Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 19:29:05 Player: Sooty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (126) 630 Value Destroyed (3313) 3313 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1217) 1217 TOTAL SCORE: 9540 Bonus ------- High Alert Combat Kills 191 Follower Combat Kills 544 Entered DSFs 500 Friendly Fire -18 Cogmind --------- Core Integrity 0/1000 Matter 273/300 Energy 210/265 System Corruption 5% Temperature Cool (9) Movement Treading (160) Location -5/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (3) --- Improved Treads Improved Treads > --- UTILITY (8) ------ Large Storage Unit Improved Signal Interpreter Graphene Brace Point Defense System > --- WEAPON (4) ------- Power Maul Power Sword > --- INVENTORY (15) --- Thermal Generator Improved Cooling System Peak State ------------ > --- POWER ------------ Enhanced Fission Core Enhanced Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Improved Medium Armor Plating Graphene Brace System Shield Advanced Trap Extractor > --- WEAPON ----------- Tesla Rifle Tesla Rifle Heavy Laser > --- INVENTORY -------- Thermal Generator Improved Cooling System Compact Battery Improved Signal Interpreter Point Defense System Field Recycling Unit Heavy Missile Launcher Improved Remote Datajack Power Maul [Rating: 72] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Large Storage Unit Device Thermal Generator Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Medium Reflective Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Fac Slots Evolved 10 | . . 2 . 2 2 . 2 . 2 Power 1 | . . . . 1 . . . . . Propulsion 1 | . . . . . . . . . 1 Utility 6 | . . 2 . . 2 . 2 . . Weapon 2 | . . . . 1 . . . . 1 Parts Attached 129 | 4 7 27 . 26 13 7 1 5 39 Power 20 | 1 1 5 . 5 2 . . 2 4 Engine 15 | 1 1 5 . 3 1 . . 2 2 Core 5 | . . . . 2 1 . . . 2 Reactor . | . . . . . . . . . . Propulsion 27 | 1 2 8 . 6 1 1 . 2 6 Treads 11 | . . 6 . . . . . 2 3 Leg 2 | . . . . . . . . . 2 Wheel 14 | 1 2 2 . 6 1 1 . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 47 | 1 2 5 . 8 6 5 1 1 18 Device 23 | . 1 3 . 5 1 2 1 . 10 Storage 7 | 1 1 . . 1 1 . . . 3 Processor 4 | . . 1 . . 1 1 . . 1 Hackware 1 | . . . . . 1 . . . . Protection 12 | . . 1 . 2 2 2 . 1 4 Artifact . | . . . . . . . . . . Weapon 35 | 1 2 9 . 7 4 1 . . 11 Energy Gun 15 | 1 2 6 . 1 3 . . . 2 Energy Cannon 7 | . . 3 . 4 . . . . . Ballistic Gun 4 | . . . . 2 . . . . 2 Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . . . . 1 . . . 2 Special Weapon 3 | . . . . . . 1 . . 2 Impact Weapon 2 | . . . . . . . . . 2 Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 2 . 1 . . . . 1 Parts Lost 43 | . . 6 . 7 2 . . . 28 Power 5 | . . . . 2 . . . . 3 Propulsion 8 | . . 2 . 1 1 . . . 4 Utility 20 | . . 2 . 3 1 . . . 14 Weapon 10 | . . 2 . 1 . . . . 7 Highest Loss Streak 17 | . . 2 . 4 1 . . . 17 To Critical Strikes 2 | . . 1 . . . . . . 1 Average Slot Usage (%) 85 | . 74 86 100 91 91 97 93 90 71 Engine 8 | . 14 10 11 10 2 7 6 9 6 Core 3 | . . . . 2 11 7 6 3 3 Treads 6 | . . 14 22 7 . . . 3 6 Wheel 8 | . 21 7 . 10 14 15 13 7 . Device 13 | . 1 13 22 17 17 10 20 16 12 Storage 7 | . 14 11 11 9 7 7 6 6 4 Processor 4 | . . 5 11 5 . 6 6 6 4 Hackware 2 | . . . . . 3 7 6 6 4 Protection 5 | . . 2 . 3 7 9 6 12 5 Energy Gun 10 | . 23 19 . 6 1 15 13 13 7 Energy Cannon 4 | . . 2 22 15 6 . . . . Ballistic Gun 3 | . . . . 3 13 . . . 2 Naked Turns . | . . . . . . . . . . Heaviest Build 95 | 11 18 28 28 56 61 61 66 70 95 Greatest Support 46 | 10 20 40 40 40 32 32 32 40 46 Greatest Overweight (x) 27 | 1 1 1 . 4 1 1 2 22 27 Average Overweight (x) . | . . . . 