Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.11 @ 00:04:46 Player: ILikeMonsters1890 Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (22) 4400 Robots Destroyed (169) 845 Value Destroyed (5745) 5745 Prototype IDs (40) 800 Alien Tech Used (1) 200 Bonus (1506) 1506 TOTAL SCORE: 16496 Bonus ------- High Alert Combat Kills 155 Follower Combat Kills 594 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Friendly Fire -143 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Advanced Heat Sink Advanced System Restoration Module Transdimensional Reconstructor Heavy Battle Rifle Peak State ------------ > --- POWER ------------ Fission-Neutrino Core > --- PROPULSION ------- Hovering Antigrav Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Target Analyzer Force Field > --- WEAPON ----------- Hpw. Laser Dispersion Construct/G Ballistic HMG Construct/G Hvy. Kinetic Penetrator Construct/C > --- INVENTORY -------- Light Nuclear Core Medium Storage Unit Sensor Array Advanced System Restoration Module Long-range Tractor Beam Hacking Drone Bay Missile Launcher Makeshift Sword CR-A16's Pointy Stick Self-destruct Interrupter [Rating: 97] Favorites ----------- Power Constructs Engine Deuterium Engine Power Core Constructs Reactor Mini Fusion Reactor Propulsion Constructs Leg Aluminum Leg Wheel Wheel Hover Unit Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Enhanced Optical Array Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Constructs Energy Gun Constructs Ballistic Gun Constructs Ballistic Cannon Constructs Launcher Heavy Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Slots Evolved 12 | . . 2 . . 4 . . . . 2 . . . . 2 . . . . 2 . . Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Utility 8 | . . 1 . . 2 . . . . 2 . . . . 1 . . . . 2 . . Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Parts Attached 119 | 5 6 28 . 4 4 2 3 2 5 22 5 4 . 1 8 . 1 1 . 15 3 . Power 9 | . 3 4 . . . . . . . 1 . . . . 1 . . . . . . . Engine 6 | . 3 2 . . . . . . . 1 . . . . . . . . . . . . Core 2 | . . 2 . . . . . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 15 | 3 2 9 . . . . . . . . . . . . . . . . . 1 . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel 12 | 3 . 8 . . . . . . . . . . . . . . . . . 1 . . Hover 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 63 | 1 . 6 . 1 4 1 3 2 5 14 3 3 . 1 5 . 1 1 . 11 1 . Device 41 | 1 . 2 . 1 2 . 2 2 3 9 1 2 . . 4 . 1 1 . 9 1 . Storage 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . Processor 8 | . . 1 . . . . . . . 2 1 1 . 1 1 . . . . 1 . . Hackware 3 | . . . . . . . . . . 2 . . . . . . . . . 1 . . Protection 9 | . . 2 . . 1 1 1 . 2 1 1 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 32 | 1 1 9 . 3 . 1 . . . 7 2 1 . . 2 . . . . 3 2 . Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 13 | 1 1 8 . 3 . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 10 | . . 1 . . . 1 . . . 4 2 . . . 1 . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . 3 . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . . . . . 1 . . 1 . . . . 2 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . . . 1 . . . . . . 1 . . 1 . . . . Parts Lost 53 | . . 5 . . . . . . 4 10 6 3 . 1 1 . 3 . . 19 1 . Power 5 | . . . . . . . . . . 1 1 1 . . . . . . . 2 . . Propulsion 9 | . . 3 . . . . . . . . . . . . . . 1 . . 5 . . Utility 22 | . . 2 . . . . . . 2 5 2 2 . . . . 1 . . 8 . . Weapon 17 | . . . . . . . . . 2 4 3 . . 1 1 . 1 . . 4 1 . Highest Loss Streak 13 | . . 2 . . . . . . 2 3 3 3 . 1 1 . 3 . . 13 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 68 | . 100 99 100 67 67 69 69 69 65 66 73 69 66 65 71 70 61 63 64 56 5 . Engine 5 | . 14 4 11 10 7 7 7 7 7 5 6 4 . 2 3 . . . . . . . Core 1 | . . 6 . . . . . . . . . . . . . . 2 5 5 4 . . Treads 2 | . . . . 7 3 . . 7 . . . . . . . . 1 4 . . . . Wheel 4 | . 20 25 33 9 1 4 . . 5 . . . 1 . . . . . . 1 . . Hover 1 | . 7 7 . . 1 . . . . . . . . . . . . . 5 2 . . Flight 1 | . . . . . . . . . . 2 6 5 . 2 3 5 3 . . . . . Device 18 | . 14 12 11 11 21 15 17 23 21 22 21 18 13 13 16 23 20 22 23 18 1 . Storage 6 | . 14 11 11 11 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 4 . . Processor 5 | . . 1 11 . . . . . . 