10566 | -6/Garrison | Build established: Bothacker-Mutant 10592 | -6/Garrison | Triggered checkpoint 10760 | -6/Garrison | Triggered checkpoint 10856 | -6/Garrison | Garrison Relay disabled 10972 | -6/Garrison | Discovered new exit (range 12) 11144 | -6/Garrison | Entered Factory 11218 | -6/Factory | Discovered new exit (range 13) 11245 | -6/Factory | Identified exit to Lower Caves 11583 | -6/Factory | Fabricated Drone Bay (x1) 11922 | -6/Factory | Discovered new exit (range 14) 12192 | -6/Factory | Repaired Imp. Carbon-fiber Leg 12439 | -6/Factory | Discovered exit to Factory (range 59) 12707 | -6/Factory | Entered another Factory area 12707 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12794 | -5/Factory | Discovered new exit (range 20) 12944 | -5/Factory | Entered another Factory area 12944 | -4/Factory | Evolved 2 slots: Utility x2 13050 | -4/Factory | Discovered new exit (range 20) 13161 | -4/Factory | Identified exit to Upper Caves 14159 | -4/Factory | Discovered new exit (range 20) 14693 | -4/Factory | System corruption reached 10% 14971 | -4/Factory | Entered Research 14971 | -3/Research | Evolved 2 slots: Utility x2 15117 | -3/Research | Discovered new exit (range 13) 15154 | -3/Research | Entered Testing 15237 | -3/Testing | Found Prototype Slashing Weapon 15238 | -3/Testing | Identified Vibroblade 15671 | -3/Testing | Discovered new exit (range 19) 15733 | -3/Testing | Lost 3 parts (1n1u1w) 15854 | -3/Testing | Found Prototype Energy Cannon 15856 | -3/Testing | Identified Cld. Nova Cannon 15991 | -3/Testing | Build established: Scavenger-Mutant 16125 | -3/Testing | System corruption reached 10% 16158 | -3/Testing | Lost 5 parts (1n4u) 16231 | -3/Testing | Spotted PP-QKW8NCGAV8 16254 | -3/Testing | Entered Research 16254 | -2/Research | Evolved 2 slots: Utility x2 16373 | -2/Research | Found Prototype Slashing Weapon 16374 | -2/Research | Identified Molecular Scythe 16381 | -2/Research | Found Molecular Scythe 16387 | -2/Research | Found Antimissile System 16783 | -2/Research | Spotted B-90 Cyclops 16793 | -2/Research | Build established: Bothacker-Mutant 17479 | -2/Research | Build established: Scavenger-Mutant 17908 | -2/Research | Discovered new exit (range 18) 17958 | -2/Research | System corruption reached 10% 17970 | -2/Research | Entered Access 17970 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 17997 | -1/Access | Lost 7 parts (1p2n3u1w) 18280 | -1/Access | Lost 6 parts (3n1u2w) 18594 | -1/Access | Identified exit to Garrison 18602 | -1/Access | Entered Garrison 18626 | -1/Garrison | Triggered checkpoint 18673 | -1/Garrison | Destroyed 7 combat bots 18705 | -1/Garrison | Triggered checkpoint 18718 | -1/Garrison | Triggered checkpoint 18727 | -1/Garrison | Spotted B-99 Colossus 18753 | -1/Garrison | Destroyed 10 combat bots 18870 | -1/Garrison | Discovered new exit (range 15) 18892 | -1/Garrison | Entered Access 18917 | -1/Access | Lost 27 parts (3p12n8u4w) 19211 | -1/Access | Core integrity fell below 50% 19307 | -1/Access | Lost 8 parts (1p1n6u) 19424 | -1/Access | Lost 8 parts (2p3n1u2w) 19642 | -1/Access | First assault squad dispatched 19775 | -1/Access | Lost 7 parts (1p2n4u) 19801 | -1/Access | Core integrity fell below 20% 20064 | -1/Access | System corruption reached 10% 20066 | -1/Access | Build established: Mutant 20097 | -1/Access | Lost 3 parts (2n1w) 20104 | -1/Access | Spotted B-99 Colossus 20104 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 20052_ System corrupted: Energy discharge (-40). 20058_ Critical hit. 20058_ Arm. Medium Treads destroyed. 20063_ Slug penetrates Wall. 20066_ U-05 Engineer lays Concrete. 20066_ Penetrated by Slug. 20066_ Critical hit. 20066_ Enh. Nova Cannon destroyed. 20066_ Penetrated by Slug. 20066_ Centrium Leg destroyed. 20067_ U-05 Engineer lays Concrete. 20069_ Slug penetrates Wall. 20073_ Slug penetrates Earth. 20075_ System corrupted: Hdn. Centrium Heavy Treads rejected. 20077_ Penetrated by Slug. 20078_ Acquired Hdn. Centrium Heavy Treads. 20087_ Acquired Imp. Weapon Shielding. 20104_ Penetrated by Slug. 20104_ Slug penetrates Wall. 20104_ Relay Coupler [NC] destroyed. Map ----- +----------------------------------------------------+ | # ???????????????????????????????????? | | # ???????????????????????????????????? | | # ???????????????????????????????????? | | # ???????????????????????????????????? | | # #??????????????????????????????????? | | # #??????????????????????????????????? | | # #??????????????????????????????????? | | # #??????????????????????????????????? | | # #??????????????????????????????????? | | # #??????????????????????????????????? | | ############# #??????????????????????????????????? | | #??????????????????????????????????? | | ############# #??????????????????????????????????? | | """" # #??????????????????????????????????? | | """""" # #??????????????????????????????????? | | ""F "" # #??????????????????????????????????? | | """ # #?####?????????????????????????????? | | # #? #?????????????????????????????? | | # # #?????????????????????????????? | | # # #?????????????????????????????? | | " + #######???????????????????????? | | ### # #???????????????????????? | | #?? / # #???????????????????????? | | #???#### #???????????????????????? | | ######## ###### ""???????????? | | # ##### # @ ""???????????? | | #### # ###### # # ""?????????? | | hg;p =## ????????? | | ############## # #? ?????????? | | ?????????????# h # #?? ?????????? | | ?????????????## ##gg #??? ??????????? | | ??????????????# ## ! #???? ??????????? | | ??????????????# /p #???? ??????????? | | ??????????????# ########????? ???????????? | | ??????????????# #?????????????#BB###???????????? | | ??????????????#####??????????????BB#?????????????? | | ??????????????????????????????????##?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Energy Generation 45 Energy Capacity 600 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 EM Shielding 2 Armor Coverage 975 Resistance: EM 15 Propulsion Shielding 66 Weapon Shielding 66 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 40 Recoil Reduction 4 Particle Charging 25 Relay Coupler Types 92 Relay Coupler Value 4 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Disposable Heat Sink | -9/Storage | Hacked Great Axe | -9/Storage | Hacked Titanium Leg | -8/Materials | Scanalyzed Drone Bay | -8/Materials | Scanalyzed Biometal Leg | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Titanium Leg | x2 | -7/Factory Drone Bay | x1 | -7/Factory Drone Bay | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumFrostRedistributor Manual? 0 Play Time 07:48:03 Cumulative 207.4 hours Start 2021.02.27 @ 10:26:41 End 2021.02.28 @ 10:43:28 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 151 Rogue 151 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 64 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7140b5e0-7a1b-4a04-ac5e-6ce1dc6bd893