Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.01 @ 16:47:48 // Halloween2019/Abominations Player: Pimski Result: Escaped! Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (119) 595 Value Destroyed (17173) 17173 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (3000) 3000 TOTAL SCORE: 26508 Bonus ------- Win 3000 Cogmind --------- Core Integrity 832/1300 Matter 287/300 Energy 413/430 System Corruption 52% Temperature Cool (16) Location To Epsilon Eridani Parts ------- Power (2) Heavy Antimatter Reactor Light Quantum Reactor Propulsion (5) Biometal Medium Treads Armored Heavy Treads Improved Heavy Siege Treads Utility (11) Advanced Heat Sink Improved Coolant Injector Medium Storage Unit Large Storage Unit Advanced Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Centrium Heavy Armor Plating Advanced Powered Armor Improved Shock Absorption System Weapon (3) Improved Matter Neutralizer Improved Matter Neutralizer Improved Matter Neutralizer Inventory (14) Reinforced Fission Core Light Antimatter Reactor Reinforced Antimatter Reactor Light Particle Reactor Improved Heavy Siege Treads Improved Heavy Siege Treads Advanced Powered Armor Advanced Focal Shield Advanced Thermal Shield Improved Matter Neutralizer Improved Matter Neutralizer Fusion Bomb Launcher Peak State ------------ Power Heavy Antimatter Reactor Light Quantum Reactor Propulsion Biometal Medium Treads Armored Heavy Treads Improved Heavy Siege Treads Utility Advanced Heat Sink Improved Coolant Injector Medium Storage Unit Large Storage Unit Advanced Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Centrium Heavy Armor Plating Advanced Thermal Shield Advanced Remote Shield Weapon Improved Matter Neutralizer Improved Matter Neutralizer Improved Matter Neutralizer Inventory Reinforced Fission Core Light Antimatter Reactor Reinforced Antimatter Reactor Light Particle Reactor Improved Heavy Siege Treads Improved Heavy Siege Treads Advanced Focal Shield Improved Matter Neutralizer Improved Matter Neutralizer Railgun Fusion Bomb Launcher Power Sword [Rating: 157] Favorites ----------- Power Reinforced Fission Core Engine Ion Engine Power Core Reinforced Fission Core Reactor Heavy Antimatter Reactor Propulsion Armored Heavy Treads Treads Armored Heavy Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Experimental System Shield Protection Centrium Heavy Armor Plating Weapon Improved Matter Neutralizer Energy Gun Zionite Laser-H Energy Cannon Improved Matter Neutralizer Ballistic Gun Railgun Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Power Sword Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Lai Slots Evolved 14 | . . 2 2 2 2 2 2 2 . Power 1 | . . . . . . . . 1 . Propulsion 3 | . . . 1 1 . . . 1 . Utility 9 | . . 2 1 1 2 2 1 . . Weapon 1 | . . . . . . . 1 . . Parts Attached 122 | 1 7 3 8 6 4 14 11 60 8 Power 14 | . . . 2 2 . 1 2 6 1 Engine 3 | . . . 1 2 . . . . . Core 6 | . . . 1 . . 1 1 3 . Reactor 5 | . . . . . . . 1 3 1 Propulsion 21 | . 3 . 3 . 1 5 1 8 . Treads 7 | . . . . . . . . 7 . Leg . | . . . . . . . . . . Wheel 3 | . 3 . . . . . . . . Hover 1 | . . . . . 1 . . . . Flight 10 | . . . 3 . . 5 1 1 . Utility 53 | . 3 1 2 3 3 5 7 23 6 Device 34 | . 2 1 1 . 2 3 4 16 5 Storage 5 | . 1 . . 1 . 