Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.05 @ 03:01:31 Player: Fqbits Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (1238) 1238 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3998 Bonus ------- None Cogmind --------- Core Integrity 452/700 Matter 229/300 Energy 654/1000 System Corruption 6% Temperature Cool (193) Movement Core (500) Ox9 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit Large Battery Large Battery Large Battery Transport Network Coupler Improved Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Compact Matter Pod (150) Compact Matter Pod (150) Target Analyzer Improved ECM Suite Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Gravmag System Cooled Airjet > --- UTILITY ---------- Large Storage Unit Large Battery Large Battery Large Battery Signal Interpreter Transport Network Coupler Improved Utility Shielding > --- WEAPON ----------- Arc Projector Arc Projector > --- INVENTORY -------- Improved Heat Sink Compact Matter Pod Compact Matter Pod Target Analyzer Improved ECM Suite Improved Light Armor Plating Shock Bomb Launcher [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Improved Utility Shielding Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Assault Rifle Launcher Shock Bomb Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 5 | . . 2 . 2 1 Weapon . | . . . . . . Parts Attached 56 | 6 12 4 4 17 13 Power 8 | 1 2 1 1 2 1 Engine 7 | 1 2 1 1 1 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 12 | 2 2 1 . 5 2 Treads . | . . . . . . Leg 10 | 2 2 1 . 5 . Wheel . | . . . . . . Hover 2 | . . . . . 2 Flight . | . . . . . . Utility 18 | 1 3 2 1 7 4 Device 6 | . . 1 1 3 1 Storage 6 | 1 2 . . 1 2 Processor 4 | . 1 1 . 1 1 Hackware . | . . . . . . Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 18 | 2 5 . 2 3 6 Energy Gun 11 | . 2 . 2 2 5 Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 2 . . . . Ballistic Cannon . | . . . . . . Launcher 3 | . 1 . . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 32 | . 5 1 3 11 12 Power 4 | . 1 . 1 . 2 Propulsion 9 | . 2 . . 4 3 Utility 6 | . . . 1 3 2 Weapon 13 | . 2 1 1 4 5 Highest Loss Streak 9 | . 4 1 2 4 9 Average Slot Usage (%) 95 | . 91 99 98 93 93 Engine 9 | . 13 11 11 5 5 Core 1 | . . . . 3 6 Leg 19 | . 25 22 22 16 8 Device 10 | . . 11 11 22 . Storage 15 | . 22 11 11 11 29 Processor 15 | . 2 21 20 17 9 Protection 2 | . . . . 1 11 Energy Gun 14 | . 5 21 22 9 12 Ballistic Gun 2 | . 17 . . . . Launcher 1 | . 3 . . 5 . Naked Turns . | . . . . . . Heaviest Build 52 | 10 27 30 30 41 52 Greatest Support 30 | 20 20 23 23 30 30 Greatest Overweight (x) 9 | 3 5 1 1 9 4 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 9 | 5 6 10 10 10 10 Most Carried 10 | 4 9 10 10 10 9 Average Carried 7 | 1 4 7 7 9 6 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 9 | 2 9 9 9 8 5 Class Distribution -------------------- 63% | Mutant 26% | Scavenger-Mutant 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 853 | 204 310 60 53 177 49 Remotely . | . . . . . . Salvage Created 1677 | . 368 60 191 762 296 Parts 97 | . 23 4 12 42 16 Haulers Intercepted 3 | . 1 . . 1 1 Recyclers Shooed 2 | . . . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 30 | . 8 1 5 13 3 Guns 17 | . 5 1 5 4 2 AOE 12 | . 3 . . 8 1 Classes Destroyed 12 | . 6 1 1 2 2 Builder 2 | . . . . 2 . Tunneler 1 | . 1 . . . . Hauler 3 | . 1 . . 1 1 Recycler 3 | . 1 . . 1 1 Watcher 2 | . 1 . . 1 . Swarmer 6 | . 3 . . 3 . Grunt 15 | . 5 . 4 6 . Duelist 1 | . . . . . 1 Sentry 4 | . . 1 . 2 1 Hunter 2 | . . . . 2 . Programmer 1 | . . . . . 1 Assembled 1 | . . . 1 . . Best Kill Streak 9 | . 7 1 3 9 1 Combat Bots Only 4 | . 3 1 3 4 1 Max Kills in Single Turn 2 | . 2 1 1 2 1 Gunslinging 1 | . 1 . . . . Exploded 2 | . 1 . . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 3129 | . 757 170 300 901 1001 Core 634 | . 178 . 70 138 248 Absorbed by Shields . | . . . . . . Core Remaining (%) 71 | 100 28 . 82 74 . Volleys Fired 136 | . 46 2 26 38 24 Largest 2 | . 2 2 2 2 2 Hottest 126 | . 50 90 90 99 126 Shots Fired 224 | . 79 4 52 51 38 Gun 195 | . 71 4 52 31 37 Cannon . | . . . . . . Launcher 29 | . 8 . . 20 1 Special . | . . . . . . Kinetic 71 | . 71 . . . . Thermal 23 | . . . . 4 19 Explosive 8 | . 8 . . . . Electromagnetic 122 | . . 4 52 47 19 Robot Hit Streak 9 | . 4 6 9 6 9 Robot Miss Streak 3 | . 3 1 2 3 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 96 | . 22 4 17 29 24 Core Hits 72 | . 18 3 12 26 13 Critical Hits 1 | . 1 . . . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2735 | . 578 40 239 1381 497 Guns 1253 | . 297 40 239 355 322 Cannons . | . . . . . . Explosions 1478 | . 281 . . 1022 175 Melee . | . . . . . . Ramming 4 | . . . . 4 . Kinetic 297 | . 297 . . . . Thermal 618 | . . . . 304 314 Explosive 422 | . 281 . . 141 . Electromagnetic 1394 | . . 40 239 932 183 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . 1 1 . 6 Average Corruption 1 | . . 1 1 . 1 Corruption Purged . | . . . . . . Effects 5 | . . . 3 . 2 Message Errors 1 | . . . 1 . . Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . 1 . . Targeting Errors 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 46 | . . . . . 