Cogmind - Beta 16 *** ADVENTURER MODE // 2025.10.30 @ 21:58:02 Player: Ishmael Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (257) 1285 Value Destroyed (9485) 9485 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1240) 1240 TOTAL SCORE: 17290 Bonus ------- Follower Combat Kills 668 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -328 Cogmind --------- Core Integrity 0/850 Matter 2/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (250) Ox4 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Visual Processing Unit Signal Interpreter Improved Targeting Computer > --- WEAPON (3) ------- Minigun > --- INVENTORY (10) --- Large Storage Unit Heavy Rocket Launcher Chainsword Makeshift Spear Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Medium Treads Heavy Treads Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Signal Interpreter Improved Targeting Computer Propulsion Shielding Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Angular Momentum Engine Antimatter Reactor Large Storage Unit Heavy Machine Gun Gauss Cannon Mini Grenade Launcher Heavy Rocket Launcher Chainsword [Rating: 54] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Kinecellerator Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 . . . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . 1 . . . . Utility 5 | . . 2 1 1 . . . . . . 1 . . . . Weapon 1 | . . . . 1 . . . . . . . . . . . Parts Attached 120 | 6 7 19 28 26 2 . . . . 5 19 2 2 . 4 Power 12 | 1 1 1 3 3 . . . . . . 1 1 . . 1 Engine 7 | 1 . 1 2 1 . . . . . . 1 1 . . . Core 5 | . 1 . 1 2 . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . . . . . . Propulsion 43 | 2 . 8 15 7 1 . . . . 1 7 . 1 . 1 Treads 15 | . . 4 3 3 1 . . . . 1 3 . . . . Leg 25 | 2 . 4 9 4 . . . . . . 4 . 1 . 1 Wheel 3 | . . . 3 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 29 | 1 4 3 4 8 . . . . . 1 8 . . . . Device 6 | . 1 . . 4 . . . . . . 1 . . . . Storage 2 | 1 1 . . . . . . . . . . . . . . Processor 13 | . 1 2 3 1 . . . . . . 6 . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 8 | . 1 1 1 3 . . . . . 1 1 . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 36 | 2 2 7 6 8 1 . . . . 3 3 1 1 . 2 Energy Gun 5 | . . 1 1 2 . . . . . . . . . . 1 Energy Cannon 1 | . . 1 . . . . . . . . . . . . . Ballistic Gun 25 | 2 2 4 4 5 . . . . . 3 3 . 1 . 1 Ballistic Cannon 2 | . . . . 1 . . . . . . . 1 . . . Launcher 2 | . . 1 . . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . . . . . . . . . . . Parts Lost 53 | . . 6 8 11 . . . . . 2 9 2 . . 15 Power 3 | . . . . . . . . . . . . 1 . . 2 Propulsion 23 | . . 4 6 4 . . . . . . 4 . . . 5 Utility 13 | . . . . 4 . . . . . 2 4 . . . 3 Weapon 14 | . . 2 2 3 . . . . . . 1 1 . . 5 Highest Loss Streak 11 | . . 2 5 5 . . . . . 1 3 1 . . 11 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 8 | 2 6 8 9 8 9 9 10 10 10 9 8 6 8 9 6 Power 1 | . . 1 1 1 1 2 2 2 2 2 2 1 1 1 . Propulsion . | 1 2 . . 1 . . . . . . 1 . 1 1 . Utility 3 | . 3 2 3 3 3 3 4 4 4 3 1 1 1 1 1 Weapon 3 | . . 3 4 2 4 3 4 4 4 4 4 3 5 6 4 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 21 | . 6 1 3 2 2 2 . . 1 . . . 1 . 3 Power 4 | . 1 1 1 . . . . . . . . . 1 . . Propulsion 5 | . 3 . . 1 1 . . . . . . . . . . Utility 7 | . 1 . 1 . 1 2 . . 1 . . . . . 1 Weapon 5 | . 1 . 1 1 . . . . . . . . . . 2 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 90 96 98 90 92 91 92 92 92 88 92 99 100 100 78 Engine 3 | . 5 5 8 3 . . . . . . 3 5 6 6 3 Core 4 | . 8 4 . 3 7 7 7 7 7 7 2 . . . 2 Treads 10 | . . 9 9 8 15 15 15 15 15 15 15 . . . . Leg 10 | . 27 11 14 12 . . . . . . 5 26 26 26 15 Device 6 | . 2 . . 7 15 15 15 15 15 5 1 6 6 6 3 Storage 8 | . 14 11 9 7 7 6 7 7 7 7 6 6 6 6 6 Processor 19 | . . 21 26 14 15 15 15 15 15 15 25 33 33 33 27 Protection 7 | . 2 10 9 6 7 7 7 7 7 13 11 . . . . Energy Gun 1 | . . 3 . 4 . . . . . . . . . . 2 Ballistic Gun 18 | . 27 18 16 11 22 23 21 22 23 22 19 13 13 13 9 Peak Build Rating 54 | 6 10 20 25 38 48 48 48 48 48 50 54 51 54 54 54 Average Rating 34 | 4 7 16 23 31 47 47 47 48 48 48 45 50 52 54 38 On Entrance 37 | . 