Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.10.15 @ 02:16:53 Player: Havlentia Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (103) 515 Value Destroyed (3637) 3637 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (-117) -117 TOTAL SCORE: 7275 Bonus ------- High Alert Combat Kills 78 Friendly Fire -195 Cogmind --------- Core Integrity 0/850 Matter 130/300 Energy 80/160 System Corruption 7% Temperature Cool (9) Movement Core (1250) Ox24 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (4) ------- Gauss Rifle > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Fission Core Light Fission Core Light Fission Core Light Fission Core Large Storage Unit Improved Particle Charger Proton Cannon Flak Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Xenon Bombardment Thruster > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Improved Particle Charger Improved Medium Armor Plating Focal Shield > --- WEAPON ----------- Precision Shock Rifle Electrolaser Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Fission Core Light Fission Core Light Fission Core Light Fission Core Light Fission Core Light Fission Core Large Storage Unit Improved Particle Charger Advanced Beam Rifle Proton Cannon Gauss Rifle Gauss Rifle Flak Gun [Rating: 71] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 9 | . 1 2 2 2 2 Power 1 | . . . . . 1 Propulsion 3 | . 1 1 . . 1 Utility 3 | . . 1 1 1 . Weapon 2 | . . . 1 1 . Parts Attached 121 | 6 12 21 29 7 46 Power 20 | 1 1 2 3 1 12 Engine 9 | 1 1 2 2 . 3 Core 11 | . . . 1 1 9 Reactor . | . . . . . . Propulsion 37 | 2 4 9 10 3 9 Treads . | . . . . . . Leg 14 | 2 1 . 6 . 5 Wheel . | . . . . . . Hover . | . . . . . . Flight 23 | . 3 9 4 3 4 Utility 19 | 1 3 1 4 . 10 Device 9 | . . . 3 . 6 Storage 7 | 1 3 . 1 . 2 Processor 2 | . . 1 . . 1 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 45 | 2 4 9 12 3 15 Energy Gun 17 | 2 1 4 2 1 7 Energy Cannon 12 | . 2 5 3 . 2 Ballistic Gun 11 | . . . 5 1 5 Ballistic Cannon 4 | . . . 2 1 1 Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 2 . 2 Parts Lost 44 | . . 6 10 1 27 Power 3 | . . . 1 . 2 Propulsion 20 | . . 5 5 1 9 Utility 6 | . . . 1 . 5 Weapon 15 | . . 1 3 . 11 Highest Loss Streak 16 | . . 2 9 1 16 Average Slot Usage (%) 94 | . 98 98 97 86 90 Engine 6 | . 12 10 7 . 1 Core 3 | . . . . 7 9 Leg 5 | . 9 . 7 . 8 Flight 26 | . 27 39 24 22 18 Device 5 | . . . 7 7 10 Storage 17 | . 23 20 16 14 12 Processor 5 | . . 10 8 7 1 Energy Gun 8 | . 14 8 6 2 6 Energy Cannon 5 | . 9 11 4 . 1 Ballistic Gun 6 | . . . 8 14 11 Ballistic Cannon 2 | . . . 3 11 2 Naked Turns . | . . . . . . Heaviest Build 116 | 15 41 49 58 60 116 Greatest Support 80 | 20 30 16 40 25 80 Greatest Overweight (x) 32 | 1 3 6 13 3 32 Average Overweight (x) 2 | . 2 2 3 2 1 Largest Inventory Capacity 26 | 8 16 16 16 16 26 Average Capacity 16 | 7 15 16 15 16 19 Most Carried 20 | 4 16 16 16 16 20 Average Carried 13 | 2 11 13 12 13 14 Final Capacity 20 | 8 16 16 16 16 20 Final Carried 16 | 1 14 14 16 13 11 Class Distribution -------------------- 38% | Hacker-Mutant 33% | Hacker-Gunner 13% | Hacker-Tank 7% | Scavenger-Mutant 4% | Scavenger-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2446 | 221 157 207 653 237 971 Remotely . | . . . . . . Salvage Created 4301 | . 207 721 1180 492 1701 Parts 230 | . 18 55 55 27 75 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 6 | . 1 . . . 5 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 78 | . 5 21 22 9 21 Guns 43 | . 3 7 10 7 16 Cannons 32 | . 2 13 10 2 5 AOE 3 | . . 1 2 . . Classes Destroyed 14 | . 3 3 2 3 3 Worker 6 | . . 1 2 1 2 Builder 5 | . . . 2 . 3 Tunneler 1 | . . . . . 1 Hauler 1 | . . . 1 . . Recycler 4 | . . . . 1 3 Watcher 7 | . 3 2 1 . 1 Swarmer 13 | . 2 9 . 2 . Grunt 41 | . 3 8 15 5 10 Brawler 5 | . . 1 2 . 2 Duelist 1 | . . . . 1 . Sentry 12 | . . 3 5 . 4 Hunter 2 | . . . . . 2 Programmer 3 | . . . . 1 2 Behemoth 1 | . . . . . 1 Thug 1 | . . . . 1 . Best Kill Streak 12 | . 4 4 12 3 9 Combat Bots Only 6 | . 3 3 6 3 4 Max Kills in Single Turn 4 | . 1 2 2 4 3 Gunslinging 1 | . . . . . 1 Exploded 2 | . . 