Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.21 @ 19:55:04 Player: Cookie Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (14) 70 Value Destroyed (61) 61 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 4291 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 249/300 Energy 100/100 System Corruption 0% Temperature Cool (11) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Makeshift Power Source Makeshift Power Source Arc Projector Makeshift Sword Peak State ------------ > --- POWER ------------ Light Nuclear Core Makeshift Power Source > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module VTOL Module Xenon Bombardment Thruster > --- UTILITY ---------- Enhanced Optical Array Improved Signal Interpreter Hacking Suite Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Arc Projector Makeshift Sword > --- INVENTORY -------- Makeshift Power Source Makeshift Power Source Riot Gun Remote Datajack [Rating: 43] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion VTOL Module Wheel Wheel Flight Unit VTOL Module Utility Hacking Suite Device Improved Sensor Array Storage Small Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Arc Projector Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Guided Missile Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . 2 2 . . . . Power 1 | . . . 1 . . . . . . . Propulsion 3 | . . . 1 . 1 1 . . . . Utility 2 | . . . . . 1 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 43 | 7 7 1 2 1 4 9 2 2 8 . Power 8 | 1 1 . . 1 1 2 . 1 1 . Engine 6 | 1 1 . . 1 . 2 . . 1 . Core 2 | . . . . . 1 . . 1 . . Reactor . | . . . . . . . . . . . Propulsion 11 | 3 2 . 1 . 1 3 1 . . . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 3 | 3 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 8 | . 2 . 1 . 1 3 1 . . . Utility 10 | 1 2 . . . 2 3 . . 2 . Device 3 | . . . . . . 1 . . 2 . Storage 1 | 1 . . . . . . . . . . Processor 4 | . 2 . . . . 2 . . . . Hackware 1 | . . . . . 1 . . . . . Protection 1 | . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 14 | 2 2 1 1 . . 1 1 1 5 . Energy Gun 6 | 1 1 1 1 . . . 1 . 1 . Energy Cannon 1 | . . . . . . 1 . . . . Ballistic Gun 1 | 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . . . . . . . . . 3 . Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . 3 . Parts Lost 17 | . . . . . 1 2 1 1 . 12 Power 4 | . . . . . . 1 . 1 . 2 Propulsion 6 | . . . . . . 1 . . . 5 Utility 4 | . . . . . . . . . . 4 Weapon 3 | . . . . . 1 . 1 . . 1 Highest Loss Streak 12 | . . . . . 1 1 1 1 . 12 Average Slot Usage (%) 95 | . 82 100 78 96 99 98 99 100 95 77 Engine 11 | . 14 14 11 18 9 11 15 11 7 6 Core 3 | . . . . . 8 3 . 3 7 6 Flight 35 | . 26 28 23 33 36 37 37 38 38 31 Device 4 | . . . . . . 5 7 7 7 6 Processor 16 | . 13 28 22 22 9 14 15 15 15 12 Hackware 5 | . . . . . 8 7 7 7 7 6 Energy Gun 5 | . 11 14 11 11 8 . 6 7 2 . Energy Cannon 2 | . . . . . . 6 7 7 . . Ballistic Gun 4 | . 14 14 11 11 9 7 . . . . Launcher 1 | . . . . . . . . . 4 6 Naked Turns 14 | . . . . . . . . . . 14 Heaviest Build 22 | 12 12 8 8 10 15 20 22 22 20 20 Greatest Support 27 | 26 20 10 15 15 20 25 27 27 27 27 Greatest Overweight (x) 2 | 2 2 . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 4 4 4 4 4 4 4 4 4 4 Most Carried 5 | 5 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | 1 3 4 3 4 3 3 2 1 3 4 Final Capacity 6 | 6 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 4 4 4 4 4 4 4 2 4 4 4 Class Distribution -------------------- 55% | Scout 21% | Mutant 8% | Commander-Mutant 8% | Sprinter 7% | Messiah-Scout Dominant Class ---------------- Mutant | -10/Materials Commander-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Sprinter | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Messiah-Scout | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Matter Collected 593 | 303 40 22 . 33 . 98 48 . 49 . Remotely . | . . . . . . . . . . . Salvage Created 299 | 139 . . . 21 . 138 . . . 1 Parts 27 | 14 . . . 4 . 6 . . . 3 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . 4 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed . | . . . . . . . . . . . Classes Destroyed 5 | 3 . . . . . 1 . . . 1 Worker 3 | 2 . . . 1 . . . . . . Tunneler 3 | 3 . . . . . . . . . . Recycler 2 | 1 . . . . . 1 . . . . Watcher 1 | . . . . . . 1 . . . . Z-Technician 5 | . . . . . . . . . . 5 Best Kill Streak 6 | 6 . . . 1 . 2 . . . 5 Combat Bots Only . | . . . . . . . . . . . Max Kills in Single Turn 4 | 2 . . . 1 . 1 . . . 4 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Damage Taken 1691 | . . . 58 54 190 236 45 108 . 1000 Core 786 | . . . 20 9 42 25 29 45 . 616 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 96 | 100 . 100 . 92 92 . . . . . Volleys Fired 25 | 11 4 . . 1 3 3 . . . 3 Largest 2 | 2 1 . . 2 2 2 . . . 1 Hottest 100 | 60 100 . . 60 60 89 . . . 39 Shots Fired 41 | 22 4 . . 2 4 6 . . . 3 Gun 31 | 22 . . . 2 4 3 . . . . Cannon 3 | . . . . . . 3 . . . . Launcher 3 | . . . . . . . . . . 3 Special 4 | . 4 . . . . . . . . . Kinetic 18 | 11 . . . 1 3 3 . . . . Thermal 15 | 11 4 . . . . . . . . . Explosive 3 | . . . . . . . . . . 3 Electromagnetic 5 | . . . . 1 1 3 . . . . Robot Hit Streak 8 | 4 . . . 3 6 8 . . . 3 Robot Miss Streak 2 | 2 . . . . . 1 . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 22 | 13 . . . 1 3 3 . . . 2 Core Hits 16 | 7 . . . 1 2 3 . . . 3 Critical Hits . | . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2175 | 163 . . . 12 34 95 . . . 1871 Guns 219 | 163 . . . 12 34 10 . . . . Cannons 85 | . . . . . . 85 . . . . Explosions 1871 | . . . . . . . . . . 1871 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 84 | 52 . . . . 22 10 . . . . Thermal 1841 | 111 . . . . . . . . . 1730 Explosive 141 | . . . . . . . . . . 141 Electromagnetic 109 | . . . . 12 12 85 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . 4 . Average Corruption 4 | . . . . . . . . . 4 . Corruption Purged . | . . . . . . . . . . . Effects 1 | . . . . . . . . . 1 . Message Errors 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 501 | . . . . . . . . . . 501 Projectiles . | . . . . . . . . . . . Explosions 501 | . . . . . . . . . . 501 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 420 | . . . . . . . . . . 420 Shots 1 | . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 276 | . 102 . . 6 98 93 46 51 256 276 Average Temperature 59 | . 56 . . 6 20 23 18 20 98 119 Received Heat Transfer 336 | . . . 9 . 90 60 9 6 . 162 Effects 5 | . . . . . . . . . 5 . Energy Bleed 1 | . . . . . . . . . 1 . Interference 4 | . . . . . . . . . 4 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 250 | 250 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Peak Influence 145 | 30 34 28 64 29 127 145 . . . . Average Influence 42 | 7 30 13 30 27 48 84 . . . . Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . . . 1 . 2 4 . . . . Investigation 2 | . . . . . . 2 . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 4 | . . . 1 . 2 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Distress Signals 2 | . . . 1 . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 73 | . 1 3 6 13 12 19 7 5 . 7 Peak Tracking Total 12 | . 1 3 4 11 12 10 4 5 . 6 Tactical Retreats 11 | . . . 1 2 1 3 3 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Traps Triggered 2 | . . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Machines Disabled 2 | . . . . . . . . . . 2 Max in Single Turn 1 | . . . . . . . . . . 1 Garrison Access 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Machines Accessed 11 | . 4 . 1 . 3 2 . 1 . . Terminals 7 | . 4 . 1 . 2 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 39 | . 20 . 4 . 10 4 . 1 . . Successful 22 | . 11 . 2 . 5 3 . 1 . . Failed 17 | . 9 . 2 . 5 1 . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 35 | . 16 . 4 . 9 2 . . 4 . Terminals 33 | . 20 . 4 . 9 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . . . . 4 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 8 | . 5 . 1 . 1 . . 1 . . Robot Analysis 1 | . 1 . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . Branch Access Points 3 | . 1 . 1 . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . 3 . . . . Scan Component 2 | . . . . . . 2 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 30 | . 16 . 4 . 10 . . . . . Terminals 10 | . 6 . 1 . 3 . . . . . Assimilate 2 | . 1 . 1 . . . . . . . Botnet 6 | . 4 . . . 2 . . . . . Operators 2 | . 1 . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 4 . 1 . 2 2 . . . . Full Trace Events 2 | . . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 19 | . . . . . . 19 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Total Allies 9 | . 1 3 1 . . . . . 4 . Largest Group 4 | . 1 4 1 . . . . . 4 4 Highest-Rated Group 150 | . 10 50 10 . . . . . 150 150 Highest-Rated Ally 39 | . 10 16 10 . . . . . 39 39 Total Orders 2 | . . . 2 . . . . . . . GOTO 2 | . . . 2 . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . 1 1 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Turns Passed 2168 | 133 149 185 58 97 120 319 405 138 489 75 Spaces Moved 4081 | 92 206 453 99 268 227 650 443 387 1038 218 Core 48 | 19 1 . . . . . . . . 28 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 76 | 73 3 . . . . . . . . . Hover . | . . . . . . . . . . . Flight 3957 | . 202 453 99 268 227 650 443 387 1038 190 Fastest Speed 28 | 50 37 37 34 34 31 28 28 28 28 28 Average Speed 31 | 88 38 37 36 34 31 28 28 28 28 31 Slowest Speed 150 | 150 150 37 37 34 31 31 31 28 28 117 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 17 | . . 3 . 1 4 9 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 3 25 90 15 57 29 25 64 57 92 48 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 4 | . . 1 . 1 . . . 1 1 . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 5 | . . 1 . . . . 1 . 3 . Spaces Dug 4 | . 4 . . . . . . . . . Terrain Destroyed 4 | . 4 . . . . . . . . . Melee . | . . . . . . . . . . . Projectile 4 | . 4 . . . . . . . . . AOE . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Total 4872 | 121 264 466 120 269 267 771 720 416 1237 221 Wait 646 | . 33 16 16 1 34 70 276 23 177 . Move 4038 | 91 205 446 98 265 218 632 442 386 1037 218 Hop 16 | . . 3 . 1 4 8 . . . . Pick Up 38 | 11 6 . 2 . 3 8 . 4 4 . Fast Attach 14 | . 4 . 1 1 . 2 . . 6 . Attach 22 | 7 1 . 1 . 3 5 2 2 1 . Detach . | . . . . . . . . . . . Swap 7 | . 2 1 . . 1 2 . . 1 . Drop 30 | 1 9 . 2 . 1 5 . 1 11 . Fire 25 | 11 4 . . 1 3 3 . . . 3 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 36 | . . . . . . 36 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min / Sto x2) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Identified exit to Mines 283 | -10/Materials | Entered Mines 283 | -10/Mines | Accompanied by 1 ally 289 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 314 | -10/Mines | Met a Derelict bent on vengeance 323 | -10/Mines | Found a hidden stash of uninstalled traps 428 | -10/Mines | Discovered new exit (range 7) 441 | -10/Mines | Learned location of Zion (-7) 453 | -10/Mines | Discovered new exit (range 5) 454 | -10/Mines | Identified exit to Materials 468 | -10/Mines | Entered Materials 468 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 492 | -9/Materials | Identified exit to Mines 492 | -9/Materials | Identified exit to Storage 526 | -9/Materials | Entered Mines 543 | -9/Mines | Learned location of Storage (-9) 590 | -9/Mines | Assembled infested the area 620 | -9/Mines | Discovered new exit (range 6) 622 | -9/Mines | Identified exit to Materials 623 | -9/Mines | Entered Materials 623 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 740 | -8/Materials | Discovered new exit (range 9) 742 | -8/Materials | Identified exit to Factory 743 | -8/Materials | Entered Factory 743 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 909 | -7/Factory | Repaired Lgt. Nuclear Core 1048 | -7/Factory | Discovered new exit (range 6) 1052 | -7/Factory | Identified exit to Lower Caves 1062 | -7/Factory | Entered Lower Caves 1116 | -7/Lower Caves | Build established: Scout 1152 | -7/Lower