Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.20 @ 16:08:37 Player: Tediak Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (95) 475 Value Destroyed (3728) 3728 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (231) 231 TOTAL SCORE: 8974 Bonus ------- High Alert Combat Kills 286 Follower Combat Kills 520 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1175 Cogmind --------- Core Integrity 636/1000 Matter 270/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Advanced ECM Suite Advanced Plasma Cannon Improved Remote Datajack Improved Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Thermal Shield Improved Recalibrator > --- WEAPON ----------- Gauss Rifle Flak Gun Advanced Assault Cannon Enhanced Gauss Cannon Heavy Shock Bomb Launcher > --- INVENTORY -------- Light Deuterium Engine Armored Treads Improved Medium Treads Large Storage Unit Advanced ECM Suite Focal Shield Proton Cannon Heavy Flak Cannon Enhanced Gauss Cannon [Rating: 78] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Aluminum Leg Wheel Armored Huge Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Medium Armor Plating Weapon Enhanced Gauss Cannon Energy Gun Makeshift Laser Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 2 Power 2 | . . . 1 . . . . . 1 . Propulsion 3 | . . 2 . . . . . . 1 . Utility 2 | . . . . 1 . . . . . 1 Weapon 3 | . . . 1 1 . . . . . 1 Parts Attached 132 | 6 2 26 19 11 3 6 3 8 25 23 Power 28 | 1 . 7 3 2 . 2 2 1 7 3 Engine 17 | 1 . 7 1 . . . 1 1 4 2 Core 11 | . . . 2 2 . 2 1 . 3 1 Reactor . | . . . . . . . . . . . Propulsion 51 | 2 1 12 6 5 1 2 . 6 7 9 Treads 24 | . . . 5 5 1 2 . 4 6 1 Leg 19 | 2 1 12 1 . . . . 1 . 2 Wheel 3 | . . . . . . . . 1 1 1 Hover . | . . . . . . . . . . . Flight 5 | . . . . . . . . . . 5 Utility 17 | 1 1 2 4 1 . 1 . 1 3 3 Device 13 | . 1 . 3 1 . 1 . 1 3 3 Storage 3 | 1 . 2 . . . . . . . . Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 1 | . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . Weapon 36 | 2 . 5 6 3 2 1 1 . 8 8 Energy Gun 12 | 1 . 1 2 1 1 1 1 . 4 . Energy Cannon 4 | . . . 2 . 1 . . . . 1 Ballistic Gun 7 | 1 . 2 1 . . . . . 3 . Ballistic Cannon 5 | . . . 1 2 . . . . 1 1 Launcher 1 | . . . . . . . . . . 1 Special Weapon 5 | . . . . . . . . . . 5 Impact Weapon 2 | . . 2 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 . 1 . Parts Lost 11 | . . . 2 . . 1 . . 2 6 Power 2 | . . . . . . . . . 1 1 Propulsion 6 | . . . 1 . . . . . . 5 Utility 1 | . . . . . . 1 . . . . Weapon 2 | . . . 1 . . . . . 1 . Highest Loss Streak 6 | . . . 2 . . 1 . . 1 6 Average Slot Usage (%) 90 | . 93 91 97 100 100 99 81 74 91 86 Engine 6 | . 14 10 3 3 . . 4 7 15 4 Core 8 | . . . 14 11 15 15 9 7 3 10 Treads 20 | . . . 18 30 30 30 30 27 20 9 Leg 8 | . 28 44 16 . . . . . . . Wheel 1 | . . . . . . . . 1 5 9 Device 11 | . 7 . 4 15 15 14 15 15 13 15 Storage 8 | . 14 14 9 7 7 7 7 7 6 4 Energy Gun 7 | . 14 4 7 7 7 12 8 7 12 1 Energy Cannon 1 | . . . 6 4 . 2 . . . 3 Ballistic Gun 4 | . 14 8 6 4 . . . . 6 9 Ballistic Cannon 6 | . . . 1 12 22 15 3 . 5 5 Impact Weapon 1 | . . 9 5 . . . . . . . Naked Turns 11 | . . . . . . . . . . 11 Heaviest Build 81 | 10 10 33 50 61 61 60 55 56 81 80 Greatest Support 112 | 20 26 52 80 88 88 86 84 90 112 40 Greatest Overweight (x) 2 | . . . 