Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.23 @ 22:33:49 // AFD2020/Player2 Player: Michael Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (89) 445 Value Destroyed (2452) 2452 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (2163) 2163 TOTAL SCORE: 7420 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1086 Follower Combat Kills 1351 Friendly Fire -774 Cogmind --------- Core Integrity 34/700 Matter 203/300 Energy 59/150 System Corruption 1% Temperature Cool (0) Movement Rolling (110) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Wheel Armored Huge Wheel > --- UTILITY (5) ------ Cooling System High-capacity Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Utility Shielding > --- WEAPON (4) ------- Improved EM Pulse Cannon Improved Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY (20) --- Light Nuclear Core Wheel Armored Wheel Armored Huge Wheel Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod (200) Improved Sensor Array Advanced Terrain Scanner Improved Targeting Computer Weapon Shielding Medium Armor Plating Dynamic Insulation System Improved EM Pulse Cannon Improved Assault Rifle Precision Assault Rifle Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Hacking Suite > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Light Nuclear Core Wheel Armored Wheel Armored Huge Wheel Cooling System Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod Advanced Terrain Scanner Improved Targeting Computer Utility Shielding Weapon Shielding Medium Armor Plating Dynamic Insulation System Improved Assault Rifle Improved Assault Rifle Precision Assault Rifle Heavy Missile Launcher Heavy Missile Launcher [Rating: 46] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Leg Improved Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Weapon Shielding Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . 1 1 1 Weapon 2 | . . 1 1 . Parts Attached 115 | 5 16 18 7 69 Power 4 | 1 2 . . 1 Engine 1 | 1 . . . . Core 3 | . 2 . . 1 Reactor . | . . . . . Propulsion 27 | 1 6 4 1 15 Treads . | . . . . . Leg 2 | . 2 . . . Wheel 25 | 1 4 4 1 15 Hover . | . . . . . Flight . | . . . . . Utility 32 | 1 2 2 4 23 Device 13 | . . . . 13 Storage 5 | 1 2 . 2 . Processor 1 | . . . 1 . Hackware 1 | . . . 1 . Protection 12 | . . 2 . 10 Artifact . | . . . . . Weapon 52 | 2 6 12 2 30 Energy Gun 5 | 1 . 1 . 3 Energy Cannon 5 | . . . . 5 Ballistic Gun 22 | 1 1 6 2 12 Ballistic Cannon 9 | . 5 2 . 2 Launcher 11 | . . 3 . 8 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 7 | . . . . 7 Power . | . . . . . Propulsion 4 | . . . . 4 Utility 2 | . . . . 2 Weapon 1 | . . . . 1 Highest Loss Streak 3 | . . . . 3 Average Slot Usage (%) 99 | . 96 99 100 99 Core 8 | . 11 11 9 7 Wheel 22 | . 23 22 18 22 Device 3 | . . . . 5 Storage 18 | . 25 22 18 15 Processor 4 | . . . 9 7 Hackware 4 | . . . 7 6 Protection 3 | . . 11 1 1 Energy Gun 2 | . . 6 2 . Energy Cannon 3 | . . . . 6 Ballistic Gun 18 | . 4 15 33 20 Ballistic Cannon 5 | . 22 9 . . Naked Turns . | . . . . . Heaviest Build 96 | 12 45 49 81 96 Greatest Support 38 | 10 26 20 20 38 Greatest Overweight (x) 4 | 1 2 2 4 3 Average Overweight (x) 1 | . 1 2 2 2 Largest Inventory Capacity 20 | 6 16 16 20 20 Average Capacity 17 | 5 13 16 16 20 Most Carried 20 | 4 16 16 20 20 Average Carried 17 | 2 12 15 15 19 Final Capacity 20 | 6 16 16 20 20 Final Carried 20 | 4 16 16 20 19 Class Distribution -------------------- 40% | Hauler-Skirmisher 22% | Tank 15% | Hauler-Tank 13% | Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Skirmisher | -8/Materials Hauler-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 3424 | 250 506 630 130 1908 Remotely . | . . . . . Salvage Created 2777 | . 99 685 58 1935 Parts 170 | . 2 49 7 112 Haulers Intercepted 7 | . 1 3 . 3 Recyclers Shooed 5 | . 1 2 . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 53 | . 1 14 1 37 Guns 19 | . . 4 1 14 Cannons 9 | . 