Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.13 @ 18:04:25 Player: BRiNK Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (22) 110 Value Destroyed (544) 544 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2274 Bonus ------- None Cogmind --------- Core Integrity 255/550 Matter 280/300 Energy 26/100 System Corruption 0% Temperature Critical (513) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Visual Processing Unit Signal Interpreter > --- WEAPON (4) ------- Beam Rifle Beam Cannon Beam Cannon > --- INVENTORY (10) --- Light Treads Hardened Light Armor Plating Heavy Flail Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Cooling System Medium Storage Unit Visual Processing Unit Signal Interpreter > --- WEAPON ----------- Medium Laser Advanced Beam Cannon Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Treads Hardened Light Armor Plating Beam Rifle Beam Cannon Beam Cannon Heavy Flail [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon 2 | . . 2 . Parts Attached 27 | 6 9 6 6 Power 5 | 1 3 . 1 Engine 4 | 1 2 . 1 Core 1 | . 1 . . Reactor . | . . . . Propulsion 6 | 2 4 . . Treads 4 | 2 2 . . Leg 2 | . 2 . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 1 2 2 Device 2 | . 1 1 . Storage 2 | 1 . 1 . Processor 2 | . . . 2 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 10 | 2 1 4 3 Energy Gun 5 | 2 1 1 1 Energy Cannon 3 | . . 1 2 Ballistic Gun 2 | . . 2 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 10 | . . 1 9 Power 2 | . . . 2 Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 5 | . . 1 4 Highest Loss Streak 8 | . . 1 8 To Critical Strikes . | . . . . Average Slot Usage (%) 89 | . 80 99 91 Engine 9 | . 9 11 6 Core 2 | . 4 . . Treads 7 | . 16 . . Leg 13 | . 5 22 17 Device 5 | . . 10 8 Storage 12 | . 14 11 9 Processor 2 | . . . 17 Energy Gun 21 | . 28 19 9 Energy Cannon 2 | . . 2 9 Ballistic Gun 10 | . . 22 15 Naked Turns . | . . . . Heaviest Build 23 | 13 15 23 23 Greatest Support 40 | 40 40 20 20 Greatest Overweight (x) 4 | . 4 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 8 | 7 8 9 10 Most Carried 9 | 5 8 9 7 Average Carried 6 | 2 6 7 6 Final Capacity 10 | 8 8 10 10 Final Carried 8 | 4 6 8 3 Class Distribution -------------------- 51% | Mutant 38% | Gunner 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 484 | 260 58 120 46 Remotely . | . . . . Salvage Created 763 | . 365 345 53 Parts 36 | . 20 16 . Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 16 | . 7 8 1 Guns 15 | . 7 8 . Classes Destroyed 6 | . 4 2 . Worker 1 | . . 1 . Recycler 2 | . 2 . . Watcher 3 | . 1 2 . Swarmer 6 | . 2 4 . Grunt 6 | . 5 . 1 Sentry 4 | . . 4 . Best Kill Streak 4 | . 3 4 1 Combat Bots Only 4 | . 2 4 1 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1692 | . 315 266 1111 Core 442 | . 86 61 295 Absorbed by Shields . | . . . . Core Remaining (%) 83 | 100 65 84 . Volleys Fired 76 | . 38 20 18 Largest 4 | . 2 4 4 Hottest 176 | . 115 155 176 Shots Fired 189 | . 68 77 44 Gun 177 | . 68 77 32 Cannon 12 | . . . 12 Launcher . | . . . . Special . | . . . . Kinetic 61 | . . 40 21 Thermal 128 | . 68 37 23 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 13 | . 10 13 11 Robot Miss Streak 3 | . 3 3 2 Penetration Max . | . . . . Secondary Targets 3 | . 2 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 133 | . 46 51 36 Core Hits 44 | . 18 20 6 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 7 | . 2 5 . Burn 7 | . 2 5 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1638 | . 646 578 414 Guns 1534 | . 642 578 314 Cannons 100 | . . . 100 Explosions . | . . . . Melee . | . . . . Ramming 4 | . 4 . . Kinetic 367 | . . 202 165 Thermal 1267 | . 642 376 249 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 2 | . 2 . . Targets Rammed 2 | . 2 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 486 | . 314 192 486 Average Temperature 103 | . 112 68 130 Received Heat Transfer 816 | . 141 54 621 Effects 2 | . 2 . . Interference 2 | . 2 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 9 | . 4 3 2 Heat Transferred 3827 | . 1866 1369 592 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 382 | . 182 382 101 Initial 76 | . . 12 76 Average 118 | . 71 205 74 Maximum Alert Level 1 | . . 1 . Low Security (%) 82 | 100 100 53 100 Level 1 17 | . . 46 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 2 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 32 | . 13 12 7 Peak Tracking Total 6 | . 4 5 6 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 2 3 . Terminals 5 | . 2 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 14 | . 4 10 . Successful 9 | . 4 5 . Failed 5 | . . 5 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 6 | . . 6 . Terminals 14 | . 4 10 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 4 4 . Record 7 | . 4 3 . Level Access Points 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . . 1 . Terminals 1 | . . 1 . Track 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 2 . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1293 | 65 569 484 175 Spaces Moved 644 | 41 291 253 59 Core 15 | 14 1 . . Treads 220 | 27 193 . . Legs 409 | . 97 253 59 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 150 | 122 146 152 182 Slowest Speed 250 | 160 250 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 4 42 31 9 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 825 | 55 363 312 95 Wait 43 | . 12 20 11 Move 641 | 40 290 252 59 Hop . | . . . . Pick Up 26 | 9 7 9 1 Fast Attach 2 | 1 1 . . Attach 18 | 5 2 5 6 Detach . | . . . . Swap 7 | . 6 1 . Drop 10 | . 5 5 . Fire 76 | . 38 20 18 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | . 2 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 16) 635 | -10/Materials | Entered another Materials area 635 | -9/Materials | Evolved 2 slots: Weapon x2 927 | -9/Materials | Identified exit to Materials 948 | -9/Materials | Build established: Gunner 1119 | -9/Materials | Entered another Materials area 1119 | -8/Materials | Evolved 2 slots: Utility x2 1294 | -8/Materials | Self-destructed Last Messages --------------- 01255_ G-50 Soldier overheating. 01259_ G-50 Soldier heat spikes uncontrollably. 01259_ G-50 Soldier overheating. 01260_ G-50 Soldier heat damages core (-9). 01260_ G-50 Soldier overheating. 01261_ G-50 Soldier critical meltdown. 01261_ Lgt. Angular Momentum Engine melted. 01261_ Carbon-fiber Leg melted. 01263_ Acquired 36 matter. 01265_ Acquired 10 matter. 01267_ Critical hit (Burn: +37). 01272_ Adv. Beam Cannon destroyed. 01272_ Cooling System destroyed. 01279_ Med. Laser destroyed. 01283_ Aluminum Leg destroyed. 01283_ Lgt. Assault Rifle destroyed. 01284_ Aluminum Leg destroyed. 01285_ Lgt. Ion Engine destroyed. 01287_ G-47 Trooper heat damages Lgt. Nuclear Core. 01289_ G-47 Trooper heat short circuits Aluminum Leg. 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