Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.27 @ 03:39:59

Player: RrQq

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (168)     840
Value Destroyed (4154)     4154
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (971)                971
              TOTAL SCORE: 8085

 Bonus
-------
High Alert Combat Kills    809
Follower Combat Kills      197
Friendly Fire              -35

 Cogmind 
---------
Core Integrity             0/550
Matter                     199/300
Energy                     140/140
System Corruption          0%
Temperature                Cool (36)
Movement                   Treading (243) Ox1
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
         Light Deuterium Engine
>              --- PROPULSION (4) ---
         Light Treads
      Improved Treads
       Armored Treads
>              --- UTILITY (4) ------
      Improved Heat Sink
               Huge Storage Unit
      Improved Signal Interpreter
      Hardened Medium Armor Plating
>              --- WEAPON (2) -------
               Minigun
      Enhanced Autogun
>              --- INVENTORY (25) ---
         Heavy Ion Engine
         Light Deuterium Engine
      Advanced Treads
      Advanced Treads
      Advanced Treads
      Advanced Treads
      Improved Heat Sink
               Huge Storage Unit
         Large Matter Pod (24)
       Compact Matter Pod (13)
  Experimental Sensor Array
      Improved Signal Interpreter
      Improved Signal Interpreter
      Improved Signal Interpreter
      Improved Targeting Computer
      Hardened Medium Armor Plating
               Shield Generator
               Tractor Beam
      Enhanced Autogun
      Enhanced Autogun
               Gauss Cannon
               Gauss Cannon
               Missile Launcher
               Missile Launcher
               Scythe

 Peak State 
------------
>              --- POWER ------------
         Light Deuterium Engine
>              --- PROPULSION -------
         Light Treads
      Improved Treads
      Improved Treads
       Armored Treads
>              --- UTILITY ----------
      Improved Heat Sink
               Huge Storage Unit
  Experimental Sensor Array
      Improved Signal Interpreter
>              --- WEAPON -----------
      Enhanced Autogun
      Enhanced Autogun
>              --- INVENTORY --------
         Heavy Ion Engine
         Light Deuterium Engine
         Light Treads
         Light Treads
      Advanced Treads
      Improved Heat Sink
               Huge Storage Unit
         Large Matter Pod
       Compact Matter Pod
      Improved Signal Interpreter
      Improved Signal Interpreter
      Improved Targeting Computer
               Matter Filter
      Hardened Medium Armor Plating
      Hardened Medium Armor Plating
               Shield Generator
               Tractor Beam
               Beamcaster
      Enhanced Autogun
      Enhanced Autogun
      Enhanced Autogun
      Enhanced Autogun
               Gauss Cannon
               Gauss Cannon
               Hammer
[Rating: 42]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Autogun
  Energy Gun               Small Laser
  Ballistic Gun            Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             128  | 3   15  6   38  2   64  
  Power                    9    | .   1   1   3   .   4   
    Engine                 6    | .   .   .   2   .   4   
    Core                   3    | .   1   1   1   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               39   | 2   2   1   14  .   20  
    Treads                 38   | 2   2   1   14  .   19  
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  31   | 1   5   2   5   .   18  
    Device                 9    | 1   .   1   .   .   7   
    Storage                4    | .   3   .   1   .   .   
    Processor              4    | .   .   .   1   .   3   
    Hackware               .    | .   .   .   .   .   .   
    Protection             14   | .   2   1   3   .   8   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   49   | .   7   2   16  2   22  
    Energy Gun             3    | .   2   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          28   | .   3   2   10  2   11  
    Ballistic Cannon       5    | .   .   .   .   .   5   
    Launcher               13   | .   2   .   6   .   5   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   1   .   1   
Parts Lost                 17   | .   .   .   1   .   16  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               7    | .   .   .   1   .   6   
  Utility                  5    | .   .   .   .   .   5   
  Weapon                   4    | .   .   .   .   .   4   
  Highest Loss Streak      11   | .   .   .   1   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  100 99  100 98  
  Engine                   7    | .   2   .   9   11  8   
  Core                     4    | .   11  14  1   .   .   
  Treads                   32   | .   27  28  32  33  34  
  Device                   2    | .   3   .   .   .   9   
  Storage                  11   | .   14  14  11  11  9   
  Processor                8    | .   .   .   10  11  11  
  Protection               10   | .   10  13  11  11  5   
  Energy Gun               1    | .   13  .   .   .   .   
  Ballistic Gun            18   | .   13  28  18  19  15  
  Launcher                 1    | .   1   .   3   2   .   
