Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.29 @ 12:31:04 Player: Cipherpunk Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (30) 150 Value Destroyed (951) 951 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2801 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 183/300 Energy 95/100 System Corruption 4% Temperature Cool (258) Movement Core (450) Ox8 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (14) --- Light Nuclear Core Hover Unit Hover Unit Hover Unit Large Storage Unit Light Armor Plating Makeshift Hacking Suite Makeshift System Shield Assault Rifle Heavy Battle Rifle Makeshift Axe Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Signal Interpreter > --- WEAPON ----------- Assault Rifle Heavy Battle Rifle > --- INVENTORY -------- Light Nuclear Core Hover Unit Hover Unit Hover Unit Large Storage Unit Light Armor Plating Makeshift Hacking Suite Makeshift System Shield Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Datajack Self-destruct Interrupter Self-destruct Interrupter [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 32 | . 4 14 9 . 1 4 Power 2 | . . 1 1 . . . Engine 2 | . . 1 1 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 5 | . . 4 1 . . . Treads . | . . . . . . . Leg 5 | . . 4 1 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | . 3 1 2 . . . Device . | . . . . . . . Storage 5 | . 3 . 2 . . . Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 19 | . 1 8 5 . 1 4 Energy Gun 5 | . . 4 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | . . 1 2 . 1 1 Ballistic Cannon 1 | . . . 1 . . . Launcher 7 | . 1 2 1 . . 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . 1 . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 11 | . . 5 . . . 6 Power 1 | . . . . . . 1 Propulsion 3 | . . . . . . 3 Utility . | . . . . . . . Weapon 7 | . . 5 . . . 2 Highest Loss Streak 6 | . . 3 . . . 6 Average Slot Usage (%) 98 | . 99 90 96 100 100 98 Engine 12 | . 14 14 11 11 11 11 Leg 30 | . 28 28 31 33 33 31 Storage 23 | . 27 27 21 22 22 22 Processor 7 | . . . 11 11 11 11 Energy Gun 5 | . 13 11 12 . . . Ballistic Gun 16 | . 14 6 2 22 22 21 Naked Turns . | . . . . . . . Heaviest Build 42 | 12 42 42 35 32 33 33 Greatest Support 33 | 20 20 20 33 33 33 33 Greatest Overweight (x) 2 | . 2 2 1 . . . Average Overweight (x) . | . 1 1 . . . . Largest Inventory Capacity 16 | . 16 16 16 14 14 14 Average Capacity 14 | . 15 15 13 14 14 14 Most Carried 16 | . 16 16 14 14 14 14 Average Carried 13 | . 11 15 10 13 13 13 Final Capacity 16 | 6 16 10 14 14 14 14 Final Carried 14 | 6 14 10 14 14 14 13 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 712 | 200 87 220 159 6 10 30 Remotely . | . . . . . . . Salvage Created 1098 | . 195 284 235 . . 384 Parts 52 | . 12 13 15 . . 12 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 24 | . 2 9 4 . . 9 Guns 10 | . 2 4 3 . . 1 AOE 14 | . . 5 1 . . 8 Classes Destroyed 9 | . 3 2 2 . . 2 Worker 1 | . . 1 . . . . Hauler 1 | . . . 1 . . . Recycler 3 | . 1 . 2 . . . Watcher 1 | . 1 . . . . . Swarmer 6 | . . 3 3 . . . Grunt 15 | . 2 6 . . . 7 Brawler 1 | . . . . . . 1 Sentry 1 | . . . 1 . . . Programmer 1 | . . . . . . 1 Best Kill Streak 8 | . 2 3 3 . . 8 Combat Bots Only 8 | . 1 3 3 . . 8 Max Kills in Single Turn 3 | . 1 3 2 . . 3 Gunslinging . | . . . . . . . Exploded 3 | . . 3 1 . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2037 | . 252 632 266 . . 887 Core 562 | . 68 79 45 . . 370 Absorbed by Shields . | . . . . . . . Core Remaining (%) 70 | 100 . 41 . . . . Volleys Fired 90 | . 21 35 18 . . 16 Largest 2 | . 2 2 2 . . 2 Hottest 121 | . 60 85 121 . . 53 Shots Fired 146 | . 42 47 34 . . 23 Gun 123 | . 40 43 26 . . 14 Cannon 7 | . . . 7 . . . Launcher 16 | . 2 4 1 . . 9 Special . | . . . . . . . Kinetic 76 | . 21 25 16 . . 14 Thermal 52 | . 19 16 17 . . . Explosive 16 | . 2 4 1 . . 