46 Projectiles . | . . . . . . Explosions 46 | . . . . . 46 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 119 | . 35 . . 11 73 Shots 4 | . 1 . . 1 2 Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 338 | . 38 51 312 108 338 Average Temperature 97 | . 11 27 104 30 171 Received Heat Transfer 987 | . 222 45 150 405 165 Effects 4 | . . . 2 . 2 Energy Bleed 2 | . . . . . 2 Interference 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 8 | . . . . 7 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . 1 2 Heat Transferred 968 | . . . . 461 507 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . . . 5 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 375 | . 254 168 60 375 262 Initial 160 | . . 107 . 11 160 Average 123 | . 176 126 8 155 204 Maximum Alert Level 1 | . 1 . . 1 1 Low Security (%) 74 | 100 38 100 100 67 50 Level 1 25 | . 61 . . 32 50 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 1 . 3 3 Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 5 | . 1 1 . 2 1 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 6 | . 1 1 2 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 12 4 5 28 10 Peak Tracking Total 6 | . 4 3 3 6 4 Tactical Retreats 8 | . . . 1 6 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 7 | . 2 . . 5 . Max in Single Turn 3 | . 2 . . 3 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 10 | . . 6 . 4 . Terminals 7 | . . 4 . 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . 2 . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 30 | . . 14 . 16 . Successful 19 | . . 8 . 11 . Failed 10 | . . 6 . 4 . Catastrophic 1 | . . 1 . . . Database Lockouts 1 | . . . . 1 . Manual . | . . . . . . Terminals 26 | . . 11 . 15 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . 3 . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 17 | . . 7 . 10 . Record 5 | . . . . 5 . Prototype ID Bank 1 | . . 1 . . . Emergency Access Points 2 | . . 1 . 1 . Unreport Threat 1 | . . . . 1 . Locate Traps 1 | . . 1 . . . Dispatch Records 1 | . . 1 . . . Maintenance Status 1 | . . 1 . . . Security Status 2 | . . 1 . 1 . Patrol Status 1 | . . . . 1 . Hauler Manifests 1 | . . . . 1 . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . 1 . 1 . Report Inventory 2 | . . 1 . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . . 5 . 3 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 2349 | 57 381 422 540 615 334 Spaces Moved 1150 | 44 178 262 200 290 176 Core 31 | 21 5 . . 5 . Treads . | . . . . . . Legs 1041 | 23 173 262 200 285 98 Wheels . | . . . . . . Hover 78 | . . . . . 78 Flight . | . . . . . . Fastest Speed 50 | 50 120 150 150 120 111 Average Speed 144 | 96 129 150 150 156 138 Slowest Speed 500 | 200 300 150 150 500 310 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 3 34 27 52 40 6 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 86 | . 54 . . 27 5 Melee . | . . . . . . Projectile . | . . . . . . AOE 86 | . 54 . . 27 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 1621 | 58 260 287 388 398 230 Wait 207 | 1 . 14 155 34 3 Move 1145 | 43 177 261 199 289 176 Hop . | . . . . . . Pick Up 54 | 8 18 4 4 11 9 Fast Attach 7 | . 1 . . 6 . Attach 43 | 6 10 2 4 8 13 Detach 4 | . 1 . . 1 2 Swap 6 | . 1 2 . 3 . Drop 18 | . 6 2 . 7 3 Fire 136 | . 46 2 26 38 24 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Core integrity fell below 50% 243 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Lost 4 parts (2n2w) 331 | -10/Materials | Build established: Mutant 439 | -10/Materials | Entered another Materials area 439 | -9/Materials | Evolved 2 slots: Utility x2 825 | -9/Materials | Discovered new exit (range 15) 859 | -9/Materials | Identified exit to Mines 861 | -9/Materials | Entered Mines 942 | -9/Mines | Learned location of Zion (-7) 955 | -9/Mines | Excavation squad dispatched 955 | -9/Mines | A large section of the Mines collapsed 1194 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1371 | -9/Mines | Discovered new exit (range 8) 1399 | -9/Mines | Identified exit to Materials 1401 | -9/Mines | Entered Materials 1401 | -8/Materials | Evolved 2 slots: Utility x2 1640 | -8/Materials | Lost 4 parts (2n2w) 1945 | -8/Materials | Central database locked down 2004 | -8/Materials | Discovered new exit (range 9) 2014 | -8/Materials | Identified exit to Factory 2016 | -8/Materials | Entered Factory 2016 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2201 | -7/Factory | Garrison activated, responded to threat 2231 | -7/Factory | Lost 3 parts (1n1u1w) 2350 | -7/Factory | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Arc Projector destroyed. U-05 Engineer lays Concrete. Signal Interpreter destroyed. System corrupted by crushing effect (+3). U-05 Engineer builds a Wall. Imp. Melee Analysis Suite fried. L-41 Fighter destroyed. Door malfunctions. ALERT: Construction progress impeded, dispatching reinforcements to local area. Knocked back. Overheating: Energy bleed (-84). Shock Bomb Launcher destroyed. K-01 Serf collects debris. Arc Projector destroyed. U-05 Engineer builds a Door. U-05 Engineer lays Concrete. 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