6 10 20 24 38 48 48 48 48 48 46 50 51 54 54 Avg Prop Armor Cover (%) 5 | . . 8 7 7 . . . . . . 4 . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 41 | 12 19 25 25 39 41 38 41 38 38 40 40 37 36 36 38 Greatest Support 120 | 20 20 43 65 60 90 90 90 90 90 100 120 70 75 75 75 Greatest Overweight (x) 8 | 1 1 7 8 2 . . . . . . 1 . . . 7 Average Overweight (x) . | . . . . . . . . . . . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 9 10 10 10 10 10 10 10 10 10 Most Carried 10 | 5 8 10 10 10 10 10 10 10 10 10 10 7 9 9 9 Average Carried 8 | 2 6 8 9 8 9 9 10 10 9 9 8 6 8 9 6 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 6 10 8 10 10 10 10 10 10 10 7 6 9 9 4 Class Distribution -------------------- 35% | Tank 22% | Mutant 18% | Scavenger-Mutant 17% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Tank | -7/Waste Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 6833 | 260 414 766 1391 772 218 576 162 196 77 224 1281 234 20 . 242 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 9406 | . 603 1514 2521 979 227 597 73 195 . 274 1645 324 . . 454 Parts 484 | . 39 102 120 46 8 37 5 4 . 12 78 10 . . 23 Haulers Intercepted 3 | . 1 1 1 . . . . . . . . . . . . Recyclers Shooed 6 | . 2 . 1 . . . . . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . . . 3 4 . 19 . 10 . . 23 Prevented 2 | . . . . . . . . . . 2 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 211 | . 15 38 54 23 1 10 4 4 . 7 29 8 . . 18 Melee 9 | . . . . 9 . . . . . . . . . . . Guns 163 | . 15 37 47 9 1 10 1 3 . 4 23 8 . . 5 Cannons 6 | . . . . 5 . . . . . . . . . . 1 AOE 33 | . . 1 7 . . . 3 1 . 3 6 . . . 12 Classes Destroyed 16 | . 4 3 3 2 2 1 . 1 . . . . . . . Worker 11 | . . 2 4 . . . . . . . 5 . . . . Builder 6 | . . . 2 1 . 1 . . . . 2 . . . . Hauler 3 | . 1 1 1 . . . . . . . . . . . . Recycler 3 | . . . . . . 1 . . . . 2 . . . . Operator 2 | . . . 1 . . . . . . . 1 . . . . Watcher 20 | . 3 5 4 2 . 3 . . . . 3 . . . . Swarmer 59 | . 5 12 8 6 . 3 3 1 . 2 7 4 . . 8 Grunt 93 | . 10 15 33 8 . 2 . 1 . 3 11 3 . . 7 Brawler 1 | . . . . 1 . . . . . . . . . . . Duelist 3 | . . 1 1 1 . . . . . . . . . . . Sentry 30 | . . 10 9 4 . 1 . 1 . 1 4 . . . . Hunter 10 | . . . 3 1 . 1 . . . . 4 1 . . . Programmer 12 | . . . . 2 . 3 1 . . 1 3 . . . 2 Behemoth 2 | . . . . . . . . 1 . . . . . . 1 Compactor 1 | . . . . . 1 . . . . . . . . . . Martyr 1 | . . . . . 1 . . . . . . . . . . Best Kill Streak 12 | . 4 4 12 5 1 5 3 3 . 5 5 4 . . 9 Combat Bots Only 9 | . 3 4 8 5 1 3 3 3 . 5 4 4 . . 9 Max Kills in Single Turn 4 | . 1 2 4 2 1 3 2 1 . 3 3 2 . . 3 Gunslinging 1 | . . . 1 1 . 1 . . . . 1 1 . . . Exploded 3 | . . 1 3 . . . 2 1 . 3 2 . . . 3 Melee 1 | . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 1398 | . 51 142 266 272 . 61 14 20 . 87 273 46 . . 166 Missed 403 | . 17 30 60 98 . 19 2 10 . 18 91 20 . . 38 Hits 995 | . 34 112 206 174 . 42 12 10 . 69 182 26 . . 128 Melee 23 | . . 7 1 15 . . . . . . . . . . . Projectile 972 | . 34 105 205 159 . 42 12 10 . 69 182 26 . . 128 Critical Strikes 31 | . . 5 11 5 . 1 1 1 . 1 2 . . . 4 Actively Blocked 2 | . . . 1 1 . . . . . . . . . . . Damage Taken 11644 | . 260 1322 2393 1774 36 396 142 124 . 1011 2091 270 . . 1825 Core 1916 | . 32 260 351 303 12 33 11 4 . 55 195 70 . . 590 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 215 | . . 34 83 46 . . . . . . 52 . . . . Ignored by Resistances 3594 | . 82 384 692 533 9 126 39 36 . 275 627 159 . . 632 Regen/Repaired (Parts) 1652 | . 64 120 200 . 51 247 120 88 . 357 405 . . . . Core Remaining (%) 59 | 100 87 35 36 . . . . . . 40 . . . . . Volleys Fired 632 | . 71 107 175 69 8 40 7 9 . 16 87 17 . . 26 Largest 3 | . 2 2 2 3 3 3 3 3 . 3 3 3 . . 3 Hottest 148 | . 40 79 95 128 84 84 84 95 . 84 86 98 . . 148 Shots Fired 1394 | . 142 192 330 148 22 122 18 28 1 41 244 50 . . 56 Gun 1283 | . 142 187 323 99 20 122 15 24 1 40 236 38 . . 36 Cannon 70 | . . . . 49 . . . . . . . 12 . . 9 Launcher 41 | . . 5 7 . 2 . 3 4 . 1 8 . . . 11 Special . | . . . . . . . . . . . . . . . . Kinetic 1264 | . 142 160 296 122 20 122 15 24 1 40 236 50 . . 