Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 14:42:54

Player: Lunace

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (69)      345
Value Destroyed (2357)     2357
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (266)                266
              TOTAL SCORE: 5548

 Bonus
-------
High Alert Combat Kills    266

 Cogmind 
---------
Core Integrity             0/700
Matter                     296/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (260) Ox2
Location                   -7/Factory

 Parts 
-------
>            --- POWER (1) --------
       Light Nuclear Core
>            --- PROPULSION (4) ---
    Improved Aluminum Leg
>            --- UTILITY (6) ------
       Large Storage Unit
    Improved Signal Interpreter
    Improved Medium Armor Plating
             Corruption Screen
             Corruption Screen
  Long-range Tractor Beam
>            --- WEAPON (2) -------
             Powered Hammer
>            --- INVENTORY (15) ---
    Improved Aluminum Leg
             Titanium Leg
             Titanium Leg
      Cooled VTOL Module
      Medium Matter Pod (100)
      Medium Matter Pod (100)
    Improved Signal Interpreter
    Improved Terrain Scanner
             Transmission Jammer
             Hardlight Generator
             System Restoration Module
             Gauss Rifle
             Flak Gun
             Powered Hammer

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
     Small Storage Unit
           Signal Interpreter
           Corruption Screen
           Corruption Screen
           Corruption Screen
           Corruption Screen
>          --- WEAPON -----------
           Gauss Rifle
           Powered Hammer
>          --- INVENTORY --------
  Improved Deuterium Engine
  Improved Deuterium Engine
           Huge Storage Unit
     Large Matter Pod
           Flak Gun
           Powered Hammer
           Powered Hammer
[Rating: 45]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Cooled VTOL Module
Utility                    Corruption Screen
  Device                   High-powered Tractor Beam
  Storage                  Small Storage Unit
  Processor                Corruption Screen
  Protection               Hardened Light Armor Plating
Weapon                     Powered Hammer
  Energy Gun               Medium Laser
  Ballistic Gun            Gauss Rifle
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   
  Utility                  4    | .   .   .   1   1   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             69   | 7   1   2   1   9   49  
  Power                    8    | 1   1   .   .   1   5   
    Engine                 6    | 1   1   .   .   1   3   
    Core                   2    | .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               20   | 2   .   .   1   2   15  
    Treads                 5    | 2   .   .   1   .   2   
    Leg                    12   | .   .   .   .   1   11  
    Wheel                  1    | .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   2   
  Utility                  21   | 2   .   1   .   3   15  
    Device                 8    | 1   .   1   .   2   4   
    Storage                3    | 1   .   .   .   .   2   
    Processor              6    | .   .   .   .   1   5   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   4   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   20   | 2   .   1   .   3   14  
    Energy Gun             4    | 1   .   1   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          6    | 1   .   .   .   .   5   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   1   3   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   2   4   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   4   
Parts Lost                 27   | .   .   .   .   9   18  
  Power                    2    | .   .   .   .   1   1   
  Propulsion               13   | .   .   .   .   5   8   
  Utility                  8    | .   .   .   .   2   6   
  Weapon                   4    | .   .   .   .   1   3   
  Highest Loss Streak      9    | .   .   .   .   9   4   
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     89   | .   100 93  83  90  87  
  Engine                   5    | .   14  14  11  8   2   
  Core                     1    | .   .   .   .   .   2   
  Treads                   12   | .   28  28  28  23  4   
  Leg                      12   | .   .   .   .   7   18  
  Device                   7    | .   14  8   11  15  5   
  Storage                  8    | .   14  14  11  9   6   
  Processor                16   | .   .   .   .   8   23  
  Protection               3    | .   .   .   .   .   4   
  Energy Gun               3    | .   14  14  11  .   .   
  Ballistic Gun            5    | .   14  14  11  .   3   
  Launcher                 1    | .   .   .   .   4   2   
  Impact Weapon            5    | .   .   .   .   10  7   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             46   | 15  15  15  15  25  46  
  Greatest Support         71   | 40  40  40  63  63  71  
  Greatest Overweight (x)  2    | .   .   .   .   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   15  
  Average Capacity         9    | 7   8   8   8   8   10  
  Most Carried             15   | 3   8   8   8   8   15  
  Average Carried          7    | 1   6   8   8   7   8   
  Final Capacity           15   | 8   8   8   8   8   15  
  Final Carried            14   | 3   8   8   8   7   14  

