Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.13 @ 20:57:19 Player: Sam Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (95) 475 Value Destroyed (3840) 3840 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (831) 831 TOTAL SCORE: 9906 Bonus ------- High Alert Combat Kills 831 Cogmind --------- Core Integrity 0/1150 Matter 51/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Light Angular Momentum Engine High-capacity Storage Unit Triangulator Advanced Sensor Array Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine Micro Fission Core > --- PROPULSION ------- Armored Medium Treads > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Medium Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Recoil Stabilizer Recoil Nullifier Improved Transmission Jammer > --- WEAPON ----------- High-powered Shock Rifle Long-range Proton Cannon Magnetic Acceleration Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Power Maul > --- INVENTORY -------- Improved Ion Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Flexi-carbon Leg Gravmag Array Field Propulsion Drive Triangulator Advanced Sensor Array Shock Bomb Launcher Long-range Missile Launcher Long-range Missile Launcher [Rating: 86] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gravmag Array Flight Unit Field Propulsion Drive Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Light Armor Plating Weapon Improved Heavy Machine Gun Energy Gun Small Laser Energy Cannon Neutron Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -8 -8 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Fac Slots Evolved 12 | . . 2 2 . . 4 2 2 Power 2 | . . . . . . 1 1 . Propulsion . | . . . . . . . . . Utility 6 | . . 2 1 . . 2 . 1 Weapon 4 | . . . 1 . . 1 1 1 Parts Attached 176 | 7 5 11 8 26 3 82 17 17 Power 29 | 1 . 1 1 5 . 14 2 5 Engine 19 | 1 . . . 2 . 11 1 4 Core 9 | . . 1 1 3 . 2 1 1 Reactor 1 | . . . . . . 1 . . Propulsion 31 | 2 2 2 . 5 . 15 1 4 Treads 24 | 2 2 2 . 5 . 12 1 . Leg 4 | . . . . . . 3 . 1 Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight 2 | . . . . . . . . 2 Utility 35 | 1 1 3 4 4 2 14 4 2 Device 28 | . . 2 2 4 1 13 4 2 Storage 4 | 1 1 . 1 . . 1 . . Processor 2 | . . 1 . . 1 . . . Hackware . | . . . . . . . . . Protection 1 | . . . 1 . . . . . Artifact . | . . . . . . . . . Weapon 81 | 3 2 5 3 12 1 39 10 6 Energy Gun 28 | 2 1 3 2 7 . 12 1 . Energy Cannon 8 | . . . . . . 4 4 . Ballistic Gun 21 | 1 1 2 1 1 1 12 . 2 Ballistic Cannon 13 | . . . . 4 . 4 4 1 Launcher 8 | . . . . . . 5 . 3 Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . . . 2 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 2 . . Parts Lost 83 | . 1 2 2 12 . 31 6 29 Power 14 | . . . . 3 . 5 . 6 Propulsion 12 | . . . . . . 6 1 5 Utility 18 | . . . 1 2 . 7 1 7 Weapon 39 | . 1 2 1 7 . 13 4 11 Highest Loss Streak 23 | . 1 1 2 5 . 9 4 23 Average Slot Usage (%) 94 | . 98 99 97 95 100 94 96 36 Engine 7 | . 14 5 . 2 9 7 11 4 Core 3 | . . 5 9 6 . 1 4 1 Treads 14 | . 28 22 18 18 18 10 10 . Device 21 | . . 15 23 20 27 28 22 6 Storage 11 | . 26 17 9 9 9 7 11 5 Processor 6 | . . 11 9 9 9 6 5 . Energy Gun 8 | . 26 10 17 14 . 3 4 . Energy Cannon 1 | . . . . . . 1 6 . Ballistic Gun 6 | . 1 11 9 3 9 10 . 3 Ballistic Cannon 5 | . . . . 7 18 4 11 3 Naked Turns 50 | . . . . . . . . 50 Heaviest Build 118 | 10 27 32 51 59 57 91 114 118 Greatest Support 60 | 40 46 46 46 46 44 60 47 28 Greatest Overweight (x) 33 | . . . 1 1 1 21 4 33 Average Overweight (x) 1 | . . . . . 