Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.14 @ 00:40:44 Player: Runagate Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (146) 730 Value Destroyed (4619) 4619 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (95) 95 TOTAL SCORE: 11244 Bonus ------- High Alert Combat Kills 99 Follower Combat Kills 40 Friendly Fire -44 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Improved Heat Sink Seismic Detector Layered Medium Armor Plating Layered Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Layered Medium Armor Plating > --- WEAPON ----------- High-powered Field Laser Variable Charge Gun Dispersion Rifle Advanced Plasma Rifle > --- INVENTORY -------- Improved Deuterium Engine Reinforced Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved Heat Sink Improved Heat Sink Advanced Heat Sink Seismic Detector Layered Medium Armor Plating Layered Medium Armor Plating Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Plasma Rifle Advanced EMP Blaster Missile Launcher [Rating: 106] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Layered Medium Armor Plating Weapon Beamcaster Energy Gun Beamcaster Ballistic Gun Light Assault Rifle Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 2 . . . . 2 . . 2 Power 1 | . . . . . 1 . . . . . . . . Propulsion 4 | . . 2 . . . . . . . 1 . . 1 Utility 5 | . . . 1 2 1 . . . . . . . 1 Weapon 2 | . . . 1 . . . . . . 1 . . . Parts Attached 134 | 8 19 19 25 10 5 4 16 4 . 3 2 1 18 Power 16 | 1 2 4 1 1 2 . 2 1 . . . . 2 Engine 13 | 1 2 4 1 1 1 . . 1 . . . . 2 Core 3 | . . . . . 1 . 2 . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 42 | 2 10 7 7 4 1 . 3 1 . 1 . . 6 Treads 1 | . . 1 . . . . . . . . . . . Leg 41 | 2 10 6 7 4 1 . 3 1 . 1 . . 6 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 39 | 2 4 2 7 5 2 1 5 2 . . 1 1 7 Device 25 | 1 3 1 4 4 . 1 4 2 . . . 1 4 Storage 7 | 1 1 1 3 . 1 . . . . . . . . Processor 2 | . . . . 1 . . . . . . . . 1 Hackware . | . . . . . . . . . . . . . . Protection 5 | . . . . . 1 . 1 . . . 1 . 2 Artifact . | . . . . . . . . . . . . . . Weapon 37 | 3 3 6 10 . . 3 6 . . 2 1 . 3 Energy Gun 32 | . 3 5 10 . . 3 5 . . 2 1 . 3 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 3 | 3 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 2 | . . 1 . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 3 2 . . . 1 . . . . . 1 Parts Lost 49 | . . 4 1 . . . 11 2 . . . . 31 Power 6 | . . . . . . . 1 1 . . . . 4 Propulsion 16 | . . 4 . . . . . 1 . . . . 11 Utility 11 | . . . 1 . . . 5 . . . . . 5 Weapon 16 | . . . . . . . 5 . . . . . 11 Highest Loss Streak 30 | . . 2 1 . . . 5 2 . . . . 30 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 16 | 1 8 13 16 19 19 20 18 19 20 18 19 20 17 Power 1 | . 1 3 1 1 1 2 1 2 2 2 2 2 1 Propulsion 4 | . 1 1 2 5 5 6 6 7 7 6 6 6 4 Utility 3 | . 1 3 4 3 2 3 1 3 4 4 4 5 5 Weapon 6 | . 3 5 7 10 9 9 8 7 7 6 7 7 5 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 28 | . 1 12 5 3 1 3 . . . . . . 3 Power 11 | . 1 8 1 1 . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . . Utility 5 | . . . 1 . . 1 . . . . . . 3 Weapon 11 | . . 4 3 1 1 2 . . . . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 98 99 99 99 100 94 99 100 99 100 100 81 Engine 7 | . 14 11 9 7 10 6 2 3 6 5 5 5 4 Core 2 | . . . . . 1 6 9 9 6 5 5 5 3 Leg 31 | . 28 43 35 30 26 26 25 25 26 29 29 29 24 Device 18 | . 13 11 17 22 22 20 20 26 26 23 23 23 17 Storage 8 | . 14 11 9 7 6 6 6 6 6 5 5 5 4 Processor 1 | . . . . 7 6 6 2 . . . . . 3 Protection 2 | . . . . . 3 6 5 6 6 5 5 5 4 Energy Gun 20 | . 