Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.15 @ 18:43:04 Player: Shadow Pussy wanter Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (174) 870 Value Destroyed (5904) 5904 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (2751) 2751 TOTAL SCORE: 13765 Bonus ------- High Alert Combat Kills 1482 Follower Combat Kills 1132 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -663 Cogmind --------- Core Integrity 0/850 Matter 143/300 Energy 98/100 System Corruption 22% Temperature Cool (9) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heavy Deuterium Engine Light Treads Advanced Treads Matter Compressor (55) Z-Drone Bay (1/2) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Advanced Terrain Scanner Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Plasma Cannon Flak Gun KE Penetrator Flak Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Armored Treads Armored Treads High-capacity Matter Pod Improved Sensor Array Terrain Scan Processor Z-Drone Bay Gauss Rifle Gauss Rifle Heavy Machine Gun Heavy Flak Cannon Heavy Missile Launcher Heavy Flail [Rating: 69] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Molecular Deconstructor Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Gar Slots Evolved 8 | . . 2 2 2 . . . . 2 . Power . | . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 4 | . . . . 2 . . . . 2 . Weapon 2 | . . . 2 . . . . . . . Parts Attached 139 | 7 1 19 24 2 3 1 . 7 75 . Power 11 | 2 . 1 2 . . . . 1 5 . Engine 9 | 2 . 1 2 . . . . 1 3 . Core . | . . . . . . . . . . . Reactor 2 | . . . . . . . . . 2 . Propulsion 50 | 2 . 9 9 . . . . 2 28 . Treads 38 | . . 9 9 . . . . 2 18 . Leg 4 | 2 . . . . . . . . 2 . Wheel 2 | . . . . . . . . . 2 . Hover 6 | . . . . . . . . . 6 . Flight . | . . . . . . . . . . . Utility 27 | 1 1 2 3 . 1 1 . . 18 . Device 13 | . 1 . 1 . . . . . 11 . Storage 6 | 1 . 1 1 . . . . . 3 . Processor 3 | . . 1 . . . 1 . . 1 . Hackware 1 | . . . . . . . . . 1 . Protection 4 | . . . 1 . 1 . . . 2 . Artifact . | . . . . . . . . . . . Weapon 51 | 2 . 7 10 2 2 . . 4 24 . Energy Gun 4 | 2 . 1 . . . . . . 1 . Energy Cannon 6 | . . 1 2 . . . . . 3 . Ballistic Gun 20 | . . 5 2 2 . . . 2 9 . Ballistic Cannon 9 | . . . 3 . . . . 1 5 . Launcher 8 | . . . . . 1 . . 1 6 . Special Weapon 1 | . . . . . 1 . . . . . Impact Weapon 1 | . . . 1 . . . . . . . Slashing Weapon 2 | . . . 2 . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . 3 . . 1 . . . 6 . Corrupted Parts 4 | . . . . . . . . 3 1 . System Corruption 30 | . . . . . . . . 22 8 . Parts Lost 35 | . . 1 4 . 2 . . . 27 1 Power 3 | . . 1 . . . . . . 2 . Propulsion 11 | . . . 1 . . . . . 10 . Utility 8 | . . . 2 . . . . . 6 . Weapon 13 | . . . 1 . 2 . . . 9 1 Highest Loss Streak 13 | . . 1 2 . 1 . . . 13 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 88 | . 93 96 99 84 82 84 84 84 89 2 Engine 6 | . 14 10 9 7 7 7 7 7 4 . Treads 27 | . . 38 35 30 30 30 30 30 21 . Leg 1 | . 28 2 . . . . . . 1 . Device 4 | . 7 . 3 7 7 1 . . 7 . Storage 7 | . 14 11 9 7 7 7 7 7 6 . Processor 8 | . . 10 2 . . 5 7 7 12 . Protection 4 | . . . 2 . . 7 7 7 4 . Energy Cannon 4 | . . 6 9 1 . . . . 6 . Ballistic Gun 10 | . . 11 13 13 12 7 7 7 12 2 Ballistic Cannon 3 | . . . 8 7 2 . . . 4 . Special Weapon 2 | . . . . . 1 7 7 7 . . Impact Weapon 2 | . . . . 7 7 7 7 1 . . Naked Turns 29 | . . . . . . . . . . 29 Heaviest Build 78 | 14 15 20 44 45 56 56 55 64 78 5 Greatest Support 116 | 20 20 80 82 82 82 82 82 85 116 3 Greatest Overweight (x) 7 | 2 . . . . . . . . 