Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.13 @ 20:35:09 Player: canerib Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (20) 4000 Robots Destroyed (36) 180 Value Destroyed (1128) 1128 Prototype IDs (13) 260 Alien Tech Used (3) 600 Bonus (3300) 3300 TOTAL SCORE: 13468 Bonus ------- Entered DSFs 500 Met Zhirov 300 Scanned by Researcher 500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1450 Matter 91/300 Energy 350/350 System Corruption 16% Temperature Cool (0) Movement Hovering (104) Ox1 Location -2/Quarantine Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (9) --- Improved Antigrav System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY (8) ------ Advanced Signal Interpreter Terrain Scan Processor 0b10 Decoder Chip [Generic] Hacking Suite Experimental Hacking Suite Improved System Shield > --- WEAPON (4) ------- Force Lance Force Lance Force Lance > --- INVENTORY (5) ---- Micro Antimatter Reactor Q-thruster Faulty Improved Energy Mantle Stasis Projector Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Light Particle Reactor Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Cryofiber Web Advanced Signal Interpreter Terrain Scan Processor 0b10 Decoder Chip [Generic] Hacking Suite Experimental Hacking Suite Improved System Shield Authchip [R/Combat] > --- WEAPON ----------- Gamma Rifle Gamma Rifle Enhanced Nova Cannon Stasis Projector > --- INVENTORY -------- Micro Antimatter Reactor Q-thruster Improved Energy Mantle Dirty Bomb Trap [Rating: 127] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Fusion Reactor Propulsion Nuclear Pulse Thruster Treads Advanced Medium Treads Leg Aluminum Leg Hover Unit Cooled Gravmag System Flight Unit Nuclear Pulse Thruster Utility Improved Propulsion Shielding Device Hacking Drone Bay Storage Small Storage Unit Processor Terrain Scan Processor Hackware Improved System Shield Protection Improved Propulsion Shielding Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Stasis Projector Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res DSF Res Qua Slots Evolved 16 | . . . 2 2 2 2 . . . . 2 2 . . . . 2 . 2 . Power 1 | . . . . . . 1 . . . . . . . . . . . . . . Propulsion 7 | . . . 1 1 . 1 . . . . 2 2 . . . . . . . . Utility 6 | . . . 1 1 2 . . . . . . . . . . . 2 . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . 2 . Parts Attached 123 | 7 6 . 16 8 8 6 . . 3 . 5 3 5 . 7 3 2 9 7 28 Power 15 | 1 1 . 3 1 . . . . . . 1 . 2 . 1 . . . . 5 Engine 7 | 1 1 . 3 1 . . . . . . . . 1 . . . . . . . Core 2 | . . . . . . . . . . . 1 . 1 . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . 1 . . . . 5 Propulsion 47 | 2 3 . 8 4 1 5 . . . . 1 3 2 . 3 1 1 5 . 8 Treads 5 | . . . . . . . . . . . . . . . . . . 5 . . Leg 16 | 2 3 . 8 . . . . . . . . . . . . 1 1 . . 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 10 | . . . . . . . . . . . . . . . 3 . . . . 7 Flight 16 | . . . . 4 1 5 . . . . 1 3 2 . . . . . . . Utility 27 | 2 . . 1 2 1 1 . . 2 . 1 . 1 . 3 1 1 1 5 5 Device 12 | 1 . . 1 . . 1 . . 1 . 1 . 1 . 2 1 . . 2 1 Storage 2 | 1 . . . . . . . . . . . . . . . . . . . 1 Processor 4 | . . . . . 1 . . . 1 . . . . . . . . . 1 1 Hackware 6 | . . . . . . . . . . . . . . . . . 1 1 2 2 Protection 3 | . . . . 2 . . . . . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 34 | 2 2 . 4 1 6 . . . 1 . 2 . . . . 1 . 3 2 10 Energy Gun 16 | 2 1 . 3 . 2 . . . 1 . 1 . . . . 1 . 3 . 2 Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . 2 Ballistic Gun 4 | . 1 . 1 . 2 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . . . . 1 Special Weapon 3 | . . . . 1 1 . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . . . . . . . . . . . 2 3 Special Melee Weapon 3 | . . . . . 1 . . . . . 1 . . . . . . . . 