Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.21 @ 05:40:18

Player: Demise

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (76)      380
Value Destroyed (1818)     1818
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (141)                141
              TOTAL SCORE: 3739

 Bonus
-------
High Alert Combat Kills    141

 Cogmind 
---------
Core Integrity             0/400
Matter                     232/300
Energy                     245/265
System Corruption          1%
Temperature                Cool (381)
Movement                   Core (1250) Ox24
Location                   -9/Storage

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
>               --- WEAPON (2) -------
                Assault Rifle
                Assault Rifle
>               --- INVENTORY (28) ---
                Cooling System
          Small Storage Unit
          Large Storage Unit
          Large Storage Unit
  High-capacity Matter Pod (200)
       Advanced Visual Processing Unit
       Improved Signal Interpreter
       Improved Terrain Scanner
                Seismic Analyzer
       Improved Targeting Computer
          Light Armor Plating
         Medium Armor Plating
         Medium Armor Plating
         Medium Armor Plating
         Medium Armor Plating
                Shield Generator
                Hacking Suite
                System Shield
                System Shield
                System Shield
                System Shield
          Small Laser
       Advanced Beam Cannon
                Grenade Launcher
                Ripper

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
       Advanced Treads
       Advanced Treads
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
>               --- WEAPON -----------
       Improved EM Shotgun
       Improved EM Shotgun
>               --- INVENTORY --------
       Improved Ion Engine
                Cooling System
          Small Storage Unit
          Large Storage Unit
          Large Storage Unit
  High-capacity Matter Pod
       Advanced Visual Processing Unit
       Improved Signal Interpreter
       Improved Terrain Scanner
                Seismic Analyzer
       Improved Targeting Computer
          Light Armor Plating
         Medium Armor Plating
         Medium Armor Plating
         Medium Armor Plating
         Medium Armor Plating
                Shield Generator
                Hacking Suite
                System Shield
                System Shield
                System Shield
                System Shield
       Improved EM Shotgun
       Advanced Beam Cannon
                Assault Rifle
                Assault Rifle
                Grenade Launcher
                Ripper
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             44   | 4   4   6   25  5   
  Power                    4    | .   .   .   4   .   
    Engine                 4    | .   .   .   4   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               17   | 3   .   6   8   .   
    Treads                 5    | .   .   .   5   .   
    Leg                    2    | .   .   .   2   .   
    Wheel                  7    | 3   .   4   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 3    | .   .   2   1   .   
  Utility                  9    | 1   3   .   5   .   
    Device                 1    | .   .   .   1   .   
    Storage                6    | 1   3   .   2   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   14   | .   1   .   8   5   
    Energy Gun             5    | .   .   .   3   2   
    Energy Cannon          3    | .   .   .   2   1   
    Ballistic Gun          6    | .   1   .   3   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   4   .   
Parts Lost                 13   | .   2   1   6   4   
  Power                    2    | .   .   .   2   .   
  Propulsion               5    | .   1   1   1   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   6    | .   1   .   3   2   
  Highest Loss Streak      4    | .   1   2   2   4   
Average Slot Usage (%)     98   | .   100 97  98  96  
  Engine                   12   | .   14  14  10  11  
  Treads                   9    | .   .   .   15  18  
  Leg                      1    | .   .   .   3   .   
  Wheel                    9    | .   28  18  2   .   
  Flight                   1    | .   .   7   .   .   
  Storage                  37   | .   28  28  42  44  
  Energy Gun               7    | .   11  .   8   17  
  Ballistic Gun            16   | .   16  28  13  3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             79   | 17  41  41  79  76  
  Greatest Support         44   | 26  20  20  44  44  
  Greatest Overweight (x)  13   | .   4   13  7   3   
  Average Overweight (x)   1    | .   1   2   1   1   
Largest Inventory Capacity 28   | 8   16  16  28  28  
  Average Capacity         22   | 7   14  16  27  28  
  Most Carried             28   | 8   16  16  28  27  
  Average Carried          21   | 6   13  15  26  26  
  Final Capacity           28   | 8   16  16  28  28  
  Final Carried            27   | 8   16  16  27  25  

 Class Distribution 
--------------------
 61% | Hauler-Mutant
 38% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Storage