36 Thermal 89 | . . 27 27 26 . . . . . . . . . . 9 Explosive 41 | . . 5 7 . 2 . 3 4 . 1 8 . . . 11 Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 46 | . 17 29 39 20 13 10 5 31 32 16 46 12 . . 14 Robot Miss Streak 4 | . 3 3 2 3 1 4 2 . . 1 3 1 . . 3 Penetration Max 1 | . . . 1 . 1 1 . . . . 1 . . . . Secondary Targets 20 | . 1 2 5 1 . 1 . . . 2 6 2 . . . Max Gunslinging Chain 2 | . 1 1 1 1 . 1 . . . 1 2 2 . . . Shots Hit Robots 1107 | . 89 157 283 135 16 67 14 26 1 33 202 36 . . 48 Core Hits 517 | . 37 72 131 43 6 27 6 10 . 20 84 16 . . 65 Critical Kills 6 | . . 1 . . 1 2 . . . . 2 . . . . Critical Parts Destroyed 13 | . . 1 4 . . 1 . 1 . . 5 1 . . . Critical Strikes 36 | . . 5 5 10 2 3 . 1 . . 7 3 . . . Burn 5 | . . 3 1 1 . . . . . . . . . . . Destroy 22 | . . 2 4 2 2 3 . 1 . . 7 1 . . . Blast 8 | . . . . 6 . . . . . . . 2 . . . Sever 1 | . . . . 1 . . . . . . . . . . . Melee Attacks 22 | . . . . 22 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 22 | . . . . 22 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 24545 | . 964 2308 5297 2965 766 1551 707 699 . 1014 5319 744 . . 2211 Guns 17170 | . 964 2213 4368 1221 375 1504 294 472 . 683 3797 567 . . 712 Cannons 1347 | . . . . 1022 . . . . . . . 177 . . 148 Explosions 5303 | . . 95 926 . 391 47 413 227 . 331 1522 . . . 1351 Melee 722 | . . . . 722 . . . . . . . . . . . Ramming 3 | . . . 3 . . . . . . . . . . . . Kinetic 17416 | . 964 1910 4042 1974 375 1504 294 472 . 683 3797 744 . . 657 Thermal 1867 | . . 303 326 269 . . . . . . 766 . . . 203 Explosive 4490 | . . 95 926 . 391 . 413 227 . 331 756 . . . 1351 Electromagnetic 47 | . . . . . . 47 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 722 | . . . . 722 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 9 | . 2 . 1 9 5 7 8 8 8 . . . . . 3 Average Corruption 4 | . 1 . 1 7 5 5 7 8 8 . . . . . 2 Corruption Purged 5 | . . . . 5 . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 196 | . 8 . 13 45 17 46 21 29 11 . . . . . 6 Message Errors 47 | . 1 . 2 9 4 8 6 14 . . . . . . 3 Matter Fused 47 | . 2 . 5 12 4 8 5 6 5 . . . . . . Heat Flow Errors 21 | . 1 . 2 4 1 8 3 1 . . . . . . 1 Energy Discharges 26 | . 2 . 2 7 3 5 3 3 1 . . . . . . Parts Rejected 1 | . . . . 1 . . . . . . . . . . . Parts Fused 2 | . 1 . . . . . 1 . . . . . . . . Data Loss (minor) 21 | . 1 . . 3 2 10 . 2 3 . . . . . . Data Loss (major) 10 | . . . . 3 1 3 1 1 . . . . . . 1 Misfires 12 | . . . 1 2 2 3 1 1 1 . . . . . 1 Alerts 7 | . . . . 4 . . 1 1 1 . . . . . . Weapon Failures 2 | . . . 1 . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 441 | . . . 29 80 . . 54 . . . 230 . . . 48 Projectiles 60 | . . . . 60 . . . . . . . . . . . Explosions 361 | . . . 29 . . . 54 . . . 230 . . . 48 Melee 20 | . . . . 20 . . . . . . . . . . . Knockbacks 8 | . . . . 5 . . . . . . . 1 . . 2 Impact . | . . . . . . . . . . . . . . . . Kinetic 8 | . . . . 5 . . . . . . . 1 . . 2 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 439 | . . . 77 86 . . . . . . 198 . . . 78 Shots 14 | . . . 4 2 . . . . . . 3 . . . 5 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . . Kicked 1 | . . . 1 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 433 | . 224 78 398 433 261 276 228 212 1 158 212 29 . . 186 Average Temperature 75 | . 28 25 107 106 108 90 74 101 1 56 38 12 . . 66 Received Heat Transfer 3795 | . 138 438 1386 561 . 51 . 48 . 363 369 45 . . 396 Effects 6 | . 1 . 4 1 . . . . . . . . . . . Energy Bleed 2 | . 1 . 1 . . . . . . . . . . . . Interference 3 | . . . 3 . . . . . . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 7 | . . 2 2 2 . 1 . . . . . . . . . Heat Transferred 3578 | . . 999 851 703 . . . . . . 600 . . . 425 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Maximum Alert Level 1 | . . 1 1 1 . . . . . . 1 . . . . Low Security (%) 89 | 100 100 77 88 97 100 100 . . . . 74 . . . . Level 1 10 | . . 22 11 2 . . . . . . 25 . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . . . . . . . . Peak Influence 338 | . 138 335 255 223 5 116 . . . . 338 . . . . Initial 48 | . . 7 . 