Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.20 @ 10:28:53

Player: Chair

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (20)      100
Value Destroyed (258)      258
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1218

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
                Sensor Array
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
                Flightbrick
  High-capacity Matter Pod (103)

 Peak State 
------------
>   --- POWER ------------
        (None)
>   --- PROPULSION -------
        (None)
>   --- UTILITY ----------
    Signal Interpreter
    Seismic Detector
>   --- WEAPON -----------
        (None)
>   --- INVENTORY --------
    Flightbrick
[Rating: 5]

 Favorites 
-----------
Power                      None
Propulsion                 None
Utility                    Signal Interpreter
  Device                   Seismic Detector
  Processor                Signal Interpreter
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             23   | 2   7   10  4   
  Power                    .    | .   .   .   .   
    Engine                 .    | .   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   2   4   1   
    Device                 7    | 1   1   4   1   
    Storage                .    | .   .   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 1   5   6   3   
    Energy Gun             6    | 1   3   2   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               7    | .   1   3   3   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   2    | .   1   1   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   .   4   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   1   1   
  Weapon                   4    | .   .   3   1   
  Highest Loss Streak      4    | .   .   4   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     32   | .   36  31  27  
  Device                   12   | .   12  11  14  
  Processor                11   | .   9   14  12  
  Energy Gun               6    | .   13  3   .   
Peak Build Rating          5    | 2   4   3   5   
  Average Rating           2    | .   2   2   3   
  On Entrance              1    | .   2   3   2   
Naked Turns                .    | .   .   .   .   
Heaviest Build             4    | 3   4   3   4   
  Greatest Support         3    | 3   3   3   3   
  Greatest Overweight (x)  1    | .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 1   5   5   5   
  Average Carried          3    | .   2   3   4   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 1   5   4   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           647  | 220 46  193 188 
  Remotely                 .    | .   .   .   .   
Salvage Created            505  | 157 131 217 .   
  Parts                    39   | 9   21  9   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  8    | .   6   2   .   
  Guns                     4    | .   3   1   .   
  AOE                      4    | .   3   1   .   
Classes Destroyed          6    | 2   3   1   .   
  Worker                   2    | .   2   .   .   
  Tunneler                 5    | 3   .   2   .   
  Recycler                 3    | 1   .   2   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  6    | .   6   .   .   
  Grunt                    2    | .   .   2   .   
Best Kill Streak           5    | 4   5   2   .   
  Combat Bots Only         3    | .   3   1   .   
Max Kills in Single Turn   4    | 1   4   2   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        42   | .   16  17  9   
  Missed                   12   | .   5   4   3   
Damage Taken               507  | .   107 221 179 
  Core                     253  | .   43  62  148 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              48   | 11  17  18  2   
  Largest                  1    | 1   1   1   1   
  Hottest                  40   | 40  40  40  30  
Shots Fired                48   | 11  17  18  2   
  Gun                      35   | 11  14  10  .   
  Cannon                   .    | .   .   .   .   
  Launcher                 13   | .   3   8   2   
  Special                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  .    | .   .   .   .   
  Explosive                13   | .   3   8   2   
  Electromagnetic          35   | 11  14  10  .   
  Robot Hit Streak         8    | 4   4   8   .   
  Robot Miss Streak        2    | 1   2   1   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           31   | 9   10  12  .   
  Core Hits                28   | 5   12  11  .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1110 | 119 456 535 .   
  Guns                     367  | 119 153 95  .   
  Cannons                  .    | .   .   .   .   
  Explosions               732  | .   303 429 .   
  Melee                    .    | .   .   .   .   
  Ramming                  11   | .   .   11  .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  34   | .   34  .   .   
  Explosive                698  | .   269 429 .   
  Electromagnetic          367  | 119 153 95  .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            61   | .   .   60  1   
  Projectiles              .    | .   .   .   .   
  Explosions               61   | .   .   60  1   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      55   | .   .   18  37  
  Shots                    3    | .   .   1   2   
  Rammed                   4    | .   .   4   .   
Targets Rammed             4    | .   .   4   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        17   | 15  15  17  .   
  Average Temperature      7    | 10  11  5   .   
  Received Heat Transfer   186  | .   .   132 54  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              1    | .   .   1   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         50   | .   50  .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      1    | .   1   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             261  | 20  261 165 .   
  Initial                  101  | .   13  101 .   
  Average                  101  | 6   115 126 .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         94   | 100 90  100 .   
  Level 1                  5    | .   9   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              14   | .   10  2   2   
  Peak Tracking Total      3    | .   3   2   2   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         10   | .   10  .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 1    | .   1   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          5    | .   3   .   2   
