Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.15 @ 18:43:04

Player: Shadow Pussy wanter

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (174)     870
Value Destroyed (5904)     5904
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (2751)               2751
              TOTAL SCORE: 13765

 Bonus
-------
High Alert Combat Kills    1482
Follower Combat Kills      1132
Entered Garrisons          200
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -663

 Cogmind 
---------
Core Integrity             0/850
Matter                     143/300
Energy                     98/100
System Corruption          22%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Heavy Deuterium Engine
     Light Treads
  Advanced Treads
           Matter Compressor (55)
           Z-Drone Bay (1/2)

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
       Improved Medium Treads
       Improved Medium Treads
>               --- UTILITY ----------
       Advanced Heat Sink
          Large Storage Unit
       Improved Signal Interpreter
       Advanced Terrain Scanner
       Advanced Targeting Computer
       Improved Medium Armor Plating
>               --- WEAPON -----------
          Heavy Plasma Cannon
                Flak Gun
                KE Penetrator
                Flak Cannon
>               --- INVENTORY --------
       Improved Deuterium Engine
          Light Angular Momentum Engine
        Armored Treads
        Armored Treads
  High-capacity Matter Pod
       Improved Sensor Array
                Terrain Scan Processor
                Z-Drone Bay
                Gauss Rifle
                Gauss Rifle
          Heavy Machine Gun
          Heavy Flak Cannon
          Heavy Missile Launcher
          Heavy Flail
[Rating: 69]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Cooled Aerolev Unit
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Heavy Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Molecular Deconstructor
  Impact Weapon            Heavy Flail
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Gar 
Slots Evolved              8    | .   .   2   2   2   .   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   2   .   .   .   .   2   .   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   .   
Parts Attached             139  | 7   1   19  24  2   3   1   .   7   75  .   
  Power                    11   | 2   .   1   2   .   .   .   .   1   5   .   
    Engine                 9    | 2   .   1   2   .   .   .   .   1   3   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   2   .   
  Propulsion               50   | 2   .   9   9   .   .   .   .   2   28  .   
    Treads                 38   | .   .   9   9   .   .   .   .   2   18  .   
    Leg                    4    | 2   .   .   .   .   .   .   .   .   2   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   2   .   
    Hover                  6    | .   .   .   .   .   .   .   .   .   6   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  27   | 1   1   2   3   .   1   1   .   .   18  .   
    Device                 13   | .   1   .   1   .   .   .   .   .   11  .   
    Storage                6    | 1   .   1   1   .   .   .   .   .   3   .   
    Processor              3    | .   .   1   .   .   .   1   .   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   
    Protection             4    | .   .   .   1   .   1   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 2   .   7   10  2   2   .   .   4   24  .   
    Energy Gun             4    | 2   .   1   .   .   .   .   .   .   1   .   
    Energy Cannon          6    | .   .   1   2   .   .   .   .   .   3   .   
    Ballistic Gun          20   | .   .   5   2   2   .   .   .   2   9   .   
    Ballistic Cannon       9    | .   .   .   3   .   .   .   .   1   5   .   
    Launcher               8    | .   .   .   .   .   1   .   .   1   6   .   
    Special Weapon         1    | .   .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   2   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   3   .   .   1   .   .   .   6   .   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   3   1   .   
    System Corruption      30   | .   .   .   .   .   .   .   .   22  8   .   
Parts Lost                 35   | .   .   1   4   .   2   .   .   .   27  1   
  Power                    3    | .   .   1   .   .   .   .   .   .   2   .   
  Propulsion               11   | .   .   .   1   .   .   .   .   .   10  .   
  Utility                  8    | .   .   .   2   .   .   .   .   .   6   .   
  Weapon                   13   | .   .   .   1   .   2   .   .   .   9   1   
  Highest Loss Streak      13   | .   .   1   2   .   1   .   .   .   13  1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   93  96  99  84  82  84  84  84  89  2   
  Engine                   6    | .   14  10  9   7   7   7   7   7   4   .   
  Treads                   27   | .   .   38  35  30  30  30  30  30  21  .   
  Leg                      1    | .   28  2   .   .   .   .   .   .   1   .   
  Device                   4    | .   7   .   3   7   7   1   .   .   7   .   
  Storage                  7    | .   14  11  9   7   7   7   7   7   6   .   
