Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.17 @ 10:54:38 Player: Blaf Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (84) 420 Value Destroyed (2178) 2178 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 4942 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Critical (648) Movement Core (250) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Improved Targeting Computer Target Analyzer > --- WEAPON (4) ------- Particle Gun > --- INVENTORY (10) --- Light Nuclear Core Improved Heat Sink Weight Redist. System Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Kinecellerator Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Weight Redist. System Targeting Computer Light Armor Plating Light Assault Rifle Shotgun [Rating: 30] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Utility Improved Targeting Computer Device Shield Generator Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . 1 . 1 Weapon 2 | . . 1 1 . Parts Attached 50 | 5 1 22 9 13 Power 8 | 1 . 2 2 3 Engine 5 | 1 . 2 1 1 Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 15 | 2 . 5 5 3 Treads . | . . . . . Leg 14 | 2 . 5 4 3 Wheel 1 | . . . 1 . Hover . | . . . . . Flight . | . . . . . Utility 13 | . 1 8 . 4 Device 5 | . . 4 . 1 Storage 2 | . . 2 . . Processor 3 | . . 1 . 2 Hackware . | . . . . . Protection 3 | . 1 1 . 1 Artifact . | . . . . . Weapon 14 | 2 . 7 2 3 Energy Gun 2 | . . . . 2 Energy Cannon . | . . . . . Ballistic Gun 11 | 2 . 7 1 1 Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 21 | . . 2 . 19 Power 1 | . . . . 1 Propulsion 7 | . . . . 7 Utility 6 | . . 2 . 4 Weapon 7 | . . . . 7 Highest Loss Streak 8 | . . 2 . 8 To Critical Strikes . | . . . . . Average Backups 6 | 1 3 6 9 4 Power . | . 1 1 1 . Propulsion 1 | . 2 1 2 1 Utility 2 | . . 2 3 1 Weapon 1 | . . . 2 1 Tool/Special . | . . . . . Unused Backups 8 | . . 5 . 3 Power 2 | . . 1 . 1 Propulsion 2 | . . 2 . . Utility 4 | . . 2 . 2 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 78 97 98 83 Engine 8 | . 14 11 8 2 Core 1 | . . . . 3 Leg 23 | . 28 22 26 21 Device 9 | . . 17 9 2 Storage 5 | . . 4 9 7 Processor 9 | . . 6 9 14 Protection 2 | . 7 2 . 4 Ballistic Gun 25 | . 28 33 26 16 Launcher 4 | . . . 8 5 Peak Build Rating 30 | 5 6 18 28 30 Average Rating 17 | 4 5 15 21 20 On Entrance 10 | . 5 6 18 23 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 39 | 5 6 30 31 39 Greatest Support 52 | 20 20 23 40 52 Greatest Overweight (x) 9 | . . 1 9 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 5 5 25 10 10 Average Capacity 8 | 5 5 6 10 10 Most Carried 10 | 3 5 10 10 10 Average Carried 6 | 1 3 6 9 4 Final Capacity 10 | 5 5 10 10 10 Final Carried 10 | 3 5 10 10 3 Class Distribution -------------------- 64% | Scavenger-Gunner 14% | Tank 9% | Scavenger-Tank 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2116 | 217 55 490 600 754 Remotely . | . . . . . Salvage Created 2717 | . 85 804 750 1078 Parts 180 | . 11 56 54 59 Haulers Intercepted 6 | . . 3 3 . Recyclers Shooed 4 | . . . . 4 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 55 | . 4 13 20 18 Guns 40 | . 4 13 11 12 AOE 15 | . . . 9 6 Classes Destroyed 13 | . 2 6 . 5 Worker 7 | . . 1 2 4 Builder 4 | . . . . 4 Hauler 6 | . . 3 3 . Recycler 6 | . . 1 1 4 Watcher 6 | . . 3 3 . Swarmer 17 | . 3 3 11 . Grunt 24 | . 1 5 6 12 Brawler 1 | . . . . 1 Duelist 1 | . . 1 . . Sentry 8 | . . 4 3 1 Hunter 1 | . . . . 1 Programmer 2 | . . . . 2 Heavy 1 | . . . . 1 Best Kill Streak 9 | . 3 4 9 6 Combat Bots Only 4 | . 3 4 4 4 Max Kills in Single Turn 5 | . 2 2 5 2 Gunslinging 1 | . 1 1 . . Exploded 4 | . . . 4 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 286 | . 8 75 62 141 Missed 94 | . 2 17 27 48 Hits 192 | . 6 58 35 93 Melee 9 | . . 3 . 6 Projectile 183 | . 6 55 35 87 Critical Strikes 15 | . . 1 . 14 Damage Taken 3335 | . 61 535 320 2419 Core 853 | . 6 101 24 722 Absorbed by Shields 333 | . . 206 127 . Regen/Repaired (Parts) 144 | . . . 65 79 Core Remaining (%) 91 | 100 97 74 95 . Volleys Fired 206 | . 6 60 40 100 Largest 4 | . 2 3 4 4 Hottest 150 | . 40 69 99 150 Shots Fired 525 | . 12 180 140 193 Gun 486 | . 12 180 120 174 Cannon . | . . . . . Launcher 39 | . . . 20 19 Special . | . . . . . Kinetic 456 | . 12 180 120 144 Thermal 30 | . . . . 30 Explosive 39 | . . . 