Peak Build Rating          42   | 7   12  20  23  20  42  
  Average Rating           21   | 6   10  14  21  20  33  
  On Entrance              13   | 6   7   12  16  20  20  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             108  | 13  51  52  104 101 108 
  Greatest Support         86   | 40  40  42  62  60  86  
  Greatest Overweight (x)  10   | .   1   1   2   1   10  
  Average Overweight (x)   .    | .   .   1   .   1   1   
Largest Inventory Capacity 25   | 8   20  20  25  25  25  
  Average Capacity         23   | 8   16  20  24  25  25  
  Most Carried             25   | 6   20  20  25  25  25  
  Average Carried          22   | 4   15  19  24  25  24  
  Final Capacity           25   | 8   20  20  25  25  25  
  Final Carried            25   | 4   20  20  25  25  25  

 Class Distribution 
--------------------
 93% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  
Matter Collected           4190 | 230  242  180  1526 189  1823 
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4523 | 76   520  268  1773 184  1702 
  Parts                    350  | 6    36   18   161  23   106  
Haulers Intercepted        11   | .    2    .    3    .    6    
Recyclers Shooed           2    | .    .    .    1    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  110  | .   10  5   51  8   36  
  Guns                     61   | .   6   5   27  4   19  
  Cannons                  8    | .   .   .   .   .   8   
  AOE                      41   | .   4   .   24  4   9   
Classes Destroyed          19   | 2   5   1   6   2   3   
  Worker                   13   | .   .   1   4   7   1   
  Builder                  11   | .   .   .   6   2   3   
  Tunneler                 1    | 1   .   .   .   .   .   
  Hauler                   11   | .   2   .   3   .   6   
  Recycler                 6    | 1   1   2   1   .   1   
  Mechanic                 3    | .   .   .   1   .   2   
  Operator                 3    | .   1   .   2   .   .   
  Watcher                  12   | .   3   .   5   .   4   
  Swarmer                  33   | .   3   3   17  4   6   
  Grunt                    47   | .   7   2   16  .   22  
  Brawler                  3    | .   .   .   2   .   1   
  Duelist                  5    | .   .   .   5   .   .   
  Protector                2    | .   .   .   2   .   .   
  Sentry                   14   | .   .   .   9   .   5   
  Demolisher               1    | .   .   .   .   1   .   
  Specialist               1    | .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   1   
  Zionite                  1    | .   .   .   .   .   1   
  Assembled                3    | .   .   .   .   3   .   
Best Kill Streak           14   | 2   5   4   7   4   14  
  Combat Bots Only         6    | .   3   3   5   4   6   
Max Kills in Single Turn   3    | 1   1   1   3   2   3   
  Gunslinging              1    | .   .   .   1   .   1   
  Exploded                 3    | .   1   .   3   2   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        519   | .    54   24   117  17   307  
  Missed                   127   | .    14   6    39   1    67   
Damage Taken               6164  | .    503  176  1090 278  4117 
  Core                     894   | .    85   32   202  18   557  
  Absorbed by Shields      .     | .    .    .    .    .    .    
  Redirected to Shielding  24    | .    18   6    .    .    .    
  Ignored by Resistances   50    | .    .    .    50   .    .    
  Regen/Repaired (Parts)   331   | .    106  .    11   .    214  
Core Remaining (%)         66    | 100  .    53   .    45   .    
Volleys Fired              358   | 2    54   15   116  23   148  
  Largest                  2     | 2    2    2    2    2    2    
  Hottest                  96    | 80   80   46   66   46   96   
Shots Fired                651   | 4    89   30   205  44   279  
  Gun                      523   | 4    81   30   171  42   195  
  Cannon                   66    | .    .    .    .    .    66   
  Launcher                 62    | .    8    .    34   2    18   
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  507   | .    4    30   171  42   260  
  Thermal                  82    | 4    77   .    .    .    1    
  Explosive                62    | .    8    .    34   2    18   
  Electromagnetic          .     | .    .    .    .    .    .    
  Robot Hit Streak         22    | 3    13   6    22   7    14   
  Robot Miss Streak        5     | .    4    3    4    3    5    
  Penetration Max          1     | .    .    .    .    .    1    
  Secondary Targets        10    | .    .    2    5    .    3    
    Max Gunslinging Chain  1     | .    .    1    1    .    1    
Shots Hit Robots           427   | 3    52   19   138  28   187  
  Core Hits                269   | 3    29   10   108  19   100  
  Critical Kills           2     | .    .    1    .    1    .    
