Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.04 @ 16:56:10

Player: Fazzonamite

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (22)       4400
Robots Destroyed (145)     725
Value Destroyed (5950)     5950
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (8910)               8910
              TOTAL SCORE: 25085

 Bonus
-------
High Alert Combat Kills    594
Follower Combat Kills      447
Entered Garrisons          1600
Used RIF Installer         3000
Aligned with FarCom        300
Win                        3000
Friendly Fire              -31

 Cogmind 
---------
Core Integrity             1390/1600
Matter                     274/300
Energy                     15/100
System Corruption          0%
Temperature                Cool (3)
Movement                   Flying (30)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
    Cooled Q-thruster
>          --- UTILITY (14) -----
  Advanced Weight Redist. System
  Improved Weapon Shielding
           Graphene Brace
  Advanced Hacking Suite
           Relay Coupler [NC] (30)
           Relay Coupler [Swarmer] (40)
           Relay Coupler [Cutter] (12)
           Relay Coupler [Brawler] (28)
           Relay Coupler [Brawler] (15)
>          --- WEAPON (3) -------
  Improved Datajack
>          --- INVENTORY (5) ----
           Impulse Thruster Array
  Improved Heavy Armor Plating

 Peak State 
------------
>          --- POWER ------------
     Micro Antimatter Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
           Q-thruster
           Q-thruster
           Q-thruster
           Impulse Thruster Array
    Cooled Q-thruster
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Weight Redist. System
  Advanced Reaction Control System
  Advanced Phase Shifter
           Cloaking Device
  Improved Weapon Shielding
   Layered Medium Armor Plating
           Graphene Brace
  Advanced Hacking Suite
           Relay Coupler [Swarmer]
           Relay Coupler [Cutter]
           Relay Coupler [Grunt]
           Relay Coupler [Brawler]
>          --- WEAPON -----------
  Enhanced Nova Cannon
  Improved Datajack
>          --- INVENTORY --------
           Centrium Wheel
           Q-thruster
           Impulse Thruster Array
  Improved Heavy Armor Plating
           Centrium Medium Armor Plating
  Improved System Restoration Module
  Improved Remote Datajack
[Rating: 143]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Compact Wheel
  Treads                   Improved Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Flight Unit              Flying Fortress v7
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Relay Coupler [Sentry]
  Protection               Hardened Heavy Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Hammer
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc 
Slots Evolved              18   | .   .   .   .   .   4   .   .   2   .   2   .   2   .   2   .   2   .   2   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Utility                  12   | .   .   .   .   .   2   .   .   1   .   2   .   .   .   2   .   1   .   2   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             216  | 6   15  3   2   2   34  43  17  11  1   6   18  12  5   2   1   11  .   9   .   5   5   8   
  Power                    19   | 1   2   1   .   1   2   3   2   .   .   .   4   1   .   .   .   .   .   1   .   1   .   .   
    Engine                 9    | 1   2   1   .   1   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   .   .   1   2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   
  Propulsion               35   | 2   2   .   .   1   8   4   3   1   .   .   .   1   .   .   .   5   .   4   .   1   .   3   
    Treads                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    6    | .   .   .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  12   | 2   2   .   .   1   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 15   | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   5   .   4   .   1   .   3   
  Utility                  93   | 1   5   1   1   .   15  16  4   3   1   4   9   7   5   2   .   5   .   4   .   2   4   4   
    Device                 44   | 1   2   1   1   .   5   10  1   .   .   2   5   5   3   .   .   3   .   1   .   1   3   .   
    Storage                6    | .   3   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Processor              6    | .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
    Hackware               16   | .   .   .   .   .   .   2   .   .   .   .   2   2   1   2   .   1   .   .   .   1   1   4   
    Protection             21   | .   .   .   .   .   6   4   1   3   1   1   2   .   1   .   .   .   .   2   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   69   | 2   6   1   1   .   9   20  8   7   .   2   5   3   .   .   1   1   .   .   .   1   1   1   
    Energy Gun             28   | 1   3   .   1   .   2   11  6   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          19   | 1   1   .   .   .   5   3   1   2   .   1   3   1   .   .   1   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   2   .   .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         7    | .   .   .   .   .   .   .   1   2   .   1   1   1   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Lost                 63   | .   6   .   .   2   13  13  5   .   .   .   .   1   2   .   2   4   .   3   .   .   1   11  
  Power                    10   | .   2   .   .   1   1   2   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Propulsion               15   | .   2   .   .   1   4   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   
  Utility                  25   | .   1   .   .   .   6   4   1   .   .   .   .   1   2   .   1   3   .   .   .   .   1   5   
  Weapon                   13   | .   1   .   .   .   2   4   3   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   
  Highest Loss Streak      11   | .   3   .   .   2   4   10  3   .   .   .   .   1   2   .   1   4   .   3   .   .   1   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   91  100 100 97  96  87  96  75  69  69  71  76  74  76  76  77  76  76  82  84  81  80  
  Engine                   5    | .   12  14  14  13  8   8   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   3   7   7   6   5   5   5   5   5   3   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   5   4   4   6   8   8   8   7   
  Treads                   2    | .   .   .   .   .   6   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      2    | .   .   .   .   .   .   3   27  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    10   | .   27  28  28  26  19  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   4    | .   .   .   .   .   .   .   .   7   7   6   6   11  11  10  10  14  19  18  17  17  17  18  
  Device                   10   | .   8   14  14  14  10  8   9   7   7   8   9   5   10  10  10  16  19  17  21  17  19  18  
  Storage                  7    | .   13  14  14  14  9   7   7   7   7   6   6   5   5   5   5   1   .   3   4   4   4   3   
  Processor                3    | .   .   .   .   .   9   7   .   .   .   2   .   .   .   .   .   .   4   4   4   4   1   .   
