Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.26 @ 19:18:26 Player: freddy fastbear Result: Destroyed by exploding Nuclear Reactor Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (94) 470 Value Destroyed (3120) 3120 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-23) -23 TOTAL SCORE: 8127 Bonus ------- Friendly Fire -23 Cogmind --------- Core Integrity 0/1000 Matter 275/300 Energy 99/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Light Particle Reactor Gravmag System Linear Gravjet Field Propulsion Drive Peak State ------------ > --- POWER ------------ Nuclear Core Fission Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Improved Targeting Computer Advanced Melee Analysis Suite Weapon Cycler Hacking Suite > --- WEAPON ----------- Tesla Rifle Smartbomb Launcher Great Axe > --- INVENTORY -------- Angular Momentum Engine Flexi-carbon Leg Thermal Generator Improved Heat Sink Coolant Injector High-capacity Storage Unit Arc Projector High-powered Shock Rifle Improved EM Pulse Cannon Autogun Smartbomb Launcher Datajack Great Axe [Rating: 68] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Reactor Light Particle Reactor Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Particle Cannon Energy Gun Arc Projector Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Smartbomb Launcher Impact Weapon Heavy Hammer Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 . . Power 1 | . . . . . . . . 1 . . Propulsion 2 | . . 1 1 . . . . . . . Utility 5 | . . 1 1 1 . . 1 1 . . Weapon 2 | . . . . 1 . . 1 . . . Parts Attached 128 | 6 10 16 14 27 2 . 14 26 . 13 Power 17 | 1 1 2 2 3 . . 2 1 . 5 Engine 9 | 1 . 2 2 . . . 1 1 . 2 Core 6 | . 1 . . 3 . . 1 . . 1 Reactor 2 | . . . . . . . . . . 2 Propulsion 40 | 3 1 9 5 9 . . 4 8 . 1 Treads 1 | . . . . . . . . 1 . . Leg 24 | 2 1 6 3 7 . . 4 1 . . Wheel 5 | 1 . . . 2 . . . 2 . . Hover 9 | . . 3 2 . . . . 3 . 1 Flight 1 | . . . . . . . . 1 . . Utility 28 | . 4 3 6 3 1 . 3 7 . 1 Device 15 | . 2 1 4 1 . . 2 4 . 1 Storage 5 | . 2 1 . . 1 . . 1 . . Processor 4 | . . 1 . 1 . . . 2 . . Hackware 1 | . . . . . . . 1 . . . Protection 3 | . . . 2 1 . . . . . . Artifact . | . . . . . . . . . . . Weapon 43 | 2 4 2 1 12 1 . 5 10 . 6 Energy Gun 18 | 2 . . . 8 1 . 1 2 . 4 Energy Cannon 9 | . 2 2 1 . . . 3 1 . . Ballistic Gun 7 | . . . . 3 . . 1 1 . 2 Ballistic Cannon 2 | . 2 . . . . . . . . . Launcher 2 | . . . . . . . . 2 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . Slashing Weapon 3 | . . . . . . . . 3 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . Unidentified Prototypes 1 | . . . . 1 . . . . . . Corrupted Parts 4 | . . . . 2 . . 1 . . 1 System Corruption 15 | . . . . 10 . . 2 . . 3 Parts Lost 73 | . . 6 9 18 . . . 18 1 21 Power 11 | . . 1 2 2 . . . 3 . 3 Propulsion 24 | . . 2 4 7 . . . 6 . 5 Utility 16 | . . 1 2 3 . . . 3 1 6 Weapon 22 | . . 2 1 6 . . . 6 . 7 Highest Loss Streak 17 | . . 2 4 17 . . . 6 1 11 To Critical Strikes 1 | . . . . 1 . . . . . . Average Backups 10 | 2 7 12 11 12 10 12 13 11 8 3 Power 1 | . 1 1 1 2 2 2 2 . . 1 Propulsion 1 | 1 1 2 1 . 1 1 2 2 3 . Utility 4 | . 2 5 4 4 5 5 4 4 3 1 Weapon 2 | . 2 3 2 3 1 3 2 3 1 . Tool/Special . | . . . . . . . . . . . Unused Backups 20 | . 2 4 3 2 . . 3 3 . 3 Power 2 | . . . . . . . 2 . . . Propulsion 6 | . 1 . . . . . 1 2 . 2 Utility 6 | . . 2 3 . . . . 1 . . Weapon 6 | . 1 2 . 2 . . . . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 90 | . 95 99 94 85 100 100 99 84 81 67 Engine 4 | . 12 5 9 2 . . 3 1 5 3 Core 3 | . 1 5 . 3 7 7 2 4 . . Leg 20 | . 28 26 24 22 30 30 26 11 . . Hover 3 | . . 