Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.20 @ 02:45:49 Player: Peregrine Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (44) 220 Value Destroyed (1753) 1753 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 10333 Bonus ------- Entered DSFs 1000 Cogmind --------- Core Integrity 806/1600 Matter 300/300 Energy 599/600 System Corruption 12% Temperature Danger (409) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Advanced Energy Well Advanced Visual Processing Unit Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Antigrav Array High-powered Tractor Beam Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Q-thruster Q-thruster Q-thruster Q-thruster Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Experimental Coolant Injector Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Improved Transmission Jammer Advanced Hacking Suite > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Impulse Thruster Enhanced Gamma Bomb Array Fusion Bomb Launcher Improved Plasma Cutter Heavy Pick [Rating: 167] Favorites ----------- Power Light Quantum Reactor Engine Cooled Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Xenon Bombardment Thruster Leg Aluminum Leg Hover Unit Combat Antigrav System Flight Unit Xenon Bombardment Thruster Utility Advanced Targeting Computer Device Weight Redist. System Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Heavy Armor Plating Weapon Heavy Pick Energy Gun Advanced Beam Rifle Energy Cannon Long-range Phase Cannon Ballistic Gun Coil Gun Ballistic Cannon Hardcell Cannon Launcher Enhanced Gamma Bomb Array Special Weapon Improved Plasma Cutter Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res DSF Res Acc Com Slots Evolved 18 | . . 2 2 2 . 2 2 2 2 . 2 2 . Power 2 | . . . . 1 . . . . . . 1 . . Propulsion 6 | . . 2 . . . 2 1 . . . 1 . . Utility 10 | . . . 2 1 . . 1 2 2 . . 2 . Weapon . | . . . . . . . . . . . . . . Parts Attached 139 | . 6 13 7 2 7 13 5 10 2 22 2 22 28 Power 16 | . 1 1 . 1 1 2 . . . 2 1 4 3 Engine 5 | . 1 1 . 1 1 . . . . . . . 1 Core 1 | . . . . . . 1 . . . . . . . Reactor 10 | . . . . . . 1 . . . 2 1 4 2 Propulsion 63 | . 4 9 3 . 5 4 1 4 1 13 1 8 10 Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 27 | . . . . . . . . 3 . 13 1 . 10 Flight 36 | . 4 9 3 . 5 4 1 1 1 . . 8 . Utility 42 | . . 1 2 1 1 5 3 6 1 4 . 6 12 Device 23 | . . . 1 . 1 4 1 3 1 1 . 4 7 Storage 2 | . . . . . . . . . . . . 1 1 Processor 13 | . . 1 1 1 . 1 . 3 . 3 . 1 2 Hackware 3 | . . . . . . . 2 . . . . . 1 Protection 1 | . . . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 18 | . 1 2 2 . . 2 1 . . 3 . 4 3 Energy Gun 5 | . . 1 2 . . . . . . . . 2 . Energy Cannon 2 | . . . . . . . . . . . . . 2 Ballistic Gun 4 | . . 1 . . . 2 1 . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . 1 Launcher 2 | . . . . . . . . . . 1 . 1 . Special Weapon 1 | . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . 2 . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . . Unidentified Prototypes 10 | . . 3 . . . 1 . 1 . . 1 3 1 Parts Lost 58 | . . . 3 . 2 2 9 . . 8 . 4 30 Power 9 | . . . . . . . 1 . . 2 . 1 5 Propulsion 25 | . . . 3 . 1 2 6 . . 1 . 2 10 Utility 18 | . . . . . 1 . 1 . . 3 . 1 12 Weapon 6 | . . . . . . . 1 . . 2 . . 3 Highest Loss Streak 18 | . . . 1 . 2 2 8 . . 4 . 2 18 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 5 | 6 6 6 6 7 7 7 7 3 3 4 4 4 6 Power . | 1 . . 1 1 . . . . . . . . . Propulsion 1 | 4 4 2 2 1 3 1 . . . . . . 