  Hackware                 5    | .   .   .   .   .   .   .   12  7   3   .   12  11  11  19  21  18  14  13  13  17  17  20  
  Protection               6    | .   .   .   .   .   6   6   5   14  11  18  9   10  4   5   5   3   .   1   8   8   8   7   
  Energy Gun               9    | .   13  14  14  14  7   14  18  15  15  13  8   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            8    | .   12  12  .   .   14  6   4   5   7   3   6   11  11  10  8   9   9   5   .   .   .   .   
  Ballistic Cannon         1    | .   .   1   14  14  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          143  | 6   12  14  16  16  28  39  41  66  63  69  71  93  88  96  96  116 104 126 126 132 130 143 
  Average Rating           48   | 4   8   11  14  15  25  26  34  63  61  64  68  86  86  95  95  108 104 112 125 128 125 125 
  On Entrance              65   | .   6   12  14  16  16  28  33  41  63  60  68  69  87  87  96  93  104 104 126 126 129 130 
Naked Turns                4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             111  | 10  89  90  90  90  103 111 37  48  48  50  50  58  58  58  58  61  23  51  51  53  52  52  
  Greatest Support         66   | 26  32  32  32  26  42  40  45  50  50  59  59  58  58  58  58  66  54  54  57  54  55  56  
  Greatest Overweight (x)  6    | .   2   2   2   5   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   2   2   3   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 5   25  25  25  25  25  25  10  10  10  10  10  10  10  10  10  10  5   10  10  10  10  10  
  Average Capacity         16   | 5   12  25  25  25  25  20  9   10  10  10  10  10  10  10  10  7   5   9   10  10  10  9   
  Most Carried             25   | 5   16  25  25  25  25  25  10  10  10  10  10  10  9   5   6   6   4   10  10  10  10  10  
  Average Carried          14   | 2   11  20  24  24  23  20  9   9   9   8   9   9   4   4   5   4   4   7   9   9   9   9   
  Final Capacity           25   | 5   25  25  25  25  25  5   10  10  10  10  10  10  10  10  10  5   5   10  10  10  10  5   
  Final Carried            25   | 5   16  25  25  25  25  5   10  10  9   10  10  9   4   5   5   4   4   10  10  10  10  4   

 Class Distribution 
--------------------
 26% | Scavenger-Skirmisher
 21% | Mutant
  8% | Bothacker-Tank
  7% | Tank
  6% | Hacker-Mutant
  5% | Hacker-Sprinter
  4% | Scavenger-Gunner
  4% | Scavenger-Mutant
  3% | Skirmisher
  3% | Bothacker-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
 Scavenger-Skirmisher | -8/Materials
                 Tank | -7/Factory
                 Tank | -7/Garrison
                 Tank | -6/Factory
 Bothacker-Skirmisher | -6/Garrison
       Bothacker-Tank | -5/Factory
               Mutant | -5/Garrison
        Hacker-Mutant | -4/Factory
        Hacker-Mutant | -4/Garrison
        Hacker-Mutant | -3/Research
      Hacker-Sprinter | -3/Garrison
      Hacker-Sprinter | -2/Research
      Hacker-Sprinter | -2/Garrison
      Hacker-Sprinter | -2/Research
   Bothacker-Sprinter | -2/Garrison
   Bothacker-Sprinter | -1/Access

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -6   -6   -5   -5   -4   -4   -3   -3   -2   -2   -2   -2   -1   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Acc  
Matter Collected           3832 | 284  488  85   20   30   702  457  244  221  74   79   367  143  84   97   60   68   .    142  .    40   .    147  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5071 | 130  399  73   .    78   1108 465  1130 542  216  28   524  143  .    97   30   68   .    40   .    .    .    .    
  Parts                    309  | 11   30   6    .    8    75   22   47   33   10   3    34   10   .    7    2    6    .    5    .    .    .    .    
Haulers Intercepted        3    | .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    3    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc 
Combat Hostiles Destroyed  112  | .   12  4   .   4   30  14  15  8   6   .   13  2   .   1   1   2   .   .   .   .   .   .   
  Guns                     87   | .   8   4   .   1   17  10  14  8   6   .   13  2   .   1   1   2   .   .   .   .   .   .   
  Cannons                  9    | .   .   .   .   3   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      16   | .   4   .   .   .   7   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          14   | 2   4   .   .   .   7   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   5    | .   2   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 6    | 4   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | 1   2   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 4    | .   .   .   .   .   1   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Watcher                  5    | .   2   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  40   | .   6   3   .   4   10  6   .   .   3   .   5   .   .   .   1   2   .   .   .   .   .   .   
  Grunt                    55   | .   6   1   .   .   15  5   11  7   2   .   7   .   .   1   .   .   .   .   .   .   .   .   
  Brawler                  2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   .   .   .   2   3   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   2   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | 5   6   3   .   4   10  6   7   6   6   1   3   2   .   1   1   1   .   1   .   .   .   .   