13 21 27 23 20 20 18 20 20 22 23 23 17 Ballistic Gun 2 | . 14 . . . . . . . . . . . . Peak Build Rating 106 | 7 8 20 39 49 61 66 67 66 66 76 76 75 106 Average Rating 43 | 5 7 16 32 47 58 63 60 65 66 73 75 75 77 On Entrance 47 | . 7 8 18 39 49 61 66 65 66 66 76 75 75 Naked Turns 120 | . . . . . . . . . . . . . 120 Heaviest Build 97 | 14 19 36 62 61 76 82 83 81 80 87 87 86 97 Greatest Support 130 | 20 20 43 60 73 78 78 78 76 73 88 88 88 130 Greatest Overweight (x) 1 | . . 1 1 1 . 1 1 1 1 . . . . Average Overweight (x) . | . . . . . . . . 1 1 . . . . Largest Inventory Capacity 25 | 8 10 15 25 20 20 20 20 20 20 20 20 20 20 Average Capacity 16 | 7 9 14 17 20 20 20 20 20 20 20 20 20 17 Most Carried 20 | 2 10 15 20 20 20 20 20 20 20 19 20 20 20 Average Carried 16 | 1 9 13 16 19 19 20 18 19 20 18 19 20 17 Final Capacity 20 | 8 10 15 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 2 10 15 20 20 20 20 20 20 20 19 20 20 5 Class Distribution -------------------- 30% | Gunner 21% | Mutant 10% | Scavenger-Mutant 9% | Tank 8% | Scavenger-Gunner 6% | Commander-Tank 5% | Scavenger-Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Waste Gunner | -6/Factory Tank | -6/Lower Caves Commander-Tank | -6/Lower Caves Commander-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Matter Collected 2405 | 218 510 370 486 140 65 68 267 69 1 . 56 10 145 Remotely . | . . . . . . . . . . . . . . Salvage Created 6252 | 11 884 1157 1611 269 . 342 701 292 . . 171 88 726 Parts 327 | 5 43 83 84 18 . 9 43 12 . . 3 3 24 Haulers Intercepted 9 | . 1 2 5 . . . . . . . . . 1 Recyclers Shooed 5 | 1 . 2 . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . 7 . . 2 2 . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Combat Hostiles Destroyed 110 | . 16 31 25 7 . 1 13 5 . . 2 1 9 Guns 104 | . 15 31 24 6 . 1 11 5 . . 2 1 8 AOE 1 | . . . . . . . 1 . . . . . . Classes Destroyed 15 | 1 5 3 2 1 . 1 1 1 . . . . . Worker 6 | . 1 1 1 . . . 3 . . . . . . Builder 4 | . . 2 . . . . 1 . . . . . 1 Tunneler 2 | 1 . . 1 . . . . . . . . . . Hauler 9 | . 1 2 5 . . . . . . . . . 1 Recycler 5 | . 1 1 3 . . . . . . . . . . Watcher 10 | . 2 2 3 1 . . 1 . . . . . 1 Swarmer 35 | . . 17 6 3 . . 6 1 . . . . 2 Grunt 37 | . 16 6 10 . . . . 3 . . . . 2 Brawler 1 | . . . 1 . . . . . . . . . . Sentry 21 | . . 8 7 1 . . 1 . . . 1 1 2 Hunter 6 | . . . 1 . . . 2 . . . . . 3 Programmer 6 | . . . . 3 . . 3 . . . . . . Behemoth 2 | . . . . . . . 1 . . . 1 . . Compactor 1 | . . . . . . 1 . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . Best Kill Streak 8 | 1 3 8 4 4 . 1 6 3 . . 1 1 3 Combat Bots Only 7 | . 3 7 3 4 . 1 3 3 . . 1 1 2 Max Kills in Single Turn 2 | 1 1 2 2 2 . 1 2 1 . . 1 1 1 Gunslinging 1 | . . 1 1 1 . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Hostile Shots Fired 787 | . 69 142 85 45 . . 144 29 . . 14 6 253 Missed 230 | . 19 35 15 16 . . 62 8 . . 3 1 71 Hits 557 | . 50 107 70 29 . . 82 21 . . 11 5 182 Projectile 557 | . 50 107 70 29 . . 82 21 . . 11 5 182 AOE 1 | . . . . . . . 1 . . . . . . Critical Strikes 20 | . . 2 2 1 . . 3 . . . 1 1 10 Part Disruptions 1 | . . . . 1 . . . . . . . . . Damage Taken 8840 | . 600 1130 967 370 . . 1575 377 . . 192 115 3514 Core 1948 | . 164 207 129 92 . . 120 37 . . . 25 1174 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 182 | . . 111 71 . . . . . . . . . . Core Remaining (%) 74 | 100 34 48 76 86 . . . . 81 . . 97 . Volleys Fired 334 | 1 72 77 62 17 . 5 41 15 . . 6 3 35 Largest 4 | 2 2 2 3 3 . 3 3 3 . . 4 4 4 Hottest 321 | 40 80 121 230 211 . 