6 6 13 20 20 16 11 11 11 11 9 . . Protection 1 | . . 7 . . . 6 4 . 1 1 2 . . . . . . . . . . . Energy Gun 4 | . . . . 7 21 11 7 . 3 1 9 6 6 6 9 6 . . . . . . Energy Cannon 2 | . . . . . . . 4 6 4 4 7 6 6 2 . . 1 5 5 1 . . Ballistic Gun 6 | . 28 22 22 10 1 10 9 . 2 4 2 4 6 6 6 4 5 5 5 3 . . Ballistic Cannon 2 | . . . . . . . . 13 7 . . . . . . 5 3 . . 3 . . Naked Turns 105 | . . . . . . . . . . . . . . . . . . . . 5 3 97 Heaviest Build 78 | 15 15 25 25 25 43 46 50 50 48 61 67 53 40 40 78 78 66 63 63 64 2 . Greatest Support 71 | 26 20 36 32 67 71 44 44 26 62 62 61 56 58 58 58 46 45 45 45 45 3 3 Greatest Overweight (x) 13 | . . . . 2 . 1 1 1 1 . 1 13 . . 1 1 2 1 1 4 . . Average Overweight (x) . | . . . . . . . . 1 . . . . . . . 1 1 1 1 . . . Largest Inventory Capacity 15 | 8 8 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Average Capacity 13 | 8 8 8 10 10 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 13 5 5 Most Carried 15 | 6 8 9 9 10 10 10 12 15 15 13 12 11 10 10 11 10 10 11 12 11 5 5 Average Carried 9 | 2 6 7 9 6 7 9 10 14 13 10 10 9 10 9 8 10 9 10 11 9 4 4 Final Capacity 15 | 8 8 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 5 8 9 9 8 10 10 12 15 13 12 9 10 10 9 10 10 9 11 12 5 4 5 Scrap Engine Consumption 227 | . . . . 35 14 6 14 9 18 45 8 12 . 5 22 5 10 7 3 14 . . Constructs Created 16 | . . . . 4 1 . . . . 5 1 1 . 1 2 . . . . 1 . . Constructs Modified 81 | . . . . 7 6 5 6 4 9 8 7 2 2 1 6 4 5 3 1 5 . . Class Distribution -------------------- 52% | Construct 23% | Commander-Construct 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Commander-Construct | -7/Factory Commander-Construct | -7/Lower Caves Commander-Construct | -7/Lower Caves Commander-Construct | -7/Zion Construct | -6/Proximity Caves Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Zhirov Construct | -4/Proximity Caves Construct | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ----------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Matter Collected 4677 | 340 76 814 . 147 82 115 65 37 203 434 336 111 . 30 161 247 406 78 64 902 29 . Remotely 596 | . . . . . . . . . . . . . . . . . . . . 596 . . Salvage Created 7375 | 159 110 1221 . 456 51 299 171 . 1126 494 568 373 . 120 404 134 272 192 191 989 45 . Parts 361 | 6 3 83 . 30 1 5 4 . 41 41 18 14 . 12 24 11 19 2 1 43 3 . Haulers Intercepted 6 | . . 4 . . 1 . . . . . . . . . 1 . . . . . . . Recyclers Shooed 7 | 1 . . . 2 . . . . . . . . . . . . . . . 4 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 99 | . . . . . . 11 7 . 25 . 16 2 . 18 . 11 8 . . . . 1 Prevented 27 | . . . . . . . 3 . 12 . . 7 . 1 . . . . . . . 4 Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Combat Hostiles Destroyed 131 | . 2 22 . 6 . 5 3 . 25 12 17 5 . 4 10 5 2 . . 13 . . Guns 59 | . 2 19 . 6 . 1 2 . 2 3 8 1 . 2 5 4 . . . 4 . . Cannons 42 | . . . . . . . 1 . 21 2 2 3 . 2 . 1 2 . . 8 . . AOE 26 | . . 3 . . . 4 . . . 6 7 . . . 5 . . . . 1 . . Classes Destroyed 19 | 2 1 7 . 3 . . . . 4 . . 2 . . . . . . . . . . Worker 5 | . . 1 . . . . . . . 2 . . . . 2 . . . . . . . Builder 8 | . . 1 . . . . . . . 4 . . . . . . . . . 3 . . Tunneler 6 | 3 . 1 . . . . . . . . . . . . 1 . . . . 1 . . Hauler 6 | . . 4 . . 1 . . . . . . . . . 1 . . . . . . . Recycler 7 | 1 . 2 . 2 . . . . . . . . . . . . . . . 2 . . Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Operator 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . Drone 3 | . . . . . . . . . 2 . . . . 1 . . . . . . . . Watcher 2 | . . 1 . . . . . . . 1 . . . . . . . . . . . . Swarmer 51 | . . 6 . . . 2 . . 11 3 9 . . 2 8 5 . . . 5 . . Grunt 41 | . 2 10 . . . 3 3 . 8 3 7 2 . . . . . . . 3 . . Brawler 3 | . . . . . . . . . 3 . . . . . . . . . . . . . Duelist 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . Sentry 12 | . . 6 . 3 . . . . 1 . 1 1 . . . . . . . . . . Hunter 8 | . . . . 1 . . . . . 4 . . . . . . 2 . . 1 . . Programmer 10 | . . . . 1 . . . . . 2 . . . 1 2 . . . . 4 . . Decomposer 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Samaritan 5 | . . . . . . . . . . . . 1 . . . . 3 . . . 1 . Mutant 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 9 | 2 2 6 . 3 1 5 2 . 8 4 9 2 . 2 6 5 2 . . 6 . . Combat Bots Only 9 | . 2 4 . 3 . 5 2 . 