7 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 15 15 15 5 Average Capacity 13 | 7 8 8 11 15 15 15 15 15 14 5 Most Carried 15 | 6 7 8 15 15 15 15 15 15 15 5 Average Carried 12 | 5 6 7 10 15 14 14 15 14 14 5 Final Capacity 15 | 8 8 10 15 15 15 15 15 15 5 5 Final Carried 15 | 6 7 8 15 15 15 15 15 13 5 5 Class Distribution -------------------- 52% | Mutant 13% | Scavenger-Gunner 11% | Gunner 10% | Scavenger-Tank 6% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Gar Matter Collected 4434 | 270 220 441 825 . 176 22 96 294 2090 . Remotely . | . . . . . . . . . . . Salvage Created 5781 | 336 83 993 1430 . 251 . . 257 2431 . Parts 315 | 24 4 55 91 . 11 . . 13 117 . Haulers Intercepted 5 | . . 2 2 . . . . . 1 . Recyclers Shooed 4 | 1 . 1 . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . 7 1 . 24 . . Prevented 13 | . . . . . . . . 13 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Gar Combat Hostiles Destroyed 123 | . 2 19 29 . 11 . . 7 55 . Melee 4 | . . . 4 . . . . . . . Guns 43 | . 2 12 10 . . . . . 19 . Cannons 39 | . . 4 15 . . . . . 20 . AOE 36 | . . 3 . . 10 . . 7 16 . Classes Destroyed 19 | 3 1 4 3 . 2 . . 4 2 . Worker 14 | 4 . 1 1 . . . . . 8 . Builder 7 | . . . 1 . . . . . 6 . Tunneler 11 | 9 . . 1 . . . . . 1 . Hauler 5 | . . 2 2 . . . . . 1 . Recycler 4 | 1 . 2 1 . . . . . . . Mechanic 2 | . . . 1 . . . . . 1 . Drone 1 | . . . . . . . . 1 . . Watcher 7 | . . 1 3 . . . . . 3 . Swarmer 23 | . . 4 4 . 3 . . . 12 . Saboteur 1 | . . . . . . . . . 1 . Grunt 66 | . 2 12 17 . 6 . . 4 25 . Brawler 2 | . . . . . . . . . 2 . Duelist 5 | . . . 1 . 1 . . . 3 . Sentry 17 | . . 3 7 . . . . . 7 . Specialist 1 | . . . . . 1 . . . . . Hunter 2 | . . . . . . . . 1 1 . Programmer 5 | . . . . . . . . 1 4 . Tinkerer 1 | . . . . . 1 . . . . . Fireman 1 | . . . . . . . . 1 . . Best Kill Streak 8 | 3 2 5 8 . 6 . . 2 8 . Combat Bots Only 8 | . 2 4 8 . 6 . . 2 6 . Max Kills in Single Turn 3 | 1 1 3 2 . 2 . . 2 3 . Gunslinging 1 | . . . . . . . . . 1 . Exploded 3 | . . 3 . . 2 . . 2 3 . Melee 1 | . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Gar Damage Taken 9244 | . 43 640 1229 16 666 . . 545 5801 304 Core 1262 | . 10 109 138 . 73 . . 69 593 270 Absorbed by Shields 334 | . . . . . . . . . 334 . Core Remaining (%) 84 | 100 96 72 74 . . . . 79 . . Volleys Fired 322 | 27 7 62 59 . 21 . 1 29 116 . Largest 4 | 2 2 2 4 . 3 . 1 1 4 . Hottest 204 | 100 100 91 155 . 95 . . 33 204 . Shots Fired 793 | 54 14 123 171 . 28 . 1 30 372 . Gun 471 | 54 14 87 85 . 8 . . 10 213 . Cannon 269 | . . 36 86 . 3 . . . 144 . Launcher 46 | . . . . . 13 . . 18 15 . Special 7 | . . . . . 4 . 1 2 . . Kinetic 510 | . . 67 144 . 11 . . 10 278 . Thermal 230 | 54 14 56 27 . . . . . 79 . Explosive 46 | . . . . . 13 . . 18 15 . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 20 | 6 3 11 13 . 6 . . 3 20 . Robot Miss Streak 7 | 3 2 3 5 . 4 . . 2 7 . Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 4 | . . . . . . . . . 4 . Max Gunslinging Chain 1 | . . . . . . . . . 1 . Shots Hit Robots 524 | 32 8 84 117 . 20 . . 14 249 . Core Hits 469 | 15 4 33 102 . 31 . . 38 246 . Critical Kills 1 | . . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . . 1 . Critical Strikes 7 | 4 1 . . . . . . . 2 . Burn 5 | 4 1 . . . . . . . . . Destroy 2 | . . . . . . . . . 2 . Melee Attacks 15 | . . . 14 . . . 1 . . . Impact 1 | . . . . . . . 1 . . . Slashing 14 | . . . 14 . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . . 5 . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16330 | 412 110 1654 2580 . 