1 Unidentified Prototypes 11 | . . . 1 . . . . . 1 . 1 . . . 6 . . . 1 1 Parts Lost 56 | . 3 . 1 1 2 . . . . . 5 . 2 5 . 12 . 8 3 14 Power 5 | . 1 . . . . . . . . . 1 . . . . . . . . 3 Propulsion 27 | . 1 . . 1 . . . . . . 1 . . 4 . 9 . 5 1 5 Utility 12 | . . . . . . . . . . . 1 . 2 1 . 3 . 2 1 2 Weapon 12 | . 1 . 1 . 2 . . . . . 2 . . . . . . 1 1 4 Highest Loss Streak 12 | . 3 . 1 1 1 . . . . . 2 . 1 5 . 12 . 6 2 7 To Critical Strikes 2 | . . . . . . . . . . . . . . . . 1 . . 1 . Average Slot Usage (%) 74 | . 99 100 81 76 73 71 80 80 84 93 78 78 81 73 69 68 21 33 33 52 Engine 5 | . 13 14 11 8 7 6 6 6 6 6 2 . 2 4 . . . . . . Leg 8 | . 27 28 33 9 . . . . . . . . . . . 1 2 4 2 1 Hover 1 | . . . . . . . . . . . . . . . 7 14 . . . 10 Flight 17 | . . . . 22 30 28 33 33 33 33 31 42 44 38 26 19 . . . . Device 7 | . 14 14 5 . . 2 6 6 8 6 7 10 14 13 13 12 . . 3 2 Storage 5 | . 14 14 11 9 7 6 6 6 6 6 5 5 . . . . . . . . Processor 6 | . . . . . . 6 6 6 7 13 11 10 10 10 10 10 9 9 12 13 Hackware 2 | . . . . . . . . . . . . . . . . . 4 2 10 13 Protection 5 | . . . . 8 15 13 13 13 13 13 8 5 3 . 3 5 4 3 . . Energy Gun 7 | . 23 14 9 6 3 6 6 6 7 13 6 . . . . 1 . 2 2 2 Ballistic Gun 2 | . 4 14 10 9 5 . . . . . . . . . . . . . . . Peak Build Rating 127 | 7 7 9 23 23 28 43 44 44 57 57 63 67 80 76 96 95 26 65 65 127 Average Rating 41 | 5 6 8 16 16 23 31 44 44 49 57 56 65 72 68 76 77 22 42 39 77 On Entrance 36 | . 7 7 9 10 22 28 44 44 44 57 57 55 67 76 52 90 16 26 26 29 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 66 | 14 15 15 22 17 19 21 21 21 22 22 22 14 34 32 34 35 1 13 22 66 Greatest Support 150 | 20 20 20 30 30 21 30 30 30 30 30 39 28 41 41 33 33 18 150 3 60 Greatest Overweight (x) 7 | . . . . . . . . . . . . . . 1 3 1 . 1 7 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 Most Carried 8 | 4 7 7 8 8 6 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 Average Carried 6 | 1 4 6 7 4 4 5 7 8 7 8 8 7 5 5 5 4 5 4 5 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 Final Carried 8 | 4 4 7 8 4 6 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 Class Distribution -------------------- 35% | Sprinter 32% | Mutant 11% | Scavenger-Mutant 9% | Hacker-Mutant 4% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Mutant | -5/Factory Sprinter | -4/Factory Sprinter | -4/Upper Caves Derelict-Sprinter | -4/Upper Caves Derelict-Mutant | -4/Zhirov Mutant | -3/Proximity Caves Mutant | -3/Research Mutant | -3/DSF Hacker-Mutant | -2/Research Hacker-Mutant | -2/Quarantine Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res DSF Res Qua Matter Collected 1304 | 270 78 . 286 93 84 . 38 36 26 4 14 41 50 . . 120 . 7 2 155 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 1393 | 114 402 . 516 106 60 . . . . . . . . . . . . . . 195 Parts 85 | 8 23 . 23 12 3 . . . . . . . . . . . . . . 16 Haulers Intercepted 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . . . . . . . 1 . . . . Prevented 5 | . . . . . . . . . . . . . . 5 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res DSF Res Qua Combat Hostiles Destroyed 29 | . 10 . 12 5 . . . . . . . . . . . . . . . 2 Guns 27 | . 10 . 12 5 . . . . . . . . . . . . . . . . Cannons 2 | . . . . . . . . . . . . . . . . . . . . 2 Classes Destroyed 9 | 2 4 . 1 . . . . . . . . . . . . . . . . 2 Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . Hauler 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . . . . . . . Watcher 2 | . 2 . . . . . . . . . . . . . . . . . . . Swarmer 7 | . 3 . . 4 . . . . . . . . . . . . . . . . Grunt 18 | . 7 . 11 . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . 1 Sentry 2 | . . . 1 1 . . . . . . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . . . . . . . . 2 Best Kill Streak 5 | 2 4 . 