Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.22 @ 14:59:11 Player: CreepyD Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (109) 545 Value Destroyed (2811) 2811 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 6476 Bonus ------- High Alert Combat Kills 60 Cogmind --------- Core Integrity 0/700 Matter 80/300 Energy 78/100 System Corruption 10% Temperature Cool (6) Movement Core (100) Ox1 Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer Target Analyzer > --- WEAPON (2) ------- Scythe Scythe > --- INVENTORY (4) ---- Component Analysis Suite Recalibrator Scythe Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Cooling System Advanced Targeting Computer Energy Filter Weapon Cycler Hardened Heavy Armor Plating > --- WEAPON ----------- Precision Shock Rifle Precision Shock Rifle > --- INVENTORY -------- Structural Scanner Target Analyzer Component Analysis Suite Recalibrator [Rating: 49] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Processor Advanced Targeting Computer Protection Hardened Heavy Armor Plating Weapon Heavy Ion Cannon Energy Gun Precision Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Launcher Guided Missile Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . . 1 . Utility 4 | . . . 2 . 2 . . Weapon . | . . . . . . . . Parts Attached 94 | 7 1 1 33 3 6 20 23 Power 22 | 1 . . 8 1 2 6 4 Engine 20 | 1 . . 8 1 2 4 4 Core 2 | . . . . . . 2 . Reactor . | . . . . . . . . Propulsion 15 | 3 . . 6 . 2 1 3 Treads 14 | 2 . . 6 . 2 1 3 Leg 1 | 1 . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 1 . . 5 1 1 8 6 Device 14 | . . . 2 1 1 6 4 Storage 1 | 1 . . . . . . . Processor 2 | . . . . . . 1 1 Hackware . | . . . . . . . . Protection 5 | . . . 3 . . 1 1 Artifact . | . . . . . . . . Weapon 35 | 2 1 1 14 1 1 5 10 Energy Gun 9 | . . . 4 . . 1 4 Energy Cannon 8 | . 1 1 3 1 . 2 . Ballistic Gun 8 | 2 . . 3 . 1 2 . Ballistic Cannon . | . . . . . . . . Launcher 6 | . . . 2 . . . 4 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . . 2 . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 3 . . . 3 Parts Lost 30 | . . . 4 . 1 2 23 Power 5 | . . . . . . 1 4 Propulsion 6 | . . . 1 . . . 5 Utility 8 | . . . 1 . . . 7 Weapon 11 | . . . 2 . 1 1 7 Highest Loss Streak 9 | . . . 1 . 1 1 9 Average Slot Usage (%) 84 | . 85 85 88 100 90 90 68 Engine 11 | . 14 14 11 11 9 11 11 Treads 20 | . 28 28 21 22 18 22 13 Device 19 | . . . 10 25 36 29 18 Storage 4 | . 14 14 11 7 . . . Processor 3 | . . . . . . 1 10 Protection 6 | . . . 13 11 9 6 2 Energy Gun 2 | . . . 7 . . . 5 Energy Cannon 8 | . 9 14 4 22 13 8 4 Ballistic Gun 5 | . 18 14 6 . 4 5 . Naked Turns . | . . . . . . . . Heaviest Build 57 | 13 14 14 32 37 37 56 57 Greatest Support 60 | 40 40 40 43 43 43 60 60 Greatest Overweight (x) 8 | . . . 1 . . . 8 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 6 | 6 6 6 6 6 4 4 4 Average Capacity 4 | 5 6 6 6 5 4 4 4 Most Carried 6 | 4 2 1 6 6 4 4 4 Average Carried 2 | . . . 2 1 3 3 3 Final Capacity 6 | 6 6 6 6 4 4 4 4 Final Carried 4 | . 1 1 1 3 3 4 3 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Sto Matter Collected 1463 | 270 115 76 407 53 67 323 152 Remotely . | . . . . . . . . Salvage Created 4254 | . 224 239 818 47 125 952 1849 Parts 243 | . 18 17 56 4 8 62 78 Haulers Intercepted 12 | . . . 3 . 1 2 6 Recyclers Shooed 2 | . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Combat Hostiles Destroyed 67 | . 5 8 16 3 1 11 23 Melee 8 | . . . 3 1 . 1 3 Guns 32 | . 4 5 10 . . 6 7 Cannons 13 | . 1 3 . 2 1 4 2 AOE 9 | . . . 3 . . . 6 Classes Destroyed 12 | . 4 . 4 . . 3 1 Worker 7 | . . . 2 . . 1 4 Builder 7 | . . . 2 . 1 1 3 Hauler 12 | . . . 3 . 1 2 6 Recycler 10 | . 1 1 . . . 4 4 Operator 1 | . . . . . . . 