20 19 Electromagnetic . | . . . . . Robot Hit Streak 19 | . 3 13 8 19 Robot Miss Streak 6 | . 3 6 3 3 Penetration Max . | . . . . . Secondary Targets 6 | . 1 2 3 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 317 | . 6 118 65 128 Core Hits 166 | . 5 40 45 76 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 3 | . . . . 3 Burn 2 | . . . . 2 Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5917 | . 55 1113 1949 2800 Guns 3767 | . 55 1113 910 1689 Cannons . | . . . . . Explosions 2150 | . . . 1039 1111 Melee . | . . . . . Ramming . | . . . . . Kinetic 3412 | . 55 1113 910 1334 Thermal 355 | . . . . 355 Explosive 2150 | . . . 1039 1111 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . . . . 8 Heat Flow Errors 2 | . . . . 2 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 2 | . . . . 2 Misfires 1 | . . . . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 97 | . . . 66 31 Shots 4 | . . . 2 2 Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 682 | . 12 86 59 682 Average Temperature 68 | . 8 24 23 137 Received Heat Transfer 807 | . 18 150 84 555 Effects 16 | . . . . 16 Shutdowns 1 | . . . . 1 Interference 7 | . . . . 7 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (major) 2 | . . . . 2 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . . 3 Heat Transferred 1036 | . . . . 1036 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . . 2 1 Low Security (%) 66 | 100 100 100 50 29 Level 1 26 | . . . 22 70 Level 2 6 | . . . 26 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 459 | . 70 161 459 274 Initial 176 | . . 20 23 176 Average 136 | . 33 44 225 213 Influence Increases 1943 | . 119 398 719 707 Destroy 0b10 Robot/C 1100 | . 80 260 400 360 Destroy 0b10 Robot/NC 145 | . . 40 45 60 Destroy Leader 264 | . 20 82 82 80 Successful Hack 21 | . 4 14 3 . Disable Machine 90 | . . . 75 15 Destroy Structure 188 | . . 2 114 72 Lose Combat Pursuer 135 | . 15 . . 120 Influence Decreases 1702 | . 70 391 387 854 Entered New Map 274 | . . 29 33 212 Time Decay 1228 | . 70 352 354 452 Lost Part 200 | . . 10 . 190 Squads Dispatched 10 | . 2 1 2 5 Investigation 3 | . 1 1 . 1 Extermination 1 | . . . . 1 Reinforcement 6 | . 1 . 2 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . . 1 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 85 | . 7 18 30 30 Peak Tracking Total 6 | . 3 6 5 5 Tactical Retreats 8 | . 1 . . 7 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . . . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 6 | . . . 5 1 Max in Single Turn 2 | . . . 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 7 | . 1 2 3 1 Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations 3 | . . 1 1 1 Recycling Units . | . . . . . Scanalyzers 3 | . . 1 2 . Garrison Access . | . . . . . Total Hacks 26 | . 3 6 13 4 Successful 19 | . 2 4 10 3 Failed 6 | . 1 2 2 1 Catastrophic . | . . . . . Database Lockouts 1 | . . . 1 . Manual . | . . . . . Terminals 3 | . 3 . . . Fabricators . | . . . . . Repair Stations 11 | . . 3 4 4 Recycling Units . | . . . . . Scanalyzers 12 | . . 3 9 . Garrison Access . | . . . . . Terminal Hacks 2 | . 2 . . . Record 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . . 1 3 3 Scan Component 5 | . . 1 2 2 Repair 2 | . . . 1 1 Recycling Unit Hacks . | . . . . . Scanalyzer 10 | . . 3 7 . Insert Component 4 | . . 1 3 . Analyze 4 | . . 2 2 . Retrieve Study 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 1 2 2 1 Full Trace Events 5 | . 1 2 1 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 1 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . . 2 . Parts Repaired 2 | . . . 1 1 Time 58 | . . . 32 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . 1 2 . Part Schematics Acquired 3 | . . 1 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 125 | . . 125 . . ECM 125 | . . 125 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3731 | 109 225 1374 891 1132 Spaces Moved 2292 | 97 167 804 572 652 Core 30 | 25 . . 3 2 Treads . | . . . . . Legs 2261 | 72 167 804 568 650 Wheels 1 | . . . 1 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 110 105 Average Speed 124 | 101 120 141 114 116 Slowest Speed 500 | 120 120 190 500 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 30 47 58 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 190 | . . . 