225 225 201 . . 290 284 321 Shots Fired 852 | 2 144 154 184 51 . 15 115 45 . . 24 12 106 Gun 847 | 2 144 153 184 51 . 15 111 45 . . 24 12 106 Cannon . | . . . . . . . . . . . . . . Launcher 5 | . . 1 . . . . 4 . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 96 | 2 94 . . . . . . . . . . . . Thermal 728 | . 50 153 184 51 . 15 88 45 . . 24 12 106 Explosive 5 | . . 1 . . . . 4 . . . . . . Electromagnetic 23 | . . . . . . . 23 . . . . . . Robot Hit Streak 27 | 1 13 27 20 13 . 4 15 8 . . 4 4 19 Robot Miss Streak 6 | . 4 5 6 4 . 2 4 3 . . 1 2 4 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 20 | . . 7 6 1 . . 1 3 . . . . 2 Max Gunslinging Chain 1 | . . 1 1 1 . . 1 1 . . . . 1 Shots Hit Robots 558 | 1 103 99 119 33 . 12 74 26 . . 17 5 69 Core Hits 282 | 2 46 66 65 18 1 4 31 12 . . 5 4 28 Critical Kills 1 | . . . . . . . . . . . . . 1 Critical Parts Destroyed 3 | . 3 . . . . . . . . . . . . Critical Strikes 43 | . 3 6 13 3 . 1 9 1 . . 1 . 6 Burn 38 | . . 6 13 3 . 1 8 1 . . 1 . 5 Destroy 4 | . 3 . . . . . . . . . . . 1 Corrupt 1 | . . . . . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 11174 | 24 1124 1571 2242 921 8 273 1972 645 . . 438 119 1837 Guns 10583 | 10 1116 1557 2169 905 . 273 1639 645 . . 432 110 1727 Cannons . | . . . . . . . . . . . . . . Explosions 333 | . . . . . . . 333 . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 258 | 14 8 14 73 16 8 . . . . . 6 9 110 Kinetic 736 | 10 726 . . . . . . . . . . . . Thermal 9669 | . 390 1557 2169 905 . 273 1461 645 . . 432 110 1727 Explosive 259 | . . . . . . . 259 . . . . . . Electromagnetic 252 | . . . . . . . 252 . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 8 | . . . 4 2 . . 3 3 3 . . . 8 Average Corruption 2 | . . . 3 1 . . 1 3 3 . . . 4 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 57 | . . . 26 3 . . 4 20 . . . . 4 Message Errors 16 | . . . 5 2 . . 3 5 . . . . 1 Matter Fused 14 | . . . 7 1 . . . 6 . . . . . Heat Flow Errors 9 | . . . 2 . . . 1 4 . . . . 2 Energy Discharges 5 | . . . 2 . . . . 2 . . . . 1 Parts Rejected 1 | . . . 1 . . . . . . . . . . Parts Fused 1 | . . . . . . . . 1 . . . . . Data Loss (minor) 2 | . . . 1 . . . . 1 . . . . . Data Loss (major) 3 | . . . 3 . . . . . . . . . . Misfires 2 | . . . 2 . . . . . . . . . . Alerts 2 | . . . 1 . . . . 1 . . . . . Weapon Failures 2 | . . . 2 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 52 | . . . . . . . 52 . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions 52 | . . . . . . . 52 . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 127 | . . . 63 . . . 39 . . . . . 25 Shots 1 | . . . . . . . 1 . . . . . . Rammed 12 | . . . . . . . . . . . . . 12 Targets Rammed 33 | 3 2 1 2 1 1 . . . . . 1 1 21 Kicked 21 | 3 2 1 2 1 1 . . . . . 1 1 9 Crushed . | . . . . . . . . . . . . . . Highest Temperature 326 | . 7 105 178 . . . 287 85 . . . . 326 Average Temperature 59 | . 2 42 42 . . . 98 30 . . . . 154 Received Heat Transfer 1772 | . 342 291 306 12 . . 96 160 . . 66 27 472 Effects 1 | . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . 1 Impact Corruptions 1 | . . . . . . . . . . . . . 1 Robots Melted 5 | . 1 . 1 1 . . 1 . . . . . 1 Combat Hostiles 5 | . 1 . 1 1 . . 1 . . . . . 1 Parts Melted 58 | . . 11 14 6 . . 4 2 . . 5 . 16 Heat Transferred 20967 | . 900 3607 5309 1911 . 595 2986 1147 . . 855 185 3472 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Maximum Alert Level 2 | . . 2 2 1 . . . . . . . . . Low Security (%) 75 | 100 100 68 11 96 100 100 100 . . 100 . . 100 Level 1 17 | . . 