Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.16 @ 03:55:50 Player: cptwinky Result: Destroyed self with Ragnarok Missile Launcher Performance ------------- Evolutions (8) 4000 Regions Visited (26) 5200 Robots Destroyed (287) 1435 Value Destroyed (12357) 12357 Prototype IDs (41) 820 Alien Tech Used (2) 400 Bonus (3518) 3518 TOTAL SCORE: 27730 Bonus ------- High Alert Combat Kills 609 Follower Combat Kills 1888 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -179 Cogmind --------- Core Integrity 0/1450 Matter 237/300 Energy 65/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -2/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Gravity Neutralizing Apparatus Experimental Signal Interpreter Improved Targeting Computer Advanced Component Analysis Suite > --- WEAPON (2) ------- Ragnarok Missile Launcher > --- INVENTORY (5) ---- Quantum Capacitor Dimensional Node Initializer Transdimensional Reconstructor Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Heavy Treads Advanced Medium Treads Improved Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink High-capacity Storage Unit Experimental Optical Array Long-range Sensor Array Experimental Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Advanced Transmission Jammer Heavy Reactive Plating Advanced Component Analysis Suite > --- WEAPON ----------- Neutron Cannon Bore Cannon > --- INVENTORY -------- Light Quantum Reactor Advanced Cryofiber Web Matter Compressor Precision Energy Filter Quantum Capacitor Medium Reactive Plating Advanced Recalibrator Experimental Field Recycling Unit Hacking Drone Bay Dimensional Node Initializer Transdimensional Reconstructor Matter Neutralizer Long-range Missile Launcher Advanced Remote Datajack Plasma Flamer [Rating: 158] Favorites ----------- Power Fission Core Engine Improved Deuterium Engine Power Core Fission Core Reactor Light Quantum Reactor Propulsion Medium Treads Treads Medium Treads Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Heavy Reactive Plating Weapon Bore Cannon Energy Gun Gatling Laser Energy Cannon Neutron Cannon Ballistic Gun Flak Gun Ballistic Cannon Bore Cannon Launcher Long-range Missile Launcher Special Weapon Welding Torch Impact Weapon Powered Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Tes Slots Evolved 16 | . . . . . 4 2 . . . . 2 . . . . 2 . . 2 . . . . 2 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 6 | . . . . . 1 1 . . . . . . . . . 1 . . 1 . . . . . 2 . Utility 9 | . . . . . 3 1 . . . . 2 . . . . . . . 1 . . . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 385 | 6 4 7 1 5 33 41 10 10 . 6 50 12 5 5 22 15 15 6 29 16 18 9 7 26 18 9 Power 19 | 1 . 1 . 1 3 1 1 . . . 2 . . . 1 1 . . 3 . 1 2 . . . 1 Engine 8 | 1 . 1 . 1 3 1 1 . . . . . . . . . . . . . . . . . . . Core 9 | . . . . . . . . . . . 2 . . . 1 1 . . 3 . 1 1 . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Propulsion 38 | 2 . 1 1 1 6 8 . . . . 6 . 1 . 2 3 . . 3 . . . . 3 1 . Treads 35 | 2 . 1 1 . 6 6 . . . . 6 . 1 . 2 3 . . 3 . . . . 3 1 . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 188 | 1 2 1 . 1 12 16 4 6 . 3 25 6 2 3 11 7 13 2 17 8 11 4 6 13 11 3 Device 117 | . . . . . 2 6 2 3 . 2 14 3 2 1 9 2 12 1 16 8 10 . 4 9 8 3 Storage 6 | 1 . . . . 1 . . . . . 1 . . . . 1 1 . . . . 1 . . . . Processor 14 | . 1 1 . . 2 3 . . . . 1 1 . 1 . . . . 1 . 1 . . 1 1 . Hackware 4 | . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . Protection 47 | . 1 . . 1 7 5 2 3 . 1 8 2 . 1 2 3 . 1 . . . 3 2 3 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 140 | 2 2 4 . 2 12 16 5 4 . 3 17 6 2 2 8 4 2 4 6 8 6 3 1 10 6 5 Energy Gun 5 | 1 . . . . 1 2 . 1 . . . . . . . . . . . . . . . . . . Energy Cannon 19 | . . . . . . . . . . . . 1 . . 1 1 1 1 2 4 . 1 . 3 3 1 Ballistic Gun 41 | 1 1 3 . 1 5 9 2 . . . 9 2 1 1 3 1 . 1 1 . . . . . . . Ballistic Cannon 36 | . . . . . 3 . 1 1 . 2 2 2 . 1 2 1 . 2 2 2 3 . 1 5 3 3 Launcher 30 | . 1 1 . 1 3 1 2 2 . 1 4 1 . . 2 1 1 . 1 2 2 2 . 1 . 1 Special Weapon 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . . Impact Weapon 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . 1 . . . . . . . . . . 2 1 1 . . . 4 . . . 1 Parts Lost 39 | . . 1 . . 4 4 . . . . 2 . . . . . . . . . 1 . . 3 4 20 Power 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 3 Propulsion 6 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 4 Utility 20 | . . . . . 2 4 . . . . . . . . . . . . . . 1 . . 2 2 9 Weapon 9 | . . . . . 2 . . . . . 1 . . . . . . . . . . . . 1 1 4 Highest Loss Streak 20 | . . 1 . . 2 2 . . . . 2 . . . . . . . . . 1 . . 1 1 20 Average Slot Usage (%) 90 | . 98 100 100 98 95 94 92 92 92 92 86 93 93 93 93 94 93 94 87 85 84 83 85 84 82 61 Engine 3 | . 14 14 14 14 9 7 7 7 7 7 3 . . . . . . . . . . . . . . . Core 5 | . . . . . . . . . . . 2 6 6 6 6 11 11 11 10 10 10 10 10 9 8 5 Treads 21 | . 28 28 28 26 20 21 15 15 15 15 13 26 26 26 26 29 29 27 22 20 20 20 20 18 20 10 Wheel 1 | . . . . . 3 3 7 7 7 7 5 . . . . . . . . . . . . . . . Device 4 | . . . . . 1 3 6 4 . 6 5 5 6 1 5 . 4 5 5 5 5 1 4 14 16 14 Storage 6 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 3 Processor 22 | . 9 9 14 5 16 23 23 23 23 23 24 26 26 26 26 23 23 22 25 25 24 25 25 22 18 13 Protection 8 | . 3 4 . 8 17 7 7 9 15 8 7 6 6 11 6 5 5 9 10 10 10 12 10 6 4 5 Energy Gun 1 | . 14 4 . . 1 2 . 6 7 7 . . . . . . . . . . . . . . . . Ballistic Gun 7 | . 