38 . . . . . . 48 . . . . Average 72 | . 39 117 74 45 . 31 . . . . 126 . . . . Influence Increases 7060 | . 509 1197 1576 811 12 521 104 90 . 334 1228 190 . . 488 Destroy 0b10 Robot/C 4480 | . 300 760 1080 460 . 260 80 80 . 260 640 160 . . 400 Destroy 0b10 Robot/NC 245 | . 20 40 60 15 . 45 . . . . 65 . . . . Destroy Leader 1018 | . 58 192 260 134 . 98 20 10 . 30 136 30 . . 50 Allied During Kill 108 | . . . . . . 54 4 . . 29 13 . . . 8 Successful Hack 202 | . 46 38 77 11 . 10 . . . . 20 . . . . Disable Machine 342 | . 9 9 45 126 . 27 . . . . 126 . . . . Destroy Structure 305 | . 1 23 24 65 12 12 . . . . 168 . . . . Lose Combat Pursuer 360 | . 75 135 30 . . 15 . . . 15 60 . . . 30 Influence Decreases 7032 | . 488 1218 1477 910 12 521 104 90 . 245 1012 495 . . 460 Entered New Map 253 | . . 14 . 61 . . . . . . 41 137 . . . Time Decay 6033 | . 488 1144 1247 739 6 481 104 90 . 235 851 338 . . 310 Lost Part 520 | . . 60 80 110 . . . . . 10 90 20 . . 150 Lost Ally 76 | . . . . . 6 40 . . . . 30 . . . . Purge Threat 150 | . . . 150 . . . . . . . . . . . . Squads Dispatched 43 | . 3 3 11 12 . 6 . . . . 7 . . . 1 Investigation 20 | . 3 1 5 6 . 2 . . . . 2 . . . 1 Extermination 9 | . . . . 3 . 3 . . . . 3 . . . . Reinforcement 8 | . . 2 3 . . 1 . . . . 2 . . . . Assault . | . . . . . . . . . . . . . . . . Garrison 6 | . . . 3 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 16 | . 2 3 5 1 . 2 . . . . 3 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 303 | . 22 58 65 30 6 23 4 4 . 13 46 9 . . 23 Peak Tracking Total 9 | . 4 6 7 4 5 4 3 2 . 7 4 4 . . 9 Tactical Retreats 16 | . 2 5 2 . . 1 . . . 1 3 . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 13 | . 5 1 4 2 . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 43 | . 1 1 6 14 . 3 . . . 3 14 . . . 1 Max in Single Turn 12 | . 1 1 1 12 . 2 . . . 2 4 . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 65 | . 10 14 13 9 . 7 . . 1 . 5 . 1 4 1 Terminals 36 | . 8 9 7 6 . 4 . . . . . . 1 . 1 Fabricators 2 | . . . . . . 1 . . . . 1 . . . . Repair Stations 7 | . 1 2 2 . . 2 . . . . . . . . . Recycling Units 6 | . 1 1 1 1 . . . . . . 2 . . . . Scanalyzers 7 | . . 2 2 1 . . . . . . 2 . . . . Garrison Access 2 | . . . 1 1 . . . . . . . . . . . Total Hacks 210 | . 28 50 51 24 . 13 . . 2 . 7 . 1 30 4 Successful 162 | . 21 43 39 12 . 6 . . 2 . 4 . 1 30 4 Failed 45 | . 7 6 11 11 . 7 . . . . 3 . . . . Catastrophic 9 | . 2 1 . 4 . 1 . . . . 1 . . . . Database Lockouts 3 | . . 1 1 1 . . . . . . . . . . . Manual 84 | . 16 25 26 7 . 6 . . . . 2 . 2 . . Terminals 103 | . 23 32 26 10 . 7 . . . . . . 1 . 4 Fabricators 2 | . . . . . . 1 . . . . 1 . . . . Repair Stations 20 | . 4 7 4 . . 5 . . . . . . . . . Recycling Units 11 | . 1 2 3 3 . . . . . . 2 . . . . Scanalyzers 35 | . . 9 14 8 . . . . . . 4 . . . . Garrison Access 7 | . . . 4 3 . . . . . . . . . . . Terminal Hacks 86 | . 13 18 13 3 . 2 . . 2 . . . 1 30 4 Record 24 | . 2 3 1 2 . . . . . . . . 1 11 4 Part Schematic 13 | . . . . . . . . . 2 . . . . 11 . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . Robot Analysis 3 | . 1 1 1 . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . 1 . . . . . . . 3 . Open DSF 1 | . . . . 1 . . . . . . . . . . . Level Access Points 2 | . . 1 1 . . . . . . . . . . . . Branch Access Points 3 | . . 2 1 . . . . . . . . . . . . Emergency Access Points 2 | . . 1 1 . . . . . . . . . . . . Machine Index 1 | . 1 . . . . . . . . . . . . . . Terminal Index 3 | . 1 1 1 . . . . . . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . Garrison Index 1 | . . . 1 . . . . . . . . . . . . Alert Level 4 | . 2 1 1 . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . Locate Traps 8 | . 2 3 2 . . 1 . . . . . . . . . Dispatch Records 2 | . 1 1 . . . . . . . . . . . . . Maintenance Status 2 | . 1 1 . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . Assault Status 1 | . . 1 . . . . . . . . . . . . . Recall Investigation 2 | . 1 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . Repair Station Hacks 18 | . 4 7 4 . . 3 . . . . . . . . . Scan Component 10 | . 2 4 2 . . 