Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.25 @ 15:56:45 // AFD2020/Player2 Player: Minty Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (102) 510 Value Destroyed (3775) 3775 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2653) 2653 TOTAL SCORE: 10298 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1806 Follower Combat Kills 2396 Friendly Fire -2049 Cogmind --------- Core Integrity 0/850 Matter 76/300 Energy 380/380 System Corruption 2% Temperature Cool (0) Movement Treading (330) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Cooled Antimatter Reactor > --- PROPULSION (4) --- Armored Treads Armored Treads > --- UTILITY (7) ------ Cooling System Large Storage Unit Spectral Analyzer Layered Light Armor Plating Medium Reactive Plating > --- WEAPON (3) ------- Coil Gun Heavy Assault Cannon > --- INVENTORY (15) --- Reinforced Deuterium Engine Heavy Deuterium Engine Cooling System High-capacity Matter Pod (200) Triangulator Gauss Cannon Magnetic Acceleration Cannon Compact Mass Driver Compact Mass Driver Compact Mass Driver Compact Mass Driver Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Improved Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Cooling System Large Storage Unit Kinecellerator Improved Light Armor Plating Layered Light Armor Plating Layered Medium Armor Plating Medium Reactive Plating > --- WEAPON ----------- Heavy Assault Cannon Compact Mass Driver > --- INVENTORY -------- Reinforced Deuterium Engine Heavy Deuterium Engine Armored Treads Cooling System High-capacity Matter Pod Triangulator Spectral Analyzer Layered Light Armor Plating Coil Gun Advanced Assault Cannon Gauss Cannon Magnetic Acceleration Cannon Compact Mass Driver Compact Mass Driver Grenade Launcher [Rating: 61] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Reactor Cooled Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Wheel Wheel Hover Unit Backup Propulsion III Utility Layered Light Armor Plating Device Cooling System Storage Small Storage Unit Processor Visual Processing Unit Protection Layered Light Armor Plating Weapon Gauss Cannon Energy Gun Spread Laser Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . . . . 2 Utility 5 | . . . 2 1 2 . Weapon 1 | . . . . 1 . . Parts Attached 89 | 6 6 . 12 17 12 36 Power 12 | 1 2 . 1 1 2 5 Engine 11 | 1 2 . 1 1 2 4 Core . | . . . . . . . Reactor 1 | . . . . . . 1 Propulsion 18 | 2 . . 2 6 2 6 Treads 16 | . . . 2 6 2 6 Leg . | . . . . . . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 1 1 . 2 4 3 8 Device 4 | . . . . 1 1 2 Storage 3 | 1 . . 1 . . 1 Processor 3 | . 1 . 1 . . 1 Hackware . | . . . . . . . Protection 9 | . . . . 3 2 4 Artifact . | . . . . . . . Weapon 40 | 2 3 . 7 6 5 17 Energy Gun 9 | 1 1 . 3 1 1 2 Energy Cannon . | . . . . . . . Ballistic Gun 9 | 1 1 . 3 . . 4 Ballistic Cannon 12 | . . . . 4 2 6 Launcher 10 | . 1 . 1 1 2 5 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . 1 . 1 . . 4 Parts Lost 17 | . 5 . 1 3 . 8 Power 3 | . 3 . . . . . Propulsion 6 | . 1 . . 2 . 3 Utility 5 | . . . . 1 . 4 Weapon 3 | . 1 . 1 . . 1 Highest Loss Streak 6 | . 3 . 1 2 . 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 85 57 93 98 96 94 Engine 7 | . 9 . 10 9 6 5 Treads 19 | . . . 18 17 15 25 Wheel 1 | . 23 14 1 . . . Device 8 | . . . . 8 9 12 Storage 9 | . 14 14 19 9 7 6 Processor 6 | . 13 14 20 10 4 . Protection 18 | . . . . 15 27 25 Energy Gun 3 | . 12 14 5 3 . 1 Ballistic Gun 3 | . 9 . 14 1 . 1 Ballistic Cannon 13 | . . . . 