1 1 2 1 Largest Inventory Capacity 16 | 6 12 12 12 12 12 16 16 16 Average Capacity 12 | 5 11 11 11 12 12 12 16 11 Most Carried 16 | 2 12 12 12 12 7 12 16 15 Average Carried 9 | 1 7 10 10 8 6 8 12 6 Final Capacity 16 | 6 12 10 12 12 12 16 16 4 Final Carried 16 | 2 12 10 12 7 7 7 16 4 Class Distribution -------------------- 27% | Mutant 24% | Skirmisher 20% | Scavenger-Skirmisher 9% | Generator-Skirmisher 7% | Scavenger-Tank 4% | Generator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Tank | -8/Storage Skirmisher | -8/Recycling Scavenger-Skirmisher | -6/Factory Generator-Skirmisher | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -8 -8 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Fac Matter Collected 3226 | 158 132 268 99 527 218 1204 532 88 Remotely . | . . . . . . . . . Salvage Created 3728 | . 196 564 226 887 7 1378 308 162 Parts 190 | . 9 32 13 47 4 52 16 17 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . . 1 . . 1 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Fac Combat Hostiles Destroyed 83 | . 4 15 4 18 1 27 8 6 Melee 5 | . . . . . . 4 . 1 Guns 53 | . 4 15 4 12 . 15 2 1 Cannons 19 | . . . . 6 1 4 6 2 AOE 5 | . . . . . . 3 . 2 Classes Destroyed 12 | . 3 1 1 3 1 2 . 1 Builder 3 | . . . . . . . . 3 Recycler 2 | . . . . 2 . . . . Operator 1 | . . . . 1 . . . . Drone 1 | . . . . . 1 . . . Watcher 6 | . 1 1 . 2 . 1 1 . Swarmer 16 | . 1 2 . 3 . . 5 5 Saboteur 1 | . . . . . . 1 . . Grunt 37 | . 3 12 . 8 . 14 . . Brawler 3 | . . . . 1 . 2 . . Duelist 2 | . . 1 . . . 1 . . Sentry 15 | . . . 4 6 . 4 1 . Programmer 8 | . . . . . . 5 2 1 Best Kill Streak 8 | . 1 8 2 5 1 4 4 3 Combat Bots Only 7 | . 1 7 2 5 1 4 4 3 Max Kills in Single Turn 2 | . 1 2 1 2 1 2 1 2 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . . . . . 2 . 1 Melee 1 | . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Fac Damage Taken 10809 | . 232 464 319 1259 . 4012 1530 2993 Core 2406 | . 29 62 57 107 . 484 514 1153 Absorbed by Shields 558 | . . . . . . 558 . . Core Remaining (%) 72 | 100 88 84 . . 70 43 48 . Volleys Fired 243 | . 21 36 13 62 3 71 22 15 Largest 5 | . 2 2 3 3 3 4 5 5 Hottest 374 | . 105 85 133 157 111 245 374 308 Shots Fired 651 | . 42 72 39 175 9 197 85 32 Gun 443 | . 42 72 39 118 3 131 22 16 Cannon 191 | . . . . 57 6 54 63 11 Launcher 17 | . . . . . . 12 . 5 Special . | . . . . . . . . . Kinetic 349 | . 2 55 13 88 9 120 39 23 Thermal 218 | . 25 17 13 79 . 51 33 . Explosive 12 | . . . . . . 8 . 4 Electromagnetic 72 | . 15 . 13 8 . 18 13 5 Robot Hit Streak 31 | . 7 20 14 19 1 31 4 6 Robot Miss Streak 13 | . 2 1 1 10 13 3 5 2 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . 2 . 1 . 2 . 1 Max Gunslinging Chain 1 | . . 1 . 1 . 1 . 1 Shots Hit Robots 464 | . 22 58 28 128 4 165 37 22 Core Hits 208 | . 9 28 8 61 2 67 11 22 Critical Hits 7 | . . . . . . 3 4 . Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 5 | . . . . . . 3 2 . Melee Attacks 41 | . . . . . . 32 . 9 Impact 41 | . . . . . . 32 . 9 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9441 | . 310 696 207 1653 16 4270 1173 1116 Guns 4414 | . 310 696 207 950 . 1894 165 192 Cannons 2732 | . . . . 595 16 945 1008 168 Explosions 1281 | . . . . 108 . 584 . 589 Melee 975 | . . . . . . 847 . 128 Ramming 39 | . . . . . . . . 39 Kinetic 3890 | . . 486 56 873 16 1662 482 315 Thermal 2383 | . 121 210 62 582 . 810 598 . Explosive 1159 | . . . . 108 . 529 . 522 Electromagnetic 995 | . 189 . 89 90 . 422 93 112 Impact 975 | . . . . . . 847 . 128 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . . . 7 6 11 Average Corruption 4 | . . . . . . 4 3 8 Corruption Purged . | . . . . . . . . . Effects 50 | . . . . . . 32 7 11 Message Errors 5 | . . . . . . 2 2 1 Matter Fused 14 | . . . . . . 11 1 2 Heat Flow Errors 6 | . . . . . . 2 2 2 Energy Discharges 7 | . . . . . . 6 1 . Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 7 | . . . . . . 2 1 4 Data Loss (major) 1 | . . . . . . 1 . . Misdirections 1 | . . . . . . . . 1 Targeting Errors 6 | . . . . . . 5 . 1 Weapon Failures 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 262 | . . . . 10 . 169 33 50 Projectiles 113 | . . . . 1 . 79 33 . Explosions 83 | . . . . 9 . 24 . 50 Melee 66 | . . . . . . 