1 Watcher 5 | . 1 . . . . 3 1 Swarmer 21 | . 3 6 6 3 . 3 . Grunt 30 | . 2 2 5 . 1 5 15 Duelist 1 | . . . . . . 1 . Sentry 10 | . . . 5 . . . 5 Hunter 2 | . . . . . . 1 1 Programmer 3 | . . . . . . 1 2 Best Kill Streak 9 | . 4 4 9 2 2 4 7 Combat Bots Only 4 | . 4 3 4 2 1 3 4 Max Kills in Single Turn 3 | . 1 1 2 2 1 2 3 Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 . . . 1 Melee 1 | . . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Damage Taken 5849 | . 270 221 1032 96 384 561 3285 Core 907 | . 49 28 112 15 . 72 631 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 84 | 100 . 69 . 68 100 . . Volleys Fired 245 | . 28 20 52 7 13 35 90 Largest 2 | . 2 2 2 2 2 2 2 Hottest 136 | . 80 80 136 136 133 93 126 Shots Fired 445 | . 56 40 90 14 26 68 151 Gun 258 | . 37 20 80 . 3 35 83 Cannon 170 | . 19 20 5 14 23 33 56 Launcher 17 | . . . 5 . . . 12 Special . | . . . . . . . . Kinetic 139 | . 37 20 44 . 3 35 . Thermal 147 | . 19 20 41 14 23 30 . Explosive 12 | . . . . . . . 12 Electromagnetic 147 | . . . 5 . . 3 139 Robot Hit Streak 77 | . 9 9 13 2 11 22 77 Robot Miss Streak 4 | . 2 3 3 4 3 2 1 Penetration Max 1 | . . . . . 1 1 . Secondary Targets 2 | . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 327 | . 35 29 73 5 18 46 121 Core Hits 177 | . 10 11 31 7 5 30 83 Critical Hits 3 | . . . 1 1 . . 1 Critical Kills 2 | . . . 1 1 . . . Critical Parts Destroyed 1 | . . . . . . . 1 Melee Attacks 8 | . . . 8 . . . . Impact . | . . . . . . . . Slashing 8 | . . . 8 . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . 1 . . . . Damage Inflicted 7760 | . 450 429 1348 147 420 1336 3630 Guns 2756 | . 259 147 925 . 42 536 847 Cannons 3010 | . 191 282 53 124 376 710 1274 Explosions 1588 | . . . 186 . . 66 1336 Melee 184 | . . . 184 . . . . Ramming 222 | . . . . 23 2 24 173 Kinetic 1484 | . 259 147 500 . 42 536 . Thermal 2758 | . 191 282 540 124 376 723 522 Explosive 814 | . . . . . . . 814 Electromagnetic 2298 | . . . 124 . . 53 2121 Impact . | . . . . . . . . Slashing 184 | . . . 184 . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . 1 1 . . 10 Average Corruption 3 | . . . 1 1 . . 7 Corruption Purged . | . . . . . . . . Effects 31 | . . . 4 4 . . 23 Message Errors 9 | . . . 1 2 . . 6 Matter Fused 3 | . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 5 | . . . . 2 . . 3 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . 1 . . . . Data Loss (major) 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Targeting Errors 7 | . . . 2 . . . 5 Overload Shots . | . . . . . . . . Overflow Damage 232 | . . . 16 . . 22 194 Projectiles 64 | . . . . . . 22 42 Explosions 152 | . . . . . . . 152 Melee 16 | . . . 16 . . . . Knockbacks 2 | . . . . . . . 2 Impact 2 | . . . . . . . 2 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 274 | . . . 4 . . . 270 Shots 8 | . . . 1 . . . 7 Rammed 73 | . . . . 10 2 3 58 Targets Rammed 76 | . . . . 10 2 4 60 Kicked . | . . . . . . . . Crushed 3 | . . . . . . 1 2 Highest Temperature 440 | . 231 219 440 378 257 80 380 Average Temperature 109 | . 83 71 131 190 115 27 123 Received Heat Transfer 1557 | . 126 57 390 . 126 135 723 Effects 4 | . . . 1 1 . . 2 Shutdowns 3 | . . . 1 1 . . 1 Interference 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 5 | . . . . . . . 5 Combat Hostiles 5 | . . . . . . . 5 Parts Fried 19 | . . . 1 . . 1 17 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . 1 1 . . . 2 Heat Transferred 4535 | . 407 592 1284 222 592 938 500 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 10 | . . . 2 . . 1 7 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Peak Influence 512 | . 137 263 423 234 133 327 512 Average Influence 181 | . 88 174 194 231 114 145 261 Maximum Alert Level 2 | . . 