Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.19 @ 21:34:10 Player: Minty Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (122) 610 Value Destroyed (5051) 5051 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (3443) 3443 TOTAL SCORE: 13944 Bonus ------- High Alert Combat Kills 1821 Follower Combat Kills 1342 Met Imprinter 300 Was Imprinted 300 Friendly Fire -320 Cogmind --------- Core Integrity 368/1000 Matter 19/300 Energy 325/325 System Corruption 13% Temperature Cool (0) Movement Core (600) Ox11 Location -5/Factory Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Advanced Heat Sink Advanced Cooling System Transport Network Coupler > --- WEAPON (6) ------- KE Penetrator Enhanced Gauss Cannon Plasma Sword > --- INVENTORY (4) ---- Micro Fission Core Advanced Datajack Improved Remote Datajack Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Targeting Computer Improved Target Analyzer Damper Plating > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster Neutron Cannon Heavy Battle Rifle Hypervelocity Coil Gun Plasma Sword > --- INVENTORY -------- Micro Fission Core Antimatter Reactor Advanced Datajack Improved Remote Datajack [Rating: 99] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware Makeshift Hacking Suite Protection Damper Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Neutron Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Tiamat Missile Launcher Impact Weapon Maul Slashing Weapon Power Sword Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Slots Evolved 10 | . . . 2 . . . 6 2 . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . Utility 5 | . . . 2 . . . 2 1 . . Weapon 4 | . . . . . . . 3 1 . . Parts Attached 97 | 9 5 1 2 . 3 8 7 32 15 15 Power 13 | 2 1 . . . 1 1 . 5 2 1 Engine 5 | 2 1 . . . 1 1 . . . . Core 5 | . . . . . . . . 5 . . Reactor 3 | . . . . . . . . . 2 1 Propulsion 16 | 4 . . . . . 2 . 8 1 1 Treads 8 | 2 . . . . . 2 . 2 1 1 Leg 7 | 2 . . . . . . . 5 . . Wheel 1 | . . . . . . . . 1 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 28 | 1 1 . 2 . . 1 4 7 6 6 Device 12 | . . . 1 . . 1 1 3 3 3 Storage 2 | 1 . . . . . . . . 1 . Processor 6 | . 1 . 1 . . . 1 2 . 1 Hackware 3 | . . . . . . . 2 . . 1 Protection 5 | . . . . . . . . 2 2 1 Artifact . | . . . . . . . . . . . Weapon 40 | 2 3 1 . . 2 4 3 12 6 7 Energy Gun 18 | 2 3 1 . . 1 2 1 4 2 2 Energy Cannon 9 | . . . . . 1 1 2 3 1 1 Ballistic Gun 5 | . . . . . . . . 1 2 2 Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher 2 | . . . . . . . . 2 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . Slashing Weapon 2 | . . . . . . 1 . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . 1 1 . Unidentified Prototypes 3 | . . . . . . . 1 . 1 1 Parts Lost 38 | . . 1 . . . 4 . 18 . 15 Power 4 | . . . . . . 1 . 2 . 1 Propulsion 4 | . . . . . . . . 2 . 2 Utility 10 | . . . . . . 1 . 4 . 5 Weapon 20 | . . 1 . . . 2 . 10 . 7 Highest Loss Streak 11 | . . 1 . . . 2 . 11 . 7 Average Slot Usage (%) 85 | . 99 97 86 88 98 98 83 79 72 75 Engine 5 | . 14 14 11 11 11 10 6 2 . . Reactor 1 | . . . . . . . . . 4 5 Treads 5 | . . . . . . 14 13 2 5 8 Leg 10 | . 28 28 22 22 22 7 . 10 . . Device 8 | . . . 11 11 11 11 8 9 3 11 Storage 6 | . 14 14 11 11 11 11 6 5 1 . Processor 14 | . 14 14 20 22 22 21 6 10 11 11 Hackware 1 | . . . . . . . 13 1 . . Protection 2 | . . . . . . . . 2 8 4 Energy Gun 11 | . 27 26 11 11 11 10 10 11 8 7 Energy Cannon 6 | . . . . . 10 5 9 9 6 5 Ballistic Gun 3 | . . . . . . . . . 8 9 Slashing Weapon 2 | . . . . . . 5 6 4 . 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 105 | 13 15 18 17 17 23 28 43 56 103 105 Greatest Support 97 | 40 20 20 20 20 20 40 40 90 70 97 Greatest Overweight (x) 3 | 1 . . . . 