13 23 28 27 14 10 14 . . . 9 1 6 6 5 5 5 5 5 5 3 . . . . . Ballistic Cannon 3 | . . . . . 1 . . 6 . . 1 4 6 6 5 1 4 4 1 3 2 5 9 8 5 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 134 | 12 15 17 17 19 77 79 90 90 88 88 110 101 98 103 108 114 114 112 112 106 112 114 115 117 134 134 Greatest Support 272 | 40 40 40 40 40 60 80 28 28 28 28 114 114 114 114 114 140 138 138 199 199 199 199 199 202 272 202 Greatest Overweight (x) 34 | . . . . . 2 2 3 3 3 3 3 . . 34 . . . . . . . . . . . . Average Overweight (x) . | . . . . . . 1 2 2 3 2 2 . . 3 . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 8 8 8 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 17 Most Carried 20 | 4 8 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 17 Average Carried 18 | 2 7 7 7 7 16 19 20 20 20 20 19 20 19 19 20 19 19 19 19 19 20 19 20 19 17 13 Final Capacity 20 | 8 8 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 8 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 16 5 Class Distribution -------------------- 70% | Mutant 18% | Scavenger-Mutant 6% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Mutant | -4/Factory Skirmisher | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Skirmisher | -3/Proximity Caves Scavenger-Skirmisher | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Testing Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Tes Matter Collected 10399 | 200 284 381 . 64 1087 761 245 248 . 210 1935 374 211 80 429 146 246 90 413 202 498 100 255 1097 566 277 Remotely 83 | . . . . . . . . . . . 83 . . . . . . . . . . . . . . . Salvage Created 10702 | . 302 493 . 64 1504 1120 251 104 . 49 2272 88 128 . 363 266 109 . 508 167 669 100 308 1053 520 264 Parts 530 | . 19 24 . 4 74 60 15 8 . 9 87 6 3 . 23 13 6 . 26 10 32 . 11 72 18 10 Haulers Intercepted 7 | . 2 . . . 2 . . . . . 3 . . . . . . . . . . . . . . . Recyclers Shooed 7 | . . . . . . . . . . . 4 . . . . . . . 1 . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 124 | . . . . . . . 17 7 . 16 . 3 3 6 18 . 13 . . 15 17 . 9 . . . Prevented 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Tes Combat Hostiles Destroyed 232 | . 6 14 . 4 29 24 8 7 . 3 42 5 3 . 13 5 2 . 9 2 16 . 7 19 8 6 Guns 91 | . 3 13 . 1 17 21 3 2 . . 22 2 . . 1 . . . 3 1 2 . . . . . Cannons 70 | . . . . . 4 . 1 2 . 1 7 1 3 . 6 . 2 . 4 1 5 . 4 16 8 5 AOE 71 | . 3 1 . 3 8 3 4 3 . 2 13 2 . . 6 5 . . 2 . 9 . 3 3 . 1 Classes Destroyed 17 | . 7 2 . . 4 1 . . . . . . . . 1 . . . . . . . . . 1 1 Worker 13 | . . 1 . . 2 . . . . . 4 . . . . 2 . . . . . . . 3 1 . Builder 11 | . 1 1 . . 2 1 . . . . 3 . . . . . . . . . . . . 1 1 1 Tunneler 7 | . 1 . . . . . . . . . 2 . . . . . . . 1 . . . . 2 1 . Hauler 7 | . 2 . . . 2 . . . . . 3 . . . . . . . . . . . . . . . Recycler 10 | . . . . . 1 1 . . . . 6 . . . . . . . . . . . . 1 1 . Operator 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 5 | . 1 . . . 1 1 . . . . . . . . . 1 . . . . . . . . 1 . Swarmer 55 | . 2 4 . 3 3 . . 4 . 2 13 4 . . 6 . . . . . 8 . . 6 . . Grunt 96 | . 4 8 . 1 18 13 6 2 . . 20 . 2 . 1 5 1 . 1 . 6 . 3 4 . 1 Brawler 5 | . . . . . 1 1 . 1 . . . . . . . . . . . . 1 . . 1 . . Duelist 3 | . . . . . 1 . 1 . . . . . . . . . . . . . . . 1 . . . Sentry 21 | . . 2 . . 5 2 1 . . . 3 1 1 . 1 . . . 2 . . . . 2 1 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hunter 15 | . . . . . 1 3 . . . . 2 . . . 2 . . . 1 1 . . 2 . . 3 Programmer 31 | . . . . . . 5 . . . 1 4 . . . 2 . . . 5 . . . 1 6 6 1 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Thug 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . Mutant 3 | . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . Best Kill Streak 7 | . 7 4 . 3 5 5 4 4 . 2 7 4 2 . 5 5 1 . 3 1 4 . 5 6 5 2 Combat Bots Only 5 | . 4 4 . 3 5 4 4 4 . 2 4 4 2 . 5 5 1 . 3 1 4 . 5 4 3 2 Max Kills in Single Turn 6 | . 4 1 . 3 3 4 3 2 . 1 6 1 1 . 4 3 1 . 3 1 2 . 2 3 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 1 . 3 3 3 3 2 . 1 3 1 . . 4 3 . . 2 . 2 . 2 2 . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Tes Damage Taken 15566 | . 150 621 . 184 1215 1259 388 75 . 59 2277 109 133 . 504 41 101 . 447 52 392 . 281 1607 2435 3236 Core 2201 | . 22 103 . . 101 139 48 . . 12 119 . 3 . 46 . . . 13 . 29 . . 106 140 1320 Absorbed by Shields 12 | . . . . . . . . . . . 12 . . . . . . . . . . . . . . . Reduced by Siege Mode 206 | . . . . . . . . . . . . . . . . . . . . . . . 4 38 164 . Core Remaining (%) 83 | 100 . . . 50 81 . . . . 71 . . . . 80 . . 100 . . . . 96 91 . . Volleys Fired 779 | . 35 43 . 5 99 64 13 22 . 17 140 13 16 . 46 11 9 1 34 16 33 4 13 58 48 39 Largest 2 | . 2 2 . 2 2 2 2 2 . 1 2 2 1 . 1 1 1 1 2 2 2 1 2 2 2 2 Hottest 195 | . 70 70 . 43 113 108 57 137 . 57 58 90 57 . 90 90 90 90 125 125 100 90 114 114 147 195 Shots Fired 1217 | . 67 85 . 9 172 123 18 23 . 17 217 15 16 . 46 11 9 1 49 18 47 4 23 91 89 67 Gun 637 | . 64 84 . 8 139 122 10 2 . . 155 2 . . 1 5 . . 16 11 18 . . . . . Cannon 521 | . . . . . 29 . 4 18 . 14 55 9 16 . 42 4 9 1 32 7 13 4 20 89 89 66 Launcher 48 | . 3 1 . 1 4 1 4 3 . 3 7 2 . . 3 2 . . 1 . 7 . 3 2 . 1 Special 11 | . . . . . . . . . . . . 2 . . . . . . . . 9 . . . . . Kinetic 918 | . 32 59 . 8 156 87 14 18 . 14 210 9 16 . 25 5 8 . 20 12 31 . 20 83 71 20 Thermal 251 | . 32 25 . . 12 35 . 2 . . . 4 . . 18 4 1 1 28 6 9 4 . 6 18 46 Explosive 48 | . 3 1 . 1 4 1 4 3 . 3 7 2 . . 