Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.24 @ 05:09:47 Player: Seralth Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (50) 250 Value Destroyed (1312) 1312 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3922 Bonus ------- None Cogmind --------- Core Integrity 522/700 Matter 75/300 Energy 3/100 System Corruption 6% Temperature Cool (0) Movement Rolling (100) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (5) ------ Improved Terrain Scan Processor Hardened Heavy Armor Plating Improved Shield Generator > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Medium Treads Compact Wheel Advanced Weight Redist. System Hardened Heavy Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Improved Terrain Scan Processor Hardened Heavy Armor Plating Hardlight Generator > --- WEAPON ----------- Heavy Particle Gun Improved EM Pulse Cannon > --- INVENTORY -------- Deuterium Engine Medium Treads Medium Treads Armored Huge Wheel Advanced Weight Redist. System Hardened Heavy Armor Plating Hardened Heavy Armor Plating Improved Shield Generator [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Huge Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Hardened Heavy Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . 2 . . Utility 3 | . . . 1 2 Weapon . | . . . . . Parts Attached 62 | 5 4 22 23 8 Power 9 | 1 1 2 5 . Engine 9 | 1 1 2 5 . Core . | . . . . . Reactor . | . . . . . Propulsion 15 | 2 . 9 2 2 Treads 2 | 2 . . . . Leg 9 | . . 9 . . Wheel 4 | . . . 2 2 Hover . | . . . . . Flight . | . . . . . Utility 19 | . 2 4 10 3 Device 10 | . 1 2 5 2 Storage 1 | . . . 1 . Processor 4 | . . 1 3 . Hackware . | . . . . . Protection 4 | . 1 1 1 1 Artifact . | . . . . . Weapon 19 | 2 1 7 6 3 Energy Gun 7 | . . 4 3 . Energy Cannon 3 | . . . 1 2 Ballistic Gun 6 | 2 . 3 1 . Ballistic Cannon . | . . . . . Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 26 | . . 11 5 10 Power 7 | . . 2 2 3 Propulsion 7 | . . 4 1 2 Utility 6 | . . 2 1 3 Weapon 6 | . . 3 1 2 Highest Loss Streak 10 | . . 9 3 10 To Critical Strikes . | . . . . . Average Backups 5 | . 1 2 7 8 Power . | . 1 . . . Propulsion 1 | . . . 3 3 Utility 2 | . . . 4 3 Weapon . | . . 1 . . Tool/Special . | . . . . . Unused Backups 10 | . . 2 3 5 Power . | . . . . . Propulsion 3 | . . . . 3 Utility 5 | . . . 3 2 Weapon 2 | . . 2 . . Tool/Special . | . . . . . Average Slot Usage (%) 80 | . 92 81 78 72 Engine 13 | . 14 10 15 13 Treads 6 | . 28 1 . . Leg 8 | . . 29 4 . Wheel 8 | . . . 15 14 Device 8 | . 13 10 5 6 Storage 3 | . . . 6 7 Processor 6 | . . 1 12 7 Protection 4 | . 7 4 1 6 Energy Gun 6 | . . 5 12 2 Energy Cannon 3 | . . . 4 7 Ballistic Gun 7 | . 22 13 1 . Special Melee Weapon 1 | . 5 3 . . Peak Build Rating 48 | 5 7 17 41 48 Average Rating 25 | 3 6 11 35 45 On Entrance 12 | . 5 7 17 32 Naked Turns . | . . . . . Heaviest Build 75 | 7 11 22 49 75 Greatest Support 68 | 40 40 68 56 56 Greatest Overweight (x) 18 | . . 1 6 18 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 5 5 5 15 15 Average Capacity 9 | 5 5 5 12 14 Most Carried 15 | 1 4 5 15 13 Average Carried 7 | . 1 2 12 11 Final Capacity 15 | 5 5 5 15 5 Final Carried 15 | 1 2 5 15 5 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 826 | 52 96 324 354 . Remotely . | . . . . . Salvage Created 1482 | . 151 324 901 106 Parts 87 | . 8 19 59 1 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 2 | . . 2 . . Parts Field Recycled 5 | . . 5 . . Retrieved Matter 81 | . . 81 . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 43 | . 4 9 27 3 Guns 31 | . 4 9 18 . Cannons 7 | . . . 7 . AOE 4 | . . . 2 2 Classes Destroyed 9 | . 4 1 4 . Worker 2 | . . . 2 . Builder 2 | . 1 . 1 . Hauler 1 | . . . 1 . Recycler 1 | . 1 . . . Operator 1 | . . . 1 . Swarmer 19 | . 3 . 16 . Grunt 12 | . 1 7 2 2 Sentry 10 | . . 2 7 1 Specialist 2 | . . . 2 . Best Kill Streak 5 | . 3 3 5 1 Combat Bots Only 4 | . 3 3 4 1 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 610 | . 