  Combat Bots Only         8    | .   5   3   .   4   8   6   5   3   6   .   3   2   .   1   1   1   .   .   .   .   .   .   
Max Kills in Single Turn   5    | 2   2   1   .   2   5   2   2   2   2   1   2   2   .   1   1   1   .   1   .   .   .   .   
  Gunslinging              1    | .   1   .   .   .   .   .   1   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   .   .   .   4   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -6   -6   -5   -5   -4   -4   -3   -3   -2   -2   -2   -2   -1   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Acc  
Hostile Shots Fired        971   | .    52   22   .    16   150  84   68   54   8    .    74   106  21   22   35   59   25   50   17   10   51   47   
  Missed                   428   | .    11   8    .    3    35   23   14   27   4    .    38   69   13   9    12   39   17   30   11   8    31   26   
Damage Taken               9823  | .    582  143  .    101  1693 1220 879  349  55   .    666  673  292  249  443  456  175  368  143  121  447  768  
  Core                     1348  | .    126  76   .    22   302  156  65   51   .    .    80   21   .    .    .    .    21   46   60   39   73   210  
  Absorbed by Shields      238   | .    .    .    .    .    .    .    .    78   50   .    .    .    .    .    .    .    .    .    .    .    110  .    
  Redirected to Shielding  344   | .    .    .    .    .    208  .    11   54   .    .    20   40   .    .    .    .    .    .    11   .    .    .    
Core Remaining (%)         76    | 100  .    .    .    10   .    .    4    .    92   .    90   .    97   .    100  .    98   .    .    .    84   86   
Volleys Fired              391   | 8    46   15   .    5    92   52   51   23   11   4    39   18   .    12   1    6    .    3    .    4    .    1    
  Largest                  3     | 2    2    2    .    2    3    3    3    3    3    3    3    2    .    2    1    2    .    2    .    1    .    1    
  Hottest                  186   | 70   85   85   .    104  150  186  150  125  140  140  140  56   .    56   33   56   .    56   .    7    .    120  
Shots Fired                879   | 16   87   27   .    10   235  126  124  61   29   6    81   29   .    24   1    12   .    6    .    4    .    1    
  Gun                      807   | 16   82   27   .    5    198  122  123  57   29   3    80   22   .    24   1    12   .    6    .    .    .    .    
  Cannon                   39    | .    .    .    .    5    33   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Launcher                 13    | .    5    .    .    .    4    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  20    | .    .    .    .    .    .    .    1    4    .    3    1    7    .    .    .    .    .    .    .    4    .    .    
  Kinetic                  466   | 8    41   15   .    5    178  38   37   19   11   1    48   22   .    24   1    12   .    6    .    .    .    .    
  Thermal                  274   | 8    41   12   .    5    53   84   45   .    9    1    15   .    .    .    .    .    .    .    .    .    .    1    
  Explosive                13    | .    5    .    .    .    4    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          106   | .    .    .    .    .    .    .    41   38   9    1    17   .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         30    | 2    10   13   .    5    30   13   19   9    6    12   7    10   .    11   .    7    .    7    .    9    .    .    
  Robot Miss Streak        12    | 2    6    12   .    8    6    2    3    4    6    3    6    3    .    5    1    1    .    .    .    1    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Secondary Targets        8     | .    2    1    .    .    .    1    1    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    1    1    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           647   | 8    55   17   .    8    165  91   98   44   24   6    55   22   3    15   16   8    .    6    .    3    2    1    
  Core Hits                422   | 6    38   17   .    9    130  32   60   28   22   2    55   7    .    6    1    5    .    4    .    .    .    .    
  Critical Kills           2     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4     | .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    .    .    .    .    .    .    
  Critical Strikes         20    | .    3    .    .    .    2    5    5    1    .    .    .    2    .    .    1    1    .    .    .    .    .    .    
    Burn                   12    | .    2    .    .    .    .    5    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                6     | .    1    .    .    .    .    .    .    1    .    .    .    2    .    .    1    1    .    .    .    .    .    .    
    Blast                  2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              38    | .    .    .    .    .    .    7    .    .    .    .    .    2    4    1    16   .    .    .    .    .    2    6    
  Impact                   7     | .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            18    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    16   .    .    .    .    .    .    .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10815 | 114  1147 229  .    136  2475 1585 2007 814  386  58   921  335  .    261  53   182  .    112  .    .    .    .    
  Guns                     8604  | 114  645  229  .    58   1520 1270 1711 749  386  58   921  335  .    261  53   182  .    112  .    .    .    .    
  Cannons                  567   | .    .    .    .    78   489  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1644  | .    502  .    .    .    466  315  296  65   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4219  | 53   306  91   .    78   1298 209  387  164  117  24   549  335  .    261  53   182  .    112  .    .    .    .    
  Thermal                  3682  | 61   463  138  .    58   711  1061 792  65   119  12   202  .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1159  | .    378  .    .    .    466  315  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1755  | .    .    .    .    .    .    .    828  585  150  22   170  .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    .    .    .    .    3    1    1    .    1    1    .    .    .    1    1    .    .    .    .    .    
  Average Corruption       1     | .    .    .    .    .    .    .    3    1    1    .    1    1    .    .    .    1    1    .    .    .    .    .    