  Max in Single Turn       2    | .   1   .   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          7    | .   6   .   1   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                26   | .   17  .   9   
  Successful               15   | .   6   .   9   
  Failed                   11   | .   11  .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   9    | .   9   .   .   
  Terminals                14   | .   14  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   2   .   9   
  Record                   8    | .   .   .   8   
  Prototype ID Bank        1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   
  Terminals                3    | .   3   .   .   
    Botnet                 3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   6   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Yrd Mat Min Sub 
Turns Passed               686  | 72  271 121 222 
Spaces Moved               999  | 92  376 120 411 
  Core                     999  | 92  376 120 411 
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  
  Average Speed            50   | 50  50  50  50  
  Slowest Speed            100  | 50  100 50  100 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       28   | 3   68  18  25  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             4    | .   .   1   3   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          70   | .   14  53  3   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      70   | .   14  53  3   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1138 | 105 441 165 427 
  Wait                     29   | .   23  5   1   
  Move                     996  | 91  375 119 411 
  Hop                      .    | .   .   .   .   
  Pick Up                  7    | 1   3   1   2   
  Fast Attach              7    | 2   2   2   1   
  Attach                   16   | .   5   8   3   
  Detach                   16   | .   6   7   3   
  Swap                     .    | .   .   .   .   
  Drop                     5    | .   .   1   4   
  Fire                     48   | 11  17  18  2   
  Melee                    .    | .   .   .   .   
  Ram                      4    | .   .   4   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     10   | .   10  .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines
-10/Subcaves (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   73 | -11/Scrapyard | Entered Materials
  167 | -10/Materials | Discovered new exit (range 16)
  266 | -10/Materials | Discovered new exit (range 16)
  340 | -10/Materials | Discovered new exit (range 7)
  344 | -10/Materials | Identified exit to Mines
  344 | -10/Materials | Entered Mines
  405 | -10/Mines     | Lost 4 parts (1u3w)
  416 | -10/Mines     | Build established: Mutant
  422 | -10/Mines     | Discovered new exit (range 13)
  433 | -10/Mines     | Identified exit to Subcaves
  465 | -10/Mines     | Entered Subcaves
  468 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  588 | -10/Subcaves  | Visited 4L-MR0's lab
  604 | -10/Subcaves  | Found Flightbrick
  669 | -10/Subcaves  | Core integrity fell below 50%
  679 | -10/Subcaves  | Core integrity fell below 20%
  687 | -10/Subcaves  | Discovered new exit (range 15)
  687 | -10/Subcaves  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00602_ Dropped Hcp. Matter Pod.
00603_ Dropped Datajack.
00603_ Dropped Sensor Array.
00604_ Acquired Flightbrick.
00606_ Acquired Sensor Array.
00607_ Extracted 29 matter.
00608_ Dropped Seismic Detector.
00608_ Acquired Hcp. Matter Pod.
00610_ 4L-MR0 mumbles: "Who knows where that last prototype ended up,
  probably tossed aside somewhere as if it were useless junk..."
00615_ Acquired 38 matter.
00621_ Searching scrap...
00621_ Found Humpback.
00621_ Found 66 Matter.
00627_ Acquired 66 matter.
00668_ Triggered Shrapnel Trap.
00668_ An expanding cloud of shrapnel blasts out in all directions.
00668_ Signal Interpreter destroyed.
00678_ Critical hit (Burn: +37).
00687_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????####??????????####?????????????????????????? |
| ?????##  ##????????##  ###?#####?????????????????? |
| #????#    #?????####     ###   #?????????????????? |
| ######    #######              ####??????????????? |
|    %##    #                   ##  ##?????????????? |
|    ###    ##          #??          #######???????? |
|    ##    #?#         ######  ##  # # "" "#???????? |
|          ###         # #   # ####  """  "#???????? |
|                                         "#???????? |
|                                         ##???????? |
| ##                      ###    #     """"#???????? |
| ########              ###?##  ##   " #####???????? |
| ???????##        ########?### #   ####???????????? |
| ????????###    ###???##  ##       #??????????????? |
| ??????????##   #?## ##         #  #??????????????? |
| ???????????#  ##?#            ##  ##?????????????? |
| ??????????#  ##??#            #    #?????????????? |
| ??????????####?###                ##?????????????? |
| ???????????????#        ##    # ## #?????????????? |
| ?????????????###      ####    ######?????????????? |
| ?????????????#            Y      ###?????????????? |
| ??????????#                        ##????????????? |
| ???????????#             @##        ##???????????? |
| ??????????????# #        g###        #???????????? |
| ????????????????###       #?##       ###?????????? |
| ??????????????????##       ??##        #?????????? |
| ???????????????????####    ???#        #?????????? |
| ??????????????????????##   ???##   ##  #?????????? |
| ???????????????????????#  g????##  #??##?????????? |
| ???????????????????????     ????#  ##????????????? |
| ???????????????????????    #????#   #????????????? |
| ???????????????????????#  ##????#   #????????????? |
| ???????????????????????   ??????#  ##????????????? |
| ???????????????????????   ??????####?????????????? |
| ???????????????????????   ???????????????????????? |
| ???????????????????????   ???????????????????????? |
| ??????????????????????? < ???????????????????????? |
| ???????????????????????   ???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HellfireSalvageCutter
  Manual?         0
Play Time         00:20:27
  Cumulative      117.0 hours
  Start           2025.03.19 @ 21:43:57
  End             2025.03.20 @ 10:28:53
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          94
  Rogue           94
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          57
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 674f875e-7f79-40bd-8048-59819fe97c0a