Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.19 @ 03:49:48 Player: War__Prophet Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (50) 250 Value Destroyed (1962) 1962 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1237) 1237 TOTAL SCORE: 7089 Bonus ------- High Alert Combat Kills 37 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 40/100 System Corruption 0% Temperature Cool (52) Movement Rolling (100) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Compact Wheel > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- PD Laser > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Coolant Injector Cargo Storage Unit > --- WEAPON ----------- Gatling Laser PD Laser > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Heat Sink Advanced Heat Sink Coolant Injector Cargo Storage Unit Cargo Storage Unit Compact Battery Compact Battery Shield Generator Shield Generator Improved Hacking Suite PD Laser PD Laser Gauss Rifle Gauss Rifle Flak Gun EMP Blaster [Rating: 92] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Improved Flight Unit Treads Improved Heavy Treads Wheel Wheel Hover Unit Airjet Flight Unit Improved Flight Unit Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Weapon Shotgun Energy Gun Gatling Laser Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Gar Fac Slots Evolved 8 | . . 2 2 . 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 4 | . . 1 2 . 1 . . . Utility 1 | . . 1 . . . . . . Weapon 2 | . . . . . . . . 2 Parts Attached 60 | 6 3 8 5 17 . 2 10 9 Power 8 | 1 . 2 . 1 . . 3 1 Engine 8 | 1 . 2 . 1 . . 3 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 27 | 2 1 3 4 11 . . 3 3 Treads 4 | . . . . . . . 3 1 Leg . | . . . . . . . . . Wheel 5 | 2 1 . . . . . . 2 Hover 6 | . . 3 3 . . . . . Flight 12 | . . . 1 11 . . . . Utility 9 | 1 . 2 . 1 . 2 1 2 Device 2 | . . . . . . 1 . 1 Storage 2 | 1 . . . . . . 1 . Processor 3 | . . . . 1 . 1 . 1 Hackware 2 | . . 2 . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 16 | 2 2 1 1 4 . . 3 3 Energy Gun 4 | . . . . . . . 1 3 Energy Cannon . | . . . . . . . . . Ballistic Gun 6 | 2 2 1 . . . . 1 . Ballistic Cannon 4 | . . . . 4 . . . . Launcher 1 | . . . 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . Corrupted Parts 1 | . . . . . . . 1 . System Corruption 1 | . . . . . . . 1 . Parts Lost 28 | . 1 1 3 9 . 2 1 11 Power 7 | . 1 . . 2 . 1 . 3 Propulsion 15 | . . 1 3 5 . 1 . 5 Utility . | . . . . . . . . . Weapon 6 | . . . . 2 . . 1 3 Highest Loss Streak 4 | . 1 1 3 4 . 2 1 4 To Critical Strikes . | . . . . . . . . . Average Backups 9 | . 6 7 6 7 3 2 11 15 Power . | . 1 . 1 . . . . 1 Propulsion 1 | . . 1 . 1 . . 2 3 Utility 3 | . . . . . 1 . 6 7 Weapon 3 | . 4 5 5 4 2 2 2 3 Tool/Special . | . . . . . . . . . Unused Backups 20 | . . . . 3 . . 2 15 Power 2 | . . . . . . . . 2 Propulsion . | . . . . . . . . . Utility 12 | . . . . . . . 2 10 Weapon 6 | . . . . 3 . . . 3 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 67 | . 83 52 84 88 69 71 64 47 Engine 8 | . 12 1 9 8 7 6 8 9 Treads 7 | . . . . . . . 10 15 Wheel 2 | . 28 11 . . . . . . Hover 3 | . . 6 30 8 . . . . Flight 15 | . . . . 28 46 45 19 . Device 2 | . . . . . . 4 3 2 Storage 7 | . 14 11 9 9 7 7 7 4 Processor 3 | . . . . 1 . 4 7 2 Hackware 4 | . . 3 18 16 7 2 . . Energy Gun 2 | . . . . . . . 1 10 Ballistic Gun 4 | . 28 19 16 . . . 1 . Ballistic Cannon 2 | . . . . 14 . . . . Peak Build Rating 92 | 6 8 23 28 31 21 24 74 92 Average Rating 38 | 3 7 8 23 26 21 22 45 70 On Entrance 21 | . 6 7 23 21 20 21 21 74 Avg Prop Armor Cover (%) 11 | . . . . . . . 11 . Naked Turns 40 | . . . . . . . . 40 Heaviest Build 174 | 10 14 18 18 22 8 9 167 174 Greatest Support 225 | 20 26 26 39 25 29 29 225 225 Greatest Overweight (x) 3 | . . . 