Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.18 @ 21:26:49 Player: sasha Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (59) 295 Value Destroyed (2169) 2169 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4984 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 280/300 Energy 160/160 System Corruption 8% Temperature Cool (0) Movement Core (550) Ox10 Location -7/Waste Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Small Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Melee Analysis Suite Improved Melee Analysis Suite Hardened Heavy Armor Plating > --- WEAPON (2) ------- Power Maul > --- INVENTORY (8) ---- Deuterium Engine Nuclear Pulse Array Hardened Heavy Armor Plating Tractor Beam Improved Field Recycling Unit (0) Flak Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Melee Analysis Suite Improved Melee Analysis Suite Hardened Heavy Armor Plating > --- WEAPON ----------- Flak Cannon Power Maul > --- INVENTORY -------- Deuterium Engine Nuclear Pulse Array Hardened Heavy Armor Plating Tractor Beam Improved Field Recycling Unit Flak Cannon [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Terrain Scanner Storage Small Storage Unit Processor Improved Targeting Computer Protection Power Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 5 | . . 2 1 2 . Weapon . | . . . . . . Parts Attached 68 | 2 20 19 25 2 . Power 10 | 1 2 4 3 . . Engine 8 | 1 2 4 1 . . Core 2 | . . . 2 . . Reactor . | . . . . . . Propulsion 25 | 1 6 7 11 . . Treads 3 | . . . 3 . . Leg 22 | 1 6 7 8 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | . 7 6 6 2 . Device 4 | . 2 2 . . . Storage 1 | . . 1 . . . Processor 6 | . 2 2 . 2 . Hackware . | . . . . . . Protection 10 | . 3 1 6 . . Artifact . | . . . . . . Weapon 12 | . 5 2 5 . . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | . 2 2 1 . . Ballistic Cannon 2 | . . . 2 . . Launcher 2 | . 1 . 1 . . Special Weapon 2 | . 2 . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 8 | . 4 2 . . 2 Power 1 | . 1 . . . . Propulsion 2 | . . 1 . . 1 Utility 2 | . 1 1 . . . Weapon 3 | . 2 . . . 1 Highest Loss Streak 2 | . 2 2 . . 2 To Critical Strikes . | . . . . . . Average Backups 6 | 3 4 5 7 5 5 Power . | . . . 1 1 1 Propulsion 2 | 2 3 3 1 . . Utility 1 | . . . 3 3 3 Weapon 1 | 1 . 1 1 1 1 Tool/Special . | . . . . . . Unused Backups 19 | . 5 2 7 . 5 Power 2 | . . . 1 . 1 Propulsion 6 | . 4 . 1 . 1 Utility 8 | . 1 1 4 . 2 Weapon 3 | . . 1 1 . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 90 93 98 90 89 Engine 8 | . 13 11 3 . . Core 2 | . . . 5 7 7 Treads 2 | . . . 3 23 21 Leg 23 | . 27 22 23 . . Device 3 | . 7 4 . . . Storage 4 | . . 4 9 7 7 Processor 14 | . 6 17 18 28 30 Protection 13 | . 12 11 16 7 7 Ballistic Gun 10 | . 16 11 6 . . Ballistic Cannon 3 | . . . 8 7 5 Launcher 3 | . 1 11 1 . . Special Weapon 1 | . 4 . . . . Peak Build Rating 43 | 2 9 17 34 41 43 Average Rating 16 | 1 6 13 24 40 41 On Entrance 17 | . 2 9 17 34 41 Naked Turns . | . . . . . . Heaviest Build 39 | 3 10 22 39 39 39 Greatest Support 60 | 10 20 20 60 60 60 Greatest Overweight (x) 10 | . . 1 10 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 5 5 8 8 8 8 Average Capacity 6 | 5 5 6 8 8 8 Most Carried 8 | 5 5 8 8 8 8 Average Carried 6 | 4 4 5 7 6 7 Final Capacity 8 | 5 5 8 8 8 8 Final Carried 8 | 5 5 8 8 6 8 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 2036 | 179 421 518 918 . . Remotely 62 | . . 62 . . . Salvage Created 2204 | . 339 887 978 . . Parts 98 | . 20 45 33 . . Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 7 | . . 3 4 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 52 | . 9 17 26 . . Guns 39 | . 9 17 13 . . Cannons 13 | . . . 13 . . Classes Destroyed 6 | . 1 3 2 . . Hauler 2 | . . 2 . . . Recycler 4 | . . 2 2 . . Watcher 1 | . . . 1 . . Swarmer 3 | . . . 3 . . Grunt 43 | . 9 14 20 . . Sentry 6 | . . 3 3 . . Best Kill Streak 7 | . 2 6 7 . . Combat Bots Only 6 | . 2 6 6 . . Max Kills in Single Turn 1 | . 1 1 1 . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 277 | . 79 78 116 . 4 Missed 79 | . 21 17 41 . . Hits 198 | . 58 61 75 . 4 Melee 4 | . . . . . 4 Projectile 194 | . 58 61 75 . . Critical Strikes 8 | . 1 . 4 . 3 Damage Taken 2815 | . 752 814 1084 . 165 Core 468 | . 150 211 107 . . Absorbed by Shields . | . . . . . . Redirected to Shielding 37 | . 