  Critical Parts Destroyed 1     | .    .    .    .    1    .    
  Critical Strikes         10    | .    .    1    .    2    7    
    Destroy                3     | .    .    1    .    2    .    
    Blast                  7     | .    .    .    .    .    7    
Melee Attacks              .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           11557 | 33   854  302  4636 589  5143 
  Guns                     5663  | 33   577  302  1988 393  2370 
  Cannons                  1282  | .    .    .    .    .    1282 
  Explosions               4573  | .    277  .    2626 196  1474 
  Melee                    .     | .    .    .    .    .    .    
  Ramming                  39    | .    .    .    22   .    17   
  Kinetic                  6357  | .    22   302  1988 393  3652 
  Thermal                  588   | 33   555  .    .    .    .    
  Explosive                4573  | .    277  .    2626 196  1474 
  Electromagnetic          .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         .     | .    .    .    .    .    .    
  Average Corruption       .     | .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            197   | .    30   .    69   38   60   
  Projectiles              20    | .    .    .    .    .    20   
  Explosions               177   | .    30   .    69   38   40   
  Melee                    .     | .    .    .    .    .    .    
Knockbacks                 17    | .    .    .    .    .    17   
  Impact                   .     | .    .    .    .    .    .    
  Kinetic                  14    | .    .    .    .    .    14   
  Secondary                3     | .    .    .    .    .    3    
Self-Inflicted Damage      365   | .    .    .    173  21   171  
  Shots                    8     | .    .    .    2    1    5    
  Rammed                   6     | .    .    .    3    .    3    
Targets Rammed             6     | .    .    .    3    .    3    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        513   | 36   225  46   54   .    513  
  Average Temperature      81    | 20   74   16   15   .    140  
  Received Heat Transfer   2334  | .    258  30   291  .    1755 
  Effects                  13    | .    1    .    .    .    12   
    Energy Bleed           3     | .    .    .    .    .    3    
    Interference           2     | .    1    .    .    .    1    
    Damage (major)         8     | .    .    .    .    .    8    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Melted             1     | .    1    .    .    .    .    
  Heat Transferred         1275  | 75   1200 .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  
Peak Influence             1288 | 10   220  115  1288 643  736  
  Initial                  502  | .    6    25   1    502  40   
  Average                  340  | 7    55   10   463  348  507  
Maximum Alert Level        4    | .    1    .    4    2    3    
  Low Security (%)         42   | 100  92   100  29   24   10   
  Level 1                  21   | .    7    .    28   37   18   
  Level 2                  23   | .    .    .    7    37   69   
  Level 3                  10   | .    .    .    26   .    2    
  Level 4                  2    | .    .    .    7    .    .    
  Level 5                  .    | .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Sterilizations             1    | .    .    .    1    .    .    
Squads Dispatched          16   | .    2    .    6    .    8    
  Investigation            5    | .    2    .    2    .    1    
  Extermination            .    | .    .    .    .    .    .    
  Reinforcement            6    | .    .    .    1    .    5    
  Assault                  4    | .    .    .    3    .    1    
  Garrison                 1    | .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           9    | .   2   .   2   .   5   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              164  | .   15  5   73  6   65  
  Peak Tracking Total      6    | .   4   3   6   2   6   
  Tactical Retreats        8    | .   .   .   5   .   3   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            2    | .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 7    | .   .   .   7   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          12   | .   1   3   5   .   3   
  Max in Single Turn       2    | .   1   1   2   .   1   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          33   | .   10  1   11  1   10  
  Terminals                24   | .   7   .   9   1   7   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   1   .   2   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                93   | .   26  1   37  1   28  
  Successful               52   | .   17  1   22  .   12  
  Failed                   41   | .   9   .   15  1   16  
    Catastrophic           9    | .   .   .   2   1   6   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   55   | .   17  .   20  1   17  
  Terminals                72   | .   22  .   29  1   20  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          11   | .   2   .   4   .   5   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   
  Garrison Access          3    | .   .   .   .   .   3   
Terminal Hacks             24   | .   8   1   9   .   6   
  Record                   1    | .   .   .   1   .   .   
  Part Schematic           1    | .   .   .   1   .   .   
  Robot Analysis           9    | .   5   .   3   .   1   
  Prototype ID Bank        3    | .   2   .   1   .   .   
  Open Door                1    | .   .   1   .   .   .   