2 Utility 1 | . . . . 2 1 3 4 2 1 1 2 . . Weapon 1 | 1 1 2 1 2 1 1 1 . . . . 2 3 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 29 | . 9 4 1 . 3 2 5 . . 1 . 2 2 Power 3 | . 2 . . . . . . . . . . . 1 Propulsion 10 | . 5 2 1 . 1 . . . . . . . 1 Utility 8 | . 1 . . . 1 2 3 . . . . 1 . Weapon 5 | . 1 2 . . 1 . . . . . . 1 . Tool/Special 3 | . . . . . . . 2 . . 1 . . . Average Slot Usage (%) 83 | . 74 79 92 96 98 99 83 61 72 84 71 87 84 Engine 3 | . 14 11 9 15 15 3 . . . . . . . Reactor 5 | . . . . . . 4 4 4 4 7 3 9 9 Leg 1 | . 17 . . . . . . . . . . . . Hover 9 | . . . . . . . . 8 14 27 29 13 17 Flight 18 | . 8 43 33 30 29 39 29 8 9 2 . 16 5 Device 11 | . . . 9 7 7 10 12 15 19 16 4 11 15 Storage 5 | . 14 11 9 7 7 6 4 . . . . . 6 Processor 15 | . . 5 14 19 23 15 7 14 19 21 26 26 18 Hackware 2 | . . . . . . . 6 8 4 4 4 3 . Energy Gun 2 | . . . 15 15 15 1 . . . . . 3 . Ballistic Gun 3 | . 19 6 2 . . 11 8 . . . . . . Peak Build Rating 167 | 6 6 22 27 33 45 63 68 79 105 138 123 167 167 Average Rating 86 | 6 5 11 25 32 42 59 58 62 89 118 112 150 149 On Entrance 55 | 6 6 4 19 27 33 45 61 25 79 105 97 123 146 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 91 | 11 11 16 18 22 23 36 36 16 18 38 19 60 91 Greatest Support 117 | 20 20 16 26 26 33 42 42 40 32 110 117 117 101 Greatest Overweight (x) 5 | . . . . . . . 1 1 1 1 . . 5 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 5 5 5 5 5 10 Average Capacity 6 | 8 8 8 8 8 8 8 7 5 5 5 5 5 8 Most Carried 10 | 6 8 8 8 7 8 8 8 5 5 5 5 5 10 Average Carried 6 | 6 6 6 6 6 7 7 7 3 3 4 4 4 7 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 6 7 8 8 6 8 6 5 5 3 5 5 4 5 Class Distribution -------------------- 26% | Sprinter 22% | Mutant 20% | Scout 7% | Scavenger-Mutant 6% | Assassin 5% | Hacker-Mutant 5% | Ninja 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/DSF Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Mutant | -4/Factory Scout | -3/Research Mutant | -3/DSF Mutant | -2/Research Scout | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res DSF Res Acc Com Matter Collected 2009 | 200 94 218 138 . . 43 184 . . 384 . 176 572 Remotely 78 | . . . . . . . . . . . . . 78 Salvage Created 2532 | . 94 145 120 . . 43 71 . . 355 . 253 1451 Parts 120 | . 12 14 10 . . 1 13 . . 5 . 10 55 Haulers Intercepted 1 | . . 1 . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res DSF Res Acc Com Combat Hostiles Destroyed 33 | . 6 6 5 . . . 2 . . 1 . 3 10 Melee 2 | . . . . . . . . . . 1 . . 1 Guns 22 | . 6 6 5 . . . 2 . . . . 3 . Cannons 8 | . . . . . . . . . . . . . 8 Classes Destroyed 14 | . 1 1 1 . . 1 2 . . 1 . 1 6 Worker 2 | . . . . . . . . . . . . . 2 Hauler 1 | . . 1 . . . . . . . . . . . Recycler 4 | . . . . . . . . . . . . 1 3 Mechanic 1 | . . . . . . 1 . . . . . . . Operator 2 | . . . . . . . 1 . . . . 1 . Watcher 1 | . . . . . . . . . . . . . 1 Swarmer 19 | . 6 6 4 . . . . . . . . 3 . Cutter 2 | . . . . . . . 2 . . . . . . Grunt 2 | . . . . . . . . . . . . . 2 Duelist 1 | . . . . . . . . . . . . . 1 Sentry 1 | . . . . . . . . . . . . . 1 Specialist 1 | . . . . . . . . . . 1 . . . Hunter 3 | . . . 1 . . . . . . . . . 2 Programmer 4 | . . . . . . . . . . . . . 4 Best Kill Streak 4 | . 3 4 3 . . 1 2 . . 1 . 3 4 Combat Bots Only 4 | . 3 4 3 . . . 2 . . 1 . 3 4 Max Kills in Single Turn 2 | . 1 1 2 . . 1 1 . . 1 . 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res DSF Res Acc Com Hostile Shots Fired 648 | . 55 28 34 . 