  Processor                8    | .   .   10  2   .   .   5   7   7   12  .   
  Protection               4    | .   .   .   2   .   .   7   7   7   4   .   
  Energy Cannon            4    | .   .   6   9   1   .   .   .   .   6   .   
  Ballistic Gun            10   | .   .   11  13  13  12  7   7   7   12  2   
  Ballistic Cannon         3    | .   .   .   8   7   2   .   .   .   4   .   
  Special Weapon           2    | .   .   .   .   .   1   7   7   7   .   .   
  Impact Weapon            2    | .   .   .   .   7   7   7   7   1   .   .   
Naked Turns                29   | .   .   .   .   .   .   .   .   .   .   29  
Heaviest Build             78   | 14  15  20  44  45  56  56  55  64  78  5   
  Greatest Support         116  | 20  20  80  82  82  82  82  82  85  116 3   
  Greatest Overweight (x)  7    | 2   .   .   .   .   .   .   .   .   7   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   10  15  15  15  15  15  15  15  5   
  Average Capacity         13   | 7   8   8   11  15  15  15  15  15  14  5   
  Most Carried             15   | 6   7   8   15  15  15  15  15  15  15  5   
  Average Carried          12   | 5   6   7   10  15  14  14  15  14  14  5   
  Final Capacity           15   | 8   8   10  15  15  15  15  15  15  5   5   
  Final Carried            15   | 6   7   8   15  15  15  15  15  13  5   5   

 Class Distribution 
--------------------
 52% | Mutant
 13% | Scavenger-Gunner
 11% | Gunner
 10% | Scavenger-Tank
  6% | Scavenger-Mutant
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Gunner | -8/Materials
           Gunner | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory
           Mutant | -6/Garrison

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Gar  
Matter Collected           4434 | 270  220  441  825  .    176  22   96   294  2090 .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5781 | 336  83   993  1430 .    251  .    .    257  2431 .    
  Parts                    315  | 24   4    55   91   .    11   .    .    13   117  .    
Haulers Intercepted        5    | .    .    2    2    .    .    .    .    .    1    .    
Recyclers Shooed           4    | 1    .    1    .    .    .    .    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      32   | .    .    .    .    .    7    1    .    24   .    .    
  Prevented                13   | .    .    .    .    .    .    .    .    13   .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Gar 
Combat Hostiles Destroyed  123  | .   2   19  29  .   11  .   .   7   55  .   
  Melee                    4    | .   .   .   4   .   .   .   .   .   .   .   
  Guns                     43   | .   2   12  10  .   .   .   .   .   19  .   
  Cannons                  39   | .   .   4   15  .   .   .   .   .   20  .   
  AOE                      36   | .   .   3   .   .   10  .   .   7   16  .   
Classes Destroyed          19   | 3   1   4   3   .   2   .   .   4   2   .   
  Worker                   14   | 4   .   1   1   .   .   .   .   .   8   .   
  Builder                  7    | .   .   .   1   .   .   .   .   .   6   .   
  Tunneler                 11   | 9   .   .   1   .   .   .   .   .   1   .   
  Hauler                   5    | .   .   2   2   .   .   .   .   .   1   .   
  Recycler                 4    | 1   .   2   1   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   1   .   .   .   .   .   1   .   
  Drone                    1    | .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  7    | .   .   1   3   .   .   .   .   .   3   .   
  Swarmer                  23   | .   .   4   4   .   3   .   .   .   12  .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    66   | .   2   12  17  .   6   .   .   4   25  .   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   2   .   
  Duelist                  5    | .   .   .   1   .   1   .   .   .   3   .   
  Sentry                   17   | .   .   3   7   .   .   .   .   .   7   .   
  Specialist               1    | .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   1   1   .   
  Programmer               5    | .   .   .   .   .   .   .   .   1   4   .   
  Tinkerer                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           8    | 3   2   5   8   .   6   .   .   2   8   .   
  Combat Bots Only         8    | .   2   4   8   .   6   .   .   2   6   .   
Max Kills in Single Turn   3    | 1   1   3   2   .   2   .   .   2   3   .   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   .   
  Exploded                 3    | .   .   3   .   .   2   .   .   2   3   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   
--------                   Run   | Jun  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Gar  
Damage Taken               9244  | .    43   640  1229 16   666  .    .    545  5801 304  
  Core                     1262  | .    10   109  138  .    73   .    .    69   593  270  
  Absorbed by Shields      334   | .    .    .    .    .    .    .    .    .    334  .    