1257 . . 1561 8756 . Guns 5417 | 412 110 857 711 . 142 . . 56 3129 . Cannons 4399 | . . 495 1190 . 67 . . . 2647 . Explosions 5846 | . . 302 84 . 1048 . . 1505 2907 . Melee 562 | . . . 562 . . . . . . . Ramming 106 | . . . 33 . . . . . 73 . Kinetic 6810 | . . 673 1555 . 209 . . 56 4317 . Thermal 3466 | 412 110 981 346 . . . . . 1617 . Explosive 5117 | . . . . . 1048 . . 1505 2564 . Electromagnetic 269 | . . . 84 . . . . . 185 . Impact . | . . . . . . . . . . . Slashing 562 | . . . 562 . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 22 | . 3 . . . 2 2 2 22 22 22 Average Corruption 9 | . 2 . . . 1 2 2 21 10 22 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 126 | . 2 . . . 2 13 2 8 96 3 Message Errors 27 | . . . . . 1 . . 4 22 . Matter Fused 26 | . 1 . . . . 3 1 . 18 3 Heat Flow Errors 12 | . . . . . . 3 1 . 8 . Energy Discharges 14 | . 1 . . . . 3 . 1 9 . Parts Rejected 2 | . . . . . . . . . 2 . Parts Fused 1 | . . . . . . 1 . . . . Data Loss (minor) 19 | . . . . . 1 2 . 2 14 . Data Loss (major) 7 | . . . . . . 1 . . 6 . Misfires 6 | . . . . . . . . 1 5 . Alerts 3 | . . . . . . . . . 3 . Misdirections 2 | . . . . . . . . . 2 . Weapon Failures 7 | . . . . . . . . . 7 . Overload Shots . | . . . . . . . . . . . Overflow Damage 321 | . . 199 22 . 8 . . 14 78 . Projectiles 31 | . . 1 . . . . . . 30 . Explosions 268 | . . 198 . . 8 . . 14 48 . Melee 22 | . . . 22 . . . . . . . Knockbacks 74 | . . . 40 . 5 . . . 29 . Impact 1 | . . . . . . . . . 1 . Kinetic 66 | . . . 34 . 4 . . . 28 . Secondary 7 | . . . 6 . 1 . . . . . Self-Inflicted Damage 543 | . . 66 . . 142 . . 144 191 . Shots 17 | . . 1 . . 6 . . 4 6 . Rammed 16 | . . . 4 . . . . . 12 . Targets Rammed 17 | . . . 4 . . . . . 13 . Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 . Highest Temperature 498 | 234 174 330 498 . 7 243 100 3 491 . Average Temperature 123 | 68 67 77 165 . 5 112 50 2 144 . Received Heat Transfer 2743 | . 24 234 711 . 216 . . 54 1408 96 Effects 24 | . . . 7 . . . . . 17 . Shutdowns 8 | . . . 3 . . . . . 5 . Energy Bleed 3 | . . . . . . . . . 3 . Interference 6 | . . . . . . . . . 6 . Matter Decay 1 | . . . . . . . . . 1 . Short Circuit 3 | . . . 3 . . . . . . . Damage (minor) 3 | . . . 1 . . . . . 2 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 12 | 5 2 3 . . . . . . 2 . Heat Transferred 6486 | 1517 370 1519 629 . . . . . 2451 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Gar Peak Influence 1734 | 70 70 409 644 292 . . . . 1734 1238 Initial 1203 | . . 29 143 270 . . . . 288 1203 Average 486 | 22 47 221 380 272 . . . . 677 1214 Maximum Alert Level 5 | . . 2 2 1 . . . . 5 4 Low Security (%) 23 | 100 100 43 26 . . . . . 2 . Level 1 36 | . . 55 24 100 . . . . 40 . Level 2 20 | . . 1 49 . . . . . 22 . Level 3 4 | . . . . . . . . . 8 . Level 4 12 | . . . . . . . . . 21 100 Level 5 2 | . . . . . . . . . 4 . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 38 | . 1 3 3 2 . . . 1 28 . Investigation 5 | . . 2 1 2 . . . . . . Extermination 6 | . . . . . . . . . 6 . Reinforcement 12 | . 1 1 2 . . . . . 8 . Assault 6 | . . . . . . . . 1 5 . Garrison 9 | . . . . . . . . . 9 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced 4 | . . . . . . . . . 4 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Gar Distress Signals 9 | . . 3 2 . . . . 1 3 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 205 | . 3 23 38 1 11 . . 23 102 4 Peak Tracking Total 7 | . 2 4 7 1 6 . . 5 7 5 Tactical Retreats 7 | . . 1 1 . . . . . 