18 66 3 . . . . . . . . . Level 2 6 | . . 12 22 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 578 | 5 185 578 501 210 11 . 132 . . 14 . . 126 Initial 239 | . . 29 239 210 11 . . . . 14 . . . Average 114 | . 72 148 292 91 . . 39 . . 2 . . 20 Influence Increases 3539 | 5 460 1029 798 229 . . 376 161 . . 54 20 407 Destroy 0b10 Robot/C 2200 | . 320 620 500 140 . . 260 120 . . 40 20 180 Destroy 0b10 Robot/NC 180 | 5 25 40 65 5 . . 25 . . . . . 15 Destroy Leader 568 | . 86 158 146 52 . . 72 20 . . 10 . 24 Allied During Kill 25 | . . . . . . . . 21 . . 4 . . Successful Hack 117 | . 29 38 18 32 . . . . . . . . . Disable Machine 105 | . . 60 15 . . . . . . . . . 30 Destroy Structure 44 | . . 8 9 . . . 19 . . . . . 8 Partial Spotted 15 | . . 15 . . . . . . . . . . . Lose Combat Pursuer 285 | . . 90 45 . . . . . . . . . 150 Influence Decreases 3421 | 5 388 532 905 668 23 . 260 234 19 24 54 20 289 Entered New Map 700 | . . 43 330 252 12 . . 44 9 10 . . . Time Decay 2477 | 5 388 449 565 416 11 . 190 180 10 14 54 20 175 Lost Part 244 | . . 40 10 . . . 70 10 . . . . 114 Squads Dispatched 24 | . 5 3 4 3 1 . 3 . . . . . 5 Investigation 5 | . 3 1 . 1 . . . . . . . . . Extermination 6 | . . . . 2 1 . 2 . . . . . 1 Reinforcement 10 | . 2 1 2 . . . 1 . . . . . 4 Assault 2 | . . 1 1 . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Distress Signals 11 | . 1 4 5 . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 191 | . 24 50 41 12 1 1 14 7 . . 2 1 38 Peak Tracking Total 11 | . 3 10 6 3 1 1 3 3 . . 1 1 11 Tactical Retreats 9 | . . 3 2 . . . . . . . . . 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Traps Triggered 10 | . 3 1 1 . 1 . 4 . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Machines Disabled 8 | . . 4 1 . . . . 1 . . . . 2 Max in Single Turn 2 | . . 2 1 . . . . 1 . . . . 1 Garrison Access 1 | . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Machines Accessed 33 | . 6 10 11 3 2 . . . . 1 . . . Terminals 27 | . 6 8 9 3 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . 1 1 . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . . . . 1 . . . Total Hacks 100 | . 24 30 32 9 3 . . . . 2 . . . Successful 54 | . 13 22 17 2 . . . . . . . . . Failed 46 | . 11 8 15 7 3 . . . . 2 . . . Catastrophic 3 | . 1 1 . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 67 | . 22 21 18 4 2 . . . . . . . . Terminals 89 | . 24 25 29 9 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 6 | . . 4 2 . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 . 1 . . . . 2 . . . Terminal Hacks 18 | . 4 7 6 1 . . . . . . . . . Record 1 | . . . 1 . . . . . . . . . . Prototype ID Bank 3 | . . 1 2 . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . Terminal Index 2 | . 1 1 . . . . . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . . . . . Dispatch Records 2 | . 1 . 1 . . . . . . . . . . Maintenance Status 3 | . 1 1 . 1 . . . . . . . . . Security Status 1 | . . 1 . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 6 | . . 4 2 . . . . . . . . . . Scan Component 3 | . . 2 1 . . . . . . . . . . Repair 3 | . . 2 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . Unauthorized Hacks 29 | . 9 11 8 1 . . . . . . . . . Terminals 28 | . 9 10 8 1 . . . . . . . . . Botnet 11 | . 4 3 3 1 . . . . . . . . . Operators 2 | . . 2 . . . . . . . . . . . Skim 15 | . 5 5 5 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . Recyclers 1 | . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 28 | . 6 7 9 3 2 . . . . 1 . . . Full Trace Events 1 | . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 3 | . . 