9 125 44 5 . 87 2 85 174 Missed 280 | . 17 14 16 . 5 83 16 2 . 34 2 36 55 Hits 368 | . 38 14 18 . 4 42 28 3 . 53 . 49 119 Melee 30 | . . . 1 . . . 9 . . 20 . . . Projectile 338 | . 38 14 17 . 4 42 19 3 . 33 . 49 119 AOE 9 | . . . . . . . 1 . . . . . 8 Critical Strikes 27 | . . 1 . . . . 4 . . 6 . 3 13 Damage Taken 8503 | . 303 116 205 . 156 385 983 72 . 1612 . 1132 3539 Core 1757 | . 58 37 50 . 15 34 439 . . 330 . 141 653 Absorbed by Shields 213 | . . . . . 26 46 . . . 25 . . 116 Ignored by Resistances 20 | . . . . . 20 . . . . . . . . Regen/Repaired (Parts) 26 | . . . 8 . . 18 . . . . . . . Core Remaining (%) 87 | 100 76 90 90 . 97 96 56 100 . 74 100 . . Volleys Fired 147 | . 25 24 21 . . 2 13 . . 1 . 13 48 Largest 2 | . 2 1 2 . . 2 2 . . 1 . 2 2 Hottest 210 | . 40 23 122 . . 58 58 . . 49 . 130 210 Shots Fired 260 | . 50 24 42 . . 4 19 . . 1 . 25 95 Gun 163 | . 50 24 42 . . 4 19 . . . . 24 . Cannon 95 | . . . . . . . . . . . . . 95 Launcher 1 | . . . . . . . . . . 1 . . . Special 1 | . . . . . . . . . . . . 1 . Kinetic 110 | . 50 24 8 . . 4 19 . . . . . 5 Thermal 149 | . . . 34 . . . . . . . . 25 90 Explosive 1 | . . . . . . . . . . 1 . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 14 | . 9 12 14 . . 2 7 . . . . 6 14 Robot Miss Streak 6 | . 4 3 6 . . . 1 . . . . 4 4 Penetration Max 1 | . . . . . . 1 1 . . . . . . Secondary Targets 3 | . 1 . 1 . . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . 1 . Shots Hit Robots 178 | . 28 24 23 . . 2 8 . . 1 . 14 78 Core Hits 72 | . 10 8 7 . . 2 6 . . 1 . 6 32 Critical Kills 1 | . . . . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . Critical Strikes 8 | . . . 3 . . . . . . . . . 5 Burn 2 | . . . 2 . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . 1 Destroy 1 | . . . 1 . . . . . . . . . . Impale 4 | . . . . . . . . . . . . . 4 Melee Attacks 60 | . . 7 . . . . . . . 17 . 11 25 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 53 | . . . . . . . . . . 17 . 11 25 Sneak Attacks 9 | . . 5 . . . . . . . 1 . . 3 Combat Hostiles 1 | . . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 5351 | . 294 293 440 . . 75 217 . . 277 . 437 3318 Guns 1713 | . 294 293 440 . . 75 217 . . . . 394 . Cannons 2537 | . . . . . . . . . . . . . 2537 Explosions 205 | . . . . . . . . . . 205 . . . Melee 896 | . . . . . . . . . . 72 . 43 781 Ramming . | . . . . . . . . . . . . . . Kinetic 1022 | . 294 293 60 . . 75 217 . . . . . 83 Thermal 3228 | . . . 380 . . . . . . . . 394 2454 Explosive 205 | . . . . . . . . . . 205 . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 896 | . . . . . . . . . . 72 . 43 781 Highest Corruption 12 | . . . . . . . . . . 3 4 . 12 Average Corruption 5 | . . . . . . . . . . 2 4 . 5 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 10 | . . . . . . . . . . . . . 10 Message Errors 3 | . . . . . . . . . . . . . 3 Matter Fused 1 | . . . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . . . 1 Parts Rejected 2 | . . . . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 195 | . . . . . . . . . . 23 . . 172 Projectiles 42 | . . . . . . . . . . . . . 42 Explosions 23 | . . . . . . . . . . 23 . . . Melee 130 | . . . . . . . . . . . . . 130 Knockbacks 1 | . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 63 | . . . . . . . . . . 63 . . . Shots 1 | . . . . . . . . . . 1 . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 486 | . . 1 286 . . 216 16 . . . 6 207 486 Average Temperature 101 | . . 1 78 . . 