Cogmind - Beta 14 *** ADVENTURER MODE // 2025.04.04 @ 22:37:13 Player: Skulldox Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (4) 20 Value Destroyed (65) 65 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1425 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 67/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Flying (34) Location -7/Zion Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Flight Unit Flight Unit Flight Unit > --- UTILITY (3) ------ Small Storage Unit Machine Analyzer Visual Processing Unit > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (8) ---- Light Treads Compact Wheel Terrain Scanner Shield Generator Rocket Launcher Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Small Storage Unit Machine Analyzer Visual Processing Unit > --- WEAPON ----------- Phasing Sabre CR-A16's Pointy Stick > --- INVENTORY -------- Light Treads Compact Wheel Terrain Scanner Shield Generator Rocket Launcher Self-destruct Interrupter [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Treads Light Treads Wheel Compact Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Machine Analyzer Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 22 | 5 7 8 . 2 Power 2 | . 1 1 . . Engine 2 | . 1 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 3 1 . . Treads 1 | 1 . . . . Leg . | . . . . . Wheel 2 | 1 1 . . . Hover . | . . . . . Flight 3 | . 2 1 . . Utility 5 | 1 1 3 . . Device 2 | . 1 1 . . Storage 1 | 1 . . . . Processor 2 | . . 2 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 9 | 2 2 3 . 2 Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 3 | 1 1 1 . . Ballistic Cannon . | . . . . . Launcher 2 | . . 2 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon 1 | . . . . 1 Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes . | . . . . . Parts Lost . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak . | . . . . . To Critical Strikes . | . . . . . Average Slot Usage (%) 79 | . 66 87 88 88 Engine 8 | . 5 11 11 11 Flight 30 | . 26 33 33 33 Device 2 | . . 7 . . Storage 12 | . 14 11 11 11 Processor 9 | . . 10 22 22 Ballistic Gun 6 | . 7 7 11 1 Piercing Weapon 1 | . . . . 10 Special Melee Weapon 5 | . 8 6 . . Peak Build Rating 21 | 5 6 12 11 21 Average Rating 8 | 4 4 9 11 14 On Entrance 6 | . 5 5 11 11 Naked Turns . | . . . . . Heaviest Build 12 | 8 11 12 10 11 Greatest Support 16 | 16 16 12 12 12 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 7 8 8 7 8 Average Carried 6 | 3 6 6 7 6 Final Capacity 8 | 8 8 8 8 8 Final Carried 7 | 7 6 7 7 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Yrd Mat Mat Min Zio Matter Collected 276 | 186 . 76 14 . Remotely . | . . . . . Salvage Created 37 | . 11 12 14 . Parts 7 | . 2 3 2 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Combat Hostiles Destroyed . | . . . . . Classes Destroyed 2 | . 1 . 1 . Tunneler 1 | . . . 1 . Watcher 3 | . 1 2 . . Best Kill Streak 1 | . 1 1 1 . Combat Bots Only . | . . . . . Max Kills in Single Turn 1 | . 1 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Hostile Shots Fired 14 | . . 14 . . Missed 7 | . . 7 . . Damage Taken 60 | . . 60 . . Core . | . . . . . Absorbed by Shields . | . . . . . Ignored by Resistances 18 | . . 18 . . Regen/Repaired (Parts) 14 | . 14 . . . Core Remaining (%) 100 | 100 100 . . . Volleys Fired 19 | 2 1 13 3 . Largest 2 | 2 1 1 1 . Hottest 60 | 60 20 33 20 . Shots Fired 21 | 4 1 13 3 . Gun 17 | 4 1 9 3 . Cannon . | . . . . . Launcher 4 | . . 4 . . Special . | . . . . . Kinetic 15 | 2 1 9 3 . Thermal 2 | 2 . . . . Explosive 4 | . . 4 . . Electromagnetic . | . . . . . Robot Hit Streak 6 | 4 5 6 2 . Robot Miss Streak 1 | . . 1 1 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 16 | 4 3 7 2 . Core Hits 6 | 1 1 3 1 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 2 | . 2 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . 2 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 275 | 47 14 190 24 . Guns 156 | 47 14 71 24 . Cannons . | . . . . . Explosions 119 | . . 119 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 135 | 26 14 71 24 . Thermal 21 | 21 . . . . Explosive 119 | . . 119 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 30 | . . 30 . . Projectiles . | . . . . . Explosions 30 | . . 30 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature . | . . . . . Average Temperature . | . . . . . Received Heat Transfer 9 | . . 9 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 50 | 50 . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Peak Influence 371 | . 37 371 127 . Initial 122 | . . 13 122 . Average 71 | . 18 143 126 . Maximum Alert Level 1 | . . 1 . . Low Security (%) 88 | 100 100 69 100 . Level 1 11 | . . 30 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Distress Signals 3 | . . 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 14 | . 1 13 . . Peak Tracking Total 7 | . 2 7 . . Tactical Retreats 6 | . . 6 . . Traps | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Yrd Mat Mat Min Zio Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Machines Accessed 8 | . 6 2 . . Terminals 5 | . 