Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.09 @ 11:14:19 Player: Basking Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (21) 105 Value Destroyed (689) 689 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1734 Bonus ------- None Cogmind --------- Core Integrity 282/400 Matter 300/300 Energy 97/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Signal Interpreter > --- WEAPON (2) ------- Assault Rifle > --- INVENTORY (6) ---- Light Treads Light Treads Light Treads Light Treads Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Signal Interpreter Light Armor Plating > --- WEAPON ----------- Beam Rifle Beam Rifle > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Assault Rifle Mini Grenade Launcher [Rating: 13] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 22 | 6 4 12 Power 3 | 1 2 . Engine 2 | 1 1 . Core 1 | . 1 . Reactor . | . . . Propulsion 6 | 2 . 4 Treads . | . . . Leg 6 | 2 . 4 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 1 1 3 Device 1 | . . 1 Storage 1 | 1 . . Processor 2 | . 1 1 Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 8 | 2 1 5 Energy Gun 4 | . . 4 Energy Cannon . | . . . Ballistic Gun 4 | 2 1 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 8 | . 1 7 Power 1 | . . 1 Propulsion 1 | . . 1 Utility 2 | . . 2 Weapon 4 | . 1 3 Highest Loss Streak 4 | . 1 4 Average Slot Usage (%) 92 | . 94 91 Engine 2 | . 8 . Core 8 | . 5 9 Leg 29 | . 28 30 Device 1 | . . 1 Storage 11 | . 14 11 Processor 10 | . 10 11 Protection 3 | . . 5 Energy Gun 6 | . . 9 Ballistic Gun 15 | . 25 11 Naked Turns . | . . . Heaviest Build 18 | 11 12 18 Greatest Support 30 | 20 20 30 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 6 | 6 6 6 Average Capacity 5 | 5 6 6 Most Carried 6 | 6 6 6 Average Carried 5 | 3 5 5 Final Capacity 6 | 6 6 6 Final Carried 6 | 6 6 5 Class Distribution -------------------- 56% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 564 | 262 72 230 Remotely . | . . . Salvage Created 881 | . 118 763 Parts 56 | . 10 46 Haulers Intercepted . | . . . Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 19 | . 4 15 Guns 19 | . 4 15 Classes Destroyed 5 | . 2 3 Recycler 1 | . . 1 Watcher 1 | . . 1 Swarmer 2 | . 2 . Grunt 14 | . 2 12 Sentry 3 | . . 3 Best Kill Streak 4 | . 4 3 Combat Bots Only 4 | . 4 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 977 | . 247 730 Core 152 | . 34 118 Absorbed by Shields . | . . . Core Remaining (%) 93 | 100 86 . Volleys Fired 81 | 1 22 58 Largest 2 | 2 2 2 Hottest 112 | 40 40 112 Shots Fired 141 | 2 37 102 Gun 141 | 2 37 102 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 96 | 2 37 57 Thermal 34 | . . 34 Explosive . | . . . Electromagnetic 11 | . . 11 Robot Hit Streak 13 | . 6 13 Robot Miss Streak 2 | . 2 2 Penetration Max . | . . . Secondary Targets 2 | . . 2 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 91 | . 24 67 Core Hits 41 | . 12 29 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1022 | . 183 839 Guns 1022 | . 183 839 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 594 | . 183 411 Thermal 332 | . . 332 Explosive . | . . . Electromagnetic 96 | . . 96 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 21 | . . 21 Projectiles . | . . . Explosions 21 | . . 21 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 72 | . . 72 Shots 1 | . . 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 371 | . 12 371 Average Temperature 119 | . 6 129 Received Heat Transfer 429 | . 69 360 Effects 2 | . . 2 Shutdowns 1 | . . 1 Damage (minor) 1 | . . 1 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . . 1 Heat Transferred 851 | . . 851 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 364 | . 84 364 Initial 35 | . . 35 Average 138 | . 43 198 Maximum Alert Level 1 | . . 1 Low Security (%) 64 | 100 100 44 Level 1 35 | . . 55 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 6 | . 1 5 Investigation 3 | . . 3 Extermination . | . . . Reinforcement 3 | . 1 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . 1 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 31 | . 6 25 Peak Tracking Total 8 | . 8 3 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 10 | . 5 5 Terminals 8 | . 4 4 Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 1 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 32 | . 15 17 Successful 22 | . 10 12 Failed 10 | . 5 5 Catastrophic 1 | . . 1 Database Lockouts . | . . . Manual . | . . . Terminals 28 | . 13 15 Fabricators . | . . . Repair Stations . | . . . Recycling Units 4 | . 2 2 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 19 | . 8 11 Record 8 | . 3 5 Robot Analysis 3 | . 1 2 Prototype ID Bank 1 | . 1 . Branch Access Points 1 | . . 1 Emergency Access Points 1 | . . 1 Dispatch Records 1 | . . 1 Investigation Status 1 | . . 1 Hauler Manifests 1 | . 1 . Zone Layout 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 3 | . 2 1 Process 1 | . 1 . Report Inventory 2 | . 1 1 Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 9 | . 4 5 Full Trace Events 3 | . . 3 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total 3 | . 1 2 Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1011 | 90 277 644 Spaces Moved 607 | 65 178 364 Core 7 | 7 . . Treads . | . . . Legs 600 | 58 178 364 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 119 | 112 120 120 Slowest Speed 120 | 120 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 24 | 3 39 31 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 33 | . . 33 Melee . | . . . Projectile . | . . . AOE 33 | . . 33 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 761 | 77 212 472 Wait 32 | . 3 29 Move 605 | 64 177 364 Hop . | . . . Pick Up 12 | 6 3 3 Fast Attach 13 | 6 2 5 Attach 3 | . 1 2 Detach . | . . . Swap 6 | . 1 5 Drop 9 | . 3 6 Fire 81 | 1 22 58 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: Min x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 12) 307 | -10/Materials | Build established: Mutant 367 | -10/Materials | Identified exit to Materials 368 | -10/Materials | Entered another Materials area 368 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 808 | -9/Materials | Build established: Scavenger-Mutant 862 | -9/Materials | Identified exit to Mines 985 | -9/Materials | Lost 4 parts (1p1u2w) 1012 | -9/Materials | Self-destructed Last Messages --------------- 00953_ Power failure, Lgt. Nuclear Core shutdown. 00953_ K-01 Serf collects debris. 00954_ Lgt. Nuclear Core destroyed. 00954_ R-06 Scavenger collects Ion Engine. 00956_ K-01 Serf collects debris. 00960_ R-06 Scavenger collects Heat Sink. 00963_ K-01 Serf collects debris. 00964_ R-06 Scavenger collects Sml. Laser. 00966_ K-01 Serf cleans the Pressure Siphon. 00966_ G-34 Mercenary destroyed. 00968_ Acquired 22 matter. 00969_ K-01 Serf collects debris. 00979_ K-01 Serf cleans the Pressure Siphon. 00980_ K-01 Serf collects debris. 00983_ K-01 Serf cleans the Pressure Siphon. 00983_ K-01 Serf collects debris. 00986_ K-01 Serf cleans the Pressure Siphon. 01003_ C-30 ARC bursts open, deploying its payload. 01003_ G-47 Trooper unfolds itself. 01003_ G-34 Mercenary unfolds itself. 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" # "" """ """ #??????? | | ????????######## ###### """ """ ####????? | | ????????# #######????# """ """#????? | | ????????# T #??????????# T"#????? | | ????????# #??????????# """#????? | | ????????# #??????????# """ ####????? | | ????????# =#??????????# """ #???????? | | ????????# [%#??????????#=%""" #??????? | | ????????######%############%[""" ! #### | | ???????###### % =%* = % | | ???????# = #### | | ???????# % % #??????? | | ???????# = #####+#####????? | | ########+# ################ """%""" #????? | | # # "" #??????????????# """=""" #????? | | # "" """ # "" ##########?????# """ """ #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed ShockAssaultRegenerator Manual? 0 Play Time 00:16:12 Cumulative 1.8 hours Start 2020.10.09 @ 11:01:21 End 2020.10.09 @ 11:14:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5bf1a8cb-c75f-487d-9d5b-282026995fe0