1 1 1 3 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 6 4 Average Capacity 5 | 5 6 6 6 6 6 6 6 6 4 4 Most Carried 6 | 6 6 6 5 4 6 6 5 6 6 4 Average Carried 4 | 3 5 5 4 4 5 5 3 5 4 3 Final Capacity 6 | 6 6 6 6 6 6 6 6 6 4 4 Final Carried 6 | 6 6 6 4 4 6 6 3 4 4 3 Class Distribution -------------------- 47% | Mutant 34% | Scavenger-Executioner 5% | Hacker-Gunner 4% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Gunner | -6/Factory Scavenger-Executioner | -5/Factory Scavenger-Executioner | -5/Waste Scavenger-Executioner | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Matter Collected 1656 | 222 94 10 . . 50 75 70 280 421 434 Remotely . | . . . . . . . . . . . Salvage Created 5350 | . 202 260 . . . 328 113 1815 56 2576 Parts 229 | . 12 15 . . . 12 2 74 1 113 Haulers Intercepted 2 | . 1 . . . . . . . . 1 Recyclers Shooed 4 | . . 1 . . . . . 1 . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . 32 . . . . Prevented 12 | . . . . . . 12 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Combat Hostiles Destroyed 91 | . 5 7 . . . 8 . 26 . 45 Melee 8 | . . . . . . 3 . . . 5 Guns 43 | . 5 7 . . . 4 . 10 . 17 Cannons 23 | . . . . . . 1 . 11 . 11 AOE 16 | . . . . . . . . 4 . 12 Classes Destroyed 17 | . 3 1 . . . 1 1 6 . 5 Worker 12 | . . . . . . . . 4 . 8 Builder 5 | . . 1 . . . . . 2 . 2 Tunneler 1 | . . . . . . . . 1 . . Hauler 2 | . 1 . . . . . . . . 1 Recycler 5 | . . . . . . . 1 3 . 1 Carrier 1 | . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . 1 Watcher 4 | . . . . . . . . 1 . 3 Swarmer 22 | . 3 3 . . . 5 . 3 . 8 Saboteur 2 | . . . . . . . . . . 2 Grunt 36 | . 2 4 . . . 2 . 5 . 23 Brawler 1 | . . . . . . . . . . 1 Duelist 2 | . . . . . . . . 1 . 1 Protector 1 | . . . . . . . . . . 1 Sentry 6 | . . . . . . 1 . 4 . 1 Hunter 6 | . . . . . . . . 4 . 2 Programmer 15 | . . . . . . . . 9 . 6 Best Kill Streak 11 | . 3 3 . . . 4 1 5 . 11 Combat Bots Only 7 | . 3 3 . . . 4 . 3 . 7 Max Kills in Single Turn 5 | . 1 1 . . . 1 1 3 . 5 Gunslinging . | . . . . . . . . . . . Exploded 5 | . . . . . . . . 1 . 5 Melee 1 | . . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Damage Taken 7400 | . 127 247 . . . 476 . 3023 36 3491 Core 774 | . 33 40 . . . 69 . 351 . 281 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 88 | 100 . 70 . . . 82 100 . . . Volleys Fired 223 | . 16 21 . . . 23 2 79 . 82 Largest 5 | . 2 2 . . . 2 4 5 . 5 Hottest 378 | . 80 115 . . . 137 303 378 . 353 Shots Fired 557 | . 32 38 . . . 33 8 190 1 255 Gun 360 | . 32 38 . . . 21 4 86 . 179 Cannon 188 | . . . . . . 12 4 96 . 76 Launcher 9 | . . . . . . . . 8 1 . Special . | . . . . . . . . . . . Kinetic 137 | . . . . . . . . 10 . 127 Thermal 302 | . . 14 . . . 33 6 135 . 114 Explosive 9 | . . . . . . . . 8 1 . Electromagnetic 109 | . 32 24 . . . . 2 37 . 14 Robot Hit Streak 42 | . 16 18 . . . 9 9 19 19 42 Robot Miss Streak 4 | . 2 4 . . . 2 . 3 . 2 Penetration Max 3 | . . . . . . . . . . 3 Secondary Targets 3 | . 1 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 452 | . 24 24 . . . 34 8 153 1 208 Core Hits 223 | . 9 13 . . . 14 3 77 3 104 Critical Hits 41 | . . . . . . . . 7 . 34 Critical Kills 15 | . . . . . . . . . . 15 Critical Parts Destroyed 25 | . . . . . . . . 7 . 18 Melee Attacks 65 | . . . . . . 9 1 16 . 39 Impact . | . . . . . . . . . . . Slashing 59 | . . . . . . 9 1 15 . 34 Piercing . | . . . . . . . . . . . Sneak Attacks 12 | . . . . . . 2 1 3 . 6 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15814 | 2 352 495 . . . 1008 304 4421 78 9154 Guns 4749 | . 352 444 . . . 367 91 1112 . 2383 Cannons 3997 | . . . . . . 208 72 1782 . 1935 Explosions 4189 | . . 39 . . . . . 771 78 3301 Melee 2834 | . . . . . . 433 141 750 . 1510 Ramming 45 | 2 . 12 . . . . . 6 . 25 Kinetic 1819 | . . . . . . . . 64 . 1755 Thermal 7995 | . . 271 . . . 575 126 2589 . 4434 Explosive 1610 | . . . . . . . . 426 78 1106 Electromagnetic 1511 | . 352 212 . . . . 37 586 . 324 Impact . | . . . . . . . . . . . Slashing 2834 | . . . . . . 433 141 750 . 1510 Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . . . . . 1 . 6 6 13 Average Corruption 4 | . . . . . . 1 . 3 6 6 Corruption Purged . | . . . . . . . . . . . Effects 99 | . . . . . . 4 . 15 21 59 Message Errors 26 | . . . . . . 2 . 6 7 11 Matter Fused 12 | . . . . . . . . 1 6 5 Heat Flow Errors 9 | . . . . . . . . . 3 6 Energy Discharges 14 | . . . . . . 1 . 3 2 8 Data Loss (minor) 7 | . . . . . . 1 . 1 1 4 Data Loss (major) 4 | . . . . . . . . . 1 3 Misfires 4 | . . . . . . . . . 1 3 Targeting Errors 20 | . . . . . . . . 3 . 17 Weapon Failures 3 | . . . . . . . . 1 . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 987 | . . . . . . 75 . 112 . 800 Projectiles 48 | . . . . . . . . 16 . 32 Explosions 509 | . . . . . . . . 1 . 508 Melee 430 | . . . . . . 75 . 95 . 260 Knockbacks 7 | . . . . . . . . . . 7 Impact . | . . . . . . . . . . . Kinetic 7 | . . . . . . . . . . 7 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 717 | . . 1 . . . . . 309 36 371 Shots 15 | . . . . . . . . 8 1 6 Rammed 7 | 1 . 1 . . . . . 2 . 3 Targets Rammed 10 | 1 . 3 . . . . . 2 . 4 Kicked 2 | . . 2 . . . . . . . . Crushed 1 | . . . . . . . . . . 1 Highest Temperature 420 | . 90 348 . . . 91 165 420 192 370 Average Temperature 102 | . 36 109 . . . 33 92 120 103 111 Received Heat Transfer 1859 | . 54 162 . . . 173 . 303 . 1167 Effects 4 | . . 1 . . . . . 2 . 1 Energy Bleed 3 | . . 1 . . . . . 1 . 1 Short Circuit 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 9 | . 2 . . . . . 1 5 . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Melted 13 | . . . . . . . . 9 . 4 Heat Transferred 8853 | . . 457 . . . 1055 211 3418 . 3712 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . 1 . . . . . 1 . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Peak Influence 2117 | . 175 142 55 18 . . 287 1102 289 2117 Initial 263 | . . 57 40 18 . . 246 120 263 54 Average 487 | . 80 67 46 18 . . 265 551 189 936 Maximum Alert Level 5 | . . . . . . . 1 4 1 5 Low Security (%) 37 | 100 100 100 100 100 . . . 10 48 16 Level 1 20 | . . . . . . . 100 18 51 4 Level 2 18 | . . . . . . . . 45 . 24 Level 3 7 | . . . . . . . . 22 . 6 Level 4 11 | . . . . . . . . 3 . 34 Level 5 4 | . . . . . . . . . . 12 High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 27 | . 1 . . . . 1 . 7 . 18 Investigation 6 | . 1 . . . . . . 1 . 4 Extermination 5 | . . . . . . . . 3 . 2 Reinforcement 4 | . . . . . . . . 1 . 3 Assault 11 | . . . . . . 1 . 2 . 8 Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . 3 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Distress Signals 6 | . 1 . . . . . . 2 . 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 200 | . 9 10 . . . 29 1 50 . 101 Peak Tracking Total 12 | . 4 3 . . . 8 1 8 . 12 Tactical Retreats 25 | . 1 1 . . . 2 . 5 . 16 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Traps Triggered 9 | . . . . . . . . 5 . 4 Indirectly 1 | . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 4 | . . 4 . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 5 | . . 4 . . . 1 . . . . Triggered 5 | . 1 4 . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Machines Disabled 43 | . . . . . . . . 14 . 29 Max in Single Turn 6 | . . . . . . . . 6 . 5 Garrison Access 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . 1 Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Machines Accessed 12 | . 2 . 3 . 1 . . 2 . 4 Terminals 3 | . . . 3 . . . . . . . Fabricators 4 | . . . . . . . . 2 . 2 Repair Stations 1 | . 1 . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 39 | . 7 . 11 . 6 . . 7 . 8 Successful 29 | . 6 . 9 . 6 . . 4 . 4 Failed 10 | . 1 . 2 . . . . 3 . 4 Catastrophic 1 | . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 38 | . . . 9 . . . 3 15 . 11 Terminals 11 | . . . 11 . . . . . . . Fabricators 13 | . . . . . . . . 7 . 6 Repair Stations 4 | . 4 . . . . . . . . . Recycling Units 4 | . 3 . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Terminal Hacks 12 | . . . 6 . 6 . . . . . Part Schematic 6 | . . . . . 6 . . . . . Prototype ID Bank 3 | . . . 3 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks 6 | . . . . . . . . 4 . 2 Load Schematic 3 | . . . . . . . . 2 . 1 Build 3 | . . . . . . . . 2 . 1 Repair Station Hacks 3 | . 3 . . . . . . . . . Scan Component 2 | . 2 . . . . . . . . . Repair 1 | . 1 . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . Process 1 | . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 5 | . . . 3 . . . . . . 2 Terminals 3 | . . . 3 . . . . . . . Botnet 3 | . . . 3 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 Recyclers 1 | . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 2 . 2 . . . . 2 . 2 Full Trace Events 4 | . 1 . 1 . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 6 . . 9 . . Parts Built 2 | . . . . . . . . 1 . 1 Matter 804 | . . . . . . . . 486 . 318 Time 182 | . . . . . . . . 98 . 84 Total Part Build Rating 10 | . . . . . . . . 4 . 6 Parts Repaired 1 | . 1 . . . . . . . . . Time 26 | . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 77 | . 77 . . . . . . . . . Retrieved Matter 77 | . 77 . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . 1 . 4 Non-combat 2 | . . . . . . . . . . 2 Combat 3 | . . . . . . . . 1 . 2 Robot Hacks Applied 5 | . . . . . . . . 1 . 4 parse_system 3 | . . . . . . . . 1 . 2 no_distress 1 | . . . . . . . . . . 1 find_recycling 1 | . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Total Allies 21 | . . . . . 9 2 . 5 . 5 Largest Group 9 | . . . . . 9 9 4 5 . 3 Highest-Rated Group 268 | . . . . . 261 268 141 166 . 210 Highest-Rated Ally 70 | . . . . . 40 40 40 42 . 70 Zionite Dispatches 5 | . . . . . . . . 2 . 3 Light 1 | . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . 1 Hacker 2 | . . . . . . . . 1 . 1 Demo 1 | . . . . . . . . 1 . . Total Orders 2 | . . . . . . . . 2 . . ROAM 1 | . . . . . . . . 1 . . FOLLOW 1 | . . . . . . . . 1 . . Ally Attacks 204 | . . . . . . 98 1 46 . 59 Total Damage 7127 | . . . . . . 3004 35 2422 . 1666 Kills 42 | . . . . . . 21 1 10 . 10 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 7 | . . 3 . . 2 2 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . 2 . . Component Stockpiles 1 | . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Turns Passed 7191 | 169 224 655 100 16 1300 722 362 1217 783 1643 Spaces Moved 3906 | 110 129 472 79 14 866 388 201 547 424 676 Core 21 | 21 . . . . . . . . . . Treads 1837 | 71 . . . . . 259 201 206 424 676 Legs 2045 | 18 129 472 79 14 866 129 . 338 . . Wheels 3 | . . . . . . . . 3 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 160 120 160 160 Average Speed 152 | 133 120 120 120 120 147 155 169 148 176 175 Slowest Speed 185 | 160 120 120 120 120 150 160 180 180 180 185 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 40 | 6 20 91 12 10 89 74 6 18 95 24 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . 1 1 . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 7 | . . 1 . . 4 2 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 359 | . . 5 . . . . 1 147 15 191 Melee . | . . . . . . . . . . . Projectile 33 | . . . . . . . 1 11 . 21 AOE 326 | . . 5 . . . . . 136 15 170 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Total 4643 | 127 169 525 84 13 895 461 215 787 462 905 Wait 234 | 3 12 18 4 . 15 13 4 85 3 77 Move 3897 | 109 128 471 78 13 865 387 200 547 423 676 Hop . | . . . . . . . . . . . Pick Up 28 | 5 3 3 . . 5 5 . 2 4 1 Fast Attach 68 | 6 2 . . . 2 3 4 25 14 12 Attach 14 | . 1 . 2 . . 3 3 3 1 1 Detach 12 | . . . . . 1 . 1 6 2 2 Swap 15 | 3 2 1 . . 1 2 . 4 . 2 Drop 50 | . 5 4 . . 5 6 . 8 15 7 Fire 223 | . 16 21 . . . 23 2 79 . 82 Melee 65 | . . . . . . 9 1 16 . 39 Ram . | . . . . . . . . . . . Kick 4 | . . 3 . . . . . 1 . . Crush 6 | 1 . . . . . . . 1 . 4 Escape Stasis 12 | . . . . . . . . 10 . 