2 . . . . . . . . . Repair 8 | . 2 3 2 . . 1 . . . . . . . . . Recycling Unit Hacks 5 | . 1 1 . 2 . . . . . . 1 . . . . Retrieve Matter 2 | . . . . 2 . . . . . . . . . . . Retrieve Components 3 | . 1 1 . . . . . . . . 1 . . . . Scanalyzer 27 | . . 7 12 6 . . . . . . 2 . . . . Insert Component 8 | . . 1 5 2 . . . . . . . . . . . Analyze 8 | . . 1 5 2 . . . . . . . . . . . Retrieve Study 11 | . . 5 2 2 . . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 25 | . 3 10 10 1 . 1 . . . . . . . . . Terminals 19 | . 3 8 7 1 . . . . . . . . . . . Botnet 19 | . 3 8 7 1 . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . Liberate 1 | . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 3 | . . 1 2 . . . . . . . . . . . . Monitor 1 | . . . 1 . . . . . . . . . . . . Reject 1 | . . . 1 . . . . . . . . . . . . Mask 1 | . . 1 . . . . . . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . . . . . . . Researchers 2 | . . 1 1 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 41 | . 5 11 8 7 . 5 . . . . 4 . . . 1 Full Trace Events 15 | . 2 3 4 4 . 1 . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 3 . . . . 5 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . 1 3 1 . . . . 14 . . . . 11 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 8 | . . 3 1 2 . . . . . . 2 . . . . Parts Repaired 8 | . 2 3 2 . . 1 . . . . . . . . . Time 244 | . 52 96 83 . . 13 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter 88 | . . . . 88 . . . . . . . . . . . Retrieved Components 21 | . 10 9 . . . . . . . . 2 . . . . Parts Scanalyzed 7 | . . 1 4 2 . . . . . . . . . . . Part Schematics Acquired 5 | . . 1 3 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . 1 . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 31 | . . . . . 19 2 . . 9 . . . . . 1 Largest Group 19 | . . . . . 19 6 3 2 11 4 4 . . . 1 Highest-Rated Group 465 | . . . . . 465 171 76 54 338 107 107 . . . 96 Highest-Rated Ally 96 | . . . . . 35 32 27 27 40 39 39 . . . 96 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 233 | . . . . . 114 73 2 . . 19 8 . . . 17 Total Damage 6420 | . . . . . 4023 973 38 . . 755 199 . . . 432 Kills 27 | . . . . . 9 7 . . . 6 3 . . . 2 Allies Corrupted 3 | . . . . . . 2 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Active Infowar (turns) 18193 | . 326 2730 3181 2248 650 1466 648 1081 2056 958 730 775 478 138 728 Optics 17932 | . 65 2730 3181 2248 650 1466 648 1081 2056 958 730 775 478 138 728 Seismic 261 | . 261 . . . . . . . . . . . . . . Robot Analysis Total 3 | . 1 1 1 . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . 1 1 . 2 . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 20458 | 120 1415 2734 3182 2248 650 1466 648 1081 2056 958 1781 775 478 138 728 Spaces Moved 11508 | 87 860 1269 1700 1112 387 821 390 656 1285 558 923 579 392 116 373 Core 98 | 25 . 5 6 . . . . . . . . . . . 62 Treads 6464 | . . 640 541 465 387 821 390 656 1285 558 721 . . . . Legs 4768 | 62 860 624 975 647 . . . . . . 202 579 392 116 311 Wheels 178 | . . . 178 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 80 120 160 160 160 160 160 160 120 120 120 120 120 Average Speed 149 | 103 120 163 129 169 160 160 160 160 160 160 152 120 120 120 165 Slowest Speed 450 | 120 190 400 450 260 160 160 160 160 160 160 240 120 120 120 400 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 64 | 5 97 99 99 26 96 25 64 87 93 80 22 68 46 77 46 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 5 | . . . . . . . . . 3 . . . 1 1 . Known Exits Taken 11 | . . 1 1 . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . Scrap Searched 17 | . . . . . . . 2 1 2 2 . 3 5 . 2 Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 454 | . . 31 19 68 15 1 49 30 . . 184 6 . . 51 Melee . | . . . . . . . . . . . . . . . . Projectile 22 | . . . 1 8 2 . . . . . . 6 . . 5 AOE 429 | . . 31 18 60 13 . 49 30 . . 182 . . . 46 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Total 13544 | 116 1105 1738 2351 1322 403 885 399 666 1286 590 1110 623 400 115 435 Wait 1078 | 15 146 315 412 60 . 13 . . . 5 62 25 . . 