Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.05 @ 14:11:30 Player: Klin Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (28) 140 Value Destroyed (577) 577 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1637 Bonus ------- None Cogmind --------- Core Integrity 183/400 Matter 71/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Structural Scanner Hacking Suite > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (10) --- Aluminum Leg Medium Matter Pod (0) Sensor Array Assault Rifle Light Assault Rifle Grenade Launcher Datajack Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Light Armor Plating Hacking Suite > --- WEAPON ----------- Grenade Launcher Datajack > --- INVENTORY -------- Ion Engine Aluminum Leg Medium Matter Pod Sensor Array Assault Rifle Light Assault Rifle Rocket Launcher Datajack Datajack [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Grenade Launcher Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 23 | 8 7 8 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 6 | 4 1 1 Treads . | . . . Leg 5 | 3 1 1 Wheel 1 | 1 . . Hover . | . . . Flight . | . . . Utility 8 | 1 4 3 Device 3 | . 1 2 Storage 3 | 1 2 . Processor . | . . . Hackware 1 | . 1 . Protection 1 | . . 1 Artifact . | . . . Weapon 7 | 2 2 3 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 3 | 2 . 1 Ballistic Cannon . | . . . Launcher 2 | . 1 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 2 | . 1 1 Unidentified Prototypes 1 | . . 1 Parts Lost 7 | . . 7 Power 2 | . . 2 Propulsion 2 | . . 2 Utility 1 | . . 1 Weapon 2 | . . 2 Highest Loss Streak 4 | . . 4 Average Slot Usage (%) 96 | . 99 90 Engine 11 | . 14 7 Leg 25 | . 28 21 Device 7 | . 4 11 Storage 15 | . 18 11 Hackware 6 | . 4 11 Protection 3 | . . 9 Ballistic Gun 7 | . 11 1 Launcher 11 | . 12 9 Special Melee Weapon 5 | . 4 8 Naked Turns . | . . . Heaviest Build 30 | 12 30 30 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 2 | 1 2 1 Average Overweight (x) 1 | . 1 . Largest Inventory Capacity 12 | 6 12 10 Average Capacity 9 | 5 10 10 Most Carried 10 | 3 10 9 Average Carried 6 | . 6 8 Final Capacity 10 | 6 10 10 Final Carried 10 | . 10 8 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 561 | 233 225 103 Remotely . | . . . Salvage Created 673 | 61 497 115 Parts 63 | 1 42 20 Haulers Intercepted . | . . . Recyclers Shooed 2 | . 1 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 13 | . 7 6 Guns 3 | . 2 1 AOE 10 | . 5 5 Classes Destroyed 9 | 1 6 2 Worker 2 | . 2 . Builder 2 | . 2 . Tunneler 2 | . 1 1 Recycler 4 | 1 3 . Operator 2 | . 1 1 Watcher 3 | . 3 . Swarmer 3 | . . 3 Grunt 9 | . 7 2 Sentry 1 | . . 1 Best Kill Streak 7 | 1 7 3 Combat Bots Only 2 | . 2 2 Max Kills in Single Turn 2 | 1 2 2 Gunslinging . | . . . Exploded 2 | . 1 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 994 | 1 128 865 Core 248 | . 31 217 Absorbed by Shields . | . . . Core Remaining (%) 93 | 100 87 . Volleys Fired 53 | 12 19 22 Largest 2 | 2 2 1 Hottest 50 | 40 50 30 Shots Fired 81 | 24 35 22 Gun 49 | 24 17 8 Cannon . | . . . Launcher 32 | . 18 14 Special . | . . . Kinetic 49 | 24 17 8 Thermal . | . . . Explosive 32 | . 18 14 Electromagnetic . | . . . Robot Hit Streak 8 | 5 3 8 Robot Miss Streak 4 | 4 2 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 37 | 12 7 18 Core Hits 47 | 3 33 11 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks 7 | . . 7 Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks 3 | . . 3 Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1511 | 116 960 435 Guns 236 | 101 40 95 Cannons . | . . . Explosions 1248 | . 920 328 Melee . | . . . Ramming 27 | 15 . 12 Kinetic 236 | 101 40 95 Thermal . | . . . Explosive 1248 | . 920 328 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . 2 . Average Corruption 2 | . 2 . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 4 | . 1 3 Projectiles . | . . . Explosions 4 | . 1 3 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 70 | 1 45 24 Shots 5 | . 3 2 Rammed 8 | 4 . 4 Targets Rammed 13 | 6 1 6 Kicked 5 | 2 1 2 Crushed . | . . . Highest Temperature 5 | . 