1 3 . . 2 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 30 | 8 8 8 8 8 8 8 30 30 Average Capacity 14 | 6 8 8 8 8 8 8 18 22 Most Carried 30 | 1 7 8 8 8 3 6 30 30 Average Carried 12 | . 6 7 6 6 3 2 15 21 Final Capacity 30 | 8 8 8 8 8 8 8 30 5 Final Carried 30 | 1 7 7 7 4 3 6 30 . Class Distribution -------------------- 31% | Mutant 20% | Scavenger-Mutant 14% | Sprinter 14% | Scavenger-Tank 11% | Hacker-Mutant 8% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Sprinter | -8/Storage Hacker-Sprinter | -7/Factory Sprinter | -7/DSF Scavenger-Mutant | -7/Garrison Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac DSF Gar Fac Matter Collected 1796 | 227 153 96 156 878 . 93 131 62 Remotely . | . . . . . . . . . Salvage Created 2774 | . 292 138 248 537 . . 918 641 Parts 129 | . 14 8 12 39 . . 29 27 Haulers Intercepted 3 | . . . . 3 . . . . Recyclers Shooed 2 | . . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Gar Fac Combat Hostiles Destroyed 39 | . 5 5 8 7 . . 4 10 Melee 3 | . . . . . . . 3 . Guns 25 | . 5 5 6 . . . 1 8 Cannons 7 | . . . . 7 . . . . AOE 4 | . . . 2 . . . . 2 Classes Destroyed 8 | . 2 2 1 3 . . . . Builder 2 | . . . . 1 . . . 1 Hauler 3 | . . . . 3 . . . . Recycler 4 | . 1 . . 2 . . . 1 Watcher 2 | . . . 1 1 . . . . Swarmer 8 | . . 2 4 . . . . 2 Grunt 20 | . 5 2 3 3 . . 2 5 Sentry 8 | . . 1 1 3 . . 2 1 Hunter 3 | . . . . 1 . . . 2 Best Kill Streak 5 | . 3 2 5 4 . . 3 5 Combat Bots Only 5 | . 3 2 5 3 . . 3 4 Max Kills in Single Turn 2 | . 1 1 2 1 . . 1 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . 1 . . . . 1 Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac DSF Gar Fac Hostile Shots Fired 644 | . 19 17 49 105 . 11 234 209 Missed 219 | . 3 6 15 40 . 2 89 64 Hits 425 | . 16 11 34 65 . 9 145 145 Melee 1 | . . . . 1 . . . . Projectile 424 | . 16 11 34 64 . 9 145 145 Critical Strikes 7 | . . . 1 3 . . . 3 Damage Taken 5781 | . 203 124 510 1028 . 119 1225 2572 Core 1421 | . 56 24 129 195 . 66 99 852 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 77 | 100 77 94 . 41 . . 76 . Volleys Fired 120 | . 14 13 22 59 . . 3 9 Largest 2 | . 2 2 2 2 . . 2 1 Hottest 108 | . 46 46 53 74 . . 108 80 Shots Fired 256 | . 28 26 44 114 . . 4 40 Gun 140 | . 28 26 42 . . . 4 40 Cannon 114 | . . . . 114 . . . . Launcher 2 | . . . 2 . . . . . Special . | . . . . . . . . . Kinetic 213 | . 28 26 42 114 . . 3 . Thermal 41 | . . . . . . . 1 40 Explosive 2 | . . . 2 . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 11 | . 8 5 8 4 . . 11 5 Robot Miss Streak 9 | . 3 5 3 3 . . 2 9 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 1 1 3 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Autonomous 45 | . . . . . . . . 45 Shots Hit Robots 177 | . 22 20 29 29 . . 47 30 Core Hits 109 | . 13 10 19 19 . . 20 28 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . 1 . 2 . . . . . Critical Strikes 5 | . 1 . 2 2 . . . . Destroy 3 | . 1 . 2 . . . . . Blast 2 | . . . . 2 . . . . Melee Attacks 48 | . . . . . . . 48 . Impact . | . . . . . . . . . Slashing 48 | . . . . . . . 48 . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6562 | . 318 285 613 919 . . 2813 1614 Guns 2252 | . 318 281 442 . . . 54 1157 Cannons 829 | . . . . 829 . . . . Explosions 575 | . . . 171 77 . . . 327 Melee 2759 | . . . . . . . 2759 . Ramming 147 | . . 4 . 13 . . . 130 Kinetic 1924 | . 318 281 442 829 . . 54 . Thermal 1484 | . . . . . . . . 1484 Explosive 248 | . . . 171 77 . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 2759 | . . . . . . . 2759 . Piercing . | . . . . . . . . . Highest Corruption 2 | . 1 . . 2 . . 1 . Average Corruption 1 | . 1 . . 2 . . 