3 2 . . 1 . 7 . 3 2 . 1 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 34 | . 8 34 . 6 18 22 15 11 . 3 22 9 19 . 7 6 7 . 12 7 12 10 13 22 17 17 Robot Miss Streak 9 | . 4 3 . 1 2 3 2 2 . 2 9 1 2 . 1 1 1 . 1 1 1 . 2 2 3 9 Penetration Max 2 | . . . . . 2 . . . . . 2 . . . . . . . 1 . 1 . . 1 1 . Secondary Targets 6 | . . 3 . 1 . . . . . . 2 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 885 | . 47 66 . 7 134 110 12 13 . 3 167 9 15 . 22 6 7 . 27 10 36 4 16 65 68 41 Core Hits 640 | . 19 26 . 6 61 73 20 10 . 7 212 7 4 . 16 11 2 . 18 4 35 1 13 39 26 30 Critical Kills 63 | . . . . . 4 2 . 1 . . 8 . 3 . 7 . 2 . 4 2 7 . 3 15 4 1 Critical Parts Destroyed 84 | . . . . . 10 2 . 4 . . 13 3 6 . 4 . 3 . 2 1 6 . 2 13 14 1 Critical Strikes 170 | . 4 2 . . 15 4 1 6 . . 22 3 10 . 12 . 5 . 7 3 15 . 5 29 25 2 Burn 8 | . 4 2 . . . . . . . . . . . . . . . . . . 2 . . . . . Destroy 162 | . . . . . 15 4 1 6 . . 22 3 10 . 12 . 5 . 7 3 13 . 5 29 25 2 Melee Attacks 4 | . . . . . . 2 . . . . 1 . 1 . . . . . . . . . . . . . Impact 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 29590 | . 798 960 . 294 2986 2664 741 778 . 297 7374 499 324 . 996 631 210 . 956 124 1751 186 793 2344 2259 1625 Guns 9043 | . 506 903 . 101 1777 2096 154 33 . . 3028 44 . . 20 89 . . 102 75 115 . . . . . Cannons 9017 | . . . . . 507 . 93 237 . 42 740 167 324 . 296 . 210 . 640 49 270 186 234 1719 1922 1381 Explosions 11184 | . 292 42 . 193 699 568 494 508 . 255 3606 288 . . 680 495 . . 209 . 1212 . 559 516 332 236 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 246 | . . 15 . . 3 . . . . . . . . . . 47 . . 5 . 54 . . 109 5 8 Kinetic 14214 | . 253 650 . 101 2097 1241 247 237 . 42 3768 211 324 . 316 89 210 . 157 87 385 . 234 1719 1422 424 Thermal 5627 | . 253 253 . . 187 1234 . 33 . . 1180 . . . . . . . 707 37 100 186 . . 500 957 Explosive 9503 | . 292 42 . 193 699 189 494 508 . 255 2426 288 . . 680 495 . . 87 . 1212 . 559 516 332 236 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . . 3 . . . . 4 4 4 4 . . . . 2 2 5 . . 5 14 19 Average Corruption 4 | . . . . . . 2 . . . . 2 4 4 4 . . . . 1 1 3 . . 2 9 15 Corruption Purged 11 | . . . . . . 3 . . . . . . . . . . . . 1 2 5 . . . . . Effects 153 | . . . . . . 7 . . . . 38 25 14 3 . . . . 3 2 8 . . 12 24 17 Message Errors 46 | . . . . . . . . . . . 17 7 6 1 . . . . 1 . 1 . . 2 7 4 Matter Fused 37 | . . . . . . 1 . . . . 10 7 4 . . . . . . . 4 . . 5 1 5 Heat Flow Errors 18 | . . . . . . 2 . . . . 5 3 3 . . . . . . 1 . . . . 2 2 Energy Discharges 14 | . . . . . . 1 . . . . 2 3 . . . . . . . 1 1 . . 3 3 . Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Data Loss (minor) 23 | . . . . . . 3 . . . . 4 5 1 2 . . . . 2 . 1 . . 1 3 1 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Misfires 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 2 Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1210 | . 5 . . 38 . 50 10 51 . . 808 57 . . 66 . . . 8 . 1 10 5 64 30 7 Projectiles 80 | . . . . . . . . . . . . . . . . . . . 8 . . 10 . 41 14 7 Explosions 1129 | . 5 . . 38 . 50 10 51 . . 808 57 . . 66 . . . . . 1 . 5 22 16 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Knockbacks 53 | . . . . . 6 . . 4 . . 6 . . . . . 1 . . . 2 . 3 17 5 9 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic 48 | . . . . . 5 . . 4 . . 5 . . . . . 1 . . . 2 . 3 14 5 9 Secondary 4 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . 2 . . Self-Inflicted Damage 159 | . . . . . . . 29 . . . 36 . . . . . . . . . 48 . . . . 46 Shots 5 | . . . . . . . 1 . . . 1 . . . . . . . . . 2 . . . . 1 Rammed 15 | . . 3 . . 1 . . . . . . . . . . 2 . . 1 . 4 . . 3 . 1 Targets Rammed 20 | . . 5 . . 1 . . . . . . . . . . 2 . . 1 . 4 . . 5 1 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 5 | . . 2 . . . . . . . . . . . . . . . . . . . . . 2 1 . Highest Temperature 315 | . 87 250 . 6 198 226 66 128 . 146 249 285 243 . 200 248 219 62 208 218 285 207 315 29 167 72 Average Temperature 66 | . 25 88 . 4 42 85 20 46 . 66 55 99 98 . 60 82 83 28 65 60 76 109 84 10 85 35 Received Heat Transfer 3054 | . 75 276 . 24 558 402 201 . . . 696 . 57 . 27 9 51 . 21 20 72 . 12 202 288 63 Effects 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Siege Activations 9 | . . . . . . . . . . . . . . . . . . . . . . . 1 4 3 1 Total Turns 316 | . . . . . . . . . . . . . . . . . . . . . . . 26 123 162 5 Longest Duration 82 | . . . . . . . . . . . . . . . . . . . . . . . 26 49 82 5 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 13 | . 3 3 . . 2 1 . . . . . . . . 1 . 1 . 1 . . . . . . 1 Heat Transferred 7883 | . 1036 888 . . 407 2075 . 75 . . 750 . . . . . . . 450 25 960 100 . . 275 842 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Tes Peak Influence 906 | . 134 247 . 242 523 277 . . . . 906 . . . . 260 . . 311 . . . . 801 549 383 Initial 364 | . . 52 . . 46 149 . . . . 23 . . . . 69 . . . . . . . 33 364 209 Average 216 | . 54 99 . 50 314 149 . . . . 361 . . . . 109 . . 86 . . . . 244 412 279 Maximum Alert Level 3 | . . 1 . 1 2 1 . . . . 3 . . . . 1 . . 1 . . . . 3 2 1 Low Security (%) 55 | 100 100 88 . 97 21 75 . . . . 24 . . . . 81 . . 92 . . . . 54 . . Level 1 27 | . . 11 . 2 51 24 . . . . 31 . . . . 18 . . 7 . . . . 22 57 99 Level 2 13 | . . . . . 26 . . . . . 34 . . . . . . . . . . . . 7 42 . Level 3 3 | . . . . . . . . . . . 10 . . . . . . . . . . . . 