1 . . . . 1 2 2 Average Overweight (x) . | . . . . . . . . . 1 . Largest Inventory Capacity 16 | 6 6 16 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 8 10 10 10 10 10 10 10 9 Most Carried 11 | 4 6 11 10 10 10 10 10 10 10 10 Average Carried 8 | 2 5 6 9 8 9 8 9 9 9 8 Final Capacity 10 | 6 6 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 6 9 9 10 9 8 10 10 9 9 Class Distribution -------------------- 40% | Messiah-Gunner 19% | Mutant 14% | Gunner 14% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Messiah-Gunner | -6/Proximity Caves Messiah-Gunner | -6/Factory Messiah-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Matter Collected 2706 | 238 35 276 299 . 183 320 30 80 411 834 Remotely . | . . . . . . . . . . . Salvage Created 3605 | . 157 498 575 . 144 232 . 423 575 1001 Parts 194 | . 12 28 29 . 8 18 . 18 25 56 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . 6 15 . 25 . . Prevented 3 | . . . . . . . . 3 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 75 | . 3 11 13 . 6 7 . 6 3 26 Melee 5 | . . 5 . . . . . . . . Guns 26 | . 2 1 6 . . 1 . 6 1 9 Cannons 28 | . . . 7 . 4 6 . . 1 10 AOE 11 | . 1 . . . 2 . . . 1 7 Classes Destroyed 12 | . 2 2 . . . 1 . 2 5 . Worker 5 | . . . . . . . . . 3 2 Builder 3 | . . . . . . . . . 1 2 Recycler 2 | . . . . . . . . . 2 . Operator 2 | . . . . . . . . . 2 . Watcher 4 | . 1 1 . . . . . . 1 1 Swarmer 24 | . . 2 2 . 2 4 . . . 14 Grunt 31 | . 3 3 8 . 4 . . 4 1 8 Sentry 11 | . . 6 3 . . 1 . 1 . . Hunter 7 | . . . . . . 2 . . 1 4 Programmer 2 | . . . . . . . . 1 1 . Z-Light 2 | . . . . . . . . . 2 . Mutant 2 | . . . . . . . . 1 1 . Best Kill Streak 9 | . 3 2 3 . 4 4 . 2 3 9 Combat Bots Only 5 | . 2 2 3 . 4 4 . 2 1 5 Max Kills in Single Turn 4 | . 1 1 1 . 1 1 . 2 4 3 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 1 . . . 1 . . . 1 2 Melee 1 | . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Damage Taken 4825 | . 77 956 856 . 284 461 . 375 392 1424 Core 882 | . 20 164 80 . 11 159 . 19 65 364 Absorbed by Shields 102 | . . . 36 . 60 6 . . . . Core Remaining (%) 83 | 100 92 59 85 . . . . 73 92 . Volleys Fired 140 | . 13 8 34 . 9 10 . 13 15 38 Largest 5 | . 2 2 3 . 4 4 . 1 4 5 Hottest 263 | . 60 65 143 . 203 239 . 250 225 263 Shots Fired 410 | . 26 9 88 . 34 40 . 13 55 145 Gun 221 | . 26 9 46 . 9 11 . 13 40 67 Cannon 177 | . . . 42 . 25 29 . . 15 66 Launcher 9 | . . . . . . . . . . 9 Special 3 | . . . . . . . . . . 3 Kinetic 221 | . 13 6 28 . 25 20 . . 31 98 Thermal 124 | . . 2 50 . . 20 . 13 13 26 Explosive . | . . . . . . . . . . . Electromagnetic 62 | . 13 1 10 . 9 . . . 11 18 Robot Hit Streak 36 | . 6 3 36 . 15 8 . 14 12 12 Robot Miss Streak 8 | . 2 1 1 . 3 6 . 5 1 8 Penetration Max 1 | . . . . . . . . . 1 1 Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 315 | . 19 53 81 . 25 19 . 12 33 73 Core Hits 174 | . 6 8 25 . 16 11 . 24 22 62 Critical Hits 12 | . . 1 1 . 2 2 . . 2 4 Critical Kills 4 | . . . . . . 1 . . . 3 Critical Parts Destroyed 7 | . . 1 1 . 2 1 . . 1 1 Melee Attacks 55 | . . 47 8 . . . . . . . Impact 55 | . . 47 8 . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10678 | . 236 1258 1395 . 885 411 . 925 1922 3646 Guns 3332 | . 236 87 544 . 115 139 . 925 507 779 Cannons 2452 | . . . 689 . 