Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.30 @ 10:53:17 Player: Odd Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (114) 570 Value Destroyed (3154) 3154 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (278) 278 TOTAL SCORE: 7882 Bonus ------- High Alert Combat Kills 88 Follower Combat Kills 190 Cogmind --------- Core Integrity 322/700 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink Improved Targeting Computer Core Analyzer Component Analysis Suite Long-range Tractor Beam > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Reinforced Deuterium Engine Light Treads Hacking Drone Bay (1/1) Arc Projector Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Core Analyzer Recoil Stabilizer Hardened Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Light Armor Plating Hardened Light Armor Plating Plasma Cannon Plasma Cannon Improved Assault Rifle High-powered Shotgun High-powered Shotgun Shock Bomb Launcher Shock Bomb Launcher [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Recoil Stabilizer Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Slots Evolved 6 | . . . 2 . 2 2 . . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . Utility 3 | . . . . . 2 1 . . . . . Weapon 1 | . . . . . . 1 . . . . . Parts Attached 90 | 8 1 3 12 10 20 18 5 7 3 3 . Power 12 | 1 . . 1 3 3 2 . 1 1 . . Engine 9 | 1 . . 1 3 1 1 . 1 1 . . Core 3 | . . . . . 2 1 . . . . . Reactor . | . . . . . . . . . . . . Propulsion 37 | 2 . 2 6 4 8 9 5 1 . . . Treads 15 | . . . . . 5 9 1 . . . . Leg 22 | 2 . 2 6 4 3 . 4 1 . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 22 | 2 1 1 1 2 6 3 . 2 2 2 . Device 8 | 1 . . . . 3 . . 1 1 2 . Storage 3 | 1 . . 1 . . . . 1 . . . Processor 3 | . . . . . 2 1 . . . . . Hackware . | . . . . . . . . . . . . Protection 8 | . 1 1 . 2 1 2 . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 19 | 3 . . 4 1 3 4 . 3 . 1 . Energy Gun 2 | 1 . . 1 . . . . . . . . Energy Cannon 2 | . . . . . . . . 2 . . . Ballistic Gun 13 | 2 . . 2 1 3 4 . 1 . . . Ballistic Cannon 1 | . . . . . . . . . . 1 . Launcher 1 | . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . . . . Parts Lost 18 | . . . 1 . 2 1 9 . 5 . . Power 2 | . . . . . 1 . . . 1 . . Propulsion 7 | . . . . . . . 4 . 3 . . Utility 3 | . . . . . 1 . 2 . . . . Weapon 6 | . . . 1 . . 1 3 . 1 . . Highest Loss Streak 9 | . . . 1 . 1 1 9 . 2 . . To Critical Strikes 1 | . . . . . . . 1 . . . . Average Slot Usage (%) 89 | . 100 100 99 100 97 99 66 70 80 31 38 Engine 7 | . 14 14 11 11 5 3 3 . 6 . . Core 1 | . . . . . 3 3 . . . . . Treads 6 | . . . . . 8 30 16 . . . . Leg 22 | . 28 28 43 44 25 . 6 23 20 . . Device 6 | . 7 . . . 13 7 3 1 10 16 23 Storage 8 | . 14 14 11 11 9 7 4 6 6 . . Processor 7 | . . . . . 3 14 15 15 15 15 15 Protection 7 | . 6 14 11 11 9 7 3 . 1 . . Energy Gun 1 | . . . 1 11 . . . . . . . Energy Cannon 2 | . . . . . . . . 15 14 . . Ballistic Gun 15 | . 28 28 20 11 18 22 11 6 3 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 65 | 15 17 17 54 56 61 65 64 25 37 3 3 Greatest Support 92 | 20 20 20 60 60 82 92 92 40 40 3 3 Greatest Overweight (x) 2 | 1 . . . . 1 . 1 . 2 . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 5 5 5 5 Average Capacity 13 | 7 8 8 19 20 20 20 14 5 5 5 5 Most Carried 20 | 2 5 8 16 20 20 20 20 4 5 5 5 Average Carried 11 | . 