21 22 12 Naked Turns . | . . . . . . . Heaviest Build 94 | 14 18 7 22 43 58 94 Greatest Support 83 | 20 20 10 40 43 43 83 Greatest Overweight (x) 1 | . . . 1 1 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 Average Capacity 10 | 6 8 8 8 8 8 14 Most Carried 15 | 6 8 7 8 8 8 15 Average Carried 9 | 2 7 7 7 7 8 12 Final Capacity 15 | 8 8 8 8 8 8 15 Final Carried 12 | 6 7 7 8 8 8 12 Class Distribution -------------------- 49% | Tank 26% | Scavenger-Tank 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 3426 | 251 49 . 615 530 492 1489 Remotely . | . . . . . . . Salvage Created 2993 | . 151 . 439 356 517 1530 Parts 187 | . 16 . 37 24 26 84 Haulers Intercepted 3 | . . . . 1 1 1 Recyclers Shooed 4 | . . . 1 . 2 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 74 | . 4 . 11 10 11 38 Melee 1 | . . . . . . 1 Guns 21 | . 4 . 9 4 1 3 Cannons 29 | . . . . 3 5 21 AOE 23 | . . . 2 3 5 13 Classes Destroyed 17 | . 5 . 2 1 3 6 Worker 5 | . 1 . . 2 1 1 Builder 10 | . . . 1 2 3 4 Hauler 3 | . . . . 1 1 1 Recycler 1 | . . . . . 1 . Mechanic 3 | . . . . . . 3 Operator 3 | . 2 . . . . 1 Watcher 3 | . 1 . . . . 2 Swarmer 11 | . 2 . 1 3 . 5 Saboteur 2 | . . . . . . 2 Grunt 38 | . 2 . 5 5 7 19 Brawler 1 | . . . . . . 1 Duelist 4 | . . . . . 1 3 Protector 1 | . . . . . . 1 Sentry 10 | . . . 5 2 2 1 Hunter 3 | . . . . . . 3 Programmer 2 | . . . . . . 2 Heavy 2 | . . . . . 1 1 Best Kill Streak 6 | . 2 . 3 5 6 6 Combat Bots Only 5 | . 2 . 3 4 3 5 Max Kills in Single Turn 4 | . 1 . 2 4 3 3 Gunslinging . | . . . . . . . Exploded 3 | . . . 2 3 2 3 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 490 | . 23 . 68 67 57 275 Missed 156 | . 3 . 27 21 15 90 Damage Taken 5297 | . 390 . 636 778 657 2836 Core 567 | . 99 . 149 76 83 160 Absorbed by Shields . | . . . . . . . Redirected to Shielding 100 | . . . . . 58 42 Ignored by Resistances 348 | . . . . . . 348 Regen/Repaired (Parts) 141 | . . . 46 43 52 . Core Remaining (%) 58 | 100 . 36 46 37 75 . Volleys Fired 225 | . 23 . 32 35 26 109 Largest 3 | . 2 . 2 3 3 3 Hottest 153 | . 70 . 90 153 144 144 Shots Fired 490 | . 38 . 62 87 74 229 Gun 181 | . 38 . 59 32 2 50 Cannon 284 | . . . . 54 67 163 Launcher 25 | . . . 3 1 5 16 Special . | . . . . . . . Kinetic 396 | . 17 . 52 70 67 190 Thermal 39 | . 16 . 7 16 . . Explosive 25 | . . . 3 1 5 16 Electromagnetic 30 | . 5 . . . 2 23 Robot Hit Streak 17 | . 5 . 4 17 5 7 Robot Miss Streak 7 | . 6 . 4 7 4 7 Penetration Max 1 | . . . . 1 1 1 Secondary Targets 3 | . . . 2 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 262 | . 18 . 36 51 38 119 Core Hits 215 | . 10 . 19 39 28 119 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 26 | . 2 . 1 3 1 19 Burn 3 | . 2 . 1 . . . Blast 23 | . . . . 3 1 19 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12899 | . 508 . 834 1492 2149 7916 Guns 1645 | . 255 . 544 353 39 454 Cannons 5868 | . . . . 766 1139 3963 Explosions 5168 | . 253 . 283 333 950 3349 Melee . | . . . . . . . Ramming 218 | . . . 7 40 21 150 Kinetic 6925 | . 112 . 531 946 1139 4197 Thermal 1534 | . 100 . 13 318 307 796 Explosive 3920 | . 253 . 283 188 643 2553 Electromagnetic 302 | . 43 . . . 39 220 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . 2 1 . 2 Average Corruption 1 | . . . 2 1 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . . 3 1 . 2 Message Errors 1 | . . . 1 . . . Matter Fused 1 | . . . 1 . . . Heat Flow Errors 2 | . . . 1 1 . . Data Loss (minor) 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 688 | . 192 . . 67 47 382 Projectiles 215 | . . . . 22 24 169 Explosions 473 | . 192 . . 45 23 213 Melee . | . . . . . . . Knockbacks 37 | . . . . 