4 1 . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 15 | . 12 3 . . Successful 12 | . 10 2 . . Failed 3 | . 2 1 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 4 | . 4 . . . Terminals 9 | . 8 1 . . Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 4 | . 2 2 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 6 1 . . Record 1 | . 1 . . . Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . 1 . . . Branch Access Points 1 | . 1 . . . Emergency Access Points 1 | . . 1 . . Terminal Index 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 3 | . 2 1 . . Retrieve Components 3 | . 2 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 3 2 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 3 | . . . . 3 Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 15 | . . . . 15 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 1 2 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Yrd Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked 2 | . 2 . . . Non-combat 2 | . 2 . . . Combat . | . . . . . Robot Hacks Applied 2 | . 2 . . . no_distress 2 | . 2 . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Yrd Mat Mat Min Zio Turns Passed 676 | 75 230 214 40 117 Spaces Moved 1246 | 55 340 482 99 270 Core 1 | 1 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 60 | 54 6 . . . Hover . | . . . . . Flight 1185 | . 334 482 99 270 Fastest Speed 34 | 50 37 34 34 34 Average Speed 37 | 99 38 34 34 34 Slowest Speed 100 | 100 100 34 34 34 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 6 | . 1 2 3 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 4 57 41 26 34 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 19 | . . 19 . . Melee . | . . . . . Projectile . | . . . . . AOE 19 | . . 19 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Total 1422 | 69 440 515 98 300 Wait 91 | . 76 8 . 7 Move 1231 | 54 337 477 93 270 Hop 5 | . 1 2 2 . Pick Up 27 | 8 6 4 . 9 Fast Attach 9 | 4 2 2 . 1 Attach 10 | 1 5 3 . 1 Detach 4 | . 2 1 . 1 Swap 3 | . . 3 . . Drop 21 | . 8 2 . 11 Fire 19 | 2 1 13 3 . Melee 2 | . 2 . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / Min x2) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 76 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Identified exit to Mines 141 | -10/Materials | Discovered new exit (range 16) 173 | -10/Materials | Repaired Seismic Detector? 278 | -10/Materials | Discovered new exit (range 20) 306 | -10/Materials | Entered another Materials area 306 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 347 | -9/Materials | Build established: Mutant 485 | -9/Materials | Discovered new exit (range 16) 518 | -9/Materials | Discovered new exit (range 6) 520 | -9/Materials | Entered Mines 554 | -9/Mines | Learned Materials trap positions 556 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 560 | -9/Mines | Entered Zion 576 | -7/Zion | Found CR-A16's Pointy Stick 598 | -7/Zion | Discovered new exit (range 8) 674 | -7/Zion | Learned location of Warlord (-5) 677 | -7/Zion | Self-destructed Last Messages --------------- scanned 1 system, cleaned 0. 00665_ DZ-Z81(z) examines a few pieces of the Twisted Machinery. RD-887(z): MAIN.C used to operate some outposts in the caves surrounding the new Complex 0b10, but many were recently abandoned for some reason. 2F-UAS(c): Have you learned anything particularly interesting about Unaware construction in your travels? One thing's for sure, their designs are changing rapidly with the introduction of new technology, and older models are being funneled down into the less important lower levels of the complex, or out into the caves. I used to work for Warlord, but damn if I'll ever go back there again. Nothing but crunch, crunch, crunch, all to keep up with MAIN.C. Where's the free time for personal projects! If you stop by HQ, say hi to all those poor bastards in the research wing for me! World map updated: -5/Warlord. 00676_ DZ-Z81(z) fiddles with the Twisted Machinery. Map ----- +----------------------------------------------------+ | ?????????????????????????????????"" 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"""?" | | ?????????????????? ?????"" ?????????????""???? | | ??????????????????" ????????????????????????????? | | ???????????????????"?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 220 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Offensive Hacking 10 Item Schematics ----------------- Proton Missile Launcher | -7/Zion | Archive Remote Shield | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Force Booster | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive H-55 Commando | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexAblativeLattice Manual? 0 Play Time 00:28:19 Cumulative 35.7 hours Start 2024.08.30 @ 18:23:19 End 2025.04.04 @ 22:37:13 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 26 Rogue 24 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 29 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 59x48 Zoom Use 8% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 386667c0-a507-49b9-b35f-e66831100ed8