8 3 9 2 . 2 5 5 2 . . 5 . . Max Kills in Single Turn 5 | 1 1 5 . 1 1 2 1 . 1 2 3 1 . 1 2 2 1 . . 2 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 . . . 2 . . . 2 3 . . . 2 . . . . 1 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Damage Taken 12992 | . 157 974 12 243 138 323 129 . 1309 2133 1382 489 . 234 566 257 636 . . 3582 383 45 Core 2113 | . 43 110 . 64 10 24 11 . 61 228 128 41 . 40 107 42 49 . . 789 321 45 Absorbed by Shields 601 | . . . . . 35 86 37 . 284 . . . . . 8 83 68 . . . . . Regen/Repaired (Parts) 3896 | . . . . 60 330 88 98 164 481 798 297 144 83 7 354 138 309 100 178 267 . . Core Remaining (%) 75 | 100 82 . . 56 . . . . 84 . . . . 48 . . . . 80 . . . Volleys Fired 464 | 15 13 86 . 19 9 13 11 1 65 51 25 23 . 6 22 8 29 3 4 61 . . Largest 4 | 2 2 2 . 2 3 3 3 1 3 4 4 3 . 3 4 3 3 2 2 2 . . Hottest 232 | 40 40 46 . 57 80 77 184 140 215 232 232 182 . 182 217 179 179 76 76 76 . . Shots Fired 983 | 30 26 171 . 38 27 27 31 1 179 69 57 45 . 17 63 24 59 6 8 105 . . Gun 622 | 30 26 170 . 38 27 21 22 . 34 23 33 31 . 12 58 16 30 3 4 44 . . Cannon 330 | . . . . . . . 9 1 145 35 18 14 . 5 2 8 29 3 4 57 . . Launcher 31 | . . 1 . . . 6 . . . 11 6 . . . 3 . . . . 4 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 610 | 30 26 170 . 31 9 9 22 . 89 12 6 . . . 20 24 59 6 8 89 . . Thermal 238 | . . . . . 18 12 . . 34 46 45 32 . 11 28 . . . . 12 . . Explosive 31 | . . 1 . . . 6 . . . 11 6 . . . 3 . . . . 4 . . Electromagnetic 104 | . . . . 7 . . 9 1 56 . . 13 . 6 12 . . . . . . . Robot Hit Streak 14 | 5 6 14 . 12 6 12 6 . 10 3 12 13 . 4 10 3 9 3 4 13 . . Robot Miss Streak 7 | 2 1 4 . 1 2 3 3 . 6 2 3 4 . 2 7 4 6 1 1 4 . . Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . . 1 . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 571 | 18 18 118 . 31 18 18 15 . 93 22 31 24 . 8 37 9 30 4 5 70 2 . Core Hits 313 | 5 5 51 . 14 9 17 5 . 45 25 31 12 . 7 16 5 13 4 3 45 1 . Critical Kills 11 | . . . . . . . . . 3 . . 1 . . 1 . 2 1 . 3 . . Critical Parts Destroyed 23 | . . 1 . . . . . . 4 1 . . . . 3 . 4 . . 10 . . Critical Strikes 42 | . . 1 . . 1 1 . . 9 1 2 1 . . 6 . 6 1 . 13 . . Burn 8 | . . . . . 1 1 . . 2 . 2 . . . 2 . . . . . . . Meltdown 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Destroy 32 | . . 1 . . . . . . 7 . . . . . 4 . 6 1 . 13 . . Smash 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Melee Attacks 33 | . . . . . . . . . . 14 . 2 . . 4 . . . . 10 3 . Impact 14 | . . . . . . . . . . 14 . . . . . . . . . . . . Slashing 19 | . . . . . . . . . . . . 2 . . 4 . . . . 10 3 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . 1 . . . . . . . . . 1 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17244 | 212 224 1879 . 489 309 855 466 . 2716 1665 1811 602 . 212 1361 289 653 112 103 3165 121 . Guns 7694 | 212 224 1710 . 489 309 290 250 . 543 229 525 305 . 125 906 165 259 18 72 1063 . . Cannons 5165 | . . . . . . . 216 . 2173 169 243 297 . 87 . 124 394 94 31 1337 . . Explosions 3870 | . . 165 . . . 565 . . . 1094 1043 . . . 455 . . . . 548 . . Melee 372 | . . . . . . . . . . 172 . . . . . . . . . 79 121 . Ramming 143 | . . 4 . . . . . . . 1 . . . . . . . . . 138 . . Kinetic 7905 | 212 224 1710 . 431 97 158 250 . 1130 44 100 . . . 258 289 653 112 103 2134 . . Thermal 3419 | . . . . . 212 132 . . 543 466 668 388 . 165 579 . . . . 266 . . Explosive 3702 | . . 165 . . . 565 . . . 982 1043 . . . 399 . . . . 548 . . Electromagnetic 1703 | . . . . 58 . . 216 . 1043 . . 214 . 47 125 . . . . . . . Impact 172 | . . . . . . . . . . 172 . . . . . . . . . . . . Slashing 200 | . . . . . . . . . . . . . . . . . . . . 79 121 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . 2 2 2 2 . 4 4 4 4 4 1 1 1 1 1 4 4 1 Average Corruption 2 | . . . . . 2 2 2 2 . 3 4 4 4 4 1 1 1 1 1 3 1 1 Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . . . 4 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 88 | . . . . . 3 2 8 3 . 8 15 15 1 7 4 3 4 4 3 7 . 1 Message Errors 20 | . . . . . . 1 3 . . 1 . 4 . 2 2 2 2 . 1 2 . . Matter Fused 29 | . . . . . 2 1 1 2 . 3 7 6 . 1 1 1 . 2 1 1 . . Heat Flow Errors 8 | . . . . . . . 1 . . 1 2 . . 1 1 . . 1 . 1 . . Energy Discharges 5 | . . . . . . . 1 . . 1 . . 1 1 . . . . 