1 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 7 | . . . . 2 . . 5 . Message Errors 3 | . . . . 1 . . 2 . Matter Fused 2 | . . . . 1 . . 1 . Heat Flow Errors 1 | . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 120 | . . . 5 6 . . 57 52 Projectiles 3 | . . . . 3 . . . . Explosions 60 | . . . 5 3 . . . 52 Melee 57 | . . . . . . . 57 . Knockbacks 11 | . . . . 8 . . . 3 Impact 3 | . . . . . . . . 3 Kinetic 8 | . . . . 8 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 132 | . . 2 23 42 . . . 65 Shots 3 | . . . 1 1 . . . 1 Rammed 18 | . . 1 . 2 . . . 15 Targets Rammed 18 | . . 1 . 2 . . . 15 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 558 | . 4 4 28 393 11 . 96 558 Average Temperature 99 | . 1 4 15 102 6 . 29 139 Received Heat Transfer 1851 | . 108 36 243 414 . . 426 624 Effects 7 | . . . . 3 . . . 4 Shutdowns 2 | . . . . . . . . 2 Energy Bleed 2 | . . . . 1 . . . 1 Interference 2 | . . . . 2 . . . . Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . . . . 1 3 Heat Transferred 1562 | . . . . . . . . 1562 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Gar Fac Maximum Alert Level 2 | . . . . 1 . . 1 2 Low Security (%) 56 | 100 100 100 100 58 100 100 37 36 Level 1 37 | . . . . 41 . . 62 29 Level 2 5 | . . . . . . . . 33 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 561 | . 63 55 160 323 146 117 327 561 Initial 171 | . . 26 22 67 146 102 72 171 Average 182 | . 24 28 61 158 146 113 221 304 Influence Increases 2149 | . 133 145 228 648 . 15 265 715 Destroy 0b10 Robot/C 800 | . 100 100 160 160 . . 80 200 Destroy 0b10 Robot/NC 90 | . 5 . 5 40 . . 30 10 Destroy Leader 180 | . 20 30 32 58 . . . 40 Successful Hack 39 | . 8 . . 19 . . . 12 Disable Machine 285 | . . . . 120 . . . 165 Anti-Garrison Action 200 | . . . . . . . 50 150 Destroy Structure 120 | . . . 16 41 . . . 63 Partial Spotted 15 | . . . . 15 . . . . Lose Combat Pursuer 420 | . . 15 15 195 . 15 105 75 Influence Decreases 1619 | . 70 153 123 485 177 64 35 512 Entered New Map 565 | . . 37 33 93 177 44 25 156 Time Decay 734 | . 60 106 60 262 . . . 246 Lost Part 280 | . 10 10 30 90 . 20 10 110 Lost Ally 40 | . . . . 40 . . . . Squads Dispatched 15 | . 1 1 1 4 1 1 . 6 Investigation 3 | . 1 . . . 1 . . 1 Extermination . | . . . . . . . . . Reinforcement 4 | . . 1 1 . . 1 . 1 Assault 4 | . . . . 2 . . . 2 Garrison 4 | . . . . 2 . . . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac DSF Gar Fac Distress Signals 5 | . . 2 1 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 112 | . 5 15 10 38 . 4 13 27 Peak Tracking Total 15 | . 3 5 5 15 . 3 6 13 Tactical Retreats 13 | . . 1 1 6 . 1 2 2 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Gar Fac Traps Triggered 4 | . 1 . . 3 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Objects Rigged 3 | . . . . 3 . . . . Exploded 1 | . . . . 1 . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac DSF Gar Fac Machines Disabled 20 | . . . . 8 . . . 12 Max in Single Turn 8 | . . . . 2 . . . 8 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac DSF Gar Fac Machines Accessed 15 | . 2 2 . 6 1 . 1 3 Terminals 13 | . 2 2 . 6 1 . 1 1 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 30 | . 6 3 . 8 4 . 3 6 Successful 15 | . 3 2 . 6 1 . . 3 Failed 15 | . 3 1 . 2 3 . 3 3 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 20 | . 6 3 . 7 . . . 4 Terminals 27 | . 6 3 . 8 4 . 3 3 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 3 | . . . . 2 1 . . . Open Door 2 | . . . . 2 . . . . Open DSF 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 2 Unlock Access 1 | . . . . . . . . 1 Coupler Status 1 | . . . . . . . . 1 Unauthorized Hacks 9 | . 2 2 . 4 . . . 1 Terminals 8 | . 2 2 . 4 . . . . Detonate 1 | . . . . 