2 6 13 17 19 19 14 1 1 4 4 Final Capacity 20 | 8 8 8 20 20 20 20 5 5 5 5 5 Final Carried 20 | 1 5 8 13 19 20 20 5 1 5 5 5 Class Distribution -------------------- 74% | Mutant 15% | Gunner 4% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Matter Collected 2657 | 334 40 90 355 251 518 693 . 172 167 30 7 Remotely 301 | . . . . . . . . 146 135 20 . Salvage Created 4660 | 216 99 80 722 923 936 872 . 146 666 . . Parts 250 | 12 4 10 34 54 51 44 . 8 33 . . Haulers Intercepted 12 | . . . 3 4 4 1 . . . . . Recyclers Shooed 2 | . . . 1 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . . . 35 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Combat Hostiles Destroyed 78 | . 2 1 15 13 15 18 . . 14 . . Guns 65 | . 2 1 14 13 15 18 . . 2 . . Cannons 12 | . . . . . . . . . 12 . . AOE 1 | . . . 1 . . . . . . . . Classes Destroyed 15 | 3 1 1 3 3 1 1 . . 2 . . Worker 8 | 1 . 2 1 1 1 . . 2 . . . Builder 1 | . . . . 1 . . . . . . . Tunneler 6 | 4 . 1 . . . . . 1 . . . Hauler 12 | . . . 3 4 4 1 . . . . . Recycler 5 | 1 . . . . 3 . . 1 . . . Operator 2 | . . . . 1 1 . . . . . . Watcher 2 | . . . . 1 1 . . . . . . Swarmer 21 | . . . 4 3 5 4 . . 5 . . Grunt 37 | . 2 . 9 6 7 9 . . 4 . . Brawler 2 | . . . . . . . . . 2 . . Sentry 14 | . . . 2 4 2 4 . . 2 . . Demolisher 1 | . . 1 . . . . . . . . . Hunter 1 | . . . . . 1 . . . . . . Programmer 1 | . . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . 1 . . Best Kill Streak 7 | 2 2 1 5 7 7 4 . 4 6 . . Combat Bots Only 6 | . 2 1 5 3 5 4 . . 6 . . Max Kills in Single Turn 2 | 1 1 1 2 2 2 1 . 1 1 . . Gunslinging 1 | . . . 1 1 . . . . . . . Exploded 1 | . . . 1 . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Damage Taken 3928 | . 64 245 449 527 481 1067 219 . 876 . . Core 587 | . 12 52 20 79 46 118 52 . 208 . . Absorbed by Shields 68 | . . . . . 68 . . . . . . Regen/Repaired (Parts) 242 | . . . . 77 165 . . . . . . Core Remaining (%) 85 | 100 . 74 . 75 91 . . . . . . Volleys Fired 262 | 9 5 9 43 45 54 51 5 8 33 . . Largest 3 | 2 2 2 2 2 2 3 3 3 3 . . Hottest 185 | 40 40 40 59 68 50 69 69 185 185 . . Shots Fired 562 | 18 10 18 84 86 108 149 14 10 65 . . Gun 508 | 18 10 18 82 86 108 149 14 8 15 . . Cannon 52 | . . . . . . . . 2 50 . . Launcher 2 | . . . 2 . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 467 | 18 10 18 82 45 108 149 14 8 15 . . Thermal 52 | . . . . . . . . 2 50 . . Explosive . | . . . . . . . . . . . . Electromagnetic 43 | . . . 2 41 . . . . . . . Robot Hit Streak 53 | 5 4 7 17 20 23 33 47 48 53 . . Robot Miss Streak 3 | 2 1 1 3 2 3 1 . 1 2 . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 11 | . 1 . 4 4 1 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . . . . . Shots Hit Robots 456 | 11 8 14 73 70 77 128 14 8 53 . . Core Hits 225 | 6 5 7 34 37 48 50 4 4 30 . . Critical Kills 1 | . . . . . 1 . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 . . . . . Critical Strikes 3 | . . . . . 1 2 . . . . . Destroy 3 | . . . . . 1 2 . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8120 | 148 103 182 1224 1330 1414 1977 198 198 1346 . . Guns 6585 | 148 103 182 1011 1159 1414 1977 198 171 222 . . Cannons 1151 | . . . . . . . . 27 1124 . . Explosions 384 | . . . 213 171 . . . . . . . Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 5894 | 148 103 182 1011 468 1414 1977 198 171 222 . . Thermal 1437 | . . . 115 171 . . . 27 1124 . . Explosive . | . . . . . . . . . . . . Electromagnetic 789 | . . . 98 691 . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 20 | . . . . . . 1 20 20 20 20 20 Average Corruption 13 | . . . . . . 