 Class Distribution 
--------------------
 99% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Matter Collected           1836 | 285  103  90   49   .    1309 
  Remotely                 1011 | .    .    .    .    .    1011 
Salvage Created            2413 | 101  248  29   70   .    1965 
  Parts                    101  | 2    19   1    4    .    75   
Haulers Intercepted        1    | .    .    .    .    .    1    
Recyclers Shooed           5    | .    1    1    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  51   | .   7   2   1   .   41  
  Melee                    7    | .   .   .   .   .   7   
  Guns                     12   | .   7   2   .   .   3   
  AOE                      22   | .   .   .   .   .   22  
Classes Destroyed          15   | 2   3   1   .   .   9   
  Worker                   3    | .   .   .   .   .   3   
  Builder                  3    | .   .   .   .   .   3   
  Tunneler                 3    | 1   .   1   .   .   1   
  Hauler                   1    | .   .   .   .   .   1   
  Recycler                 6    | 1   .   .   .   .   5   
  Mechanic                 1    | .   .   .   .   .   1   
  Watcher                  7    | .   2   .   1   .   4   
  Swarmer                  3    | .   3   .   .   .   .   
  Grunt                    33   | .   4   .   1   .   28  
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  2    | .   .   .   .   .   2   
  Sentry                   2    | .   .   .   .   .   2   
  Hunter                   3    | .   .   .   .   .   3   
  Programmer               5    | .   .   .   .   .   5   
  Assembled                2    | .   .   2   .   .   .   
Best Kill Streak           8    | 2   3   1   1   .   8   
  Combat Bots Only         8    | .   3   1   1   .   8   
Max Kills in Single Turn   3    | 1   1   1   1   .   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Hostile Shots Fired        510  | .    31   5    11   131  332  
  Missed                   168  | .    9    2    4    46   107  
Damage Taken               5515 | .    289  36   76   1141 3973 
  Core                     1103 | .    49   11   .    317  726  
  Absorbed by Shields      191  | .    .    .    .    191  .    
  Ignored by Resistances   27   | .    .    .    .    .    27   
Core Remaining (%)         79   | 100  .    76   100  42   .    
Volleys Fired              108  | 8    29   9    10   3    49   
  Largest                  2    | 2    2    2    2    1    1    
  Hottest                  70   | 70   70   70   70   30   39   
Shots Fired                164  | 16   58   18   20   3    49   
  Gun                      129  | 16   58   18   20   .    17   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 35   | .    .    .    .    3    32   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  73   | 8    29   9    10   .    17   
  Thermal                  56   | 8    29   9    10   .    .    
  Explosive                35   | .    .    .    .    3    32   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         12   | 4    11   3    12   2    11   
  Robot Miss Streak        4    | 2    4    2    2    1    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           181  | 9    30   10   15   2    115  
  Core Hits                94   | 3    15   4    2    8    62   
  Critical Kills           3    | .    .    .    .    .    3    
  Critical Parts Destroyed 7    | .    .    .    .    .    7    
  Critical Strikes         14   | 1    1    1    1    .    10   
    Burn                   4    | 1    1    1    1    .    .    
    Destroy                1    | .    .    .    .    .    1    
    Smash                  9    | .    .    .    .    .    9    
Melee Attacks              106  | .    .    .    .    2    104  
  Impact                   106  | .    .    .    .    2    104  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            11   | .    .    .    .    .    11   
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    2    
Damage Inflicted           8476 | 122  399  123  185  342  7305 
  Guns                     1104 | 122  399  123  185  .    275  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               3686 | .    .    .    .    339  3347 
  Melee                    3683 | .    .    .    .    .    3683 
  Ramming                  3    | .    .    .    .    3    .    
  Kinetic                  668  | 71   175  62   85   .    275  
  Thermal                  436  | 51   224  61   100  .    .    
  Explosive                3686 | .    .    .    .    339  3347 
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   3683 | .    .    .    .    .    3683 
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       3    | .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            1194 | .    .    .    .    .    1194 
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               151  | .    .    .    .    .    151  
  Melee                    1043 | .    .    .    .    .    1043 
Knockbacks                 25   | .    .    .    .    .    25   
  Impact                   24   | .    .    .    .    .    24   
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    1    
Self-Inflicted Damage      499  | .    .    .    .    1    498  
  Shots                    13   | .    .    .    .    .    13   
  Rammed                   1    | .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        387  | 63   138  54   42   24   387  
  Average Temperature      41   | 29   35   21   21   8    131  
  Received Heat Transfer   1821 | .    108  20   42   550  1101 
  Effects                  1    | .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              25   | .    .    .    .    .    25   
  Impact Corruptions       43   | .    .    .    .    .    43   
Robots Melted              1    | .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    
  Parts Melted             4    | .    2    1    1    .    .    
  Heat Transferred         1591 | 222  740  259  370  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Peak Influence             858  | 10  208 19  59  94  858 
  Initial                  24   | .   6   14  7   24  1   
  Average                  222  | 3   80  15  26  40  312 
Maximum Alert Level        3    | .   1   .   .   .   3   
  Low Security (%)         72   | 100 94  100 100 100 58  
  Level 1                  2    | .   5   .   .   .   2   
  Level 2                  12   | .   .   .   .   .   18  
  Level 3                  13   | .   .   .   .   .   19  
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          22   | .   2   .   1   2   17  
  Investigation            6    | .   1   .   1   1   3   
  Extermination            5    | .   .   .   .   .   5   
  Reinforcement            4    | .   1   .   .   1   2   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 6    | .   .   .   .   .   6   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   2   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Distress Signals           2    | .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              88   | .   12  2   3   16  55  