Core Remaining (%)         84    | 100  96   72   74   .    .    .    .    79   .    .    
Volleys Fired              322   | 27   7    62   59   .    21   .    1    29   116  .    
  Largest                  4     | 2    2    2    4    .    3    .    1    1    4    .    
  Hottest                  204   | 100  100  91   155  .    95   .    .    33   204  .    
Shots Fired                793   | 54   14   123  171  .    28   .    1    30   372  .    
  Gun                      471   | 54   14   87   85   .    8    .    .    10   213  .    
  Cannon                   269   | .    .    36   86   .    3    .    .    .    144  .    
  Launcher                 46    | .    .    .    .    .    13   .    .    18   15   .    
  Special                  7     | .    .    .    .    .    4    .    1    2    .    .    
  Kinetic                  510   | .    .    67   144  .    11   .    .    10   278  .    
  Thermal                  230   | 54   14   56   27   .    .    .    .    .    79   .    
  Explosive                46    | .    .    .    .    .    13   .    .    18   15   .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20    | 6    3    11   13   .    6    .    .    3    20   .    
  Robot Miss Streak        7     | 3    2    3    5    .    4    .    .    2    7    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        4     | .    .    .    .    .    .    .    .    .    4    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           524   | 32   8    84   117  .    20   .    .    14   249  .    
  Core Hits                469   | 15   4    33   102  .    31   .    .    38   246  .    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    1    .    
  Critical Strikes         7     | 4    1    .    .    .    .    .    .    .    2    .    
    Burn                   5     | 4    1    .    .    .    .    .    .    .    .    .    
    Destroy                2     | .    .    .    .    .    .    .    .    .    2    .    
Melee Attacks              15    | .    .    .    14   .    .    .    1    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    1    .    .    .    
  Slashing                 14    | .    .    .    14   .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    .    .    5    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16330 | 412  110  1654 2580 .    1257 .    .    1561 8756 .    
  Guns                     5417  | 412  110  857  711  .    142  .    .    56   3129 .    
  Cannons                  4399  | .    .    495  1190 .    67   .    .    .    2647 .    
  Explosions               5846  | .    .    302  84   .    1048 .    .    1505 2907 .    
  Melee                    562   | .    .    .    562  .    .    .    .    .    .    .    
  Ramming                  106   | .    .    .    33   .    .    .    .    .    73   .    
  Kinetic                  6810  | .    .    673  1555 .    209  .    .    56   4317 .    
  Thermal                  3466  | 412  110  981  346  .    .    .    .    .    1617 .    
  Explosive                5117  | .    .    .    .    .    1048 .    .    1505 2564 .    
  Electromagnetic          269   | .    .    .    84   .    .    .    .    .    185  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 562   | .    .    .    562  .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         22    | .    3    .    .    .    2    2    2    22   22   22   
  Average Corruption       9     | .    2    .    .    .    1    2    2    21   10   22   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  126   | .    2    .    .    .    2    13   2    8    96   3    
    Message Errors         27    | .    .    .    .    .    1    .    .    4    22   .    
    Matter Fused           26    | .    1    .    .    .    .    3    1    .    18   3    
    Heat Flow Errors       12    | .    .    .    .    .    .    3    1    .    8    .    
    Energy Discharges      14    | .    1    .    .    .    .    3    .    1    9    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    2    .    
    Parts Fused            1     | .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      19    | .    .    .    .    .    1    2    .    2    14   .    
    Data Loss (major)      7     | .    .    .    .    .    .    1    .    .    6    .    
    Misfires               6     | .    .    .    .    .    .    .    .    1    5    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    3    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    2    .    
    Weapon Failures        7     | .    .    .    .    .    .    .    .    .    7    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            321   | .    .    199  22   .    8    .    .    14   78   .    
  Projectiles              31    | .    .    1    .    .    .    .    .    .    30   .    
  Explosions               268   | .    .    198  .    .    8    .    .    14   48   .    
  Melee                    22    | .    .    .    22   .    .    .    .    .    .    .    
Knockbacks                 74    | .    .    .    40   .    5    .    .    .    29   .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  66    | .    .    .    34   .    4    .    .    .    28   .    
