Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.17 @ 16:45:21 Player: 0R-LIM Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (23) 115 Value Destroyed (393) 393 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1108 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 250/300 Energy 121/125 System Corruption 0% Temperature Cool (2) Movement Treading (240) Ox1 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit Improved Terrain Scanner > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (20) --- Light Treads Wheel Wheel Improved Heat Sink Large Storage Unit Seismic Detector Scrap Shield Medium Laser Subdweller Beam Cannon Assault Rifle Light Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Seismic Detector > --- WEAPON ----------- Medium Laser Medium Laser > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Light Treads Wheel Wheel Improved Heat Sink Large Storage Unit Improved Terrain Scanner Light Armor Plating Scrap Shield Assault Rifle Light Assault Rifle Light Assault Rifle Datajack [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 24 | 8 2 7 7 Power 3 | 2 . . 1 Engine 3 | 2 . . 1 Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 . 3 2 Treads 2 | . . . 2 Leg . | . . . . Wheel 5 | 2 . 3 . Hover . | . . . . Flight . | . . . . Utility 7 | 2 2 1 2 Device 3 | 1 1 . 1 Storage 3 | 1 1 1 . Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 7 | 2 . 3 2 Energy Gun 2 | . . 2 . Energy Cannon . | . . . . Ballistic Gun 3 | 2 . . 1 Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes . | . . . . Parts Lost 12 | . 2 5 5 Power 2 | . 1 . 1 Propulsion 5 | . . 3 2 Utility 2 | . 1 . 1 Weapon 3 | . . 2 1 Highest Loss Streak 5 | . 1 2 5 To Critical Strikes . | . . . . Average Backups 12 | 4 8 13 13 Power . | . . 1 . Propulsion 4 | 2 5 4 4 Utility 3 | . 1 3 4 Weapon 2 | . 1 2 3 Tool/Special . | . . . . Unused Backups 11 | . 3 1 7 Power . | . . . . Propulsion 4 | . 1 . 3 Utility 4 | . 1 1 2 Weapon 3 | . 1 . 2 Tool/Special . | . . . . Average Slot Usage (%) 94 | . 97 98 90 Engine 13 | . 12 14 13 Treads 6 | . . . 13 Wheel 20 | . 28 26 13 Device 13 | . 13 14 13 Storage 14 | . 14 14 14 Energy Gun 11 | . . 22 10 Ballistic Gun 12 | . 28 5 9 Peak Build Rating 9 | 8 8 8 9 Average Rating 8 | 5 7 7 8 On Entrance 6 | . 8 8 8 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 51 | 13 30 51 51 Greatest Support 40 | 32 32 32 40 Greatest Overweight (x) 13 | . . 3 13 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 20 | 8 15 20 20 Average Capacity 17 | 7 10 19 20 Most Carried 18 | 8 15 15 18 Average Carried 12 | 4 8 13 14 Final Capacity 20 | 8 15 20 20 Final Carried 15 | 8 15 14 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 743 | 265 187 291 . Remotely . | . . . . Salvage Created 561 | 80 298 183 . Parts 39 | 12 15 12 . Haulers Intercepted 1 | . 1 . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 12 | . 3 9 . Guns 8 | . 3 5 . AOE 3 | . . 3 . Classes Destroyed 8 | 1 5 2 . Worker 1 | . 1 . . Builder 1 | . . 1 . Tunneler 4 | 4 . . . Hauler 1 | . 1 . . Recycler 1 | . 1 . . Watcher 3 | . 3 . . Swarmer 6 | . . 6 . Grunt 6 | . 3 3 . Best Kill Streak 4 | 2 3 4 . Combat Bots Only 3 | . 2 3 . Max Kills in Single Turn 2 | 1 2 2 . Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 100 | . 21 73 6 Missed 27 | . 7 19 1 Hits 73 | . 14 54 5 Projectile 73 | . 14 54 5 AOE 5 | . . . 5 Critical Strikes 2 | . 1 1 . Damage Taken 1175 | . 196 574 405 Core 275 | . 32 126 117 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 78 | 15 26 31 6 Largest 2 | 2 2 2 2 Hottest 100 | 40 40 100 100 Shots Fired 147 | 30 52 53 12 Gun 141 | 30 52 47 12 Cannon . | . . . . Launcher 6 | . . 6 . Special . | . . . . Kinetic 111 | 30 52 24 5 Thermal 30 | . . 23 7 Explosive 6 | . . 6 . Electromagnetic . | . . . . Robot Hit Streak 10 | 3 10 10 5 Robot Miss Streak 5 | 3 2 5 1 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 84 | 11 34 32 7 Core Hits 36 | 5 14 15 2 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . 1 1 Burn 2 | . . 1 1 Melee Attacks 12 | . . . 12 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1348 | 152 473 639 84 Guns 1084 | 152 473 386 73 Cannons . | . . . . Explosions 253 | . . 253 . Melee . | . . . . Ramming 11 | . . . 11 Kinetic 899 | 152 473 226 48 Thermal 185 | . . 160 25 Explosive 253 | . . 253 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 15 | . . 15 . Projectiles . | . . . . Explosions 15 | . . 15 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 36 | . . 25 11 Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 204 | . 20 204 . Average Temperature 69 | . 5 79 . Received Heat Transfer 285 | . 129 156 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 1 | . . 1 . Heat Transferred 703 | . . 555 148 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 93 | 5 55 93 . Initial . | . . . . Average 14 | 1 7 22 . Influence Increases 392 | 20 127 245 . Destroy 0b10 Robot/C 240 | . 60 180 . Destroy 0b10 Robot/NC 55 | 20 30 5 . Destroy Leader 68 | . 28 40 . Successful Hack 8 | . 8 . . Destroy Structure 21 | . 1 20 . Influence Decreases 392 | 20 127 245 . Time Decay 362 | 20 127 215 . Lost Part 30 | . . 30 . Squads Dispatched 1 | . 