1 1 1 . Processor 5 | . . . . 2 1 1 1 . . Hackware 1 | . . . . . . . 1 . . Protection 8 | . . . 1 . . . . 6 1 Artifact . | . . . . . . . . . . Weapon 34 | 1 1 2 1 1 . 3 1 23 1 Energy Gun 3 | . 1 . . . . . . 2 . Energy Cannon 6 | . . . . . . . . 5 1 Ballistic Gun 17 | 1 . . 1 . . . . 15 . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . Special Weapon 1 | . . 1 . . . . . . . Impact Weapon 3 | . . 1 . . . 2 . . . Slashing Weapon 2 | . . . . . . 1 . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . Unidentified Prototypes 16 | . . . 1 2 1 2 2 7 1 Parts Lost 25 | . 3 1 . 1 2 2 5 11 . Power 2 | . . . . . 1 . . 1 . Propulsion 4 | . 1 . . 1 1 . 1 . . Utility 14 | . 1 . . . . 2 4 7 . Weapon 5 | . 1 1 . . . . . 3 . Highest Loss Streak 4 | . 2 1 . 1 1 2 4 3 . Average Slot Usage (%) 80 | . 92 37 47 76 62 82 72 83 85 Core 4 | . . . . 6 . 4 5 6 . Reactor 1 | . . . . . . . . 1 8 Treads 8 | . . . . . . . . 12 14 Wheel 1 | . 27 22 2 . . . . . . Flight 4 | . . . 12 22 8 15 11 1 . Device 17 | . 11 9 10 15 13 20 18 18 18 Storage 7 | . 14 1 . 4 2 3 5 8 9 Processor 13 | . . . . 10 17 21 16 14 14 Protection 3 | . . . 3 7 6 5 . 3 4 Energy Cannon 3 | . . . . . . . . 4 12 Ballistic Gun 5 | . 19 . 1 . . . . 7 1 Impact Weapon 1 | . . 1 9 7 6 1 5 . . Naked Turns . | . . . . . . . . . . Heaviest Build 137 | 12 25 16 14 18 14 30 40 135 137 Greatest Support 170 | 20 24 24 14 20 16 44 40 170 170 Greatest Overweight (x) 1 | . 1 . . . . 1 1 . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 14 | 6 10 10 4 4 4 8 10 14 14 Average Capacity 10 | 6 7 4 4 4 4 7 8 13 14 Most Carried 14 | 6 10 9 4 4 4 8 10 14 14 Average Carried 9 | 6 7 4 3 3 3 6 7 13 13 Final Capacity 14 | 6 10 4 4 4 4 8 10 14 14 Final Carried 14 | 6 9 4 4 3 4 8 10 14 14 Class Distribution -------------------- 47% | Scavenger-Gunner 37% | Mutant 8% | Sprinter 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Mutant | -6/Factory Sprinter | -5/Factory Mutant | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -1/Lair Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Lai Matter Collected 4604 | 222 100 25 90 55 40 130 117 3537 288 Remotely . | . . . . . . . . . . Salvage Created 4667 | 89 115 . 99 24 . 102 . 4238 . Parts 236 | 2 9 . . . . 3 . 222 . Haulers Intercepted 2 | . 1 . . . . 1 . . . Recyclers Shooed 2 | . . . . . . . . 2 . Parts Field Recycled 3 | . . . . . . . . 3 . Retrieved Matter 78 | . . . . . . . . 78 . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Lai Combat Hostiles Destroyed 92 | . 1 . . 1 . . . 84 6 Melee 2 | . . . . . . . . 2 . Guns 39 | . 1 . . . . . . 38 . Cannons 50 | . . . . . . . . 44 6 Classes Destroyed 15 | 1 2 . 1 1 . . . 10 . Worker 6 | . . . 1 . . . . 5 . Builder 1 | . . . . . . . . 1 . Hauler 2 | . 1 . . . . 1 . . . Recycler 6 | 1 . . 1 . . . . 4 . Mechanic 1 | . . . . . . . . 1 . Swarmer 4 | . . . . 1 . . . 3 . Grunt 12 | . . . . . . . . 12 . Brawler 1 | . . . . . . . . 1 . Duelist 3 | . . . . . . . . 3 . Sentry 2 | . . . . . . . . 2 . Hunter 2 | . . . . . . . . 2 . Behemoth 1 | . . . . . . . . 1 . Mutant 2 | . . . . . . . . 2 . Abomination 64 | . 1 . . . . . . 58 5 Anomaly 11 | . . . . . . . . 11 . Best Kill Streak 12 | 1 1 . 1 1 . 1 . 12 1 Combat Bots Only 10 | . 1 . . 1 . . . 10 1 Max Kills in Single Turn 2 | 1 1 . 