  Secondary                7     | .    .    .    6    .    1    .    .    .    .    .    
Self-Inflicted Damage      543   | .    .    66   .    .    142  .    .    144  191  .    
  Shots                    17    | .    .    1    .    .    6    .    .    4    6    .    
  Rammed                   16    | .    .    .    4    .    .    .    .    .    12   .    
Targets Rammed             17    | .    .    .    4    .    .    .    .    .    13   .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    1    .    
Highest Temperature        498   | 234  174  330  498  .    7    243  100  3    491  .    
  Average Temperature      123   | 68   67   77   165  .    5    112  50   2    144  .    
  Received Heat Transfer   2743  | .    24   234  711  .    216  .    .    54   1408 96   
  Effects                  24    | .    .    .    7    .    .    .    .    .    17   .    
    Shutdowns              8     | .    .    .    3    .    .    .    .    .    5    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    3    .    
    Interference           6     | .    .    .    .    .    .    .    .    .    6    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    1    .    
    Short Circuit          3     | .    .    .    3    .    .    .    .    .    .    .    
    Damage (minor)         3     | .    .    .    1    .    .    .    .    .    2    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             12    | 5    2    3    .    .    .    .    .    .    2    .    
  Heat Transferred         6486  | 1517 370  1519 629  .    .    .    .    .    2451 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   
-------                    Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Gar  
Peak Influence             1734 | 70   70   409  644  292  .    .    .    .    1734 1238 
  Initial                  1203 | .    .    29   143  270  .    .    .    .    288  1203 
  Average                  486  | 22   47   221  380  272  .    .    .    .    677  1214 
Maximum Alert Level        5    | .    .    2    2    1    .    .    .    .    5    4    
  Low Security (%)         23   | 100  100  43   26   .    .    .    .    .    2    .    
  Level 1                  36   | .    .    55   24   100  .    .    .    .    40   .    
  Level 2                  20   | .    .    1    49   .    .    .    .    .    22   .    
  Level 3                  4    | .    .    .    .    .    .    .    .    .    8    .    
  Level 4                  12   | .    .    .    .    .    .    .    .    .    21   100  
  Level 5                  2    | .    .    .    .    .    .    .    .    .    4    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          38   | .    1    3    3    2    .    .    .    1    28   .    
  Investigation            5    | .    .    2    1    2    .    .    .    .    .    .    
  Extermination            6    | .    .    .    .    .    .    .    .    .    6    .    
  Reinforcement            12   | .    1    1    2    .    .    .    .    .    8    .    
  Assault                  6    | .    .    .    .    .    .    .    .    1    5    .    
  Garrison                 9    | .    .    .    .    .    .    .    .    .    9    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    .    4    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Gar 
Distress Signals           9    | .   .   3   2   .   .   .   .   1   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              205  | .   3   23  38  1   11  .   .   23  102 4   
  Peak Tracking Total      7    | .   2   4   7   1   6   .   .   5   7   5   
  Tactical Retreats        7    | .   .   1   1   .   .   .   .   .   5   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Gar 
Traps Triggered            15   | .   3   2   1   .   .   .   .   .   9   .   
  Indirectly               4    | .   .   .   1   .   .   .   .   .   3   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
----------                 Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Gar 
Machines Disabled          25   | .   .   3   3   .   2   .   .   1   16  .   
  Max in Single Turn       3    | .   .   2   2   .   1   .   .   1   3   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Gar 
Machines Accessed          15   | .   2   4   3   2   1   .   .   .   3   .   
  Terminals                10   | .   2   4   3   1   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   3   .   
Total Hacks                48   | .   6   18  12  7   1   .   .   .   4   .   
  Successful               19   | .   2   7   5   2   1   .   .   .   2   .   
  Failed                   29   | .   4   11  7   5   .   .   .   .   2   .   
    Catastrophic           3    | .   1   .   1   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   39   | .   6   14  7   4   1   .   .   .   6   1   
  Terminals                40   | .   6   18  12  4   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   3   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   4   .   
Terminal Hacks             9    | .   1   4   2   1   1   .   .   .   .   .   
  Part Schematic           3    | .   .   1   1   1   .   .   .   .   .   .   
  Robot Analysis           2    | .   1   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   2   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         8    | .   1   3   3   1   .   .   .   .   .   .   
  Terminals                8    | .   1   3   3   1   .   .   .   .   .   .   