80 6 . . . 4 110 122 Received Heat Transfer 1340 | . . . 9 . . 48 36 9 . . . 63 1175 Effects 3 | . . . . . . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . . . . . . 1 Damage (major) 2 | . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Melted 8 | . . . 1 . . . . . . . . 1 6 Heat Transferred 3663 | . . . 851 . . . . . . . . 481 2331 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res DSF Res Acc Com Maximum Alert Level 2 | . . . 1 . . . 1 . . . . . 2 Low Security (%) 88 | 100 100 100 49 100 100 100 83 100 100 100 100 100 71 Level 1 8 | . . . 50 . . . 16 . . . . . 16 Level 2 2 | . . . . . . . . . . . . . 12 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 530 | . 90 155 293 126 88 150 227 97 16 108 54 86 530 Initial 126 | . . 27 61 126 88 35 60 91 16 . 54 26 24 Average 77 | . 53 54 178 126 78 42 156 69 1 38 49 37 121 Influence Increases 2684 | . 157 235 377 . . 260 337 51 3 168 . 255 841 Destroy 0b10 Robot/C 660 | . 120 120 100 . . . 40 . . 20 . 60 200 Destroy 0b10 Robot/NC 60 | . . 5 . . . 5 5 . . . . 10 35 Destroy Leader 134 | . 20 22 30 . . . 10 . . . . . 52 Successful Hack 161 | . 17 13 5 . . 29 38 36 3 . . 20 . Select Force Hacks 30 | . . . . . . . 30 . . . . . . Disable Machine 180 | . . . 15 . . 15 45 . . 15 . 75 15 Anti-Garrison Action 50 | . . . . . . . . . . . . . 50 Destroy Structure 254 | . . . 2 . . 1 4 . . 28 . 15 204 Partial Spotted 270 | . . 30 90 . . 30 75 . . . . 30 15 Lose Combat Pursuer 885 | . . 45 135 . . 180 90 15 . 105 . 45 270 Influence Decreases 2336 | . 90 157 244 152 58 203 275 206 35 70 54 260 532 Entered New Map 601 | . . 40 84 152 38 33 65 96 16 . 44 18 15 Time Decay 1173 | . 90 117 130 . . 150 120 110 19 . 10 204 223 Lost Part 562 | . . . 30 . 20 20 90 . . 70 . 38 294 Squads Dispatched 22 | . 1 . 2 . . 7 3 . 1 1 . 4 3 Investigation 9 | . 1 . 1 . . 4 1 . . . . 2 . Extermination 5 | . . . . . . 1 . . 1 . . 1 2 Reinforcement 8 | . . . 1 . . 2 2 . . 1 . 1 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res DSF Res Acc Com Distress Signals 5 | . . 2 . . . 1 1 . . . . 1 . Communications Jammed 16 | . . . . . . . . . . . . 9 7 Distress Signals 16 | . . . . . . . . . . . . 9 7 Times Spotted 166 | . 6 11 28 . 1 26 17 1 . 16 1 15 44 Peak Tracking Total 12 | . 3 4 10 . 1 12 8 1 . 9 1 7 12 Tactical Retreats 23 | . . 1 3 . . 4 3 1 . 5 . 2 4 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res DSF Res Acc Com Traps Triggered 9 | . 1 . . . 2 3 . . . 2 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res DSF Res Acc Com Machines Disabled 14 | . . . 1 . . 1 3 . . 1 . 5 3 Max in Single Turn 2 | . . . 1 . . 1 1 . . 1 . 1 2 Garrison Access 1 | . . . . . . . . . . . . 1 . Phase Generator 1 | . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res DSF Res Acc Com Machines Accessed 37 | . 2 4 4 1 . 9 6 1 1 . . 8 1 Terminals 26 | . 2 2 2 1 . 6 3 1 1 . . 7 1 Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations 4 | . . 1 1 . . 1 1 . . . . . . Recycling Units 3 | . . 1 1 . . . 1 . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . 1 . Total Hacks 90 | . 3 14 12 3 . 21 14 3 2 . . 17 1 Successful 40 | . 3 6 4 1 . 11 7 2 1 . . 5 . Failed 50 | . . 8 8 2 . 10 7 1 1 . . 12 1 Catastrophic 7 | . . 3 1 . . 1 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 46 | . 4 12 7 . . 12 7 3 . . . 1 . Terminals 64 | . 3 7 7 3 . 15 7 3 2 . . 16 1 Fabricators 3 | . . . . . . 3 . . . . . . . Repair Stations 7 | . . 1 2 . . 2 2 . . . . . . Recycling Units 10 | . . 