1 1 . 1 . 2 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Final Abomination (-1/Lair) Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Lai Damage Taken 20701 | . 528 163 . 116 272 305 641 13463 5213 Core 998 | . 145 60 . 35 103 33 154 263 205 Absorbed by Shields 1074 | . . . . . . . . 287 787 Reduced by Siege Mode 1782 | . . . . . . . . 1259 523 Core Remaining (%) 83 | 100 42 85 100 95 87 96 86 . 64 Volleys Fired 428 | 4 16 3 . . . . . 335 70 Largest 3 | 2 2 1 . . . . . 3 3 Hottest 339 | 60 40 100 . . . . . 261 339 Shots Fired 1199 | 8 29 3 . . . . . 966 193 Gun 681 | 8 29 . . . . . . 611 33 Cannon 515 | . . . . . . . . 355 160 Launcher . | . . . . . . . . . . Special 3 | . . 3 . . . . . . . Kinetic 657 | 4 29 . . . . . . 591 33 Thermal 542 | 4 . 3 . . . . . 375 160 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 82 | 3 9 1 . . . . . 82 68 Robot Miss Streak 6 | 1 1 1 . . . . . 6 1 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 5 | . . . . . . . . 5 . Max Gunslinging Chain 1 | . . . . . . . . 1 . Shots Hit Robots 988 | 5 25 1 2 2 . 3 . 770 180 Core Hits 270 | 2 6 . . . . 1 . 225 36 Critical Hits 97 | . . . . . . . . 81 16 Critical Kills 18 | . . . . . . . . 18 . Critical Parts Destroyed 64 | . . . . . . . . 54 10 Melee Attacks 81 | . . 2 13 11 10 18 20 7 . Impact 38 | . . 2 13 11 10 . 2 . . Slashing 43 | . . . . . . 18 18 7 . Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . 2 . . 1 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 34933 | 69 237 48 163 81 2 247 . 26014 8072 Guns 14013 | 69 237 . . . . . . 12994 713 Cannons 20284 | . . . . . . . . 12925 7359 Explosions . | . . . . . . . . . . Melee 576 | . . . 163 81 . 247 . 85 . Ramming 12 | . . . . . 2 . . 10 . Kinetic 13242 | 25 237 . . . . . . 12267 713 Thermal 21103 | 44 . 48 . . . . . 13652 7359 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 244 | . . . 163 81 . . . . . Slashing 332 | . . . . . . 247 . 85 . Piercing . | . . . . . . . . . . Highest Corruption 52 | . . . . 1 . 1 11 29 52 Average Corruption 18 | . . . . 1 . 1 11 16 43 Corruption Purged . | . . . . . . . . . . Effects 376 | . . . . 2 . . 18 252 104 Message Errors 35 | . . . . 1 . . 1 28 5 Matter Fused 35 | . . . . . . . 2 26 7 Heat Flow Errors 19 | . . . . . . . 3 13 3 Energy Discharges 12 | . . . . . . . . 8 4 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 14 | . . . . 1 . . 2 10 1 Data Loss (major) 6 | . . . . . . . . 5 1 Misfires 6 | . . . . . . . . 6 . Alerts 3 | . . . . . . . . 3 . Misdirections 24 | . . . . . . . 9 11 4 Targeting Errors 186 | . . . . . . . 1 118 67 Weapon Failures 34 | . . . . . . . . 24 10 Overload Shots . | . . . . . . . . . . Overflow Damage 1620 | . . . 93 35 . 69 . 943 480 Projectiles 1423 | . . . . . . . . 943 480 Explosions . | . . . . . . . . . . Melee 197 | . . . 93 35 . 69 . . . Knockbacks 2 | . . . 1 1 . . . . . Impact 2 | . . . 1 1 . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 1 | . . . . . 1 . . . . Shots . | . . . . . . . . . . Rammed 4 | . . . . . 1 . . 3 . Targets Rammed 4 | . . . . . 1 . . 3 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 372 | . 132 . . . . . 220 372 315 Average Temperature 122 | . 59 . . . . . 95 117 143 Received Heat Transfer 3339 | . 12 63 . 