2 5 1 . . . . . . . . . . . . . . 3 Combat Bots Only 5 | . 4 . 2 5 . . . . . . . . . . . . . . . 2 Max Kills in Single Turn 1 | 1 1 . 1 1 1 . . . . . . . . . . . . . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res DSF Res Qua Hostile Shots Fired 785 | . 62 . 76 29 20 . 9 3 . 3 53 4 24 43 . 116 . 82 28 233 Missed 298 | . 14 . 18 5 11 . 5 2 . 1 30 3 13 19 . 56 . 23 11 87 Damage Taken 9318 | . 573 . 741 272 139 . 27 13 . 47 543 16 214 409 . 1099 . 1757 810 2658 Core 2443 | . 88 . 111 64 34 . 5 . . . 75 . 66 171 . 149 . 225 705 750 Absorbed by Shields 133 | . . . . . . . . . . . . . . . . 133 . . . . Redirected to Shielding 387 | . . . . 14 11 . 6 . . 15 121 10 41 . . 93 . 76 . . Regen/Repaired (Parts) 82 | . . . 82 . . . . . . . . . . . . . . . . . Core Remaining (%) 83 | 100 . 64 72 88 95 . . . . 99 92 . . . . 59 . 82 . . Volleys Fired 135 | 8 33 . 47 16 5 . . . . . 2 . . . . . . 13 . 11 Largest 4 | 2 2 . 2 2 2 . . . . . 2 . . . . . . 2 . 4 Hottest 270 | 90 90 . 76 100 100 . . . . . 132 . . . . . . 176 . 270 Shots Fired 230 | 16 66 . 78 26 7 . . . . . 4 . . . . . . 16 . 17 Gun 209 | 16 66 . 78 20 4 . . . . . 4 . . . . . . 16 . 5 Cannon 7 | . . . . . . . . . . . . . . . . . . . . 7 Launcher 2 | . . . . . . . . . . . . . . . . . . . . 2 Special 12 | . . . . 6 3 . . . . . . . . . . . . . . 3 Kinetic 65 | . 6 . 47 10 2 . . . . . . . . . . . . . . . Thermal 155 | 16 60 . 31 16 5 . . . . . 4 . . . . . . 16 . 7 Explosive 2 | . . . . . . . . . . . . . . . . . . . . 2 Electromagnetic 5 | . . . . . . . . . . . . . . . . . . . . 5 Robot Hit Streak 13 | 4 11 . 11 13 5 . . . . . 1 . . . . . . 5 . 5 Robot Miss Streak 3 | 1 3 . 2 2 . . . . . . 3 . . . . . . 1 . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . 4 . 1 2 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . . . . . . . . . Shots Hit Robots 160 | 11 46 . 50 13 5 . . . . . 12 . . . . . . 11 . 12 Core Hits 63 | 3 24 . 23 6 1 . . . . . . . . . . . . 1 . 5 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . Critical Strikes 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . Burn 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . Melee Attacks 14 | . . . . . 2 . . . . . 11 . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . 2 . . . . . 9 . . . . . . . . 1 Combat Hostiles 6 | . . . . . . . . . . . 6 . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 2218 | 129 555 . 660 177 41 . . . . . 18 . . . . . . 293 . 345 Guns 1930 | 129 555 . 660 177 41 . . . . . 18 . . . . . . 293 . 57 Cannons 224 | . . . . . . . . . . . . . . . . . . . . 224 Explosions 60 | . . . . . . . . . . . . . . . . . . . . 60 Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 4 | . . . . . . . . . . . . . . . . . . . . 4 Kinetic 504 | . 71 . 374 48 11 . . . . . . . . . . . . . . . Thermal 1593 | 129 484 . 286 129 30 . . . . . 18 . . . . . . 293 . 224 Explosive 60 | . . . . . . . . . . . . . . . . . . . . 60 Electromagnetic 57 | . . . . . . . . . . . . . . . . . . . . 57 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . . . . . . . . . . . 4 . . . 16 Average Corruption 13 | . . . . . . . . . . . . . . . . 4 . . . 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 18 | . . . . . . . . . . . . . . . . . . . . 18 Message Errors 4 | . . . . . . . . . . . . . . . . . . . . 4 Matter Fused 3 | . . . . . . . . . . . . . . . . . . . . 3 Heat Flow Errors 3 | . . . . . . . . . . . . . . . . . . . . 3 Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . . . . . . . . . . . . 3 Misdirections 3 | . . . . . . . . . . . . . . . . . . . . 3 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5 | . . . . . . . . . . . . . . . . . . . . 5 Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 5 | . . . . . . . . . . . . . . . . . . . . 