6 3 . . . 1 . . . . . . Scanalyzers 4 | . . . . . . . 4 . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . 1 . Terminal Hacks 14 | . 1 1 1 1 . 3 1 1 1 . . 4 . Record 3 | . . . . . . 1 . . . . . 2 . Prototype ID Bank 1 | . . . . . . 1 . . . . . . . Open Door 2 | . . . . . . . . . . . . 2 . Open DSF 4 | . . . . 1 . 1 1 . 1 . . . . Locate Traps 1 | . . . . . . . . 1 . . . . . Recall Investigation 2 | . 1 . 1 . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . Scanalyzer 3 | . . . . . . . 3 . . . . . . Insert Component 2 | . . . . . . . 2 . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . 1 . Unauthorized Hacks 17 | . 2 3 2 . . 7 2 1 . . . . . Terminals 12 | . 2 2 1 . . 5 1 1 . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . Botnet 11 | . 2 2 1 . . 4 1 1 . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . Recompile 1 | . . . . . . 1 . . . . . . . Repair Stations 2 | . . . 1 . . 1 . . . . . . . Patch 2 | . . . 1 . . 1 . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . Recyclers 1 | . . 1 . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . Extract 1 | . . . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . 1 . Used 1 | . . . . . . . . . . . . 1 . Hacking Detections 31 | . 2 4 3 . . 8 5 1 1 . . 6 1 Full Trace Events 4 | . . . . . . 2 . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 1 | . . . 1 . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res DSF Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 4 | . . 4 . . . . . . . . . . . Non-combat 4 | . . 4 . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . 4 . . . . . . . . . . . parse_system 1 | . . 1 . . . . . . . . . . . no_distress 2 | . . 2 . . . . . . . . . . . find_recycling 1 | . . 1 . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res DSF Res Acc Com Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res DSF Res Acc Com Active Infowar (turns) 2533 | . . . . 5 58 318 256 225 258 234 36 473 670 Optics 2521 | . . . . 5 58 318 256 225 246 234 36 473 670 Sensors 1120 | . . . . . . 114 51 92 258 59 . 242 304 Terrain 529 | . . . . . . . . . 242 40 . 229 18 Cloaking 103 | . . . . . . . . 7 13 83 . . . Jamming 962 | . . . . . . . . . . 16 . 374 572 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res DSF Res Acc Com Turns Passed 3381 | 5 236 310 266 6 58 318 256 225 288 234 36 473 670 Spaces Moved 4666 | 5 245 363 448 14 106 735 596 371 244 218 55 632 634 Core 7 | . . . . . . . . 2 . 4 . . 1 Treads . | . . . . . . . . . . . . . . Legs 68 | 5 63 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 1236 | . . . . . . . . 126 . 214 55 244 597 Flight 3355 | . 182 363 448 14 106 735 596 243 244 . . 388 36 Fastest Speed 22 | 120 37 26 26 27 27 25 25 32 30 47 44 22 25 Average Speed 37 | 120 58 30 27 27 30 25 28 43 35 58 53 31 55 Slowest Speed 440 | 120 120 31 32 27 34 25 120 100 92 100 60 67 440 Overloaded Moves 12 | . . . . . . . 12 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 28 | . . 3 7 . . 12 4 . 1 . . 1 . Potential Cave-ins 3 | . . . . . . . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 27 | 2 33 31 45 1 88 21 20 8 5 90 2 24 19 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 . 1 . 1 1 . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 12 | . . . . . . . . . . . . 7 5 Terrain Destroyed 125 | . . . . . . 1 1 . . 20 . 7 96 Melee 12 | . . . . . . . . . . . . 7 5 Projectile 23 | . . . . . . 1 1 . . . . . 21 AOE 90 | . . . . . . . . . . 