Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.17 @ 23:29:32 // Halloween2020/ForbiddenLore Player: rusmal Result: Destroyed by X-72 Disruptor with Improved Arc Projector Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (237) 1185 Value Destroyed (9479) 9479 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2274) 2274 TOTAL SCORE: 19538 Bonus ------- High Alert Combat Kills 1481 Follower Combat Kills 220 Met Imprinter 300 Was Imprinted 300 Friendly Fire -27 Cogmind --------- Core Integrity 0/1150 Matter 20/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (1100) Ox21 Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Experimental Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Advanced Cloaking Device > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Experimental Signal Interpreter Improved Integration Mediator Tesla Rifle Wave Gun Wave Gun Enhanced Gauss Cannon Hypervelocity Gauss Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Heavy Siege Treads Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Experimental Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Improved Target Analyzer Advanced Drone Bay > --- WEAPON ----------- Neutron Cannon Hardcell Cannon Micro-nuke Launcher > --- INVENTORY -------- Antimatter Reactor Heavy Siege Treads Heavy Siege Treads Advanced Heat Sink Advanced Coolant Injector Experimental Signal Interpreter Tesla Rifle Wave Gun Wave Gun HERF Cannon Advanced Plasma Cannon Advanced Plasma Cannon KE Penetrator Enhanced Gauss Cannon Enhanced Gauss Cannon Hypervelocity Gauss Cannon [Rating: 112] Favorites ----------- Power Light Antimatter Reactor Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Force Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Arm Slots Evolved 12 | . . . 2 . . . 2 2 . 2 . . . . 2 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . . . Utility 8 | . . . 1 . . . 1 2 . 2 . . . . 1 1 . Weapon 1 | . . . . . . . . . . . . . . . 1 . . Parts Attached 222 | 6 13 4 15 7 2 4 20 12 20 17 5 7 . 20 15 51 4 Power 30 | 1 3 2 1 . 1 1 1 . 2 2 1 1 . 2 . 12 . Engine 16 | 1 3 2 1 . 1 1 1 . 2 2 . . . 1 . 1 . Core 8 | . . . . . . . . . . . 1 . . 1 . 6 . Reactor 6 | . . . . . . . . . . . . 1 . . . 5 . Propulsion 75 | 2 3 . 6 4 . 1 12 5 11 4 2 1 . 9 6 9 . Treads 74 | 2 3 . 6 4 . 1 12 5 11 4 2 1 . 9 6 8 . Leg 1 | . . . . . . . . . . . . . . . . 1 . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 50 | 1 4 . 1 . 1 . 3 5 2 4 1 3 . 1 8 15 1 Device 18 | . . . . . . . . 3 . 1 1 1 . 1 4 6 1 Storage 9 | 1 4 . . . 1 . . . . . . . . . 1 2 . Processor 8 | . . . . . . . . 1 . 2 . 1 . . 1 3 . Hackware 5 | . . . 1 . . . . 1 1 . . 1 . . 1 . . Protection 10 | . . . . . . . 3 . 1 1 . . . . 1 4 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 67 | 2 3 2 7 3 . 2 4 2 5 7 1 2 . 8 1 15 3 Energy Gun 25 | 1 3 1 3 . . . . 2 3 4 . 1 . 4 . 3 . Energy Cannon 7 | . . . . . . . . . . . . . . 1 . 4 2 Ballistic Gun 21 | 1 . 1 3 1 . 1 3 . 2 2 . 1 . 1 1 4 . Ballistic Cannon 4 | . . . . . . . . . . . . . . 1 . 2 1 Launcher 10 | . . . 1 2 . 1 1 . . 1 1 . . 1 . 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . . . 2 . 1 1 . . . . . 2 . Parts Lost 64 | . 2 1 4 3 . . 3 . 2 2 2 1 . 10 2 26 6 Power 7 | . . . 1 . . . . . . 1 . . . 1 . 3 1 Propulsion 16 | . . . . 3 . . . . . . 1 . . 3 2 6 1 Utility 12 | . . . . . . . 2 . 1 1 1 . . . . 6 1 Weapon 29 | . 2 1 3 . . . 1 . 1 . . 1 . 6 . 11 3 Highest Loss Streak 7 | . 1 1 3 2 . . 1 . 1 1 2 1 . 4 1 7 4 Average Slot Usage (%) 97 | . 99 100 99 99 100 99 99 98 99 99 100 100 100 99 95 91 60 Engine 6 | . 14 14 11 11 11 11 9 7 7 6 2 . . 4 . . . Core 1 | . . . . . . . . . . . 3 . . 1 5 3 2 Reactor 1 | . . . . . . . . . . . . 5 6 . . 5 . Treads 26 | . 