1 1 . 7 AOE 25 | . . 9 . 16 Classes Destroyed 16 | . 3 7 . 6 Worker 7 | . . 3 . 4 Builder 7 | . . . . 7 Tunneler 1 | . . 1 . . Hauler 7 | . 1 3 . 3 Recycler 6 | . 1 2 . 3 Mechanic 1 | . . . . 1 Operator 3 | . . 1 . 2 Watcher 4 | . . 1 . 3 Swarmer 20 | . 1 8 . 11 Grunt 16 | . . 3 . 13 Brawler 2 | . . 1 . 1 Duelist 1 | . . . . 1 Protector 4 | . . . . 4 Sentry 7 | . . 2 1 4 Hunter 2 | . . . . 2 Programmer 1 | . . . . 1 Best Kill Streak 13 | . 1 11 1 13 Combat Bots Only 12 | . 1 8 1 12 Max Kills in Single Turn 7 | . 1 7 1 4 Gunslinging 1 | . . . . 1 Exploded 6 | . . 6 . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2288 | . 114 301 29 1844 Core 354 | . 10 79 . 265 Absorbed by Shields . | . . . . . Core Remaining (%) 90 | 100 96 69 97 . Volleys Fired 149 | . 16 35 8 90 Largest 4 | . 2 3 4 4 Hottest 205 | . 78 102 109 205 Shots Fired 475 | . 32 105 32 306 Gun 318 | . 5 65 32 216 Cannon 131 | . 27 35 . 69 Launcher 26 | . . 5 . 21 Special . | . . . . . Kinetic 365 | . 32 81 30 222 Thermal . | . . . . . Explosive 26 | . . 5 . 21 Electromagnetic 84 | . . 19 2 63 Robot Hit Streak 13 | . 10 8 11 13 Robot Miss Streak 5 | . 5 5 2 4 Penetration Max . | . . . . . Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 266 | . 22 49 24 171 Core Hits 159 | . 5 34 6 114 Critical Hits 3 | . 1 1 1 . Critical Kills . | . . . . . Critical Parts Destroyed 3 | . 1 1 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8355 | . 419 1128 358 6450 Guns 2780 | . 83 448 358 1891 Cannons 1784 | . 336 129 . 1319 Explosions 3791 | . . 551 . 3240 Melee . | . . . . . Ramming . | . . . . . Kinetic 3179 | . 419 449 347 1964 Thermal 1033 | . . . . 1033 Explosive 2758 | . . 551 . 2207 Electromagnetic 1385 | . . 128 11 1246 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Effects 9 | . . . . 9 Message Errors 5 | . . . . 5 Data Loss (minor) 1 | . . . . 1 Targeting Errors 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 469 | . 33 . . 436 Projectiles 159 | . 33 . . 126 Explosions 310 | . . . . 310 Melee . | . . . . . Knockbacks 7 | . 5 . . 2 Impact . | . . . . . Kinetic 7 | . 5 . . 2 Secondary . | . . . . . Self-Inflicted Damage 162 | . . . . 162 Shots 5 | . . . . 5 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 312 | . 90 201 36 312 Average Temperature 60 | . 29 51 14 74 Received Heat Transfer 432 | . 15 93 9 315 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 7 | . . . . 7 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 686 | . . . . 686 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . . 3 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 2210 | . 235 735 470 2210 Average Influence 627 | . 85 416 393 871 Maximum Alert Level 5 | . 1 3 2 5 Low Security (%) 21 | 100 86 15 . 11 Level 1 24 | . 13 28 49 21 Level 2 23 | . . 54 50 13 Level 3 10 | . . 1 . 18 Level 4 9 | . . . . 16 Level 5 3 | . . . . 6 High Security 7 | . . . . 12 Max Security . | . . . . . Squads Dispatched 25 | . . 3 1 21 Investigation 2 | . . . . 2 Extermination 2 | . . . . 2 Reinforcement 10 | . . 3 1 6 Assault 11 | . . . . 11 Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 3 | . . 1 . 2 Haulers Reinforced 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 6 | . . 3 . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 116 | . 7 27 6 76 Peak Tracking Total 16 | . 3 9 3 16 Tactical Retreats 3 | . . . . 3 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 7 | . 1 . . 6 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 17 | . . 2 . 15 Max in Single Turn 10 | . . 1 . 10 Garrison Access 2 | . . . . 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 40 | . 7 12 5 16 Terminals 20 | . 5 8 2 5 Fabricators 4 | . . . . 4 Repair Stations 6 | . . 1 1 4 Recycling Units 4 | . 2 2 . . Scanalyzers 5 | . . 1 2 2 Garrison Access 1 | . . . . 1 Total Hacks 124 | . 17 33 32 42 Successful 93 | . 10 17 28 38 Failed 31 | . 7 16 4 4 Catastrophic 8 | . 