9 Electromagnetic 2 | . . 2 . . . . Robot Hit Streak 13 | . 9 13 11 . . 8 Robot Miss Streak 4 | . 4 2 3 . . 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 101 | . 22 37 26 . . 16 Core Hits 67 | . 8 19 11 . . 29 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2814 | . 231 728 465 . . 1390 Guns 1062 | . 231 368 301 . . 162 Cannons 70 | . . . 70 . . . Explosions 1679 | . . 357 94 . . 1228 Melee . | . . . . . . . Ramming 3 | . . 3 . . . . Kinetic 602 | . 110 163 167 . . 162 Thermal 597 | . 121 272 204 . . . Explosive 1584 | . . 262 94 . . 1228 Electromagnetic 28 | . . 28 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . . 4 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Effects 3 | . . . . . . 3 Message Errors 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 28 | . . 28 . . . . Projectiles . | . . . . . . . Explosions 28 | . . 28 . . . . Melee . | . . . . . . . Knockbacks 1 | . . . 1 . . . Impact . | . . . . . . . Kinetic 1 | . . . 1 . . . Secondary . | . . . . . . . Self-Inflicted Damage 67 | . . 67 . . . . Shots 3 | . . 3 . . . . Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 282 | . 81 282 105 . . 281 Average Temperature 71 | . 37 87 40 . . 177 Received Heat Transfer 801 | . 147 309 69 . . 276 Effects 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1314 | . 275 521 518 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 192 | . 74 192 178 69 . . Average Influence 67 | . 23 115 78 69 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | . 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . 1 . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 38 | . 8 11 6 . . 13 Peak Tracking Total 6 | . 4 3 4 . . 6 Tactical Retreats 1 | . 1 . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 6 | . 3 . 3 . . . Terminals 4 | . 3 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 16 | . 11 . 5 . . . Successful 10 | . 7 . 3 . . . Failed 6 | . 4 . 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 16 | . 11 . 4 . 1 . Terminals 14 | . 11 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 2 . . . . . Terminal Index 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 18 | . 11 . 7 . . . Terminals 7 | . 5 . 2 . . . Track 3 | . 2 . 1 . . . Botnet 4 | . 3 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Mask 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 2 . 2 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 3096 | . 594 449 335 69 1216 433 Spaces Moved 2111 | 1 331 217 184 56 1005 317 Core . | . . . . . . . Treads . | . . . . . . . Legs 2111 | 1 331 217 184 56 1005 317 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 150 120 120 120 120 Average Speed 128 | 120 150 151 124 120 120 120 Slowest Speed 180 | 120 180 180 150 120 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 2 51 41 20 12 84 44 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 2 . . 1 . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 4 | . . . . 1 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 111 | . 3 39 6 . . 63 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 110 | . 3 39 6 . . 62 Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2359 | . 386 293 256 59 1018 347 Wait 72 | . 15 16 31 . . 10 Move 2105 | . 330 216 183 55 1004 317 Hop . | . . . . . . . Pick Up 29 | . 11 2 8 2 6 . Fast Attach 9 | . 2 2 4 . 1 . Attach 6 | . . 3 2 . . 1 Detach 3 | . 1 . 2 . . . Swap 17 | . 2 9 3 . . 3 Drop 27 | . 4 9 5 2 7 . Fire 90 | . 21 35 18 . . 