27 28 33 32 33 33 35 30 29 26 26 26 26 25 23 16 4 Device 3 | . . . . . . . . 10 7 7 6 1 . 5 7 7 16 Storage 16 | . 27 28 22 22 22 22 18 15 15 13 13 13 13 13 11 10 10 Processor 10 | . . . . . . . . 3 7 13 13 19 20 13 15 23 21 Hackware 9 | . . . 11 11 11 11 9 10 14 13 13 18 20 20 9 . . Protection 2 | . . . . . . . 9 2 . 4 6 . . . 2 6 . Energy Gun 5 | . 14 14 10 . . . . 5 6 3 3 5 6 5 5 1 . Ballistic Gun 9 | . 14 14 10 19 11 18 17 8 7 8 6 4 6 3 4 5 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 132 | 13 41 41 44 44 62 64 72 72 72 77 81 81 68 71 87 132 102 Greatest Support 140 | 40 40 40 60 60 60 60 82 93 94 88 88 83 83 101 102 140 70 Greatest Overweight (x) 24 | . 1 1 . 1 1 1 . 1 . . 1 1 . . . 1 24 Average Overweight (x) . | . . . . . . . . . . . . . . . . . 1 Largest Inventory Capacity 26 | 6 16 16 16 16 18 18 18 18 18 18 18 18 18 18 18 26 20 Average Capacity 17 | 5 14 16 16 16 16 18 18 18 18 18 18 18 18 18 18 18 20 Most Carried 18 | 6 16 16 16 16 16 18 18 18 18 18 18 18 18 18 18 18 10 Average Carried 16 | 3 11 15 14 14 15 16 16 17 17 17 17 17 17 17 15 16 8 Final Capacity 20 | 6 16 16 16 16 18 18 18 18 18 18 18 18 18 18 18 20 20 Final Carried 18 | 6 16 15 15 16 15 17 18 18 18 18 17 17 18 14 18 10 7 Class Distribution -------------------- 28% | Hacker-Mutant 27% | Mutant 23% | Scavenger-Mutant 14% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Storage Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Hauler-Mutant | -4/Armory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Arm Matter Collected 5728 | 248 288 118 157 231 38 257 580 89 473 286 209 124 . 237 178 2083 132 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 9998 | . 519 358 460 259 . 419 930 172 1126 299 324 401 . 335 502 3706 188 Parts 495 | . 30 23 27 16 . 28 47 11 61 17 13 21 . 14 21 155 11 Haulers Intercepted 7 | . . . 1 . . . 3 . 1 . . . . . 1 1 . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . . . . 7 6 . 11 . . . Prevented 24 | . . . . . . . . . . . 8 6 . 10 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Arm Combat Hostiles Destroyed 197 | . 14 10 10 12 . 14 18 1 16 7 7 9 . 8 5 62 4 Melee 1 | . . . . . . . . . . . . . . . . . 1 Guns 120 | . 14 10 6 7 . 8 18 1 15 4 . 3 . 2 1 31 . Cannons 37 | . . . . . . . . . . . . . . 5 4 25 3 AOE 34 | . . . 4 5 . 6 . . 1 3 7 6 . . . 2 . Classes Destroyed 17 | . 4 . 4 1 . 2 . . 2 . . . . 2 . 1 1 Worker 6 | . . . . . . 2 . . . . . . . . . 4 . Builder 9 | . . . 2 . . . . . . . . . . . . 7 . Tunneler 2 | . . . . . . 2 . . . . . . . . . . . Hauler 7 | . . . 1 . . . 3 . 1 . . . . . 1 1 . Recycler 6 | . 1 . . . . 1 . 1 1 . . . . . 1 1 . Operator 6 | . 1 . . . . . 1 1 1 . . . . . . 2 . Watcher 4 | . . . . . . . . . 1 1 . . . . 1 . 1 Swarmer 51 | . 6 3 . 8 . 8 3 . . 3 4 5 . 3 . 8 . Saboteur 1 | . . . . . . . . . . . . . . . . . 1 Grunt 71 | . 8 7 6 2 . 5 9 . 7 . 3 1 . . 3 18 2 Brawler 5 | . . . . 1 . 1 . . . 1 . . . . . 2 . Duelist 8 | . . . 1 1 . . 1 . . . . 2 . . . 3 . Protector 1 | . . . . . . . . . . . . . . . . 1 . Sentry 31 | . . . 3 . . . 5 1 7 2 . 1 . 1 1 9 1 Demolisher 2 | . . . . . . . . . . . . . . 2 . . . Hunter 8 | . . . . . . . . . . . . . . 2 . 6 . Programmer 19 | . . . . . . . . . 2 1 . . . . 1 15 . Best Kill Streak 9 | . 3 3 9 4 . 8 3 1 4 3 2 5 . 3 4 8 3 Combat Bots Only 7 | . 3 3 7 4 . 6 3 1 3 3 2 5 . 3 3 7 2 Max Kills in Single Turn 5 | . 2 1 2 3 . 5 1 1 2 2 2 3 . 1 1 4 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . 1 . Exploded 4 | . . . 1 2 . 4 . . 1 2 2 2 . . . 1 . Melee 1 | . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Arm Damage Taken 20057 | . 490 155 1007 330 . 424 1193 166 1468 864 492 150 . 2090 321 9661 1246 Core 2025 | . 44 20 126 70 . 56 126 24 162 29 17 14 . 