9 60 72 69 2607 447 Effects 1 | . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . 1 . Siege Activations 43 | . . . . . . . . 37 6 Total Turns 1003 | . . . . . . . . 795 208 Longest Duration 116 | . . . . . . . . 88 116 Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . 3 1 . . . . . Impact Corruptions 6 | . . . 4 2 . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . . . . . . . . 8 . Heat Transferred 6484 | 100 . 100 . . . . . 5424 860 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Lai Peak Influence 333 | 5 27 15 90 117 202 283 280 333 21 Average Influence 119 | 1 13 4 48 65 113 194 214 193 11 Maximum Alert Level 1 | . . . . . 1 1 1 1 . Low Security (%) 67 | . . . . . . . . . . Level 1 32 | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 143 | . 2 1 6 14 11 9 17 83 . Investigation 25 | . 1 . 2 1 4 6 5 6 . Extermination . | . . . . . . . . . . Reinforcement 34 | . 1 1 2 5 6 3 8 8 . Assault 40 | . . . . 2 1 . . 37 . Garrison 44 | . . . 2 6 . . 4 32 . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced 12 | . . . . 2 2 2 3 3 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Lai Distress Signals 71 | . 3 8 6 6 2 3 10 33 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 239 | . 6 14 7 14 18 21 22 124 13 Peak Tracking Total 9 | . 5 8 7 8 7 7 9 8 4 Tactical Retreats 43 | . 1 2 2 4 5 6 5 18 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Lai Traps Triggered 4 | . 2 . . 1 . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Lai Machines Disabled 2 | . . . . 1 . . . 1 . Max in Single Turn 1 | . . . . 1 . . . 1 . Garrison Access 1 | . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Lai Machines Accessed 42 | . 3 1 5 4 5 9 9 6 . Terminals 36 | . 3 1 5 2 5 7 9 4 . Fabricators 2 | . . . . 2 . . . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 2 | . . . . . . 1 . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 108 | . 6 3 11 6 14 24 24 20 . Successful 42 | . 4 . 8 3 5 7 8 7 . Failed 65 | . 2 3 3 3 9 17 15 13 . Catastrophic 15 | . . . 1 2 2 5 4 1 . Database Lockouts 1 | . . . . . . . 1 . . Manual 73 | . 5 3 7 6 11 12 20 9 . Terminals 92 | . 6 3 11 4 14 18 24 12 . Fabricators 2 | . . . . 2 . . . . . Repair Stations 4 | . . . . . . 4 . . . Recycling Units 6 | . . . . . . 2 . 4 . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . . . . 4 . Terminal Hacks 16 | . 2 . 5 . 2 2 4 1 . Prototype ID Bank 3 | . . . 1 . . . 2 . . Level Access Points 3 | . 1 . 1 . 1 . . . . Machine Index 1 | . . . . . . . 1 . . Terminal Index 1 | . 1 . . . . . . . . Locate Traps 3 | . . . . . 1 1 . 1 . Recall Investigation 1 | . . . . . . . 1 . . Hauler Manifests 1 | . . . 1 . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . Zone Layout 2 | . . . 1 . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . Scan Component 1 | . . . . . . 1 . . . Recycling Unit Hacks 3 | . . . . . . 1 . 2 . Retrieve Components 3 | . . . . . . 1 . 2 . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 67 | . 5 3 7 9 10 8 12 13 . Terminals 21 | . 2 . 3 2 3 3 4 4 . Track 2 | . . . 1 . 1 . . . . Botnet 14 | . 2 . . 2 1 3 4 2 . Disrupt 5 | . . . 2 . 1 . . 2 . Fabricators 1 | . . . . 1 . . . . . Haulers 1 | . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 39 | . 3 1 5 3 5 9 8 5 . Full Trace Events 13 | . . . . 