Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.26 @ 15:16:50 Player: Sunvar Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (40) 200 Value Destroyed (742) 742 Prototype IDs (69) 1380 Alien Tech Used (5) 1000 Bonus (9369) 9369 TOTAL SCORE: 22791 Bonus ------- Follower Combat Kills 169 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Acquired SGEMP 2000 Met Sigix 2000 Cogmind --------- Core Integrity 0/1600 Matter 258/300 Energy 100/100 System Corruption 25% Temperature Cool (9) Movement Flying (45) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Impulse Thruster Array > --- UTILITY (12) ----- Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Gyrokinetic Inverter Core Cannon Sigix Containment Pod Peak State ------------ > --- POWER ------------ Improved Fusion Compressor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Cesium-ion Thruster Improved VTOL Module Cooled VTOL Module Field Propulsion Drive Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Power Amplifier Medium Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Transmission Jammer Experimental Cloaking Device Medium Regenerative Plating Hacking Suite > --- WEAPON ----------- Power Sword Power Sword > --- INVENTORY -------- Light Regenerative Plating Core Cannon Micro-nuke Launcher Core Stripper SGEMP Prototype Sigix Containment Pod [Rating: 144] Favorites ----------- Power Light Fission Core Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Cooled VTOL Module Treads Light Treads Leg Aluminum Leg Hover Unit Improved Airjet Flight Unit Cooled VTOL Module Utility Advanced Visual Processing Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Power Sword Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Hardcell Cannon Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Flail Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 Power 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . 2 . 1 . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . Utility 10 | . . . 2 . . . . . 1 . . . . 2 . . . . 2 . . . . 1 . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 118 | 5 2 12 5 10 3 . 1 . 8 2 . . 1 10 . . 12 . 3 . 1 6 . 6 7 5 11 8 Power 17 | . 1 . . 2 . . . . 1 . . . 1 . . . 3 . 1 . . 1 . 2 . 1 3 1 Engine 6 | . 1 . . 2 . . . . 1 . . . . . . . 2 . . . . . . . . . . . Core 3 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . 1 . Reactor 8 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . 2 . 1 2 1 Propulsion 29 | 2 . 6 . 4 . . . . 3 . . . . 3 . . 2 . . . . 1 . 1 1 . 1 5 Treads 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 4 | 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . 2 Flight 16 | . . . . 3 . . . . 1 . . . . 3 . . 2 . . . . 1 . 1 1 . 1 3 Utility 45 | 1 1 1 3 2 1 . . . 2 1 . . . 4 . . 6 . 1 . 1 4 . 2 4 4 6 1 Device 24 | 1 . 1 . 1 1 . . . 1 1 . . . 1 . . 4 . 1 . 1 2 . . 2 2 4 1 Storage 4 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 1 . . Processor 6 | . 1 . 1 1 . . . . . . . . . 2 . . . . . . . . . . 1 . . . Hackware 6 | . . . 2 . . . . . 1 . . . . . . . 1 . . . . . . 1 . 1 . . Protection 5 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 27 | 2 . 5 2 2 2 . 1 . 2 1 . . . 3 . . 1 . 1 . . . . 1 2 . 1 1 Energy Gun 5 | 2 . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 4 | . . 1 . . . . . . . 1 . . . 1 . . . . . . . . . . 1 . . . Ballistic Gun 4 | . . 1 . . 1 . . . . . . . . 1 . . . . . . . . . 1 . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Launcher 4 | . . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Impact Weapon 3 | . . 1 . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Slashing Weapon 3 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . 2 2 2 . . 1 . 2 . . . . 3 . . 6 . . . . 5 . 1 3 . 2 1 Parts Lost 36 | . . 7 . 2 . . . . . . . . 1 . . . . . . . . . . 1 1 . 5 19 Power 5 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 2 Propulsion 16 | . . 6 . . . . . . . . . . . . . . . . . . . . . . . . 1 9 Utility 12 | . . 1 . . . . . . . . . . 1 . . . . . . . . . . 1 1 . 1 7 Weapon 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 Highest Loss Streak 10 | . . 4 . 2 . . . . . . . . 1 . . . . . . . . . . 1 1 . 4 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 4 | 2 4 4 4 3 4 5 5 5 4 5 5 5 5 4 5 5 5 5 4 5 5 4 5 4 5 4 4 3 Power . | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | 1 2 . 1 . . . . . . . . . . . 1 1 1 1 1 1 1 1 1 . 1 . . . Utility 1 | . . 1 1 2 2 2 3 3 3 3 3 3 3 . 1 1 2 3 1 1 2 1 1 . . 1 1 . Weapon 1 | . . 2 2 1 2 2 2 2 1 2 2 2 2 2 2 1 1 . 1 1 2 2 1 1 2 3 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 24 | . 3 1 2 1 . 1 2 . 6 . . . . 1 . . 1 . . 1 1 . . . . . 3 1 Power 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . Utility 13 | . . 1 1 1 . . 1 . 4 . . . . . . . 1 . . . 1 . . . . . 3 . Weapon 7 | . 1 . 1 . . 1 1 . 2 . . . . . . . . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 61 68 39 60 83 84 84 84 85 86 86 86 80 86 88 88 93 94 93 94 94 93 94 92 90 87 86 33 Engine 3 | . . . . 1 7 7 7 7 6 6 6 6 4 . . . 4 5 4 5 5 5 5 2 . . . . Core 2 | . . . . . . . . . . . . . 1 5 5 5 4 5 5 5 5 5 5 3 . . 1 . Treads 2 | . . 24 18 . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . 28 11 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . 1 7 7 7 7 10 6 6 6 6 1 . . . . . . . . . . . . . 2 Flight 21 | . . . . 16 23 23 23 23 21 26 26 26 26 28 29 29 29 29 26 26 26 26 26 28 24 25 25 5 Device 15 | . 