16 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 574 | -10/Materials | Discovered new exit (range 11) 595 | -10/Materials | Entered Mines 697 | -10/Mines | Lost 3 parts (3w) 734 | -10/Mines | Learned location of Zion (-7) 907 | -10/Mines | Core integrity fell below 50% 948 | -10/Mines | Build established: Scavenger-Mutant 960 | -10/Mines | Discovered new exit (range 14) 966 | -10/Mines | Learned location of Recycling (-8) 1011 | -10/Mines | Identified exit to Materials 1044 | -10/Mines | Entered Materials 1044 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1367 | -9/Materials | Discovered new exit (range 11) 1378 | -9/Materials | Identified exit to Mines 1379 | -9/Materials | Entered Mines 1387 | -9/Mines | Build established: Mutant 1441 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1447 | -9/Mines | Identified exit to Zion 1448 | -9/Mines | Entered Zion 1587 | -7/Zion | Received a visual enhancement algorithm 1862 | -7/Zion | Given A8's code to call for help 2647 | -7/Zion | Discovered new exit (range 15) 2663 | -7/Zion | Identified exit to Proximity Caves 2664 | -7/Zion | Entered Proximity Caves 2910 | -6/Proximity Caves | Learned 4 Factory zone layouts 3084 | -6/Proximity Caves | Core integrity fell below 50% 3096 | -6/Proximity Caves | Core integrity fell below 20% 3097 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03073_ G-50 Soldier destroyed. 03075_ Aluminum Leg destroyed. 03077_ G-50 Soldier destroyed. 03082_ System corrupted: Heat flow error (+283). 03082_ Lgt. Angular Momentum Engine fries itself beyond repair. 03083_ Imp. Aluminum Leg destroyed. 03084_ Carbon-fiber Leg fries itself beyond repair. 03084_ Adv. Heat Sink fries itself beyond repair. 03085_ Lgt. Angular Momentum Engine fries itself beyond repair. 03087_ The unstable cave ceiling collapses. 03088_ C-30 ARC bursts open, deploying its payload. 03088_ G-67 Veteran unfolds itself. 03088_ G-50 Soldier unfolds itself. 03089_ Assault Rifle destroyed. 03090_ Overheating: Energy bleed (-12). 03090_ Lgt. Ion Engine destroyed. 03091_ Adv. Heat Sink fries itself beyond repair. 03092_ G-50 Soldier destroyed. 03094_ Mni. Grenade Launcher destroyed. 03097_ G-67 Veteran destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????# ???????????????????? | | ?????????????????????????## ##????????????????? | | ??????????###???????????? #????????????????? | | ??????????# ###????????? % g #????????????????? | | ??????????# ##???????? % ?????????????????? | | ??????????# ####????? ?????????????????? | | ?????????## ##???? ??????##??????????? | | ?????????# #???? ?????? ??????????? | | ?????????# ## ##??? ????? ?????????? | | ?????????# #### #???# ????? ?????????? | | ????????# #???## ##??# #??### ?????????? | | ???????# #?????# #### #?# #?????????? | | ???????# #??????## # #??????????? | | ???????# #????????# % #??????????? | | ???????# #?????????## ##@ g #?????????? | | ???????##??##???????## ## %% #????????? | | ??????????## #???????#### # ????????? | | ??????????# #????????# ## # # ?????????? | | ??????????# #???????# #???#???#???????????? | | ???????#### ####???# = #???????????????????? | | ??????? #???? %=* ???????????????????? | | ????????# ???? g% #??????????????????? | | ???????## " ???? % #??????????????????? | | ??????## " ??## g ###?????????????????? | | ??????? "" ?##% #?????????????????? | | ??????? " ### =% %#?????????????????? | | ??????? " """ % %#?????????????????? | | ????? "" "" % #?????????????????? | | ????? "" " ##% % #?????????????????? | | ?????? "" ### ### #?????????????????? | | ????# "" #### ##?? #?????????????????? | | ????# "" #??? %#????????????????? | | ????# " %% #???% %#????????????????? | | #???# % ###??? %##????????????????? | | ##??# ## ##????? ##?????????????????? | | #??### ## ### %#?????? #??????????????????? | | #????## ?# ##?# #??????%%??????????????????? | | ##?????## ??# #?# ?????? ??????????????????? | | #???????##??## #?# ????? ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatWeaponBarrier Manual? 0 Play Time 00:32:00 Cumulative 66.9 hours Start 2019.12.29 @ 11:30:12 End 2019.12.29 @ 12:31:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 42 Gallery% 48 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58a029fa-6d53-410c-aae1-609e5680cf40