Caves | Learned 4 Factory zone layouts 1465 | -7/Lower Caves | Discovered new exit (range 9) 1467 | -7/Lower Caves | Identified exit to Lower Caves 1467 | -7/Lower Caves | Entered another Lower Caves area 1468 | -7/Lower Caves | Encountered a Warlord checkpoint 1474 | -7/Lower Caves | Discovered new exit (range 14) 1478 | -7/Lower Caves | Identified exit to Factory 1543 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1590 | -7/Lower Caves | Discovered new exit (range 7) 1592 | -7/Lower Caves | Identified exit to Zion 1605 | -7/Lower Caves | Entered Zion 1629 | -7/Zion | Discovered new exit (range 14) 1633 | -7/Zion | Identified exit to Proximity Caves 1653 | -7/Zion | Found Prototype Device 1653 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1675 | -7/Zion | Identified exit to Deep Caves 1685 | -7/Zion | Learned location of Armory (-4) 1725 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1788 | -7/Zion | Found Prototype Launcher 1788 | -7/Zion | Identified Gui. Missile Launcher 1790 | -7/Zion | Found Prototype Launcher 1790 | -7/Zion | Identified Rocket Array 1811 | -7/Zion | Found Gui. Missile Launcher 1848 | -7/Zion | System corruption cleaned by Quarantine Array 1936 | -7/Zion | Opened final containment barrier to the Deep Caves 1982 | -7/Zion | Imprinted 1984 | -7/Zion | Declared Zion's savior 2017 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2094 | -7/Zion | Entered Deep Caves 2094 | -7/Deep Caves | Accompanied by 4 allies 2145 | -7/Deep Caves | Attacked by Z-Imprinter 2152 | -7/Deep Caves | Z-Facility disabled 2156 | -7/Deep Caves | Core integrity fell below 50% 2168 | -7/Deep Caves | Core integrity fell below 20% 2169 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 02155_ SH-2U0(o) destroyed. 02155_ Gui. Missile Launcher destroyed. 02155_ Destroyed Gui. Missile Launcher. 02155_ VTOL Module destroyed. 02155_ Destroyed VTOL Module. 02155_ Lgt. Nuclear Core destroyed. 02155_ Destroyed Lgt. Nuclear Core. 02155_ VTOL Module destroyed. 02155_ Destroyed VTOL Module. 02155_ Mak. Power Source destroyed. 02155_ Destroyed Mak. Power Source. 02155_ Enh. Optical Array destroyed. 02155_ Destroyed Enh. Optical Array. 02155_ Imp. Sensor Array destroyed. 02155_ Destroyed Imp. Sensor Array. 02155_ Hacking Suite destroyed. 02155_ Destroyed Hacking Suite. 02155_ Imp. Signal Interpreter destroyed. 02155_ Destroyed Imp. Signal Interpreter. 02155_ D6-YJB(o) destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????##### | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????????zzz?? ???????????? | | ????????????????????? # ## ## ???????? | | ?????????????????? ?????? | | ???????????????? ????? | | ???????????????? ??????? | | ???????????????## ??????? | | ???????????????# ""??????""""" | | ?????????????#?# ""??????""""" | | ????????????# # """??"""""""" | | ????????????? """"""" """ | | ??????????????# """" | | ???????????????# "" " | | ??????????????## | | ??????????????# | | ???????????????# | | ???????????????# @ | | ???????????????# | | ???????????? | | ???????????# | | ???????????# | | ????????????# | | ????????????### | | ??????????????# | | ??????????????## | | ???????????????# | | ???????????????## | | ????????????????# | | ????????????????# | | ?????????????????? | | ????????????????????? | | ??????????????????????? | | ??????????????????????? | | ??????????????????????? | | ?????????????????????? | | ?????????????????????? | | ?????????????????????? | | ?????????????????????? | | ?????????????????????? | | ??????????????????????? | | ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 64 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hard Hitter Slippery One Challenges ------------ None Game ------ Seed VisualEnergyKatana Manual? 0 Play Time 00:59:05 Cumulative 49.8 hours Start 2020.01.21 @ 18:28:56 End 2020.01.21 @ 19:55:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 35 Gallery% 36 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53969a10-fad8-46ff-a410-f4b00ab0e451