2 1 . . . . . . . . . . Time 78 | . . 52 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 4 . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Total Allies 4 | . . . . . . . . 4 . . . . . Largest Group 4 | . . . . . . . . 4 4 4 4 . . Highest-Rated Group 89 | . . . . . . . . 89 89 89 89 . . Highest-Rated Ally 29 | . . . . . . . . 29 29 29 29 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 20 | . . . . . . . . 12 . . 8 . . Total Damage 276 | . . . . . . . . 96 . . 180 . . Kills 2 | . . . . . . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Active Infowar (turns) 7044 | 37 522 680 632 826 279 720 716 1031 30 124 669 122 656 Sensors 632 | . . . . . . . . . . . . . 632 Seismic 6415 | 37 522 680 632 826 279 720 716 1031 30 124 669 122 27 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 . . 2 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Turns Passed 10458 | 91 1414 1711 1682 1010 279 720 799 1031 30 124 669 122 776 Spaces Moved 6192 | 60 665 1031 913 692 213 485 363 487 14 90 510 86 583 Core 222 | 3 . . . . . . . . . . . . 219 Treads 1 | . . 1 . . . . . . . . . . . Legs 5969 | 57 665 1030 913 692 213 485 363 487 14 90 510 86 364 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 125 125 122 192 192 122 122 122 50 Average Speed 129 | 116 120 121 121 127 125 143 170 192 192 122 122 122 94 Slowest Speed 240 | 120 120 240 190 193 125 195 195 193 192 122 122 122 122 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 95 89 66 24 8 97 10 71 3 3 58 15 14 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 7 | . 1 2 4 . . . . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . . . . . . . . Unknown Exits Taken 8 | 1 1 . . . . . 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . . . . . 3 . . Spaces Dug 4 | . . 4 . . . . . . . . . . . Terrain Destroyed 40 | . . 4 4 . . . 28 . . . . . 4 Melee . | . . . . . . . . . . . . . . Projectile 8 | . . . 4 . . . . . . . . . 4 AOE 32 | . . 4 . . . . 28 . . . . . . Terrain Rammed 3 | . . . 3 . . . . . . . . . . Walls Destroyed 2 | . . . 2 . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Upp Fac Total 7917 | 74 1148 1347 1357 781 228 500 446 551 18 103 545 96 723 Wait 954 | 2 359 154 291 40 . . 9 12 5 11 20 5 46 Move 6180 | 59 664 1030 912 691 213 484 362 486 13 89 509 85 583 Hop . | . . . . . . . . . . . . . . Pick Up 67 | 1 4 24 16 4 4 1 4 1 . . 4 . 4 Fast Attach 25 | 7 1 4 3 . . . 8 1 . . . . 1 Attach 27 | . . 4 2 2 2 . 9 1 . 2 . . 5 Detach 2 | . 1 . . . . . 1 . . . . . . Swap 148 | 1 29 27 37 15 4 4 10 2 . 1 2 1 15 Drop 112 | . 16 26 29 11 4 5 2 2 . . 3 1 13 Fire 334 | 1 72 77 62 17 . 5 41 15 . . 6 3 35 Melee . | . . . . . . . . . . . . . . Ram 15 | . . . 3 . . . . . . . . . 12 Kick 21 | 3 2 1 2 1 1 . . . . . 1 1 9 Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 32 | . . . . . . 1 . 31 . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac] / War) -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Met a group of wandering Federalists 141 | -10/Materials | Discovered new exit (range 10) 259 | -10/Materials | Discovered new exit (range 12) 314 | -10/Materials | Build established: Mutant 695 | -10/Materials | Discovered new exit (range 13) 799 | -10/Materials | Core integrity fell below 50% 892 | -10/Materials | Discovered new exit (range 16) 1114 | -10/Materials | Build established: Scavenger-Mutant 1167 | -10/Materials | Discovered new exit (range 10) 1238 | -10/Materials | Loaded intel: 2 recycling unit locations 1322 | -10/Materials | Learned 4 