148 38 968 183 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 145 | . . . . . . . . . . . . . . . . 145 . Core Remaining (%) 76 | 100 . 74 . . . 37 77 . 73 . . . . 75 96 . . Volleys Fired 602 | . 50 21 29 17 . 24 58 14 63 33 20 8 . 43 14 174 34 Largest 3 | . 2 2 2 2 . 2 2 2 2 2 2 2 . 2 3 3 3 Hottest 243 | . 70 70 110 56 . 56 46 78 84 90 85 116 . 125 150 220 243 Shots Fired 1257 | . 100 41 58 34 . 47 116 26 126 59 23 16 . 71 42 460 38 Gun 904 | . 100 41 54 30 . 43 116 26 126 57 6 9 . 32 28 236 . Cannon 301 | . . . . . . . . . . . . . . 35 14 214 38 Launcher 52 | . . . 4 4 . 4 . . . 2 17 7 . 4 . 10 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 770 | . 50 20 24 30 . 43 116 14 63 42 3 1 . 21 28 281 34 Thermal 302 | . 36 8 16 . . . . 12 36 7 3 8 . 28 14 132 2 Explosive 28 | . . . 4 4 . 4 . . . 2 . . . 4 . 10 . Electromagnetic 157 | . 14 13 14 . . . . . 27 8 17 7 . 18 . 37 2 Robot Hit Streak 35 | . 12 11 23 23 . 11 15 11 16 10 5 6 . 10 12 35 11 Robot Miss Streak 6 | . 6 3 1 1 . 2 3 2 4 3 2 3 . 2 2 4 3 Penetration Max 1 | . . . . . . . . . . 1 . . . . 1 1 . Secondary Targets 21 | . 2 . . 2 . 2 4 . 1 . . . . . . 10 . Max Gunslinging Chain 2 | . 1 . . 1 . 1 1 . 1 . . . . . . 2 . Shots Hit Robots 891 | . 57 19 46 26 . 33 90 18 99 46 12 9 . 57 31 322 26 Core Hits 478 | . 27 16 19 16 . 28 41 7 56 27 13 15 . 22 16 166 9 Critical Hits 57 | . 1 . . . . . 2 . 1 2 . . . . 1 40 10 Critical Kills 20 | . . . . . . . 2 . 1 . . . . . 1 14 2 Critical Parts Destroyed 32 | . 1 . . . . . . . . 2 . . . . . 23 6 Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 24291 | . 691 254 1038 726 . 1004 1314 298 1884 1292 651 633 . 1432 830 11328 916 Guns 11990 | . 691 254 624 362 . 377 1314 297 1847 1016 46 145 . 493 506 4018 . Cannons 7551 | . . . . . . . . . . . . . . 819 324 5494 914 Explosions 4725 | . . . 412 364 . 622 . . 37 276 605 488 . 120 . 1801 . Melee . | . . . . . . . . . . . . . . . . . . Ramming 25 | . . . 2 . . 5 . 1 . . . . . . . 15 2 Kinetic 11102 | . 269 50 253 362 . 377 1314 133 814 815 25 . . 402 590 4856 842 Thermal 6745 | . 338 74 299 . . . . 164 654 170 21 222 . 592 240 3937 34 Explosive 3251 | . . . 287 364 . 622 . . . 276 . . . 120 . 1582 . Electromagnetic 3168 | . 84 130 197 . . . . . 416 31 605 411 . 318 . 938 38 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . 4 4 . . . . . . 4 1 1 1 1 1 1 12 15 Average Corruption 2 | . 2 4 . . . . . . 2 1 1 1 1 1 1 4 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 143 | . 11 25 . . . . . . 12 2 3 1 1 7 4 61 16 Message Errors 35 | . 6 9 . . . . . . 1 . 1 . . 2 2 12 2 Matter Fused 22 | . 1 7 . . . . . . 1 . . . . . . 8 5 Heat Flow Errors 16 | . . 2 . . . . . . 6 . . . . . . 7 1 Energy Discharges 20 | . 1 2 . . . . . . 1 . 2 1 1 3 1 6 2 Data Loss (minor) 15 | . 3 4 . . . . . . 1 . . . . 2 1 3 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 . Misfires 3 | . . . . . . . . . . . . . . . . 2 1 Misdirections 2 | . . . . . . . . . . . . . . . . 2 . Targeting Errors 21 | . . . . . . . . . 2 2 . . . . . 13 4 Weapon Failures 8 | . . 1 . . . . . . . . . . . . . 7 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 364 | . . . . 6 . 2 . . . 24 . 29 . 37 . 249 17 Projectiles 192 | . . . . . . . . . . . . . . 37 . 138 17 Explosions 172 | . . . . 6 . 2 . . . 24 . 29 . . . 111 . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 30 | . . . . . . . . . . . . . . 1 2 14 13 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 27 | . . . . . . . . . . . . . . 1 1 13 12 Secondary 3 | . . . . . . . . . . . . . . . 1 1 1 Self-Inflicted Damage 478 | . . . 118 . . 22 . . 50 . 106 51 . 49 . 82 . Shots 16 | . . . 3 . . 1 . . 1 . 6 3 . 1 . 1 . Rammed 7 | . . . 1 . . 2 . 1 . . . . . . . 2 1 Targets Rammed 8 | . . . 2 . . 2 . 1 . . . . . . . 2 1 Kicked . | . . . . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . Highest Temperature 387 | . 132 193 299 10 . 22 34 13 247 . . 159 . 165 292 387 171 Average Temperature 67 | . 28 43 82 8 . 9 10 8 55 . . 57 . 51 88 104 61 Received Heat Transfer 3231 | . 153 60 387 27 . 126 378 18 474 96 99 9 . 102 90 972 240 Effects 2 | . . . . . . . . . 1 . . . . . . 1 . Shutdowns 1 | . . . . . . . . . . . . . . . . 1 . Interference 1 | . . . . . . . . . 1 . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . 1 . Total Turns 26 | . . . . . . . . . . . . . . . . 26 . Longest Duration 26 | . . . . . . . . . . . . . . . . 26 . Robots Corrupted 4 | . . . . . . . . . . . . . . 1 . 3 . Combat Hostiles 4 | . . . . . . . . . . . . . . 1 . 3 . Parts Fried 20 | . . . . . . . . . 2 . 4 . . 4 . 10 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . Parts Melted 15 | . 2 . . . . . . . 3 . . . . . 1 9 . Heat Transferred 9798 | . 999 222 507 . . . . 333 1160 259 37 422 . 815 444 4550 50 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . 1 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . 2 . . . . . 1 . 1 3 . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Arm Peak Influence 1447 | . 285 177 367 268 . 296 316 136 303 650 . . . . 123 1447 816 Initial 683 | . . 67 15 58 . . 56 99 25 86 . . . . 25 . 683 Average 269 | . 139 47 182 144 . 133 167 75 127 424 . . . . 63 676 713 Maximum Alert Level 4 | . 1 . 1 1 . 1 1 . 1 2 . . . . . 4 3 Low Security (%) 65 | 100 80 100 55 86 . 71 71 100 88 30 . . . . 100 19 . Level 1 11 | . 19 . 44 13 . 28 28 . 11 . . . . . . 4 . Level 2 9 | . . . . . . . . . . 69 . . . . . 21 64 Level 3 9 | . . . . . . . . . . . . . . . . 38 35 Level 4 3 | . . . . . . . . . . . . . . . . 15 . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 42 | . 4 . . . . . 6 1 6 5 . 1 . . 2 17 . Investigation 6 | . 3 . . . . . 1 . 2 . . . . . . . . Extermination 13 | . . . . . . . . . 2 2 . . . . 1 8 . Reinforcement 10 | . 1 . . . . . 2 1 1 . . . . . 1 4 . Assault 5 | . . . . . . . . . . . . 1 . . . 4 . Garrison 8 | . . . . . . . 3 . 1 3 . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . 2 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Arm Distress Signals 54 | . 4 1 2 . . . 4 . 1 . . . . 40 . 2 . Communications Jammed 4 | . . . . . . . . . . . . . . . . 4 . Distress Signals 4 | . . . . . . . . . . . . . . . . 4 . Times Spotted 337 | . 43 10 20 14 . 15 41 2 23 11 12 11 1 23 6 96 9 Peak Tracking Total 11 | . 6 3 8 4 . 6 5 1 3 3 4 4 1 4 3 11 5 Tactical Retreats 40 | . 10 . . 3 . 1 2 . 2 2 2 2 . 6 . 9 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Arm Traps Triggered 12 | . 6 . . . . . . 1 2 2 . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 3 | . 1 . . . . . . . . . 2 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Arm Machines Disabled 21 | . . . 3 . . . 2 . 3 2 1 1 . . 1 7 1 Max in Single Turn 2 | . . . 1 . . . 1 . 1 1 1 1 . . 1 2 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . 1 . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Arm Machines Accessed 38 | . 9 . 3 . 1 . 6 5 6 2 2 . 1 . 1 2 . Terminals 18 | . 6 . 3 . . . 2 2 4 . 1 . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . . Repair Stations 4 | . 1 . . . . . 1 1 1 . . . . . . . . Recycling Units 6 | . 2 . . . . . 1 1 . . . . . . 1 1 . Scanalyzers 3 | . . . . . . . 1 1 . . . . . . . 1 . Garrison Access 3 | . . . . . . . 1 . 1 1 . . . . . . . Total Hacks 86 | . 20 . 5 . 1 . 20 14 11 4 2 . 3 . 3 3 . Successful 53 | . 11 . 2 . 1 . 13 9 6 2 2 . 3 . 3 1 . Failed 33 | . 9 . 3 . . . 7 5 5 2 . . . . . 2 . Catastrophic 4 | . 1 . . . . . . 1 1 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 41 | . 11 . 5 . . . 4 4 4 . . . 1 . 4 8 . Terminals 40 | . 17 . 5 . . . 4 5 8 . 