1 . . . Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 14 | . . . . . . . 2 1 . 1 2 2 . 1 . . 2 . . 2 . 1 Data Loss (major) 4 | . . . . . . . . . . 1 1 . . 1 . . . . . 1 . . Alerts 4 | . . . . . 1 . . . . . 1 2 . . . . . . . . . . Weapon Failures 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 566 | . . . . . . 6 32 . 79 184 68 23 . . 139 . . . . 35 . . Projectiles 164 | . . . . . . . 32 . 79 . 14 23 . . . . . . . 16 . . Explosions 291 | . . . . . . 6 . . . 73 54 . . . 139 . . . . 19 . . Melee 111 | . . . . . . . . . . 111 . . . . . . . . . . . . Knockbacks 36 | . . . . . . . . . 15 1 . . . . . 2 3 . . 15 . . Impact 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . Kinetic 32 | . . . . . . . . . 14 . . . . . . 2 3 . . 13 . . Secondary 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . Self-Inflicted Damage 769 | . . 32 . . . 41 . . . 311 150 . . . . . . . . 235 . . Shots 17 | . . 1 . . . 2 . . . 5 5 . . . . . . . . 4 . . Rammed 17 | . . 1 . . . . . . . . . . . . . . . . . 16 . . Targets Rammed 18 | . . 1 . . . . . . . 1 . . . . . . . . . 16 . . Kicked 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 320 | . 20 22 . 20 9 3 160 30 285 198 320 151 . 160 193 176 57 190 . 182 . . Average Temperature 67 | . 6 5 . 8 7 3 50 22 111 96 69 75 . 42 59 91 17 104 . 35 . . Received Heat Transfer 2591 | . 111 372 6 45 22 60 98 . 205 447 279 135 . 63 63 . . . . 598 78 9 Effects 3 | . . . . . . . . . 3 . . . . . . . . . . . . . Interference 3 | . . . . . . . . . 3 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Parts Fried 8 | . . . . . . . 2 . 4 2 . . . . . . . . . . . . Impact Corruptions 5 | . . . . . . . . . . 5 . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Parts Melted 15 | . . . . . 1 . 2 . 2 3 1 2 . . 4 . . . . . . . Heat Transferred 6340 | . . . . . 717 509 . . 1135 635 1333 555 . 222 938 . . . . 296 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Peak Influence 683 | 20 83 427 111 80 94 . . . . 683 . . . . 542 . . . . 314 . . Initial 461 | . 13 34 111 5 11 . . . . 461 . . . . 172 . . . . . . . Average 182 | 9 53 215 73 30 28 . . . . 451 . . . . 205 . . . . 112 . . Maximum Alert Level 2 | . . 2 . . . . . . . 2 . . . . 2 . . . . 1 . . Low Security (%) 63 | 100 100 43 100 100 100 . . . . . . . . . 69 . . . . 82 . . Level 1 19 | . . 55 . . . . . . . 29 . . . . 20 . . . . 17 . . Level 2 16 | . . 1 . . . . . . . 70 . . . . 10 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . . 1 . . 1 . . . 1 5 . . . . 1 . . . . 6 . . Investigation 4 | . . . . . 1 . . . . 2 . . . . . . . . . 1 . . Extermination 3 | . . . . . . . . . . 1 . . . . 1 . . . . 1 . . Reinforcement 7 | . . 1 . . . . . . . 2 . . . . . . . . . 4 . . Assault 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 4 | . . . . . . . . . . 4 . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Distress Signals 7 | . . 3 . . . . . . . 2 . . . . . . . . . 2 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 249 | . 3 33 2 5 5 11 6 . 30 53 15 6 . 14 20 5 2 . . 28 10 1 Peak Tracking Total 12 | . 2 5 2 2 2 6 3 . 6 12 7 3 . 5 7 5 2 . . 8 7 . Tactical Retreats 28 | . . 2 . . . . . . 4 8 . 1 . 3 4 . . . . 3 3 . Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Traps Triggered 8 | . . . . . 1 . . . . . 1 . . . . . . . . 6 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 2 . . . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ---------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Machines Disabled 17 | . . 1 . . . . . . . 6 1 . . . 4 . . 1 . 4 . . Max in Single Turn 5 | . . 1 . . . . . . . 5 1 . . . 3 . . 1 . 3 . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Machines Accessed 62 | . 3 6 4 10 6 . 1 1 . 9 . . 4 . 9 . 1 4 . 4 . . Terminals 36 | . 2 6 3 6 4 . . . . 7 . . . . 5 . . . . 3 . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . Recycling Units 10 | . 1 . 1 4 1 . . . . . . . . . 2 . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . Total Hacks 197 | . 6 23 9 26 16 . 1 3 . 19 . . 27 . 25 . 6 17 . 19 . . Successful 107 | . 2 7 4 13 8 . 1 3 . 4 . . 27 . 8 . 6 17 . 7 . . Failed 90 | . 4 16 5 13 8 . . . . 15 . . . . 17 . . . . 12 . . Catastrophic 16 | . 2 1 . 3 3 . . . . 5 . . . . 1 . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 38 | . . 7 2 8 2 . . . . 7 . . . . 4 . . . . 8 . . Terminals 114 | . 5 23 6 17 12 . . . . 17 . . . . 17 . . . . 17 . . Fabricators 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Repair Stations 3 | . . . . . 2 . . . . 1 . . . . . . . . . . . . Recycling Units 21 | . 1 . 3 9 2 . . . . . . . . . 4 . . . . 2 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 1 . . . . 2 . . . . . . . Terminal Hacks 94 | . 2 7 3 9 5 . 1 3 . 4 . . 27 . 4 . 6 17 . 6 . . Record 19 | . . . . . . . . . . . . . 8 . . . 6 5 . . . . Part Schematic 18 | . . . . . . . . 3 . . . . 11 . . . . 4 . . . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 14 | . 1 . . 4 . . . . . . . . 3 . 1 . . 4 . 1 . . Open Door 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Level Access Points 2 | . . 1 . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 4 | . . 1 . . 1 . . . . 1 . . . . . . . . . 1 . . Emergency Access Points 3 | . . . . . . . . . . 1 . . . . 1 . . . . 1 . . Alert Level 3 | . . 1 . 1 1 . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . 2 2 . 1 . . . . . . . . . . . . . . . . . Locate Traps 6 | . . 1 . . 1 . . . . 1 . . . . 1 . . . . 2 . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 8 | . 1 1 1 4 . . . . . . . . . . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . . . 1 3 1 . . . . . . . . . 2 . . . . . . . Retrieve Components 7 | . . . 1 3 1 . . . . . . . . . 2 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . Terminals 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . Botnet 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 3 5 4 10 5 . . . . 8 . . . . 6 . . . . 4 . . Full Trace Events 4 | . . . . . 1 . . . . 2 . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . 4 . . . . 5 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . . . . . . . 18 . . . . 11 . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Time 13 | . . . . . 13 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . 5 1 . . . . . . . . . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------------ Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 12 | . . . . 11 . . . . 1 . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Total Allies 17 | . . . . 11 3 . . . 1 . . . . 1 . . . . . . 1 . Largest Group 11 | . . . . 11 11 9 9 6 6 1 . . . 1 . . . . . . 1 . Highest-Rated Group 242 | . . . . 209 242 214 214 158 158 29 . . . 96 . . . . . . 180 . Highest-Rated Ally 180 | . . . . 34 34 31 31 31 31 29 . . . 96 . . . . . . 180 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 128 | . . . . 3 21 54 27 . 3 7 . . . 13 . . . . . . . . Total Damage 2740 | . . . . 73 517 926 503 . 35 132 . . . 554 . . . . . . . . Kills 21 | . . . . 1 6 5 4 . . . . . . 5 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 12 | . . . . . . . 2 1 1 . 1 1 . 1 . . 1 . 1 . 1 2 Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Turns Passed 15335 | 111 180 1084 77 1745 551 389 682 1627 1265 1518 689 699 112 363 889 471 775 345 592 886 188 97 Spaces Moved 10200 | 63 162 817 93 622 337 261 489 1046 574 1581 371 371 79 250 750 256 517 158 419 545 248 191 Core 592 | . . . . . . . . . . . . 1 . . . . . . . 152 248 191 Treads 1904 | . . . . 233 138 . 1 1046 83 113 . . . . . . 181 109 . . . . Legs 1527 | . . . . . 98 135 488 . . 443 . 53 58 110 142 . . . . . . . Wheels 2141 | 63 101 680 93 389 68 126 . . 477 . . . 21 . . . . . . 123 . . Hover 1077 | . 61 137 . . 33 . . . . . . . . . 108 . . 49 419 270 . . Flight 2959 | . . . . . . . . . 14 1025 371 317 . 140 500 256 336 . . . . . Fastest Speed 38 | 80 56 52 83 83 96 96 96 143 113 47 53 38 38 81 39 81 123 123 123 50 50 50 Average Speed 101 | 83 70 76 83 115 115 96 114 143 146 72 126 140 81 92 66 81 123 123 123 93 50 50 Slowest Speed 700 | 90 80 86 83 120 120 143 143 143 192 113 151 700 107 107 81 81 123 123 123 142 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . . . . . 11 . . . . 2 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 28 56 21 93 11 33 51 85 63 43 55 62 73 46 25 50 75 61 58 15 45 38 Regions Visited 22 Branch Regions 16 Pre-discovered Areas 9 | . . . . . . . 1 . . . 1 1 1 . . . 1 3 . . . 1 Known Exits Taken 14 | . . 1 1 . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 8 | 1 1 . . 1 . 1 1 1 1 . . . . . . . . . . . 1 . Scrap Searched 22 | . . . . . . 1 4 4 1 . 3 2 . 1 . 2 1 . 2 . . 1 Spaces Dug 66 | . . . . . . . 1 . . 33 . 8 . . 4 . 2 . . 18 . . Terrain Destroyed 509 | . . 10 . . . 46 4 . 20 132 44 8 . . 39 17 72 . 4 113 . . Melee 22 | . . . . . . . . . . 8 . 2 . . 4 . . . . 8 . . Projectile 216 | . . . . . . 1 4 . 20 30 7 6 . . 6 17 72 . 4 49 . . AOE 271 | . . 10 . . . 45 . . . 94 37 . . . 29 . . . . 56 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Total 14267 | 90 199 1110 92 1621 476 377 585 1177 854 1854 543 508 126 367 1085 502 601 302 488 809 309 192 Wait 3243 | . 12 134 . 886 124 98 80 118 204 181 140 105 48 111 297 239 55 136 65 156 54 . Move 10152 | 62 161 816 92 621 336 260 488 1045 573 1558 370 370 78 249 745 255 516 157 418 544 247 191 Hop 13 | . . . . . . . . . . 11 . . . . 2 . . . . . . . Pick Up 66 | 3 4 21 . 5 3 1 2 7 1 8 . 2 . . 3 . . 3 1 1 . 1 Fast Attach 20 | 1 . 3 . . 1 1 . . . 2 . 3 . . 1 . . . . 8 . . Attach 47 | . . 7 . 4 1 1 . . 2 13 4 1 . . 3 . 1 1 . 6 3 . Detach 20 | . . . . 4 . 1 . . . 6 1 1 . . 3 . . . . 2 2 . Swap 53 | 4 6 18 . . 2 . 3 2 3 7 1 . . 1 4 . . 1 . 1 . . Drop 59 | 5 3 24 . 13 . 1 . 4 1 2 . 1 . . 1 . . . . 4 . . Fire 464 | 15 13 86 . 19 9 13 11 1 65 51 25 23 . 6 22 8 29 3 4 61 . . Melee 33 | . . . . . . . . . . 14 . 2 . . 4 . . . . 10 3 . Ram 17 | . . 1 . . . . . . . . . . . . . . . . . 16 . . Kick 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire 79 | . . . . 69 . 1 1 . 5 . 2 . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Storage -9/Recycling -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Upp x2 / *Ext x2 / Arm) -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 17 | -11/Junkyard | Discovered new exit (range 2) 112 | -11/Junkyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 3) 292 | -10/Materials | Entered another Materials area 292 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 317 | -9/Materials | Build established: Mutant 337 | -9/Materials | Discovered new exit (range 8) 685 | -9/Materials | Identified exit to Mines 685 | -9/Materials | Identified exit to Storage 685 | -9/Materials | Identified exit to Materials 843 | -9/Materials | Build established: Scavenger-Mutant 1168 | -9/Materials | Build established: Mutant 1376 | -9/Materials | Entered Storage 1435 | -9/Storage | Discovered new exit (range 17) 1450 | -9/Storage | Used back door to open Recycling access 1452 | -9/Storage | Identified exit to Recycling 1453 | -9/Storage | Entered Recycling 1480 | -9/Recycling | Found Scrap Engine 2536 | -9/Recycling | Build established: Construct 2997 | -9/Recycling | Discovered new exit (range 5) 3108 | -9/Recycling | Build established: Commander-Construct 3198 | -9/Recycling | Entered Factory 3198 | -7/Factory | Accompanied by 10 allies 3198 | -7/Factory | Evolved 4 slots: Utility x2, Weapon x2 3590 | -7/Factory | Identified exit to Lower Caves 3623 | -7/Factory | Repaired Lrg. Storage Unit 3690 | -7/Factory | Allied Derelicts emerged from ambush trap array 3749 | -7/Factory | Entered Lower Caves 3749 | -7/Lower Caves | Accompanied by 9 allies 3827 | -7/Lower Caves | Spotted B-75 Beast 3845 | -7/Lower Caves | Allies destroyed B-75 Beast 4126 | -7/Lower Caves | Discovered new exit (range 3) 4138 | -7/Lower Caves | Entered another Lower Caves area 4138 | -7/Lower Caves | Accompanied by 9 allies 4141 | -7/Lower Caves | Learned Factory trap positions 4232 | -7/Lower Caves | Discovered new exit (range 6) 4732 | -7/Lower Caves | Encountered a Warlord checkpoint 4803 | -7/Lower Caves | Discovered new exit (range 5) 4820 | -7/Lower Caves | Entered Zion 4820 | -7/Zion | Accompanied by 6 allies 5097 | -7/Zion | Received a visual enhancement algorithm 5159 | -7/Zion | Discovered new exit (range 16) 5219 | -7/Zion | System corruption cleaned by Quarantine Array 5347 | -7/Zion | Learned Factory terminal intel 5388 | -7/Zion | Given the Hacking Drone Bay 5388 | -7/Zion | Found Prototype Device 5389 | -7/Zion | Identified Hacking Drone Bay 5897 | -7/Zion | Given A8's code to call for help 6225 | -7/Zion | Found CR-A16's Pointy Stick 6447 | -7/Zion | Entered Proximity Caves 6447 | -6/Proximity