1 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 5724 | . 165 737 1327 275 3220 Core 1403 | . 30 110 343 64 856 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 100 88 72 37 90 . Volleys Fired 225 | . 20 57 50 14 84 Largest 4 | . 2 2 3 4 4 Hottest 199 | . 100 126 183 165 199 Shots Fired 596 | . 39 109 143 56 249 Gun 405 | . 29 45 89 35 207 Cannon 190 | . 9 64 54 21 42 Launcher 1 | . 1 . . . . Special . | . . . . . . Kinetic 312 | . . . 87 49 176 Thermal 233 | . 38 91 47 7 50 Explosive 1 | . 1 . . . . Electromagnetic 50 | . . 18 9 . 23 Robot Hit Streak 41 | . 11 16 41 16 40 Robot Miss Streak 2 | . 1 2 2 1 2 Penetration Max 1 | . . . 1 1 1 Secondary Targets 3 | . . . . . 3 Max Gunslinging Chain 2 | . . . . . 2 Shots Hit Robots 449 | . 31 86 110 35 187 Core Hits 170 | . 12 27 46 18 67 Critical Hits 8 | . 1 . 2 . 5 Critical Kills 3 | . . . 1 . 2 Critical Parts Destroyed 4 | . 1 . 1 . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10483 | . 406 1424 2568 1353 4732 Guns 6196 | . 232 458 1537 431 3538 Cannons 2860 | . 87 875 794 160 944 Explosions 1229 | . 69 83 202 762 113 Melee . | . . . . . . Ramming 198 | . 18 8 35 . 137 Kinetic 5069 | . . . 1593 491 2985 Thermal 4105 | . 319 1094 853 862 977 Explosive 69 | . 69 . . . . Electromagnetic 1042 | . . 322 87 . 633 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . 2 . 1 7 Average Corruption 3 | . . 2 . 1 5 Corruption Purged . | . . . . . . Effects 67 | . . 10 . 2 55 Message Errors 12 | . . 4 . 1 7 Matter Fused 9 | . . . . . 9 Heat Flow Errors 7 | . . 1 . . 6 Energy Discharges 10 | . . 3 . . 7 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 7 | . . 1 . 1 5 Data Loss (major) 2 | . . . . . 2 Misfires 3 | . . . . . 3 Targeting Errors 14 | . . . . . 14 Weapon Failures 2 | . . 1 . . 1 Overload Shots . | . . . . . . Overflow Damage 333 | . . 19 29 200 85 Projectiles 129 | . . 19 29 23 58 Explosions 177 | . . . . 177 . Melee 27 | . . . . . 27 Knockbacks 10 | . . . 4 . 6 Impact 3 | . . . 1 . 2 Kinetic 7 | . . . 3 . 4 Secondary . | . . . . . . Self-Inflicted Damage 200 | . 9 28 8 118 37 Shots 3 | . . 1 . 2 . Rammed 10 | . 2 3 2 . 3 Targets Rammed 17 | . 2 3 5 . 7 Kicked 7 | . . . 3 . 4 Crushed . | . . . . . . Highest Temperature 819 | . 264 360 685 165 819 Average Temperature 170 | . 117 104 150 64 243 Received Heat Transfer 2274 | . 108 288 783 54 1041 Effects 83 | . 3 . 18 . 62 Shutdowns 24 | . . . 3 . 21 Energy Bleed 4 | . . . 1 . 3 Interference 14 | . 3 . . . 11 Matter Decay 8 | . . . 2 . 6 Short Circuit 3 | . . . 1 . 2 Damage (minor) 7 | . . . 1 . 6 Damage (major) 19 | . . . 9 . 10 Damage (core) 4 | . . . 1 . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 2 . . . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . 1 4 . . 2 Heat Transferred 6373 | . 710 2138 1210 635 1680 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 2 . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 551 | . 99 219 333 180 551 Initial 25 | . . . 24 16 25 Average 74 | . 19 77 84 44 139 Maximum Alert Level 2 | . . 1 1 . 2 Low Security (%) 91 | 100 100 99 85 100 78 Level 1 4 | . . . 14 . 4 Level 2 3 | . . . . . 17 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . . 1 4 2 8 Investigation 1 | . . . . . 1 Extermination 3 | . . . . 1 2 Reinforcement 6 | . . 1 3 1 1 Assault . | . . . . . . Garrison 5 | . . . 1 . 4 Intercept . | . . . . . . Construction Impeded 3 | . . . 2 . 1 Haulers Reinforced 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 11 | . 1 4 3 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 112 | . 10 31 25 11 35 Peak Tracking Total 7 | . 4 4 5 3 7 Tactical Retreats 4 | . . 1 2 . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 9 | . 1 1 1 2 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . . 6 . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 17 | . . 1 2 10 4 Max in Single Turn 7 | . . 1 2 7 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns 1 | . . . . . 1 Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 25 | . 9 5 5 3 3 Terminals 15 | . 6 2 5 1 1 Fabricators 1 | . . . . . 1 Repair Stations 3 | . 1 2 . . . Recycling Units 3 | . 