1 2 5 4 1 . Feedback Events 1 | . . . . . . 1 . . . Corruption 1 | . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 20 | . . . . . . . . 20 . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Lai Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . . 10 . Machine Destruction 3 | . . . . . . . . 3 . Programmers 7 | . . . . . . . . 7 . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Lai Total Allies 3 | . . . . . 3 . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Lai Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 2 | . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Lai Turns Passed 7272 | 1639 275 137 195 254 206 309 292 3536 429 Spaces Moved 4534 | 26 214 209 353 564 483 701 601 1291 92 Core 246 | . . 189 54 . . 3 . . . Treads 1111 | . . . . . . . . 1019 92 Legs 33 | 26 7 . . . . . . . . Wheels 227 | . 207 20 . . . . . . . Hover . | . . . . . . . . . . Flight 2917 | . . . 299 564 483 698 601 272 . Fastest Speed 32 | 120 90 50 32 32 34 32 32 32 165 Average Speed 71 | 120 94 53 36 32 34 32 35 139 165 Slowest Speed 175 | 120 120 90 50 34 35 100 109 175 165 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 25 | . . . . . 5 9 6 5 . Cave-ins Triggered 1 | . . . . . . . 1 . . Exploration Rate (%) 35 | 5 38 44 40 30 18 30 26 31 92 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . 1 . 1 . 1 . . 1 . Unknown Exits Taken 5 | 1 . 1 . 1 . 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug 66 | . . 2 11 4 8 15 18 8 . Terrain Destroyed 156 | . . 3 11 4 8 15 18 84 13 Melee 61 | . . 2 11 4 8 15 18 3 . Projectile 95 | . . 1 . . . . . 81 13 AOE . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Lai Total 7417 | 1625 263 221 392 614 496 745 638 2208 215 Wait 2131 | 1595 8 . 12 28 . 1 9 439 39 Move 4474 | 25 213 208 352 563 473 683 586 1280 91 Hop 24 | . . . . . 5 8 6 5 . Pick Up 65 | . 10 . 3 2 . 9 4 35 2 Fast Attach 65 | . 5 2 4 3 4 8 7 29 3 Attach 30 | . 1 1 3 3 . 4 1 15 2 Detach 12 | . . . 1 1 2 3 . 3 2 Swap 27 | 1 1 . 1 . . 2 3 16 3 Drop 76 | . 9 5 3 3 2 8 2 41 3 Fire 428 | 4 16 3 . . . . . 335 70 Melee 79 | . . 2 13 11 10 18 18 7 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 3 | . . . . . . . . 3 . Escape Stasis 2 | . . . . . . . 2 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 1 | . . . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -3/Research (discovered 2 exits: *Lai x2) -1/Lair To Epsilon Eridani History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 1588 | -11/Scrapyard | Assembled infested the area 1640 | -11/Scrapyard | Entered Materials 1641 | -10/Materials | Build established: Mutant 1801 | -10/Materials | Discovered new exit (range 15) 1849 | -10/Materials | Identified exit to Materials 1889 | -10/Materials | Core integrity fell below 50% 1915 | -10/Materials | Entered another Materials area 1915 | -9/Materials | Evolved 2 slots: Utility x2 1950 | -9/Materials | Discovered new exit (range 5) 1967 | -9/Materials | Discovered new exit (range 9) 2048 | -9/Materials | Discovered new exit (range 5) 2052 | -9/Materials | Entered another Materials area 2052 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2065 | -8/Materials | Identified exit to Factory 2095 | -8/Materials | Garrison activated, responded to threat 