123 67 Melee . | . . . . . Projectile . | . . . . . AOE 190 | . . . 123 67 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2804 | 104 181 935 714 870 Wait 173 | . 6 16 76 75 Move 2288 | 96 166 803 571 652 Hop . | . . . . . Pick Up 33 | 3 2 13 4 11 Fast Attach 25 | 5 1 6 5 8 Attach 21 | . . 3 3 15 Detach 1 | . . . 1 . Swap 21 | . . 14 4 3 Drop 35 | . . 20 10 5 Fire 206 | . 6 60 40 100 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 14) 335 | -10/Materials | Entered another Materials area 335 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 620 | -9/Materials | Build established: Tank 1423 | -9/Materials | Discovered new exit (range 10) 1513 | -9/Materials | Build established: Scavenger-Gunner 1709 | -9/Materials | Entered another Materials area 1709 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1738 | -8/Materials | Central database locked down 1989 | -8/Materials | Repaired Hvy. Assault Rifle+ 2478 | -8/Materials | Discovered new exit (range 15) 2600 | -8/Materials | Entered Factory 2600 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3110 | -7/Factory | Lost 8 parts (1p2n2u3w) 3323 | -7/Factory | Lost 4 parts (3n1u) 3479 | -7/Factory | Repaired Aluminum Leg+ 3724 | -7/Factory | Core integrity fell below 50% 3732 | -7/Factory | Core integrity fell below 20% 3733 | -7/Factory | Core destroyed Last Messages --------------- 03727_ Lgt. Assault Rifle destroyed. 03728_ Overheating: Imp. Targeting Computer damaged (-3). 03728_ Overheating: Target Analyzer damaged (-8). 03728_ K-01 Serf collects debris. 03729_ Overheating: System interference. 03729_ Particle Gun temporarily disabled. 03729_ Target Analyzer temporarily disabled. 03730_ Overheating: Core damaged (-98). 03730_ K-01 Serf collects debris. 03731_ Particle Gun destroyed. 03732_ Overheating: System interference. 03732_ Imp. Targeting Computer temporarily disabled. 03732_ Particle Gun temporarily disabled. 03732_ Slammed into L-41 Fighter. 03732_ K-01 Serf collects debris. 03732_ R-06 Scavenger collects Aluminum Leg+. 03733_ Overheating: Core damaged (-126). Map ----- +----------------------------------------------------+ | ?# ??????????????????????????????????????????? | | ?# #?????????????????????????????????????????? | | ?# #???????????? ??????????????????????? | | ?# #???????????# #?????????????????????? | | ?# #???????????# #?????????????????????? | | ?# #???????????# #?????????????????????? | | ?# #???????????# #?????????????????????? | | ?# #???????????# +?????????????????????? | | ?# #???????????# #?????????????????????? | | ?# #???????????# #?????????????????????? | | ?# #???????????# #?????????????????????? | | ?# #???????????# #?????????????????????? | | ## #???????????# #?????????????????????? | | ## ###?????????# ################??????? | | #?????????# ??????? | | #?????????# ??????? | | | ########### ?????? | | ! % ?????? | | ########### ????? | | #?????????# ????? | | #?????????# ????? | | #????????########### #####????????? | | #????????? # #????????????? | | ####+#######???????"""""k # #????????????? | | #??????"""""" g # #????????????? | | = #??????""""""*@l%+ + ?????? | | #??????"""""" kr # # ????? | | #????? # #????? ?????? | | """ """ #???? """""" # #????????????? | | """ """ #??????"""""" k# #????????????? | | """ """ #??????"""""" # #????????????? | | #??????"""""" # #????????????? | | """ """ #???????? # #????????????? | | """ R" #????????? # #????????????? | | """ """ #????????######### #????????????? | | #????????????????? #????????????? | | ############????????????????? #????????????? | | ????????????????????????????? #????????????? | | ????????????????????????????? ? ?????????????? | | ????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Core Shielding 20 Evasion (%) 63 Targeting Accuracy 11 Target Analysis 5 Kinecelleration 30 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Ion Engine | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 43% | -8/Materials Aluminum Leg | 12% | -7/Factory Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NodeBiometalGriptreads Manual? 0 Play Time 00:40:25 Cumulative 12.5 hours Start 2026.01.17 @ 10:15:07 End 2026.01.17 @ 10:54:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a521c0e1-0ef3-4319-8fb1-acc1ca7b71d5