1 . . . . Skim 7 | . 2 2 . 3 . . . . Fabricators 1 | . . . . . . . . 1 Liberate 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 2 . . 1 1 . 1 2 Full Trace Events 5 | . 2 . . . 1 . 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked 1 | . . . . . 1 . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac DSF Gar Fac Used RIF Installer 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac DSF Gar Fac Total Allies 2 | . . . . 2 . . . . Largest Group 2 | . . . . 2 . . . . Highest-Rated Group 62 | . . . . 62 . . . . Highest-Rated Ally 31 | . . . . 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 12 | . . . . 12 . . . . Total Damage 137 | . . . . 137 . . . . Kills 2 | . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Gar Fac Active Infowar (turns) 657 | . . . . . . 68 589 . Sensors 657 | . . . . . . 68 589 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac DSF Gar Fac Turns Passed 3028 | 55 175 239 132 579 14 106 1196 532 Spaces Moved 2383 | 58 140 194 98 821 49 186 514 323 Core 60 | 4 . . . . . . . 56 Treads 545 | . . . . . . . 286 259 Legs . | . . . . . . . . . Wheels 365 | 54 140 163 . . . . . 8 Hover 257 | . . 31 98 128 . . . . Flight 1156 | . . . . 693 49 186 228 . Fastest Speed 24 | 50 80 52 44 24 25 25 28 50 Average Speed 72 | 77 85 90 59 35 25 25 103 140 Slowest Speed 320 | 80 90 100 116 250 25 28 320 320 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 16 | . . . . 14 . 2 . . Potential Cave-ins 2 | . . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 4 27 27 10 78 2 93 33 10 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 6 | . . . . 6 . . . . Terrain Destroyed 129 | . . . 15 54 . . . 60 Melee . | . . . . . . . . . Projectile 55 | . . . . 37 . . . 18 AOE 74 | . . . 15 17 . . . 42 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac DSF Gar Fac Total 3346 | 64 165 229 126 979 49 242 1104 388 Wait 330 | . 6 9 . 55 . 52 188 20 Move 2346 | 57 139 193 97 796 48 181 512 323 Hop 12 | . . . . 10 . 2 . . Pick Up 41 | 1 3 2 1 10 . 4 15 5 Fast Attach 37 | 6 . 5 2 12 . 1 8 3 Attach 21 | . . 2 2 6 1 1 2 7 Detach 16 | . . . 1 6 . 1 5 3 Swap 15 | . 3 1 1 9 . . 1 . Drop 24 | . . 3 . 14 . . 4 3 Fire 120 | . 14 13 22 59 . . 3 9 Melee 48 | . . . . . . . 48 . Ram 11 | . . 1 . 2 . . . 8 Kick . | . . . . . . . . . Crush 7 | . . . . . . . . 7 Escape Stasis . | . . . . . . . . . Rewire 318 | . . . . . . . 318 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/DSF -7/Garrison -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 10) 231 | -10/Materials | Entered another Materials area 231 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 307 | -9/Materials | Build established: Mutant 462 | -9/Materials | Discovered new exit (range 15) 470 | -9/Materials | Entered another Materials area 470 | -8/Materials | Evolved 2 slots: Propulsion x2 580 | -8/Materials | Lost 3 parts (3n) 598 | -8/Materials | Discovered new exit (range 8) 602 | -8/Materials | Entered Storage 727 | -8/Storage | Build established: Hacker-Mutant 888 | -8/Storage | Met a pair of Derelict thieves 1052 | -8/Storage | Garrison activated, responded to threat 1105 | -8/Storage | Core integrity fell below 50% 1139 | -8/Storage | Lost 4 parts (1p2n1w) 1179 | -8/Storage | Discovered new exit (range 6) 1181 | -8/Storage | Entered Factory 1181 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1195 | -7/Factory | Identified exit to DSF 1195 | -7/Factory | Entered DSF 1196 | -7/DSF | Joined Warlord attack on 0b10 via DSF 1200 | -7/DSF | Discovered new exit (range 11) 1219 | -7/DSF | Additional patrols routed to DSF 1301 | -7/DSF | Identified exit to Garrison 1301 | -7/DSF | Entered Garrison 1307 | -7/Garrison | Installed