2 1 . . . Scanalyzers 3 | . . . . 2 1 Garrison Access . | . . . . . . Total Hacks 61 | . 22 18 11 5 5 Successful 48 | . 18 15 5 5 5 Failed 13 | . 4 3 6 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 38 | . 16 8 11 1 2 Fabricators 1 | . . . . . 1 Repair Stations 11 | . 2 9 . . . Recycling Units 5 | . 4 1 . . . Scanalyzers 6 | . . . . 4 2 Garrison Access . | . . . . . . Terminal Hacks 26 | . 13 5 5 1 2 Record 11 | . 4 2 3 1 1 Prototype ID Bank 4 | . 2 . 1 . 1 Alert Level 1 | . 1 . . . . Locate Traps 1 | . . 1 . . . Reprogram Traps 1 | . . 1 . . . Maintenance Status 2 | . 2 . . . . Patrol Status 1 | . . . 1 . . Transport Status 1 | . 1 . . . . Investigation Status 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Registered Prototypes 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 10 | . 1 9 . . . Scan Component 5 | . 1 4 . . . Repair 4 | . . 4 . . . Refit 1 | . . 1 . . . Recycling Unit Hacks 5 | . 4 1 . . . Recycle Component 1 | . 1 . . . . Report Inventory 3 | . 2 1 . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 6 | . . . . 4 2 Insert Component 3 | . . . . 2 1 Analyze 3 | . . . . 2 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 21 | . 6 5 5 3 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . 2 1 Parts Built 2 | . . . . . 2 Matter 190 | . . . . . 190 Time 95 | . . . . . 95 Total Part Build Rating 10 | . . . . . 10 Parts Repaired 4 | . . 4 . . . Time 134 | . . 134 . . . Parts Recycled 1 | . 1 . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed 3 | . . . . 2 1 Part Schematics Acquired 3 | . . . . 2 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 7553 | 84 1641 1510 1661 1004 1653 Spaces Moved 3021 | 63 692 562 591 374 739 Core 16 | 11 . . 3 . 2 Treads . | . . . . . . Legs 856 | 52 270 . 225 . 309 Wheels . | . . . . . . Hover . | . . . . . . Flight 2149 | . 422 562 363 374 428 Fastest Speed 50 | 50 120 191 150 191 108 Average Speed 212 | 113 220 217 234 250 170 Slowest Speed 1650 | 120 274 517 700 274 1650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 5 84 39 36 9 17 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 97 | . 10 11 37 26 13 Melee . | . . . . . . Projectile 38 | . . 7 15 3 13 AOE 59 | . 10 4 22 23 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3745 | 75 772 749 762 414 973 Wait 125 | . 11 63 34 3 14 Move 3016 | 62 691 561 590 373 739 Hop . | . . . . . . Pick Up 132 | 7 22 25 31 7 40 Fast Attach . | . . . . . . Attach 118 | 6 12 20 27 7 46 Detach 49 | . 7 5 10 3 24 Swap 3 | . . 1 2 . . Drop 59 | . 6 14 13 7 19 Fire 225 | . 20 57 50 14 84 Melee . | . . . . . . Ram 4 | . . 3 1 . . Kick 13 | . 2 . 4 . 7 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . 1 . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 15) 85 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Evolved 1 slot: Propulsion x1 310 | -10/Materials | Build established: Hacker-Mutant 457 | -10/Materials | Identified exit to Materials 457 | -10/Materials | Discovered exit to Materials (range 4) 1475 | -10/Materials | Discovered exit to Materials (range 4) 1508 | -10/Materials | Identified exit to Mines 1508 | -10/Materials | Discovered exit to Mines (range 15) 1726 | -10/Materials | Entered another Materials area 1726 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2481 | -9/Materials | Repaired Ion Cannon 2519 | -9/Materials | Repaired Ion Cannon? 2650 | -9/Materials | Identified exit to Materials 2650 | -9/Materials | Discovered exit to Materials (range 9) 2698 | -9/Materials | Repaired Lgt. EM Pulse Cannon 2724 | -9/Materials | Repaired Flight Unit 3037 | -9/Materials | Identified exit to Mines 3037 | -9/Materials | Discovered exit to Mines (range 9) 3236 | -9/Materials | Entered another Materials area 3236 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3526 | -8/Materials | Build established: Scavenger-Skirmisher 3610 | -8/Materials | Lost 9 parts (1p4n1u3w) 4148 | -8/Materials | Build established: Hacker-Gunner 4153 | -8/Materials | Garrison activated, responded to threat 4468 | -8/Materials | Core integrity fell below 50% 4853 | -8/Materials | Identified exit to Factory 