 Resources                      | -11  -10  -10  -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Sto  
Matter Collected           1674 | 391  321  227  735  .    
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2855 | 270  286  181  1654 464  
  Parts                    186  | 20   16   19   95   36   
Haulers Intercepted        7    | .    2    .    5    .    
Recyclers Shooed           1    | .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Combat Hostiles Destroyed  50   | .   3   3   35  9   
  Guns                     48   | .   3   3   34  8   
  Cannons                  1    | .   .   .   .   1   
  AOE                      1    | .   .   .   1   .   
Classes Destroyed          10   | 3   3   2   2   .   
  Worker                   5    | 2   .   2   1   .   
  Builder                  1    | .   .   1   .   .   
  Tunneler                 7    | 5   .   2   .   .   
  Hauler                   7    | .   2   .   5   .   
  Recycler                 1    | 1   .   .   .   .   
  Operator                 1    | .   .   .   1   .   
  Watcher                  4    | .   2   .   2   .   
  Swarmer                  10   | .   .   3   7   .   
  Grunt                    30   | .   3   .   22  5   
  Sentry                   10   | .   .   .   6   4   
Best Kill Streak           9    | 4   2   3   7   9   
  Combat Bots Only         9    | .   1   3   6   9   
Max Kills in Single Turn   2    | 1   1   1   2   1   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 1    | .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Sto  
Damage Taken               2730 | .    205  66   1481 978  
  Core                     443  | .    32   8    202  201  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         92   | 100  .    84   .    .    
Volleys Fired              212  | 17   24   25   116  30   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  113  | 60   60   40   90   113  
Shots Fired                411  | 34   47   50   227  53   
  Gun                      406  | 34   47   50   227  48   
  Cannon                   5    | .    .    .    .    5    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  286  | 17   28   50   180  11   
  Thermal                  20   | .    .    .    .    20   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          105  | 17   19   .    47   22   
  Robot Hit Streak         27   | 7    6    9    27   22   
  Robot Miss Streak        5    | 1    5    4    4    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        7    | .    .    2    4    1    
    Max Gunslinging Chain  1    | .    .    1    1    1    
Shots Hit Robots           298  | 20   25   27   184  42   
  Core Hits                133  | 9    12   9    84   19   
  Critical Hits            5    | .    .    .    4    1    
  Critical Kills           2    | .    .    .    1    1    
  Critical Parts Destroyed 3    | .    .    .    3    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4152 | 290  340  294  2663 565  
  Guns                     3812 | 256  340  294  2417 505  
  Cannons                  60   | .    .    .    .    60   
  Explosions               280  | 34   .    .    246  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  2485 | 104  192  294  1828 67   
  Thermal                  448  | 34   .    .    246  168  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          1219 | 152  148  .    589  330  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    3    3    1    1    
  Average Corruption       2    | .    2    3    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  23   | .    9    13   1    .    
    Message Errors         5    | .    2    2    1    .    
    Matter Fused           4    | .    2    2    .    .    
    Heat Flow Errors       4    | .    .    4    .    .    
    Energy Discharges      5    | .    1    4    .    .    
    Targeting Errors       5    | .    4    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            7    | .    .    .    7    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               7    | .    .    .    7    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      62   | .    .    .    62   .    
  Shots                    2    | .    .    .    2    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        555  | .    60   274  150  555  
  Average Temperature      124  | .    25   105  27   308  
  Received Heat Transfer   1107 | .    102  6    582  417  
  Effects                  15   | .    .    .    .    15   
    Shutdowns              2    | .    .    .    .    2    
    Energy Bleed           2    | .    .    .    .    2    
    Interference           3    | .    .    .    .    3    
    Matter Decay           1    | .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    1    
    Damage (major)         5    | .    .    .    .    5    
    Damage (core)          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              5    | .    .    .    4    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         761  | 50   .    .    350  361  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | 1    .    .    2    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Peak Influence             523  | 40  206 100 523 440 
  Average Influence        238  | 21  99  65  344 306 
Maximum Alert Level        2    | .   1   .   2   2   
  Low Security (%)         52   | 100 98  100 24  .   
  Level 1                  20   | .   1   .   28  74  
  Level 2                  27   | .   .   .   46  25  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          10   | .   1   .   7   2   
  Investigation            8    | .   1   .   6   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Sto 
Distress Signals           7    | .   1   .   5   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              86   | .   13  5   55  13  
  Peak Tracking Total      7    | .   5   3   7   7   
  Tactical Retreats        6    | .   .   1   5   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Traps Triggered            5    | .   2   .   1   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Sto 
Machines Disabled          5    | .   1   2   2   .   
  Max in Single Turn       1    | .   1   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Sto 
Machines Accessed          17   | .   6   .   10  1   
  Terminals                13   | .   5   .   7   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                49   | .   14  .   31  4   
  Successful               26   | .   8   .   16  2   
  Failed                   23   | .   6   .   15  2   
    Catastrophic           5    | .   2   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   32   | .   11  .   18  3   
  Terminals                37   | .   12  .   21  4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   2   .   2   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              8    | .   .   .   8   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   3   .   6   1   
  Part Schematic           4    | .   2   .   2   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Open Door                1    | .   .   .   .   1   
  Level Access Points      1    | .   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   
  Registered Components    2    | .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   2   .   
  Scan Component           2    | .   1   .   1   .   
  Repair                   2    | .   1   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 3    | .   .   .   3   .   
  Insert Component         2    | .   .   .   2   .   
  Analyze                  1    | .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         9    | .   3   .   5   1   
  Terminals                9    | .   3   .   5   1   
    Track                  3    | .   1   .   2   .   
    Botnet                 5    | .   2   .   2   1   
    Disrupt                1    | .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         15   | .   5   .   9   1   
  Full Trace Events        6    | .   1   .   4   1   
  Feedback Events          1    | .   .   .   1   .   
    Corruption             1    | .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   3    | .   2   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   1   .   1   .   
  Time                     58   | .   32  .   26  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Sto  
Turns Passed               3160 | 124  484  608  1790 154  
Spaces Moved               1703 | 57   408  418  782  38   
  Core                     5    | .    .    5    .    .    
  Treads                   615  | .    .    .    577  38   
  Legs                     59   | .    .    .    59   .    
  Wheels                   1011 | 57   408  400  146  .    
  Hover                    .    | .    .    .    .    .    
  Flight                   13   | .    .    13   .    .    
  Fastest Speed            80   | 80   80   100  100  165  
  Average Speed            134  | 84   95   124  163  167  
  Slowest Speed            840  | 90   120  840  330  205  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       43   | 2    71   76   54   15   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          10   | 6    .    .    4    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      10   | 6    .    .    4    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Sto  
Total                      2184 | 106  464  454  1085 75   
  Wait                     141  | 9    6    .    124  2    
  Move                     1699 | 56   407  417  781  38   
  Hop                      .    | .    .    .    .    .    
  Pick Up                  49   | 11   15   1    22   .    
  Fast Attach              18   | 1    .    4    13   .    
  Attach                   12   | 3    1    .    6    2    
  Detach                   1    | .    .    .    1    .    
  Swap                     14   | .    3    2    6    3    
  Drop                     38   | 9    8    5    16   .    
  Fire                     212  | 17   24   25   116  30   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2)
-9/Storage