382 272 . . 274 835 Explosions 3558 | . . . . . 388 . . . 1141 2029 Melee 1333 | . . 1171 162 . . . . . . . Ramming 3 | . . . . . . . . . . 3 Kinetic 2473 | . 60 58 234 . 382 147 . . 504 1088 Thermal 5236 | . . 29 869 . 388 264 . 925 1046 1715 Explosive 391 | . . . . . . . . . 201 190 Electromagnetic 1242 | . 176 . 130 . 115 . . . 171 650 Impact 1333 | . . 1171 162 . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . 5 2 Average Corruption 4 | . . . . . . . . . 5 1 Corruption Purged . | . . . . . . . . . . . Effects 18 | . . . . . . . . . 18 . Message Errors 1 | . . . . . . . . . 1 . Matter Fused 6 | . . . . . . . . . 6 . Energy Discharges 1 | . . . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . . . . 4 . Data Loss (major) 3 | . . . . . . . . . 3 . Targeting Errors 2 | . . . . . . . . . 2 . Weapon Failures 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 529 | . . 128 13 . 76 . . . 98 214 Projectiles 44 | . . . . . 14 . . . 29 1 Explosions 344 | . . . . . 62 . . . 69 213 Melee 141 | . . 128 13 . . . . . . . Knockbacks 19 | . . 5 1 . 9 1 . . 1 2 Impact 5 | . . 5 . . . . . . . . Kinetic 14 | . . . 1 . 9 1 . . 1 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 306 | . . . . . . . . . 162 144 Shots 7 | . . . . . . . . . 4 3 Rammed 1 | . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 742 | . 88 52 349 . 482 742 . 375 365 434 Average Temperature 147 | . 34 26 137 . 215 292 . 106 102 145 Received Heat Transfer 1286 | . 54 438 289 . 130 36 . 135 24 180 Effects 38 | . . . 4 . 7 20 . 1 . 6 Shutdowns 9 | . . . . . 1 5 . . . 3 Energy Bleed 4 | . . . . . 1 3 . . . . Interference 18 | . . . 4 . 5 6 . . . 3 Matter Decay 3 | . . . . . . 2 . 1 . . Short Circuit 2 | . . . . . . 2 . . . . Damage (minor) 1 | . . . . . . 1 . . . . Damage (core) 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . 2 . . . . . . 1 1 Impact Corruptions 11 | . . 10 1 . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 7 | . . . 2 . . 3 . 2 . . Heat Transferred 6032 | . . 74 1517 . 370 481 . 1350 885 1355 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Peak Influence 926 | . 137 221 330 128 . . . . 435 926 Average Influence 193 | . 65 101 102 128 . . . . 158 555 Maximum Alert Level 3 | . . 1 1 . . . . . 2 3 Low Security (%) 18 | 100 100 88 80 100 . . . . 70 4 Level 1 3 | . . 11 19 . . . . . 17 3 Level 2 37 | . . . . . . . . . 12 50 Level 3 41 | . . . . . . . . . . 41 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . . . 6 1 . . . . 8 6 Investigation 3 | . . . 1 . . . . . 2 . Extermination 4 | . . . . . . . . . 3 1 Reinforcement 8 | . . . 2 1 . . . . 1 4 Assault 1 | . . . . . . . . . 1 . Garrison 5 | . . . 3 . . . . . 1 1 Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . 1 2 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Distress Signals 2 | . . 1 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 147 | . 9 19 26 1 14 7 . 16 10 45 Peak Tracking Total 14 | . 3 5 8 3 6 4 . 4 2 14 Tactical Retreats 14 | . . 1 6 . 5 1 . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 3 | . . . 1 . . . . . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 39 | . . . 1 . 4 . . . 18 16 Max in Single Turn 6 | . . . 1 . 4 . . . 6 5 Garrison Access 1 | . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 15 | . . 