  Corruption Purged        1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  11    | .    .    .    .    .    .    .    4    1    .    .    2    1    .    .    .    2    1    .    .    .    .    .    
    Message Errors         8     | .    .    .    .    .    .    .    3    1    .    .    2    .    .    .    .    2    .    .    .    .    .    .    
    Matter Fused           3     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            64    | .    39   .    .    3    2    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               61    | .    39   .    .    .    2    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 6     | .    .    .    .    1    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6     | .    .    .    .    1    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      251   | .    123  .    .    .    .    .    33   31   .    .    64   .    .    .    .    .    .    .    .    .    .    .    
  Shots                    9     | .    6    .    .    .    .    .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        361   | 36   151  93   .    148  255  361  255  29   103  18   314  .    43   11   47   .    9    .    .    .    150  107  
  Average Temperature      74    | 15   55   32   .    66   85   98   87   13   48   12   143  .    12   6    31   .    9    .    .    .    97   37   
  Received Heat Transfer   2639  | .    213  57   .    .    792  291  477  130  18   .    186  108  21   63   127  9    24   27   18   .    69   9    
  Effects                  3     | .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7     | .    .    .    .    .    .    .    4    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    2    .    .    .    1    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         8051  | 185  1042 170  .    70   1017 2886 2176 100  145  15   245  .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    1    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc 
Peak Influence             881  | 25  359 181 .   90  454 881 733 531 597 332 806 437 226 134 186 461 465 486 325 250 187 195 
  Initial                  422  | .   16  69  .   .   35  297 388 333 368 312 232 422 221 114 93  99  345 261 319 182 187 88  
  Average                  349  | 7   171 124 .   81  199 674 514 446 529 314 533 231 218 127 148 224 362 386 319 213 180 135 
Maximum Alert Level        3    | .   1   .   .   .   2   3   3   2   2   1   3   2   1   .   .   2   2   2   1   1   .   .   
  Low Security (%)         35   | 100 63  100 .   100 57  .   .   .   .   .   .   34  .   100 100 45  .   .   .   15  100 100 
  Level 1                  25   | .   36  .   .   .   30  6   10  35  16  100 26  51  100 .   .   46  84  39  100 84  .   .   
  Level 2                  26   | .   .   .   .   .   12  31  85  64  83  .   56  14  .   .   .   7   15  60  .   .   .   .   
  Level 3                  12   | .   .   .   .   .   .   62  3   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          32   | .   4   .   .   .   7   .   5   1   .   .   .   8   .   1   .   2   .   1   .   1   .   2   
  Investigation            13   | .   2   .   .   .   2   .   2   .   .   .   .   3   .   .   .   1   .   1   .   .   .   2   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Reinforcement            14   | .   2   .   .   .   3   .   2   1   .   .   .   4   .   1   .   .   .   .   .   1   .   .   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -2  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc 
Distress Signals           12   | .   .   .   .   .   1   1   2   1   .   .   .   1   .   .   .   2   .   2   .   .   .   2   
Communications Jammed      51   | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   43  
  Distress Signals         51   | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   43  
Times Spotted              320  | .   18  11  .   4   38  22  29  19  7   1   20  29  8   5   15  26  12  17  4   7   11  17  
  Peak Tracking Total      17   | .   4   3   .   4   5   4   6   5   7   1   4   11  8   3   8   13  16  10  4   5   10  17  
  Tactical Retreats        38   | .   1   .   .   .   1   1   5   1   .   .   3   6   .   .   3   7   1   6   .   2   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc 
Traps Triggered            25   | .   1   .   .   .   3   4   1   1   .   .   2   .   1   1   4   1   1   1   1   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   24  .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   2   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -2  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc 
Machines Disabled          25   | .   6   .   .   .   3   8   .   .   1   .   4   1   .   1   .   .   .   .   .   .   .   1   
  Max in Single Turn       2    | .   2   .   .   .   2   1   .   .   1   .   2   1   .   1   .   .   .   .   .   .   .   1   
  Garrison Relay           7    | .   .   .   .   .   .   2   .   .   1   .   2   .   .   .   .   .   .   .   1   .   1   .   