4853 | -8/Materials | Discovered exit to Factory (range 10) 4897 | -8/Materials | Entered Factory 4897 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5889 | -7/Factory | Identified exit to Factory 5889 | -7/Factory | Discovered exit to Factory (range 6) 5901 | -7/Factory | Entered another Factory area 5901 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6358 | -6/Factory | Build established: Hacker-Tank 6737 | -6/Factory | Spotted B-75 Beast 6824 | -6/Factory | Destroyed B-75 Beast 6862 | -6/Factory | Lost 9 parts (3n2u4w) 7010 | -6/Factory | Fabricated Imp. Particle Charger (x2) 7209 | -6/Factory | Local fabrication network quarantined 7464 | -6/Factory | Core integrity fell below 50% 7489 | -6/Factory | Garrison activated, responded to threat 7510 | -6/Factory | Core integrity fell below 20% 7554 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- K-01 Serf destroyed. U-05 Engineer lays Concrete. Penetrated by Slug. Lgt. Fission Core destroyed. Penetrated by Slug. R-10 Processor collects Com. Wheel. U-05 Engineer builds a Door. 9FBJZ&DWCR4E3UG NBJXBGVSH9HEU I6U R-10 Processor collects Structural Scanner. Slug penetrates Wall. R-10 Processor collects Wheel. Penetrated by Slug. K-01 Serf collects debris. R-10 Processor collects Med. Matter Pod. R-10 Processor collects Com. Wheel. Penetrated by Slug. Focal Shield destroyed. K-01 Serf collects debris. R-10 Processor collects Field Recycling Unit. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????###########?????????????? | | ?????????????????????????# ?????????????? | | ???????????????????????### ????????????? | | ???????????????????????# # """"????????????? | | ????????????????????????## """"????????????? | | ?????????????????????????# """" #??????????? | | ?????????????????????????# """" #??????????? | | ?????????????????????????# """" #??????????? | | ?????????????????????????# """" #??????????? | | ?????????????????????????# """" #??????????? | | ??????????????????????#### " " #??????????? | | ??????????????????????# # ""G"" #??????????? | | ?????????????????????## # #??????????? | | ????????????????????############k#"####??????????? | | ????????????????????# @ =g/% u #?????????????? | | ????????????????????# g %!!#% #?????????????? | | ????????????????????#k R *h%# ##########????? | | ????????????????????# ] =uR%+ # #????? | | ??????????????????# + !# # """ #????? | | ??????????????????# # """ # # """ #????? | | ??????????????????# # """ # % # """ #????? | | ??????????????????#?#! """ # # #????? | | ????????????????????# ! # # """ #????? | | ????????????????????########## # """ #????? | | ?????????????????????????????# + """ #????? | | ?????????????????????????????# # #????? | | ?????????????????????????????# ############### | | ???????????????????????? ????# # """""" """""" | | ???????????????????????? ??# # """""" """""" | | ????????????????????????? ?# # """""" """""" | | ??????????????????? # # """""" """""" | | ??????????????????? = * + + | | ??????????????????? # # | | ???????????????????????? # # | | ?????????????????????? ?# ############### | | ????????????????????? ?# #??????? | | ?????????????????????? ??# #??????? | | ??????????????????????? ???# """ ######## | | ?????????????????????????????# """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Targeting Accuracy 8 Matter Filtering 30 Particle Charging 20 Offensive Hacking 20 Item Schematics ----------------- Hvy. Ion Engine | -7/Factory | Scanalyzed Hvy. Particle Cannon | -7/Factory | Scanalyzed Adv. Assault Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Particle Charger | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Hey, That's Mine! Just What I Needed Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer Please Form A Line Risk Taker Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed DeliveryTerrainProjector Manual? 0 Play Time 01:54:23 Cumulative 10.1 hours Start 2020.10.15 @ 00:17:02 End 2020.10.15 @ 02:16:53 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 4 Rogue 3 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a04abd36-11a0-4d51-9ebc-ed6f044794a6