10 27 . . . Core Remaining (%) 66 | 100 40 47 80 . . Volleys Fired 235 | . 76 88 71 . . Largest 2 | . 2 1 2 . . Hottest 120 | . 120 23 60 . . Shots Fired 294 | . 79 88 127 . . Gun 217 | . 69 88 60 . . Cannon 67 | . . . 67 . . Launcher . | . . . . . . Special 10 | . 10 . . . . Kinetic 284 | . 69 88 127 . . Thermal 10 | . 10 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 27 | . 6 27 18 . . Robot Miss Streak 10 | . 6 4 10 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 237 | . 46 82 109 . . Core Hits 191 | . 20 47 124 . . Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 2 | . 1 . 1 . . Critical Strikes 3 | . 2 . 1 . . Destroy 3 | . 2 . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4450 | . 840 1384 2226 . . Guns 2693 | . 560 1381 752 . . Cannons 1468 | . . . 1468 . . Explosions 184 | . 184 . . . . Melee . | . . . . . . Ramming 9 | . . 3 6 . . Kinetic 4161 | . 560 1381 2220 . . Thermal 280 | . 280 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . 2 . 8 Average Corruption 3 | . . . 2 . 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . 2 . 2 Energy Discharges 3 | . . . 2 . 1 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 11 | . 11 . . . . Projectiles . | . . . . . . Explosions 11 | . 11 . . . . Melee . | . . . . . . Knockbacks 28 | . . . 28 . . Impact . | . . . . . . Kinetic 27 | . . . 27 . . Secondary 1 | . . . 1 . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 5 | . . 2 3 . . Kicked 5 | . . 2 3 . . Crushed . | . . . . . . Highest Temperature 284 | . 284 . 249 . . Average Temperature 73 | . 110 . 63 . . Received Heat Transfer 1392 | . 441 366 585 . . Effects 1 | . . . 1 . . Interference 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 300 | . 300 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level 1 | . . . 1 . . Low Security (%) 75 | 100 100 100 32 100 100 Level 1 24 | . . . 67 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 388 | . 96 183 388 120 31 Initial 120 | . . . 56 120 31 Average 130 | . 22 111 259 105 12 Influence Increases 1447 | . 310 449 688 . . Destroy 0b10 Robot/C 1040 | . 180 340 520 . . Destroy 0b10 Robot/NC 35 | . . 20 15 . . Destroy Leader 246 | . 50 74 122 . . Successful Hack 5 | . 5 . . . . Disable Machine 30 | . 30 . . . . Destroy Structure 31 | . 30 . 1 . . Lose Combat Pursuer 60 | . 15 15 30 . . Influence Decreases 1447 | . 310 314 557 176 90 Entered New Map 284 | . . . 79 146 59 Time Decay 1103 | . 270 294 478 30 31 Lost Part 60 | . 40 20 . . . Squads Dispatched 11 | . 4 1 6 . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 7 | . 4 . 3 . . Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 9 | . 2 2 5 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 90 | . 21 26 37 . 6 Peak Tracking Total 11 | . 4 11 6 . 6 Tactical Retreats 4 | . 1 1 2 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 2 | . . . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 2 | . 2 . . . . Max in Single Turn 2 | . 2 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 4 | . 2 1 1 . . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 8 | . 4 3 1 . . Successful 3 | . 2 . 1 . . Failed 5 | . 2 3 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . 4 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 2 | . 2 . . . . Emergency Access Points 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 1 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) 564 | . 564 . . . . Terrain 564 | . 564 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 3351 | 35 1153 758 1228 74 103 Spaces Moved 1692 | 31 558 341 659 43 60 Core 14 | 13 . . 1 . . Treads 186 | . . . 83 43 60 Legs 1492 | 18 558 341 575 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 170 170 Average Speed 127 | 90 120 128 129 170 170 Slowest Speed 550 | 120 120 190 550 170 170 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 3 75 29 44 2 53 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 2 | . 2 . . . . Terrain Destroyed 54 | . 54 . . . . Melee . | . . . . . . Projectile 6 | . 6 . . . . AOE 48 | . 48 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 2585 | 37 944 577 921 45 61 Wait 469 | . 262 99 108 . . Move 1688 | 30 557 340 658 43 60 Hop . | . . . . . . Pick Up 50 | 5 10 13 21 . 1 Fast Attach 24 | 2 13 2 7 . . Attach 17 | . 