  Phase Generator          3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -2  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc 
Machines Accessed          53   | .   8   1   1   .   5   3   1   6   1   1   1   11  .   1   1   4   .   2   1   2   .   3   
  Terminals                35   | .   6   .   .   .   4   3   1   3   1   .   1   8   .   .   1   3   .   1   1   .   .   2   
  Fabricators              4    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   1   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   
Total Hacks                121  | .   29  1   1   .   12  4   2   15  2   1   2   25  .   1   2   8   .   4   2   2   .   8   
  Successful               51   | .   13  1   1   .   5   2   1   8   1   1   1   5   .   1   1   1   .   2   1   2   .   4   
  Failed                   69   | .   15  .   .   .   7   2   1   7   1   .   1   20  .   .   1   7   .   2   1   .   .   4   
    Catastrophic           11   | .   1   .   .   .   1   .   .   .   .   .   1   5   .   .   .   3   .   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   61   | .   20  .   1   .   6   .   2   7   .   .   .   17  .   .   .   5   .   .   .   .   .   3   
  Terminals                92   | .   24  .   .   .   10  4   2   11  2   .   2   19  .   .   2   7   .   3   2   .   .   4   
  Fabricators              6    | .   .   .   .   .   .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          13   | .   .   .   .   .   2   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   4   
Terminal Hacks             23   | .   8   1   1   .   2   2   .   2   1   .   1   .   .   .   1   .   .   1   1   .   .   2   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Stations        2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      9    | .   .   .   .   .   1   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   
  Unlock Access            8    | .   .   .   .   .   1   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         15   | .   5   .   .   .   2   .   1   4   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
  Terminals                9    | .   1   .   .   .   2   .   1   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   1   .   .   .   2   .   1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Eject                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacking Detections         40   | .   6   .   .   .   4   2   1   4   1   .   1   11  .   .   .   4   .   1   1   1   .   3   
  Full Trace Events        8    | .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   1   .   .   .   1   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
    Corruption             2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             4    | .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   125  | .   .   .   .   .   .   .   .   81  .   .   .   44  .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 13   | .   .   .   .   .   .   .   .   1   .   .   .   12  .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -2  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc 
Used RIF Installer         6    | .   .   .   .   .   .   1   .   .   1   .   1   .   1   .   .   .   1   .   1   .   .   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              15   | .   .   .   .   .   .   .   1   .   .   1   1   4   3   .   .   .   .   .   .   2   2   1   
  Non-combat               3    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   
  Combat                   12   | .   .   .   .   .   .   .   1   .   .   .   1   2   3   .   .   .   .   .   .   2   2   1   
Robot Hacks Applied        16   | .   .   .   .   .   .   .   1   .   .   1   1   5   3   .   .   .   .   .   .   2   2   1   
  find_station             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  purge_threat             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  amplify_resonance        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  overwrite_iff            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  formatsys_high           9    | .   .   .   .   .   .   .   1   .   .   .   1   3   .   .   .   .   .   .   .   2   2   .   
Relay Couplers Released    29   | .   .   .   .   .   .   7   .   .   4   .   9   .   .   .   .   .   .   .   3   .   3   3   
  Ejected                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Machine Destruction      26   | .   .   .   .   .   .   7   .   .   4   .   9   .   .   .   .   .   .   .   3   .   3   .   
  Attached                 12   | .   .   .   .   .   .   1   .   .   .   .   2   2   1   .   .   .   .   .   .   1   1   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   1   5   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -2  -2  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc 
Total Allies               29   | .   .   2   .   .   .   2   1   3   .   1   1   6   2   1   5   .   .   .   .   2   2   1   
  Largest Group            5    | .   .   2   1   .   .   2   1   3   2   2   1   5   2   1   3   .   .   .   .   1   2   .   
  Highest-Rated Group      128  | .   .   45  14  .   .   62  15  87  72  72  41  128 58  47  34  .   .   .   .   52  116 .   
  Highest-Rated Ally       58   | .   .   31  14  .   .   31  15  40  40  40  41  49  29  47  12  .   .   .   .   52  58  .   
Total Orders               12   | .   .   .   .   .   .   3   .   3   .   .   3   .   .   .   .   .   .   .   .   .   3   .   
  STAY                     3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
  ROAM                     5    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  FOLLOW                   2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  PICKUP                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               105  | .   .   19  .   .   .   7   .   16  5   .   2   6   5   4   34  .   .   .   .   5   1   1   
  Total Damage             1745 | .   .   251 .   .   .   84  .   407 227 .   68  144 38  60  344 .   .   .   .   69  31  22  