1 6 . 1 Database Lockouts . | . . . . . Manual 29 | . 7 15 2 5 Terminals 56 | . 15 25 6 10 Fabricators 9 | . . . . 9 Repair Stations 17 | . . 3 4 10 Recycling Units 5 | . 2 3 . . Scanalyzers 36 | . . 2 22 12 Garrison Access 1 | . . . . 1 Terminal Hacks 25 | . 7 9 2 7 Level Access Points 3 | . 1 1 . 1 Branch Access Points 5 | . 1 2 1 1 Emergency Access Points 4 | . 1 2 . 1 Machine Index 1 | . . . . 1 Terminal Index 1 | . . 1 . . Scanalyzer Index 1 | . 1 . . . Locate Traps 3 | . 2 . 1 . Patrol Status 1 | . . 1 . . Hauler Manifests 1 | . . . . 1 Zone Layout 5 | . 1 2 . 2 Fabricator Hacks 7 | . . . . 7 Load Schematic 3 | . . . . 3 Build 4 | . . . . 4 Repair Station Hacks 14 | . . 2 4 8 Scan Component 8 | . . 1 2 5 Repair 6 | . . 1 2 3 Recycling Unit Hacks 5 | . 2 3 . . Process 1 | . . 1 . . Retrieve Matter 1 | . . 1 . . Retrieve Components 3 | . 2 1 . . Scanalyzer 36 | . . 2 22 12 Insert Component 17 | . . 1 11 5 Analyze 19 | . . 1 11 7 Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 5 | . 1 1 . 3 Terminals 3 | . 1 1 . 1 Botnet 3 | . 1 1 . 1 Fabricators 2 | . . . . 2 Prioritize 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 3 | . . 1 . 2 Used 2 | . . 1 . 1 Hacking Detections 29 | . 4 11 3 11 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 16 | . . 1 10 5 Parts Built 4 | . . . . 4 Matter 664 | . . . . 664 Time 218 | . . . . 218 Total Part Build Rating 6 | . . . . 6 Parts Repaired 6 | . . 1 2 3 Time 199 | . . 26 52 121 Parts Recycled . | . . . . . Recycled Matter 25 | . . 25 . . Retrieved Matter 25 | . . 25 . . Retrieved Components 20 | . 11 9 . . Parts Scanalyzed 17 | . . 1 11 5 Part Schematics Acquired 16 | . . 1 10 5 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 5 | . . . . 5 Machine Destruction 2 | . . . . 2 Programmers 3 | . . . . 3 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 1 | . 1 . . . Largest Group 1 | . 1 1 1 1 Highest-Rated Group 88 | . 61 66 78 88 Highest-Rated Ally 88 | . 61 66 78 88 Total Orders . | . . . . . Ally Attacks 162 | . 8 51 8 95 Total Damage 5733 | . 190 768 347 4428 Kills 65 | . 6 10 4 45 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4396 | 42 555 929 375 2495 Spaces Moved 3192 | 37 395 630 282 1848 Core 3 | 3 . . . . Treads . | . . . . . Legs 45 | . 45 . . . Wheels 3144 | 34 350 630 282 1848 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 100 100 100 Average Speed 101 | 83 100 100 101 102 Slowest Speed 120 | 90 120 100 120 115 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 43 | 3 74 68 25 47 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched . | . . . . . Spaces Dug 64 | . . . . 64 Terrain Destroyed 273 | . . 41 . 232 Melee . | . . . . . Projectile 1 | . . 1 . . AOE 272 | . . 40 . 232 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 4002 | 45 520 851 350 2236 Wait 426 | . 65 142 47 172 Move 3188 | 36 394 629 281 1848 Hop . | . . . . . Pick Up 55 | 4 15 11 6 19 Fast Attach 29 | 5 11 4 . 9 Attach 14 | . 1 2 2 9 Detach 8 | . 3 1 . 4 Swap 72 | . 4 12 5 51 Drop 53 | . 11 15 1 26 Fire 149 | . 16 35 8 90 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 8 | . . . . 8 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory (discovered 7 exits: *Fac x4 / Sto / *Low x2) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 13) 241 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 424 | -10/Materials | Identified exit to Materials 598 | -10/Materials | Entered another Materials area 598 | -9/Materials | Accompanied by 1 ally 598 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 652 | -9/Materials | Identified exit to Mines 775 | -9/Materials | Destroyed 8 combat bots 927 | -9/Materials | Build established: Tank 938 | -9/Materials | Discovered new exit (range 8) 942 | -9/Materials | Identified exit to Materials 1044 | -9/Materials | Repaired Wheel 1527 | -9/Materials | Entered another Materials area 1527 | -8/Materials | Accompanied by 1 ally 1527 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1767 | -8/Materials | Repaired Wheel? 