1 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 22 | . 11 10 1 Peak Tracking Total 3 | . 3 3 1 Tactical Retreats . | . . . . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 3 | . 3 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 4 | . 4 . . Successful 3 | . 3 . . Failed 1 | . 1 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 2 | . 2 . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Branch Access Points 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Report Inventory 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) 2438 | 77 563 745 1053 Terrain 644 | . . . 644 Seismic 1794 | 77 563 745 409 Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 1 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 2814 | 162 598 745 1309 Spaces Moved 1795 | 94 431 458 812 Core 8 | 2 . . 6 Treads 269 | . . . 269 Legs . | . . . . Wheels 1518 | 92 431 458 537 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 100 105 Average Speed 127 | 98 100 112 154 Slowest Speed 700 | 100 100 145 700 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 11 | . . 2 9 Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 37 | 4 50 79 17 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 3 | . . 1 2 Spaces Dug . | . . . . Terrain Destroyed 23 | . . 23 . Melee . | . . . . Projectile . | . . . . AOE 23 | . . 23 . Terrain Rammed 1 | . . . 1 Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 2163 | 129 547 634 853 Wait 217 | 4 69 131 13 Move 1791 | 93 430 457 811 Hop . | . . . . Pick Up 30 | 9 14 5 2 Fast Attach 6 | 6 . . . Attach 13 | 1 2 5 5 Detach 1 | . . . 1 Swap 8 | 1 1 4 2 Drop 6 | . 5 1 . Fire 78 | 15 26 31 6 Melee 12 | . . . 12 Ram 1 | . . . 1 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 163 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 13) 307 | -10/Materials | Build established: Mutant 377 | -10/Materials | Identified exit to Mines 716 | -10/Materials | Discovered new exit (range 10) 761 | -10/Materials | Entered Mines 975 | -10/Mines | Core integrity fell below 50% 1268 | -10/Mines | Discovered new exit (range 8) 1464 | -10/Mines | Learned Materials terminal intel 1499 | -10/Mines | Discovered new exit (range 6) 1506 | -10/Mines | Entered Subcaves 1507 | -10/Subcaves | Approached by a straggling Scientist 1549 | -10/Subcaves | Learned location of Zion (-7) 1549 | -10/Subcaves | Met a Zionite searching for "candidates" 1565 | -10/Subcaves | Learned Materials stockpile data 2117 | -10/Subcaves | Core integrity fell below 20% 2156 | -10/Subcaves | Lost 5 parts (1p2n1u1w) 2439 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2815 | -10/Subcaves | Crushed by falling debris 2815 | -10/Subcaves | Smashed by cave-in Last Messages --------------- 01915_ Seismic Detector broken. 01915_ Destabilizing: Short circuit. 01915_ Destabilizing: Core damaged (-10). UC-1JS(c): "I think it's somewhere north of here" 02118_ Lgt. Armor Plating destroyed. 02118_ Ion Engine destroyed. 02120_ Wheel destroyed. 02123_ 9K-3U6(R) suffers critical hit (Burn). 02125_ Com. Wheel destroyed. 02125_ Med. Laser destroyed. 02125_ 9K-3U6(R) destroyed. UC-1JS(c): "I think it's somewhere northwest of here" A swath of the cavern ceiling suddenly collapses. UC-1JS(c): "I think it's somewhere northwest of here" 02815_ The unstable cave ceiling collapses. 02815_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??#####?####??????#??????????????????????????????? | | ?## #?# ##???????????????????#????????????????? | | ?# #### #????????#?????????? ????????????????? | | ?## ### ##??????#????#?##?????????????????????? | | ### # #?????????????????????????????????????? | | ### ##????????????????????#???????????????? | | ## ###??#?????????????#?????????????????? | | # #### #?#????#????#??????????????????????? | | ##### #??#######??#????????????#?????????? | | ### ##?#" % "#????#?????????#??????????? | | #??# ##&%#?#??#?###????????????????? | | #??# ####?#???## #????????????????? | | # ##??## "######### #????##??????????? | | ### #???## ## ##@ ## #????????????????? | | ?## ##??#" " ##???????????????? | | ?# #??## ##??????????????#? | | ?# #??# # ;##?#????????????? | | ?## ### #?## ; #?????#????????? | | ??# #?# ### ; #?????#????????? | | ??# ### #?# c ; #????????????#?? | | ??# ## #### ;; #???#?#??#?????? | | ??#### ### ### ### ;; #????????###???? | | ##???# #### #?## #####??????#?#????## | | #### ### ##?## ####???????#?????????? | | # ##??## ##?#???#????#?#?#?????? | | #????# #??#??#?????????#?????? | | ##???### ##??????????#????#?????# | | # #??#??## #?#???######?????#####? | | # ######?????# ##?###### #######?# ##? | | # #?????????## ###?# ## ##?# ## | | ## ##??####??# ##??## #?# # | | ?##### ##??# ##?# #??## ### | | ???### #### #### ##???# | | #### ### #???# | | # ## ##??# ### | | ## #### ### | | ### ## ##?# | | ###### ## #### ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RagnarokBottomlessAutobeam Manual? 0 Play Time 00:26:30 Cumulative 15.0 hours Start 2026.06.17 @ 16:16:15 End 2026.06.17 @ 16:45:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 16 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 7% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65f11925-c3d2-42ac-b740-d4772cba4378