  Peak Tracking Total      17   | .   3   2   2   17  8   
  Tactical Retreats        5    | .   .   .   1   .   4   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Traps Triggered            7    | .   2   .   1   1   3   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac 
Machines Disabled          3    | .   .   .   .   1   2   
  Max in Single Turn       1    | .   .   .   .   1   1   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Machines Accessed          26   | .   4   .   1   3   18  
  Terminals                13   | .   4   .   1   2   6   
  Fabricators              3    | .   .   .   .   .   3   
  Repair Stations          3    | .   .   .   .   .   3   
  Recycling Units          4    | .   .   .   .   .   4   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   2   
Total Hacks                54   | .   7   .   1   9   37  
  Successful               23   | .   2   .   .   4   17  
  Failed                   31   | .   5   .   1   5   20  
    Catastrophic           11   | .   .   .   1   3   7   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   40   | .   7   .   1   8   24  
  Terminals                29   | .   7   .   1   7   14  
  Fabricators              6    | .   .   .   .   .   6   
  Repair Stations          7    | .   .   .   .   .   7   
  Recycling Units          7    | .   .   .   .   .   7   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   2   3   
Terminal Hacks             4    | .   1   .   .   2   1   
  Record                   1    | .   .   .   .   1   .   
  Terminal Index           3    | .   1   .   .   1   1   
Fabricator Hacks           2    | .   .   .   .   .   2   
  Network Status           2    | .   .   .   .   .   2   
Repair Station Hacks       3    | .   .   .   .   .   3   
  Scan Component           3    | .   .   .   .   .   3   
Recycling Unit Hacks       1    | .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   1   
Unauthorized Hacks         12   | .   1   .   .   2   9   
  Terminals                8    | .   1   .   .   1   6   
    Botnet                 5    | .   .   .   .   .   5   
    Operators              3    | .   1   .   .   1   1   
  Fabricators              1    | .   .   .   .   .   1   
    Haulers                1    | .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   
    Monitor                1    | .   .   .   .   .   1   
    Recyclers              1    | .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
    Watchers               1    | .   .   .   .   1   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         25   | .   4   .   1   3   17  
  Full Trace Events        4    | .   .   .   .   1   3   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Turns Passed               4416 | 95   623  338  181  263  2916 
Spaces Moved               2481 | 36   280  193  94   149  1729 
  Core                     133  | 3    .    .    .    3    127  
  Treads                   926  | 33   280  193  94   133  193  
  Legs                     1362 | .    .    .    .    .    1362 
  Wheels                   13   | .    .    .    .    13   .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   47   | .    .    .    .    .    47   
  Fastest Speed            35   | 50   160  160  160  100  35   
  Average Speed            139  | 150  160  160  160  155  130  
  Slowest Speed            260  | 160  160  160  160  160  260  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    1    
  Cave-ins Triggered       1    | .    .    .    .    .    1    
Exploration Rate (%)       34   | 5    67   41   19   25   49   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 5    | .    .    .    .    .    5    
Terrain Destroyed          205  | .    .    .    .    14   191  
  Melee                    5    | .    .    .    .    .    5    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      200  | .    .    .    .    14   186  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Total                      3083 | 57   398  205  104  176  2143 
  Wait                     242  | 4    81   .    .    .    157  
  Move                     2474 | 35   279  192  93   148  1727 
  Hop                      1    | .    .    .    .    .    1    
  Pick Up                  35   | 3    6    .    .    5    21   
  Fast Attach              49   | 7    .    1    1    5    35   
  Attach                   11   | .    .    .    .    3    8    
  Detach                   1    | .    .    .    .    .    1    
  Swap                     9    | .    1    1    .    1    6    
  Drop                     33   | .    2    2    .    8    21   
  Fire                     108  | 8    29   9    10   3    49   
  Melee                    104  | .    .    .    .    2    102  
  Ram                      1    | .    .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            15   | .    .    .    .    .    15   
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials
-7/Factory (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   96 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  408 | -10/Materials | Discovered new exit (range 9)
  702 | -10/Materials | Discovered new exit (range 10)
  719 | -10/Materials | Entered Mines
  741 | -10/Mines     | Met a Derelict bent on vengeance
  771 | -10/Mines     | Learned location of 1 exit from Materials
  797 | -10/Mines     | Assembled infested the area
  802 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  875 | -10/Mines     | Learned location of Zion (-7)
  965 | -10/Mines     | Discovered new exit (range 5)
 1057 | -10/Mines     | Entered Materials
 1057 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1058 | -9/Materials  | Identified exit to Mines
 1206 | -9/Materials  | Discovered new exit (range 13)
 1238 | -9/Materials  | Entered another Materials area
 1238 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1482 | -8/Materials  | Discovered new exit (range 16)
 1498 | -8/Materials  | Core integrity fell below 50%
 1500 | -8/Materials  | Identified exit to Factory
 1501 | -8/Materials  | Entered Factory
 1501 | -7/Factory    | Evolved 2 slots: Utility x2
 1529 | -7/Factory    | Lost 9 parts (1p5n2u1w)
 2289 | -7/Factory    | Garrison activated, responded to threat
 2557 | -7/Factory    | Discovered new exit (range 6)
 2563 | -7/Factory    | Identified exit to Factory
 3129 | -7/Factory    | Lost 3 parts (1n2u)
 3157 | -7/Factory    | Core integrity fell below 50%
 3175 | -7/Factory    | Garrison activated, responded to threat
 3208 | -7/Factory    | Lost 3 parts (2n1u)
 3286 | -7/Factory    | Destroyed 8 combat bots
 3551 | -7/Factory    | Core integrity fell below 20%
 4301 | -7/Factory    | First assault squad dispatched
 4418 | -7/Factory    | Crushed by falling debris
 4418 | -7/Factory    | Smashed by cave-in