25 Move 11494 | 86 859 1268 1699 1112 386 820 389 655 1284 557 922 578 391 115 373 Hop . | . . . . . . . . . . . . . . . . Pick Up 76 | 9 9 15 6 17 2 8 . . 1 1 3 1 4 . . Fast Attach 80 | 1 8 11 26 12 1 1 . . . 4 13 . 2 . 1 Attach 45 | 5 . 9 3 12 . . . . . 1 8 2 . . 5 Detach 4 | . . . . 1 . . . . . 1 2 . . . . Swap 35 | . 2 3 7 5 2 . 3 2 . 1 6 . . . 4 Drop 76 | . 10 10 22 12 4 3 . . 1 4 6 . 3 . 1 Fire 632 | . 71 107 175 69 8 40 7 9 . 16 87 17 . . 26 Melee 22 | . . . . 22 . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac / *Low x2 / [*Ext]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 568 | -10/Materials | Repaired Aluminum Leg 599 | -10/Materials | Repaired Aluminum Leg 691 | -10/Materials | Discovered new exit (range 15) 766 | -10/Materials | Discovered new exit (range 15) 1188 | -10/Materials | Discovered new exit (range 16) 1514 | -10/Materials | Discovered new exit (range 18) 1536 | -10/Materials | Entered another Materials area 1536 | -9/Materials | Evolved 2 slots: Utility x2 1863 | -9/Materials | Identified exit to Mines 1863 | -9/Materials | Identified exit to Storage 2001 | -9/Materials | Repaired Lgt. Nuclear Core 2469 | -9/Materials | Build established: Scavenger-Mutant 2745 | -9/Materials | Discovered new exit (range 15) 3036 | -9/Materials | Discovered new exit (range 17) 3503 | -9/Materials | Build established: Mutant 3504 | -9/Materials | Core integrity fell below 50% 3803 | -9/Materials | Repaired Power Shielding 3838 | -9/Materials | Repaired Imp. Ion Engine 3931 | -9/Materials | Discovered new exit (range 18) 4011 | -9/Materials | Central database locked down 4062 | -9/Materials | Identified exit to Materials 4270 | -9/Materials | Entered another Materials area 4270 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4773 | -8/Materials | Identified exit to Factory 4920 | -8/Materials | Build established: Scavenger-Mutant 5456 | -8/Materials | Destroyed 8 combat bots 5466 | -8/Materials | Lost 3 parts (3n) 5791 | -8/Materials | Repaired Hvy. Assault Rifle+ 6373 | -8/Materials | Repaired Imp. Assault Rifle 7163 | -8/Materials | Garrison activated, responded to threat 7213 | -8/Materials | Central database locked down 7251 | -8/Materials | Core integrity fell below 50% 7295 | -8/Materials | Sterilization system engaged 7295 | -8/Materials | Non-combat units ordered to evacuate 7322 | -8/Materials | Lost 5 parts (3n2w) 7395 | -8/Materials | Combat units ordered to evacuate 7452 | -8/Materials | Entered Factory 7452 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7500 | -7/Factory | Discovered new exit (range 17) 7780 | -7/Factory | Build established: Scavenger-Gunner 7841 | -7/Factory | Central database locked down 8143 | -7/Factory | Garrison activated, responded to threat 8204 | -7/Factory | Lost 5 parts (1n3u1w) 8307 | -7/Factory | Lost 3 parts (2n1u) 8393 | -7/Factory | Discovered new exit (range 5) 8732 | -7/Factory | Build established: Mutant 8842 | -7/Factory | Cargo convoy interrupted 8928 | -7/Factory | Identified exit to Lower Caves 9043 | -7/Factory | Identified exit to Factory 9254 | -7/Factory | Build established: Gunner 9700 | -7/Factory | Sucked down chute 9700 | -7/Factory | Entered Waste 9710 | -7/Waste | Spotted C-40 Crusher 9734 | -7/Waste | Destroyed C-40 Crusher 9757 | -7/Waste | Spotted C-40 Crusher 9759 | -7/Waste | Spotted C-40 Crusher 9796 | -7/Waste | Spotted C-40 Crusher 9804 | -7/Waste | Spotted C-40 Crusher 9809 | -7/Waste | Spotted C-40 Crusher 9839 | -7/Waste | Warlord forces began an assault 9849 | -7/Waste | Allies destroyed C-40 Crusher 9861 | -7/Waste | Allies destroyed C-40 Crusher 9862 | -7/Waste | Allies destroyed C-40 Crusher 9866 | -7/Waste | Allies destroyed C-40 Crusher 9871 | -7/Waste | Allies destroyed C-40 Crusher 9889 | -7/Waste | Lost 8 allies 10033 | -7/Waste | Discovered new exit (range 20) 10043 | -7/Waste | Build established: Tank 10062 | -7/Waste | Identified exit to Factory 10350 | -7/Waste | Entered Factory 10350 | -7/Factory | Accompanied by 6 allies 11430 | -7/Factory | Repaired Med. Storage