6 8 23 Impact 1 | . . . . . . 1 Kinetic 33 | . . . . 4 8 21 Secondary 3 | . . . . 2 . 1 Self-Inflicted Damage 629 | . 188 . 49 99 9 284 Shots 12 | . 2 . 1 2 1 6 Rammed 33 | . . . 3 10 7 13 Targets Rammed 39 | . . . 4 12 8 15 Kicked . | . . . . . . . Crushed 6 | . . . 1 2 1 2 Highest Temperature 279 | . 36 . 272 279 135 166 Average Temperature 38 | . 14 . 33 60 44 33 Received Heat Transfer 1425 | . 24 . 261 207 321 612 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 2 . . . . . Heat Transferred 1514 | . 416 . 111 325 250 412 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 2831 | . 465 181 826 1142 989 2831 Initial 484 | . . 181 70 348 450 484 Average 1010 | . 197 181 558 804 675 1487 Maximum Alert Level 5 | . 2 . 3 4 3 5 Low Security (%) 6 | 100 50 100 7 . . . Level 1 4 | . 30 . 19 2 . . Level 2 25 | . 18 . 38 34 49 13 Level 3 31 | . . . 34 53 50 20 Level 4 12 | . . . . 9 . 23 Level 5 15 | . . . . . . 33 High Security 3 | . . . . . . 8 Max Security . | . . . . . . . Squads Dispatched 42 | . 3 . 4 5 3 27 Investigation 12 | . 2 . 3 2 . 5 Extermination 3 | . . . . . . 3 Reinforcement 19 | . 1 . . 3 3 12 Assault 8 | . . . 1 . . 7 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 7 | . . . . 1 2 4 Haulers Reinforced 4 | . . . . . 1 3 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 9 | . 1 . 1 3 2 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 185 | . 14 . 27 37 22 85 Peak Tracking Total 11 | . 4 . 4 9 4 11 Tactical Retreats 5 | . 1 . . 1 . 3 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 5 | . . . 2 1 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Objects Rigged 1 | . 1 . . . . . Exploded 1 | . 1 . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 26 | . 4 . 2 2 3 15 Max in Single Turn 3 | . 2 . 1 1 3 2 Garrison Access 3 | . . . . 1 . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 33 | . 7 . 6 9 1 10 Terminals 23 | . 7 . 3 7 . 6 Fabricators 1 | . . . . . . 1 Repair Stations 4 | . . . 2 1 1 . Recycling Units 2 | . . . 1 . . 1 Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . 1 . 2 Total Hacks 105 | . 32 . 16 27 3 27 Successful 58 | . 21 . 10 16 2 9 Failed 47 | . 11 . 6 11 1 18 Catastrophic 5 | . 1 . 1 1 . 2 Database Lockouts . | . . . . . . . Manual 78 | . 24 . 9 25 . 20 Terminals 83 | . 32 . 9 25 . 17 Fabricators 2 | . . . . . . 2 Repair Stations 7 | . . . 3 1 3 . Recycling Units 7 | . . . 4 . . 3 Scanalyzers . | . . . . . . . Garrison Access 6 | . . . . 1 . 5 Terminal Hacks 11 | . 5 . 2 3 . 1 Record 1 | . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . Terminal Index 4 | . 1 . 1 1 . 1 Repair Station Index 1 | . 1 . . . . . Alert Level 2 | . 1 . . 1 . . Unreport Threat 1 | . . . . 1 . . Recall Investigation 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 3 | . . . 1 . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Refit 1 | . . . 1 . . . Recycling Unit Hacks 3 | . . . 2 . . 1 Report Inventory 2 | . . . 1 . . 1 Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 39 | . 16 . 5 12 . 6 Terminals 35 | . 16 . 4 11 . 4 Track 1 | . 1 . . . . . Botnet 12 | . 7 . 1 4 . . Detonate 1 | . 1 . . . . . Skim 21 | . 7 . 3 7 . 4 Fabricators . | . . . . . . . Repair Stations 2 | . . . 1 1 . . Patch 2 | . . . 1 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Jam 2 | . . . . . . 2 Data Cores Recovered 2 | . 1 . . . . 1 Used 2 | . 1 . . . . 1 Hacking Detections 29 | . 7 . 5 6 1 10 Full Trace Events 8 | . 2 . 3 1 . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 32 | . . . . . 