1 1 1 2 2 1 Largest Inventory Capacity 20 | 8 10 10 10 15 15 15 15 15 20 Average Capacity 13 | 7 8 10 10 14 15 15 15 15 15 Most Carried 15 | 4 7 10 10 15 15 15 15 15 14 Average Carried 11 | 3 4 9 10 11 13 13 14 13 11 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 15 Final Carried 15 | 4 7 10 10 13 13 15 15 13 2 Class Distribution -------------------- 33% | Mutant 20% | Scavenger-Mutant 14% | Scavenger-Gunner 13% | Tank 7% | Scavenger-Tank 6% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Tank | -7/Factory Commander-Gunner | -7/Storage Commander-Gunner | -6/Factory Commander-Mutant | -6/DSF Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Fac Matter Collected 2087 | 240 97 325 . 490 196 210 . 60 469 Remotely . | . . . . . . . . . . Salvage Created 4926 | . 298 1467 244 1339 367 49 . . 1162 Parts 258 | . 16 94 12 67 14 7 . . 48 Haulers Intercepted 7 | . . 2 . 4 . . . . 1 Recyclers Shooed 7 | . . 1 1 1 . 2 . . 2 Parts Field Recycled 7 | . . . . . . . . . 7 Retrieved Matter 11 | . . . . . . . . . 11 Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Fac Combat Hostiles Destroyed 78 | . 6 32 3 18 6 . . . 13 Melee 5 | . . . . . . . . . 5 Guns 55 | . 6 29 . 8 5 . . . 7 Cannons 14 | . . 3 3 8 . . . . . AOE 1 | . . . . . . . . . 1 Classes Destroyed 13 | . 2 7 . 2 . . . . 2 Worker 15 | . 2 8 2 1 . . . . 2 Builder 8 | . . 3 . 3 . 2 . . . Tunneler 3 | . . 2 . . . . . . 1 Hauler 7 | . . 2 . 4 . . . . 1 Recycler 8 | . . 2 2 2 . . . . 2 Operator 3 | . . . . 1 1 1 . . . Watcher 4 | . . 2 . 1 . . . . 1 Swarmer 20 | . . 13 3 3 . . . . 1 Grunt 31 | . 6 13 . 8 3 . . . 1 Sentry 18 | . . 6 . 6 2 . . . 4 Specialist 2 | . . . . . . . . . 2 Hunter 4 | . . . . 1 1 . . . 2 Programmer 3 | . . . . . . . . . 3 Best Kill Streak 8 | . 5 8 4 6 3 2 . . 4 Combat Bots Only 5 | . 4 5 2 5 3 . . . 3 Max Kills in Single Turn 2 | . 1 2 1 2 1 1 . . 2 Gunslinging 1 | . . 1 . . . . . . . Exploded 1 | . . . . . . . . . 1 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Fac Hostile Shots Fired 751 | . 26 158 24 90 132 4 . 2 315 Missed 187 | . 8 47 5 11 38 1 . 1 76 Damage Taken 7972 | . 208 1181 186 1065 595 43 . 25 4669 Core 1627 | . 73 267 63 171 49 . . . 1004 Absorbed by Shields 324 | . . . . . 127 . . 4 193 Ignored by Resistances 215 | . . . . 91 82 9 . 6 27 Core Remaining (%) 74 | 100 70 . 17 68 . 93 . 100 . Volleys Fired 318 | . 28 116 15 64 30 11 . 6 48 Largest 3 | . 2 2 2 3 3 2 . 2 3 Hottest 207 | . 90 136 136 197 207 138 . 138 199 Shots Fired 675 | . 52 231 30 145 88 22 . 12 95 Gun 528 | . 52 208 . 79 65 22 . 12 90 Cannon 142 | . . 23 30 66 23 . . . . Launcher 3 | . . . . . . . . . 3 Special 2 | . . . . . . . . . 2 Kinetic 119 | . . . . 41 46 . . . 32 Thermal 537 | . 52 231 30 104 42 22 . 12 44 Explosive 3 | . . . . . . . . . 3 Electromagnetic 14 | . . . . . . . . . 14 Robot Hit Streak 21 | . 7 16 8 21 13 11 . 7 16 Robot Miss Streak 6 | . 6 4 4 2 4 3 . 1 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 10 | . 2 5 . 1 1 . . . 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . 1 Shots Hit Robots 472 | . 30 147 17 107 56 15 . 9 91 Core Hits 198 | . 16 67 8 42 17 4 . 2 42 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 17 | . 1 5 . 2 1 . . . 8 Burn 12 | . 1 5 . 1 1 . . . 4 Meltdown 1 | . . . . 1 . . . . . Sever 4 | . . . . . . . . . 4 Melee Attacks 31 | . . . . . . . . . 31 Impact 12 | . . . . . . . . . 12 Slashing 19 | . . . . . . . . . 19 Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . 4 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 Damage Inflicted 9060 | . 340 2136 400 2073 956 311 . 191 2653 Guns 5953 | . 340 1820 . 1160 782 303 . 191 1357 Cannons 1734 | . . 311 349 900 174 . . . . Explosions 270 | . . . 51 . . . . . 219 Melee 1077 | . . . . . . . . . 1077 Ramming 26 | . . 5 . 13 . 8 . . . Kinetic 1511 | . . . . 546 502 . . . 463 Thermal 6012 | . 