14 7 . 6 9 15 15 15 13 14 20 20 13 16 17 17 16 17 25 26 26 25 26 19 20 17 17 4 Processor 14 | . 4 11 10 15 15 15 15 15 13 13 13 13 13 17 17 17 17 17 15 15 15 15 15 14 14 13 13 12 Hackware 1 | . . . 2 8 4 . . . 5 4 . . . . . . . . . . . . . 1 1 1 4 2 Protection 2 | . . . . . . . . . . . . . . 3 5 5 5 5 5 5 5 4 5 8 7 4 2 . Ballistic Gun 2 | . . 3 . . 5 7 7 7 5 6 4 6 6 4 5 5 4 . . . . . . 1 . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . 4 4 4 5 5 2 . 3 4 1 . Slashing Weapon 4 | . . . . . . 7 7 7 6 6 6 6 6 5 5 5 4 5 5 5 5 5 5 4 3 4 5 2 Peak Build Rating 144 | 5 6 13 17 36 37 36 39 37 54 56 56 56 56 75 74 74 88 85 94 94 94 102 103 118 138 142 144 144 Average Rating 64 | 3 4 8 7 26 35 36 36 37 50 54 56 56 51 69 74 73 77 84 92 93 93 94 102 110 119 136 135 60 On Entrance 65 | . 4 5 7 17 36 36 36 37 37 54 56 56 56 53 74 74 73 85 82 93 93 93 102 103 118 125 140 144 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 54 | 3 3 3 3 10 14 14 14 14 16 18 18 18 18 23 23 23 29 34 31 31 33 31 39 43 44 47 54 54 Greatest Support 54 | 3 3 3 3 14 14 14 14 14 19 19 19 19 21 36 34 34 37 37 37 37 37 39 39 46 50 53 54 54 Greatest Overweight (x) 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 10 10 8 Most Carried 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 Average Carried 5 | 3 4 4 4 3 4 4 4 5 4 5 5 5 5 4 5 4 4 5 4 4 4 4 5 4 7 8 9 8 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 5 Final Carried 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 9 10 10 5 Class Distribution -------------------- 41% | Ninja 26% | Infiltrator-Ninja 16% | Mutant 8% | Scout 6% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Ninja | -7/Lower Caves Ninja | -7/Zion Ninja | -6/Proximity Caves Ninja | -6/Factory Ninja | -6/Lower Caves Ninja | -6/Lower Caves Ninja | -6/Data Miner Ninja | -5/Proximity Caves Ninja | -5/Factory Ninja | -5/Upper Caves Ninja | -5/Upper Caves Ninja | -5/Warlord Scavenger-Scout | -4/Proximity Caves Infiltrator-Ninja | -4/Factory Infiltrator-Ninja | -4/Upper Caves Infiltrator-Ninja | -4/Upper Caves Infiltrator-Ninja | -4/Zhirov Infiltrator-Ninja | -3/Proximity Caves Infiltrator-Ninja | -3/Research Infiltrator-Ninja | -3/Quarantine Infiltrator-Ninja | -2/Research Infiltrator-Ninja | -2/Testing Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Matter Collected 2319 | 243 . 183 83 230 49 . 20 . 80 50 30 . 15 134 104 . 194 63 . 150 40 120 24 25 180 16 6 280 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2124 | 24 . 258 166 266 . . . . 413 . . . . 134 133 . . 15 . . . 456 . 33 183 16 . 27 Parts 72 | 3 . 20 9 6 . . . . 11 . . . . 5 1 . . 1 . . . 4 . 2 7 1 . 2 Haulers Intercepted 7 | . . . 2 1 . . . . 4 . . . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . . 6 . . . . . 4 . 1 . 4 9 1 . . . . . . Prevented 9 | . . . . . . 2 . 1 . 1 . . . . . 2 . . . . 3 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Combat Hostiles Destroyed 15 | . . 11 . 3 . . . . . . . . . . . . . 1 . . . . . . . . . . Melee 2 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . AOE 13 | . . 10 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 12 | 1 . 5 1 . . . . . 2 . . . . . 1 . . 1 . . . . . . . 1 . . Worker 5 | . . 2 . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 Tunneler 2 | 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 7 | . . . 2 1 . . . . 4 . . . . . . . . . . . . . . . . . . . Recycler 6 | . . 1 1 2 . . . . . . . . . 1 . . . . . . . . . . 1 . . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Drone 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Watcher 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . . Swarmer 8 | . . 5 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Grunt 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 9 | 1 . 9 2 3 . . . . 1 . . . . 1 . . . 1 . . . . . 1 1 1 . 1 Combat Bots Only 7 | . . 7 . 3 . . . . . . . . . . . . . 1 . . . . . . . . . . Max Kills in Single Turn 3 | 1 . 3 1 2 . . . . 1 . . . . 1 1 . . 1 . . . . . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Hostile Shots Fired 625 | . 27 94 8 20 1 . . . 9 2 2 . 5 5 . 1 . 4 . . 10 . 8 12 42 3 36 336 Missed 266 | . 13 40 5 14 1 . . . 6 1 1 . 2 5 . . . 2 . . 7 . 3 5 23 3 12 123 Hits 359 | . 14 54 3 6 . . . . 3 1 1 . 3 . . 1 . 2 . . 3 . 5 7 19 . 24 213 Projectile 359 | . 14 54 3 6 . . . . 3 1 1 . 3 . . 1 . 2 . . 3 . 5 7 19 . 24 213 Critical Strikes 19 | . . 3 1 . . . . . . . . . . . . . . . . . 1 . . . 2 . 1 11 Part Disruptions 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Damage Taken 6293 | . 186 1030 52 184 . . . . 57 14 13 . 54 . . 14 . 27 . . 36 . 47 138 443 . 650 3348 Core 2180 | . 46 329 . 29 . . . . 29 . . . . . . . . . . . . . 24 16 53 . 37 1617 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 7 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . 1 2 Core Remaining (%) 87 | 100 81 17 100 . . . . 95 . . . . 96 . . . . 100 . . . . 97 . 89 . 97 . Volleys Fired 74 | 2 . 30 . 3 . . . . . 1 9 . . 15 . 1 . 3 4 4 . . 2 . . . . . Largest 2 | 2 . 1 . 1 . . . . . 1 1 . . 1 . 1 . 1 1 1 . . 1 . . . . . Hottest 98 | 90 . 50 . 36 . . . . . 90 90 . . 98 . 30 . 43 55 55 . . 55 . . . . . Shots Fired 76 | 4 . 30 . 3 . . . . . 1 9 . . 15 . 1 . 3 4 4 . . 2 . . . . . Gun 24 | 4 . 7 . . . . . . . . . . . 12 . 1 . . . . . . . . . . . . Cannon 23 | . . . . . . . . . . 1 9 . . 3 . . . . 4 4 . . 2 . . . . . Launcher 29 | . . 23 . 3 . . . . . . . . . . . . . 