4 4 7 2 . Detach . | . . . . . . Swap 30 | . 5 13 12 . . Drop 67 | . 17 16 34 . . Fire 235 | . 76 88 71 . . Melee . | . . . . . . Ram . | . . . . . . Kick 5 | . . 2 3 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -7/Waste History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 36 | -11/Scrapyard | Entered Materials 37 | -10/Materials | Met a group of wandering Federalists 318 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 10) 539 | -10/Materials | Discovered new exit (range 6) 780 | -10/Materials | Core integrity fell below 50% 906 | -10/Materials | Discovered new exit (range 14) 1189 | -10/Materials | Entered another Materials area 1189 | -9/Materials | Evolved 2 slots: Utility x2 1811 | -9/Materials | Core integrity fell below 50% 1939 | -9/Materials | Discovered new exit (range 4) 1947 | -9/Materials | Entered another Materials area 1947 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2036 | -8/Materials | Garrison activated, responded to threat 2251 | -8/Materials | Identified exit to Garrison 2398 | -8/Materials | Build established: Scavenger-Mutant 2744 | -8/Materials | Discovered new exit (range 11) 3175 | -8/Materials | Entered Factory 3175 | -7/Factory | Evolved 2 slots: Utility x2 3249 | -7/Factory | Sucked down chute 3249 | -7/Factory | Entered Waste 3257 | -7/Waste | Spotted C-40 Crusher 3258 | -7/Waste | Spotted C-40 Crusher 3264 | -7/Waste | EMP discharged 3313 | -7/Waste | Build established: Mutant 3319 | -7/Waste | Spotted C-40 Crusher 3325 | -7/Waste | Spotted C-40 Crusher 3337 | -7/Waste | Spotted C-40 Crusher 3339 | -7/Waste | Spotted C-40 Crusher 3339 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3351 | -7/Waste | Crushed by Compactor (1 part destroyed) 3352 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3352 | -7/Waste | Self-destructed Last Messages --------------- ('/', or Ctrl-RMB) for inventory actions without needing to open it. Relevant functions of the modal part interface ('p' menu) will also automatically open and close it when necessary. 03254_ ALERT: Foreign system detected. Charging EMP. 03264_ Broken Hvy. Pick fried beyond repair. 03264_ System corrupted (+8). 03264_ Broken Thermal Shield fried beyond repair. 03270_ System corrupted: Substantial component data lost. 03295_ Acquired Nuclear Pulse Array. 03330_ System corrupted: Energy discharge (-41). 03339_ Flak Cannon crushed. 03339_ Arm. Treads crushed. 03351_ Critical hit (Destroy). 03352_ Arm. Treads crushed. 03352_ Critical hit (Destroy). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????? ?????????????????????? | | ####?????????????????? ?????????????????????? | | #??????????????????# #?????????????????????? | | #??????????????????# #?????????????????????? | | #??????????????????# #?????????????????????? | | #????????? ????????# #?????????????????????? | | ######## ?????????# ######????????????????? | | ????????# ?????????????????? | | ????????# ??????????????????? | | ???????# ???????????????????? | | ????????# CC ????????????????????? | | ######?? ???????# CC#?????????????????????? | | #??????# #??????# CC #?????????????????????? | | #??????# #??????# CC #?????????????????????? | | #??????# #??????# @ #?????????????????????? | | #??????# #??????#!CC #?????????????????????? | | #??????# #??????# CC #?????????????????????? | | #??????# #??????#CCCC#?????????????????????? | | #??????# #??????#CCCC#?????????????????????? | | #??????# #??????# CC#?????????????????????? | | #??????# #??????# CC#?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | ######## ######## #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | ######## ######## #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | ??????######??????######?????????????????????? | | /?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Power Shielding 33 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 12 Melee Accuracy 12 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProjectileReactionOptics Manual? 0 Play Time 00:43:03 Cumulative 87.3 hours Start 2025.05.17 @ 10:53:37 End 2025.05.18 @ 21:26:49 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 103 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 37 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44cb773a-e844-4a61-9fd0-e2cc5d92cef4