Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.09 @ 11:14:19

Player: Basking

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (21)      105
Value Destroyed (689)      689
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1734

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             282/400
Matter                     300/300
Energy                     97/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY (3) ------
  Small Storage Unit
        Signal Interpreter
>       --- WEAPON (2) -------
        Assault Rifle
>       --- INVENTORY (6) ----
  Light Treads
  Light Treads
  Light Treads
  Light Treads
   Mini Grenade Launcher

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Small Storage Unit
        Signal Interpreter
  Light Armor Plating
>       --- WEAPON -----------
        Beam Rifle
        Beam Rifle
>       --- INVENTORY --------
  Light Treads
  Light Treads
  Light Treads
  Light Treads
        Assault Rifle
   Mini Grenade Launcher
[Rating: 13]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             22   | 6   4   12  
  Power                    3    | 1   2   .   
    Engine                 2    | 1   1   .   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   .   4   
    Treads                 .    | .   .   .   
    Leg                    6    | 2   .   4   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   1   3   
    Device                 1    | .   .   1   
    Storage                1    | 1   .   .   
    Processor              2    | .   1   1   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   1   5   
    Energy Gun             4    | .   .   4   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 2   1   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   1   7   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  2    | .   .   2   
  Weapon                   4    | .   1   3   
  Highest Loss Streak      4    | .   1   4   
Average Slot Usage (%)     92   | .   94  91  
  Engine                   2    | .   8   .   
  Core                     8    | .   5   9   
  Leg                      29   | .   28  30  
  Device                   1    | .   .   1   
  Storage                  11   | .   14  11  
  Processor                10   | .   10  11  
  Protection               3    | .   .   5   
  Energy Gun               6    | .   .   9   
  Ballistic Gun            15   | .   25  11  
Naked Turns                .    | .   .   .   
Heaviest Build             18   | 11  12  18  
  Greatest Support         30   | 20  20  30  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | 6   6   6   
  Average Capacity         5    | 5   6   6   
  Most Carried             6    | 6   6   6   
  Average Carried          5    | 3   5   5   
  Final Capacity           6    | 6   6   6   
  Final Carried            6    | 6   6   5   