3 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 29 | . . 6 . . . . . . . . . . . 12 . 1 . . 4 4 . . 2 . . . . . Thermal 18 | 4 . 1 . . . . . . . 1 9 . . 3 . . . . . . . . . . . . . . Explosive 29 | . . 23 . 3 . . . . . . . . . . . . . 3 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 5 | 3 . 4 . 5 . . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak 5 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 85 | 3 . 10 3 8 . . . . 26 . . . . 2 2 . . 1 1 . . 15 . 3 8 2 1 . Core Hits 51 | 1 . 23 2 4 . . . . 8 . . . . 1 1 . . . . . . 5 . 1 4 . . 1 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 9 | 1 . 1 . . . . . . 4 . . . . . . . . . 1 . . . . 1 1 . . . Burn 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 7 | . . . . . . . . . 4 . . . . . . . . . 1 . . . . 1 1 . . . Melee Attacks 222 | . . 4 4 19 . 5 1 1 49 7 1 . 3 18 2 2 . 6 12 2 1 15 . 11 35 6 13 5 Impact 27 | . . 4 4 19 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 195 | . . . . . . 5 1 1 49 7 1 . 3 18 2 2 . 6 12 2 1 15 . 11 35 6 13 5 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 25 | . . . 3 4 . . . . 7 . . . . 2 2 . . 1 1 . . . . . 2 2 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 5891 | 35 3 846 215 761 . . . . 1307 . . . . 186 206 . . 76 93 . . 1263 . 164 413 185 122 16 Guns 71 | 35 . 36 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1121 | . . 771 . 350 . . . . . . . . . . . . . . . . . . . . . . . . Melee 4676 | . . 35 215 411 . . . . 1307 . . . . 186 206 . . 76 93 . . 1263 . 164 413 185 122 . Ramming 23 | . 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . 16 Kinetic 36 | . . 36 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 35 | 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 1121 | . . 771 . 350 . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 661 | . . 35 215 411 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4015 | . . . . . . . . . 1307 . . . . 186 206 . . 76 93 . . 1263 . 164 413 185 122 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 25 | . . 3 . . . . . . . . . . . . . . . . . . . . . . 2 . 2 25 Average Corruption 9 | . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 14 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 32 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . 27 Message Errors 10 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 8 Matter Fused 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Heat Flow Errors 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Energy Discharges 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 6 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 5 Data Loss (major) 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 954 | . . 61 53 170 . . . . 81 . . . . 62 88 . . 36 . . . 244 . 51 15 71 22 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 56 | . . 26 . 30 . . . . . . . . . . . . . . . . . . . . . . . . Melee 898 | . . 35 53 140 . . . . 81 . . . . 62 88 . . 36 . . . 244 . 51 15 71 22 . Knockbacks 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Impact 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 222 | . 1 121 . 92 . . . . . . . . . . . . . . . . . . . . . . . 8 Shots 7 | . . 4 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Rammed 5 | . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 5 | . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 410 | 30 . 29 . . . . . . . 34 204 . 14 410 . . 148 46 . . 27 . . 21 . 3 335 209 Average Temperature 65 | 15 . 11 . . . . . . . 19 80 . 10 111 . . 46 25 . . 16 . . 11 . 3 97 90 Received Heat Transfer 775 | . 105 279 45 . . . . . 12 . . . 18 . . . . . . . . . . 18 82 . 126 90 Effects 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 8 | . . 1 1 6 . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 173 | 173 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Maximum Alert Level 1 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Low Security (%) 92 | 100 100 63 85 90 . . . . 100 . . . . 100 . . . . 100 . . . . 100 100 100 100 100 Level 1 7 | . . 36 14 9 . . . . . . . . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 365 | 5 30 365 237 219 . . . . 112 . . . . 32 . . . . 178 . . . . 19 39 21 98 163 Initial 178 | . . 3 146 107 . . . . . . . . . . . . . . 178 . . . . . 3 2 . 46 Average 66 | . 7 137 162 146 . . . . 36 . . . . 4 . . . . 141 . . . . 5 11 6 34 22 Influence Increases 2605 | 5 30 574 201 258 . . . 28 208 . . . . 98 . . 15 50 176 15 . 15 . 81 147 44 185 475 Destroy 0b10 Robot/C 420 | . . 220 . 60 . . . 20 60 . . . . . . . . . . . . . . . . . . 60 Destroy 0b10 Robot/NC 140 | 5 . 15 15 20 . . . . 25 . . . . 10 . . . 5 . . . 15 . 5 15 5 . 5 Destroy Leader 140 | . . 70 4 2 . . . . 40 . . . . . . . . . . . . . . 2 2 . . 20 Allied During Kill 53 | . . . . . . . . 8 3 . . . . . . . . . . . . . . . . . . 42 Successful Hack 73 | . . 33 32 . . . . . . . . . . . . . . . . . . . . . . . 8 . Disable Machine 150 | . . 15 . 15 . . . . 15 . . . . . . . . . . . . . . . 60 15 15 15 Destroy Structure 339 | . . 86 . 26 . . . . 35 . . . . 58 . . . . 26 . . . . 14 40 9 27 18 Advance Influence 150 | . . . . . . . . . . . . . . . . . . . 150 . . . . . . . . . Partial Spotted 225 | . . . 30 45 . . . . . . . . . 30 . . . . . . . . . 60 30 . 15 15 Lose Combat Pursuer 915 | . 30 135 120 90 . . . . 30 . . . . . . . 15 45 . 15 . . . . . 15 120 300 Influence Decreases 2510 | 5 20 237 311 404 91 . . 