340 2131 400 1514 454 303 . 191 679 Explosive 219 | . . . . . . . . . 219 Electromagnetic 215 | . . . . . . . . . 215 Impact 451 | . . . . . . . . . 451 Slashing 626 | . . . . . . . . . 626 Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . 2 . . 5 Average Corruption 2 | . . . . . . 2 . . 2 Corruption Purged 4 | . . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . . Effects 17 | . . . . . . 1 . . 16 Message Errors 6 | . . . . . . 1 . . 5 Matter Fused 3 | . . . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . 2 Parts Rejected 3 | . . . . . . . . . 3 Data Loss (minor) 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 96 | . . 9 2 . . . . . 85 Projectiles 11 | . . 9 2 . . . . . . Explosions 33 | . . . . . . . . . 33 Melee 52 | . . . . . . . . . 52 Knockbacks 1 | . . . . . . . . . 1 Impact 1 | . . . . . . . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 86 | . . . 33 . . 3 . . 50 Shots 2 | . . . 1 . . . . . 1 Rammed 5 | . . 1 . 1 . 2 . . 1 Targets Rammed 5 | . . 1 . 1 . 2 . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 694 | . 348 20 3 694 618 102 . 27 410 Average Temperature 141 | . 118 6 3 218 149 33 . 14 110 Received Heat Transfer 2007 | . 117 360 . 549 210 27 . 15 729 Effects 45 | . 4 . . 21 15 . . . 5 Shutdowns 13 | . . . . 7 5 . . . 1 Energy Bleed 4 | . 1 . . 3 . . . . . Interference 10 | . 2 . . 4 2 . . . 2 Matter Decay 6 | . 1 . . 2 2 . . . 1 Short Circuit 4 | . . . . 3 1 . . . . Damage (minor) 4 | . . . . 2 1 . . . 1 Damage (major) 4 | . . . . . 4 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . . . . 3 Impact Corruptions 2 | . . . . . . . . . 2 Robots Melted 3 | . . . . 2 1 . . . . Combat Hostiles 3 | . . . . 2 1 . . . . Parts Melted 34 | . 3 12 3 7 2 1 . 1 5 Heat Transferred 13269 | . 968 5060 729 3034 999 592 . 370 1517 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Fac Peak Influence 792 | . 210 792 454 447 313 530 165 254 172 Initial 308 | . . 88 308 176 203 92 165 115 101 Average 232 | . 116 469 357 263 208 226 165 164 65 Maximum Alert Level 3 | . 1 3 2 2 1 2 . 1 . Low Security (%) 45 | 100 86 9 . 14 20 39 100 79 100 Level 1 38 | . 13 24 74 79 79 46 . 20 . Level 2 14 | . . 56 25 6 . 14 . . . Level 3 1 | . . 8 . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 28 | . 2 6 . 2 7 1 . 1 9 Investigation 7 | . . 3 . 2 2 . . . . Extermination 3 | . . . . . 1 . . . 2 Reinforcement 12 | . 2 2 . . 2 1 . 1 4 Assault 1 | . . 1 . . . . . . . Garrison 5 | . . . . . 2 . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Fac Distress Signals 12 | . 4 4 . 2 . 1 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 156 | . 11 54 5 23 19 12 . 8 24 Peak Tracking Total 8 | . 4 8 3 6 4 5 . 4 6 Tactical Retreats 11 | . 1 3 1 . 1 1 . 1 3 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Fac Traps Triggered 7 | . . 2 . 1 3 . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Fac Machines Disabled 6 | . . . 1 4 . . . . 1 Max in Single Turn 1 | . . . 1 1 . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Fac Machines Accessed 17 | . . 4 . 4 3 3 1 . 2 Terminals 12 | . . 3 . 3 1 3 1 . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . 1 . 1 2 . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 45 | . . 13 . 13 10 4 1 . 4 Successful 26 | . . 7 . 9 6 3 1 . . Failed 19 | . . 6 . 4 4 1 . . 4 Catastrophic 5 | . . 1 . . 1 . . . 3 Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . . . . . 1 Terminals 23 | . . 8 . 8 1 4 1 . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 19 | . . 5 . 5 9 . . . . Garrison Access 3 | . . . . . . . . . 3 Terminal Hacks 11 | . . 3 . 4 . 3 1 . . Record 3 | . . . . 3 . . . . . Open Door 1 | . . . . . . 1 . . . Open DSF 1 | . . . . . . . 1 . . Alert Level 1 | . . . . . . 1 . . . Security Status 1 | . . 