5 7 . . . . 1 17 12 Device 14 | . 12 19 12 9 15 15 20 14 12 12 Storage 7 | . 12 11 9 7 7 7 6 5 5 . Processor 7 | . . 1 9 8 15 15 7 12 11 11 Hackware 1 | . . . . . . . 5 5 5 4 Protection 1 | . . . 5 8 . . . . . . Energy Gun 5 | . 1 . . 11 11 15 12 8 . 10 Energy Cannon 9 | . 5 22 17 5 . . 2 2 5 1 Ballistic Gun 2 | . . . . 1 10 7 10 2 8 . Ballistic Cannon 1 | . 20 . . . . . . . . . Peak Build Rating 68 | 5 14 19 24 41 35 33 58 68 58 65 Average Rating 32 | 3 8 16 20 29 33 33 48 58 54 49 On Entrance 29 | . 5 14 18 24 34 33 33 58 58 50 Naked Turns . | . . . . . . . . . . . Heaviest Build 68 | 6 34 37 41 50 41 39 59 68 37 39 Greatest Support 62 | 20 20 33 48 57 42 42 62 62 33 33 Greatest Overweight (x) 9 | . 1 1 1 9 . . 1 4 1 9 Average Overweight (x) . | . . 1 . . . . . 1 . . Largest Inventory Capacity 20 | 5 15 15 15 15 20 15 15 15 10 10 Average Capacity 13 | 5 11 15 15 15 15 15 15 14 10 5 Most Carried 15 | 4 14 15 15 15 12 12 15 15 9 10 Average Carried 10 | 2 7 12 11 12 10 12 13 12 8 3 Final Capacity 15 | 5 15 15 15 15 15 15 15 10 10 5 Final Carried 14 | 4 12 13 13 10 12 12 14 8 9 5 Class Distribution -------------------- 31% | Mutant 30% | Scavenger-Gunner 21% | Scavenger-Mutant 6% | Scavenger-Skirmisher 5% | Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Matter Collected 2464 | 260 228 207 88 293 90 . 431 510 51 306 Remotely 188 | . . . . . . . . 137 51 . Salvage Created 3851 | 46 205 910 273 725 88 . 445 680 . 479 Parts 215 | 2 12 67 11 33 6 . 26 40 . 18 Haulers Intercepted 2 | . . 1 . 1 . . . . . . Recyclers Shooed 7 | . 2 . . 1 . . 3 . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . 4 . . . . . Prevented 1 | . . . . . 1 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Combat Hostiles Destroyed 70 | 1 4 24 4 11 3 . 6 11 . 6 Melee 5 | . . . . . . . . 5 . . Guns 23 | 1 . . . 9 3 . 4 3 . 3 Cannons 36 | . 4 23 4 1 . . 2 . . 2 AOE 3 | . . . . . . . . 3 . . Classes Destroyed 13 | 2 2 4 . 3 . . 2 . . . Worker 4 | 1 . . 1 2 . . . . . . Builder 2 | . . . . 1 . . . 1 . . Tunneler 2 | . . . . . . . 2 . . . Hauler 2 | . . 1 . 1 . . . . . . Recycler 7 | . 1 1 . 2 . . . 1 . 2 Operator 1 | . . 1 . . . . . . . . Watcher 6 | . 1 3 1 . . . . . . 1 Swarmer 24 | . . 13 . 3 3 . . . . 5 Grunt 21 | 1 4 6 3 2 . . 3 2 . . Sentry 12 | . . 5 1 1 . . 2 3 . . Specialist 3 | . . . . 3 . . . . . . Hunter 2 | . . . . 2 . . . . . . Programmer 8 | . . . . . . . 1 6 . 1 Best Kill Streak 8 | 1 3 8 2 5 3 . 2 3 . 5 Combat Bots Only 7 | 1 2 7 2 4 3 . 2 2 . 3 Max Kills in Single Turn 2 | 1 1 2 2 2 1 . 1 1 . 2 Gunslinging 1 | . . . . . . . . . . 1 Exploded 1 | . . . . . . . . 1 . . Melee 1 | . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Hostile Shots Fired 810 | 5 16 149 59 252 13 . 31 124 1 160 Missed 254 | 2 1 48 19 87 5 . 15 25 . 52 Hits 556 | 3 15 101 40 165 8 . 16 99 1 108 Melee 1 | . . . . . . . . . 1 . Projectile 555 | 3 15 101 40 165 8 . 16 99 . 108 AOE 4 | . . . 1 1 . . . . . 2 Critical Strikes 19 | . . 1 3 4 . . 2 4 1 4 Actively Blocked 1 | . . . . 1 . . . . . . Part Disruptions 2 | . . . . 1 . . . 1 . . Damage Taken 9271 | 32 193 1015 799 2596 116 . 223 2185 59 2053 Core 2060 | . 46 148 103 676 . . 14 397 . 676 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 102 | . . . . 102 . . . . . . Core Remaining (%) 71 | 100 81 63 81 . . 3 98 . . . Volleys Fired 254 | 5 14 56 32 52 4 . 19 27 9 36 Largest 4 | 2 2 2 2 3 3 . 4 4 3 3 Hottest 263 | 90 136 136 136 184 128 . 253 263 137 219 Shots Fired 522 | 10 28 110 64 73 13 . 74 61 21 68 Gun 286 | 10 . . . 67 13 . 68 47 20 61 Cannon 228 | . 