  Kills                    13   | .   .   3   .   .   .   2   .   3   1   .   1   .   1   .   2   .   .   .   .   .   .   .   
Allies Corrupted           3    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  -4  -3  -3  -2  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Res Gar Acc 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             16   | .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -6   -6   -5   -5   -4   -4   -3   -3   -2   -2   -2   -2   -1   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Acc  
Turns Passed               9874 | 83   705  620  295  148  1771 1653 660  589  161  138  798  637  68   236  102  368  44   287  67   107  173  164  
Spaces Moved               9165 | 45   493  414  223  96   618  857  254  704  190  224  891  1068 128  259  175  791  125  518  154  301  177  460  
  Core                     71   | 8    .    .    .    .    .    63   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   5    | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     404  | .    .    .    .    .    .    150  254  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2520 | 37   493  414  223  96   613  644  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   6165 | .    .    .    .    .    .    .    .    704  190  224  891  1068 128  259  175  791  125  518  154  301  177  460  
  Fastest Speed            23   | 50   90   130  130  135  123  50   120  50   50   50   50   42   42   42   42   32   32   25   26   27   23   27   
  Average Speed            67   | 82   100  130  130  136  135  126  120  50   50   50   50   42   42   42   42   37   33   31   30   29   25   27   
  Slowest Speed            400  | 90   130  130  130  175  400  150  120  50   50   50   50   42   42   42   42   44   35   35   31   31   27   32   
  Overloaded Moves         195  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    94   16   .    85   .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            19   | .    .    .    .    .    .    .    .    .    .    2    .    1    .    2    4    3    .    2    .    2    .    3    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 3    91   77   60   24   54   93   28   22   39   8    46   32   24   5    35   18   30   17   32   12   32   14   
  Regions Visited          22
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10   | .    1    .    .    .    1    .    1    1    .    1    .    1    .    1    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          271  | .    64   .    .    .    24   83   8    5    .    .    75   .    .    .    .    .    .    .    .    .    .    12   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      269  | .    64   .    .    .    22   83   8    5    .    .    75   .    .    .    .    .    .    .    .    .    .    12   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -6   -6   -5   -5   -4   -4   -3   -3   -2   -2   -2   -2   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Res  Gar  Acc  
Total                      12076 | 74   615  469  229  103  1386 1319 504  898  233  244  1175 1233 140  362  189  851  126  635  173  318  304  496  
  Wait                     1874  | 6    44   25   .    .    606  291  162  138  31   3    199  115  2    87   .    33   .    76   .    2    40   14   
  Move                     9112  | 44   492  413  222  95   618  856  253  704  189  220  890  1066 127  255  168  785  124  514  152  297  175  453  
  Hop                      17    | .    .    .    .    .    .    .    .    .    .    2    .    1    .    2    2    3    .    2    .    2    .    3    
  Pick Up                  151   | 10   16   10   1    1    20   16   10   10   .    5    11   9    .    3    1    8    .    11   1    3    1    4    
  Fast Attach              46    | 1    2    1    .    1    10   11   6    1    .    1    4    2    .    .    .    .    .    1    .    .    2    3    
  Attach                   89    | 5    6    .    1    1    12   15   1    3    1    2    4    6    4    2    1    10   .    7    .    2    2    4    
  Detach                   12    | .    1    .    .    .    .    2    .    .    .    1    1    1    .    .    .    1    .    1    .    1    1    2    
  Swap                     81    | .    7    2    1    .    12   17   10   7    .    3    10   4    1    .    .    1    .    1    .    3    1    1    
  Drop                     116   | .    1    3    4    .    16   20   11   12   1    3    17   9    2    .    .    4    .    1    1    4    2    5    
  Fire                     391   | 8    46   15   .    5    92   52   51   23   11   4    39   18   .    12   1    6    .    3    .    4    .    1    
  Melee                    38    | .    .    .    .    .    .    7    .    .    .    .    .    2    4    1    16   .    .    .    .    .    2    6    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            124   | .    .    .    .    .    .    32   .    .    .    .    .    .    .    .    .    .    2    18   19   .    53   .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Trap                     24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 5 exits: *Fac x3 / [*Sto] / Gar)
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials
-7/Factory (discovered 3 exits: *Fac / [*Low] / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Garrison
-5/Factory (discovered 3 exits: *Fac x2 / Gar)
-5/Garrison
-4/Factory
-4/Garrison
-3/Research
-3/Garrison
-2/Research
-2/Garrison
-2/Research
-2/Garrison
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   12 | -11/Scrapyard | Discovered new exit (range 16)
   84 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  300 | -10/Materials | Discovered new exit (range 14)
  618 | -10/Materials | Lost 3 parts (1p1n1w)
  619 | -10/Materials | Core integrity fell below 50%
  634 | -10/Materials | Discovered new exit (range 16)
  749 | -10/Materials | Discovered new exit (range 8)
  758 | -10/Materials | Central database locked down