1 . . . . . . . Investigation Status 1 | . . . . . . 1 . . . Zone Layout 3 | . . 2 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 15 | . . 4 . 5 6 . . . . Insert Component 7 | . . 1 . 3 3 . . . . Analyze 8 | . . 3 . 2 3 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . . . . 1 . 2 . . . Used 1 | . . . . . . 1 . . . Hacking Detections 8 | . . 3 . 2 1 1 . . 1 Full Trace Events 3 | . . 1 . 2 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . 1 . 2 3 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 6 | . . 1 . 2 3 . . . . Part Schematics Acquired 6 | . . 1 . 2 3 . . . . Parts Damaged 1 | . . . . . 1 . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Fac Total Allies 12 | . . . . . . 12 . . . Largest Group 12 | . . . . . . 12 11 10 . Highest-Rated Group 305 | . . . . . . 305 289 189 . Highest-Rated Ally 100 | . . . . . . 100 100 32 . Total Orders . | . . . . . . . . . . Ally Attacks 141 | . . . . . . 64 . 77 . Total Damage 2473 | . . . . . . 1396 . 1077 . Kills 23 | . . . . . . 12 . 11 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 13 | . . . . . . . . 4 9 Drone Recoveries 7 | . . . . . . . . . 7 Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Fac Turns Passed 5429 | 65 243 1127 133 967 840 416 49 186 1403 Spaces Moved 2630 | 58 151 523 45 459 572 258 37 79 448 Core 44 | 7 . . . . . . . 2 35 Treads 774 | . . 295 45 148 . . . 16 270 Legs 141 | . . . . . . . . . 141 Wheels 1671 | 51 151 228 . 311 572 258 37 61 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 160 105 115 115 130 130 80 Average Speed 146 | 92 86 131 160 147 115 115 130 182 242 Slowest Speed 1400 | 100 95 240 160 240 115 115 130 1150 1400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 4 32 47 11 40 19 50 1 89 11 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 37 | . . . 15 . . . . . 22 Melee . | . . . . . . . . . . Projectile 5 | . . . 4 . . . . . 1 AOE 32 | . . . 11 . . . . . 21 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Fac Total 3563 | 69 211 734 76 636 698 357 38 115 629 Wait 248 | . 14 28 17 42 55 66 . 2 24 Move 2621 | 57 150 522 44 458 571 257 36 78 448 Hop . | . . . . . . . . . . Pick Up 111 | 8 9 18 . 27 11 7 1 5 25 Fast Attach 14 | . . 8 . . 3 . . 1 2 Attach 74 | 4 4 5 . 18 5 3 1 2 32 Detach 8 | . . . . 3 . 1 . 1 3 Swap 41 | . 3 14 . 8 5 4 . 2 5 Drop 77 | . 3 22 . 15 10 6 . 10 11 Fire 318 | . 28 116 15 64 30 11 . 6 48 Melee 30 | . . . . . . . . . 30 Ram 3 | . . . . . . 2 . . 1 Kick . | . . . . . . . . . . Crush 2 | . . 1 . 1 . . . . . Escape Stasis 16 | . . . . . 8 . . 8 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Entered another Materials area 309 | -9/Materials | Evolved 2 slots: Utility x2 327 | -9/Materials | Build established: Mutant 490 | -9/Materials | Discovered new exit (range 15) 837 | -9/Materials | Core integrity fell below 50% 1109 | -9/Materials | First assault squad dispatched 1436 | -9/Materials | Entered Mines 1512 | -9/Mines | Discovered new exit (range 8) 1538 | -9/Mines | Build established: Scavenger-Mutant 1540 | -9/Mines | Core integrity fell below 20% 1569 | -9/Mines | Entered Materials 1569 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1930 | -8/Materials | Build established: Scavenger-Gunner 2321 | -8/Materials | Discovered new exit (range 16) 2397 | -8/Materials | Lost 4 parts (2p1n1u) 2536 | -8/Materials | Entered Factory 2536 | -7/Factory | Evolved 2 slots: Utility x2 2788 | -7/Factory | Build established: Tank 3370 | -7/Factory | Discovered new exit (range 5) 3376 | -7/Factory | Entered Storage 3385 | -7/Storage | Met 01-MTF 3473 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3745 | -7/Storage | Discovered new exit (range 16) 3792 | -7/Storage | Entered Factory 3792 | -6/Factory | Accompanied by 11 allies (01-MTF) 3792 | -6/Factory | Evolved 2 slots: Utility x2 3797 | -6/Factory | 01-MTF left 3813 | -6/Factory | Build established: Commander-Gunner 3841 | -6/Factory | Identified exit to DSF 3841 | -6/Factory | Entered DSF 3841 | -6/DSF | Accompanied by 10 allies 3885 | -6/DSF | Additional patrols routed to DSF 3932 | -6/DSF | Discovered new exit (range 16) 3958 | -6/DSF | Lost 3 allies 4027 | -6/DSF | Entered Factory 4027 | -5/Factory | Accompanied by 2 allies 4027 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4056 | -5/Factory | Lost 8 allies 4296 | -5/Factory | Spotted B-75 Beast 4309 | -5/Factory | Build established: Mutant 4765 | -5/Factory | Lost 6 parts (1n5u) 5257 | -5/Factory | Core integrity fell below 50% 5304 | -5/Factory | Lost 17 parts (2p3n7u5w) 5324 | -5/Factory | Core integrity fell below 20% 5430 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05347_ G-50 Soldier Carbon-fiber Leg severed. 05349_ G-50 Soldier destroyed. 05351_ Penetrated by Slug. 05352_ Y-64 Sentinel KE Penetrator severed. 05357_ Y-64 Sentinel destroyed. 05361_ Acquired Imp. Treads. 05363_ Acquired 57 matter. 05367_ C0F#/GNUX7FEDKRAENUQJD:SPTL 05371_ Acquired Imp. Treads. 05373_ Acquired 10 matter. 05376_ Acquired Imp. Ion Engine. 05388_ Acquired Lrg. Storage Unit. 05401_ Sneak attack on T-07 Excavator. 05401_ T-07 Excavator destroyed. 05403_ Acquired 13 matter. 05404_ X=Q5|9BCSYU ,K3=P9SOJZ/Z 05417_ G-50 Soldier Hvy. Laser severed. 05427_ System corrupted: Energy discharge (-60). 05428_ Power Maul follow-up attack on G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????##############??????????????????????????????? | | ?????# #?? ???????????????????????????? | | ?????# ## ??????????????????????????? | | ?????# ## ?????????????????????????? | | ###### ## ????????????????????????? | | # ## ???????????????????????? | | # ## ??????????????????????? | | # #? ?????????????????????? | | # #?? ????????????????????? | | # #?? ???????????########## | | # ! #??? ??????????# | | # #???? ??????????# | | # #????#/??????????# | | ###+######+########g###???????# | | #] #! @ #???????# | | # """ # ######### ! [ | | # """"" + [ *!%!! | | # """"" # ############+########## | | # # #?????# =!!%= #??? | | #### ############+###?????# ![ % ! #??? | | ???# ########?????????????# ! #??? | | ???# #?????????????# #### | | ???# #?????????????# """"" ## | | ???# #?????????????#! """"" ## | | ???# ##########????# """ ## | | ???#+## # #????# ## | | ?? ######## # #????# " " #### | | # #??????# # ! #????# + | | # #??????# # ! #????# "" % #### | | # #??????# + #????# #??? | | ############## % # #????##############??? | | # # # #????????????????????? | | # *# # ###################### | | # ! =*# # + ! * | | # %!# #################### ###### | | # """ # #??# ## ###### | | # """ " #??# """"""" """ ## # # | | # "" "" # #??# """Y""" """ ## % # | | """ " #??# """ ## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 37 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 15 Point Defense Rating 80 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 15 Defensive Hacking 10 Trap Extractor Capacity 8 Item Schematics ----------------- Shield Generator | -9/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Minigun | -8/Materials | Scanalyzed Remote Datajack | -7/Factory | Scanalyzed Med. Reflective Plating | -7/Factory | Scanalyzed Imp. EM Pulse Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key The More The Merrier Challenges ------------ None Game ------ Seed IonMetafieldMount Manual? 0 Play Time 01:40:45 Cumulative 13.3 hours Start 2024.04.04 @ 20:56:56 End 2024.04.06 @ 19:29:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b446afa6-995c-4b46-9845-6dcbb6ac4926