2247 | -8/Materials | Entered Factory 2247 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2269 | -7/Factory | Garrison activated, responded to threat 2320 | -7/Factory | Discovered new exit (range 21) 2338 | -7/Factory | Garrison activated, responded to threat 2485 | -7/Factory | Garrison activated, responded to threat 2493 | -7/Factory | Discovered new exit (range 16) 2501 | -7/Factory | Entered another Factory area 2501 | -6/Factory | Evolved 2 slots: Utility x2 2533 | -6/Factory | Spotted B-75 Beast 2645 | -6/Factory | Identified exit to Factory 2707 | -6/Factory | Entered another Factory area 2707 | -5/Factory | Evolved 2 slots: Utility x2 2744 | -5/Factory | Discovered new exit (range 2) 2796 | -5/Factory | Found Prototype Processor 2796 | -5/Factory | Identified Exp. Targeting Computer 3011 | -5/Factory | Discovered new exit (range 10) 3016 | -5/Factory | Entered another Factory area 3016 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3038 | -4/Factory | Garrison activated, responded to threat 3062 | -4/Factory | Garrison activated, responded to threat 3066 | -4/Factory | Build established: Sprinter 3083 | -4/Factory | Crushed by falling debris 3084 | -4/Factory | System corruption reached 10% 3144 | -4/Factory | Lost 4 parts (1n3u) 3197 | -4/Factory | Garrison activated, responded to threat 3238 | -4/Factory | Garrison activated, responded to threat 3262 | -4/Factory | Discovered new exit (range 7) 3278 | -4/Factory | Central database locked down 3296 | -4/Factory | Found Prototype Hackware 3296 | -4/Factory | Identified Exp. System Shield 3308 | -4/Factory | Entered Research 3308 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 3367 | -3/Research | Garrison activated, responded to threat 3371 | -3/Research | Spotted B-86 Titan 3542 | -3/Research | Destroyed B-86 Titan 3580 | -3/Research | Found Hvy. Reflective Plating 3751 | -3/Research | Garrison activated, responded to threat 3828 | -3/Research | Lost 3 parts (3u) 4036 | -3/Research | Garrison activated, responded to threat 4076 | -3/Research | Build established: Scavenger-Gunner 4078 | -3/Research | Found Fusion Bomb Launcher 4098 | -3/Research | Discovered new exit (range 14) 4369 | -3/Research | Found Prototype Protection 4369 | -3/Research | Identified Centrium Heavy Armor Plating 4437 | -3/Research | Garrison activated, responded to threat 4619 | -3/Research | Garrison activated, responded to threat 4668 | -3/Research | Discovered new exit (range 16) 4984 | -3/Research | Garrison activated, responded to threat 5112 | -3/Research | System corruption reached 10% 5131 | -3/Research | Garrison activated, responded to threat 5306 | -3/Research | Spotted B-86 Titan 5615 | -3/Research | Garrison activated, responded to threat 5874 | -3/Research | Garrison activated, responded to threat 5948 | -3/Research | Garrison activated, responded to threat 6183 | -3/Research | Garrison activated, responded to threat 6205 | -3/Research | Discovered new exit (range 12) 6214 | -3/Research | Garrison activated, responded to threat 6274 | -3/Research | Destroyed 10 combat bots 6527 | -3/Research | Detected disturbance from likely dimensional gate 6745 | -3/Research | Garrison activated, responded to threat 6813 | -3/Research | Discovered exit to Lair (range 8) 6844 | -3/Research | Entered Lair 6871 | -1/Lair | System corruption reached 30% 7213 | -1/Lair | Found Adv. Powered Armor 7223 | -1/Lair | Found Adv. Powered Armor 7254 | -1/Lair | Destroyed Final Abomination 7273 | *** | Escaped! Last Messages --------------- 07254_ The Final Abomination collapses into a pile of parts and tendrils, leaving behind a portal. 