Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.19 @ 20:20:37 Player: Rumtowers Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (54) 270 Value Destroyed (2291) 2291 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (858) 858 TOTAL SCORE: 8139 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 103 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1000 Matter 158/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Melee Analysis Suite > --- WEAPON (3) ------- Maul > --- INVENTORY (4) ---- Linear Gravjet Large Storage Unit Heavy Shock Bomb Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Melee Analysis Suite Hacking Suite Improved Hacking Suite Relay Coupler [NC] Improved Integration Mediator > --- WEAPON ----------- High-powered Shock Rifle Gauss Cannon Remote Datajack > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Lightning Gun Gatling Laser Flak Gun Mini Grenade Launcher Remote Datajack Makeshift Axe Makeshift Spear [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Relay Coupler [NC] Weapon Assault Rifle Energy Gun Lightning Gun Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Maul Slashing Weapon Great Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Fac Fac Slots Evolved 10 | . . . 2 . 2 . 2 . . 2 2 Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . . . . 1 . 1 . . . . Utility 6 | . . . 2 . 1 . . . . 1 2 Weapon 1 | . . . . . . . . . . 1 . Parts Attached 136 | . 8 11 8 . 6 27 26 11 2 11 26 Power 22 | . . 1 . . . 5 7 2 . 2 5 Engine 9 | . . . . . . 2 5 . . 1 1 Core 13 | . . 1 . . . 3 2 2 . 1 4 Reactor . | . . . . . . . . . . . . Propulsion 39 | . 2 1 1 . 4 14 9 1 . 2 5 Treads 11 | . 1 1 . . 2 2 2 1 . 2 . Leg 11 | . . . . . . 8 3 . . . . Wheel 7 | . 1 . 1 . 1 . . . . . 4 Hover 3 | . . . . . . . 3 . . . . Flight 7 | . . . . . 1 4 1 . . . 1 Utility 23 | . 3 2 2 . 1 3 6 2 . 2 2 Device 11 | . 2 1 1 . . 3 2 . . 1 1 Storage 1 | . 1 . . . . . . . . . . Processor 7 | . . 1 1 . 1 . 1 2 . . 1 Hackware 4 | . . . . . . . 3 . . 1 . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 52 | . 3 7 5 . 1 5 4 6 2 5 14 Energy Gun 13 | . 2 1 . . . 2 1 2 1 1 3 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 12 | . 1 3 2 . 1 . . 1 . 1 3 Ballistic Cannon 5 | . . . . . . . 1 1 . 1 2 Launcher 5 | . . 1 . . . 1 . 1 . . 2 Special Weapon 3 | . . . . . . . 1 . 1 1 . Impact Weapon 1 | . . . . . . . . . . . 1 Slashing Weapon 10 | . . 2 3 . . 2 1 . . 1 1 Piercing Weapon 3 | . . . . . . . . 1 . . 2 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 . Parts Lost 52 | . . 1 . . . 8 9 3 . . 31 Power 14 | . . . . . . 3 3 1 . . 7 Propulsion 18 | . . . . . . 4 5 1 . . 8 Utility 6 | . . . . . . . . . . . 6 Weapon 14 | . . 1 . . . 1 1 1 . . 10 Highest Loss Streak 17 | . . 1 . . . 6 8 3 . . 17 Average Slot Usage (%) 93 | . 99 99 100 100 99 98 90 99 100 99 49 Engine 4 | . 14 7 . . . 4 7 5 . 2 1 Core 6 | . . 6 11 11 9 4 1 9 15 10 3 Treads 12 | . 13 14 11 11 16 3 3 21 23 25 5 Leg 4 | . . . . . . 19 8 . . . . Wheel 3 | . 13 14 11 11 9 . . . . . 5 Hover 4 | . . . . . . . 11 8 7 . . Device 6 | . 13 14 11 11 9 9 6 1 . 1 1 Storage 8 | . 14 14 11 11 9 9 7 7 7 6 4 Processor 13 | . . . 22 22 26 27 14 13 15 13 7 Hackware 7 | . . . . . . . 8 15 15 18 6 Energy Gun 3 | . 19 4 . . . . . 