6 2 1 . . . . 5 1 Terminals 4 | . . 3 1 . . . . . . . Fabricators 1 | . . . . 1 . . . . . . Repair Stations 4 | . . 1 1 . . . . . 2 . Recycling Units 2 | . . . . . . . . . 1 1 Scanalyzers 3 | . . 2 . . . . . . 1 . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 28 | . . 10 3 1 . . . . 12 2 Successful 22 | . . 7 2 1 . . . . 10 2 Failed 6 | . . 3 1 . . . . . 2 . Catastrophic 1 | . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 8 | . . . . . . . 2 . 6 . Terminals 5 | . . 3 2 . . . . . . . Fabricators 1 | . . . . 1 . . . . . . Repair Stations 8 | . . 3 1 . . . . . 4 . Recycling Units 3 | . . . . . . . . . 1 2 Scanalyzers 10 | . . 4 . . . . . . 6 . Garrison Access 1 | . . . . . . . . . 1 . Terminal Hacks 3 | . . 1 2 . . . . . . . Record 1 | . . . 1 . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . Build 1 | . . . . 1 . . . . . . Repair Station Hacks 5 | . . 2 . . . . . . 3 . Scan Component 3 | . . 1 . . . . . . 2 . Repair 2 | . . 1 . . . . . . 1 . Recycling Unit Hacks 2 | . . . . . . . . . . 2 Recycle Component 1 | . . . . . . . . . . 1 Process 1 | . . . . . . . . . . 1 Scanalyzer 10 | . . 4 . . . . . . 6 . Insert Component 4 | . . 2 . . . . . . 2 . Analyze 6 | . . 2 . . . . . . 4 . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 2 . Used . | . . . . . . . . . . . Hacking Detections 8 | . . 3 1 . . . . . 3 1 Full Trace Events 1 | . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . 2 . . . . . . 2 . Parts Built 2 | . . . . 2 . . . . . . Matter 212 | . . . . 212 . . . . . . Time 106 | . . . . 106 . . . . . . Total Part Build Rating 12 | . . . . 12 . . . . . . Parts Repaired 2 | . . 1 . . . . . . 1 . Time 76 | . . 32 . . . . . . 44 . Parts Recycled 1 | . . . . . . . . . . 1 Recycled Matter 41 | . . . . . . . . . . 41 Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 4 | . . 2 . . . . . . 2 . Part Schematics Acquired 4 | . . 2 . . . . . . 2 . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . 2 Non-combat 1 | . . . . . . . . . . 1 Combat 1 | . . . . . . . . . . 1 Robot Hacks Applied 3 | . . . . . . . . . . 3 parse_system 2 | . . . . . . . . . . 2 no_distress 1 | . . . . . . . . . . 1 Relay Couplers Released 2 | . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . 2 . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total Allies 7 | . . . . . . . 4 . 3 . Largest Group 5 | . . . . . . . 4 4 5 . Highest-Rated Group 283 | . . . . . . . 149 149 283 . Highest-Rated Ally 70 | . . . . . . . 40 40 70 . Zionite Dispatches 1 | . . . . . . . . . 1 . Light 1 | . . . . . . . . . 1 . Total Orders 3 | . . . . . . . . . . 3 FOLLOW 1 | . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . . 1 Ally Attacks 64 | . . . . . . . . 23 41 . Total Damage 1792 | . . . . . . . . 751 1041 . Kills 14 | . . . . . . . . 9 5 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 1 2 1 2 . . Drone Launches 2 | . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Turns Passed 8270 | 74 315 1053 759 345 870 545 1280 974 1266 789 Spaces Moved 5140 | 52 206 621 370 202 564 314 782 596 896 537 Core 25 | 7 . . . . . . . . . 18 Treads 2595 | . . . 212 202 564 314 782 484 37 . Legs 1044 | 45 206 621 158 . . . . . . 14 Wheels 1412 | . . . . . . . . 