15 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 50 | . 3 . . . 5 12 . . . . 15 . . . . 2 . . 3 . . . . 4 3 3 Investigation 17 | . 1 . . . 3 7 . . . . 4 . . . . 1 . . 1 . . . . . . . Extermination 17 | . . . . . . 5 . . . . 4 . . . . 1 . . 1 . . . . 3 2 1 Reinforcement 13 | . 2 . . . 1 . . . . . 6 . . . . . . . 1 . . . . 1 . 2 Assault 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Garrison 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Tes Distress Signals 8 | . 1 . . . 5 . . . . . 1 . . . . . . . . . . . . . 1 . Communications Jammed 47 | . . . . . . . . . . . . . . . . . . . . . . . . 5 31 11 Distress Signals 47 | . . . . . . . . . . . . . . . . . . . . . . . . 5 31 11 Times Spotted 360 | . 21 17 . 13 54 27 9 10 . 4 51 4 4 . 11 12 12 . 14 5 15 . 6 34 14 23 Peak Tracking Total 9 | . 7 4 . 5 6 4 4 4 . 3 4 3 3 . 3 6 5 . 2 4 4 . 4 4 4 9 Tactical Retreats 24 | . . 3 . . 4 . 1 4 . 1 4 . 1 . . . . . . . 1 . . 2 1 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Tes Traps Triggered 11 | . . . . 1 1 1 . . . . 4 . . . . . . . . . . . . 1 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 84 | . . . . . . 84 . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . 2 . . . 1 . . 1 . . . . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Tes Machines Disabled 47 | . . . . . 5 2 . . . . 28 . . . . 1 1 . 3 . . . . 1 1 5 Max in Single Turn 10 | . . . . . 2 2 . . . . 10 . . . . 1 1 . 3 . . . . 1 1 2 Garrison Access 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Tes Machines Accessed 63 | . 4 . 1 1 10 13 . 1 3 . 13 . 1 . . 3 . . 6 . . 4 . 1 1 1 Terminals 19 | . 2 . . . 7 4 . . . . 6 . . . . . . . . . . . . . . . Fabricators 11 | . . . . . . 6 . . . . 1 . . . . 1 . . 2 . . . . . 1 . Repair Stations 6 | . . . . . . 1 . . . . 2 . . . . . . . 1 . . . . 1 . 1 Recycling Units 11 | . 2 . . . 2 2 . . . . 3 . . . . 1 . . 1 . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . Total Hacks 184 | . 13 . 1 1 31 36 . 1 23 . 33 . 1 . . 8 . . 13 . . 17 . 2 2 2 Successful 102 | . 6 . 1 1 14 14 . 1 23 . 15 . 1 . . 3 . . 3 . . 17 . 2 1 . Failed 81 | . 6 . . . 17 22 . . . . 18 . . . . 5 . . 10 . . . . . 1 2 Catastrophic 14 | . . . . . 3 4 . . . . 5 . . . . 1 . . . . . . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Manual 92 | . 5 . . . 15 7 . . . . 13 . . . . 12 . . 11 . . . . 17 6 6 Terminals 55 | . 9 . . . 21 9 . . . . 16 . . . . . . . . . . . . . . . Fabricators 35 | . . . . . . 22 . . . . 2 . . . . 3 . . 6 . . . . . 2 . Repair Stations 11 | . . . . . . 1 . . . . 4 . . . . . . . 2 . . . . 2 . 2 Recycling Units 26 | . 4 . . . 4 4 . . . . 9 . . . . 3 . . 2 . . . . . . . Scanalyzers 8 | . . . . . 6 . . . . . 2 . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . . . 2 . . 3 . . . . . . . Terminal Hacks 62 | . 3 . 1 1 6 2 . 1 23 . 7 . 1 . . . . . . . . 17 . . . . Record 13 | . . . 1 . . . . . 6 . . . 1 . . . . . . . . 5 . . . . Part Schematic 12 | . . . . . . . . . 8 . . . . . . . . . . . . 4 . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 1 . . . 1 . . . . . 1 . . . . . . . . . . 4 . . . . Prototype ID Bank 9 | . 1 . . . 1 . . . 3 . . . . . . . . . . . . 4 . . . . Open Door 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Fabricator Index 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . . . . 2 . . . . . 3 . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 12 | . . . . . . 9 . . . . . . . . . 1 . . 1 . . . . . 1 . Load Schematic 8 | . . . . . . 6 . . . . . . . . . . . . 1 . . . . . 1 . Build 4 | . . . . . . 3 . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . Scan Component 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 9 | . 2 . . . 2 1 . . . . 3 . . . . 1 . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Retrieve Components 8 | . 2 . . . 1 1 . . . . 3 . . . . 1 . . . . . . . . . . Scanalyzer 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Analyze 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Unauthorized Hacks 9 | . 1 . . . 1 2 . . . . 4 . . . . . . . 1 . . . . . . . Terminals 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . Botnet 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . . . . Mask 3 | . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Extract 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Reprogram 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 2 . . . 9 12 . . . . 10 . . . . 3 . . 6 . . . . 1 1 1 Full Trace Events 14 | . . . . . 3 7 . . . . 2 . . . . 1 . . 1 . . . . . . . Feedback Events 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . Corruption 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Matter 252 | . . . . . . . . . . . . . . . . 252 . . . . . . . . . . Time 67 | . . . . . . . . . . . . . . . . 67 . . . . . . . . . . Total Robot Build Rating 8 | . . . . . . . . . . . . . . . . 8 . . . . . . . . . . Part Schematics Acquired 32 | . . . . . 2 . . . 8 . 2 . . . . . . . 16 . . 4 . . . . Parts Built 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Matter 570 | . . . . . . 570 . . . . . . . . . . . . . . . . . . . . Time 141 | . . . . . . 141 . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 15 | . . . . . . 15 . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Time 50 | . . . . . . . . . . . . . . . . . . . . . . . . 50 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 37 | . 3 . . . 6 10 . . . . 12 . . . . 6 . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . parse_system 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Robots Rewired 4 | . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . Allies Hacked 6 | . . . . . . . . . . . . . . . 1 . . . 2 . . . . 3 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Tes Total Allies 33 | . . . . 5 . . . . . 1 . . . 7 . 10 . . 3 . 3 . . 4 . . Largest Group 8 | . . . . 5 4 . . . . 1 1 . . 7 7 8 6 3 3 3 3 3 3 3 . . Highest-Rated Group 462 | . . . . 85 69 . . . . 95 95 . . 234 234 462 322 128 142 142 129 129 129 269 . . Highest-Rated Ally 269 | . . . . 31 31 . . . . 95 95 . . 39 39 70 70 64 64 56 46 46 46 269 . . Zionite Dispatches 6 | . . . . . . . . . . . . . . . . 3 . . 1 . . . . 2 . . Light 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Total Orders 19 | . . . . 2 . . . . . . . . . . . 1 . . . 9 1 2 4 . . . STAY 8 | . . . . 1 . . . . . . . . . . . . . . . 3 1 1 2 . . . FOLLOW 7 | . . . . 1 . . . . . . . . . . . . . . . 3 . 1 2 . . . DROP 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . PICKUP 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Ally Attacks 331 | . . . . 40 34 . . . . 20 8 . . . 12 56 65 . 21 22 14 . 11 28 . . Total Damage 9436 | . . . . 464 271 . . . . 429 45 . . . 248 1319 1925 . 662 551 440 . 226 2856 . . Kills 61 | . . . . 11 4 . . . . 4 1 . . . . 6 11 . 4 5 1 . . 14 . . Allies Corrupted 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Tes Robot Analysis Total 7 | . 1 . . . 1 . . . . . 1 . . . . . . . . . . 4 . . . . Derelict Logs Recovered 18 | . . 2 . 1 . . 1 1 . 1 . 1 3 . 1 . 3 1 . 1 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 8 | . . . . . . . . . . . . . . . . . . . 2 . . . . 4 1 1 Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Trap Installations 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Tes Turns Passed 33115 | 90 703 1077 439 776 1726 2669 1261 1286 108 687 2673 1123 671 4577 1087 715 1396 1501 1128 1348 2420 438 612 1330 873 401 Spaces Moved 16658 | 53 352 549 273 423 792 1493 925 850 75 457 1358 672 387 1366 590 390 812 907 564 602 1005 244 321 586 365 247 Core 286 | 6 . . . . . . . . . . . . . 144 . . . . . . . . . . . 136 Treads 11418 | 47 352 549 273 390 457 549 . . . . 23 672 387 1222 590 390 812 907 564 602 1005 244 321 586 365 111 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 4954 | . . . . 33 335 944 925 850 75 457 1335 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 100 100 115 130 130 145 130 130 160 160 160 160 160 164 164 163 165 165 165 165 158 155 50 Average Speed 166 | 147 160 160 160 155 160 140 130 133 145 131 134 160 160 327 160 161 164 164 164 165 165 165 165 164 155 97 Slowest Speed 1750 | 160 160 160 160 160 260 265 145 145 145 145 160 160 160 1750 160 164 164 164 165 165 165 165 165 165 156 155 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 5 56 88 64 75 67 28 99 76 68 62 35 83 60 89 68 9 94 85 23 70 90 62 51 23 14 30 Regions Visited 26 Branch Regions 18 Pre-discovered Areas 12 | . 1 1 1 . . . . . 1 1 . . 1 1 . . . . . . . 3 . 2 . . Known Exits Taken 20 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 29 | . . 1 . 1 . . 2 2 . 2 . 3 2 3 2 . 4 3 . 1 2 . 1 . . . Spaces Dug 135 | . . 13 . . . 2 34 . . 23 13 2 . . 16 3 . 1 9 5 . . . 4 6 4 Terrain Destroyed 816 | . 15 13 . 16 43 14 49 39 . 59 175 32 2 . 66 8 3 1 34 7 110 . 51 24 29 26 Melee 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . Projectile 168 | . . . . . 10 . 1 7 . 7 21 3 2 . 25 3 3 1 13 5 3 . 10 15 23 16 AOE 641 | . 15 13 . 16 33 12 48 32 . 52 153 29 . . 41 5 . . 21 . 105 . 41 9 6 10 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Tes Total 20749 | 62 427 661 275 533 1096 1938 956 970 74 522 1971 700 421 1473 679 461 863 918 704 931 1704 274 376 851 569 340 Wait 2505 | . 22 51 . 92 126 200 8 88 . 43 386 . 9 74 17 23 18 . 58 294 630 7 36 161 129 33 Move 16633 | 52 351 548 272 422 792 1492 924 849 74 456 1357 671 386 1365 589 389 811 906 563 601 1004 243 320 585 364 247 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 122 | 4 9 2 1 3 21 21 . . . . 11 1 2 14 . 3 3 1 5 1 . 3 . 8 7 2 Fast Attach 79 | 6 2 2 . 2 10 11 . 1 . . 7 2 . . 3 4 4 3 2 2 3 5 . 3 4 3 Attach 45 | . . 1 . . 8 8 . . . . 3 . . 1 . 2 . 1 2 . . 2 . 7 5 5 Detach 25 | . 1 . . 1 8 6 . . . . 2 1 . 1 . 2 . 1 . . . . . 2 . . Swap 263 | . 2 4 1 3 15 22 10 9 . 6 40 10 5 4 19 9 11 3 25 14 15 3 7 16 9 1 Drop 158 | . 5 5 1 5 17 25 1 1 . . 17 2 2 14 5 7 7 2 13 3 2 7 . 6 2 9 Fire 779 | . 35 43 . 5 99 64 13 22 . 17 140 13 16 . 46 11 9 1 34 16 33 4 13 58 48 39 Melee 4 | . . . . . . 2 . . . . 1 . 1 . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 19 | . . 5 . . . . . . . . . . . . . 2 . . 1 . 4 . . 5 1 1 Escape Stasis 16 | . . . . . . 3 . . . . 7 . . . . 6 . . . . . . . . . . Rewire 17 | . . . . . . . . . . . . . . . . 3 . . 1 . 13 . . . . . Trap 84 | . . . . . . 84 . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / Sto / *Low) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x3 / *Upp / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Arm) -2/Research -2/Testing History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 91 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Central database locked down 311 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 10) 551 | -10/Materials | Discovered new exit (range 14) 794 | -10/Materials | Entered Mines 867 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 902 | -10/Mines | Discovered new exit (range 9) 1249 | -10/Mines | Discovered new exit (range 10) 1383 | -10/Mines | Excavation squad dispatched 1383 | -10/Mines | A large section of the Mines collapsed 1850 | -10/Mines | Learned Materials emergency access door positions 1861 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1861 | -10/Mines | Discovered new exit (range 5) 1871 | -10/Mines | Entered Exiles 1913 | -10/Exiles | Met 8R-AWN 1939 | -10/Exiles | Met EX-HEX 2017 | -10/Exiles | Met EX-DEC 2046 | -10/Exiles | Learned location of Zion (-6) 2174 | -10/Exiles | Met EX-BIN 2227 | -10/Exiles | Build established: Scavenger-Mutant 2292 | -10/Exiles | Discovered new exit (range 14) 2310 | -10/Exiles | Entered Mines 2362 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2744 | -9/Mines | Assembled infested the area 2749 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2957 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3072 | -9/Mines | Discovered new exit (range 2) 3086 | -9/Mines | Entered Materials 3086 | -8/Materials | Accompanied by 4 allies 3086 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3091 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3461 | -8/Materials | Discovered new exit (range 9) 3902 | -8/Materials | Discovered new exit (range 14) 4286 | -8/Materials | First assault squad dispatched 4431 | -8/Materials | Build established: Mutant 4622 | -8/Materials | Discovered new exit (range 11) 4812 | -8/Materials | Entered Factory 4812 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4813 | -7/Factory | Identified exit to Storage 5725 | -7/Factory | Discovered new exit (range 16) 5801 | -7/Factory | Identified exit to Lower Caves 6300 | -7/Factory | Fabricated Bore Cannon? 6404 | -7/Factory | Discovered new exit (range 5) 6408 | -7/Factory | Identified exit to Factory 6489 | -7/Factory | Hacking Suite fried by hacking feedback 7033 | -7/Factory | Fabricated Bore Cannon? 7109 | -7/Factory | Fabricated Bore Cannon (x1) 7481 | -7/Factory | Entered Lower Caves 7970 | -7/Lower Caves | Learned Factory stockpile data 8249 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8377 | -7/Lower Caves | Discovered new exit (range 10) 8692 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8727 | -7/Lower Caves | Identified exit to Lower Caves 8742 | -7/Lower Caves | Entered another Lower Caves area 9602 | -7/Lower Caves | Learned location of 1 exit from Factory 9735 | -7/Lower Caves | Spotted B-75 Beast 9766 | -7/Lower Caves | Discovered new exit (range 8) 9780 | -7/Lower Caves | Identified exit to Data Miner 10028 | -7/Lower Caves | Entered Data Miner 10028 | -7/Data Miner | Discovered new exit (range 6) 10056 | -7/Data Miner | Met Data Miner 10082 | -7/Data Miner | Learned location of Section 7 (-2) 10082 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10104 | -7/Data Miner | Received God Mode back door access code from Data Miner 10134 | -7/Data Miner | Identified exit to Proximity Caves 10136 | -7/Data Miner | Entered Proximity Caves 10301 | -6/Proximity Caves | Escorted by Enhanced Grunt 10625 | -6/Proximity Caves | Discovered exit to Factory (range 15) 10823 | -6/Proximity Caves | Entered Factory 10823 | -6/Factory | Accompanied by 1 ally 10823 | -6/Factory | Evolved 2 slots: Utility x2 10824 | -6/Factory | Identified exit to Factory 11343 | -6/Factory | Discovered new exit (range 13) 11359 | -6/Factory | Identified exit to Lower Caves 12231 | -6/Factory | Garrison activated, responded to threat 12595 | -6/Factory | Incoming investigation squad redirected 13021 | -6/Factory | Found Hvy. Reactive Plating 13042 | -6/Factory | Discovered exit to Factory (range 8) 13496 | -6/Factory | Entered Lower Caves 13847 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13944 | -6/Lower Caves | Encountered a Warlord checkpoint 14342 | -6/Lower Caves | Discovered new exit (range 9) 14354 | -6/Lower Caves | Identified exit to Lower Caves 14619 | -6/Lower Caves | Entered another Lower Caves area 14632 | -6/Lower Caves | Discovered exit to Factory (range 13) 14806 | -6/Lower Caves | Learned location of Extension (-5) 14865 | -6/Lower Caves | Encountered a Warlord checkpoint 15138 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15192 | -6/Lower Caves | Learned 8 Factory zone layouts 15196 | -6/Lower Caves | Learned 4 Factory zone layouts 15234 | -6/Lower Caves | Discovered new exit (range 12) 15288 | -6/Lower Caves | Identified exit to Zion 15290 | -6/Lower Caves | Entered Zion 15390 | -6/Zion | System corruption cleaned by Quarantine Array 15444 | -6/Zion | Discovered new exit (range 15) 15829 | -6/Zion | Found Prototype Processor 15831 | -6/Zion | Found Prototype Hackware 15836 | -6/Zion | Identified Spectral Analyzer 15837 | -6/Zion | Found Prototype Processor 15839 | -6/Zion | Found Faulty Spectral Analyzer 15901 | -6/Zion | Identified Exp. Hacking Suite 15966 | -6/Zion | Identified Exp. Target Analyzer 16004 | -6/Zion | Given the Hacking Drone Bay 16004 | -6/Zion | Found Prototype Device 16040 | -6/Zion | Identified Hacking Drone Bay 16128 | -6/Zion | Learned Factory scanalyzer intel 16149 | -6/Zion | Learned location of Warlord (-5) 16734 | -6/Zion | Gained Derelict followers 16835 | -6/Zion | Imprinted 16838 | -6/Zion | Declared Zion's