20 . . 70 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res DSF Res Acc Com Total 5911 | 4 300 537 540 15 135 853 658 436 444 293 60 836 800 Wait 653 | . 4 111 60 . . 70 30 36 198 4 . 110 30 Move 4598 | 4 244 356 433 13 105 711 587 370 241 217 54 629 634 Hop 27 | . . 3 7 . . 11 4 . 1 . . 1 . Pick Up 96 | . 7 9 8 . 8 8 8 13 1 11 3 7 13 Fast Attach 56 | . 1 2 . . 2 4 1 . . 9 . 15 22 Attach 64 | . 2 4 7 2 . 6 5 10 3 8 3 8 6 Detach 13 | . 3 2 . . . . 2 . . 1 . 4 1 Swap 46 | . 3 8 2 . 5 4 3 2 . 9 . 6 4 Drop 100 | . 11 11 2 . 10 10 5 5 . 14 . 15 17 Fire 147 | . 25 24 21 . . 2 13 . . 1 . 13 48 Melee 60 | . . 7 . . . . . . . 17 . 11 25 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 34 | . . . . . 5 27 . . . 2 . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 17 | . . . . . . . . . . . . 17 . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -3/Research -3/DSF -2/Research -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 6 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 6) 242 | -10/Materials | Entered another Materials area 242 | -9/Materials | Evolved 2 slots: Propulsion x2 525 | -9/Materials | Build established: Sprinter 525 | -9/Materials | Discovered new exit (range 16) 552 | -9/Materials | Entered another Materials area 552 | -8/Materials | Evolved 2 slots: Utility x2 811 | -8/Materials | Discovered new exit (range 16) 818 | -8/Materials | Entered Factory 818 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 824 | -7/Factory | Identified exit to DSF 824 | -7/Factory | Entered DSF 857 | -7/DSF | Additional patrols routed to DSF 878 | -7/DSF | Discovered new exit (range 15) 882 | -7/DSF | Entered Factory 882 | -6/Factory | Evolved 2 slots: Propulsion x2 1195 | -6/Factory | Discovered new exit (range 20) 1197 | -6/Factory | Discovered new exit (range 13) 1200 | -6/Factory | Identified exit to Factory 1200 | -6/Factory | Entered another Factory area 1200 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1446 | -5/Factory | Discovered new exit (range 5) 1456 | -5/Factory | Entered another Factory area 1456 | -4/Factory | Evolved 2 slots: Utility x2 1469 | -4/Factory | Lost 8 parts (1p5n1u1w) 1678 | -4/Factory | Discovered new exit (range 7) 1680 | -4/Factory | Identified exit to Research 1681 | -4/Factory | Entered Research 1681 | -3/Research | Evolved 2 slots: Utility x2 1922 | -3/Research | Identified exit to DSF 1969 | -3/Research | Entered DSF 1974 | -3/DSF | Discovered new exit (range 19) 1991 | -3/DSF | Additional patrols routed to DSF 2059 | -3/DSF | Lost 3 parts (2u1w) 2203 | -3/DSF | Identified exit to Research 2203 | -3/DSF | Entered Research 2203 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 2220 | -2/Research | Discovered new exit (range 10) 2234 | -2/Research | Lost 4 parts (2p1u1w) 2236 | -2/Research | Identified exit to Access 2239 | -2/Research | Entered Access 2239 | -1/Access | Evolved 2 slots: Utility x2 2291 | -1/Access | Build established: Mutant 2386 | -1/Access | Found Fusion Bomb Launcher 2479 | -1/Access | Found Prototype Launcher 2522 | -1/Access | Identified Enh. Gamma Bomb Array 2525 | -1/Access | Spotted B-99 Colossus 2527 | -1/Access | Spotted B-99 Colossus 2672 | -1/Access | Discovered new exit (range 11) 2712 | -1/Access | Identified exit to Command 2712 | -1/Access | Entered Command 2764 | -1/Command | Lost 4 parts (1p2n1u) 3125 | -1/Command | Lost 4 parts (1p2n1u) 3257 | -1/Command | Lost 3 parts (1p1n1u) 3275 | -1/Command | Phase Generator disabled 3351 | -1/Command | Spotted M Guard 3365 | -1/Command | Spotted M Guard 3367 | -1/Command | Spotted Combat Programmer 3368 | -1/Command | Spotted Combat Programmer 3374 | -1/Command | System corruption reached 10% 3382 | -1/Command | Self-destructed Last Messages --------------- 03376_ Critical hit (Meltdown: +450). 