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 2)
  125 | -11/Scrapyard | Entered Materials
  273 | -10/Materials | Discovered new exit (range 7)
  322 | -10/Materials | Build established: Mutant
  334 | -10/Materials | Discovered new exit (range 5)
  350 | -10/Materials | Repaired Imp. Terrain Scanner?
  463 | -10/Materials | Discovered new exit (range 16)
  609 | -10/Materials | Entered Mines
  636 | -10/Mines     | Met a Derelict bent on vengeance
  910 | -10/Mines     | Learned 2 Materials zone layouts
  923 | -10/Mines     | Discovered new exit (range 12)
  923 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  979 | -10/Mines     | Discovered new exit (range 6)
 1217 | -10/Mines     | Entered Materials
 1217 | -9/Materials  | Evolved 2 slots: Utility x2
 1545 | -9/Materials  | Build established: Hauler-Mutant
 1614 | -9/Materials  | Discovered new exit (range 14)
 1651 | -9/Materials  | Identified exit to Mines
 1651 | -9/Materials  | Identified exit to Storage
 1721 | -9/Materials  | Repaired Assault Rifle?
 2144 | -9/Materials  | Discovered new exit (range 16)
 2796 | -9/Materials  | Identified exit to Materials
 2885 | -9/Materials  | Core integrity fell below 50%
 3007 | -9/Materials  | Entered Storage
 3136 | -9/Storage    | Core integrity fell below 20%
 3161 | -9/Storage    | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
03139_ K-01 Serf collects debris.
03139_ Adv. Treads destroyed.
03141_ R-06 Scavenger collects Hvy. Assault Rifle.
03141_ U-05 Engineer repairs door.
03141_ K-01 Serf collects debris.
03143_ Adv. Treads permanently disabled.
03143_ Overheating: Short circuit.
03143_ K-01 Serf collects debris.
03145_ Overheating: Matter decay (-43).
03145_ Broken Adv. Treads destroyed.
03146_ K-01 Serf collects debris.
03153_ Overheating: Imp. EM Shotgun damaged (-5).
03153_ K-01 Serf collects debris.
03154_ Power failure, Imp. Ion Engine shutdown.
03155_ G-34 Mercenary destroyed.
03155_ Switching to secondary target: G-34 Mercenary.
03156_ Overheating: System interference.
03156_ Imp. EM Shotgun temporarily disabled.
03157_ Imp. EM Shotgun destroyed.
03158_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                44
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
      Hcp. Battery | -10/Materials | Hacked
   Hcp. Matter Pod | -9/Materials  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SlugResetEdition
  Manual?         0
Play Time         00:33:10
  Cumulative      205.9 hours
  Start           2020.05.21 @ 05:08:31
  End             2020.05.21 @ 05:40:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          266
  Rogue           255
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             51
Gallery%          64
Achievement%      45
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 336de04c-a1b5-42cd-9992-0ee3b6b8a25d