5 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Gar Traps Triggered 15 | . 3 2 1 . . . . . 9 . Indirectly 4 | . . . 1 . . . . . 3 . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Gar Machines Disabled 25 | . . 3 3 . 2 . . 1 16 . Max in Single Turn 3 | . . 2 2 . 1 . . 1 3 . Garrison Access 1 | . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Gar Machines Accessed 15 | . 2 4 3 2 1 . . . 3 . Terminals 10 | . 2 4 3 1 . . . . . . Fabricators 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 3 . Total Hacks 48 | . 6 18 12 7 1 . . . 4 . Successful 19 | . 2 7 5 2 1 . . . 2 . Failed 29 | . 4 11 7 5 . . . . 2 . Catastrophic 3 | . 1 . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 39 | . 6 14 7 4 1 . . . 6 1 Terminals 40 | . 6 18 12 4 . . . . . . Fabricators 3 | . . . . 3 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . 4 . Terminal Hacks 9 | . 1 4 2 1 1 . . . . . Part Schematic 3 | . . 1 1 1 . . . . . . Robot Analysis 2 | . 1 1 . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . Open Door 1 | . . . . . 1 . . . . . Alert Level 1 | . . 1 . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 2 . Unlock Access 1 | . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 8 | . 1 3 3 1 . . . . . . Terminals 8 | . 1 3 3 1 . . . . . . Botnet 8 | . 1 3 3 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . Used . | . . . . . . . . . . . Hacking Detections 13 | . 2 4 3 2 . . . . 2 . Full Trace Events 4 | . . 2 . 2 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 16 | . . 1 1 . . . 14 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Gar Total Allies 17 | . . . . . . . 9 1 7 . Largest Group 9 | . . . . . . . 9 9 4 . Highest-Rated Group 293 | . . . . . . . 293 293 210 . Highest-Rated Ally 70 | . . . . . . . 42 42 70 . Zionite Dispatches 3 | . . . . . . . . . 3 . Light 1 | . . . . . . . . . 1 . Recon 1 | . . . . . . . . . 1 . Hover Resupply 1 | . . . . . . . . . 1 . Total Orders 8 | . . . . . . . . . 8 . FOLLOW 1 | . . . . . . . . . 1 . DROP 1 | . . . . . . . . . 1 . EXPLORE 5 | . . . . . . . . . 5 . RETURN 1 | . . . . . . . . . 1 . Ally Attacks 157 | . . . . . . . . 86 71 . Total Damage 2927 | . . . . . . . . 1837 1090 . Kills 33 | . . . . . . . . 19 14 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Gar Robot Analysis Total 2 | . 1 1 . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 . 2 . . Drone Launches 5 | . . . . . . . . . 5 . Drone Recoveries 2 | . . . . . . . . . 2 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Gar Turns Passed 9903 | 611 151 878 1034 134 809 555 1439 636 3610 46 Spaces Moved 4988 | 170 101 393 435 82 461 343 875 328 1725 75 Core 191 | 14 . . . . . . . . 102 75 Treads 4407 | . . 341 435 82 461 343 875 328 1542 . Legs 312 | 156 101 52 . . . . . . 3 . Wheels 58 | . . . . . . . . . 58 . Hover 20 | . . . . . . . . . 20 . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 161 161 161 161 161 161 50 50 Average Speed 159 | 117 120 161 165 161 161 161 161 161 167 61 Slowest Speed 440 | 150 120 170 167 161 161 161 161 161 440 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 43 | 6 20 51 51 2 65 55 88 48 72 19 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken 2 | . . . . . . . . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched 4 | . . . . . . 1 3 . . . Spaces Dug 5 | . . . . . . . . 5 . . Terrain Destroyed 344 | . . 17 . . 51 . . 122 154 . Melee . | . . . . . . . . . . . Projectile 15 | . . . . . . . . 3 12 . AOE 329 | . . 17 . . 51 . . 119 142 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Gar Total 6281 | 523 116 522 600 85 498 346 903 408 2205 75 Wait 670 | 315 7 33 46 . 