 Class Distribution 
--------------------
 56% | Mutant
 43% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           564  | 262 72  230 
  Remotely                 .    | .   .   .   
Salvage Created            881  | .   118 763 
  Parts                    56   | .   10  46  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  19   | .   4   15  
  Guns                     19   | .   4   15  
Classes Destroyed          5    | .   2   3   
  Recycler                 1    | .   .   1   
  Watcher                  1    | .   .   1   
  Swarmer                  2    | .   2   .   
  Grunt                    14   | .   2   12  
  Sentry                   3    | .   .   3   
Best Kill Streak           4    | .   4   3   
  Combat Bots Only         4    | .   4   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               977  | .   247 730 
  Core                     152  | .   34  118 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         93   | 100 86  .   
Volleys Fired              81   | 1   22  58  
  Largest                  2    | 2   2   2   
  Hottest                  112  | 40  40  112 
Shots Fired                141  | 2   37  102 
  Gun                      141  | 2   37  102 
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  96   | 2   37  57  
  Thermal                  34   | .   .   34  
  Explosive                .    | .   .   .   
  Electromagnetic          11   | .   .   11  
  Robot Hit Streak         13   | .   6   13  
  Robot Miss Streak        2    | .   2   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   .   2   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           91   | .   24  67  
  Core Hits                41   | .   12  29  
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1022 | .   183 839 
  Guns                     1022 | .   183 839 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  594  | .   183 411 
  Thermal                  332  | .   .   332 
  Explosive                .    | .   .   .   
  Electromagnetic          96   | .   .   96  
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            21   | .   .   21  
  Projectiles              .    | .   .   .   
  Explosions               21   | .   .   21  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      72   | .   .   72  
  Shots                    1    | .   .   1   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        371  | .   12  371 
  Average Temperature      119  | .   6   129 
  Received Heat Transfer   429  | .   69  360 
  Effects                  2    | .   .   2   
    Shutdowns              1    | .   .   1   
    Damage (minor)         1    | .   .   1   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   .   1   
  Heat Transferred         851  | .   .   851 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             364  | .   84  364 
  Initial                  35   | .   .   35  
  Average                  138  | .   43  198 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         64   | 100 100 44  
  Level 1                  35   | .   .   55  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          6    | .   1   5   
  Investigation            3    | .   .   3   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   1   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           3    | .   1   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              31   | .   6   25  
  Peak Tracking Total      8    | .   8   3   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          10   | .   5   5   
  Terminals                8    | .   4   4   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   1   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                32   | .   15  17  
  Successful               22   | .   10  12  
  Failed                   10   | .   5   5   
    Catastrophic           1    | .   .   1   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                28   | .   13  15  
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          4    | .   2   2   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             19   | .   8   11  
  Record                   8    | .   3   5   
  Robot Analysis           3    | .   1   2   
  Prototype ID Bank        1    | .   1   .   
  Branch Access Points     1    | .   .   1   
  Emergency Access Points  1    | .   .   1   
  Dispatch Records         1    | .   .   1   
  Investigation Status     1    | .   .   1   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       3    | .   2   1   
  Process                  1    | .   1   .   
  Report Inventory         2    | .   1   1   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         9    | .   4   5   
  Full Trace Events        3    | .   .   3   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       3    | .   1   2   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1011 | 90  277 644 
Spaces Moved               607  | 65  178 364 
  Core                     7    | 7   .   .   
  Treads                   .    | .   .   .   
  Legs                     600  | 58  178 364 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            119  | 112 120 120 
  Slowest Speed            120  | 120 120 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       24   | 3   39  31  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          33   | .   .   33  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      33   | .   .   33  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      761  | 77  212 472 
  Wait                     32   | .   3   29  
  Move                     605  | 64  177 364 
  Hop                      .    | .   .   .   
  Pick Up                  12   | 6   3   3   
  Fast Attach              13   | 6   2   5   
  Attach                   3    | .   1   2   
  Detach                   .    | .   .   .   
  Swap                     6    | .   1   5   
  Drop                     9    | .   3   6   
  Fire                     81   | 1   22  58  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: Min x2)

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   91 | -11/Scrapyard | Entered Materials
  288 | -10/Materials | Discovered new exit (range 12)
  307 | -10/Materials | Build established: Mutant
  367 | -10/Materials | Identified exit to Materials
  368 | -10/Materials | Entered another Materials area
  368 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  808 | -9/Materials  | Build established: Scavenger-Mutant
  862 | -9/Materials  | Identified exit to Mines
  985 | -9/Materials  | Lost 4 parts (1p1u2w)
 1012 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00953_ Power failure, Lgt. Nuclear Core shutdown.
00953_ K-01 Serf collects debris.
00954_ Lgt. Nuclear Core destroyed.
00954_ R-06 Scavenger collects Ion Engine.
00956_ K-01 Serf collects debris. <x2>
00960_ R-06 Scavenger collects Heat Sink.
00963_ K-01 Serf collects debris.
00964_ R-06 Scavenger collects Sml. Laser.
00966_ K-01 Serf cleans the Pressure Siphon.
00966_ G-34 Mercenary destroyed.
00968_ Acquired 22 matter.
00969_ K-01 Serf collects debris. <x3>
00979_ K-01 Serf cleans the Pressure Siphon.
00980_ K-01 Serf collects debris.
00983_ K-01 Serf cleans the Pressure Siphon.
00983_ K-01 Serf collects debris.
00986_ K-01 Serf cleans the Pressure Siphon.
01003_ C-30 ARC bursts open, deploying its payload.
01003_ G-47 Trooper unfolds itself.
01003_ G-34 Mercenary unfolds itself. <x2>

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Armchair Analyst

 Challenges 
------------
None

 Game 
------
Seed              ShockAssaultRegenerator
  Manual?         0
Play Time         00:16:12
  Cumulative      1.8 hours
  Start           2020.10.09 @ 11:01:21
  End             2020.10.09 @ 11:14:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          4
Achievement%      5
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5bf1a8cb-c75f-487d-9d5b-282026995fe0