112 859 441 Hover . | . . . . . . . . . . . Flight 64 | . . . . . . . . . . 64 Fastest Speed 28 | 50 120 120 120 145 145 151 157 110 110 28 Average Speed 135 | 110 120 120 150 153 145 155 157 148 121 96 Slowest Speed 185 | 120 120 120 185 165 151 157 157 161 158 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 5 35 50 32 4 67 55 72 79 21 16 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched 4 | . . . . . . 1 3 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 228 | . . . 4 . 32 14 . . 87 91 Melee . | . . . . . . . . . . . Projectile 67 | . . . 4 . 11 14 . . 7 31 AOE 161 | . . . . . 21 . . . 80 60 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total 6083 | 69 253 836 487 237 594 344 840 649 1042 732 Wait 329 | . 22 83 14 12 10 9 30 17 57 75 Move 5130 | 51 205 620 369 201 563 313 781 595 895 537 Hop . | . . . . . . . . . . . Pick Up 148 | 11 7 28 24 8 4 3 12 8 24 19 Fast Attach . | . . . . . . . . . . . Attach 55 | 6 1 6 5 2 . 1 1 2 16 15 Detach 16 | . . 1 . . . . . . 1 14 Swap 77 | . 1 20 14 9 3 5 2 6 9 8 Drop 124 | 1 4 23 19 5 5 3 14 8 17 25 Fire 140 | . 13 8 34 . 9 10 . 13 15 38 Melee 55 | . . 47 8 . . . . . . . Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . 8 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / Low x2) -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 20 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 4) 390 | -10/Materials | Entered another Materials area 390 | -9/Materials | Evolved 2 slots: Propulsion x2 1353 | -9/Materials | Discovered new exit (range 5) 1432 | -9/Materials | Repaired Imp. Ion Engine? 1443 | -9/Materials | Entered another Materials area 1443 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1877 | -8/Materials | Garrison activated, responded to threat 1945 | -8/Materials | Discovered new exit (range 16) 2202 | -8/Materials | Entered Factory 2202 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2328 | -7/Factory | Discovered new exit (range 15) 2401 | -7/Factory | Fabricated Enh. Gauss Cannon? 2547 | -7/Factory | Entered Lower Caves 2662 | -7/Lower Caves | Build established: Tank 3122 | -7/Lower Caves | Encountered a Warlord checkpoint 3160 | -7/Lower Caves | Learned 8 Factory zone layouts 3221 | -7/Lower Caves | Attracted the attention of an 0b10 base 3377 | -7/Lower Caves | Discovered new exit (range 7) 3417 | -7/Lower Caves | Entered another Lower Caves area 3738 | -7/Lower Caves | Build established: Gunner 3796 | -7/Lower Caves | Encountered a Warlord checkpoint 3850 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3907 | -7/Lower Caves | Discovered new exit (range 14) 3962 | -7/Lower Caves | Entered Zion 4191 | -7/Zion | Received a hallucinogenic algorithm 4246 | -7/Zion | Found Prototype Energy Gun 4272 | -7/Zion | Identified Storm Laser 4406 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4535 | -7/Zion | Learned Factory terminal intel 4640 | -7/Zion | Imprinted 4642 | -7/Zion | Declared Zion's savior 4929 | -7/Zion | Build established: Messiah-Gunner 5213 | -7/Zion | Discovered new exit (range 14) 5242 | -7/Zion | Entered Proximity Caves 5242 | -6/Proximity Caves | Accompanied by 4 allies 5884 | -6/Proximity Caves | Identified exit to Factory 6140 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6188 | -6/Proximity