5 Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 70 | . . . . . . . . . . . . . . . . . . . . 70 Shots 2 | . . . . . . . . . . . . . . . . . . . . 2 Rammed 3 | . . . . . . . . . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 319 | 204 288 . 78 76 19 . 3 . . 7 99 . 318 319 7 . . 29 . . Average Temperature 88 | 97 107 . 23 25 5 . 3 . . 7 45 . 102 158 7 . . 22 . . Received Heat Transfer 1634 | . 303 . 459 45 81 . 6 . . 9 120 . 27 60 . 119 . 315 54 36 Effects 3 | . 2 . . . . . . . . . . . . 1 . . . . . . Interference 2 | . 2 . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . 2 . 1 1 . . . . . . . . . . . . . . . . Heat Transferred 3600 | 347 1362 . 781 407 74 . . . . . 37 . . . . . . 407 . 185 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res DSF Res Qua Peak Influence 400 | 10 154 19 215 266 347 199 . . . . 400 272 . . . . 43 47 86 124 Initial 169 | . 6 19 7 63 120 169 . . . . 56 107 . . . . 43 32 2 42 Average 99 | 3 48 19 121 186 173 189 . . . . 181 148 . . . . 43 27 21 53 Maximum Alert Level 2 | . . . 1 1 1 . . . . . 2 1 . . . . . . . . Low Security (%) 84 | 100 100 100 77 34 73 100 . . . . 66 80 . . . . 100 100 100 100 Level 1 14 | . . . 22 65 26 . . . . . 26 20 . . . . . . . . Level 2 . | . . . . . . . . . . . 6 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . 2 . 2 2 3 . . . . . 4 2 . . . . . 2 . 2 Investigation 5 | . 2 . 1 . . . . . . . 2 . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . . . . . . Reinforcement 12 | . . . 1 . 3 . . . . . 2 2 . . . . . 2 . 2 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res DSF Res Qua Distress Signals 5 | . 1 . 2 1 . . . . . . . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 180 | . 17 . 16 9 15 3 1 6 . 10 23 11 10 18 . 17 . 6 5 13 Peak Tracking Total 11 | . 6 . 6 5 10 4 1 7 . 8 11 5 6 8 . 9 . 5 4 6 Tactical Retreats 40 | . 2 . 2 3 4 . 1 1 . 3 2 2 7 4 . 2 . 2 1 4 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res DSF Res Qua Traps Triggered 5 | . 2 . 1 . 1 . . . . . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 1 . . . 1 . . . . . . Most Traps Carried 2 | . . . . . . . . . . . . . . . . 2 2 2 1 1 Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res DSF Res Qua Machines Disabled 3 | . . . . . . . . . . . 2 . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res DSF Res Qua Machines Accessed 33 | . 4 1 2 . 4 2 . . . . 8 1 . . . . 4 . 2 5 Terminals 20 | . 4 . 1 . 3 . . . . . 4 1 . . . . 2 . 1 4 Fabricators 2 | . . . . . . . . . . . 1 . . . . . 1 . . . Repair Stations 4 | . . . 1 . . . . . . . 2 . . . . . 1 . . . Recycling Units 2 | . . . . . . 2 . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . 1 . . . . . . . . 1 Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . 1 . Total Hacks 81 | . 15 1 7 . 9 7 . . . . 14 5 . . . . 11 . 3 9 Successful 35 | . 8 1 3 . 1 4 . . . . 4 4 . . . . 3 . 2 5 Failed 46 | . 7 . 4 . 8 3 . . . . 10 1 . . . . 8 . 1 4 Catastrophic 11 | . 1 . . . 3 . . . . . 3 1 . . . . 1 . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 20 | . 10 . 1 . . . . . . . 4 2 . . . . . . . 3 Terminals 52 | . 15 . 4 . 7 . . . . . 8 5 . . . . 4 . 2 7 Fabricators 2 | . . . . . . . . . . . 1 . . . . . 1 . . . Repair Stations 13 | . . . 3 . . . . . . . 4 . . . . . 6 . . . Recycling Units 7 | . . . . . . 7 . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . 1 . . . . . . . . 2 Garrison Access 3 | . . . . . 2 . . . . . . . . . . . . . 1 . Terminal Hacks 19 | . 6 1 1 . 1 . . . . . 2 2 . . . . 2 . 2 2 Record 1 | . . . . . . . . . . . . . . . . . . . . 1 Prototype ID Bank 1 | . . . . . . . . . . . . 1 . . . . . . . . Open Door 2 | . . 1 . . . . . . . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 2 | . 1 . . . . . . . . . . . . . . . . . 1 . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . . . 1 . . . . . 1 . . . . . 1 . . . Unreport Threat 2 | . 1 . . . . . . . . . . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 2 . 1 . . . . . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 1 . . . . . 1 . . . Network Status 1 | . . . . . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . 4 . . . . . . . . . . . . . . Process 1 | . . . . . . 1 . . . . . . . . . . . . . . Report Inventory 2 | . . . . . . 2 . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . . . . . . . . . . . . 1 Analyze 1 | . . . . . . . . . . . . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 2 . . . . . . . . . 1 2 . . . . . . . 1 Terminals 6 | . 2 . . . . . . . . . 1 2 . . . . . . . 1 Assimilate 1 | . . . . . . . . . . . . 1 . . . . . . . . Botnet 4 | . 1 . . . . . . . . . 1 1 . . . . . . . 1 Detonate 1 | . 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 3 . 2 . 4 1 . . . . 8 1 . . . . 3 . 2 3 Full Trace Events 2 | . . . . . . . . . . . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . . . . . . . . . 3 Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 69 | . . . . . . . . . . . 69 . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter 21 | . . . . . . 21 . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res DSF Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . 1 . . . . . 3 . . . . . . . . 1 Non-combat 4 | . . . . . 1 . . . . . 3 . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . 1 Robot Hacks Applied 7 | . . . . . 2 . . . . . 4 . . . . . . . . 1 parse_system 3 | . . . . . . . . . . . 2 . . . . . . . . 1 no_distress 1 | . . . . . 1 . . . . . . . . . . . . . . . find_dsf 1 | . . . . . 1 . . . . . . . . . . . . . . . find_recycling 1 | . . . . . . . . . . . 1 . . . . . . . . . check_alert 1 | . . . . . . . . . . . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res DSF Res Qua Total Allies 1 | . . . . . . . . . . . 1 . . . . . . . . . Largest Group 1 | . . . . . . . . . . . 1 . . . . . . . . . Highest-Rated Group 41 | . . . . . . . . . . . 41 . . . . . . . . . Highest-Rated Ally 41 | . . . . . . . . . . . 41 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . . . 6 . . . . . . . . . Total Damage 218 | . . . . . . . . . . . 218 . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res DSF Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . . . 2 2 3 1 . . 2 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 40 | . . . . . . . . . . . 13 1 . . . . 2 4 6 14 Traps 8 | . . . . . . . . . . . 3 . . . . . . . 1 4 Emergency Access 2 | . . . . . . . . . . . . . . . . . . . 1 1 Items 24 | . . . . . . . . . . . 9 1 . . . . 2 4 2 6 Machines 5 | . . . . . . . . . . . 1 . . . . . . . 1 3 Guards 1 | . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res DSF Res Qua Turns Passed 4617 | 94 486 159 525 205 286 77 198 132 214 225 452 60 178 130 108 220 65 122 194 487 Spaces Moved 7868 | 50 228 126 251 171 556 218 702 460 739 803 1011 202 496 315 193 400 90 71 209 577 Core 312 | 5 . . . . . . . . . . . . . . . 9 49 1 209 39 Treads 27 | . . . . . . . . . . . . . . . . . . 27 . . Legs 793 | 45 228 126 251 22 . . . . . . . . . . . 16 41 43 . 21 Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 938 | . . . . . . . . . . . . . . . 52 369 . . . 517 Flight 5798 | . . . . 149 556 218 702 460 739 803 1011 202 496 315 141 6 . . . . Fastest Speed 20 | 50 120 120 120 26 26 25 28 28 28 28 20 26 21 20 27 39 50 90 50 46 Average Speed 42 | 113 120 120 120 38 26 26 28 28 28 28 31 26 24 22 48 52 68 111 80 64 Slowest Speed 400 | 120 120 120 120 120 27 28 28 28 28 28 34 26 26 111 200 210 90 145 400 120 Overloaded Moves 45 | . . . . . . . . . . . 15 . . 30 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 55 | . . . . . 