  779 | -10/Materials | Identified exit to Mines
  789 | -10/Materials | Entered Mines
  849 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  849 | -10/Mines     | Discovered new exit (range 5)
  955 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1006 | -10/Mines     | Discovered new exit (range 9)
 1128 | -10/Mines     | Found the Drone Emporium
 1134 | -10/Mines     | Found Prototype Device
 1208 | -10/Mines     | Core integrity fell below 20%
 1331 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1333 | -10/Mines     | Found Prototype Device
 1342 | -10/Mines     | Learned location of 1 exit from Materials
 1345 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1409 | -10/Mines     | Entered Exiles
 1409 | -10/Exiles    | Accompanied by 1 ally
 1439 | -10/Exiles    | Met 8R-AWN
 1464 | -10/Exiles    | Met EX-HEX
 1504 | -10/Exiles    | Met EX-BIN
 1519 | -10/Exiles    | Aligned with FarCom system
 1520 | -10/Exiles    | Given EX-Vault access code
 1550 | -10/Exiles    | Opened EX-Vault
 1561 | -10/Exiles    | Found Flying Fortress v7
 1587 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1624 | -10/Exiles    | Met EX-DEC
 1693 | -10/Exiles    | Discovered new exit (range 10)
 1704 | -10/Exiles    | Left Exiles lab with Flying Fortress v7
 1704 | -10/Exiles    | Entered Mines
 1732 | -9/Mines      | Met a Derelict bent on vengeance
 1812 | -9/Mines      | Discovered new exit (range 16)
 1833 | -9/Mines      | Learned location of 1 exit from Materials
 1852 | -9/Mines      | Entered Materials
 1852 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 1853 | -8/Materials  | Identified exit to Factory
 2143 | -8/Materials  | Build established: Scavenger-Skirmisher
 2638 | -8/Materials  | Lost 4 parts (1p1n2u)
 2696 | -8/Materials  | Lost 3 parts (1n1u1w)
 2802 | -8/Materials  | Discovered new exit (range 12)
 2909 | -8/Materials  | Destroyed 8 combat bots
 3057 | -8/Materials  | Discovered exit to Factory (range 16)
 3271 | -8/Materials  | Build established: Scavenger-Gunner
 3440 | -8/Materials  | Garrison activated, responded to threat
 3450 | -8/Materials  | Core integrity fell below 50%
 3623 | -8/Materials  | Identified exit to Garrison
 3623 | -8/Materials  | Entered Garrison
 3649 | -8/Garrison   | Learned Materials security intel
 3655 | -8/Garrison   | Triggered checkpoint
 3709 | -8/Garrison   | Phase Generator disabled
 3804 | -8/Garrison   | Identified Decoy Drone Bay
 3819 | -8/Garrison   | Triggered checkpoint
 3824 | -8/Garrison   | Discovered new exit (range 55)
 3837 | -8/Garrison   | Garrison Relay disabled
 3914 | -8/Garrison   | Build established: Scavenger-Skirmisher
 3963 | -8/Garrison   | Rescued a captive Derelict
 3973 | -8/Garrison   | Rescued a captive Derelict
 4115 | -8/Garrison   | Triggered checkpoint
 4324 | -8/Garrison   | Discovered new exit (range 9)
 4453 | -8/Garrison   | Triggered checkpoint
 4500 | -8/Garrison   | Discovered new exit (range 3)
 4595 | -8/Garrison   | Installed Relay Interface Framework
 4730 | -8/Garrison   | Spotted B-75 Beast
 4769 | -8/Garrison   | Discovered new exit (range 49)
 4833 | -8/Garrison   | Lost 7 allies
 4869 | -8/Garrison   | Garrison Relay disabled
 4937 | -8/Garrison   | Core integrity fell below 20%
 4970 | -8/Garrison   | Lost 10 parts (2p3n3u2w)
 5227 | -8/Garrison   | Identified Exp. Sensor Array
 5276 | -8/Garrison   | Entered Materials
 5630 | -8/Materials  | Lost 3 parts (1p1u1w)
 5676 | -8/Materials  | First assault squad dispatched
 5874 | -8/Materials  | Discovered exit to Factory (range 15)
 5936 | -8/Materials  | Entered Factory
 5936 | -7/Factory    | Accompanied by 1 ally
 5936 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6144 | -7/Factory    | Discovered new exit (range 16)
 6211 | -7/Factory    | Build established: Tank
 6270 | -7/Factory    | Fabricated A-02 Transporter (x1)
 6493 | -7/Factory    | Discovered new exit (range 5)
 6525 | -7/Factory    | Identified exit to Garrison
 6525 | -7/Factory    | Entered Garrison
 6525 | -7/Garrison   | Accompanied by 2 allies
 6532 | -7/Garrison   | Expanded RIF knowledge: Patrol Navigation
 6595 | -7/Garrison   | Garrison Relay disabled
 6631 | -7/Garrison   | Triggered checkpoint
 6654 | -7/Garrison   | Discovered new exit (range 10)
 6661 | -7/Garrison   | Discovered new exit (range 6)
 6661 | -7/Garrison   | Discovered new exit (range 71)
 6661 | -7/Garrison   | Discovered new exit (range 51)
 6686 | -7/Garrison   | Entered Factory
 6686 | -6/Factory    | Accompanied by 1 ally
 6686 | -6/Factory    | Evolved 2 slots: Utility x2
 6824 | -6/Factory    | Identified exit to Garrison
 6824 | -6/Factory    | Entered Garrison
 6837 | -6/Garrison   | Garrison Relay disabled
 6900 | -6/Garrison   | Triggered checkpoint
 7002 | -6/Garrison   | Expanded RIF knowledge: Signal Jamming
 7006 | -6/Garrison   | Discovered new exit (range 12)
 7026 | -6/Garrison   | Triggered checkpoint
 7047 | -6/Garrison   | Garrison Relay disabled
 7142 | -6/Garrison   | Triggered checkpoint
 7238 | -6/Garrison   | Triggered checkpoint
 7490 | -6/Garrison   | Phase Generator disabled
 7492 | -6/Garrison   | Spotted B-75 Beast
 7534 | -6/Garrison   | Learned Factory security intel
 7622 | -6/Garrison   | Entered Factory
 7622 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 7895 | -5/Factory    | Fabricated B-48 Gladiator (x3)
 7897 | -5/Factory    | Build established: Bothacker-Tank
 7949 | -5/Factory    | Discovered new exit (range 11)
 8138 | -5/Factory    | Discovered new exit (range 15)
 8259 | -5/Factory    | Identified exit to Garrison
 8259 | -5/Factory    | Entered Garrison
 8283 | -5/Garrison   | Spotted B-75 Beast
 8286 | -5/Garrison   | Triggered checkpoint
 8319 | -5/Garrison   | Discovered new exit (range 10)
 8323 | -5/Garrison   | Expanded RIF knowledge: Hotswap
 8327 | -5/Garrison   | Entered Factory
 8327 | -4/Factory    | Evolved 2 slots: Utility x2
 8563 | -4/Factory    | Identified exit to Garrison