  Alert Level              4    | .   1   .   1   .   2   
  Unreport Threat          3    | .   .   .   .   .   3   
  Disarm Traps             2    | .   .   .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       8    | .   2   .   2   .   4   
  Scan Component           4    | .   1   .   1   .   2   
  Repair                   4    | .   1   .   1   .   2   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   3   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  2    | .   .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         17   | .   7   .   8   .   2   
  Terminals                15   | .   5   .   8   .   2   
    Botnet                 15   | .   5   .   8   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         27   | .   7   .   10  1   9   
  Full Trace Events        2    | .   .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             4    | .   1   .   1   .   2   
  Time                     144  | .   26  .   54  .   64  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               4    | .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   4   4   
  Highest-Rated Group      66   | .   .   .   .   66  66  
  Highest-Rated Ally       31   | .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               50   | .   .   .   .   .   50  
  Total Damage             471  | .   .   .   .   .   471 
  Kills                    9    | .   .   .   .   .   9   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       9    | .   5   .   3   .   1   
Derelict Logs Recovered    4    | .   .   2   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  
Turns Passed               14323 | 22   1940 1862 5296 2131 3072 
Spaces Moved               5343  | 8    886  761  1902 778  1008 
  Core                     .     | .    .    .    .    .    .    
  Treads                   5312  | 8    886  761  1902 778  977  
  Legs                     .     | .    .    .    .    .    .    
  Wheels                   31    | .    .    .    .    .    31   
  Hover                    .     | .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    
  Fastest Speed            155   | 160  160  232  155  240  200  
  Average Speed            229   | 160  190  235  235  240  239  
  Slowest Speed            320   | 160  240  240  320  240  312  
  Overloaded Moves         .     | .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    
Exploration Rate (%)       80    | 2    98   98   98   100  88   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     4     | .    2    1    .    1    .    
  Known Exits Taken        1     | .    .    .    .    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    
Scrap Searched             3     | .    .    2    .    1    .    
Spaces Dug                 53    | .    7    .    46   .    .    
Terrain Destroyed          453   | .    46   .    269  24   114  
  Melee                    .     | .    .    .    .    .    .    
  Projectile               28    | .    .    .    .    .    28   
  AOE                      425   | .    46   .    269  24   86   
Terrain Rammed             .     | .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  
Total                      6873 | 14   1054 810  2555 998  1442 
  Wait                     864  | .    56   21   431  196  160  
  Move                     5338 | 7    885  760  1901 777  1008 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  81   | .    26   3    26   .    26   
  Fast Attach              19   | 1    4    .    3    .    11   
  Attach                   21   | 2    .    .    2    .    17   
  Detach                   3    | .    .    .    .    .    3    
  Swap                     88   | .    11   6    33   2    36   
  Drop                     95   | 2    18   5    40   .    30   
  Fire                     358  | 2    54   15   116  23   148  
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    6    | .    .    .    3    .    3    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: [*Fac x3])

 History 
---------
  Turn | Location      | Event
     4 | -11/Scrapyard | Discovered new exit (range 3)
    23 | -11/Scrapyard | Entered Materials
   148 | -10/Materials | Discovered new exit (range 4)
   331 | -10/Materials | Build established: Mutant
   332 | -10/Materials | Discovered new exit (range 15)
   416 | -10/Materials | Discovered new exit (range 14)
   557 | -10/Materials | Discovered new exit (range 10)
   994 | -10/Materials | Repaired Lgt. Treads
  1963 | -10/Materials | Entered Mines
  2273 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  2278 | -10/Mines     | Found Prototype Device
  2278 | -10/Mines     | Identified Exp. Sensor Array
  2382 | -10/Mines     | Learned location of Recycling (-7)
  2574 | -10/Mines     | Discovered new exit (range 12)
  2654 | -10/Mines     | Discovered new exit (range 5)
  2734 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2861 | -10/Mines     | Learned 2 Materials zone layouts
  3202 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  3202 | -10/Mines     | Discovered new exit (range 5)
  3825 | -10/Mines     | Entered Materials
  3825 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  3826 | -9/Materials  | Identified exit to Materials
  4689 | -9/Materials  | Discovered exit to Materials (range 3)
  5245 | -9/Materials  | Discovered exit to Materials (range 13)