9 . 3 1 . 2 26 3 7 4 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 42 | 4 55 35 25 17 17 8 89 66 82 92 41 6 72 56 61 63 3 57 11 42 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 1 | . . . . . . . . . . . . . 1 . . . . . . . Known Exits Taken 5 | . 1 . . . . . 1 1 . . . . . . . . 1 . 1 . Unknown Exits Taken 14 | 1 . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . . . . Scrap Searched 15 | . . 1 . . . . 1 5 1 1 . . 2 . . 4 . . . . Spaces Dug 2 | . . . . 2 . . . . . . . . . . . . . . . . Terrain Destroyed 4 | . . . . 2 . . . . . . . . . . . . . . . 2 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 3 | . . . . 2 . . . . . . . . . . . . . . . 1 AOE 1 | . . . . . . . . . . . . . . . . . . . . 1 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res DSF Res Qua Total 8775 | 68 373 134 404 272 665 235 700 461 744 800 1110 205 545 370 203 408 92 94 232 660 Wait 593 | . 105 7 69 73 83 9 . 3 1 . 108 1 50 59 . 1 . . 14 10 Move 7747 | 49 227 125 250 170 538 217 695 457 738 798 963 195 483 306 192 399 90 70 208 577 Hop 47 | . . . . . 8 . 3 1 . 2 21 3 5 4 . . . . . . Pick Up 28 | 4 1 2 6 2 2 1 1 . 1 . . 3 . . . 2 . 1 . 2 Fast Attach 73 | 7 . . 2 1 2 1 . . 2 . 3 . 4 . 9 1 2 9 7 23 Attach 24 | . 3 . 2 6 1 1 . . 1 . . 3 . . . 2 . . . 5 Detach 2 | . . . . . . . . . . . . . . . . . . . . 2 Swap 29 | . 3 . 12 1 5 4 . . . . 2 . 1 . . . . . . 1 Drop 42 | . 1 . 16 3 1 2 1 . 1 . . . 2 1 2 3 . 1 3 5 Fire 135 | 8 33 . 47 16 5 . . . . . 2 . . . . . . 13 . 11 Melee 14 | . . . . . 2 . . . . . 11 . . . . . . . . 1 Ram 3 | . . . . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 38 | . . . . . 18 . . . . . . . . . . . . . . 20 Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Tes / DSF) -3/DSF -2/Research (discovered 5 exits: Acc x3 / *Qua x2) -2/Quarantine History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Identified exit to Mines 328 | -10/Materials | Build established: Mutant 457 | -10/Materials | Lost 3 parts (1p1n1w) 581 | -10/Materials | Entered Mines 586 | -10/Mines | Found the Drone Emporium 593 | -10/Mines | Found Prototype Device 729 | -10/Mines | Discovered new exit (range 8) 740 | -10/Mines | Entered Materials 740 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 743 | -9/Materials | Identified Bomb Drone Bay 943 | -9/Materials | Repaired Assault Rifle 1121 | -9/Materials | Discovered new exit (range 10) 1123 | -9/Materials | Build established: Scavenger-Mutant 1265 | -9/Materials | Entered another Materials area 1265 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1321 | -8/Materials | Garrison activated, responded to threat 1444 | -8/Materials | Discovered new exit (range 10) 1470 | -8/Materials | Entered Factory 1470 | -7/Factory | Evolved 2 slots: Utility x2 1653 | -7/Factory | Build established: Sprinter 1742 | -7/Factory | Discovered new exit (range 12) 1756 | -7/Factory | Entered another Factory area 1756 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1823 | -6/Factory | Discovered new exit (range 4) 1833 | -6/Factory | Entered Lower Caves 1835 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1870 | -6/Lower Caves | Identified exit to Lower Caves 1902 | -6/Lower Caves | Spotted B-75 Beast 1917 | -6/Lower Caves | Learned Factory emergency access door positions 1936 | -6/Lower Caves | Encountered a Warlord checkpoint 2031 | -6/Lower Caves | Entered another Lower Caves area 2033 | -6/Lower Caves | Identified exit to Zion 2068 | -6/Lower Caves | Learned 4 Factory zone layouts 2163 | -6/Lower Caves | Entered Zion 2184 | -6/Zion | Discovered new exit (range 13) 2232 | -6/Zion | Learned Factory garrison access intel 2267 | -6/Zion | Given the Hacking Drone Bay 2267 | -6/Zion | Found Prototype