Subcaves zone layouts 1350 | -10/Materials | Learned location of Subcaves (-10) 1368 | -10/Materials | Identified exit to Subcaves 1387 | -10/Materials | Loaded intel: 8 terminal locations 1432 | -10/Materials | Learned Storage emergency access door positions 1472 | -10/Materials | Loaded intel: 4 trap records 1506 | -10/Materials | Entered another Materials area 1506 | -9/Materials | Evolved 2 slots: Propulsion x2 1507 | -9/Materials | Identified exit to Mines 1649 | -9/Materials | Repaired Sml. Laser 1677 | -9/Materials | Repaired Sml. Laser 2161 | -9/Materials | Discovered new exit (range 15) 2196 | -9/Materials | Identified exit to Materials 2250 | -9/Materials | Learned 2 Storage zone layouts 2342 | -9/Materials | Build established: Mutant 2349 | -9/Materials | Identified exit to Storage 2349 | -9/Materials | Learned location of 1 exit from Materials 2362 | -9/Materials | Learned location of Zion (-7) 2363 | -9/Materials | Learned Storage stockpile data 2396 | -9/Materials | Learned location of 1 exit from Storage 2427 | -9/Materials | Learned Storage trap positions 2710 | -9/Materials | Destroyed 7 combat bots 3106 | -9/Materials | First assault squad dispatched 3122 | -9/Materials | Core integrity fell below 50% 3217 | -9/Materials | Entered another Materials area 3217 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3218 | -8/Materials | Identified exit to Factory 3507 | -8/Materials | Build established: Scavenger-Gunner 3512 | -8/Materials | Garrison activated, responded to threat 3755 | -8/Materials | Repaired Aluminum Leg 4397 | -8/Materials | Build established: Gunner 4527 | -8/Materials | Learned location of Lower Caves (-7) 4701 | -8/Materials | Learned Factory trap positions 4766 | -8/Materials | Learned location of 1 exit from Storage 4817 | -8/Materials | First assault squad dispatched 4851 | -8/Materials | Learned Factory fabricator intel 4899 | -8/Materials | Learned Storage emergency access door positions 4899 | -8/Materials | Entered Factory 4899 | -7/Factory | Evolved 2 slots: Utility x2 4900 | -7/Factory | Identified exit to Factory 4901 | -7/Factory | Loaded intel: 96 trap records 4902 | -7/Factory | Loaded intel: 6 fabricator locations 5909 | -7/Factory | Entered another Factory area 5909 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6188 | -6/Factory | Sucked down chute 6188 | -6/Factory | Entered Waste 6188 | -6/Waste | The area was eerily silent 6508 | -6/Waste | A Compactor rumbled back to life 6509 | -6/Waste | Spotted C-40 Crusher 6574 | -6/Waste | Discovered new exit (range 12) 6603 | -6/Waste | Destroyed C-40 Crusher 6908 | -6/Waste | Entered Factory 7201 | -6/Factory | Spotted B-75 Beast 7242 | -6/Factory | Destroyed B-75 Beast 7283 | -6/Factory | Lost 5 parts (1p3u1w) 7430 | -6/Factory | Lost 3 parts (1u2w) 7632 | -6/Factory | Discovered new exit (range 15) 7707 | -6/Factory | Entered Lower Caves 7890 | -6/Lower Caves | Build established: Tank 8120 | -6/Lower Caves | Learned 12 Factory zone layouts 8365 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 8712 | -6/Lower Caves | Encountered a Warlord checkpoint 8715 | -6/Lower Caves | Discovered new exit (range 9) 8726 | -6/Lower Caves | Build established: Commander-Tank 8738 | -6/Lower Caves | Entered another Lower Caves area 8738 | -6/Lower Caves | Accompanied by 4 allies 8750 | -6/Lower Caves | Discovered new exit (range 8) 8768 | -6/Lower Caves | Entered Factory 8768 | -5/Factory | Accompanied by 4 allies 8768 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8851 | -5/Factory | Discovered new exit (range 15) 8892 | -5/Factory | Entered Upper Caves 8892 | -5/Upper Caves | Accompanied by 4 allies 8994 | -5/Upper Caves | Learned Factory machine intel 9027 | -5/Upper Caves | Spotted B-75 Beast 9142 | -5/Upper Caves | Destroyed B-75 Beast 9205 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9462 | -5/Upper Caves | Build established: Scavenger-Tank 9554 | -5/Upper Caves | Discovered new exit (range 5) 9561 | -5/Upper Caves | Entered another Upper Caves area 9562 | -5/Upper Caves | Identified exit to Warlord 9564 | -5/Upper Caves | Learned Factory terminal intel 9617 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9666 | -5/Upper Caves | Discovered new exit (range 10) 9683 | -5/Upper Caves | Entered Factory 9683 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9684 | -4/Factory | Loaded intel: 272 machine locations 9685 | -4/Factory | Loaded intel: 28 terminal locations 10026 | -4/Factory | Build established: Scavenger-Skirmisher 10339 | -4/Factory | Released all parts (4) 10370 | -4/Factory | Lost 30 parts (4p11n5u10w) 10384 | -4/Factory | Core integrity fell below 50% 10442 | -4/Factory | Core integrity fell below 20% 10459 | -4/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 10369_ K-01 Serf collects debris. 10377_ Slammed into S-27 Virus. 10379_ U-05 Engineer works on Pressure Siphon. 10382_ K-01 Serf collects debris. 10385_ Slammed into K-01 Serf. 10399_ O-16 Technician uses terminal to summon reinforcements. 10399_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F018. 10399_ O-16 Technician locks terminal. 10403_ System corrupted: Energy discharge (-32). 10421_ RF>PWVRTU#%NS 10450_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 10454_ System corrupted: Heat flow error (+136). 10456_ W-44 Eye sends out distress signal. 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H #???????????????????? | | ""?????????"?"?" #???????????????????? | | ""?????????"?"?"######## #???????????????????? | | ""?????????"?"?"???????## s ##???????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#ss #????????????????????? | | ????????????????????????+ #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????"""?# +????????????????????? | | ????????????????????"""?# #????????????????????? | | ????????????????????"""??## #????????????????????? | | ?????"""""""??????????????? #????????????????????? | | ?????"""""""??????????????? #????????????????????? | | ?????"""""""??????????????? ????????????????"""?"" | | ?????"""""""????????????????????????????????"""?"" | | ????????????????????????????????????????????"""?"" | | ?????????????????????????????????????????????????? | | ???????????????????????????????"""?"""???????????? | | ????????????????????????"""????"""?"""???????????? | | ????????????????????????"""????"""?"""???????????? | | ????????????????????????"""??????????????????????? | | ???????????????????????????????"""?"""??????"""??? | | ????????????????????????"""????"""?"""??????"Y???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sml. Laser | 4% | -9/Materials Sml. Laser | 37% | -9/Materials Aluminum Leg | 21% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetaMiniBooster Manual? 0 Play Time 01:04:12 Cumulative 163.8 hours Start 2025.10.13 @ 23:28:38 End 2025.10.14 @ 00:40:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 288 Rogue 286 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 55 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 055d0885-727d-427c-9841-7c5e3fae379f