28 110 64 6 . . 6 6 1 7 Launcher 8 | . . . . . . . . 8 . . Special . | . . . . . . . . . . . Kinetic 121 | . 16 . . 35 4 . 31 11 20 4 Thermal 282 | 10 12 110 64 29 . . . . . 57 Explosive 8 | . . . . . . . . 8 . . Electromagnetic 111 | . . . . 9 9 . 43 42 1 7 Robot Hit Streak 13 | 4 12 8 7 10 5 . 7 13 4 6 Robot Miss Streak 6 | 1 3 6 6 3 2 . 4 4 2 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . . 1 . . . . . 1 Max Gunslinging Chain 1 | . . . . 1 . . . . . 1 Shots Hit Robots 332 | 7 18 54 33 57 7 . 45 57 14 40 Core Hits 156 | 3 8 29 13 27 6 . 27 27 2 14 Critical Kills 3 | . . 1 . . 1 . . 1 . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . Critical Strikes 14 | 1 1 1 . . 1 . 1 4 . 5 Burn 5 | 1 . . . . . . . . . 4 Meltdown 1 | . . 1 . . . . . . . . Destroy 3 | . . . . . 1 . 1 1 . . Blast 1 | . 1 . . . . . . . . . Corrupt 1 | . . . . . . . . . . 1 Sever 3 | . . . . . . . . 3 . . Melee Attacks 31 | . . . . 1 . . . 30 . . Impact 1 | . . . . 1 . . . . . . Slashing 30 | . . . . . . . . 30 . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7995 | 83 330 1346 762 1219 95 . 723 2118 341 978 Guns 3266 | 83 . . . 1033 95 . 575 327 341 812 Cannons 2794 | . 330 1329 762 76 . . 91 40 . 166 Explosions 852 | . . . . 72 . . . 780 . . Melee 1009 | . . . . 38 . . . 971 . . Ramming 74 | . . 17 . . . . 57 . . . Kinetic 1622 | . 207 . . 530 54 . 290 168 341 32 Thermal 3662 | 83 123 1329 762 524 . . . 61 . 780 Explosive 719 | . . . . . . . . 719 . . Electromagnetic 909 | . . . . 127 41 . 376 199 . 166 Impact 38 | . . . . 38 . . . . . . Slashing 971 | . . . . . . . . 971 . . Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . . . 10 10 10 3 8 8 15 Average Corruption 6 | . . . . 8 10 10 2 4 8 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 76 | . . . . 9 8 1 8 25 6 19 Message Errors 18 | . . . . 1 1 1 2 7 2 4 Matter Fused 12 | . . . . 1 1 . 1 3 1 5 Heat Flow Errors 9 | . . . . 2 2 . . 3 . 2 Energy Discharges 7 | . . . . 1 1 . 2 2 1 . Parts Rejected 1 | . . . . 1 . . . . . . Parts Fused 1 | . . . . 1 . . . . . . Data Loss (minor) 13 | . . . . 1 2 . . 5 . 5 Data Loss (major) 5 | . . . . 1 . . 1 2 . 1 Misfires 5 | . . . . . 1 . . 2 2 . Alerts 1 | . . . . . . . . 1 . . Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . 2 . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 260 | . 8 14 77 13 . . . 140 . 8 Projectiles 69 | . 8 14 39 . . . . . . 8 Explosions 62 | . . . 38 . . . . 24 . . Melee 129 | . . . . 13 . . . 116 . . Knockbacks 6 | . 6 . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic 6 | . 6 . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 167 | . . . 108 . . . . 59 . . Shots 3 | . . . 1 . . . . 2 . . Rammed . | . . . . . . . . . . . Targets Rammed 7 | . . 3 . . . . 4 . . . Kicked 7 | . . 3 . . . . 4 . . . Crushed . | . . . . . . . . . . . Highest Temperature 401 | 138 168 311 171 254 226 . 188 401 52 343 Average Temperature 79 | 68 49 56 43 68 50 . 73 146 26 122 Received Heat Transfer 1173 | 18 105 189 426 123 . . 63 225 . 24 Effects 4 | . . . . . . . . 4 . . Energy Bleed 1 | . . . . . . . . 1 . . Interference 2 | . . . . . . . . 2 . . Short Circuit 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . 1 1 . . Combat Hostiles 2 | . . . . . . . 1 1 . . Robots Corrupted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Fried 2 | . . . . 1 . . 1 . . . Impact Corruptions 1 | . . . . 1 . . . . . . Robots Melted 2 | . . 1 . . . . . . . 1 Combat Hostiles 2 | . . 1 . . . . . . . 1 Parts Melted 13 | . . 7 . 1 . . . . . 5 Heat Transferred 6916 | 297 222 2405 1369 1019 . . . 50 . 