66 . . Knockbacks 37 | . . . . 12 1 15 5 4 Impact 7 | . . . . . . 4 . 3 Kinetic 27 | . . . . 9 1 11 5 1 Secondary 3 | . . . . 3 . . . . Self-Inflicted Damage 337 | . . . . 70 . 118 . 149 Shots 10 | . . . . 1 . 4 . 5 Rammed 8 | . . . . . . . . 8 Targets Rammed 8 | . . . . . . . . 8 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 1280 | . 183 229 5 78 36 278 1280 280 Average Temperature 159 | . 60 132 3 23 21 86 442 92 Received Heat Transfer 2112 | . 111 210 108 504 . 963 9 207 Effects 40 | . . . . . . . 40 . Shutdowns 14 | . . . . . . . 14 . Energy Bleed 5 | . . . . . . . 5 . Interference 2 | . . . . . . . 2 . Matter Decay 1 | . . . . . . . 1 . Short Circuit 3 | . . . . . . . 3 . Damage (minor) 2 | . . . . . . . 2 . Damage (major) 10 | . . . . . . . 10 . Damage (core) 3 | . . . . . . . 3 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 7 | . 1 . . . . 6 . . Impact Corruptions 4 | . . . . . . 4 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . . 2 . 4 . . Heat Transferred 4402 | . 275 496 149 1390 . 1584 508 . Parts Sabotaged 10 | . . . . . . 10 . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Fac Peak Influence 1126 | . 116 408 240 370 231 1126 671 366 Initial 996 | . . 8 110 101 144 996 551 277 Average 497 | . 22 151 153 212 182 927 519 263 Maximum Alert Level 4 | . . 2 1 1 1 4 2 1 Low Security (%) 26 | 100 100 55 77 40 48 . . . Level 1 22 | . . 33 22 59 51 . 19 100 Level 2 13 | . . 10 . . . . 80 . Level 3 36 | . . . . . . 99 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . . 4 . 3 . 11 2 2 Investigation 1 | . . 1 . . . . . . Extermination 8 | . . . . . . 5 2 1 Reinforcement 7 | . . 3 . 2 . 1 . 1 Assault 5 | . . . . . . 5 . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Fac Distress Signals 7 | . 1 . 2 3 . . 1 . Communications Jammed 5 | . . . . . . 4 1 . Distress Signals 4 | . . . . . . 3 1 . Times Spotted 156 | . 9 21 8 33 16 40 14 15 Peak Tracking Total 7 | . 4 6 4 6 6 6 6 7 Tactical Retreats 11 | . 1 1 . 1 . 5 1 2 Traps | -11 -10 -9 -8 -8 -8 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Fac Traps Triggered 15 | . 1 . . 3 . 8 3 . Indirectly 1 | . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 3 | . . . . 3 . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Fac Machines Disabled 15 | . . 1 . 4 . 5 4 1 Max in Single Turn 3 | . . 1 . 2 . 3 1 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Fac Machines Accessed 20 | . 1 4 1 5 1 7 1 . Terminals 16 | . 1 3 1 4 1 6 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 2 | . . 1 . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 65 | . 3 15 4 16 8 15 4 . Successful 31 | . 2 11 2 4 4 7 1 . Failed 34 | . 1 4 2 12 4 8 3 . Catastrophic 7 | . . . 1 3 1 1 1 . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . 1 . . . . Terminals 49 | . 3 11 4 10 8 13 . . Fabricators 2 | . . . . . . 2 . . Repair Stations 8 | . . 4 . . . . 4 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 6 | . . . . 6 . . . . Terminal Hacks 25 | . 2 7 2 4 4 6 . . Record 6 | . . 2 . . 1 3 . . Part Schematic 1 | . . . . 1 . . . . Robot Analysis 1 | . . . . . 1 . . . Prototype ID Bank 3 | . 1 1 . . 1 . . . Open Door 1 | . . . . 1 . . . . Branch Access Points 4 | . . 1 . 1 1 1 . . Alert Level 1 | . . 1 . . . . . . Locate Traps 2 | . 1 . 1 . . . . . Disarm Traps 1 | . . . . 1 . . . . Maintenance Status 1 | . . 1 . . . . . . Investigation Status 1 | . . 1 . . . . . . Zone Layout 3 | . . . 1 . . 2 . . Fabricator Hacks 1 | . . . . . . 1 . . Load Schematic 1 | . . . . . . 1 . . Repair Station Hacks 5 | . . 4 . . . . 1 . Scan Component 3 | . . 2 . . . . 1 . Repair 2 | . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 1 4 1 4 1 7 1 . Full Trace Events 2 | . . 1 . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . Time 64 | . . 64 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Sto Rec Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Fac Robot Analysis Total 1 | . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Fac Turns Passed 7134 | 114 539 918 183 1047 336 2630 1109 258 Spaces Moved 3224 | 62 258 444 73 452 196 1138 483 118 Core 94 | 4 . . . . . 1 . 89 Treads 2954 | 58 258 444 73 452 196 978 483 12 Legs 161 | . . . . . . 159 . 2 Wheels . | . . . . . . . . . Hover 7 | . . . . . . . . 7 Flight 8 | . . . . . . . . 8 Fastest Speed 50 | 50 160 160 160 145 165 150 185 50 Average Speed 177 | 152 160 160 173 170 165 185 204 142 Slowest Speed 1700 | 160 160 160 180 180 165 1100 250 1700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 29 | 5 51 44 10 62 53 26 13 3 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 208 | . . . . 12 . 114 25 57 Melee . | . . . . . . . . . Projectile 41 | . . . . . . 11 25 5 AOE 167 | . . . . 12 . 103 . 52 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Fac Total 4066 | 79 342 584 99 588 201 1457 546 170 Wait 244 | 7 46 74 . 34 . 81 2 . Move 3216 | 61 257 443 72 451 195 1137 482 118 Hop . | . . . . . . . . . Pick Up 92 | 4 11 12 4 6 . 37 18 . Fast Attach 32 | 4 1 . 1 1 . 18 3 4 Attach 75 | 2 1 4 3 11 1 33 7 13 Detach 2 | . . . . . . . . 2 Swap 69 | 1 3 7 4 14 2 31 7 . Drop 34 | . 2 8 2 5 . 13 3 1 Fire 243 | . 21 36 13 62 3 71 22 15 Melee 41 | . . . . . . 32 . 9 Ram 8 | . . . . . . . . 8 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 10 | . . . . 4 . 4 2 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory -4/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 5) 586 | -10/Materials | Discovered new exit (range 16) 654 | -10/Materials | Entered another Materials area 654 | -9/Materials | Evolved 2 slots: Utility x2 1152 | -9/Materials | Destroyed 7 combat bots 1401 | -9/Materials | Identified exit to Mines 1412 | -9/Materials | Discovered new exit (range 13) 1476 | -9/Materials | Identified exit to Materials 1527 | -9/Materials | Repaired Imp. Treads 1560 | -9/Materials | Repaired Imp. Treads 1572 | -9/Materials | Entered another Materials area 1572 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1655 | -8/Materials | Discovered new exit (range 16) 1744 | -8/Materials | Identified exit to Storage 1755 | -8/Materials | Entered Storage 1994 | -8/Storage | Build established: Scavenger-Tank 2380 | -8/Storage | Lost 5 parts (1p1u3w) 2678 | -8/Storage | Learned location of Armory (-4) 2687 | -8/Storage | Build established: Skirmisher 2707 | -8/Storage | Garrison activated, responded to threat 2768 | -8/Storage | Identified exit to Recycling 2797 | -8/Storage | Used back door to open Recycling access 2802 | -8/Storage | Entered Recycling 2929 | -8/Recycling | Spotter reported a threat 2936 | -8/Recycling | Spotter reported a threat 2946 | -8/Recycling | Spotter reported a threat 2956 | -8/Recycling | Spotter reported a threat 2967 | -8/Recycling | Spotter reported a threat 2967 | -8/Recycling | Spotter reported a threat 2982 | -8/Recycling | Spotter reported a threat 3009 | -8/Recycling | Spotter reported a threat 3017 | -8/Recycling | Spotter reported a threat 3020 | -8/Recycling | Spotter reported a threat 3020 | -8/Recycling | Spotter reported a threat 3025 | -8/Recycling | Spotter reported a threat 3035 | -8/Recycling | Spotter reported a threat 3070 | -8/Recycling | Spotter reported a threat 3080 | -8/Recycling | Discovered new exit (range 16) 3103 | -8/Recycling | Identified exit to Factory 3114 | -8/Recycling | Spotter reported a threat 3120 | -8/Recycling | Spotter reported a threat 3128 | -8/Recycling | Spotter reported a threat 3132 | -8/Recycling | Spotter reported a threat 3138 | -8/Recycling | Entered Factory 3138 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 3488 | -6/Factory | First assault squad dispatched 4001 | -6/Factory | Identified exit to Lower Caves 4001 | -6/Factory | Identified exit