2 6 3 1 Ballistic Gun 4 | . 8 18 14 11 11 1 . 1 . 2 2 Ballistic Cannon 1 | . . . . . . . . 4 . . 3 Special Weapon 1 | . . . . . . . 5 1 . 3 . Slashing Weapon 4 | . . 4 7 11 6 11 6 . . 2 . Piercing Weapon 1 | . . . . . . . . 2 7 5 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 52 | 13 27 27 27 27 27 34 39 35 35 48 52 Greatest Support 114 | 20 20 20 22 10 44 44 45 93 84 114 114 Greatest Overweight (x) 12 | . 2 2 2 2 1 2 2 . . . 12 Average Overweight (x) . | . 1 1 1 2 . . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | . 8 10 10 10 10 10 10 10 10 10 8 Most Carried 10 | . 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | . 8 9 9 10 9 9 9 8 10 9 5 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 6 10 10 10 10 10 10 10 10 10 10 4 Class Distribution -------------------- 66% | Mutant 21% | Scavenger-Mutant 8% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Assassin | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Fac Fac Matter Collected 1567 | 189 91 142 95 . 40 291 288 175 25 95 136 Remotely . | . . . . . . . . . . . . Salvage Created 2167 | . 178 162 . . 268 537 273 195 . 109 445 Parts 119 | . 10 8 . . 12 24 15 6 . 7 37 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . 3 . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Fac Fac Combat Hostiles Destroyed 48 | . 4 4 . . 5 12 7 3 . 1 12 Melee 22 | . . 1 . . 5 9 5 . . 1 1 Guns 12 | . 4 2 . . . 1 . . . . 5 Cannons 5 | . . . . . . . 2 . . . 3 AOE 9 | . . 1 . . . 2 . 3 . . 3 Classes Destroyed 10 | . 1 . . . 1 1 4 . . 2 1 Worker 2 | . . . . . . . 1 . . . 1 Builder 2 | . . . . . . . 1 . . . 1 Recycler 1 | . . . . . . . 1 . . . . Mechanic 1 | . . . . . . . . . . 1 . Swarmer 14 | . . . . . . . 6 3 . . 5 Grunt 22 | . 4 4 . . 4 9 1 . . . . Duelist 3 | . . . . . 1 1 . . . . 1 Sentry 2 | . . . . . . 2 . . . . . Hunter 4 | . . . . . . . . . . . 4 Programmer 3 | . . . . . . . . . . 1 2 Best Kill Streak 6 | . 4 2 . . 3 3 3 3 . 1 6 Combat Bots Only 5 | . 4 2 . . 3 3 2 3 . 1 5 Max Kills in Single Turn 3 | . 1 1 . . 1 1 1 1 . 1 3 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 1 . . . 1 . 1 . . 3 Melee 1 | . . 1 . . 1 1 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Fac Fac Damage Taken 6916 | . 99 180 30 11 92 1149 1119 263 . 328 3645 Core 1664 | . . 41 . . 15 245 248 26 . 56 1033 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 81 | 100 . 83 . 100 . 52 . . 60 93 . Volleys Fired 86 | . 10 11 . . . 8 18 4 1 2 32 Largest 3 | . 2 2 . . . 2 1 2 1 2 3 Hottest 165 | . 96 76 . . . 76 44 58 30 108 165 Shots Fired 135 | . 20 22 . . . 13 18 5 1 3 53 Gun 89 | . 20 21 . . . 10 . 1 . 1 36 Cannon 27 | . . . . . . . 10 . . 1 16 Launcher 8 | . . 1 . . . 3 . 3 . . 1 Special 11 | . . . . . . . 8 1 1 1 . Kinetic 68 | . . 13 . . . 5 10 1 . 1 38 Thermal 33 | . 10 8 . . . 5 . . . . 10 Explosive 8 | . . 1 . . . 3 . 3 . . 1 Electromagnetic 15 | . 10 . . . . . . . . 1 4 Robot Hit Streak 10 | . 9 10 . . . 5 8 3 1 3 10 Robot Miss Streak 6 | . 2 2 . . . 1 3 4 . 1 6 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 194 | . 16 17 1 . 7 52 38 7 1 4 51 Core Hits 105 | . 6 8 . . 5 24 16 8 . 3 35 Critical Hits 2 | . . . . . . 2 . . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 . . . . . Melee Attacks 156 | . . 3 2 . 