1554 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . . 1 . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Maximum Alert Level 1 | . . 1 . . . . . . . . Low Security (%) 91 | 100 100 61 100 100 . . 100 100 100 100 Level 1 8 | . . 38 . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 351 | 20 57 351 194 110 . . 82 169 48 44 Initial 144 | . 6 9 144 . . . 17 22 48 . Average 53 | 1 12 124 53 18 . . 19 67 12 5 Influence Increases 2395 | 25 135 702 196 328 70 . 226 527 . 186 Destroy 0b10 Robot/C 1400 | 20 80 480 80 220 60 . 120 220 . 120 Destroy 0b10 Robot/NC 120 | 5 10 30 10 30 . . 10 10 . 15 Destroy Leader 356 | . 22 128 12 42 10 . 40 70 . 32 Successful Hack 93 | . 23 19 22 . . . 25 4 . . Disable Machine 165 | . . 45 45 . . . . 75 . . Destroy Structure 186 | . . . 27 6 . . 1 148 . 4 Lose Combat Pursuer 75 | . . . . 30 . . 30 . . 15 Influence Decreases 2395 | 15 122 382 539 230 108 32 207 435 139 186 Entered New Map 393 | . 4 14 199 . 37 12 11 25 91 . Time Decay 1515 | 15 118 308 268 146 71 20 196 274 28 71 Lost Part 467 | . . 60 72 84 . . . 136 . 115 Lost Ally 20 | . . . . . . . . . 20 . Squads Dispatched 10 | . . 3 . 2 . . 1 3 . 1 Investigation . | . . . . . . . . . . . Extermination 6 | . . . . 2 . . 1 2 . 1 Reinforcement 4 | . . 3 . . . . . 1 . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Distress Signals 13 | . 1 5 1 1 . . . . . 5 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 121 | 1 5 34 15 15 3 . 11 11 6 20 Peak Tracking Total 8 | 1 3 5 6 8 3 . 3 3 6 8 Tactical Retreats 6 | . . . . 2 . . 2 . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Traps Triggered 5 | . . 1 . 3 . . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Machines Disabled 11 | . . 3 3 . . . . 5 . . Max in Single Turn 3 | . . 1 1 . . . . 3 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Machines Accessed 25 | . 2 9 4 . . . 5 2 . 3 Terminals 15 | . 2 6 4 . . . 1 1 . 1 Fabricators 2 | . . . . . . . 1 . . 1 Repair Stations 1 | . . 1 . . . . . . . . Recycling Units 4 | . . 1 . . . . 2 1 . . Scanalyzers 2 | . . 1 . . . . 1 . . . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 71 | . 12 30 11 . . . 9 3 . 6 Successful 49 | . 8 20 8 . . . 7 3 . 3 Failed 22 | . 4 10 3 . . . 2 . . 3 Catastrophic 1 | . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 48 | . 12 21 11 . . . 2 1 . 1 Fabricators 6 | . . . . . . . 2 . . 4 Repair Stations 1 | . . 1 . . . . . . . . Recycling Units 6 | . . 1 . . . . 3 2 . . Scanalyzers 9 | . . 7 . . . . 2 . . . Garrison Access 1 | . . . . . . . . . . 1 Terminal Hacks 32 | . 8 13 8 . . . 1 1 . 1 Record 13 | . 3 7 2 . . . 1 . . . Robot Analysis 1 | . . . 1 . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Open DSF 2 | . . . . . . . . 1 . 1 Branch Access Points 1 | . . . 1 . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . Alert Level 2 | . 1 1 . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . Registered Components 1 | . . 1 . . . . . . . . Zone Layout 3 | . 1 1 1 . . . . . . . Fabricator Hacks 4 | . . . . . . . 2 . . 2 Network Status 2 | . . . . . . . 1 . . 1 Build 2 | . . . . . . . 1 . . 1 Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 6 | . . 1 . . . . 3 2 . . Report Inventory 4 | . . 1 . . . . 2 1 . . Retrieve Components 2 | . . . . . . . 1 1 . . Scanalyzer 7 | . . 6 . . . . 1 . . . Insert Component 4 | . . 3 . . . . 1 . . . Analyze 3 | . . 3 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 2 6 2 . . . 3 2 . 2 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . Time 256 | . . . . . . . 128 . . 128 Total Part Build Rating 16 | . . . . . . . . . . 