1 2 1 . 1 2 Low Security (%) 62 | 100 100 81 58 . 100 79 33 Level 1 33 | . . 18 31 100 . 20 59 Level 2 3 | . . . 10 . . . 6 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . . . 1 1 2 3 4 Investigation 1 | . . . . 1 . . . Extermination 2 | . . . . . . 1 1 Reinforcement 6 | . . . 1 . 2 . 3 Assault 1 | . . . . . . 1 . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . . . . 2 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Distress Signals 7 | . . . 3 . 1 1 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 102 | . 10 8 27 1 5 17 34 Peak Tracking Total 6 | . 4 3 6 1 3 3 6 Tactical Retreats 9 | . 1 . 3 . 1 . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Traps Triggered 2 | . . . . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Sto Machines Disabled 5 | . . 1 2 . . 1 1 Max in Single Turn 2 | . . 1 2 . . 1 1 Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Machines Accessed 9 | . . . 2 1 . 4 2 Terminals 4 | . . . 1 . . 1 2 Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 1 . . 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 16 | . . . 5 1 . 7 3 Successful 7 | . . . 3 1 . 2 1 Failed 9 | . . . 2 . . 5 2 Catastrophic 2 | . . . . . . 2 . Database Lockouts . | . . . . . . . . Manual 2 | . . . 1 . . 1 . Terminals 5 | . . . 1 . . 1 3 Fabricators 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 6 | . . . 4 . . 2 . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 2 | . . . . 1 . . 1 Open Door 2 | . . . . 1 . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 5 | . . . 3 . . 2 . Insert Component 2 | . . . 1 . . 1 . Analyze 3 | . . . 2 . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . . . 2 . . 3 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . 1 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . 1 . Part Schematics Acquired 2 | . . . 1 . . 1 . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . Machine Destruction 2 | . . . . . . 2 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 16 | . . . . . . . 16 Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Sto Turns Passed 4062 | 65 250 282 774 249 236 1263 943 Spaces Moved 1693 | 38 101 133 321 112 108 592 288 Core 78 | 8 . . . . . . 70 Treads 1615 | 30 101 133 321 112 108 592 218 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 166 50 Average Speed 166 | 136 160 160 160 160 165 166 186 Slowest Speed 450 | 160 160 160 180 160 170 170 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 4 28 45 26 28 19 21 56 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 78 | . . . . . 5 5 68 Melee . | . . . . . . . . Projectile 6 | . . . . . 5 1 . AOE 72 | . . . . . . 4 68 Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Total 2476 | 51 134 162 480 162 141 816 530 Wait 221 | . 2 7 14 23 11 126 38 Move 1686 | 37 100 132 320 111 107 591 288 Hop . | . . . . . . . . Pick Up 79 | 6 2 1 29 5 2 20 14 Fast Attach 18 | 1 . . 3 . 1 5 8 Attach 37 | 5 1 . 12 . 2 3 14 Detach 1 | . . . . . . . 1 Swap 39 | 1 . 1 18 3 3 12 1 Drop 59 | 1 1 1 25 3 . 20 8 Fire 245 | . 28 20 52 7 13 35 90 Melee 7 | . . . 7 . . . . Ram 20 | . . . . . . . 20 Kick . | . . . . . . . . Crush 56 | . . . . 10 2 4 40 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 8 | . . . . . . . 