23 151 196 240 Missed 178 | . 2 42 61 73 Hits 432 | . 21 109 135 167 Projectile 432 | . 21 109 135 167 Critical Strikes 9 | . . 3 3 3 Damage Taken 4678 | . 213 1367 1396 1702 Core 653 | . 9 163 303 178 Absorbed by Shields 556 | . . . 148 408 Core Remaining (%) 74 | 100 96 59 44 . Volleys Fired 149 | . 15 38 76 20 Largest 2 | . 2 2 2 2 Hottest 138 | . 40 105 126 138 Shots Fired 274 | . 30 61 143 40 Gun 221 | . 30 61 121 9 Cannon 36 | . . . 19 17 Launcher 17 | . . . 3 14 Special . | . . . . . Kinetic 92 | . 30 48 14 . Thermal 148 | . . 13 126 9 Explosive 12 | . . . 3 9 Electromagnetic 22 | . . . . 22 Robot Hit Streak 13 | . 7 10 5 13 Robot Miss Streak 6 | . 3 4 6 2 Penetration Max . | . . . . . Secondary Targets 6 | . 1 2 3 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 157 | . 22 40 68 27 Core Hits 83 | . 7 24 41 11 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . 1 1 . . Burn 1 | . . 1 . . Destroy 1 | . 1 . . . Melee Attacks 6 | . 4 2 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3089 | . 259 600 1575 655 Guns 1948 | . 257 535 1044 112 Cannons 602 | . . . 343 259 Explosions 438 | . . . 172 266 Melee . | . . . . . Ramming 101 | . 2 65 16 18 Kinetic 820 | . 257 394 169 . Thermal 1525 | . . 141 1218 166 Explosive 329 | . . . 172 157 Electromagnetic 314 | . . . . 314 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . 2 . 6 Average Corruption 2 | . . 2 . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . . 9 . 3 Message Errors 5 | . . 3 . 2 Matter Fused 2 | . . 1 . 1 Energy Discharges 1 | . . 1 . . Data Loss (minor) 2 | . . 2 . . Data Loss (major) 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage 2 | . . . 2 . Projectiles 2 | . . . 2 . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 379 | . . 4 17 358 Shots 15 | . . . 1 14 Rammed 8 | . . 3 3 2 Targets Rammed 39 | . 1 33 3 2 Kicked 30 | . . 30 . . Crushed 1 | . 1 . . . Highest Temperature 508 | . . 84 479 508 Average Temperature 146 | . . 30 137 189 Received Heat Transfer 1330 | . 42 789 287 212 Effects 20 | . . . 8 12 Shutdowns 7 | . . . 3 4 Energy Bleed 2 | . . . . 2 Interference 1 | . . . 1 . Matter Decay 1 | . . . 1 . Damage (minor) 2 | . . . . 2 Damage (major) 7 | . . . 3 4 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 3 | . . . . 3 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 1 2 . Heat Transferred 3134 | . . 420 2442 272 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . 1 . Low Security (%) 93 | 100 100 100 83 100 Level 1 6 | . . . 16 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 288 | . 77 54 288 129 Initial 129 | . . . . 129 Average 57 | . 11 10 111 49 Influence Increases 1354 | . 125 236 796 197 Destroy 0b10 Robot/C 860 | . 80 180 540 60 Destroy 0b10 Robot/NC 35 | . 10 . 25 . Destroy Leader 212 | . 20 40 132 20 Trap Triggered on 0b10 10 | . . 10 . . Successful Hack 10 | . . 6 4 . Disable Machine 60 | . . . 30 30 Destroy Structure 47 | . . . 20 27 Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 105 | . 15 . 30 60 Influence Decreases 1354 | . 125 236 511 482 Entered New Map 156 | . . . . 156 Time Decay 1048 | . 125 186 461 276 Lost Part 150 | . . 50 50 50 Squads Dispatched 9 | . 1 2 3 3 Investigation 1 | . . 1 . . Extermination 1 | . . . . 1 Reinforcement 6 | . 1 1 3 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 78 | . 12 11 43 12 Peak Tracking Total 5 | . 3 3 5 2 Tactical Retreats 4 | . 1 . 1 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 1 . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . . 6 . Reprogrammed 4 | . . 4 . . Reused 1 | . . 1 . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . 1 . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . . . 2 2 Max in Single Turn 1 | . . . 1 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 17 | . 1 5 10 1 Terminals 11 | . 1 4 6 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . . . 1 . Scanalyzers 2 | . . 