16 Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 5 | . . . . . . . 1 4 . . Parts Scanalyzed 4 | . . 3 . . . . 1 . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Total Allies 1 | . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . . . 31 . Total Orders . | . . . . . . . . . . . Ally Attacks 11 | . . . . . . . . . 11 . Total Damage 213 | . . . . . . . . . 213 . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Active Infowar (turns) 2415 | . 356 1038 156 160 241 54 252 158 . . Sensors 1550 | . 356 1038 156 . . . . . . . Terrain 865 | . . . . 160 241 54 252 158 . . Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Turns Passed 6312 | 103 525 1342 749 941 241 54 589 1127 150 491 Spaces Moved 3481 | 73 275 653 372 526 198 49 378 487 155 315 Core 76 | 20 . . . 7 . . . . . 49 Treads . | . . . . . . . . . . . Legs 2595 | 53 275 482 338 499 198 49 378 323 . . Wheels 128 | . . . . 20 . . . 108 . . Hover 682 | . . 171 34 . . . . 56 155 266 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 112 112 105 112 112 112 57 57 50 Average Speed 140 | 100 157 169 155 141 112 112 120 181 81 69 Slowest Speed 500 | 120 190 190 190 500 112 112 187 360 117 500 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 24 | 6 31 45 29 12 35 10 9 9 78 8 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . . . 1 . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 144 | . . . 27 6 . . . 111 . . Melee . | . . . . . . . . . . . Projectile 3 | . . . . . . . . 3 . . AOE 141 | . . . 27 6 . . . 108 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Was Fac Total 4454 | 93 347 780 479 656 208 48 480 658 166 539 Wait 254 | . 11 16 31 3 . . 43 11 2 137 Move 3472 | 72 274 652 371 525 197 48 377 487 154 315 Hop . | . . . . . . . . . . . Pick Up 159 | 9 23 21 16 29 3 . 12 27 1 18 Fast Attach . | . . . . . . . . . . . Attach 138 | 6 10 15 14 27 1 . 7 39 . 19 Detach 32 | 1 2 2 3 2 1 . 2 15 . 4 Swap 38 | . . 3 7 6 2 . 8 10 . 2 Drop 69 | . 13 12 5 11 . . 8 12 . 8 Fire 254 | 5 14 56 32 52 4 . 19 27 9 36 Melee 31 | . . . . 1 . . . 30 . . Ram . | . . . . . . . . . . . Kick 7 | . . 3 . . . . 4 . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 80 | -11/Scrapyard | Discovered new exit (range 8) 104 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 14) 315 | -10/Materials | Build established: Mutant 629 | -10/Materials | Entered another Materials area 629 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 927 | -9/Materials | Build established: Scavenger-Mutant 960 | -9/Materials | Discovered new exit (range 16) 1414 | -9/Materials | Destroyed 7 combat bots 1940 | -9/Materials | Build established: Mutant 1971 | -9/Materials | Entered another Materials area 1971 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2072 | -8/Materials | Lost 3 parts (1p2n) 2400 | -8/Materials | Lost 4 parts (2n1u1w) 2470 | -8/Materials | Identified exit to Storage 2667 | -8/Materials | Discovered new exit (range 8) 2720 | -8/Materials | Entered Factory 2720 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3244 | -7/Factory | Discovered new exit (range 7) 3341 | -7/Factory | Cargo convoy interrupted 3357 | -7/Factory | Build established: Tank 3430 | -7/Factory | System corruption reached 10% 3446 | -7/Factory | Core integrity fell below 50% 3482 | -7/Factory | Core integrity fell below 20% 3505 | -7/Factory | Lost 17 parts (2p6n3u6w) 3661 | -7/Factory | Entered Lower Caves 3771 | -7/Lower Caves | Encountered a Warlord checkpoint 3870 | -7/Lower Caves | Learned Factory stockpile data 3895 | -7/Lower