1 . . . . . . Fabricators 2 | . . . . . . . . . . 2 . . . . . . . Repair Stations 9 | . 1 . . . . . 4 2 2 . . . . . . . . Recycling Units 12 | . 2 . . . . . 2 3 . . . . . . 3 2 . Scanalyzers 11 | . . . . . . . 6 4 . . . . . . . 1 . Garrison Access 7 | . . . . . . . 4 . 1 2 . . . . . . . Terminal Hacks 19 | . 6 . 1 . 1 . 1 1 4 . 2 . 3 . . . . Record 3 | . . . . . 1 . . 1 . . 1 . . . . . . Part Schematic 4 | . . . . . . . . . 1 . . . 3 . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . 1 . 1 . . . . . . Alert Level 5 | . 2 . 1 . . . 1 . 1 . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 8 | . . . . . . . 4 2 2 . . . . . . . . Scan Component 4 | . . . . . . . 2 1 1 . . . . . . . . Repair 4 | . . . . . . . 2 1 1 . . . . . . . . Recycling Unit Hacks 11 | . 2 . . . . . 2 3 . . . . . . 3 1 . Process 1 | . . . . . . . . . . . . . . . 1 . . Report Inventory 6 | . 2 . . . . . 1 1 . . . . . . 1 1 . Retrieve Matter 1 | . . . . . . . . . . . . . . . 1 . . Retrieve Components 3 | . . . . . . . 1 2 . . . . . . . . . Scanalyzer 9 | . . . . . . . 6 3 . . . . . . . . . Insert Component 3 | . . . . . . . 2 1 . . . . . . . . . Analyze 6 | . . . . . . . 4 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 3 . 1 . . . . . . . . . . . . . . Terminals 4 | . 3 . 1 . . . . . . . . . . . . . . Botnet 2 | . 2 . . . . . . . . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 5 . 3 . . . 5 5 4 1 . . . . 1 1 . Full Trace Events 1 | . . . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 2 . 1 . . . 3 . . . . Parts Built 2 | . . . . . . . . . . 2 . . . . . . . Matter 146 | . . . . . . . . . . 146 . . . . . . . Time 36 | . . . . . . . . . . 36 . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . 6 . . . . . . . Parts Repaired 4 | . . . . . . . 2 1 1 . . . . . . . . Time 105 | . . . . . . . 58 25 22 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter 20 | . . . . . . . . . . . . . . . 20 . . Retrieved Matter 20 | . . . . . . . . . . . . . . . 20 . . Retrieved Components 20 | . . . . . . . 9 11 . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 2 1 . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Arm Total Allies 6 | . . 1 . . . . . . . . . 1 4 . . . . Largest Group 4 | . . 1 . . . . . . . . . 1 4 4 . . . Highest-Rated Group 156 | . . 31 . . . . . . . . . 20 156 147 . . . Highest-Rated Ally 41 | . . 31 . . . . . . . . . 20 41 41 . . . Total Orders 1 | . . . . . . . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . . . . . . 1 . Ally Attacks 29 | . . 3 . . . . . . . . . 1 . 25 . . . Total Damage 1362 | . . 21 . . . . . . . . . 17 . 1324 . . . Kills 7 | . . 1 . . . . . . . . . . . 6 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Arm Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 2 . 3 . . . . . . 1 1 1 3 . . . Drone Launches 2 | . . . . . . . . . . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . . . . . . . . . . 2 . Zionite Intel Received 3 | . . . . . . . . . . . . . . . 1 2 . Active Terminals 1 | . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Arm Turns Passed 19612 | 108 1939 1409 400 759 299 1189 1236 754 1213 640 1315 432 1708 1955 846 3078 332 Spaces Moved 9626 | 63 928 532 149 428 183 609 556 395 475 309 749 242 1053 1094 454 1289 118 Core 7 | 6 . . . . . . . . . . . . . . . . 1 Treads 9619 | 57 928 532 149 428 183 609 556 395 475 309 749 242 1053 1094 454 1289 117 Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 156 155 156 160 160 160 160 160 162 167 210 Average Speed 167 | 149 176 173 160 160 162 179 159 156 159 160 168 162 160 163 166 178 218 Slowest Speed 1250 | 160 180 180 160 180 180 180 160 180 160 160 180 180 160 165 167 210 1250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 6 99 95 27 80 55 90 51 10 63 9 92 49 91 82 13 40 8 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 25 | . . . . 