14 55 41 4 . 4 33 Impact 13 | . . . . . . . . . . . 13 Slashing 118 | . . 3 2 . 14 55 41 . . 3 . Piercing 25 | . . . . . . . . 4 . 1 20 Sneak Attacks 6 | . . . . . . . 5 . . 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . 6 . . . . . Damage Inflicted 6177 | . 223 333 47 . 251 1972 1282 609 . 192 1268 Guns 1047 | . 223 168 . . . 135 . 15 . . 506 Cannons 360 | . . . . . . . 129 . . 25 206 Explosions 980 | . . 93 . . . 247 . 301 . . 339 Melee 3790 | . . 72 47 . 251 1590 1153 293 . 167 217 Ramming . | . . . . . . . . . . . . Kinetic 858 | . . 96 . . . 61 129 15 . 25 532 Thermal 525 | . 117 72 . . . 74 . . . . 262 Explosive 856 | . . 93 . . . 247 . 301 . . 215 Electromagnetic 148 | . 106 . . . . . . . . . 42 Impact . | . . . . . . . . . . . . Slashing 3280 | . . 72 47 . 251 1590 1153 . . 167 . Piercing 510 | . . . . . . . . 293 . . 217 Highest Corruption 10 | . . . . . . . 1 1 1 1 10 Average Corruption 1 | . . . . . . . 1 1 1 1 6 Corruption Purged . | . . . . . . . . . . . . Effects 14 | . . . . . . . 3 3 2 . 6 Message Errors 6 | . . . . . . . 2 2 2 . . Matter Fused 1 | . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . 1 . . 1 Misdirections 1 | . . . . . . . . . . . 1 Targeting Errors 2 | . . . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 406 | . . 16 17 . . 32 315 26 . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 406 | . . 16 17 . . 32 315 26 . . . Knockbacks 2 | . . . . . . . 2 . . . . Impact . | . . . . . . . . . . . . Kinetic 2 | . . . . . . . 2 . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 70 | . . 21 . . . 1 . . . . 48 Shots 3 | . . 1 . . . 1 . . . . 1 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 148 | . 108 4 . . . 8 . 8 10 52 148 Average Temperature 46 | . 55 2 . . . 8 . 8 10 26 50 Received Heat Transfer 1086 | . 54 93 9 6 45 585 84 . . 153 57 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 1012 | . 296 185 . . . 106 . . . . 425 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Fac Fac Peak Influence 523 | . 160 157 140 54 203 523 387 . . 41 111 Initial 274 | . . 62 28 54 20 131 274 . . . 2 Average 155 | . 72 99 76 54 87 375 234 . . 9 66 Maximum Alert Level 2 | . . . . . 1 2 1 . . . . Low Security (%) 68 | . 100 100 100 100 93 14 33 . . 100 100 Level 1 23 | . . . . . 6 25 66 . . . . Level 2 7 | . . . . . . 59 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 18 | . 2 1 1 . 2 . 3 . . 3 6 Investigation 6 | . 2 1 . . 1 . 2 . . . . Extermination 4 | . . . . . . . 1 . . 2 1 Reinforcement 4 | . . . 1 . 1 . . . . 1 1 Assault . | . . . . . . . . . . . . Garrison 4 | . . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Fac Fac Distress Signals 4 | . . . 1 . 1 . 2 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 102 | . 7 7 6 2 12 16 23 4 . 6 19 Peak Tracking Total 7 | . 4 2 2 2 6 7 4 3 . 4 5 Tactical Retreats 12 | . 1 3 . . . 2 3 1 . . 2 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Fac Fac Traps Triggered 5 | . 1 . . . . 3 . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 6 | . . . . . . . 6 . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Fac Fac Machines Disabled 2 | . . . 1 . . 1 . . . . . Max in Single Turn 1 | . . . 1 . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Garrison Relay 1 | . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Fac Fac Machines Accessed 14 | . 2 1 1 . 2 . 6 . . 2 . Terminals 10 | . 2 . 1 . 1 . 4 . . 2 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . . . Total Hacks 32 | . 4 1 1 . 3 . 20 . . 3 . Successful 16 | . . 1 1 . 1 . 11 . . 2 . Failed 16 | . 4 . . . 2 . 9 . . 1 . Catastrophic 2 | . 1 . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 22 | . 4 . 2 . 2 . 11 . . 3 . Terminals 26 | . 4 . 1 . 2 . 16 . . 3 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 2 . . . . Terminal Hacks 5 | . . 1 . . . . 4 . . . . Record 2 | . . . . . . . 2 . . . . Open Door 1 | . . 1 . . . . . . . . . Disarm Traps 1 | . . . . . . . 1 . . . . Zone Layout 1 | . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . . . Process 1 | . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . 2 . . . . Unlock Access 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . 1 . . . . Coupler Status 1 | . . . . . . . 1 . . . . Unauthorized Hacks 6 | . . . 1 . . . 3 . . 2 . Terminals 6 | . . . 1 . . . 3 . . 2 . Botnet 6 | . . . 1 . . . 3 . . 2 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . 2 . 1 . 1 . 6 . . 1 . Full Trace Events 4 | . 1 . . . 1 . 2 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . 9 . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Fac Fac Used RIF Installer 1 | . . . . . . 1 . . . . . Robots Hacked 7 | . . . . . . . 4 1 1 1 . Non-combat 4 | . . . . . . . 1 1 1 1 . Combat 3 | . . . . . . . 3 . . . . Robot Hacks Applied 10 | . . . . . . . 7 1 1 1 . parse_system 5 | . . . . . . . 3 1 1 . . link_fov 1 | . . . . . . . . . . 1 . focus_fire 1 | . . . . . . . 1 . . . . overwrite_iff 3 | . . . . . . . 3 . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . Machine Destruction 3 | . . . . . . 3 . . . . . Attached 2 | . . . . . . . 2 . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Fac Fac Total Allies 3 | . . 1 . . . . 2 . . . . Largest Group 1 | . . 1 1 . . . 1 . . . . Highest-Rated Group 31 | . . 31 31 . . . 16 . . . . Highest-Rated Ally 31 | . . 31 31 . . . 16 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 13 | . . 9 1 . . . 3 . . . . Total Damage 157 | . . 83 22 . . . 52 . . . . Kills 3 | . . 1 1 . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Fac Fac Turns Passed 5199 | . 315 509 345 19 183 527 1203 825 339 541 393 Spaces Moved 3162 | 1 257 270 244 20 93 250 874 509 184 273 187 Core 33 | . . . . . . . . . . . 33 Treads 1138 | . . 121 30 . 49 21 . 423 184 273 37 Legs 389 | 1 8 . . . . 228 152 . . . . Wheels 752 | . 249 149 214 20 44 . . . . . 76 Hover 808 | . . . . . . . 722 86 . . . Flight 42 | . . . . . . 1 . . . . 41 Fastest Speed 40 | 120 90 100 100 100 90 114 66 96 160 160 40 Average Speed 125 | 120 97 135 107 100 118 123 109 149 160 160 97 Slowest Speed 650 | 120 120 180 165 100 145 180 190 160 160 160 650 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . 1 Cave-ins Triggered 2 | . . . . . . . . . . . 2 Exploration Rate (%) 27 | 2 38 61 31 13 11 45 25 70 26 6 5 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . . Known Exits Taken 4 | . . 1 1 1 1 . . . . . . Unknown Exits Taken 6 | 1 1 . . . . . 1 1 1 1 . Scrap Searched 5 | . . . . . . . . 4 1 . . Spaces Dug 38 | . . . . . 3 . 11 . . 