savior 19859 | -6/Zion | Identified exit to Proximity Caves 19867 | -6/Zion | Entered Proximity Caves 19867 | -5/Proximity Caves | Accompanied by 7 allies 20005 | -5/Proximity Caves | P-70 Sage assimilated allied JY-1TA(M) 20597 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20656 | -5/Proximity Caves | Learned Factory interactive machine intel 20752 | -5/Proximity Caves | Discovered exit to Factory (range 15) 20954 | -5/Proximity Caves | Entered Factory 20954 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 20955 | -5/Factory | Identified exit to Extension 20956 | -5/Factory | Identified exit to Factory 20957 | -5/Factory | Loaded intel: 48 interactive machine locations 20958 | -5/Factory | Loaded intel: 4 scanalyzer locations 20975 | -5/Factory | Zion Heavy Resupply teleported in 20977 | -5/Factory | Discovered new exit (range 11) 21056 | -5/Factory | Found Hvy. Reactive Plating 21109 | -5/Factory | Identified exit to Upper Caves 21287 | -5/Factory | Zion Light squad teleported in 21309 | -5/Factory | Zion Light squad teleported in 21457 | -5/Factory | Fabricated Y-54 Guardian? 21631 | -5/Factory | Found Prototype Protection 21631 | -5/Factory | Identified Zio. Weapon Casing 21643 | -5/Factory | Found Zio. Weapon Casing 21669 | -5/Factory | Entered Upper Caves 21669 | -5/Upper Caves | Accompanied by 6 allies 22183 | -5/Upper Caves | Identified exit to Upper Caves 22613 | -5/Upper Caves | Learned Factory non-interactive machine intel 22705 | -5/Upper Caves | Learned location of 1 exit from Factory 23014 | -5/Upper Caves | Found Alien Artifact 23065 | -5/Upper Caves | Entered another Upper Caves area 23065 | -5/Upper Caves | Accompanied by 3 allies 23090 | -5/Upper Caves | Learned Factory terminal intel 23532 | -5/Upper Caves | Found Alien Artifact 23532 | -5/Upper Caves | Identified Core Expander 23532 | -5/Upper Caves | Installed Core Expander, added new Utility slot 23822 | -5/Upper Caves | Build established: Scavenger-Mutant 23885 | -5/Upper Caves | Discovered new exit (range 16) 24028 | -5/Upper Caves | Identified exit to Warlord 24550 | -5/Upper Caves | Discovered exit to Factory (range 10) 24566 | -5/Upper Caves | Entered Factory 24566 | -4/Factory | Accompanied by 3 allies 24566 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 24567 | -4/Factory | Identified exit to Upper Caves 24568 | -4/Factory | Loaded intel: 260 non-interactive machine locations 24569 | -4/Factory | Loaded intel: 20 terminal locations 24682 | -4/Factory | Spotted B-86 Titan 24738 | -4/Factory | Found Quantum Capacitor 25082 | -4/Factory | Discovered new exit (range 4) 25085 | -4/Factory | Identified exit to Research 25130 | -4/Factory | Retrieved Zion intel report: Trap Installations 25503 | -4/Factory | Build established: Mutant 25597 | -4/Factory | Retrieved Zion intel report: Component Schematics 25598 | -4/Factory | Zion Defense Resupply teleported in 25694 | -4/Factory | Entered Upper Caves 25694 | -4/Upper Caves | Accompanied by 3 allies 26307 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 26567 | -4/Upper Caves | Learned Research interactive machine intel 26603 | -4/Upper Caves | Build established: Skirmisher 26774 | -4/Upper Caves | Discovered new exit (range 12) 26792 | -4/Upper Caves | Identified exit to Upper Caves 27042 | -4/Upper Caves | Entered another Upper Caves area 27042 | -4/Upper Caves | Accompanied by 1 ally 27063 | -4/Upper Caves | Build established: Mutant 27464 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 28123 | -4/Upper Caves | Build established: Scavenger-Mutant 28300 | -4/Upper Caves | Learned Research garrison access intel 28691 | -4/Upper Caves | Discovered new exit (range 11) 29453 | -4/Upper Caves | Identified exit to Zhirov 29462 | -4/Upper Caves | Entered Zhirov 29462 | -4/Zhirov | Accompanied by 3 allies 29462 | -4/Zhirov | Discovered new exit (range 3) 29494 | -4/Zhirov | Met Zhirov 29530 | -4/Zhirov | Learned location of Quarantine (-3) 29530 | -4/Zhirov | Learned location of Testing (-2) 29530 | -4/Zhirov | Learned location of Command (-1) 29540 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 29567 | -4/Zhirov | Found Alien Artifact 29567 | -4/Zhirov | Identified Integrated Reactor 29567 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 29698 | -4/Zhirov | Found Alien Artifact 29895 | -4/Zhirov | Identified exit to Proximity Caves 29900 | -4/Zhirov | Entered Proximity Caves 29900 | -3/Proximity Caves | Accompanied by 3 allies 30283 | -3/Proximity Caves | Build established: Scavenger-Skirmisher 30482 | -3/Proximity Caves | Discovered exit to Research (range 11) 30512 | -3/Proximity Caves | Entered Research 30512 | -3/Research | Evolved 2 slots: Utility x2 30513 | -3/Research | Identified exit to Armory 30514 | -3/Research | Loaded intel: 38 interactive machine locations 30515 | -3/Research | Loaded intel: 4 garrison access locations 30692 | -3/Research | Spotted B-86 Titan 31014 | -3/Research | Repaired Hvy. Reactive Plating 31203 | -3/Research | Retrieved Zion intel report: Trap Installations 31305 | -3/Research | Retrieved Zion intel report: Unaware Analyses 31321 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-1 31330 | -3/Research | Spotted B-86 Titan 31480 | -3/Research | Retrieved Zion intel report: Guard Positions 31481 | -3/Research | Zion Experimental squad teleported