13 . 25 28 203 . Move 4978 | 169 100 392 434 81 460 342 874 327 1724 75 Hop . | . . . . . . . . . . . Pick Up 42 | 5 1 4 7 . . 1 1 1 22 . Fast Attach 64 | 6 1 14 5 1 2 1 . . 34 . Attach 27 | . . 2 7 . 1 . . 2 15 . Detach 4 | . . . 1 . 1 . . . 2 . Swap 48 | 1 . 3 12 1 . . . 5 26 . Drop 83 | . . 12 11 2 . 2 1 6 49 . Fire 322 | 27 7 62 59 . 21 . 1 29 116 . Melee 15 | . . . 14 . . . 1 . . . Ram 6 | . . . . . . . . . 6 . Kick . | . . . . . . . . . . . Crush 11 | . . . 4 . . . . . 7 . Escape Stasis 1 | . . . . . . . . . 1 . Rewire 10 | . . . . . . . . 10 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / Gar) -6/Garrison History --------- Turn | Location | Event 28 | -11/Junkyard | Discovered new exit (range 14) 612 | -11/Junkyard | Entered Materials 613 | -10/Materials | Build established: Mutant 735 | -10/Materials | Discovered new exit (range 8) 763 | -10/Materials | Entered another Materials area 763 | -9/Materials | Evolved 2 slots: Propulsion x2 835 | -9/Materials | Discovered new exit (range 14) 921 | -9/Materials | Discovered new exit (range 5) 1329 | -9/Materials | Discovered new exit (range 4) 1480 | -9/Materials | Discovered new exit (range 8) 1641 | -9/Materials | Entered another Materials area 1641 | -8/Materials | Evolved 2 slots: Weapon x2 1939 | -8/Materials | Build established: Gunner 2052 | -8/Materials | Destroyed 8 combat bots 2526 | -8/Materials | Discovered new exit (range 10) 2675 | -8/Materials | Entered Factory 2675 | -7/Factory | Evolved 2 slots: Utility x2 2761 | -7/Factory | Discovered new exit (range 9) 2809 | -7/Factory | Entered Lower Caves 2810 | -7/Lower Caves | Encountered a Warlord checkpoint 3331 | -7/Lower Caves | Build established: Mutant 3381 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 3412 | -7/Lower Caves | Found Prototype Special Weapon 3412 | -7/Lower Caves | Identified Molecular Deconstructor 3534 | -7/Lower Caves | Discovered new exit (range 10) 3618 | -7/Lower Caves | Entered another Lower Caves area 3738 | -7/Lower Caves | Learned location of 1 exit from Factory 3822 | -7/Lower Caves | Spotted B-75 Beast 4158 | -7/Lower Caves | Discovered new exit (range 9) 4173 | -7/Lower Caves | Entered Zion 4257 | -7/Zion | Discovered new exit (range 8) 4473 | -7/Zion | System corruption cleaned by Quarantine Array 4990 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5081 | -7/Zion | Learned Factory emergency access door positions 5091 | -7/Zion | Gained Derelict followers 5299 | -7/Zion | Imprinted 5302 | -7/Zion | Declared Zion's savior 5612 | -7/Zion | Entered Proximity Caves 5612 | -6/Proximity Caves | Accompanied by 9 allies 5632 | -6/Proximity Caves | Learned Factory terminal intel 5865 | -6/Proximity Caves | Identified exit to Factory 6054 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6088 | -6/Proximity Caves | System corruption reached 10% 6248 | -6/Proximity Caves | Entered Factory 6248 | -6/Factory | Accompanied by 3 allies 6248 | -6/Factory | Evolved 2 slots: Utility x2 6249 | -6/Factory | Identified exit to Factory 6251 | -6/Factory | Loaded intel: 26 terminal locations 6330 | -6/Factory | Zion Hover Resupply teleported in 6554 | -6/Factory | Build established: Scavenger-Skirmisher 6879 | -6/Factory | Build established: Scavenger-Gunner 6908 | -6/Factory | Garrison activated, responded to threat 7313 | -6/Factory | Zion Light squad teleported in 7406 | -6/Factory | Zion Recon squad teleported in 7593 | -6/Factory | Terminal network hard line cut 7720 | -6/Factory | Build established: Scavenger-Mutant 7867 | -6/Factory | Garrison activated, responded to threat 8056 | -6/Factory | Discovered exit to Factory (range 6) 8093 | -6/Factory | Build established: Scavenger-Tank 8267 | -6/Factory | Allied Derelicts emerged from ambush trap array 8317 | -6/Factory | System corruption reached 10% 8380 | -6/Factory | Found Prototype Launcher 8380 | -6/Factory | Identified Scatter Rocket Array 8413 | -6/Factory | Discovered exit to Factory (range 5) 8698 | -6/Factory | First assault squad dispatched 8705 | -6/Factory | Garrison activated, responded to threat 8794 | -6/Factory | Build established: Scavenger-Gunner 9085 | -6/Factory | Discovered exit to Factory (range 15) 9208 | -6/Factory | Lost 3 parts (1p1u1w) 9631 | -6/Factory | Lost 13 parts (1p4n3u5w) 9729 | -6/Factory | Garrison activated, responded to threat 9742 | -6/Factory | Core integrity fell below 50% 9751 | -6/Factory | Released all parts (7) 9781 | -6/Factory | Lost 6 parts (2n1u3w) 9857 | -6/Factory | Identified exit to Garrison 9858 | -6/Factory | Entered Garrison 9883 | -6/Garrison | Core integrity fell below 20% 9891 | -6/Garrison | Spotted B-75 Beast 9896 | -6/Garrison | Triggered checkpoint 9904 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09845_ R-10 Processor knocked back. 09850_ System corrupted: Component data lost. 09857_ Connecting with Garrison Access... >>Unlock Access door unlocked. 09857_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 09858_ Detecting system override signal. 09862_ Connecting with Garrison Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Error: Unable to find teleport path. ] [ Suggest relying on intel support. ] 09870_ System corrupted: Matter fused (-6). 09875_ Coil Gun destroyed. 09884_ Detecting system override signal. 09888_ System corrupted: Matter fused (-9). 09896_ Beams of light sweep through the air. An alarm sounds. 09904_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????# ????????????????????????????????? | | ??######""""## #???????????????????????????????? | | ??# #???????????????????????????????? | | ?? #???????????????????????????????? | | ?? #???????????????????????????????? | | ??# ## ## #???????????????????????????????? | | ??# ## ## #???????????????????????????????? | | ??" "???????????????????????????????? | | ??" "???????????????????????????????? | | ??" "???????????????????????????????? | | ??" "???????????????????????????????? | | ??# ## ## #???????????????????????????????? | | ### ## ## ###########?????????????????????? | | #?????????????????????? | | g @ #?????????????????????? | | ######## #?????????????????????? | | ######## ######??????# #?????????????????????? | | ???????# %#???????????# #?????????????????????? | | ???????######???????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Huge Storage Unit | -8/Materials | Hacked Imp. Cooling System | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Energy Well | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Mass Driver | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deconstruction Challenges ------------ None Game ------ Seed ShieldLargeBlade Manual? 0 Play Time 00:51:47 Cumulative 161.7 hours Start 2023.07.15 @ 17:51:30 End 2023.07.15 @ 18:43:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 212 Rogue 212 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 64 Gallery% 73 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2637bd1b-e054-4ebf-9630-89da9efa36f0