07254_ Final Abomination destroyed. 07254_ System corrupted: Imp. Matter Neutralizer targeting data glitched. 07256_ Imp. Particle Charger blinks away. 07257_ Prototype Hackware blinks away. 07262_ Ended siege mode. 07263_ System corrupted: Heat flow error (+142). 07264_ Unknown Energy Gun blinks away. 07265_ Quantum Rifle blinks away. 07265_ Adv. Heavy Treads blinks away. 07265_ Imp. Core Shielding blinks away. 07265_ Imp. Heavy Treads blinks away. 07265_ 54 Matter blinks away. 07266_ Adv. Recalibrator blinks away. 07267_ Lrn. Tractor Beam blinks away. 07267_ Focal Shield blinks away. 07267_ Acquired 187 matter. 07272_ Micro-nuke Launcher blinks away. 07273_ Imp. Focal Shield blinks away. Map ----- +----------------------------------------------------+ | ????#####???????????????????## ! %! = !=###???? | | ???## = #######??????#######!= ! ##???? | | ???# == ] ######## / / ! ##??? | | ??##! ] ! = = #?#? | | ??# ! = ! = = [# #? | | ??# ! ! ! # ## | | ??#/= |! / [# | | ?##! =] / /= ! !# !! = # | | ?#= ] ! ##= ! # | | ?#! ! = / ! ! ### | | ?# = # [ ## = = #!# | | ##] ! ] ## = ######! ## # # # | | ##! ! ## # ### ## # | | # = ]![! = ### #?# ## | | #! ] ! ##### ## #?## ! = # | | # = !!=## # ## = = ######### ## | | # ! ### = ##### #? | | # = != % ! #? | | # =] n ! != ## | | # ] ! ] = !! / #? | | # = n != ! "? | | #= = ! ! ! |= n ! # | | # ! ! [ %## | | # | ! #? | | # ##### #? | | # ## ## @! = ### ! ### "? | | # ! !######## | ####### ## #? | | # ##?????# ! = #???####?# [ #? | | # ##?????# #?????#??# #? | | !! ###????# #????????!= #? | | ] ###???#= ! =#????????! #? | | # ##### /#??????? ! #? | | # = ! ????? ##? | | # !%!= !/ ! ???? ! !#?? | | ## !## ! !???] !#?? | | ?#! =/ ??= ! =#?? | | ?# ! ! ! = ] ! !??? #??? | | ?# ! == ! ! ### ?????????????? | | ?## ! = ! #?? ???????????????? | | ??# ! ????????????????????? | | ??# | ] ! = ] ?????????????????????? | | ??#" = ?????????????????????????? | | ??######## ![ ]??????????????????????????? | | ??????????###### !!###??????????????????????????? | | ?????????????????###????????????????????????????? | | ????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 134 Coolant Potential 80 Energy Generation 45 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 2400 Resistance: KI 30 Resistance: TH 30 Resistance: EX 50 Utility Shielding 66 Phase Shifting 10 Evasion (%) 85 Targeting Accuracy 20 Melee Accuracy 8 Armor Integrity Analysis 66 Recoil Reduction 5 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorTransmissionMace Manual? 0 Play Time 02:45:04 Cumulative 589.2 hours Start 2019.10.31 @ 16:46:40 End 2019.11.01 @ 16:47:48 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 375 Rogue 375 Adventurer 0 Explorer 0 Win Type 0 Total 99 Types 66/6/7/10/5/1/4 Lore% 96 Gallery% 94 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 096f43eb-ce8e-4e70-a36c-47142535056d