1 11 20 20 20 20 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 74 | . . . . . . 2 14 7 40 8 3 Message Errors 16 | . . . . . . . 3 3 7 2 1 Matter Fused 14 | . . . . . . 1 2 3 7 . 1 Heat Flow Errors 10 | . . . . . . . 3 . 6 1 . Energy Discharges 9 | . . . . . . 1 1 . 4 2 1 Data Loss (minor) 10 | . . . . . . . . 1 8 1 . Data Loss (major) 4 | . . . . . . . 1 . 2 1 . Misfires 2 | . . . . . . . . . 2 . . Alerts 2 | . . . . . . . . . 1 1 . Misdirections 5 | . . . . . . . 3 . 2 . . Weapon Failures 2 | . . . . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 18 | . . . . 18 . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions 18 | . . . . 18 . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 62 | . . . . 62 . . . . . . . Shots 2 | . . . . 2 . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 436 | . 15 . 26 174 15 56 197 81 436 215 . Average Temperature 51 | . 8 . 6 38 6 10 50 45 121 109 . Received Heat Transfer 1425 | . 39 . 312 228 207 402 . . 237 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | . . . . 1 . . . . 6 . . Heat Transferred 2600 | . . . 150 250 . . . 50 2150 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . 2 3 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Peak Influence 537 | 30 69 37 484 287 387 537 113 33 . . . Initial 174 | . 16 22 . 174 93 150 98 13 . . . Average 161 | 16 35 24 201 168 245 301 68 15 . . . Maximum Alert Level 2 | . . . 2 1 1 2 . . . . . Low Security (%) 60 | 100 100 100 50 60 29 17 100 100 . . . Level 1 34 | . . . 35 39 70 61 . . . . . Level 2 5 | . . . 14 . . 20 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 12 | . . . 1 6 . 5 . . . . . Investigation 4 | . . . . 1 . 3 . . . . . Extermination 1 | . . . . . . 1 . . . . . Reinforcement 4 | . . . 1 2 . 1 . . . . . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Distress Signals 4 | . . . . 2 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 126 | . 5 2 21 21 30 24 6 . 17 . . Peak Tracking Total 8 | . 3 2 6 4 7 6 6 . 8 . . Tactical Retreats 6 | . . . 1 . 2 1 . . 2 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Traps Triggered 3 | . . . . 1 . 2 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 16 | . . . 5 . 11 . . . . . . Reprogrammed 1 | . . . . 1 . . . . . . . Reused 1 | . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Machines Accessed 18 | . . . 3 8 4 2 . . 1 . . Terminals 12 | . . . 3 6 3 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . 2 1 . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 59 | . . . 13 26 13 6 . . 1 . . Successful 39 | . . . 7 19 9 3 . . 1 . . Failed 20 | . . . 6 7 4 3 . . . . . Catastrophic 1 | . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 44 | . . . 13 22 9 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 8 | . . . . 4 4 . . . . . . Recycling Units 3 | . . . . . . 3 . . . . . Scanalyzers 3 | . . . . . . 3 . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 28 | . . . 7 15 5 . . . 1 . . Record 9 | . . . 4 3 2 . . . . . . Prototype ID Bank 4 | . . . 1 3 . . . . . . . Open Door 2 | . . . . 1 . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . . Fabricator Index 1 | . . . . 1 . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . Unreport Threat 2 | . . . . 2 . . . . . . . Disarm Traps 4 | . . . 1 . 3 . . . . . . Reprogram Traps 2 | . . . . 2 . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 8 | . . . . 4 4 . . . . . . Scan Component 4 | . . . . 2 2 . . . . . . Repair 4 | . . . . 2 2 . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . . Retrieve Matter 2 | . . . . . . 2 . . . . . Scanalyzer 1 | . . . . . . 1 . . . . . Insert Component 1 | . . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . . . 3 7 3 2 . . . . . Full Trace Events 2 | . . . . . . 2 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . . . . 2 2 . . . . . . Time 148 | . . . . 72 76 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Total Allies 10 | . . . . 10 . . . . . . . Largest Group 10 | . . . . 10 . . . . . . . Highest-Rated Group 88 | . . . . 88 . . . . . . . Highest-Rated Ally 16 | . . . . 16 . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 52 | . . . . 52 . . . . . . . Total Damage 563 | . . . . 563 . . . . . . . Kills 6 | . . . . 6 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . . . 1 . 2 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Turns Passed 5846 | 190 189 829 377 925 738 916 246 177 833 164 262 Spaces Moved 3938 | 128 141 643 174 579 354 448 162 52 527 298 432 Core 754 | 8 . . . . . . . . 16 298 432 Treads 630 | . . . . . 101 448 81 . . . . Legs 2554 | 120 141 643 174 579 253 . 81 52 511 . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 152 120 120 50 50 50 Average Speed 113 | 116 120 120 120 120 130 154 136 120 128 50 50 Slowest Speed 260 | 120 120 120 120 120 190 156 225 120 260 50 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 44 | 7 24 88 25 76 39 12 92 2 60 45 67 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . 2 . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 . 1 1 . . 1 . 1 . Scrap Searched 5 | . . 1 . . . . . . . 2 2 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 18 | . . . 7 11 . . . . . . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 18 | . . . 7 11 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Total 4785 | 148 151 682 257 722 518 562 173 156 625 312 479 Wait 409 | . . 22 13 74 73 30 2 90 55 9 41 Move 3928 | 127 140 642 173 578 353 448 161 51 526 297 432 Hop . | . . . . . . . . . . . . Pick Up 45 | 4 4 4 9 8 7 3 . . 2 1 3 Fast Attach 25 | 4 . 1 3 . 7 2 1 3 2 2 . Attach 21 | 3 1 . 1 1 2 3 4 4 1 1 . Detach 8 | . 1 . . . 1 2 . . 3 1 . Swap 44 | 1 . 2 8 9 11 13 . . . . . Drop 43 | . . 2 7 7 10 10 . . 3 1 3 Fire 262 | 9 5 9 43 45 54 51 5 8 33 . . Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 191 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 15) 380 | -10/Materials | Entered Mines 381 | -10/Mines | Learned location of Storage (-9) 509 | -10/Mines | Discovered new exit (range 10) 524 | -10/Mines | Learned location of Zion (-7) 726 | -10/Mines | Learned Materials terminal intel 765 | -10/Mines | Assembled infested the area 826 | -10/Mines | Met 8R-AWN 1157 | -10/Mines | Discovered new exit (range 5) 1209 | -10/Mines | Entered Materials 1209 | -9/Materials | Evolved 2 slots: Propulsion x2 1210 | -9/Materials | Loaded intel: 12 terminal locations 1513 | -9/Materials | Identified exit to Mines 1513 | -9/Materials | Identified exit to Storage 1586 | -9/Materials | Entered Storage 1651 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1717 | -9/Storage | Repaired Broken Carbon-fiber Leg 1926 | -9/Storage | Repaired Carbon-fiber Leg 1998 | -9/Storage | Garrison activated, responded to threat 2445 | -9/Storage | Discovered new exit (range 8) 2511 | -9/Storage | Entered Materials 2511 | -8/Materials | Evolved 2 slots: Utility x2 2616 | -8/Materials | Repaired Carbon-fiber Leg 2694 | -8/Materials | Repaired Carbon-fiber