  5478 | -9/Materials  | Discovered new exit (range 16)
  7009 | -9/Materials  | Repaired Exp. Sensor Array
  8625 | -9/Materials  | First assault squad dispatched
  8703 | -9/Materials  | Core integrity fell below 50%
  9054 | -9/Materials  | Sterilization system engaged
  9054 | -9/Materials  | Non-combat units ordered to evacuate
  9121 | -9/Materials  | Entered Mines
  9122 | -9/Mines      | Assembled infested the area
  9127 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  9864 | -9/Mines      | Learned Materials terminal intel
 10773 | -9/Mines      | Learned location of Zion (-6)
 10867 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 10915 | -9/Mines      | Discovered exit to Materials (range 12)
 11167 | -9/Mines      | Discovered exit to Materials (range 12)
 11252 | -9/Mines      | Entered Materials
 11252 | -8/Materials  | Accompanied by 4 allies
 11252 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 11253 | -8/Materials  | Loaded intel: 12 terminal locations
 11257 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 11587 | -8/Materials  | Garrison activated, responded to threat
 11647 | -8/Materials  | Lost 3 allies
 11959 | -8/Materials  | Build established: Scavenger-Mutant
 12150 | -8/Materials  | Core integrity fell below 50%
 12197 | -8/Materials  | Lost 11 parts (1p4n3u3w)
 12407 | -8/Materials  | Build established: Mutant
 12495 | -8/Materials  | Core integrity fell below 20%
 12566 | -8/Materials  | Discovered new exit (range 16)
 12815 | -8/Materials  | Build established: Scavenger-Mutant
 13121 | -8/Materials  | Discovered new exit (range 13)
 13225 | -8/Materials  | Build established: Mutant
 13726 | -8/Materials  | Repaired Arm. Treads
 14074 | -8/Materials  | Repaired Huge Storage Unit
 14282 | -8/Materials  | Discovered new exit (range 13)
 14324 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
  Awaiting botnet instructions.
>>Alert(Check)
Current Alert Level: 1-V
14275_ ALERT: Suspicious intruders detected, dispatching Specialist
  reinforcements to area.
14282_ EXIT=FOUND
14283_ Slug penetrates Wall.
14284_ Penetrated by Slug.
14298_ Slug penetrates Wall.
14301_ Penetrated by Slug.
14302_ X-62 Marksman destroyed.
14303_ Penetrated by Slug.
14305_ H-61 Shepherd calls for reinforcements.
14305_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
14309_ Penetrated by Slug.
14316_ H-61 Shepherd destroyed.
14321_ Penetrated by Slug.
14321_ Imp. Treads destroyed.
14324_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
|      # """""   #                         #???????? |
|      # """""  =#       ^                 #???????? |
|      # """""   #       ^^                #???????? |
|      +         #       ^   !             #???????? |
|      #   !!!   #       ^^                    ????? |
|      #   !!!   #       #############+#+######????? |
|      #   !!    ###   ###????###??????  ??????????? |
|    ###########"###   ##????????????????"?????????? |
|    #???????????  #   ##??????????????????????????? |
|    #???????????# #   #???????????????????????????? |
|    #####?????????#   #???????????????????????????? |
|    #   #?????????#   #???????????????????????????? |
|    ## #######???##   #####???????????????????????? |
|    ####     #???#       !##??????????????????????? |
|  %%    %    #####        !#??????????????????????? |
|                          !#??????????????????????? |
|             #####        !#??????????????????????? |
|      ## %   #?###        !#??????????????????????? |
|      ####+####??### ### !##??????????????????????? |
| !  !!##      #????# #??###???????????????????????? |
| !   !## """! #????# ;#######?????????????????????? |
| ####### "!!  #????# #r     #?????????????????????? |
| ??????# """  #????# #    T #?????????????????????? |
| ??????#     *#????# # ] %% #?????????????????????? |
| ??????#  =   #????# #   =% #?????????????????????? |
| ??????########????# x  [%@ #?????????????????????? |
| ??????????????????# ####+#!######????????????????? |
| ??????????????????# #??#% =g*         #??????????? |
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| ??????????????????###+##   g          #??????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????""??????????????????????????????? |
| ?????????????????"T??????????????????????????????? |
| ?????????????????""??????????????????????????????? |
| ??????????????????????????????????"T"????????????? |
| ??????????????????????????????????"""????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          15
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Core Shielding             20
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           4

 Item Schematics 
-----------------
  Exp. Sensor Array | -9/Materials | Scanalyzed
 Cargo Storage Unit | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NavigationFusionMallet
  Manual?         0
Play Time         01:00:51
  Cumulative      159.1 hours
  Start           2024.09.27 @ 02:41:02
  End             2024.09.27 @ 03:39:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          206
  Rogue           206
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          62
Achievement%      49
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        1
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 70955481-6e7d-4e68-941b-e514382c2faf