    Botnet                 8    | .   1   3   3   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   2   4   3   2   .   .   .   .   2   .   
  Full Trace Events        4    | .   .   2   .   2   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   3   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   1   1   .   .   .   14  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
------------               Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Gar  
Total Allies               17   | .    .    .    .    .    .    .    9    1    7    .    
  Largest Group            9    | .    .    .    .    .    .    .    9    9    4    .    
  Highest-Rated Group      293  | .    .    .    .    .    .    .    293  293  210  .    
  Highest-Rated Ally       70   | .    .    .    .    .    .    .    42   42   70   .    
Zionite Dispatches         3    | .    .    .    .    .    .    .    .    .    3    .    
  Light                    1    | .    .    .    .    .    .    .    .    .    1    .    
  Recon                    1    | .    .    .    .    .    .    .    .    .    1    .    
  Hover Resupply           1    | .    .    .    .    .    .    .    .    .    1    .    
Total Orders               8    | .    .    .    .    .    .    .    .    .    8    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    1    .    
  DROP                     1    | .    .    .    .    .    .    .    .    .    1    .    
  EXPLORE                  5    | .    .    .    .    .    .    .    .    .    5    .    
  RETURN                   1    | .    .    .    .    .    .    .    .    .    1    .    
Ally Attacks               157  | .    .    .    .    .    .    .    .    86   71   .    
  Total Damage             2927 | .    .    .    .    .    .    .    .    1837 1090 .    
  Kills                    33   | .    .    .    .    .    .    .    .    19   14   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Gar 
Robot Analysis Total       2    | .   1   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   1   .   2   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   .   5   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   2   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Gar  
Turns Passed               9903 | 611  151  878  1034 134  809  555  1439 636  3610 46   
Spaces Moved               4988 | 170  101  393  435  82   461  343  875  328  1725 75   
  Core                     191  | 14   .    .    .    .    .    .    .    .    102  75   
  Treads                   4407 | .    .    341  435  82   461  343  875  328  1542 .    
  Legs                     312  | 156  101  52   .    .    .    .    .    .    3    .    
  Wheels                   58   | .    .    .    .    .    .    .    .    .    58   .    
  Hover                    20   | .    .    .    .    .    .    .    .    .    20   .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  161  161  161  161  161  161  50   50   
  Average Speed            159  | 117  120  161  165  161  161  161  161  161  167  61   
  Slowest Speed            440  | 150  120  170  167  161  161  161  161  161  440  100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 6    20   51   51   2    65   55   88   48   72   19   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    .    .    1    1    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    .    .    
Scrap Searched             4    | .    .    .    .    .    .    1    3    .    .    .    
Spaces Dug                 5    | .    .    .    .    .    .    .    .    5    .    .    
Terrain Destroyed          344  | .    .    17   .    .    51   .    .    122  154  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               15   | .    .    .    .    .    .    .    .    3    12   .    
  AOE                      329  | .    .    17   .    .    51   .    .    119  142  .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Gar  
Total                      6281 | 523  116  522  600  85   498  346  903  408  2205 75   
  Wait                     670  | 315  7    33   46   .    13   .    25   28   203  .    
  Move                     4978 | 169  100  392  434  81   460  342  874  327  1724 75   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  42   | 5    1    4    7    .    .    1    1    1    22   .    
  Fast Attach              64   | 6    1    14   5    1    2    1    .    .    34   .    
  Attach                   27   | .    .    2    7    .    1    .    .    2    15   .    
  Detach                   4    | .    .    .    1    .    1    .    .    .    2    .    
  Swap                     48   | 1    .    3    12   1    .    .    .    5    26   .    
  Drop                     83   | .    .    12   11   2    .    2    1    6    49   .    
  Fire                     322  | 27   7    62   59   .    21   .    1    29   116  .    
  Melee                    15   | .    .    .    14   .    .    .    1    .    .    .    
  Ram                      6    | .    .    .    .    .    .    .    .    .    6    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    11   | .    .    .    4    .    .    .    .    .    7    .    
  Escape Stasis            1    | .    .    .    .    .    .    .    .    .    1    .    