Unit 11767 | -7/Factory | Discovered exit to Lower Caves (range 12) 11816 | -7/Factory | Entered Lower Caves 11816 | -7/Lower Caves | Accompanied by 3 allies 12203 | -7/Lower Caves | Identified exit to Lower Caves 12393 | -7/Lower Caves | Core integrity fell below 50% 12464 | -7/Lower Caves | Entered another Lower Caves area 12464 | -7/Lower Caves | Accompanied by 2 allies 12520 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12707 | -7/Lower Caves | Encountered a Warlord checkpoint 12766 | -7/Lower Caves | Spotted B-75 Beast 12778 | -7/Lower Caves | Destroyed B-75 Beast 12825 | -7/Lower Caves | Learned Factory non-interactive machine intel 13305 | -7/Lower Caves | Discovered new exit (range 17) 13386 | -7/Lower Caves | Identified exit to Zion 13545 | -7/Lower Caves | Entered Zion 13545 | -7/Zion | Accompanied by 2 allies 13686 | -7/Zion | Gained Derelict followers 13741 | -7/Zion | Discovered new exit (range 13) 13760 | -7/Zion | Identified exit to Proximity Caves 13912 | -7/Zion | System corruption cleaned by Quarantine Array 14257 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 14438 | -7/Zion | Learned location of Warlord (-4) 14627 | -7/Zion | Received a visual enhancement algorithm 14798 | -7/Zion | Met Imprinter 14830 | -7/Zion | Imprinted 14832 | -7/Zion | Declared Zion's savior 15601 | -7/Zion | Entered Proximity Caves 15601 | -6/Proximity Caves | Accompanied by 4 allies 15699 | -6/Proximity Caves | Spotted B-75 Beast 15743 | -6/Proximity Caves | Allies destroyed B-75 Beast 15860 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15977 | -6/Proximity Caves | Learned location of 1 exit from Factory 16180 | -6/Proximity Caves | Attracted the attention of an 0b10 base 16365 | -6/Proximity Caves | Discovered exit to Factory (range 19) 16559 | -6/Proximity Caves | Entered Factory 16559 | -6/Factory | Accompanied by 4 allies 16559 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16560 | -6/Factory | Identified exit to Lower Caves 16561 | -6/Factory | Identified exit to Factory 16562 | -6/Factory | Loaded intel: 264 non-interactive machine locations 16934 | -6/Factory | Discovered new exit (range 17) 17516 | -6/Factory | Build established: Scavenger-Gunner 17768 | -6/Factory | Lost 3 parts (1n1u1w) 17991 | -6/Factory | Lost 3 parts (2n1u) 18325 | -6/Factory | Discovered exit to Lower Caves (range 13) 18340 | -6/Factory | Entered Lower Caves 18567 | -6/Lower Caves | Encountered a Warlord checkpoint 18671 | -6/Lower Caves | Learned Factory stockpile data 18997 | -6/Lower Caves | Discovered new exit (range 5) 19000 | -6/Lower Caves | Identified exit to Lower Caves 19115 | -6/Lower Caves | Entered another Lower Caves area 19203 | -6/Lower Caves | Encountered a Warlord checkpoint 19261 | -6/Lower Caves | Ran a visual enhancement algorithm 19270 | -6/Lower Caves | Ran a visual enhancement algorithm 19288 | -6/Lower Caves | Found DCF Scrap (13 items) 19461 | -6/Lower Caves | Discovered new exit (range 8) 19468 | -6/Lower Caves | Identified exit to Data Miner 19593 | -6/Lower Caves | Entered Data Miner 19593 | -6/Data Miner | Discovered new exit (range 6) 19598 | -6/Data Miner | Identified exit to Proximity Caves 19629 | -6/Data Miner | Met Data Miner 19685 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 19685 | -6/Data Miner | Learned location of Section 7 (-3) 19700 | -6/Data Miner | Received God Mode back door access code from Data Miner 19731 | -6/Data Miner | Entered Proximity Caves 19933 | -5/Proximity Caves | Spotted B-75 Beast 20123 | -5/Proximity Caves | Attracted the attention of an 0b10 base 20128 | -5/Proximity Caves | Core integrity fell below 50% 20159 | -5/Proximity Caves | Destroyed 9 combat bots 20191 | -5/Proximity Caves | Escorted by Enhanced Grunt 20201 | -5/Proximity Caves | Destroyed B-75 Beast 20226 | -5/Proximity Caves | Lost 11 parts (1p5n3u2w) 20308 | -5/Proximity Caves | Core integrity fell below 20% 20354 | -5/Proximity Caves | Learned 8 Research zone layouts 20459 | -5/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 20419_ Slug penetrates Enhanced Grunt. 