Caves | Accompanied by 6 allies 6622 | -6/Proximity Caves | Spotter reported a threat 6629 | -6/Proximity Caves | Spotter reported a threat 6750 | -6/Proximity Caves | Spotter reported a threat 6798 | -6/Proximity Caves | Build established: Construct 7014 | -6/Proximity Caves | Learned Factory security intel 7055 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7146 | -6/Proximity Caves | Destroyed 8 combat bots 7699 | -6/Proximity Caves | Discovered new exit (range 11) 7712 | -6/Proximity Caves | Entered Factory 7712 | -6/Factory | Accompanied by 1 ally 7712 | -6/Factory | Evolved 2 slots: Utility x2 7713 | -6/Factory | Loaded intel: 82 trap records 7715 | -6/Factory | Loaded intel: 26 terminal locations 8062 | -6/Factory | Search patrols dispatched 8238 | -6/Factory | Discovered new exit (range 15) 8265 | -6/Factory | Identified exit to Factory 8412 | -6/Factory | Search patrols dispatched 8538 | -6/Factory | Lost 3 parts (1p1u1w) 8762 | -6/Factory | Search patrols dispatched 8919 | -6/Factory | Identified exit to Lower Caves 9112 | -6/Factory | Search patrols dispatched 9230 | -6/Factory | Entered Lower Caves 9527 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9578 | -6/Lower Caves | Destroyed 9 combat bots 9579 | -6/Lower Caves | Lost 3 parts (1p2w) 9794 | -6/Lower Caves | Discovered new exit (range 6) 9819 | -6/Lower Caves | Encountered a Warlord checkpoint 9917 | -6/Lower Caves | Identified exit to Lower Caves 9919 | -6/Lower Caves | Entered another Lower Caves area 9932 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10170 | -6/Lower Caves | Spotted B-75 Beast 10513 | -6/Lower Caves | Lost 3 parts (1p2u) 10601 | -6/Lower Caves | Discovered new exit (range 9) 10604 | -6/Lower Caves | Identified exit to Data Miner 10618 | -6/Lower Caves | Entered Data Miner 10618 | -6/Data Miner | Discovered new exit (range 6) 10620 | -6/Data Miner | Identified exit to Proximity Caves 10623 | -6/Data Miner | Met Data Miner 10683 | -6/Data Miner | Learned location of Section 7 (-2) 10683 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10706 | -6/Data Miner | Received God Mode back door access code from Data Miner 10730 | -6/Data Miner | Entered Proximity Caves 10815 | -5/Proximity Caves | Escorted by Enhanced Grunt 11063 | -5/Proximity Caves | Discovered exit to Factory (range 20) 11084 | -5/Proximity Caves | Learned Factory interactive machine intel 11093 | -5/Proximity Caves | Core integrity fell below 50% 11093 | -5/Proximity Caves | Entered Factory 11093 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11094 | -5/Factory | Loaded intel: 52 interactive machine locations 11163 | -5/Factory | Identified exit to DSF 11780 | -5/Factory | Discovered new exit (range 2) 11780 | -5/Factory | Identified exit to Upper Caves 11982 | -5/Factory | Entered Upper Caves 12438 | -5/Upper Caves | Encountered a Warlord checkpoint 12449 | -5/Upper Caves | Discovered new exit (range 5) 12452 | -5/Upper Caves | Identified exit to Upper Caves 12453 | -5/Upper Caves | Entered another Upper Caves area 12509 | -5/Upper Caves | Discovered new exit (range 16) 12513 | -5/Upper Caves | Lost 3 parts (1n1u1w) 12513 | -5/Upper Caves | Learned location of Warlord (-4) 12888 | -5/Upper Caves | Learned Armory terminal intel 12888 | -5/Upper Caves | Learned Extension garrison access intel 13211 | -5/Upper Caves | Discovered new exit (range 14) 13227 | -5/Upper Caves | Identified exit to Zhirov 13228 | -5/Upper Caves | Entered Zhirov 13228 | -5/Zhirov | Discovered new exit (range 3) 13230 | -5/Zhirov | Identified exit to Proximity Caves 13251 | -5/Zhirov | Met Zhirov 13273 | -5/Zhirov | Learned location of Quarantine (-2) 13273 | -5/Zhirov | Learned location of Testing (-3) 13273 | -5/Zhirov | Learned location of Command (-1) 13284 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13304 | -5/Zhirov | Found Alien Artifact 13318 | -5/Zhirov | Found Alien Artifact 13319 | -5/Zhirov | Identified Integrated Dissipator 13319 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13573 | -5/Zhirov | Entered Proximity Caves 14098 | -4/Proximity Caves | Identified exit to Factory 14165 | -4/Proximity Caves | Entered Factory 14165 | -4/Factory | Evolved 2 slots: Utility x2 14246 | -4/Factory | Identified exit to Upper Caves 14246 | -4/Factory | Identified exit to Extension 14246 | -4/Factory | Identified exit to Armory 14879 | -4/Factory | Spotted B-86 Titan 14986 | -4/Factory | Core integrity fell below 50% 14994 | -4/Factory | Lost 13 parts (2p2n5u4w) 15051 | -4/Factory | Entered Upper Caves 15076 | -4/Upper Caves | Lost 3 parts (2n1u) 15170 | -4/Upper Caves | Spotted B-86 Titan 15192 | -4/Upper Caves | Learned Research interactive machine intel 15194 | -4/Upper Caves | Core integrity fell below 20% 15216 | -4/Upper Caves | Build established: Mutant 15221 | -4/Upper Caves | Discovered new exit (range 12) 15239 | -4/Upper Caves | Entered another Upper Caves area 15240 | -4/Upper Caves | Encountered a Warlord checkpoint 15336 | -4/Upper Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 15177_ TA-RTO(k) breaks down the debris. 15183_ TA-RTO(k) destroyed. 15192_ Acquired derelict log, extracted data. Data stored: Research interactive machine intel. 15221_ EXIT=FOUND 15238_ Mak. Sword destroyed. LOCATION=UNKNOWN GOAL=ESCAPE 15246_ Acquired derelict log, extracted data. Data stored: Testing entrances (x1). 15288_ Acquired derelict log, extracted data. World map confirmed: -3/Testing. 15293_ Searching scrap... 15293_ Found Hvy. Battle Rifle. 15293_ Found 18 Matter. 15294_ Acquired Hvy. Battle Rifle. 15304_ System corrupted: Component data lost. 15336_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????# #### ##### ##?? | | ????????????# """ " ##??# | | ????????????# """"""" ##### # #??? | | ????????????# """"""" ?# #### ####### ##??? | | ????????????# """ " # #?# ##?????###???? | | ????????????# #?# #????????????? | | ????????????# ########## ##????????????? | | ????????????############???????# #?????????????? | | ???????????????????????????????# #?????????????? | | ??????????????????????????????## ##?????????????? | | ?????????????????????????????## ##??????????????? | | ?????????????????????????????# ####????????????? | | ???????????????????????????### ##???????????? | | ??????????????????????????## #???????????? | | ??????????????????????????# #???????????? | | ??????????????????????????## ##???????????? | | ?????????????? ??????????# ###????????????? | | ?????????????? #####???## ####??????????????? | | ?????????????? #??# #?????????????????? | | ?????????????? #### #?????????????????? | | ????????????? ## #?????????????????? | | ?????????????? ##?????????????????? | | ?????????????????????### ##??????????????????? | | ???????????????????????## #???????????????????? | | ???????????# ##### #???????????????????? | | ???????????# @ #???????????????????? | | ???????????# Y ????????????? | | ???????????# ### ????????? | | ???????????# ????## ########## ?????????? | | ??????????? ????????## ##????????????????????? | | ????????????????????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 32 Energy Capacity 854 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Phase Shifting 5 Evasion (%) 65 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 3 Kinecelleration 30 Defensive Hacking 21 Item Schematics ----------------- Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Mak. Power Source | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Power Sword | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Microactuators | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Flak Gun | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Imp. Recalibrator | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Cmb. Antigrav System | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive M-28 Smith | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive S-27 Virus | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- What Is This Thing? Challenges ------------ None Game ------ Seed TiamatProtonBeam Manual? 0 Play Time 02:36:52 Cumulative 165.4 hours Start 2023.03.10 @ 20:50:09 End 2023.03.11 @ 00:04:46 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 149 Rogue 149 Adventurer 0 Explorer 0 Win Type - Total 6 Types 4/0/1/1/0/0/0/0/0 Lore% 78 Gallery% 64 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67e23d4a-bc41-4a43-a5df-60d095636e54