2 Rewire 10 | . . . . . 1 9 . . . . Trap 5 | . . 4 . . . 1 . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Min x2 / Sto x2) -9/Mines -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 170 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Repaired EM Pulse Gun 349 | -10/Materials | Discovered new exit (range 8) 353 | -10/Materials | Build established: Mutant 370 | -10/Materials | Identified exit to Mines 394 | -10/Materials | Entered Mines 396 | -10/Mines | Learned location of Storage (-9) 418 | -10/Mines | Found a hidden stash of uninstalled traps 443 | -10/Mines | Learned Materials garrison access intel 503 | -10/Mines | Identified exit to Materials 509 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 608 | -10/Mines | Discovered exit to Materials (range 7) 788 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1049 | -10/Mines | Entered Materials 1049 | -9/Materials | Evolved 2 slots: Utility x2 1056 | -9/Materials | Identified exit to Mines 1056 | -9/Materials | Identified exit to Storage 1149 | -9/Materials | Entered Mines 1152 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1163 | -9/Mines | Identified exit to Zion 1165 | -9/Mines | Entered Zion 1363 | -7/Zion | Identified exit to Deep Caves 1384 | -7/Zion | Learned location of Warlord (-5) 1705 | -7/Zion | Imprinted 1707 | -7/Zion | Declared Zion's savior 1974 | -7/Zion | Gained Derelict followers 2438 | -7/Zion | Discovered new exit (range 13) 2457 | -7/Zion | Identified exit to Proximity Caves 2465 | -7/Zion | Entered Proximity Caves 2465 | -6/Proximity Caves | Accompanied by 9 allies 2475 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2962 | -6/Proximity Caves | Learned location of 1 exit from Factory 3084 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3163 | -6/Proximity Caves | Discovered new exit (range 8) 3179 | -6/Proximity Caves | Identified exit to Factory 3187 | -6/Proximity Caves | Entered Factory 3187 | -6/Factory | Accompanied by 4 allies 3187 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x2, Weapon x3 3188 | -6/Factory | Identified exit to Lower Caves 3459 | -6/Factory | Discovered new exit (range 15) 3484 | -6/Factory | Identified exit to Factory 3549 | -6/Factory | Entered another Factory area 3549 | -5/Factory | Accompanied by 4 allies 3549 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3616 | -5/Factory | Build established: Hacker-Gunner 3742 | -5/Factory | Zion Demo squad teleported in 3924 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 3948 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 3981 | -5/Factory | Build established: Scavenger-Executioner 4006 | -5/Factory | Fabricated Hvy. Riot Gun (x1) 4236 | -5/Factory | Discovered new exit (range 14) 4254 | -5/Factory | Identified exit to Factory 4388 | -5/Factory | Spotted B-75 Beast 4449 | -5/Factory | First assault squad dispatched 4494 | -5/Factory | Lost 11 parts (2p1n4u4w) 4543 | -5/Factory | Zion Hacker squad teleported in 4603 | -5/Factory | Lost 3 parts (1n2w) 4766 | -5/Factory | Sucked down chute 4766 | -5/Factory | Entered Waste 4766 | -5/Waste | The area was eerily silent 4879 | -5/Waste | Found Damper Plating 5312 | -5/Waste | Discovered new exit (range 14) 5347 | -5/Waste | Found Prototype Device 5347 | -5/Waste | Identified Exp. Shield Generator 5549 | -5/Waste | Entered Factory 5608 | -5/Factory | Zion Light squad teleported in 6149 | -5/Factory | First assault squad dispatched 6321 | -5/Factory | Garrison activated, responded to threat 6396 | -5/Factory | Destroyed 7 combat bots 6551 | -5/Factory | Zion Recon squad teleported in 6742 | -5/Factory | Found Imp. Powered Armor 6855 | -5/Factory | Core integrity fell below 50% 6949 | -5/Factory | Lost 7 parts (1p2u4w) 6953 | -5/Factory | Zion Hacker squad teleported in 7152 | -5/Factory | Terminal network hard line cut 7170 | -5/Factory | Local fabrication network quarantined 7190 | -5/Factory | System corruption reached 10% 7191 | -5/Factory | Fabricated Tiamat Missile Launcher (x1) 7192 | -5/Factory | Self-destructed Last Messages --------------- 07175_ I-47 Archangel unfolds itself. 