Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.28 @ 18:30:10 Player: theq629 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (32) 160 Value Destroyed (933) 933 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3393 Bonus ------- None Cogmind --------- Core Integrity 678/700 Matter 275/300 Energy 300/300 System Corruption 2% Temperature Cool (0) Movement Walking (112) Location -7/Factory Parts ------- > --- POWER (2) -------- Ion Engine Micro Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg VSS Leg > --- UTILITY (5) ------ Improved Heat Sink Improved Cooling System Small Storage Unit Signal Interpreter Improved Light Armor Plating > --- WEAPON (2) ------- Shotgun Gauss Rifle > --- INVENTORY (8) ---- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg EM Pulse Gun Minigun Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Small Storage Unit Signal Interpreter Hardlight Generator Long-range Tractor Beam > --- WEAPON ----------- Particle Cannon Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg EM Pulse Gun Shotgun Minigun Missile Launcher [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 2 | . . 1 1 . Utility 3 | . . . 1 2 Weapon . | . . . . . Parts Attached 45 | 8 3 5 14 15 Power 9 | 1 . 1 4 3 Engine 5 | 1 . 1 1 2 Core 4 | . . . 3 1 Reactor . | . . . . . Propulsion 14 | 2 2 1 4 5 Treads . | . . . . . Leg 14 | 2 2 1 4 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 . 1 1 5 Device 6 | 1 . . 1 4 Storage 1 | 1 . . . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 13 | 3 1 2 5 2 Energy Gun 2 | 2 . . . . Energy Cannon 1 | . . . 1 . Ballistic Gun 10 | 1 1 2 4 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 7 | . 1 1 . 5 Power 2 | . . . . 2 Propulsion . | . . . . . Utility 3 | . . 1 . 2 Weapon 2 | . 1 . . 1 Highest Loss Streak 3 | . 1 1 . 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 99 100 93 94 Engine 10 | . 14 22 11 5 Core 5 | . . . 4 9 Leg 30 | . 28 33 36 29 Device 12 | . 14 4 4 16 Storage 9 | . 14 11 9 7 Processor 5 | . . 6 9 7 Energy Gun 1 | . 7 . . . Energy Cannon 3 | . . . 3 6 Ballistic Gun 13 | . 19 22 14 7 Naked Turns . | . . . . . Heaviest Build 31 | 14 14 19 23 31 Greatest Support 50 | 20 20 30 42 50 Greatest Overweight (x) 2 | 2 . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 3 8 8 8 8 Average Carried 6 | 1 6 7 7 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 3 8 8 8 8 Class Distribution -------------------- 75% | Scavenger-Mutant 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 924 | 256 66 124 88 390 Remotely 88 | . . . 88 . Salvage Created 1239 | 95 202 275 88 579 Parts 79 | 12 20 20 4 23 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 24 | . 9 6 2 7 Guns 20 | . 7 6 2 5 Cannons 2 | . . . . 2 AOE 2 | . 2 . . . Classes Destroyed 11 | 1 2 2 . 6 Tunneler 4 | 4 . . . . Recycler 2 | . . . . 2 Operator 1 | . . . . 1 Watcher 1 | . . . . 1 Swarmer 6 | . 6 . . . Grunt 11 | . 3 3 2 3 Brawler 1 | . . 1 . . Duelist 1 | . . . . 1 Sentry 3 | . . 2 . 1 Hunter 1 | . . . . 1 Programmer 1 | . . . . 1 Best Kill Streak 4 | 4 3 3 2 2 Combat Bots Only 3 | . 3 3 2 2 Max Kills in Single Turn 2 | 1 2 1 1 1 Gunslinging . | . . . . . Exploded 2 | . 2 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 1224 | . 213 27 183 801 Core 177 | . 92 . 63 22 Absorbed by Shields 20 | . . . . 20 Core Remaining (%) 87 | 100 63 100 88 . Volleys Fired 95 | 13 20 13 9 40 Largest 2 | 2 2 2 2 2 Hottest 96 | 60 60 46 91 96 Shots Fired 186 | 26 37 26 18 79 Gun 150 | 26 37 26 16 45 Cannon 36 | . . . 2 34 Launcher . | . . . . . Special . | . . . . . Kinetic 123 | 13 23 26 16 45 Thermal 36 | . . . 2 34 Explosive . | . . . . . Electromagnetic 27 | 13 14 . . . Robot Hit Streak 12 | 7 7 9 5 12 Robot Miss Streak 5 | 3 5 3 1 3 Penetration Max 1 | . . . . 1 Secondary Targets . | . . . . . Shots Hit Robots 127 | 17 24 16 13 57 Core Hits 65 | 7 13 15 4 26 Critical Kills 2 | 1 1 . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 3 | 1 1 . . 1 Destroy 3 | 1 1 . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2162 | 196 292 248 220 1206 Guns 1535 | 196 225 248 200 666 Cannons 559 | . . . 20 539 Explosions 64 | . 64 . . . Melee . | . . . . . Ramming 4 | . 3 . . 1 Kinetic 1327 | 72 141 248 200 666 Thermal 623 | . 64 . 20 539 Explosive . | . . . . . Electromagnetic 208 | 124 84 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . 4 . 