32 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . . . 1 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies 4 | . 1 3 . . . . Largest Group 4 | . 1 4 4 1 1 1 Highest-Rated Group 114 | . 59 99 102 79 86 114 Highest-Rated Ally 114 | . 59 59 68 79 86 114 Total Orders . | . . . . . . . Ally Attacks 266 | . 12 . 55 55 34 110 Total Damage 9152 | . 165 . 672 2027 1240 5048 Kills 114 | . 8 . 19 27 12 48 Allies Corrupted 1 | . . . 1 . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 5043 | 59 320 47 623 1057 669 2268 Spaces Moved 2261 | 56 306 45 358 413 222 861 Core 3 | 3 . . . . . . Treads 1766 | . . . 270 413 222 861 Legs . | . . . . . . . Wheels 492 | 53 306 45 88 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 160 160 165 Average Speed 169 | 78 80 80 141 161 231 211 Slowest Speed 250 | 80 80 80 160 240 250 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 4 72 24 34 49 8 26 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . . . . 2 . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 405 | . 55 . 12 48 71 219 Melee . | . . . . . . . Projectile 135 | . . . . 29 28 78 AOE 270 | . 55 . 12 19 43 141 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 2967 | 67 341 55 415 726 311 1052 Wait 307 | . 1 11 3 247 40 5 Move 2255 | 55 305 44 357 412 221 861 Hop . | . . . . . . . Pick Up 28 | 6 3 . 4 1 1 13 Fast Attach 21 | 6 2 . 3 3 3 4 Attach 12 | . 1 . 2 2 . 7 Detach 2 | . . . . . . 2 Swap 57 | . 4 . 7 12 9 25 Drop 21 | . 2 . 3 2 3 11 Fire 225 | . 23 . 32 35 26 109 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 39 | . . . 4 12 8 15 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x3 / Low) -6/Factory (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 13) 174 | -10/Materials | Discovered new exit (range 15) 269 | -10/Materials | Discovered new exit (range 3) 288 | -10/Materials | Core integrity fell below 50% 318 | -10/Materials | Build established: Mutant 318 | -10/Materials | Lost 3 parts (1p1n1w) 380 | -10/Materials | Entered Mines 397 | -10/Mines | Discovered new exit (range 17) 409 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 427 | -10/Mines | Entered Materials 427 | -9/Materials | Accompanied by 3 allies 427 | -9/Materials | Evolved 2 slots: Utility x2 801 | -9/Materials | Discovered new exit (range 18) 827 | -9/Materials | First assault squad dispatched 966 | -9/Materials | Core integrity fell below 50% 1045 | -9/Materials | Identified exit to Materials 1050 | -9/Materials | Entered another Materials area 1050 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1383 | -8/Materials | Core integrity fell below 50% 1464 | -8/Materials | Discovered new exit (range 13) 1562 | -8/Materials | Build established: Tank 1742 | -8/Materials | Learned location of Zion (-7) 1799 | -8/Materials | Learned Factory stockpile data 1844 | -8/Materials | Learned location of 2 exits from Factory 1878 | -8/Materials | Learned location of 1 exit from Lower Caves 1911 | -8/Materials | Learned Factory stockpile data 1922 | -8/Materials | Identified exit to Factory 1942 | -8/Materials | Learned Storage trap positions 2107 | -8/Materials | Entered Factory 2107 | -7/Factory | Evolved 2 slots: Utility x2 2108 | -7/Factory | Identified exit to Lower Caves 2109 | -7/Factory | Identified exit to Factory 2271 | -7/Factory | Repaired Imp. Ion Engine 2696 | -7/Factory | Discovered exit to Factory (range 16) 2776 | -7/Factory | Entered another Factory area 2776 | -6/Factory | Evolved 2 slots: Propulsion x2 2892 | -6/Factory | Discovered new exit (range 9) 3126 | -6/Factory | First assault squad dispatched 4102 | -6/Factory | Build established: Scavenger-Tank 4211 | -6/Factory | Discovered new exit (range 15) 4834 | -6/Factory | Cargo convoy interrupted 4846 | -6/Factory | High security lockdown imminent 4876 | -6/Factory | Found Prototype Processor 4895 | -6/Factory | Core integrity fell below 50% 4926 | -6/Factory | High security lockdown engaged 4992 | -6/Factory | Identified Spectral Analyzer 5017 | -6/Factory | Core integrity fell below 20% 5044 | -6/Factory | Core destroyed Last Messages --------------- area. 05023_ G-67 Veteran unfolds itself. 05023_ G-50 Soldier unfolds itself. 05026_ Identified Cld. Antimatter Reactor. 05027_ Arm. Treads destroyed. 05027_ Slug penetrates Wall. 05029_ Imp. Light Armor Plating destroyed. 05029_ Critical hit (Burn: +37). 05031_ Slug penetrates G-50 Soldier. 05031_ G-50 Soldier Lgt. Angular Momentum Engine blasted off. 05031_ G-50 Soldier knocked back. 05033_ System corrupted: Component data lost. 05033_ I-36 Angel sends out distress signal. 05034_ G-50 Soldier Hvy. Laser blasted off. 05035_ The unstable cave ceiling collapses. 05035_ Prototype Flight Unit crushed. 05038_ Slug penetrates G-67 Veteran. 05038_ Destroyed Adv. Heat Sink. 05041_ Slug penetrates G-67 Veteran. 05041_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????####" ###???????????????????????? | | ?????????????????# #???????????????????????? | | ???????????????### " #???????????????????????? | | ???????????????? %= #??#????????????????????? | | ???????????????? !%! #? #????????????????????? | | ????????????????? % "? #????????????????????? | | ????????????????? %%% ## ?????????????????????? | | ??????????????????!%! # ?????????????????????? | | ?????? ##????????## [ [# ?????????????????????? | | ???? ???????? x#* ?????????????####+#### | | ??? * ???????## !x # ? ############## | | ???" ??????# == # # # | | ??"" ????## @ # #! 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" ????????????????? ?????????????# | | ??? # ?????????????????? ?????????????+ | | ?? ?# ?????????????????? ?????????????# | | ?? ??# ??????????????????? ?????????????# | | ?????# ??????????????????? ?????????????# | | ?????? ???????????????????? ?????????????? | | ??????????????????????????????????????????? # | | ???????????????????????????????????????????? ? | | ????????????????????????????????????????????? ?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 380 Matter Stores 500 Matter Capacity 500 Sight Range 24 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 30 Propulsion Shielding 66 Evasion (%) 44 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . 1 . . Propulsion 1 | . . . . 1 . . Utility 4 | . . 2 1 . 1 . Weapon 2 | . . . 1 . 1 . Parts Attached 98 | . 11 . 9 27 8 43 Parts Lost 32 | . 1 . 1 2 1 27 Damage Taken 5281 | . 284 . 181 828 445 3543 Core 1175 | . 59 . 64 268 90 694 Player 2/Cogmind (%) 67 | . 37 . 30 77 52 81 Absorbed by Shields 14 | . . . . . . 14 Damage Inflicted 8856 | . 165 . 376 2027 1240 5048 Player 2/Cogmind (%) 40 | . 24 . 31 57 36 38 Combat Hostiles Destroyed 74 | . 5 . 10 20 8 31 Player 2/Cogmind (%) 50 | . 55 . 47 66 42 44 Game ------ Seed DeuteriumInsulatedProjector Manual? 0 Play Time 00:33:03 Cumulative 819.0 hours Start 2024.07.25 @ 15:22:25 End 2024.07.25 @ 15:56:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 971 Rogue 692 Adventurer 124 Explorer 155 Win Type - Total 34 Types 27/0/5/1/0/0/0/1/0 Lore% 61 Gallery% 87 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: abc6b2a3-695b-4575-8c1d-f977cd42b9e2