20420_ Flexi-carbon Leg fries itself beyond repair. 20426_ Slug penetrates Enhanced Grunt. 20426_ Enhanced Grunt suffers critical hit (Destroy). 20429_ Slug penetrates Wall. 20430_ Gauss Rifle+ fries itself beyond repair. 20432_ I2YLTW 20449_ Gatling Laser destroyed. 20452_ Penetrated by Slug. 20452_ Slug penetrates Wall. 20454_ System corrupted: FCS attempts to trigger Minigun. 20454_ System corrupted: Minigun misfires. 20456_ Penetrated by Slug. 20456_ Fusion Compressor destroyed. 20459_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??# #???????????## #???? | | ??# ##?##???????### ##??# | | ??# #####+##### "## ## #?## ### #### | | ??# #"" """ % #?## ### | | ??# #" """ # #?# | | ??# #"T """ # ## #?# ## | | ??# #" """ # ##???#?# ### | | ??# #" # ##?????## ##? | | ?# # # ##?????## #? | | # # ##?????# #? | | ####??# # #? | | " ##?## # #? | | " # # ;; #??## # #? | | # #???####### ##? | | # #???????## ##?? | | # #???????# ##?? | | ## #?#####?# ### | | ?# ### #?# #?## | | ####?# #####?# #### | | ##???# #;; #####??#### ## ## | | ## #???# ###; #???#### ## ####? | | #?# #???# ###### ##??# ##### | | #??# ???## #### ##?# % ## | | ???## ????###### #?# | | ????# ???????## #?## | | ????## #???#### ## @##?# ## | | ?????####??## #### h #?# ### | | ?#####????## #??# %### #?## | | ?# ###### #??# #??# | | ## #??# #??# | | # ##### ##??## ##??# | | ######???####????## ## ##???# | | ##?????????????????####### ##????# ### ## | | ##????????????????????????####?????## #?# #? | | #####???????????????????????????????????# #?" #? | | ????????????????????????????????????????# #?" #? | | ????????????????????????????????????????# "? ? | | ????????????????????????????????????????# ? | | ???????????????????????????????????????? ? ## | | ???????????????????????????????????????? ##? | | ???????????????????????????????????????? #?? | | ??????????????????????????????????????? ??? | | ???????????????????????????????????????? ??? | | ????????????????????????????????????????? ??? | | ?????????????????????????????????????????? ??? | | ????????????????????????????????????????????? ??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 18 Recoil Reduction 4 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Shotgun | -9/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Chainsword | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Lrg. Storage Unit | -7/Factory | Scanalyzed Focal Shield | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Flamer | -7/Zion | Free Battle Cannon | -7/Zion | Free Linear Accelerator | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Adv. System Shield | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive K-01 Serf | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive B-48 Gladiator | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 60% | -10/Materials Aluminum Leg | 68% | -10/Materials Lgt. Nuclear Core | 56% | -9/Materials Power Shielding | 16% | -9/Materials Imp. Ion Engine | 20% | -9/Materials Hvy. Assault Rifle | 7% | -8/Materials Imp. Assault Rifle | 32% | -8/Materials Med. Storage Unit | 50% | -7/Factory Studied --------- Shotgun | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Gauss Cannon | -7/Factory | Hacked Chainsword | -7/Factory | Hacked Gauss Rifle | -6/Factory | Hacked Hvy. Machine Gun | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% Dramatic Entrance Ew, Corruption For Emergencies Only I Have A Map? Item+ Jackpot Knowing Is Half The Battle Myspace Organ Harvest Overwhelming Resistances Are Futile Spot Them First That Tickles There's More Where That Came From Challenges ------------ None Game ------ Seed RocketShieldRefractor Manual? 0 Play Time 03:58:55 Cumulative 91.1 hours Start 2025.10.25 @ 22:02:40 End 2025.10.30 @ 21:58:02 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 22 Rogue 0 Adventurer 22 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 34 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 37% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7da7bab-212e-4cca-b386-195f864ed4ac