1804 | -8/Materials | Repaired Weapon Shielding 1843 | -8/Materials | Discovered new exit (range 12) 1873 | -8/Materials | Build established: Skirmisher 1902 | -8/Materials | Entered Factory 1902 | -7/Factory | Accompanied by 1 ally 1902 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2175 | -7/Factory | Build established: Hauler-Skirmisher 2364 | -7/Factory | Discovered new exit (range 16) 2463 | -7/Factory | Repaired Wheel 2825 | -7/Factory | Lost 3 parts (3n) 3344 | -7/Factory | Repaired Imp. Assault Rifle 3390 | -7/Factory | Repaired Imp. EM Pulse Cannon 3471 | -7/Factory | Fabricated Weapon Shielding? 3502 | -7/Factory | First assault squad dispatched 3533 | -7/Factory | Garrison activated, responded to threat 3572 | -7/Factory | Fabricated Imp. Assault Rifle (x1) 3611 | -7/Factory | Identified exit to Storage 3611 | -7/Factory | Identified exit to Lower Caves 3657 | -7/Factory | Identified exit to Factory 3935 | -7/Factory | Fabricated Imp. Assault Rifle (x1) 4089 | -7/Factory | High security lockdown imminent 4169 | -7/Factory | High security lockdown engaged 4221 | -7/Factory | Core integrity fell below 50% 4350 | -7/Factory | Destroyed 12 combat bots 4393 | -7/Factory | Core integrity fell below 20% 4397 | -7/Factory | Self-destructed Last Messages --------------- 04356_ Acquired 54 matter. 04357_ L-41 Fighter unfolds itself. 04357_ M-28 Smith unfolds itself. 04357_ Acquired 76 matter. 04366_ Y-54 Guardian destroyed. 04366_ Terminal disabled. 04369_ Chain reaction triggered in Imp. Deuterium Engine. 04385_ M-28 Smith destroyed. 04389_ Y-54 Guardian destroyed. 04392_ Acquired 21 matter. 04393_ Player 2 removes Great Maul. 04393_ Player 2 removes Flak Gun. 04394_ Player 2 removes Hvy. Assault Rifle. 04394_ Player 2 removes Shotgun. 04394_ Player 2 knocked back. 04395_ Player 2 removes Lrg. Storage Unit. 04395_ Player 2 drops Lrg. Storage Unit. 04396_ Player 2 removes Lrg. Storage Unit. 04396_ Player 2 drops Lrg. Storage Unit. 04397_ Player 2 attaches Ion Cannon. 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""" """ """ ?# " " " | | ???????????????????????????????"" """ ""???# " " " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 225 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 44 Offensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Weapon Shielding | -8/Materials | Scanalyzed Wheel | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Adv. Terrain Scanner | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Scanalyzed Imp. Light Cannon | -8/Materials | Scanalyzed Hcp. Storage Unit | -7/Factory | Scanalyzed EM Pulse Gun | -7/Factory | Scanalyzed Grenade Launcher | -7/Factory | Scanalyzed Weight Redist. System | -7/Factory | Scanalyzed Hvy. Missile Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Weapon Shielding | x2 | -7/Factory Imp. Assault Rifle | x1 | -7/Factory Imp. Assault Rifle | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . 2 2 2 . Power . | . . . . . Propulsion 1 | . 1 . . . Utility 3 | . . 1 2 . Weapon 2 | . 1 1 . . Parts Attached 72 | . 11 15 8 38 Parts Lost 29 | . . . . 29 Damage Taken 4868 | . 13 493 84 4278 Core 462 | . . 45 16 401 Player 2/Cogmind (%) 56 | . . 36 100 60 Absorbed by Shields . | . . . . . Damage Inflicted 5733 | . 190 768 347 4428 Player 2/Cogmind (%) 40 | . 31 40 49 40 Combat Hostiles Destroyed 49 | . 5 9 3 32 Player 2/Cogmind (%) 48 | . 83 39 75 46 Game ------ Seed DynamicHackingFilter Manual? 0 Play Time 01:29:47 Cumulative 149.6 hours Start 2020.07.22 @ 20:49:06 End 2020.07.23 @ 22:33:49 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 53 Rogue 17 Adventurer 36 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0 Lore% 33 Gallery% 51 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c2f5529e-7d70-4e57-a71c-2321395e1e94