  Rewire                   10   | .    .    .    .    .    .    .    .    10   .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto])
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x4 / Gar)
-6/Garrison

 History 
---------
 Turn | Location           | Event
   28 | -11/Junkyard       | Discovered new exit (range 14)
  612 | -11/Junkyard       | Entered Materials
  613 | -10/Materials      | Build established: Mutant
  735 | -10/Materials      | Discovered new exit (range 8)
  763 | -10/Materials      | Entered another Materials area
  763 | -9/Materials       | Evolved 2 slots: Propulsion x2
  835 | -9/Materials       | Discovered new exit (range 14)
  921 | -9/Materials       | Discovered new exit (range 5)
 1329 | -9/Materials       | Discovered new exit (range 4)
 1480 | -9/Materials       | Discovered new exit (range 8)
 1641 | -9/Materials       | Entered another Materials area
 1641 | -8/Materials       | Evolved 2 slots: Weapon x2
 1939 | -8/Materials       | Build established: Gunner
 2052 | -8/Materials       | Destroyed 8 combat bots
 2526 | -8/Materials       | Discovered new exit (range 10)
 2675 | -8/Materials       | Entered Factory
 2675 | -7/Factory         | Evolved 2 slots: Utility x2
 2761 | -7/Factory         | Discovered new exit (range 9)
 2809 | -7/Factory         | Entered Lower Caves
 2810 | -7/Lower Caves     | Encountered a Warlord checkpoint
 3331 | -7/Lower Caves     | Build established: Mutant
 3381 | -7/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 3412 | -7/Lower Caves     | Found Prototype Special Weapon
 3412 | -7/Lower Caves     | Identified Molecular Deconstructor
 3534 | -7/Lower Caves     | Discovered new exit (range 10)
 3618 | -7/Lower Caves     | Entered another Lower Caves area
 3738 | -7/Lower Caves     | Learned location of 1 exit from Factory
 3822 | -7/Lower Caves     | Spotted B-75 Beast
 4158 | -7/Lower Caves     | Discovered new exit (range 9)
 4173 | -7/Lower Caves     | Entered Zion
 4257 | -7/Zion            | Discovered new exit (range 8)
 4473 | -7/Zion            | System corruption cleaned by Quarantine Array
 4990 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 5081 | -7/Zion            | Learned Factory emergency access door positions
 5091 | -7/Zion            | Gained Derelict followers
 5299 | -7/Zion            | Imprinted
 5302 | -7/Zion            | Declared Zion's savior
 5612 | -7/Zion            | Entered Proximity Caves
 5612 | -6/Proximity Caves | Accompanied by 9 allies
 5632 | -6/Proximity Caves | Learned Factory terminal intel
 5865 | -6/Proximity Caves | Identified exit to Factory
 6054 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 6088 | -6/Proximity Caves | System corruption reached 10%
 6248 | -6/Proximity Caves | Entered Factory
 6248 | -6/Factory         | Accompanied by 3 allies
 6248 | -6/Factory         | Evolved 2 slots: Utility x2
 6249 | -6/Factory         | Identified exit to Factory
 6251 | -6/Factory         | Loaded intel: 26 terminal locations
 6330 | -6/Factory         | Zion Hover Resupply teleported in
 6554 | -6/Factory         | Build established: Scavenger-Skirmisher
 6879 | -6/Factory         | Build established: Scavenger-Gunner
 6908 | -6/Factory         | Garrison activated, responded to threat
 7313 | -6/Factory         | Zion Light squad teleported in
 7406 | -6/Factory         | Zion Recon squad teleported in
 7593 | -6/Factory         | Terminal network hard line cut
 7720 | -6/Factory         | Build established: Scavenger-Mutant
 7867 | -6/Factory         | Garrison activated, responded to threat
 8056 | -6/Factory         | Discovered exit to Factory (range 6)
 8093 | -6/Factory         | Build established: Scavenger-Tank
 8267 | -6/Factory         | Allied Derelicts emerged from ambush trap array
 8317 | -6/Factory         | System corruption reached 10%
 8380 | -6/Factory         | Found Prototype Launcher
 8380 | -6/Factory         | Identified Scatter Rocket Array
 8413 | -6/Factory         | Discovered exit to Factory (range 5)
 8698 | -6/Factory         | First assault squad dispatched
 8705 | -6/Factory         | Garrison activated, responded to threat
 8794 | -6/Factory         | Build established: Scavenger-Gunner
 9085 | -6/Factory         | Discovered exit to Factory (range 15)
 9208 | -6/Factory         | Lost 3 parts (1p1u1w)
 9631 | -6/Factory         | Lost 13 parts (1p4n3u5w)
 9729 | -6/Factory         | Garrison activated, responded to threat
 9742 | -6/Factory         | Core integrity fell below 50%
 9751 | -6/Factory         | Released all parts (7)
 9781 | -6/Factory         | Lost 6 parts (2n1u3w)
 9857 | -6/Factory         | Identified exit to Garrison
 9858 | -6/Factory         | Entered Garrison
 9883 | -6/Garrison        | Core integrity fell below 20%
 9891 | -6/Garrison        | Spotted B-75 Beast
 9896 | -6/Garrison        | Triggered checkpoint
 9904 | -6/Garrison        | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
09845_ R-10 Processor knocked back.