1 1 . . . . . . . 2 1 10 10 . Known Exits Taken 10 | . . . . . . 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . . . . . . . . . . Scrap Searched 24 | . . 1 . 1 . 1 . . . . 3 9 4 5 . . . Spaces Dug 8 | . . . . . . . . . . . . . . . . 8 . Terrain Destroyed 345 | . . . 26 49 . 41 . . 2 29 1 12 . 22 3 153 7 Melee . | . . . . . . . . . . . . . . . . . . Projectile 94 | . . . . . . . . . . 3 . . . 1 3 80 7 AOE 251 | . . . 26 49 . 41 . . 2 26 1 12 . 21 . 73 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Arm Total 11977 | 74 1130 982 250 468 186 659 806 509 810 396 785 266 1078 1187 515 1719 157 Wait 1240 | . 107 419 47 12 . 16 136 71 228 24 . . 20 15 18 127 . Move 9609 | 62 927 531 148 427 182 608 555 394 474 308 748 241 1052 1093 453 1288 118 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 116 | 6 18 2 5 4 . 2 13 7 6 4 4 1 3 7 6 28 . Fast Attach 64 | 6 4 1 1 . . . 4 5 7 4 1 4 . 2 3 21 1 Attach 73 | . 2 1 6 3 . 1 4 3 3 4 2 2 . 10 6 23 3 Detach 27 | . 1 . . . . 1 1 1 . 2 1 2 . 1 6 11 . Swap 87 | . 7 2 8 4 2 3 13 4 10 9 2 1 . 8 6 8 . Drop 147 | . 14 5 4 1 2 2 22 9 19 8 5 5 3 8 3 37 . Fire 602 | . 50 21 29 17 . 24 58 14 63 33 20 8 . 43 14 174 34 Melee . | . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 8 | . . . 2 . . 2 . 1 . . . . . . . 2 1 Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 4 | . . . . . . . . . . . 2 2 . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory (discovered 4 exits: *Res x3 / *Arm) -4/Armory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 12) 669 | -10/Materials | Discovered new exit (range 16) 1346 | -10/Materials | Discovered new exit (range 5) 1651 | -10/Materials | Discovered new exit (range 15) 2048 | -10/Materials | Entered Mines 2163 | -10/Mines | Learned 2 Materials zone layouts 2173 | -10/Mines | Found a hidden stash of uninstalled traps 2386 | -10/Mines | Discovered new exit (range 6) 2541 | -10/Mines | Discovered new exit (range 12) 2553 | -10/Mines | Received a Mining Laser from a helpful Derelict 2674 | -10/Mines | Excavation squad dispatched 2674 | -10/Mines | A large section of the Mines collapsed 2924 | -10/Mines | Excavation squad dispatched 3169 | -10/Mines | Learned Materials trap positions 3457 | -10/Mines | Entered Materials 3457 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3459 | -9/Materials | Loaded intel: 17 trap records 3705 | -9/Materials | Destroyed 7 combat bots 3747 | -9/Materials | Discovered new exit (range 12) 3849 | -9/Materials | Build established: Scavenger-Mutant 3857 | -9/Materials | Entered Mines 3868 | -9/Mines | Met a Derelict bent on vengeance 3880 | -9/Mines | Lost 3 parts (1p2w) 4057 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4100 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4100 | -9/Mines | Discovered new exit (range 5) 4134 | -9/Mines | Identified exit to Materials 4283 | -9/Mines | Build established: Mutant 4324 | -9/Mines | Learned location of Storage (-7) 4473 | -9/Mines | Discovered exit to Materials (range 16) 4616 | -9/Mines | Entered Exiles 4637 | -9/Exiles | Discovered new exit (range 15) 4656 | -9/Exiles | Met 8R-AWN 4682 | -9/Exiles | Met EX-HEX 4765 | -9/Exiles | Met EX-DEC 4804 | -9/Exiles | Learned location of Zion (-6) 4901 | -9/Exiles | Discovered new exit (range 10) 4915 | -9/Exiles | Entered Mines 5295 | -8/Mines | Core integrity fell below 50% 5616 | -8/Mines | Build established: Scavenger-Mutant 5631 | -8/Mines | Discovered exit to Materials (range 13) 5697 | -8/Mines | Discovered exit to Materials (range 3) 6104 | -8/Mines | Entered Materials 6104 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6294 | -8/Materials | Repaired Lgt. Treads 6327 | -8/Materials | Repaired Rocket Launcher 7111 | -8/Materials | Garrison activated, responded to threat 7318 | -8/Materials | Discovered new exit (range 15) 7340 | -8/Materials | Entered Factory 7340 | -7/Factory | Evolved 2 slots: Utility x2 7662 | -7/Factory | Repaired Imp. Assault Rifle 7950 | -7/Factory | Discovered new exit (range 10) 7972 | -7/Factory | Identified exit to Storage 8038 | -7/Factory | Build established: Hacker-Mutant 8094 | -7/Factory | Entered Storage 8095 | -7/Storage | Identified exit to Recycling 8499 | -7/Storage | Repaired Med. Treads 8682 | -7/Storage | Garrison activated, responded to threat 9225 | -7/Storage | Discovered new exit (range 15) 9299 | -7/Storage | Identified exit to Factory 9307 | -7/Storage | Entered Factory 9307 | -6/Factory | Evolved 2 slots: Utility x2 9368 | -6/Factory | Fabricated Adv. Signal Interpreter? 9451 | -6/Factory | Discovered new exit (range 4) 9453 | -6/Factory | Garrison activated, responded to threat 9462 | -6/Factory | Identified exit to Factory 9500 | -6/Factory | Local fabrication network quarantined 9753 | -6/Factory | Build established: Scavenger-Mutant 9804 | -6/Factory | Discovered new exit (range 11) 9930 | -6/Factory | Identified exit to Lower Caves 9947 | -6/Factory | Entered Lower Caves 10942 | -6/Lower Caves | Identified exit to Lower Caves 11262 | -6/Lower Caves | Entered another Lower Caves area 11387 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11620 | -6/Lower Caves | Build established: Hacker-Mutant 11688 | -6/Lower Caves | Discovered new exit (range 4) 11692 | -6/Lower Caves | Identified exit to Zion 11694 | -6/Lower Caves | Entered Zion 11707 | -6/Zion | Identified exit to Deep Caves 11750 | -6/Zion | Discovered new exit (range 15) 11757 | -6/Zion | Found CR-A16's Pointy Stick 11953 | -6/Zion | System corruption cleaned by Quarantine Array 12099 | -6/Zion | Received a visual enhancement algorithm 12222 | -6/Zion | Found Prototype Device 13068 | -6/Zion | Imprinted 13071 | -6/Zion | Declared Zion's savior 13393 | -6/Zion | Identified exit to Proximity Caves 13402 | -6/Zion | Entered Proximity Caves 13402 | -5/Proximity Caves | Accompanied by 4 allies 13438 | -5/Proximity Caves | Spotted B-75 Beast 13460 | -5/Proximity Caves | Allies destroyed B-75 Beast 13621 | -5/Proximity Caves | Identified Bomb Factory No. 2 13698 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13799 | -5/Proximity Caves | Learned Factory stockpile data 13906 | -5/Proximity Caves | Learned location of 1 exit from Factory 15212 | -5/Proximity Caves | Lost 4 parts (1n3w) 15326 | -5/Proximity Caves | Discovered exit to Factory (range 20) 15357 | -5/Proximity Caves | Entered Factory 15357 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 15358 | -5/Factory | Identified exit to Upper Caves 15359 | -5/Factory | Identified exit to Factory 16044 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 16069 | -5/Factory | Build established: Scavenger-Gunner 16203 | -5/Factory | Entered another Factory area 16203 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 16889 | -4/Factory | Lost 3 parts (2u1w) 16891 | -4/Factory | Retrieved Zion intel report: Active Terminals 16991 | -4/Factory | Found Prototype Launcher 16991 | -4/Factory | Identified Mni. Smartbomb Launcher 17102 | -4/Factory | Discovered new exit (range 10) 17124 | -4/Factory | Identified exit to Research 17261 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 17272 | -4/Factory | Garrison activated, responded to threat 17614 | -4/Factory | Discovered exit to Research (range 14) 17792 | -4/Factory | Terminal network hard line cut 18000 | -4/Factory | Lost 3 parts (3n) 18203 | -4/Factory | First assault squad dispatched 18265 | -4/Factory | Found Prototype Processor 18265 | -4/Factory | Identified Exp. Signal Interpreter 18276 | -4/Factory | Found Exp. Signal Interpreter 18407 | -4/Factory | Destroyed 7 combat bots 18484 | -4/Factory | Discovered exit to Research (range 12) 18809 | -4/Factory | Core integrity fell below 50% 18981 | -4/Factory | System corruption reached 10% 19156 | -4/Factory | Lost 3 parts (1n1u1w) 19241 | -4/Factory | Discovered new exit (range 14) 19275 | -4/Factory | Core integrity fell below 20% 19279 | -4/Factory | Identified exit to Armory 19281 | -4/Factory | Entered Armory 19310 | -4/Armory | Lost 7 parts (1p2n1u3w) 19394 | -4/Armory | Build established: Hauler-Mutant 19514 | -4/Armory | Lost 4 parts (1p1u2w) 19613 | -4/Armory | Destroyed by X-72 Disruptor with Improved Arc Projector Last Messages --------------- 19587_ E-15 Imp destroyed. 19587_ Slug penetrates Wall. 19588_ Slug penetrates Y-64 Sentinel. 19588_ Y-64 Sentinel suffers critical hit. 19588_ Destroyed Adv. Heat Sink. 19590_ Y-64 Sentinel suffers critical hit. 19590_ Y-64 Sentinel destroyed. 19592_ X-72 Disruptor suffers critical hit. 19592_ X-72 Disruptor knocked back. 19594_ X-72 Disruptor suffers critical hit. 19594_ Destroyed Flexi-carbon Leg. 19596_ System corrupted: Enh. Gauss Cannon targeting data glitched. 19596_ X-72 Disruptor suffers critical hit. 19600_ System corrupted: Enh. Gauss Cannon targeting data glitched. 19600_ X-72 Disruptor knocked back. 19603_ Emergency Access malfunctions. 19604_ Acquired 20 matter. 19606_ System corrupted: FCS attempts to trigger Enh. Gauss Cannon. 19606_ System corrupted: Enh. Gauss Cannon misfires. 19609_ Enh. Gauss Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ???????????????############ | | ?????????????????????? ???????????????# | | ?????????????????????? ???????????????# """""" | | ?????????????????????? ???????????????# "!!!!" | | ?????????????????????? ??????????????# ""!" | | ??????????????????????" ??????????????# "!""!" | | ??????????????????????" ??????????????# """""" | | ??????????????????????" "?????????????# | | ??????????????????????? "?????????????# | | ??????????????????????? "?????????????# | | ??????????????????????? "?????????????# | | ??????????????????????? "?????????????# | | ???????????????????????? ?????????????# | | ??????????????+#######??;#########+#########+""### | | ??????????????? = ! [ | | ????????????????? !! | | ??????????#########;+;;##x#################++###"# | | ??????????#%=[ = x / #?????# | | ???????????#= @! #?????# | | ???????????#! !! ]]]#?????# """"""" | | ???????????# """ """ """ ]]]#?????# """"""" | | ???????????# """ """ """ ]]]####### | | ??????????????"" """ """ / + | | ???????????# ####### | | ???????????###################?????############### | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Coolant Potential 100 Energy Generation 37 Energy Capacity 395 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 825 Evasion (%) 40 Targeting Accuracy 14 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 43 Item Schematics ----------------- Adv. Signal Interpreter | -8/Materials | Scanalyzed Transmission Jammer | -8/Materials | Scanalyzed Enh. Optical Array | -7/Storage | Hacked Beamcaster | -6/Zion | Free Battle Rifle | -6/Zion | Free Barrage Gun | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Adv. Signal Interpreter | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmartbombCryofiberTearclaws Manual? 0 Play Time 02:26:22 Cumulative 41.4 hours Start 2020.11.17 @ 20:42:17 End 2020.11.17 @ 23:29:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 44 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 91e31458-4138-4250-8742-a1d5637e5b0b