in 31780 | -3/Research | Zion Fire squad teleported in 31801 | -3/Research | Discovered new exit (range 23) 31840 | -3/Research | Identified exit to Research 31842 | -3/Research | Entered another Research area 31842 | -2/Research | Evolved 2 slots: Propulsion x2 32075 | -2/Research | Retrieved Zion intel report: Emergency Access 32134 | -2/Research | First assault squad dispatched 32137 | -2/Research | Found Prototype Processor 32156 | -2/Research | Identified Exp. Melee Analysis Suite 32160 | -2/Research | Incoming assault squad redirected 32377 | -2/Research | Spotted B-90 Cyclops 32418 | -2/Research | Destroyed B-90 Cyclops 32488 | -2/Research | System corruption reached 10% 32550 | -2/Research | Found Prototype Processor 32554 | -2/Research | Identified Exp. Signal Interpreter 32666 | -2/Research | Build established: Scavenger-Mutant 32707 | -2/Research | Discovered new exit (range 5) 32713 | -2/Research | Identified exit to Testing 32715 | -2/Research | Entered Testing 33044 | -2/Testing | Core integrity fell below 50% 33045 | -2/Testing | Assembled infested ambush trap array 33056 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 33074 | -2/Testing | Lost 20 parts (3p4n9u4w) 33077 | -2/Testing | Core integrity fell below 20% 33115 | -2/Testing | Found Prototype Launcher 33115 | -2/Testing | Identified Ragnarok Missile Launcher 33116 | -2/Testing | Destroyed self with Ragnarok Missile Launcher Last Messages --------------- [ Retrieving vulnerable data list... ] [ 1 : Prototype Schematics ] [ 2 : Depthwide Sectors/0 ] [ 3 : Branch Access ] >>\\ZION-SEEK-1 [ Targeting Prototype Schematics... ] 33057_ K-01 Serf cleans the Quantum Transformer. 33058_ K7AVQQMXHN2/DNELEF#WF81MMAO&VJ,BRKX Z3 33058_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal T006. 33063_ K-01 Serf cleans the Quantum Transformer. 33071_ Terminal disabled. 33086_ C-65 Expert calibrates the Quantum Transformer. 33087_ Acquired Gravity Neutralizing Apparatus. 33108_ Detecting system override signal. 33111_ System corrupted: Matter fused (-8). 33115_ Acquired Prototype Launcher. 33115_ Identified Ragnarok Missile Launcher. 33116_ Terminal disabled. 33116_ Antimatter Diverter explodes. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#######?????????????????????????????? | | ??????????#### #?????????????????????????????? | | ??????????"""# #?????????????????????????????? | | ?????????? ""# #########????#####????????????? | | ??????##"" "# ## # #????????????? | | ??????#" "# ## " @ #????????????? | | ??????#" "# ##" ! !!! #????????????? | | ??????? ?? ?#" !!! +????????????? | | ???######+######+#### = !!! #????????????? | | ???# # pp #????????????? | | #### + p #+#####????????????? | | ########## ## ??????????????????? | | #????????# ## ?????????????????? | | #????????# ## ????????????????? | | #????????######] # ???????????????? | | """ #?????????????# ####+###??????????????? | | """ #?????????????# #?????????????????????? | | """ #?????????????########?????????????????????? | | """ #??????????????????????????????????????????? | | """ +??????????????????????????????????????????? | | """ #??????????????????????????????????????????? | | """ #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | """ #??????????????????????????????????????????? | | "?" #??????????????????????????????????????????? | | ??? #??????????????????????????????????????????? | | ??? ???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | """??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Energy Generation 48 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 12 Base Temperature (-) 200 Armor Coverage 1200 Resistance: KI 40 Resistance: TH 10 Resistance: EM 25 Propulsion Shielding 90 Weapon Shielding 100 Evasion (%) 50 Targeting Accuracy 24 Armor Integrity Analysis 30 Recoil Reduction 8 Offensive Hacking 20 Item Schematics ----------------- Bore Cannon | -8/Materials | Scanalyzed Arm. Huge Wheel | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Gauss Cannon | -6/Factory | Extracted Force Booster | -6/Factory | Extracted Mic. Fission Core | -4/Factory | Z-intel Adv. Thermal Generator | -4/Factory | Z-intel Remote Force Field | -4/Factory | Z-intel Imp. Arc Projector | -4/Factory | Z-intel Katana | -4/Factory | Z-intel Power Amplifier | -4/Factory | Z-intel Adv. Drone Bay | -4/Factory | Z-intel Matter Neutralizer | -4/Factory | Z-intel Imp. Heavy Treads | -4/Factory | Z-intel Med. Insulated Plating | -4/Factory | Z-intel System Shield | -4/Factory | Z-intel Fusion Compressor | -4/Factory | Z-intel Hvy. Shock Bomb Launcher | -4/Factory | Z-intel Microactuators | -4/Factory | Z-intel Adv. Datajack | -4/Factory | Z-intel Force Field | -4/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Bore Cannon | x1 | -7/Factory Bore Cannon | x1 | -7/Factory Bore Cannon | x1 | -7/Factory Y-54 Guardian | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Core Expander Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed RiotElectronEngine Manual? 0 Play Time 02:38:30 Cumulative 861.8 hours Start 2021.06.15 @ 01:46:12 End 2021.06.16 @ 03:55:50 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 601 Rogue 597 Adventurer 4 Explorer 0 Win Type - Total 94 Types 72/9/4/4/2/0/0/2/1 Lore% 94 Gallery% 97 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7784684f-f10c-4b4f-bbfa-9b86a64607d0