28 171 37 . . . 94 4 . 8 12 117 112 7 15 . 74 150 47 108 458 Entered New Map 496 | . . 7 201 130 35 . . . . 15 . . . . 3 . . 7 17 40 2 . . . 4 2 1 32 Time Decay 1597 | 5 20 170 110 254 56 . . 28 171 22 . . . 94 1 . 8 5 100 72 5 15 . 64 136 45 97 119 Lost Part 176 | . . 60 . 20 . . . . . . . . . . . . . . . . . . . 10 10 . 10 66 Lost Ally 241 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241 Squads Dispatched 26 | . 1 1 2 3 . . . . 2 . . . . 1 . . . . 2 . . . . 1 2 1 3 7 Investigation 4 | . 1 . . 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 . Extermination 12 | . . . . 2 . . . . 2 . . . . 1 . . . . . . . . . 1 2 . 1 3 Reinforcement 9 | . . 1 2 . . . . . . . . . . . . . . . 1 . . . . . . 1 1 3 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Distress Signals 14 | . 2 3 2 . . . . . . . . . . . . . 1 . . . . . . . . . . 6 Communications Jammed 17 | . . . . . . . . . . . . . . . . . . . . . . . . 1 12 . 4 . Distress Signals 17 | . . . . . . . . . . . . . . . . . . . . . . . . 1 12 . 4 . Times Spotted 244 | . 11 40 16 13 2 . . 1 7 3 4 . 4 6 . 4 17 6 . 4 5 . 2 12 23 2 18 44 Peak Tracking Total 16 | . 9 12 9 4 3 . . 1 3 3 4 . 4 2 . 4 7 4 . 1 3 . 2 5 14 3 6 16 Tactical Retreats 50 | . 1 4 4 4 1 . . . 2 . 1 . 1 1 . . 3 1 . 4 2 . . 2 3 1 4 11 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Traps Triggered 6 | . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Machines Disabled 12 | . . 1 . 1 . . . . 1 . . . . . . . 1 . . . 1 . . . 4 1 1 1 Max in Single Turn 1 | . . 1 . 1 . . . . . . . . . . . . 1 . . . 1 . . . 1 1 1 1 Garrison Access 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Machines Accessed 42 | . 1 5 4 2 . 1 . . 4 1 . 3 1 1 . . 3 . 2 . 2 4 . 2 3 . 3 . Terminals 16 | . 1 5 3 1 . . . . . . . . 1 . . . . . . . . . . . 3 . 2 . Fabricators 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Recycling Units 3 | . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . 1 . . 1 . Total Hacks 109 | . 2 13 14 3 . 1 . . 7 1 . 20 1 1 . . 9 . 2 . 7 17 . 2 6 . 3 . Successful 80 | . 1 7 5 1 . 1 . . 2 1 . 20 1 1 . . 9 . 2 . 7 17 . . 3 . 2 . Failed 29 | . 1 6 9 2 . . . . 5 . . . . . . . . . . . . . . 2 3 . 1 . Catastrophic 9 | . . 2 1 1 . . . . 2 . . . . . . . . . . . . . . 2 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 125 | . . 4 5 . . . 1 . 24 . . . . 26 . . . . 9 . . . . 11 12 8 17 8 Terminals 39 | . 2 13 13 2 . . . . . . . . 1 . . . . . . . . . . . 6 . 2 . Fabricators 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Recycling Units 6 | . . . . . . . . . 5 . . . . . . . . . 1 . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . 1 . . 1 . Terminal Hacks 66 | . 1 3 1 . . 1 . . . 1 . 20 1 . . . 9 . . . 7 17 . . 3 . 2 . Record 24 | . . . . . . . . . . . . 1 1 . . . 8 . . . 6 5 . . 3 . . . Part Schematic 17 | . . . . . . . . . . . . 12 . . . . . . . . . 4 . . . . 1 . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 9 | . . 2 . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . Open Door 5 | . . . . . . 1 . . . 1 . . . . . . 1 . . . 1 . . . . . 1 . Level Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . Retrieve Components 3 | . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Seal Access 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 8 | . . 4 3 . . . . . . . . . . . . . . . 1 . . . . . . . . . Terminals 7 | . . 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . Skim 7 | . . 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Patch 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 1 5 3 1 . . . . 4 . . . . . . . . . 1 . . . . 2 1 . 1 . Full Trace Events 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . 2 . 3 . . 4 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 99 | . . . . . . . 15 . 14 . . 12 . 30 . . . . . . . 4 . . 11 . 13 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Total Allies 37 | . . . . . . . 4 . 3 . . . . . . . . . . . . . . . . . . 30 Largest Group 8 | . . . . . . . 4 4 3 . . . . . . . . . . . . . . . . . . 8 Highest-Rated Group 269 | . . . . . . . 153 153 233 . . . . . . . . . . . . . . . . . . 269 Highest-Rated Ally 269 | . . . . . . . 40 40 96 . . . . . . . . . . . . . . . . . . 269 Zionite Dispatches 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . EXPLORE 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Ally Attacks 98 | . . . . . . . . 4 33 . . . . . . . . . . . . . . . . . . 61 Total Damage 3303 | . . . . . . . . 151 1741 . . . . . . . . . . . . . . . . . . 1411 Kills 8 | . . . . . . . . 1 4 . . . . . . . . . . . . . . . . . . 3 Allies Corrupted 10 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 9 Allies Melted 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Active Infowar (turns) 8210 | 19 83 360 42 541 190 139 512 245 499 388 167 21 127 436 241 137 671 554 216 537 316 109 173 188 357 122 245 575 Optics 7748 | . . . 42 541 190 139 512 245 499 388 167 21 127 436 241 137 671 554 216 537 316 109 173 188 357 122 245 575 Sensors 7036 | . . . . 401 190 139 512 245 499 388 167 21 127 433 241 137 668 554 216 537 316 109 173 188 357 122 228 68 Terrain 3420 | . . . . . . . . . . . . . . 435 241 137 671 554 216 537 316 109 173 31 . . . . Seismic 462 | 19 83 360 . . . . . . . . . . . . . . . . . . . . . . . . . . Cloaking 298 | . . . . . . . . . . . . . . . . . 2 . . . . 2 . . 1 42 228 23 Jamming 2197 | . . . . . . . . . . . . . . . . . . . 