Device 2267 | -6/Zion | Identified Hacking Drone Bay 2299 | -6/Zion | Learned Factory terminal intel 2318 | -6/Zion | Learned Factory emergency access door positions 2377 | -6/Zion | Entered Proximity Caves 2475 | -5/Proximity Caves | Learned Factory emergency access door positions 2515 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2583 | -5/Proximity Caves | Discovered new exit (range 7) 2602 | -5/Proximity Caves | Entered Factory 2602 | -5/Factory | Evolved 2 slots: Propulsion x2 2603 | -5/Factory | Identified exit to Upper Caves 2605 | -5/Factory | Loaded intel: 26 terminal locations 2606 | -5/Factory | Loaded intel: 4 garrison access locations 3022 | -5/Factory | Discovered new exit (range 4) 3054 | -5/Factory | Entered another Factory area 3054 | -4/Factory | Evolved 2 slots: Propulsion x2 3112 | -4/Factory | Discovered new exit (range 6) 3114 | -4/Factory | Entered Upper Caves 3125 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 3198 | -4/Upper Caves | Learned location of Quarantine (-2) 3201 | -4/Upper Caves | Spotted B-86 Titan 3202 | -4/Upper Caves | Found DCF Scrap (12 items) 3290 | -4/Upper Caves | Discovered new exit (range 8) 3292 | -4/Upper Caves | Entered another Upper Caves area 3352 | -4/Upper Caves | Learned Research garrison access intel 3418 | -4/Upper Caves | Discovered new exit (range 13) 3422 | -4/Upper Caves | Lost 5 parts (4n1u) 3422 | -4/Upper Caves | Entered Zhirov 3422 | -4/Zhirov | Discovered new exit (range 3) 3428 | -4/Zhirov | Met Zhirov 3435 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3440 | -4/Zhirov | Found Alien Artifact 3440 | -4/Zhirov | Identified Integrated Reactor 3440 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 3445 | -4/Zhirov | Found Alien Artifact 3445 | -4/Zhirov | Identified Transdimensional Reconstructor 3445 | -4/Zhirov | Warped through subspace 3530 | -4/Zhirov | Entered Proximity Caves 3673 | -3/Proximity Caves | Spotted B-86 Titan 3745 | -3/Proximity Caves | Discovered new exit (range 11) 3750 | -3/Proximity Caves | Entered Research 3750 | -3/Research | Evolved 2 slots: Utility x2 3751 | -3/Research | Identified exit to Testing 3752 | -3/Research | Loaded intel: 4 garrison access locations 3777 | -3/Research | Lost 12 parts (9n3u) 3815 | -3/Research | Identified exit to DSF 3815 | -3/Research | Entered DSF 3828 | -3/DSF | Discovered new exit (range 15) 3848 | -3/DSF | Additional patrols routed to DSF 3937 | -3/DSF | Entered Research 3937 | -2/Research | Evolved 2 slots: Weapon x2 3968 | -2/Research | Lost 6 parts (4n1u1w) 3982 | -2/Research | Build established: Mutant 4010 | -2/Research | Found Prototype Hackware 4010 | -2/Research | Identified Exp. Hacking Suite 4080 | -2/Research | Identified exit to Access 4080 | -2/Research | Identified exit to Quarantine 4131 | -2/Research | Entered Quarantine 4276 | -2/Quarantine | Core integrity fell below 50% 4334 | -2/Quarantine | System corruption reached 10% 4342 | -2/Quarantine | Scanned by Researcher 4352 | -2/Quarantine | Build established: Hacker-Mutant 4412 | -2/Quarantine | Lost 5 parts (1p2n2w) 4502 | -2/Quarantine | Found Alien Artifact 4502 | -2/Quarantine | Identified Subatomic Replicator 4537 | -2/Quarantine | Met incapacitated Sigix Warrior 4537 | -2/Quarantine | Lockdown squad dispatched 4581 | -2/Quarantine | Core integrity fell below 20% 4601 | -2/Quarantine | Lost 7 parts (2p2n1u2w) 4618 | -2/Quarantine | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 04559_ Slug penetrates Wall. 04560_ Penetrated by Slug. 04560_ Acquired 23 matter. 04570_ Slug penetrates Wall. 04570_ Lgt. Particle Reactor destroyed. 04572_ System corrupted: Component data lost. 04573_ Slug penetrates Wall. 04575_ >> DECODED: Quantum Reactor location. 