Relay Interface Framework 1672 | -7/Garrison | Build established: Mutant 1851 | -7/Garrison | Triggered checkpoint 1986 | -7/Garrison | Triggered checkpoint 1987 | -7/Garrison | Triggered checkpoint 2203 | -7/Garrison | Build established: Scavenger-Mutant 2447 | -7/Garrison | Triggered checkpoint 2484 | -7/Garrison | Discovered new exit (range 8) 2494 | -7/Garrison | Identified exit to Factory 2497 | -7/Garrison | Entered Factory 2497 | -6/Factory | Evolved 2 slots: Weapon x2 2681 | -6/Factory | Garrison activated, responded to threat 2824 | -6/Factory | Build established: Scavenger-Tank 2850 | -6/Factory | Identified exit to Garrison 2929 | -6/Factory | Lost 4 parts (1p2n1w) 2969 | -6/Factory | Lost 3 parts (1p2w) 2983 | -6/Factory | Core integrity fell below 50% 2987 | -6/Factory | Core integrity fell below 20% 3029 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 02989_ K-01 Serf destroyed. 02989_ Com. Wheel destroyed. 02990_ Acquired Com. Wheel. 02990_ K-01 Serf collects debris. 02991_ Dropped Cargo Storage Unit. 02992_ K-01 Serf collects debris. 02994_ Critical hit (Burn: +37). 02995_ K-01 Serf collects debris. 02998_ Acquired 15 matter. 02998_ K-01 Serf collects debris. 03005_ K-01 Serf cleans the DSF Access. 03006_ Slammed into K-01 Serf. 03007_ Slammed into R-10 Processor. 03010_ K-01 Serf cleans the DSF Access. 03015_ C-45 Heavy ARC bursts open, deploying its payload. 03015_ G-67 Veteran unfolds itself. 03015_ B-48 Gladiator unfolds itself. 03015_ G-50 Soldier unfolds itself. 03015_ I-36 Angel unfolds itself. Map ----- +----------------------------------------------------+ | ??????????????????????######"#### #???? | | ??????????????????????# %%## #???? | | ???????????????????? ?# """%## %% #???? | | ??????????????? # Y"=########/######???? | | ???? ???? # """%# % #???? | | ???? + # *[+ *%%% # ""? | | ???# # # """ # +???? | | ???# # # """"" ######" #???? | | ???# # # """"" #????#%" ! | ##### | | #### # # #????#" !!| | | # # ############### !=| | | # #? # #### | | # #######""""""# /% | | # #[[ #!!= # | | # #[= #! # ### | | # #[= !# # #?# *%= | | # # [#! # ### ####### ! | | # # [# # T## #?????# | | # # #=! # ##+#?????## ##### | | + + # #%## ???????? #???? | | # # ######%#? ???????? #???? | | # # "#???#%## ???????? #???? | | #### # ! %%! ##???# ## ???????? #???? | | # "[ ######g## "???????? ???? | | # /bgg g ## ????????? ??? | | ####"""#### ####@##### ????????? ???? | | #??##########??###???# ?????????????????? | | #???????????????????????????????????????? | | ###+####???????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | %#############??????????????????????????????????? | | ????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ""###"+#######???????????????????????????????????? | | # #???????????????????????????????????? | | # """" """" #???????????????????????????????????? | | # """" """" #???????????????????????????????????? | | # """" """" #???????????????????????????????????? | | # """" """" #???????????????????????????????????? | | # """" """" #???????????????????????????????????? | | # """" """" #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 65 Energy Generation 29 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 65 Recoil Reduction 6 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Packrat You Again Challenges ------------ None Game ------ Seed TiamatExplosiveScanner Manual? 0 Play Time 00:25:59 Cumulative 53.9 hours Start 2025.12.19 @ 03:23:37 End 2025.12.19 @ 03:49:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 208 Rogue 208 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 38 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 029b6949-2350-439e-a92c-af7382a8a839