to Extension 4214 | -6/Factory | Lost 6 parts (2p2n1u1w) 4509 | -6/Factory | Lost 9 parts (1p1n3u4w) 4873 | -6/Factory | Build established: Scavenger-Skirmisher 4959 | -6/Factory | Spotted B-75 Beast 5195 | -6/Factory | Lost 6 parts (1p2n1u2w) 5481 | -6/Factory | Core integrity fell below 50% 5696 | -6/Factory | Discovered new exit (range 11) 5766 | -6/Factory | Identified exit to Factory 5768 | -6/Factory | Entered another Factory area 5768 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 6271 | -5/Factory | Build established: Generator-Skirmisher 6586 | -5/Factory | Lost 4 parts (4w) 6784 | -5/Factory | Discovered new exit (range 15) 6856 | -5/Factory | Core integrity fell below 50% 6875 | -5/Factory | Identified exit to Factory 6877 | -5/Factory | Entered another Factory area 6877 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6991 | -4/Factory | Crushed by falling debris 6991 | -4/Factory | System corruption reached 10% 7022 | -4/Factory | Lost 23 parts (5p3n7u8w) 7074 | -4/Factory | Core integrity fell below 50% 7113 | -4/Factory | Lost 6 parts (1p2n3w) 7126 | -4/Factory | Core integrity fell below 20% 7131 | -4/Factory | Discovered new exit (range 5) 7135 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 07090_ The unstable cave ceiling collapses. 07090_ U-05 Engineer lays Concrete. 07093_ K-01 Serf cleans the Construction Platform. 07107_ U-05 Engineer builds a Wall. 07111_ System corrupted: Matter fused (-9). 07122_ Slug penetrates Wall. 07126_ Slammed into H-77 Assassin. 07126_ Destabilizing: Core damaged (-23). 07127_ System corrupted: Component data lost. 07127_ ALERT: Rogue bot located, Programmers report to Factory Zone 5K. 07127_ Slammed into H-77 Assassin. 07128_ Penetrated by Slug. 07129_ Slammed into H-77 Assassin. 07129_ H-77 Assassin knocked back. 07130_ Slammed into H-77 Assassin. 07131_ EXIT=FOUND 07132_ Penetrated by Slug. 07132_ Slammed into H-77 Assassin. 07135_ Slug penetrates Wall. 07135_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#######???????????????????? | | ???????????????????????# #???????????????????? | | ????????????????????#### @= [###?????????????????? | | ????????????????????# h < t k #????????????? | | ????????????????????# ## ########????????????? | | ????????????????????# ## #???????????????????? | | ????????????????????# #### ###???????????????????? | | ????????????????????# #??#+#########?????????????? | | ????????????????????# #??# #?????????????? | | ????????????????????# #??# """"""" #?????????????? | | ????????????????????# #??# """"""" #?????????????? | | ????????????????????# #??# """"""" #?????????????? | | ????????????????????# #??# """"""" #???########??? | | ????????????????????# #??# #???# ##??? | | ????????????????????# #??# ! #???# ##? | | ????????????????????# #??# #???# # | | ????????????????????# #??#####+########## # | | ?????????????########"##### ## | | ?????????????# # *% | | ?????????????# """" # | | ?????????????# """" # ## | | ?????????????# """" # | | | ?????????????# !!! """" # ########## # | | ?????????????# !!! """" # # * | | ?????????????# !! """" # # # | | ?????????????# + + !! # | | ?????????????# # # !!=% # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 65 Energy Generation 40 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 150 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 9 Particle Charging 15 Item Schematics ----------------- Hvy. Particle Cannon | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please No Signal \\IAMDERELICT Challenges ------------ None Game ------ Seed CoordinationLinearCarapace Manual? 0 Play Time 01:42:00 Cumulative 12.8 hours Start 2021.08.13 @ 19:15:27 End 2021.08.13 @ 20:57:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 21 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 944cf2b5-637b-47de-9ae7-32181a60e752