108 537 316 109 173 188 357 122 245 42 ECM 2782 | . . . . . 44 . . . 31 . 18 . 20 121 241 137 559 10 216 491 316 91 . 165 322 . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 15 | . . . . . . 3 1 1 . 2 1 . 2 . 1 . . 1 . 1 2 . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Zionite Intel Received 30 | . . . . . . . . . 7 . . . . 8 . . . . 2 . . . . 3 3 2 5 . Main Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Branch Access 5 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . 1 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Prototype Stockpiles 5 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 1 1 . Component Schematics 3 | . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Unaware Schematics 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unaware Analyses 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Trap Installations 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . Active Garrisons 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Turns Passed 8647 | 56 83 564 238 541 190 139 512 245 499 388 167 21 127 436 241 137 671 554 216 537 316 109 173 188 357 122 245 575 Spaces Moved 15422 | 64 117 608 334 900 410 423 1010 483 1055 740 400 78 397 782 343 152 979 552 485 776 567 183 282 582 666 360 653 1041 Core 1206 | 64 117 608 334 . . . . . . . . . . . . . . . . . . . . . . . . 83 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 169 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169 Flight 14047 | . . . . 900 410 423 1010 483 1055 740 400 78 397 782 343 152 979 552 485 776 567 183 282 582 666 360 653 789 Fastest Speed 19 | 50 50 50 50 30 30 30 30 30 27 27 27 27 24 22 26 26 25 26 26 26 26 26 27 19 23 24 24 25 Average Speed 30 | 50 50 50 50 33 30 30 30 30 29 27 27 27 26 25 26 26 26 26 26 26 26 26 27 22 26 24 26 48 Slowest Speed 181 | 50 50 50 50 40 30 30 30 30 30 27 27 27 27 101 26 26 100 26 26 26 26 27 27 23 28 24 33 181 Overloaded Moves 40 | . . . . . . . . . . . . . 7 2 . . . . . . . . . 27 4 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 64 | . . . . 5 . . . . 4 . . . . . . . . . 4 . . . . 15 5 1 18 12 Potential Cave-ins 17 | . . 4 . . . . . . . . . . . 4 . . 2 5 2 . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 53 | 4 30 65 45 22 65 58 90 63 39 84 68 72 64 26 64 27 83 68 14 87 84 62 52 17 73 11 66 34 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 20 | . . . . . . 1 1 . . 1 1 1 . 5 . . . 1 4 . . 3 . 2 . . . . Known Exits Taken 27 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 26 | . . . . . 2 2 3 2 . 3 . . 4 . 1 1 . 2 . 3 2 . 1 . . . . . Spaces Dug 222 | . . 12 . 17 . 5 . 1 20 7 4 . 3 22 . 3 . 71 12 2 . . . 7 21 3 9 3 Terrain Destroyed 416 | . . 159 . 34 . 5 . 1 20 8 10 . 3 36 . 3 . 71 15 6 . . 2 7 21 3 9 3 Melee 123 | . . 1 . 8 . 5 . 1 20 7 1 . 3 16 . 2 . 3 11 2 . . . 7 21 3 9 3 Projectile 41 | . . . . . . . . . . 1 9 . . 20 . 1 . . 4 4 . . 2 . . . . . AOE 252 | . . 158 . 26 . . . . . . . . . . . . . 68 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Total 18861 | 81 142 829 399 1101 475 429 1219 581 1197 914 445 77 411 974 491 245 1381 947 547 1102 732 220 375 605 782 384 686 1090 Wait 2795 | 5 16 163 48 166 61 . 199 98 57 163 32 . 10 118 147 89 354 384 38 317 154 . 91 16 32 4 8 25 Move 15277 | 63 116 607 333 889 409 422 1009 482 1046 739 399 77 396 781 342 151 978 551 476 775 566 182 281 556 657 357 618 1019 Hop 53 | . . . . 5 . . . . 4 . . . . . . . . . 4 . . . . 10 3 1 16 10 Pick Up 67 | 5 3 3 3 4 . 1 3 . 9 . . . . 8 . 1 2 . 3 1 3 1 . 1 9 3 4 . Fast Attach 108 | 5 2 9 5 6 2 . 2 . 5 1 . . 1 13 . . 13 . 1 . . 9 . 3 6 5 13 7 Attach 31 | . . 2 . 3 . . . . 2 . . . . 3 . . 1 . 2 . 1 1 . 2 10 2 1 1 Detach 18 | . . 1 . 2 1 . . . 2 1 . . . 1 . . 2 . . . . . . . 5 . 1 2 Swap 40 | . . 1 . 1 1 . . . 3 2 4 . . 3 . . 5 3 3 2 3 2 1 2 2 1 1 . Drop 125 | 1 4 6 6 3 1 1 5 . 14 . . . 1 14 . 1 14 . 3 1 3 10 . 4 12 5 12 4 Fire 74 | 2 . 30 . 3 . . . . . 1 9 . . 15 . 1 . 3 4 4 . . 2 . . . . . Melee 221 | . . 4 4 19 . 5 1 1 49 7 1 . 3 18 2 2 . 6 12 2 1 15 . 11 35 6 12 5 Ram 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Rewire 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 25 | . . . . . . . . . . . . . . . . . 12 . 1 . 1 . . . 11 . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp / [*Ext]) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res / Arm / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Identified exit to Materials 105 | -10/Materials | Discovered new exit (range 15) 140 | -10/Materials | Entered another Materials area 140 | -9/Materials | Evolved 2 slots: Propulsion x2 302 | -9/Materials | Build established: Mutant 345 | -9/Materials | Discovered new exit (range 16) 367 | -9/Materials | Identified exit to Materials 474 | -9/Materials | Discovered exit to Materials (range 11) 507 | -9/Materials | Crushed by falling debris 507 | -9/Materials | Core integrity fell below 50% 549 | -9/Materials | Lost 4 parts (3n1u) 550 | -9/Materials | Destroyed 7 combat bots 670 | -9/Materials | Discovered exit to Materials (range 4) 701 | -9/Materials | Core integrity fell below 20% 704 | -9/Materials | Entered another Materials area 704 | -8/Materials | Evolved 2 slots: Utility x2 921 | -8/Materials | Discovered new exit (range 13) 941 | -8/Materials | Identified exit to Factory 942 | -8/Materials | Entered Factory 942 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 970 | -7/Factory | Discovered new exit (range 17) 976 | -7/Factory | Identified exit to Lower Caves 1269 | -7/Factory | Build established: Scout 1329 | -7/Factory | Discovered new exit (range 14) 1339 | -7/Factory | Identified exit to Factory 1483 | -7/Factory | Entered Lower Caves 1664 | -7/Lower Caves | Discovered new exit (range 13) 1672 | -7/Lower Caves | Identified exit to Lower Caves 1673 | -7/Lower Caves | Entered another Lower Caves area 1686 | -7/Lower Caves | Learned location of Zion (-7) 1729 | -7/Lower Caves | Encountered a Warlord checkpoint 1740 | -7/Lower Caves | Discovered new exit (range 12) 1744 | -7/Lower Caves | Identified exit to Zion 1756 | -7/Lower Caves | Learned 12 Factory zone layouts 1812 | -7/Lower Caves | Entered Zion 1828 | -7/Zion | Discovered new exit (range 12) 1860 | -7/Zion | Learned Factory emergency access door positions 1866 | -7/Zion | Learned location of Armory (-3) 1870 | -7/Zion | Received a visual enhancement algorithm 1870 | -7/Zion | Ran a visual enhancement algorithm 1886 | -7/Zion | Given A8's code to call for help 1902 | -7/Zion | Build established: Ninja 1971 | -7/Zion | Found Prototype Special Weapon 1971 | -7/Zion | Identified RU-N14's Throwing Claymores 1976 | -7/Zion | Found RU-N14's Throwing Claymores 1978 | -7/Zion | Found RU-N14's Throwing Claymores 2050 | -7/Zion | Met Imprinter 2055 | -7/Zion | Imprinted 2057 | -7/Zion | Declared Zion's savior 2323 | -7/Zion | Identified exit to Proximity Caves 2324 | -7/Zion | Entered Proximity Caves 2324 | -6/Proximity Caves | Accompanied by 4 allies 2498 | -6/Proximity Caves | Spotted B-75 Beast 2510 | -6/Proximity Caves | Learned Factory terminal intel 2550 | -6/Proximity Caves | Discovered exit to Factory (range 8) 2569 | -6/Proximity Caves | Entered Factory 2569 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2570 | -6/Factory | Identified exit to Lower Caves 2573 | -6/Factory | Loaded intel: 26 terminal locations 2616 | -6/Factory | Retrieved Zion intel report: Component Schematics 2619 | -6/Factory | Enhanced Grunt warped into view, answering call for help 2626 | -6/Factory | Enhanced Grunt warped into view, answering call for help 2647 | -6/Factory | Discovered new exit (range 13) 2648 | -6/Factory | Retrieved Zion intel report: Main Access 2648 | -6/Factory | Identified exit to Factory 2739 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 2848 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 2888 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 2983 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 2995 | -6/Factory | Retrieved Zion intel report: Branch Access 3068 | -6/Factory | Entered Lower Caves 3431 | -6/Lower Caves | Learned Factory security intel 3447 | -6/Lower Caves | Discovered new exit (range 13) 3455 | -6/Lower Caves | Identified exit to Lower Caves 3456 | -6/Lower Caves | Entered another Lower Caves area 3605 | -6/Lower Caves | Discovered new exit (range 10) 3607 | -6/Lower Caves | Identified exit to Data Miner 3623 | -6/Lower Caves | Entered Data Miner 3623 | -6/Data Miner | Discovered new exit (range 6) 3625 | -6/Data Miner | Identified exit to Proximity Caves 3628 | -6/Data Miner | Met Data Miner 3636 | -6/Data Miner | Learned location of Section 7 (-2) 3638 | -6/Data Miner | Received God Mode back door access code from Data Miner 3644 | -6/Data Miner | Entered Proximity Caves 3646 | -5/Proximity Caves | Learned Factory interactive machine intel 3657 | -5/Proximity Caves | Learned 12 Factory zone layouts 3716 | -5/Proximity Caves | Spotted B-75 Beast 3740 | -5/Proximity Caves | Discovered exit to Factory (range 3) 3771 | -5/Proximity Caves | Entered Factory 3771 | -5/Factory | Evolved 2 slots: Utility x2 3774 | -5/Factory | Loaded intel: 53 interactive machine locations 3881 | -5/Factory | Retrieved Zion intel report: Branch Access 3881 | -5/Factory | Identified exit to Upper Caves 3938 | -5/Factory | Retrieved Zion intel report: Component Schematics 3946 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 4004 | -5/Factory | Retrieved Zion intel report: Active Garrisons 4018 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 4019 | -5/Factory | Retrieved Zion intel report: Component Schematics 4108 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 4170 | -5/Factory | Found Prototype Processor 4170 | -5/Factory | Identified Exp. Targeting Computer 4195 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 4207 | -5/Factory | Entered Upper Caves 4312 | -5/Upper Caves | Learned location of 2 exits from Factory 4378 | -5/Upper Caves | Discovered new exit (range 2) 4378 | -5/Upper Caves | Identified exit to Upper Caves 4448 | -5/Upper Caves | Entered another Upper Caves area 4494 | -5/Upper Caves | Discovered new exit (range 20) 4585 | -5/Upper Caves | Identified exit to Warlord 4585 | -5/Upper Caves | Entered Warlord 4592 | -5/Warlord | Discovered new exit (range 19) 4644 | -5/Warlord | Found Prototype Reactor 4644 | -5/Warlord | Identified Vortex Chain Reactor 4649 | -5/Warlord | Found Prototype Device 4649 | -5/Warlord | Identified Exp. Cloaking Device 4652 | -5/Warlord | Found Prototype Device 4652 | -5/Warlord | Identified Exp. Focal Shield 4657 | -5/Warlord | Found Prototype Hackware 4657 | -5/Warlord | Identified System Mapper 4727 | -5/Warlord | Found Prototype Device 4727 | -5/Warlord | Identified Minesniffer Drone Bay 4748 | -5/Warlord | Warlord's base attacked by MAIN.C 4756 | -5/Warlord | Rebuked by Warlord 4775 | -5/Warlord | Opened side exit 5098 | -5/Warlord | Warlord forces counterattacked 5208 | -5/Warlord | Spotted Striker 5233 | -5/Warlord | Spotted Striker 5256 | -5/Warlord | Identified exit to Proximity Caves 5256 | -5/Warlord | Entered Proximity Caves 5260 | -4/Proximity Caves | Learned location of Quarantine (-3) 5270 | -4/Proximity Caves | Lost 19 allies 5320 | -4/Proximity Caves | Spotter reported a threat 5548 | -4/Proximity Caves | Build established: Scavenger-Scout 5807 | -4/Proximity Caves | Discovered new exit (range 7) 5809 | -4/Proximity Caves | Identified exit to Factory 5810 | -4/Proximity Caves | Entered Factory 5810 | -4/Factory | Evolved 2 slots: Utility x2 5811 | -4/Factory | Identified exit to Research 5811 | -4/Factory | Identified exit to Upper Caves 5827 | -4/Factory | Retrieved Zion intel report: Trap Installations 5844 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-3 5895 | -4/Factory | Discovered new exit (range 13) 6026 | -4/Factory | Entered Upper Caves 6106 | -4/Upper Caves | Build established: Infiltrator-Ninja 6388 | -4/Upper Caves | Encountered a Warlord checkpoint 6537 | -4/Upper Caves | Learned 4 Research zone layouts 6546 | -4/Upper Caves | Discovered new exit (range 10) 6562 | -4/Upper Caves | Identified exit to Upper Caves 6563 | -4/Upper Caves | Entered another Upper Caves area 6565 | -4/Upper Caves | Discovered exit to Research (range 9) 6638 | -4/Upper Caves | Encountered a Warlord checkpoint 6653 | -4/Upper Caves | Entered an active Warlord outpost 6719 | -4/Upper Caves | Learned Armory emergency access door positions 6719 | -4/Upper Caves | Learned Armory terminal intel 6735 | -4/Upper Caves | Learned Research interactive machine intel 6769 | -4/Upper Caves | Learned 4 Research zone layouts 6876 | -4/Upper Caves | Ambushed by research squad 6878 | -4/Upper Caves | Discovered new exit (range 3) 6878 | -4/Upper Caves | Identified exit to Zhirov 6879 | -4/Upper Caves | Entered Zhirov 6879 | -4/Zhirov | Discovered new exit (range 3) 6881 | -4/Zhirov | Identified exit to Proximity Caves 6884 | -4/Zhirov | Met Zhirov 6889 | -4/Zhirov | Learned location of Testing (-2) 6889 | -4/Zhirov | Learned location of Command (-1) 6894 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6898 | -4/Zhirov | Found Alien Artifact 6898 | -4/Zhirov | Identified Integrated Dissipator 6898 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6977 | -4/Zhirov | Found Alien Artifact 6988 | -4/Zhirov | Entered Proximity Caves 7158 | -3/Proximity Caves | Discovered exit to Research (range 6) 7161 | -3/Proximity Caves | Entered Research 7161 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7162 | -3/Research | Identified exit to Research 7163 | -3/Research | Loaded intel: 46 interactive machine locations 7190 | -3/Research | Retrieved Zion intel report: Branch Access 7190 | -3/Research | Identified exit to Armory 7190 | -3/Research | Identified exit to Quarantine 7243 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-2 7250 | -3/Research | Retrieved Zion intel report: Trap Installations 7274 | -3/Research | Spotted B-86 Titan 7337 | -3/Research | Spotted B-90 Cyclops 7349 | -3/Research | Entered Quarantine 7460 | -3/Quarantine | Found Alien Impact Weapon 7460 | -3/Quarantine | Identified Core Stripper 7484 | -3/Quarantine | Found Alien Energy Cannon 7484 | -3/Quarantine | Identified Core Cannon 7608 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 7610 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 7616 | -3/Quarantine | Found Alien Artifact 7616 | -3/Quarantine | Identified Core Reset Matrix 7616 | -3/Quarantine | Identified Transdimensional Reconstructor 7616 | -3/Quarantine | Used Core Reset Matrix 7620 | -3/Quarantine | Detected hypermatrix surge 7620 | -3/Quarantine | Sensed 10 artifacts in vicinity 7644 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 7667 | -3/Quarantine | Met incapacitated Sigix Warrior 7667 | -3/Quarantine | Lockdown squad dispatched 7672 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 7673 | -3/Quarantine | Unlocked Sigix quarantine chamber 7676 | -3/Quarantine | Found Sigix Containment Pod 7677 | -3/Quarantine | Warped through subspace 7684 | -3/Quarantine | Spotted Lightning 7702 | -3/Quarantine | Spotted Lightning 7705 | -3/Quarantine | Discovered exit to Research (range 4) 7706 | -3/Quarantine | Entered Research 7706 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 7763 | -2/Research | Retrieved Zion intel report: Branch Access 7763 | -2/Research | Identified exit to Testing 7772 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 7828 | -2/Research | Entered Testing 7871 | -2/Testing | Retrieved Zion intel report: Emergency Access 7886 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 7895 | -2/Testing | Spotted Striker 7895 | -2/Testing | Spotted Striker 7911 | -2/Testing | Spotted Alpha 7 7913 | -2/Testing | Stole the SGEMP Prototype 7939 | -2/Testing | Retrieved Zion intel report: Branch Access 7949 | -2/Testing | Found Prototype Device 7949 | -2/Testing | Identified Exp. EM Shield 7951 | -2/Testing | Lost 4 parts (1p1n1u1w) 7978 | -2/Testing | Retrieved Zion intel report: Trap Installations 7988 | -2/Testing | Spotted PP-Z62LL93G4N 8001 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 8025 | -2/Testing | Found Lgt. Regenerative Plating 8027 | -2/Testing | Found Prototype Protection 8028 | -2/Testing | Identified Med. Regenerative Plating 8071 | -2/Testing | Discovered new exit (range 9) 8072 | -2/Testing | Identified exit to Access 8073 | -2/Testing | Entered Access 8073 | -1/Access | Evolved 2 slots: Utility x2 8074 | -1/Access | Attacked by Zhirov 8142 | -1/Access | Zion Experimental squad teleported in 8146 | -1/Access | Lost 10 parts (2p5n3u) 8190 | -1/Access | Garrison activated, responded to threat 8265 | -1/Access | Zion Heavy squad teleported in 8310 | -1/Access | System corruption reached 10% 8346 | -1/Access | Lost 3 parts (1n1u1w) 8366 | -1/Access | Zion Hacker squad teleported in 8417 | -1/Access | Spotted B-99 Colossus 8485 | -1/Access | Core integrity fell below 50% 8497 | -1/Access | Emitted hypermatrix ping 8502 | -1/Access | Assembled emerged from beneath the floor 8518 | -1/Access | Assembled emerged from beneath the floor 8519 | -1/Access | Lost 4 parts (2n2u) 8565 | -1/Access | Lost 9 allies 8581 | -1/Access | Core integrity fell below 20% 8615 | -1/Access | Assembled emerged from beneath the floor 8640 | -1/Access | Spotted B-99 Colossus 8648 | -1/Access | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 08575_ System corrupted: Heat flow error (+228). 08578_ P-80 Master resets W-44 Eye, system corruption cleaned. 08590_ System corrupted: Heat flow error (+159). 08592_ Penetrated by Slug. 08592_ Slug penetrates Wall. 08594_ Penetrated by Slug. 08597_ Slug penetrates Wall. 08601_ P-80 Master resets P-80 Master, system corruption cleaned. 08606_ Detected hypermatrix ping. 08610_ FB:CKDGL3|J/MLQ#P7OB 08615_ Assembled emerge from beneath the floor. 08618_ ALERT: Security rotation in progress. 08625_ WCAQCVW>AYSRCDXQJC 4CNSQMOV%OWTIKY#J7JCP 08640_ Detected hypermatrix ping. 08641_ Knocked back. 08641_ Slug penetrates Wall. 08641_ Penetrated by Slug. 08641_ Slug penetrates Wall. 08644_ System corrupted: IFF burst signal emitted. 08645_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????# #????????? | | ?????????????????# ##############+##+#????????? | | ????????????###### #???????????? ???????????? | | ????????????+ #???????????? ???????????? | | ????????????###### #??????????? ??????????? | | ?????????? ?????# #??????????? ??????????? | | ????????? ?????# ########??? ?????????? | | ????????? ?????# #??? ?????????? | | ????????? ?????# #?? ????????? | | ?????????" ?????# #?? ????????? | | ????? ???" ?????# #?###########???????? | | ????# ??" ?????######## #???????????????????? | | ????# "" #???????????# #???????????????????? | | ????# "" #??"""??????# #???????????????????? | | ????# "" # """F"????# #???????????????????? | | ????# "" # """ "" ??# #???????????????????? | | ????# " # # #???????????????????? | | ????# # ! + #???????????????????? | | ????# # # #???????????????????? | | ????# ?? # ??# #???????????????????? | | ???########+############# #???????????????????? | | ???# #???????????????????? | | ???# % #???????????????????? | | ???# a +???????????????????? | | ???+ # ??????????????????? | | ???# #################@ # ?????????????????? | | ???# ????????????????# #? ????????????????? | | ???# ?????????????????# ###############?????? | | ?? ?????????????????+ #?????? | | # ??????????????????# #?????? | | # ??????????????????# +?????? | | # ???????????????????# g #?????? | | # ???????????????????#########g #########?????? | | # ????????????????????????????# g#?????????????? | | # ????????????????????????????# #?????????????? | | #""?????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????? #?????????????? | | ????????????????????????????????? #?????????????? | | ????????????????????????????????? #?????????????? | | ????????????????????????????????? ?????????????? | | ????????????????????????????????? ?????????????? | | ?????????????????????????????????###?????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Energy Generation 81 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Jamming Range 14 Cloak Strength 4 Power Amplification 20 Armor Coverage 300 Resistance: EM 75 Evasion (%) 74 Recoil Reduction 3 Offensive Hacking 12 Authchip Count 2 Item Schematics ----------------- Com. Tesla Bomb Launcher | -2/Testing | Z-intel Cld. Linear Gravjet | -2/Testing | Z-intel Exp. Optical Array | -2/Testing | Z-intel Coolant Network | -2/Testing | Z-intel Imp. Diametric Drive | -2/Testing | Z-intel Imp. Lightning Gun | -2/Testing | Z-intel Mni. Smartbomb Launcher | -2/Testing | Z-intel Centrium Medium Armor Plating | -2/Testing | Z-intel Exp. Gyrokinetic Inverter | -2/Testing | Z-intel Com. Linear Accelerator | -2/Testing | Z-intel Exp. Cooling System | -2/Testing | Z-intel Exp. Transmission Jammer | -2/Testing | Z-intel Lgt. Regenerative Plating | -2/Testing | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Dissipator Core Stripper Core Cannon Core Reset Matrix Transdimensional Reconstructor Achievements -------------- False Reunion Challenges ------------ None Game ------ Seed SeismicAblativeMatter Manual? 0 Play Time 02:51:10 Cumulative 175.5 hours Start 2025.05.26 @ 12:17:14 End 2025.05.26 @ 15:16:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/1/0/0/0/0/0/0/0 Lore% 67 Gallery% 59 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x56 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: c9ed2fbc-f972-46b7-9897-a65a7f719f05