04582_ U-05 Engineer builds a Door. 04586_ Acquired Imp. Gyrokinetic Inverter. 04590_ Acquired Quantum Reactor. 04591_ Critical hit (Burn: +37). 04595_ Slammed into G-73 Enforcer. 04597_ Penetrated by Slug. 04598_ Slug penetrates U-05 Engineer. 04599_ Penetrated by Slug. 04605_ System corrupted: Matter fused (-6). 04606_ Acquired Force Lance. 04614_ Slug penetrates Wall. 04618_ Slug penetrates G-73 Enforcer. Map ----- +----------------------------------------------------+ | """ """ #?????????????????????????????????????? | | """ """ #?????????????????????????????????????? | | """ """ #?????????????????????????????????????? | | #?????????????????????????????????????? | | """ """ #???########??????????????????????????? | | """ "" ##### #???? ?????????????????????? | | """ " ##""" #???? ?????????????????????? | | ##"R """ #????^#????????????????????? | | ##""" " " #???? #????????????????????? | | ##### """ #???? #????????????????????? | | #####+######???# #???? #????????????????????? | | ############/###???? #????????????????????? | | ##### #????????????????????? | | #????????????????????? | | ### #############h #????????????????????? | | ########?# #???????????# #????????????????????? | | #????????# #???????????# #????????????????????? | | #????????# #???????????# #????????????????????? | | #??????###+##########??# g ########?????????????? | | #??????# #??# # ]= #?????????????? | | #??!???# #??# g # ]= #?????????????? | | +??????# #??# cg# == #?????????????? | | #??????# #??# + #?????????????? | | #??????# #??# # #?????????????? | | #?###### " " #??#k # #?????????????? | | ### " """ " #??# @ ########?????????????? | | ^ # " "/" " #??# #????????????????????? | | + " """ " #??# #????????????????????? | | """ # " ! " #??# ???????????????????? | | """ # """ """| #??# ######??????????????????? | | """ # % #??# ????????????????????????? | | ^ ##############??# ????????????????????????? | | # ! |####???#+????????????????????????? | | # """ !""#?????????????????????????????? | | # """ ![ ""#?????????????????????????????? | | + """ S"#?????????????????????????????? | | ### # """#?????????????????????????????? | | ??# # """ """#?????????????????????????????? | | ### # """ """#?????????????????????????????? | | # # """ ####?????????????????????????????? | | # # #????????????????????????????????? | | # ##########?###????????????????????????????? | | + # #????????????????????????????? | | # # """ """ #????????????????????????????? | | # # """ """ #????????????????????????????? | | # # """ """ #????????????????????????????? | | # + """ """ #????????????????????????????? | | # # """ """ #????????????????????????????? | | ### + #????????????????????????????? | | ??# # #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 56 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 ECM Strength 2 Power Amplification 30 Base Temperature (-) 200 Core Shielding 40 Propulsion Shielding 66 Melee Speed Boost 40 Evasion (%) 65 Core Analysis 6 Recoil Reduction 5 Offensive Hacking 26 Defensive Hacking 12 Authchip Count 2 Item Schematics ----------------- Adv. Signal Interpreter | -2/Quarantine | Scanalyzed Centrium Light Armor Plating | -2/Quarantine | Archive Exp. Signal Interpreter | -2/Quarantine | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Subatomic Replicator Achievements -------------- False Reunion Challenges ------------ None Game ------ Seed DroneSeismicInverter Manual? 0 Play Time 01:32:54 Cumulative 67.3 hours Start 2025.03.13 @ 17:07:27 End 2025.03.13 @ 20:35:09 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 98 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 43 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f4bf206-840a-4e8c-8c1d-134f7313621f