07176_ C-30 ARC bursts open, deploying its payload. 07176_ G-67 Veteran unfolds itself. 07176_ B-60 Warrior unfolds itself. 07176_ G-50 Soldier unfolds itself. 07176_ M-28 Smith unfolds itself. 07178_ K-01 Serf collects debris. 07185_ U-05 Engineer lays Concrete. 07186_ Imp. Hacking Suite destroyed. 07186_ System corrupted by crushing effect (+2). 07187_ M-28 Smith fits Backup Propulsion III on G-50 Soldier. 07187_ K-01 Serf collects debris. 07189_ Imp. Target Analyzer destroyed. 07189_ Hvy. Treads destroyed. 07189_ System corrupted by crushing effect (+2). 07189_ System corrupted by crushing effect (+3). 07190_ B-60 Warrior Imp. Treads severed. 07191_ Fabricator completes Tiamat Missile Launcher. 07191_ K-01 Serf collects debris. 07192_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????????? #????????????????? | | ??????????????????????????? #????????????????? | | ??????????????????????????? #????????????????? | | ##????????????????????????# +????????????????? | | #????????????????????????# #????????????????? | | #????????????????????????# #????????????????? | | #????????????????????????# ####?????????????? | | #????????????????????????# ????????????? | | #????????????????????????# ?????????????? | | #????????????????????????# ?????????????? | | #????????????????????????# """ """ ""??????????? | | ##?????????????????????####i """ """ ""??????????? | | ???????????????????????#""" """ """m"""?????????? | | ???????????????????????#"F"bg ??????? | | ???????????????????????#"@bg "u """ ![[ === ????? | | ???????????????????????#"""bg """ ![[ == ????? | | ???????????????????????#"""gg g """ [[[ == ???? | | ??????????????????######### ???? | | ??????????????????? ?# ???? | | #??????????????????"""" # ######"" ""??????? | | #??????????????????"""" # k #????????????????? | | #??????????????????"""" " % #????????????????? | | #???????????????""""""" # #????????????????? | | #????????????# + A #????????????????? | | #???????????????""""""" # #????????????????? | | #?????????????????""""" + #????????????????? | | #??????????????????"""" ?## ##????????????????? | | ???????????????????"""" ??# #?????????????????? | | ??????????????????? ???# #?????????????????? | | ?????????????????? ???# #?????????????????? | | ??????????????????#####????# #?????????????????? | | ####???????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????## *"?????????????????? | | ??????????????????????#" !%################# | | ??????????????????????# [ | | ????????????????????? # | | ???????????????????? + | | ???????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1425 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 100 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 3 Offensive Hacking 22 Defensive Hacking 11 Item Schematics ----------------- Hvy. Riot Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Ripper | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Cld. Airjet | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Enh. Force Rifle | -5/Factory | Z-intel Tri-rail Accelerator | -5/Factory | Z-intel Tiamat Missile Launcher | -5/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Hvy. Riot Gun | x1 | -5/Factory Tiamat Missile Launcher | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledSeismicReactor Manual? 0 Play Time 01:00:37 Cumulative 336.3 hours Start 2021.09.17 @ 20:31:01 End 2021.09.19 @ 21:34:10 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 213 Rogue 42 Adventurer 61 Explorer 110 Win Type - Total 19 Types 17/0/1/0/0/0/0/1/0 Lore% 63 Gallery% 86 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 531a26e2-3455-4dfb-b99c-7b4ef963ae40