03377_ The unstable cave ceiling collapses. 03377_ Imp. Hacking Suite destroyed. 03377_ Critical hit (Blast). 03377_ Knocked back. 03378_ Penetrated by EMDS Slug. 03378_ Imp. Antigrav System destroyed. 03378_ Antigrav Array destroyed. 03379_ The unstable cave ceiling collapses. 03379_ System corrupted: Hardcell Cannon jammed. 03379_ Adv. Heat Sink destroyed. 03380_ Lrn. Phase Cannon destroyed. 03380_ Hardcell Cannon destroyed. 03380_ Mic. Antimatter Reactor destroyed. 03380_ Med. Storage Unit destroyed. 03380_ Adv. Heat Sink destroyed. 03380_ Penetrated by EMDS Slug. 03381_ Overheating: Adv. Target Analyzer damaged (-6). 03381_ Overheating: Adv. Visual Processing Unit damaged (-3). 03381_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????######? | | ??????????????????????????????????????????? #? | | ??????????????????????????????????????????? ?? | | ?????????????????????????????????????????"" ?? | | ????????????????????????????????????????#"" ??? | | ????????????????????????????????????????#"" ??? | | ????????????????????????????????????????#T ???? | | ????????????????????????????????????????#"" ???# | | ????????????????????????????????????????#"" ????# | | ????????????????????????????####????????#"" ????# | | ???????????????###???####### #######??? ?????# | | ?????????????#?# ??# ## #??? ?????# | | ????????#+;+##;# W ### W ## W #####+####### | | ????????# W / | | ????????# Y / | | ????????# g g / | | ????????# Y W g gg*= g/ | | ????????# Wp ] @ g[%[] / k | | ?????????????### p ###![ #####+####### | | ???????????????# #?# #??# ?????# | | ???????????????##### ####?#####??# ?????# | | ???????????????????## ##???????????# ????# | | ????????????????????####### ????????????# !!!????# | | ???????????????????????????# ???????????# !!! ???# | | ????????????????????????????##??????????# !!! ???# | | ????????????????????????????????????????# ??# | | ????????????????????????????????????????# ??# | | ????????????????????????????????????????# ?# | | ????????????????????????????????????????# ] ?? | | ????????????????????????????????????????# #? | | ????????????????????????????????????????#########? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Coolant Potential 220 Energy Generation 61 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 610 Jamming Range 14 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 20 Evasion (%) 75 Targeting Accuracy 16 Target Analysis 12 Recoil Reduction 6 Offensive Hacking 24 Authchip Count 2 Item Schematics ----------------- Remote Datajack | -5/Factory | Scanalyzed Adv. Signal Interpreter | -5/Factory | Extracted Adv. Heat Sink | -5/Factory | Extracted Force Rifle | -5/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodCombatLeg Manual? 0 Play Time 01:28:34 Cumulative 116.7 hours Start 2025.06.19 @ 18:06:36 End 2025.06.20 @ 02:45:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 125 Adventurer 15 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0/0 Lore% 38 Gallery% 60 Achievement% 54 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46750815-43bd-43dc-bea1-696844d9669e