Caves | Learned 4 Factory zone layouts 6216 | -6/Proximity Caves | Entered Factory 6216 | -6/Factory | Accompanied by 2 allies 6216 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6217 | -6/Factory | Identified exit to Lower Caves 6218 | -6/Factory | Identified exit to Factory 6219 | -6/Factory | Loaded intel: 22 terminal locations 6383 | -6/Factory | Zion Light squad teleported in 6540 | -6/Factory | Spotted B-75 Beast 6552 | -6/Factory | Allies destroyed B-75 Beast 7023 | -6/Factory | Repaired Arm. Huge Wheel? 7025 | -6/Factory | Identified exit to Garrison 7064 | -6/Factory | Garrison activated, responded to threat 7377 | -6/Factory | Discovered exit to Factory (range 14) 7482 | -6/Factory | Entered another Factory area 7482 | -5/Factory | Accompanied by 2 allies 7482 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7913 | -5/Factory | Garrison activated, responded to threat 8271 | -5/Factory | Self-destructed Last Messages --------------- ALERT: Rogue bot located, Programmers report to Factory Zone 5A. VTOL Module destroyed. Acquired 30 matter. Acquired 105 matter. Slug penetrates Wall. Jacked U-05 Engineer... >>no_distress Distress signal routine blocked. Jacked U-05 Engineer... >>parse_system Reading system data... P-70 Sage resets U-05 Engineer, behavior restored. Penetrated by Slug. Lgt. Deuterium Engine destroyed. Field Propulsion Drive destroyed. Slug penetrates Repair Station. Repair Station disabled. Slug penetrates H-66 Slayer. VTOL Module destroyed. Slammed into P-70 Sage. 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" ! | | ??# ^ | | ??# ##+############ """ """ """ ""%%""" %%" | | ??###???# ## """ """ """%%"%=%%"%%%% | | ????????# ## """ """^""" %%%* =%%% | | ????????# % [## * []= [%% | | ????????# ! ## =[% ![! | | #+#?????# ][!%+[ | | ### ]**[####k | | %/" ]=*]#####+#############+## | | # *][# ## # | | !! # = =]# ## ####+### | | !! / *== # ## """ # | | !! ### !!=| # ## """ # "" | | ????????# !*! # ## """ # "" Y | | ????????############## ## # "" "" | | ?????????????????????# ] ## """ # """ | | ?????????????????????# ## """ # """ | | ?????????????????????# ## """ # """ | | ?????????????????????# ## # ! | | ?????????????????????# ## """ ######## | | ?????????????????????# ## """ #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 42 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 3 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Recoil Reduction 5 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Hvy. Flail | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Lrg. Storage Unit | -6/Factory | Scanalyzed Force Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Enh. Gauss Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Backstab Collateral Damage Everything Is Under Control I'm Back, Baby! Just What I Needed Novice Programmer Part-time Mechanic Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed HardlightShadingStabilizer Manual? 0 Play Time 02:21:20 Cumulative 14.3 hours Start 2020.07.05 @ 23:58:17 End 2020.07.20 @ 16:08:37 Sessions 13 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 8 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Crisp Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d321861a-15e1-466e-8bd0-6a15c6649935