Caves | Discovered new exit (range 7) 3902 | -7/Lower Caves | Entered another Lower Caves area 3930 | -7/Lower Caves | Build established: Scavenger-Skirmisher 3935 | -7/Lower Caves | Discovered new exit (range 12) 3956 | -7/Lower Caves | Entered Factory 3956 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4346 | -6/Factory | Build established: Scavenger-Gunner 4483 | -6/Factory | Discovered new exit (range 7) 4545 | -6/Factory | Entered another Factory area 4545 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4781 | -5/Factory | Lost 3 parts (2u1w) 5003 | -5/Factory | Discovered new exit (range 16) 5031 | -5/Factory | Identified exit to Factory 5097 | -5/Factory | Lost 4 parts (2p2n) 5221 | -5/Factory | Lost 6 parts (1p2n3w) 5602 | -5/Factory | Lost 3 parts (1u2w) 5672 | -5/Factory | Sucked down chute 5672 | -5/Factory | Entered Waste 5673 | -5/Waste | Met a frightened Derelict 5688 | -5/Waste | Spotted C-40 Crusher 5723 | -5/Waste | Spotted C-40 Crusher 5730 | -5/Waste | Spotted C-40 Crusher 5744 | -5/Waste | Spotted C-40 Crusher 5758 | -5/Waste | Spotted C-40 Crusher 5767 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5791 | -5/Waste | Spotted C-40 Crusher 5815 | -5/Waste | Found Broken Gamma Bomb Array 5816 | -5/Waste | Discovered new exit (range 11) 5822 | -5/Waste | Identified exit to Factory 5822 | -5/Waste | Entered Factory 6011 | -5/Factory | Fabricated Lgt. Particle Reactor (x2) 6021 | -5/Factory | Identified exit to DSF 6201 | -5/Factory | Core integrity fell below 50% 6234 | -5/Factory | Lost 11 parts (1p4n2u4w) 6257 | -5/Factory | System corruption reached 10% 6294 | -5/Factory | Core integrity fell below 20% 6313 | -5/Factory | Destroyed by exploding Nuclear Reactor Last Messages --------------- Acquired Linear Gravjet. S-27 Virus destroyed. Antigrav System destroyed. Imp. Ion Engine destroyed. Mic. Fission Core destroyed. Lrn. Proton Cannon destroyed. S-27 Virus misfires. Acquired Corrupted Autogun. Integrated Corrupted Autogun (+3). P-70 Sage resets S-27 Virus, system corruption cleaned. Autogun destroyed. Assembly Bed disabled. Acquired Gravmag System. HSO58EDGYR,/N&:&NAT | | ???????????????????????????# #??#T | | ???????????????????????????# ##### | | ???????????????????????????# / + | | ???????????????????????????# ]]! ##### | | ???????????????????????????# #???# | | ???????????????????????????# #???# | | ???????????????????????????# ##### | | ???????????????????????????# [[[ + | | ???????????????????????????# [[[ ###### | | ???????????????????????????# [[[ #????# | | ???????????????????????????# #????# | | ???????????????????????????############+#????# | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Coolant Potential 65 Energy Generation 41 Energy Capacity 450 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 225 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 8 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Particle Cannon | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Particle Reactor | x2 | -5/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Crack Shot Hey, That's Mine! It's Just You Just What I Needed Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer Omniscient Cartographer Power Corrupts Risk Taker Serviceable Loadout Shopping List System Compromised Use The Force Challenges ------------ None Game ------ Seed MolecularSystemMask Manual? 0 Play Time 02:37:43 Cumulative 2.9 hours Start 2025.06.26 @ 15:49:03 End 2025.06.26 @ 19:18:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b802f979-9670-42af-8ebd-9edf7d79176a