Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.17 @ 11:27:23 Player: Beazlebub Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (15) 75 Value Destroyed (409) 409 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 884 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 239/300 Energy 28/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (2) ------ Cooling System Large Storage Unit > --- WEAPON (2) ------- Heavy EM Pulse Gun Heavy EM Pulse Gun > --- INVENTORY (15) --- Improved Hover Unit Improved Hover Unit Cooling System Large Storage Unit High-capacity Storage Unit Medium Matter Pod (0) High-capacity Matter Pod (0) ECM Suite Propulsion Shielding Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Cooling System Large Storage Unit > --- WEAPON ----------- Heavy EM Pulse Gun Beam Cannon > --- INVENTORY -------- Ion Engine Improved Hover Unit Improved Hover Unit VTOL Module VTOL Module Cooling System Large Storage Unit Medium Matter Pod High-capacity Matter Pod ECM Suite Propulsion Shielding Light Assault Rifle [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 37 | 10 27 . Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 20 | 6 14 . Treads 10 | 3 7 . Leg 1 | 1 . . Wheel 2 | 2 . . Hover 2 | . 2 . Flight 5 | . 5 . Utility 5 | 1 4 . Device 1 | . 1 . Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 10 | 2 8 . Energy Gun 4 | . 4 . Energy Cannon 2 | . 2 . Ballistic Gun 4 | 2 2 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 3 | . 3 . Power 1 | . 1 . Propulsion 1 | . 1 . Utility . | . . . Weapon 1 | . 1 . Highest Loss Streak 2 | . 2 . To Critical Strikes . | . . . Average Slot Usage (%) 87 | . 87 . Engine 8 | . 8 . Treads 17 | . 17 . Flight 7 | . 7 . Device 7 | . 7 . Storage 19 | . 19 . Protection 1 | . 1 . Energy Gun 2 | . 2 . Energy Cannon 3 | . 3 . Ballistic Gun 18 | . 18 . Naked Turns . | . . . Heaviest Build 33 | 14 33 28 Greatest Support 46 | 40 46 46 Greatest Overweight (x) 5 | . 5 . Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 12 | 6 12 15 Most Carried 15 | 7 15 9 Average Carried 9 | 5 9 9 Final Capacity 15 | 8 15 15 Final Carried 9 | 6 9 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 575 | 181 394 . Remotely . | . . . Salvage Created 514 | . 501 13 Parts 23 | . 19 4 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 13 | . 12 1 Guns 11 | . 10 1 Cannons 2 | . 2 . Classes Destroyed 4 | . 4 . Worker 1 | . 1 . Watcher 1 | . 1 . Swarmer 4 | . 3 1 Grunt 9 | . 9 . Best Kill Streak 5 | . 5 1 Combat Bots Only 5 | . 5 1 Max Kills in Single Turn 2 | . 2 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 823 | . 795 28 Core 250 | . 238 12 Absorbed by Shields . | . . . Redirected to Shielding 16 | . 16 . Core Remaining (%) 100 | 100 . . Volleys Fired 78 | . 76 2 Largest 2 | . 2 2 Hottest 90 | . 80 90 Shots Fired 125 | . 121 4 Gun 105 | . 101 4 Cannon 20 | . 20 . Launcher . | . . . Special . | . . . Kinetic 101 | . 101 . Thermal 20 | . 20 . Explosive . | . . . Electromagnetic 4 | . . 4 Robot Hit Streak 8 | . 8 2 Robot Miss Streak 4 | . 4 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 69 | . 67 2 Core Hits 27 | . 26 1 Critical Kills 2 | . 2 . Critical Parts Destroyed 1 | . 1 . Critical Strikes 3 | . 3 . Destroy 3 | . 3 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 851 | . 824 27 Guns 675 | . 648 27 Cannons 176 | . 176 . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 648 | . 648 . Thermal 176 | . 176 . Explosive . | . . . Electromagnetic 27 | . . 27 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 15 | . 15 . Average Temperature 6 | . 6 . Received Heat Transfer 357 | . 357 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 370 | . 370 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 152 | . 152 50 Initial . | . . . Average 29 | . 31 28 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 3 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 24 | . 21 3 Peak Tracking Total 5 | . 5 3 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered 4 | . 4 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled 2 | . 1 1 Max in Single Turn 1 | . 1 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 3 | . 3 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 10 | . 10 . Successful 7 | . 7 . Failed 3 | . 3 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 7 | . 7 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 2 . Record 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 5 | . 5 . Recycle Component 2 | . 2 . Process 1 | . 1 . Retrieve Matter 2 | . 2 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events 2 | . 2 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled 2 | . 2 . Recycled Matter 187 | . 187 . Retrieved Matter 128 | . 128 . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 1816 | 88 1722 6 Spaces Moved 741 | 52 688 1 Core 9 | 9 . . Treads 558 | 27 530 1 Legs 7 | 7 . . Wheels 9 | 9 . . Hover 1 | . 1 . Flight 157 | . 157 . Fastest Speed 50 | 50 160 160 Average Speed 198 | 121 204 160 Slowest Speed 435 | 160 435 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 26 | 4 73 2 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 970 | 73 894 3 Wait 70 | 3 67 . Move 739 | 51 687 1 Hop . | . . . Pick Up 33 | 9 24 . Fast Attach 5 | 3 2 . Attach 14 | 3 11 . Detach . | . . . Swap 18 | 4 14 . Drop 13 | . 13 . Fire 78 | . 76 2 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 456 | -10/Materials | Discovered new exit (range 16) 743 | -10/Materials | Discovered new exit (range 10) 1067 | -10/Materials | Discovered new exit (range 8) 1169 | -10/Materials | Core integrity fell below 50% 1272 | -10/Materials | Discovered new exit (range 13) 1352 | -10/Materials | Core integrity fell below 20% 1811 | -10/Materials | Entered Mines 1817 | -10/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- >>Retrieve(Matter) Matter ejected: 128 ALERT: Suspicious activity at Recycling Unit M001. Dispatching Investigation squad. Acquired Imp. Treads. Dropped VTOL Module. Dropped Hcp. Storage Unit. Acquired Hvy. EM Pulse Gun. Dropped Lgt. Assault Rifle. Acquired Lgt. Assault Rifle. Acquired Hvy. EM Pulse Gun. Dropped Lgt. Assault Rifle. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. R-06 Scavenger collects Lgt. Assault Rifle. LOCATION=UNKNOWN GOAL=ESCAPE S-10 Pest destroyed. Seismic Survey Station disabled. 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