1 23 Terrain Destroyed 114 | . . 14 . . 3 37 11 16 . 1 32 Melee 32 | . . . . . 3 . 11 . . 1 17 Projectile 4 | . . . . . . . . . . . 4 AOE 78 | . . 14 . . . 37 . 16 . . 11 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Low Fac Fac Total 4057 | . 303 388 323 19 153 389 1028 563 227 370 294 Wait 383 | . 12 75 58 . 27 27 40 27 41 68 8 Move 3146 | . 256 269 243 19 92 248 873 508 183 272 183 Hop 1 | . . . . . . . . . . . 1 Pick Up 83 | . 10 8 7 . 7 15 18 5 . 7 6 Fast Attach 22 | . . 2 . . 1 1 8 . . 1 9 Attach 40 | . 4 2 2 . 2 7 7 3 . 1 12 Detach 6 | . 2 1 . . 1 . 1 . . . 1 Swap 74 | . 4 7 6 . 3 19 11 8 2 9 5 Drop 59 | . 5 10 5 . 6 12 11 1 . 7 2 Fire 86 | . 10 11 . . . 8 18 4 1 2 32 Melee 147 | . . 3 2 . 14 47 41 4 . 3 33 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 7 | . . . . . . 5 . . . . 2 Rewire 3 | . . . . . . . . 3 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 12) 314 | -10/Materials | Build established: Mutant 316 | -10/Materials | Entered Mines 329 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 447 | -10/Mines | Learned Materials garrison access intel 668 | -10/Mines | Received a Mining Laser from a helpful Derelict 750 | -10/Mines | Met a Derelict shopkeep closing up shop 816 | -10/Mines | Discovered new exit (range 5) 824 | -10/Mines | Identified exit to Materials 825 | -10/Mines | Entered Materials 825 | -9/Materials | Accompanied by 1 ally 825 | -9/Materials | Evolved 2 slots: Utility x2 1158 | -9/Materials | Discovered new exit (range 9) 1165 | -9/Materials | Identified exit to Mines 1170 | -9/Materials | Entered Mines 1182 | -9/Mines | Discovered new exit (range 9) 1188 | -9/Mines | Identified exit to Materials 1189 | -9/Mines | Entered Materials 1189 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1190 | -8/Materials | Loaded intel: 1 garrison access location 1361 | -8/Materials | Discovered new exit (range 16) 1371 | -8/Materials | Identified exit to Garrison 1372 | -8/Materials | Entered Garrison 1430 | -8/Garrison | Triggered checkpoint 1548 | -8/Garrison | Lost 6 parts (2p3n1w) 1581 | -8/Garrison | Garrison Relay disabled 1674 | -8/Garrison | Triggered checkpoint 1787 | -8/Garrison | Build established: Scavenger-Mutant 1850 | -8/Garrison | Discovered new exit (range 8) 1857 | -8/Garrison | Identified exit to Factory 1866 | -8/Garrison | Installed Relay Interface Framework 1899 | -8/Garrison | Entered Factory 1899 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2154 | -7/Factory | Lost 8 parts (3p4n1w) 3047 | -7/Factory | Discovered new exit (range 21) 3061 | -7/Factory | Build established: Mutant 3102 | -7/Factory | Entered Lower Caves 3127 | -7/Lower Caves | Spotted B-75 Beast 3166 | -7/Lower Caves | Learned location of Zion (-7) 3247 | -7/Lower Caves | Lost 3 parts (1p1n1w) 3414 | -7/Lower Caves | Learned Factory stockpile data 3919 | -7/Lower Caves | Discovered new exit (range 6) 3927 | -7/Lower Caves | Entered another Lower Caves area 4205 | -7/Lower Caves | Discovered new exit (range 11) 4266 | -7/Lower Caves | Entered Factory 4266 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4352 | -6/Factory | Discovered new exit (range 8) 4669 | -6/Factory | Build established: Hacker-Mutant 4807 | -6/Factory | Entered another Factory area 