5 . Average Temperature 2 | . 2 . Received Heat Transfer 453 | . 45 408 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 375 | 5 375 235 Average Influence 141 | 3 159 176 Maximum Alert Level 1 | . 1 1 Low Security (%) 72 | 100 77 53 Level 1 27 | . 22 46 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 5 | . 3 2 Investigation 2 | . 1 1 Extermination . | . . . Reinforcement 3 | . 2 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . 2 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 21 | . 12 9 Peak Tracking Total 4 | . 4 4 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts 7 | . . 7 Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 4 | . 4 . Max in Single Turn 2 | . 2 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 3 | . 1 2 Terminals 2 | . 1 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 10 | . 6 4 Successful 8 | . 5 3 Failed 2 | . 1 1 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 7 | . 6 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers 3 | . . 3 Garrison Access . | . . . Terminal Hacks 6 | . 5 1 Record 3 | . 3 . Robot Analysis 1 | . 1 . Alert Level 1 | . . 1 Recall Assault 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer 2 | . . 2 Insert Component 1 | . . 1 Analyze 1 | . . 1 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 1 1 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . . 1 Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 1 | . . 1 Part Schematics Acquired 1 | . . 1 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked 3 | . . 3 Non-combat 2 | . . 2 Combat 1 | . . 1 Robot Hacks Applied 4 | . . 4 parse_system 3 | . . 3 no_distress 1 | . . 1 Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1158 | 177 603 378 Spaces Moved 604 | 98 326 180 Core 11 | 11 . . Treads . | . . . Legs 583 | 77 326 180 Wheels 10 | 10 . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 150 120 Average Speed 148 | 119 158 148 Slowest Speed 180 | 150 180 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 26 | 6 50 23 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 9 | . . 9 Terrain Destroyed 131 | . 68 63 Melee . | . . . Projectile . | . . . AOE 131 | . 68 63 Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 773 | 137 378 258 Wait 27 | . 1 26 Move 602 | 97 325 180 Hop . | . . . Pick Up 30 | 10 18 2 Fast Attach . | . . . Attach 11 | 6 1 4 Detach . | . . . Swap 12 | 2 6 4 Drop 11 | 4 7 . Fire 53 | 12 19 22 Melee 7 | . . 7 Ram 3 | 3 . . Kick 10 | 3 1 6 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap 7 | . . 7 Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 178 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 501 | -10/Materials | Discovered new exit (range 12) 665 | -10/Materials | Discovered new exit (range 10) 781 | -10/Materials | Entered another Materials area 781 | -9/Materials | Evolved 2 slots: Utility x2 1135 | -9/Materials | Lost 4 parts (1p1u2w) 1157 | -9/Materials | Core integrity fell below 50% 1159 | -9/Materials | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. Ion Engine destroyed. Rocket Launcher destroyed. Acquired Prototype Ballistic Gun. Identified Imp. Assault Rifle. G-34 Mercenary destroyed. Lgt. Armor Plating destroyed. R-06 Scavenger collects Sml. Laser. R-06 Scavenger inserts Sml. Laser into recycling unit. Slammed into R-06 Scavenger. Acquired 44 matter. Slammed into G-47 Trooper. Kicked G-47 Trooper out of the way. R-06 Scavenger inserts Lgt. Assault Rifle into recycling unit. Slammed into G-47 Trooper. R-06 Scavenger inserts Lgt. Ion Engine into recycling unit. Slammed into G-47 Trooper. R-06 Scavenger inserts Wheel into recycling unit. R-06 Scavenger collects Ion Engine. Aluminum Leg destroyed. 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Matter Pod | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oops Challenges ------------ None Game ------ Seed DefenseComponentAutocannon Manual? 0 Play Time 00:16:03 Cumulative 1.4 hours Start 2020.01.05 @ 13:55:30 End 2020.01.05 @ 14:11:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bd505fe8-fb05-4d47-b94e-5d25f4b46ace