Leg 3219 | -8/Materials | Discovered new exit (range 12) 3249 | -8/Materials | Entered Factory 3249 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3916 | -7/Factory | Build established: Gunner 4165 | -7/Factory | Sucked down chute 4165 | -7/Factory | Entered Waste 4179 | -7/Waste | Spotted C-40 Crusher 4180 | -7/Waste | EMP discharged 4194 | -7/Waste | Spotted C-40 Crusher 4194 | -7/Waste | Spotted C-40 Crusher 4250 | -7/Waste | Spotted C-40 Crusher 4280 | -7/Waste | EMP discharged 4280 | -7/Waste | System corruption reached 10% 4286 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4289 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4301 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4305 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4312 | -7/Waste | Crushed by Compactor (1 part destroyed) 4316 | -7/Waste | Spotted C-40 Crusher 4319 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4332 | -7/Waste | Spotted C-40 Crusher 4350 | -7/Waste | Lost 9 parts (4n2u3w) 4380 | -7/Waste | EMP discharged 4397 | -7/Waste | Discovered new exit (range 10) 4411 | -7/Waste | Entered Factory 4527 | -7/Factory | Discovered new exit (range 10) 4588 | -7/Factory | Entered Lower Caves 4744 | -7/Lower Caves | Identified exit to Lower Caves 4848 | -7/Lower Caves | Build established: Mutant 4925 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5240 | -7/Lower Caves | Spotted B-75 Beast 5309 | -7/Lower Caves | Destroyed B-75 Beast 5420 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5420 | -7/Lower Caves | Core integrity fell below 50% 5421 | -7/Lower Caves | Entered another Lower Caves area 5579 | -7/Lower Caves | Discovered new exit (range 12) 5585 | -7/Lower Caves | Entered Zion 5591 | -7/Zion | Given the Hacking Drone Bay 5613 | -7/Zion | Found Prototype Device 5630 | -7/Zion | Identified Hacking Drone Bay 5654 | -7/Zion | System corruption cleaned by Quarantine Array 5736 | -7/Zion | Learned Factory security intel 5740 | -7/Zion | Learned 4 Factory zone layouts 5847 | -7/Zion | Self-destructed Last Messages --------------- everywhere. 05829_ Searching scrap... 05829_ Found Mak. ECM Suite. 05829_ Found Hvy. Laser. 05829_ Found Com. Matter Pod. 05829_ Found Hvy. Laser. 05829_ Found 19 Matter. 05833_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 1. 2O-ELJ(g): These parts are on loan from Warlord for anyone heading into dangerous territory for the good of all Derelicts. Put them to good use! 05835_ Dropped Lgt. Treads. 05835_ Dropped Rnf. Deuterium Engine. 05837_ Acquired Lgt. Treads. 05838_ Acquired Rnf. Deuterium Engine. KI-IRY(c): Ever since MAIN.C pushed into the cave system to build Complex 0b10, none of us have been able to get through the network of tunnels leading back to Complex 0b1. I miss wandering the halls housing the grand Cetus Mainframe. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#######???????????????? | | ???????????????????????????#[//|!#???????????????? | | ???????????????????????????#] ]#???????????????? | | ?????????????????" ?""?????#/ |#???????????????? | | ???????????????? ##""""####" "##???????????????? | | ???????????????? """"?# #????????????????? | | ???""????????????" """#" ##???????????????? | | """ ""?????????"""" """""z #???????????????? | | ??????" "" ###?????????????? | | ??? ? #?????????????? | | "?? #?????????????? | | """ """ "" ##????????????? | | "" "?"" 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