09850_ System corrupted: Component data lost.
09857_ Connecting with Garrison Access...
>>Unlock
Access door unlocked.
09857_ EXIT=UNLOCKED: GARRISON
LOCATION=GARRISON
GOAL=ESCAPE
09858_ Detecting system override signal.
09862_ Connecting with Garrison Terminal...
>>\\ZION-ROSTER
[ Establishing connection... ]
  [ Error: Unable to find teleport path. ]
  [ Suggest relying on intel support. ]
09870_ System corrupted: Matter fused (-6).
09875_ Coil Gun destroyed.
09884_ Detecting system override signal.
09888_ System corrupted: Matter fused (-9).
09896_ Beams of light sweep through the air. An alarm sounds.
09904_ System corrupted: Matter fused (-10).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????#   ????????????????????????????????? |
| ??######""""##   #???????????????????????????????? |
| ??#              #???????????????????????????????? |
| ??               #???????????????????????????????? |
| ??               #???????????????????????????????? |
| ??#   ##    ##   #???????????????????????????????? |
| ??#   ##    ##   #???????????????????????????????? |
| ??"              "???????????????????????????????? |
| ??"              "???????????????????????????????? |
| ??"              "???????????????????????????????? |
| ??"              "???????????????????????????????? |
| ??#   ##    ##   #???????????????????????????????? |
| ###   ##    ##   ###########?????????????????????? |
|                            #?????????????????????? |
|              g           @ #?????????????????????? |
|                  ########  #?????????????????????? |
| ########    ######??????#  #?????????????????????? |
| ???????#   %#???????????#  #?????????????????????? |
| ???????######???????????#  #?????????????????????? |
| ????????????????????????#  #?????????????????????? |
| ????????????????????????#  #?????????????????????? |
| ????????????????????????#  #?????????????????????? |
| ????????????????????????#  #?????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          21
Energy Capacity            310
Matter Stores              300
Matter Capacity            550
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             600
Melee Speed Boost          20
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
         Hcp. Storage Unit | -9/Materials | Hacked
         Huge Storage Unit | -8/Materials | Hacked
       Imp. Cooling System | -7/Zion      | Archive
   Adv. Signal Interpreter | -7/Zion      | Archive
        Mak. Armor Plating | -7/Zion      | Archive
               Energy Well | -7/Zion      | Archive
               Mak. Hammer | -7/Zion      | Archive
    Imp. Thermal Generator | -7/Zion      | Archive
            Powered Hammer | -7/Zion      | Archive
               Mass Driver | -7/Zion      | Archive
       Adv. Trap Extractor | -7/Zion      | Archive
          Hvy. Flak Cannon | -7/Zion      | Archive
            Adv. Heat Sink | -7/Zion      | Archive
            Adv. ECM Suite | -7/Zion      | Archive
          Hvy. Machine Gun | -7/Zion      | Archive
 Imp. Medium Armor Plating | -7/Zion      | Archive

 Robot Schematics 
------------------
  Y-54 Guardian | -7/Zion | Archive
 T-07 Excavator | -7/Zion | Archive
    X-77 Beamer | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Deconstruction

 Challenges 
------------
None

 Game 
------
Seed              ShieldLargeBlade
  Manual?         0
Play Time         00:51:47
  Cumulative      161.7 hours
  Start           2023.07.15 @ 17:51:30
  End             2023.07.15 @ 18:43:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          212
  Rogue           212
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             64
Gallery%          73
Achievement%      56
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2637bd1b-e054-4ebf-9630-89da9efa36f0