 Last Messages 
---------------
04398_ Acquired 9 matter.
04400_ Imp. Aluminum Leg destroyed.
04400_ Destroyed Imp. Aluminum Leg.
04400_ Imp. Titanium Leg severed.
04401_ The unstable cave ceiling collapses.
04402_ Hrd. Light Armor Plating destroyed.
04402_ Destroyed Hrd. Light Armor Plating.
04402_ B-48 Gladiator destroyed.
04403_ Acquired 16 matter.
04405_ Hvy. Missile Launcher destroyed.
04405_ Destroyed Imp. Deuterium Engine.
04405_ L-41 Fighter system corrupted by crushing
  effect.
04406_ L-41 Fighter system terminally corrupted.
04407_ Acquired 3 matter.
04409_ U-05 Engineer lays Concrete.
04410_ U-05 Engineer builds a Wall.
04411_ U-05 Engineer lays Concrete. <x7>
04418_ The unstable cave ceiling collapses.
04418_ Crushed by falling debris.

 Map 
-----
+----------------------------------------------------+
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| ###########?#  r ! =      #        #????#        # |
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| """"""""" #?# #                    #????#    !!  # |
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| ????????????????????????????????################+# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Corruption Block           32
Armor Coverage             225
Resistance: KI             20
Resistance: EX             25
Evasion (%)                63
Recoil Reduction           3
Force Boost                20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AuthchipSubatomicRailgun
  Manual?         0
Play Time         00:38:15
  Cumulative      110.2 hours
  Start           2024.04.22 @ 14:06:22
  End             2024.04.22 @ 14:42:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          118
  Rogue           113
  Adventurer      5
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             49
Gallery%          64
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9f889f40-f302-40d3-8681-a927d488e54f