4807 | -5/Factory | Evolved 2 slots: Utility x2 4894 | -5/Factory | Lost 3 parts (1p1u1w) 4962 | -5/Factory | Garrison activated, responded to threat 5000 | -5/Factory | Lost 17 parts (5p4n3u5w) 5094 | -5/Factory | Core integrity fell below 50% 5113 | -5/Factory | Garrison activated, responded to threat 5152 | -5/Factory | Lost 10 parts (1p4n1u4w) 5160 | -5/Factory | Core integrity fell below 20% 5167 | -5/Factory | Crushed by falling debris 5168 | -5/Factory | System corruption reached 10% 5171 | -5/Factory | Crushed by falling debris 5200 | -5/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 05146_ Connecting with Terminal... 05147_ Acquired Maul. 05149_ Penetrated by Slug. 05149_ Dropped Adv. Assault Cannon. 05150_ System corrupted: Field Propulsion Drive rejected. 05151_ Penetrated by Slug. 05159_ Fusion Modulator explodes. 05159_ Recycling Unit disabled. 05159_ Hvy. Neutron Cannon tumbles out of recycling unit. 05161_ Slug penetrates Terminal. 05161_ Terminal disabled. 05163_ Penetrated by Slug. 05167_ The unstable cave ceiling collapses. 05167_ Crushed by falling debris. 05167_ Enh. Optical Array destroyed. 05167_ System corrupted by crushing effect (+4). 05171_ The unstable cave ceiling collapses. 05171_ Crushed by falling debris. 05175_ System corrupted: Maul targeting data glitched. 05178_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ????????????????????????#] " #??????????????? | | ????????????????????????# = #??????????????? | | ????????????????????????# #??????????????? | | ??????????????????????### |###????????????? | | ????????????????????### #????????????? | | ????????????????????# / ##???????????? | | ???????????????????## #???????????? | | ???????????????????# #???????????? | | ???????????????????# ##??????????? | | ???????????????????# #??????????? | | ???????????????????# #??????????? | | ???????????????????# #??????????? | | ????????????????????# #??????????? | | ????????????????????# ] #??????????? | | ?????????????????????#"" #???????????? | | ?????????????????????# /#???????????? | | ?????????????????????### # # #???????????? | | ???????????????????????# ############???????????? | | ???????????????????????### ##????????????????????? | | ?????????????????????????## #????????????????????? | | ????????????????????????## ##????????????????????? | | ????????????????????????# ##?????????????????????? | | ????????????????????????## ##????????????????????? | | ?????????????????????????##g#????????????????????? | | ????????????????????????##l##????????????????????? | | ????????????????????????#@##?????????????????????? | | ????????????????????????## #?????????????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 30 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 60 Additional Mass Support 9 Evasion (%) 62 Melee Accuracy 6 Recoil Reduction 4 Offensive Hacking 22 Relay Coupler Types 35 Relay Coupler Value 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed DeuteriumMyomerPenetrator Manual? 0 Play Time 01:47:05 Cumulative 32.9 hours Start 2021.08.18 @ 18:39:48 End 2021.08.19 @ 20:20:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 36 Achievement% 25 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5124a4b6-0a5a-414f-98c0-feeb57d4b8da