8 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 316 | -10/Materials | Entered Mines 321 | -10/Mines | Learned Materials emergency access door positions 346 | -10/Mines | Met a Derelict bent on vengeance 580 | -10/Mines | Discovered new exit (range 12) 598 | -10/Mines | Entered Materials 598 | -9/Materials | Evolved 2 slots: Utility x2 1175 | -9/Materials | Build established: Scavenger-Mutant 1320 | -9/Materials | Discovered new exit (range 12) 1372 | -9/Materials | Entered Mines 1521 | -9/Mines | Met a Derelict shopkeep closing up shop 1607 | -9/Mines | Build established: Mutant 1610 | -9/Mines | Discovered new exit (range 8) 1621 | -9/Mines | Entered Materials 1621 | -8/Materials | Evolved 2 slots: Utility x2 1853 | -8/Materials | Discovered new exit (range 3) 1857 | -8/Materials | Entered Factory 1857 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2388 | -7/Factory | Garrison activated, responded to threat 3107 | -7/Factory | Discovered new exit (range 9) 3120 | -7/Factory | Entered Storage 3533 | -7/Storage | Lost 3 parts (3u) 3763 | -7/Storage | System corruption reached 10% 3793 | -7/Storage | Lost 9 parts (2p2n2u3w) 3911 | -7/Storage | Core integrity fell below 50% 3927 | -7/Storage | Found Prototype Launcher 3928 | -7/Storage | Identified Gui. Missile Launcher 3931 | -7/Storage | Found Gui. Missile Launcher 3945 | -7/Storage | Found Gui. Missile Launcher 3964 | -7/Storage | Core integrity fell below 20% 3968 | -7/Storage | Found Gui. Missile Launcher 4063 | -7/Storage | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03974_ U-05 Engineer lays Concrete. 03976_ U-05 Engineer builds a Wall. 03980_ L=QWFOO2IJJ9QDSFXZ%V:F,&ZD0JAA4XG9WJYO4| 03980_ U-05 Engineer builds a Wall. 03983_ The unstable cave ceiling collapses. 03984_ U-05 Engineer lays Concrete. 03986_ U-05 Engineer builds a Wall. 03987_ The unstable cave ceiling collapses. 03991_ U-05 Engineer lays Concrete. 03992_ U-05 Engineer builds a Wall. 03996_ The unstable cave ceiling collapses. 04024_ System corrupted: Matter fused (-5). 04028_ O-24 Administrator destroyed. 04030_ Destroyed Particle Gun. 04030_ G-47 Trooper destroyed. 04036_ Lgt. Treads destroyed. 04039_ Gui. Missile Launcher destroyed. 04043_ System corrupted: Heat flow error (+235). 04055_ Hvy. Deuterium Engine destroyed. 04056_ Acquired Scythe. Map ----- +----------------------------------------------------+ | | | | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????????"??????????????? | | ??????????????????????? ??????????#???? | | ?????????????????????##/##??##### #???? | | ???????#############?# +? #???? | | ???????# ?# #? !!! "#???? | | ???????# + # !! "#???? | | ???????# ! # # !! "#???? | | ???????#! + + T#???? | | ???????# ! # # """ "#???? | | ???????# # # """ "#???? | | ???????############### #?""" "????? | | ????????????# /// # #? ?????? | | ????????????# / # #######??????? | | ????????????# @ # """#?????????? | | ????????????# # """#?????????? | | ????????????# gY# R"#?????????? | | ????????????# " "Y# """#?????????? | | ????????????# "G" + ####?????????? | | ????????????# """ # #????????????# | | ????????????# t # ###??????????# | | ????????????##### ####* ""#????????### | | ????????????????#### /%! ""#????????# | | ???????????######## = " ??????#" " | | ???????????# #?????#" " | | ???????????+ % ##????#" " | | ???????????# = ######T " | | ???????????###+#+#### = # # #" | | ????????????# %[ ]## #" " | | ????????????# *=* ] ## #" " | | ????????????# # # ## " | | ????????????# # ## # # ## " | | ????????????# # # # | | ????????????#+######## # #### #### | | ???????????# % =% % | | ???????????+ !!% % | | ???????????# = %*% % | | ???????????## ############+#####%%%###" | | ?????????????????????? #=%=#?#" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 3 Energy Filtering 30 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableBurstBeam Manual? 0 Play Time 01:05:20 Cumulative 34.5 hours Start 2020.04.22 @ 12:32:37 End 2020.04.22 @ 14:59:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 35 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 39 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 455831cb-303c-4243-9f3e-f729d4199b77