1 1 . Garrison Access 2 | . . . 1 1 Total Hacks 45 | . 3 15 26 1 Successful 25 | . 2 10 12 1 Failed 20 | . 1 5 14 . Catastrophic 5 | . . 2 3 . Database Lockouts . | . . . . . Manual 16 | . 2 5 9 . Terminals 28 | . 3 11 14 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 4 | . . . 4 . Scanalyzers 7 | . . 4 3 . Garrison Access 4 | . . . 3 1 Terminal Hacks 15 | . 2 6 7 . Prototype ID Bank 1 | . . . 1 . Branch Access Points 1 | . . 1 . . Emergency Access Points 3 | . 1 . 2 . Alert Level 2 | . . 1 1 . Locate Traps 1 | . . 1 . . Disarm Traps 1 | . . . 1 . Reprogram Traps 1 | . . 1 . . Investigation Status 1 | . . 1 . . Recall Reinforcements 1 | . . . 1 . Hauler Manifests 1 | . . 1 . . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 4 | . . . 4 . Process 2 | . . . 2 . Report Inventory 1 | . . . 1 . Retrieve Matter 1 | . . . 1 . Scanalyzer 5 | . . 4 1 . Insert Component 3 | . . 2 1 . Analyze 2 | . . 2 . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 1 4 8 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 147 | . . . 147 . Retrieved Matter 196 | . . . 196 . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 2 | . 1 1 . . Non-combat 1 | . 1 . . . Combat 1 | . . 1 . . Robot Hacks Applied 2 | . 1 1 . . parse_system 2 | . 1 1 . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1889 | . 802 350 737 . Optics 363 | . . 148 215 . Sensors 522 | . . . 522 . Terrain 1004 | . 802 202 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4165 | 54 850 878 1639 744 Spaces Moved 2298 | 30 298 534 1067 369 Core 16 | 1 . 9 2 4 Treads 360 | 29 298 33 . . Legs 593 | . . 492 101 . Wheels 1329 | . . . 964 365 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 50 100 100 Average Speed 119 | 156 160 125 102 121 Slowest Speed 950 | 160 160 190 350 950 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 3 41 35 78 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 5 | . . . . 5 Terrain Destroyed 53 | . . . 26 27 Melee . | . . . . . Projectile 1 | . . . 1 . AOE 52 | . . . 25 27 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3425 | 35 638 663 1468 621 Wait 811 | . 314 15 271 211 Move 2294 | 29 297 533 1066 369 Hop . | . . . . . Pick Up 22 | 1 1 7 12 1 Fast Attach 27 | 5 2 10 10 . Attach 18 | . 1 6 5 6 Detach 5 | . 1 3 1 . Swap 27 | . 1 12 10 4 Drop 19 | . 1 4 14 . Fire 149 | . 15 38 76 20 Melee 6 | . 4 2 . . Ram 8 | . . 3 3 2 Kick 30 | . . 30 . . Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire 8 | . . . . 8 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 555 | -10/Materials | Discovered new exit (range 6) 905 | -10/Materials | Entered another Materials area 905 | -9/Materials | Evolved 2 slots: Propulsion x2 1178 | -9/Materials | Lost 9 parts (2p3n2u2w) 1546 | -9/Materials | Identified exit to Mines 1748 | -9/Materials | Discovered new exit (range 9) 1753 | -9/Materials | Build established: Scavenger-Mutant 1783 | -9/Materials | Entered another Materials area 1783 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2266 | -8/Materials | Build established: Mutant 3386 | -8/Materials | Core integrity fell below 50% 3414 | -8/Materials | Discovered new exit (range 3) 3422 | -8/Materials | Entered Factory 3422 | -7/Factory | Evolved 2 slots: Utility x2 3423 | -7/Factory | Lost 3 parts (1n1u1w) 4061 | -7/Factory | Garrison activated, responded to threat 4166 | -7/Factory | Self-destructed Last Messages --------------- 04065_ Slammed into P-60 Hacker. 04072_ Hrd. Heavy Armor Plating destroyed. 04073_ Chain reaction triggered in Deuterium Engine. 04085_ Arm. Huge Wheel destroyed. 04103_ Imp. Ion Engine destroyed. 04103_ Imp. EM Pulse Cannon destroyed. 04112_ K-01 Serf cleans the TF Node. 04114_ System corrupted: Matter fused (-10). 04122_ Proton Missile Launcher destroyed. 04124_ Hardlight Generator destroyed. 04129_ JWUC3CA4< /V:5WS=MB2TYST4W3XA8 04142_ Deuterium Engine destroyed. 04144_ M-28 Smith repairs P-60 Hacker. 04151_ QPGQKGKD UNAQHQNCDY