 8563 | -4/Factory    | Entered Garrison
 8569 | -4/Garrison   | Triggered checkpoint
 8573 | -4/Garrison   | Phase Generator disabled
 8637 | -4/Garrison   | Spotted B-86 Titan
 8643 | -4/Garrison   | Triggered checkpoint
 8658 | -4/Garrison   | Discovered new exit (range 12)
 8660 | -4/Garrison   | Spotted B-86 Titan
 8662 | -4/Garrison   | Lost 6 allies
 8665 | -4/Garrison   | Entered Research
 8665 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 8687 | -3/Research   | Build established: Hacker-Mutant
 8995 | -3/Research   | Lost 4 parts (1p3u)
 9033 | -3/Research   | Identified exit to Garrison
 9033 | -3/Research   | Entered Garrison
 9059 | -3/Garrison   | Triggered checkpoint
 9071 | -3/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 9074 | -3/Garrison   | Discovered new exit (range 12)
 9077 | -3/Garrison   | Identified exit to Research
 9077 | -3/Garrison   | Entered Research
 9077 | -2/Research   | Evolved 2 slots: Utility x2
 9288 | -2/Research   | Spotted B-90 Cyclops
 9305 | -2/Research   | Lost 3 parts (1n2w)
 9327 | -2/Research   | Search patrols dispatched
 9364 | -2/Research   | Identified exit to Garrison
 9364 | -2/Research   | Entered Garrison
 9378 | -2/Garrison   | Expanded RIF knowledge: Threat Obfuscation
 9387 | -2/Garrison   | Spotted B-90 Cyclops
 9389 | -2/Garrison   | Triggered checkpoint
 9418 | -2/Garrison   | Triggered checkpoint
 9428 | -2/Garrison   | Discovered new exit (range 10)
 9430 | -2/Garrison   | Identified exit to Research
 9431 | -2/Garrison   | Entered Research
 9492 | -2/Research   | Build established: Hacker-Sprinter
 9538 | -2/Research   | Identified exit to Garrison
 9538 | -2/Research   | Entered Garrison
 9590 | -2/Garrison   | Triggered checkpoint
 9602 | -2/Garrison   | Garrison Relay disabled
 9673 | -2/Garrison   | Triggered checkpoint
 9679 | -2/Garrison   | Spotted B-90 Cyclops
 9703 | -2/Garrison   | Discovered new exit (range 13)
 9711 | -2/Garrison   | Entered Access
 9711 | -1/Access     | Evolved 2 slots: Utility x2
 9761 | -1/Access     | Identified exit to Surface
 9798 | -1/Access     | Energy Cycler disabled
 9875 | ***           | Escaped!

 Last Messages 
---------------
09860_ Mic. Antimatter Reactor destroyed.
09860_ Dropped Med. Storage Unit.
09862_ Q-thruster destroyed.
09862_ K-01 Serf collects debris.
09862_ Adv. Phase Shifter destroyed.
09862_ Q-thruster destroyed.
09862_ Knocked back.
09863_ Acquired 15 matter.
09863_ W-44 Eye distress signal jammed. <x2>
09864_ Penetrated by Slug.
09866_ R-10 Processor collects Q-thruster.
09869_ W-44 Eye distress signal jammed.
09869_ Connecting with Terminal...
09869_ ALERT: Suspicious activity at Terminal
  A001. Dispatching Investigation squad.
09869_ W-44 Eye distress signal jammed. <x4>
09872_ Q-thruster destroyed.
09873_ W-44 Eye distress signal jammed. <x2>
09874_ The Access Shell folds into the floor.
09874_ W-44 Eye distress signal jammed. <x2>

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????#            #   |
| ??????????????????????????????????#            #   |
| ??????????????????????????????????#            #   |
| ??????????????????????????????????#            #   |
| ??????????????????????????????????#  **!       #   |
| ??????????????????????????????????#  *!!       #   |
| ??????????????????????????????????#  *!!       +   |
| ??????????????????????????????????#            #   |
| ??????????????????????????????????#  !         "   |
| ?????????????????????????????????????##########" % |
| ??????????????#+###############################  = |
| ?????????????         k  w                 =!!   " |
| ?????????????           k           s     H]%|   % |
| ??????????????????###        ""#######  #######    |
| ????????????????????#       s""#?????#  #?????##+# |
| ????????????????????#       s""#?????#  #??????    |
| ????????????????????#         T#?????#Y #??????    |
| ????????????????????#        ""#?????#  #????? "   |
| ????????????????????#        ""#?????#  #?????"""  |
| ???????????????????##        ""##????#  #????? """ |
| ???????????????????#            #????    ????   "  |
| ???????????????????##          ##????    ???? ???  |
| ????????????????????#          #?????    ????????  |
| ????????????????????#          #?????    ????????? |
| ????????????????????#          #?????#  #????????? |
| ????????????????????#    @"    #??????  ?????????? |
| ????????????????????#    ""    #??????  ?????????? |
| ????????????????????#          #??????  ?????????? |
| ????????????????????#          #?????????????????? |
| ????????????????????#          #?????????????????? |
| ????????????????????#""""""""""#?????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????BB????BB???????????????????? |
| ??????????????????????BB????BB???????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           80
Energy Generation          39
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Cloak Strength             2
Additional Mass Support    9
Armor Coverage             600
Propulsion Shielding       66
Weapon Shielding           66
Phase Shifting             15
Evasion (%)                90
Targeting Accuracy         11
Recoil Reduction           5
Offensive Hacking          24
Defensive Hacking          10
Relay Coupler Types        5
Relay Coupler Value        135

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 A-02 Transporter | x1 | -7/Factory | Preloaded
   B-48 Gladiator | x3 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              BarrageSensorStorage
  Manual?         0
Play Time         04:43:58
  Cumulative      161.3 hours
  Start           2025.01.04 @ 11:43:32
  End             2025.01.04 @ 16:56:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          107
  Rogue           107
  Adventurer      0
  Explorer        0
Win Type          0
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          54
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bc9ecf51-2326-4b37-ab01-11d9399f86ce