2 Average Corruption 3 | . . 4 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . 4 . 2 Message Errors 3 | . . 3 . . Matter Fused 2 | . . 1 . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 2 | . . . . 2 Projectiles 2 | . . . . 2 Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 38 | . 38 . . . Shots 1 | . 1 . . . Rammed . | . . . . . Targets Rammed 2 | . 1 . . 1 Kicked 2 | . 1 . . 1 Crushed . | . . . . . Highest Temperature 72 | 40 52 6 72 . Average Temperature 17 | 15 21 4 23 . Received Heat Transfer 214 | . 18 6 108 82 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1049 | . 50 . 37 962 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 379 | 20 288 379 240 203 Initial 159 | . 13 121 159 109 Average 147 | 7 173 223 197 124 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 77 | 100 55 50 55 98 Level 1 22 | . 44 49 44 1 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 1 2 1 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 4 | . 1 1 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . . 2 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 40 | . 12 9 3 16 Peak Tracking Total 3 | . 3 3 2 3 Tactical Retreats 6 | . 1 1 1 3 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 1839 | 180 319 292 265 783 Spaces Moved 1101 | 104 194 172 181 450 Core 8 | 8 . . . . Treads . | . . . . . Legs 1093 | 96 194 172 181 450 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 112 112 Average Speed 116 | 117 120 120 117 112 Slowest Speed 150 | 150 120 120 120 112 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 5 29 29 23 15 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 4 | . 4 . . . Melee . | . . . . . Projectile . | . . . . . AOE 4 | . 4 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1483 | 134 250 234 218 647 Wait 204 | 7 18 40 4 135 Move 1097 | 103 193 171 180 450 Hop . | . . . . . Pick Up 19 | 3 9 3 2 2 Fast Attach 20 | 7 1 . 6 6 Attach 9 | . . 3 1 5 Detach 1 | . . . . 1 Swap 16 | 1 2 2 7 4 Drop 20 | . 6 2 9 3 Fire 95 | 13 20 13 9 40 Melee . | . . . . . Ram . | . . . . . Kick 2 | . 1 . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 14) 181 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 472 | -10/Materials | Discovered new exit (range 15) 500 | -10/Materials | Entered another Materials area 500 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 501 | -9/Materials | Discovered new exit (range 8) 761 | -9/Materials | Build established: Scavenger-Mutant 772 | -9/Materials | Discovered new exit (range 15) 791 | -9/Materials | Identified exit to Materials 792 | -9/Materials | Entered another Materials area 792 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1041 | -8/Materials | Discovered new exit (range 3) 1056 | -8/Materials | Identified exit to Factory 1057 | -8/Materials | Entered Factory 1057 | -7/Factory | Evolved 2 slots: Utility x2 1580 | -7/Factory | Lost 3 parts (2p1u) 1840 | -7/Factory | Self-destructed Last Messages --------------- 01807_ System corrupted: Component data lost. 01807_ K-01 Serf collects debris. 01810_ Acquired 44 matter. 01811_ K-01 Serf collects debris. 01813_ Acquired Mic. Nuclear Core. 01813_ K-01 Serf collects debris. 01824_ Slug penetrates Wall. 01829_ Slug penetrates Y-54 Guardian. 01829_ R-06 Scavenger destroyed. 01829_ R-06 Scavenger collects Com. Wheel. 01831_ R-06 Scavenger collects Sml. Storage Unit. 01832_ Y-54 Guardian destroyed. 01832_ Slug penetrates Door. 01832_ Destroyed Lgt. Ion Engine. 01834_ U-05 Engineer builds a Door. 01835_ K-01 Serf collects debris. 01835_ Acquired 56 matter. 01835_ R-06 Scavenger collects Imp. Deuterium Engine. 01838_ Acquired Imp. Heat Sink. 01838_ K-01 Serf collects debris. 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"" """"""" # | | ???????????????????????# #?# """"""" # | | ???????????????????????# #?# + | | ???????????????????????# #?# # | | ???????????????????????# #?# | # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 23 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrainLaserScythe Manual? 0 Play Time 00:18:50 Cumulative 33.0 hours Start 2022.05.28 @ 18:09:33 End 2022.05.28 @ 18:30:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 46 Adventurer 0 Explorer 15 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 29 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 363aee01-dc2c-4a74-865d-3a9db213f94e