Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.02 @ 20:16:49

Player: Gsurus

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (42)      210
Value Destroyed (1077)     1077
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3087

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             212/550
Matter                     219/300
Energy                     9/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
  Improved Sensor Array
  Improved Signal Interpreter
           Terrain Scanner
           Terrain Scan Processor
>          --- WEAPON (3) -------
           Shock Rifle
>          --- INVENTORY (5) ----
    Medium Storage Unit
           Visual Processing Unit

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
     Light Deuterium Engine
>          --- PROPULSION -------
     Light Treads
   Armored Treads
>          --- UTILITY ----------
  Improved Sensor Array
  Improved Signal Interpreter
           Terrain Scanner
           Terrain Scan Processor
>          --- WEAPON -----------
    Medium Laser
           Spread Laser
           Field Laser
>          --- INVENTORY --------
    Medium Storage Unit
           Visual Processing Unit
     Heavy Assault Rifle
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Terrain Scan Processor
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             24   | 6   4   2   5   7   
  Power                    4    | 1   1   .   1   1   
    Engine                 3    | 1   .   .   1   1   
    Core                   1    | .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               3    | 2   .   .   .   1   
    Treads                 3    | 2   .   .   .   1   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 1   1   1   2   2   
    Device                 3    | .   .   1   1   1   
    Storage                1    | 1   .   .   .   .   
    Processor              3    | .   1   .   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 2   2   1   2   3   
    Energy Gun             5    | .   .   1   1   3   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 2   1   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 9    | .   .   .   2   7   
  Power                    3    | .   .   .   1   2   
  Propulsion               3    | .   .   .   1   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      7    | .   .   .   2   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   89  100 97  96  
  Engine                   10   | .   12  .   2   16  
  Core                     3    | .   1   14  8   .   
  Treads                   20   | .   28  28  19  16  
  Device                   15   | .   .   12  22  18  
  Storage                  2    | .   14  1   .   .   
  Processor                15   | .   4   14  22  18  
  Energy Gun               14   | .   .   13  11  20  
  Ballistic Gun            10   | .   21  14  11  6   
  Launcher                 1    | .   6   .   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             22   | 13  15  13  15  22  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  1    | 1   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   
  Average Capacity         6    | 7   8   5   5   5   
  Most Carried             7    | 6   6   7   4   3   
  Average Carried          1    | 1   2   4   2   1   
  Final Capacity           8    | 8   8   5   5   5   
  Final Carried            6    | 1   6   4   2   2   

 Class Distribution 
--------------------
 54% | Mutant
 35% | Scavenger-Skirmisher
  9% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
 Scavenger-Skirmisher | -9/Materials
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           601  | 209 44  140 100 108 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1115 | .   237 40  340 498 
  Parts                    86   | .   24  8   21  33  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  35   | .   7   3   10  15  
  Guns                     27   | .   1   3   10  13  
  AOE                      8    | .   6   .   .   2   
Classes Destroyed          8    | .   5   .   2   1   
  Worker                   1    | .   1   .   .   .   
  Builder                  1    | .   1   .   .   .   
  Watcher                  5    | .   3   .   .   2   
  Swarmer                  17   | .   3   3   4   7   
  Grunt                    11   | .   4   .   2   5   
  Brawler                  1    | .   .   .   1   .   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   5    | .   .   .   3   2   
Best Kill Streak           9    | .   9   3   7   3   
  Combat Bots Only         7    | .   5   3   7   3   
Max Kills in Single Turn   3    | .   3   1   2   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   3   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        229  | .    26   6    43   154  
  Missed                   50   | .    5    1    8    36   
Damage Taken               1803 | .    344  34   302  1123 
  Core                     535  | .    131  14   52   338  
  Absorbed by Shields      .    | .    .    .    .    .    
  Ignored by Resistances   493  | .    100  10   91   292  
Core Remaining (%)         76   | 100  .    42   87   .    
Volleys Fired              80   | .    14   3    25   38   
  Largest                  3    | .    2    2    2    3    
  Hottest                  178  | .    50   70   88   178  
Shots Fired                168  | .    26   6    44   92   
  Gun                      161  | .    19   6    44   92   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 7    | .    7    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  62   | .    19   3    25   15   
  Thermal                  97   | .    .    3    19   75   
  Explosive                7    | .    7    .    .    .    
  Electromagnetic          2    | .    .    .    .    2    
  Robot Hit Streak         22   | .    7    10   22   14   
  Robot Miss Streak        4    | .    2    2    1    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    .    1    2    1    
    Max Gunslinging Chain  1    | .    .    1    1    1    
Shots Hit Robots           129  | .    16   4    38   71   
  Core Hits                100  | .    19   3    23   55   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         4    | .    .    .    1    3    
    Burn                   4    | .    .    .    1    3    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2303 | 3    666  52   444  1138 
  Guns                     1660 | .    121  41   444  1054 
  Cannons                  .    | .    .    .    .    .    
  Explosions               629  | .    545  .    .    84   
  Melee                    .    | .    .    .    .    .    
  Ramming                  14   | 3    .    11   .    .    
  Kinetic                  523  | .    121  17   196  189  
  Thermal                  1189 | .    .    24   248  917  
  Explosive                545  | .    545  .    .    .    
  Electromagnetic          32   | .    .    .    .    32   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            4    | .    4    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               4    | .    4    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      170  | .    159  .    .    11   
  Shots                    6    | .    5    .    .    1    
  Rammed                   4    | 1    .    3    .    .    
Targets Rammed             4    | 1    .    3    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        707  | .    16   84   100  707  
  Average Temperature      145  | .    8    42   46   183  
  Received Heat Transfer   561  | .    102  .    72   387  
  Effects                  13   | .    .    .    .    13   
    Energy Bleed           3    | .    .    .    .    3    
    Interference           4    | .    .    .    .    4    
    Matter Decay           2    | .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    1    
    Damage (core)          2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             6    | .    .    .    2    4    
  Heat Transferred         2819 | .    .    74   660  2085 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             327  | .   268 203 327 220 
  Initial                  117  | .   .   88  66  117 
  Average                  91   | .   100 134 183 129 
Maximum Alert Level        1    | .   1   1   1   1   
  Low Security (%)         85   | 100 84  76  65  83  
  Level 1                  14   | .   15  23  34  16  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           5    | .   1   1   .   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              47   | .   10  5   10  22  
  Peak Tracking Total      7    | .   5   3   6   7   
  Tactical Retreats        4    | .   .   3   .   1   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          4    | .   4   .   .   .   
  Max in Single Turn       2    | .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                2    | .   2   .   .   .   
  Successful               2    | .   2   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   2   .   .   .   
  Record                   2    | .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               2778 | 917 316 237 367 941 
Spaces Moved               878  | 260 161 115 125 217 
  Core                     17   | 17  .   .   .   .   
  Treads                   861  | 243 161 115 125 217 
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 
  Average Speed            159  | 153 160 160 160 165 
  Slowest Speed            250  | 160 160 160 160 250 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       31   | 30  46  39  17  26  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          28   | .   28  .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      28   | .   28  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      2108 | 777 195 162 252 722 
  Wait                     1090 | 505 5   36  93  451 
  Move                     874  | 259 160 114 124 217 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  26   | 6   9   1   3   7   
  Fast Attach              1    | 1   .   .   .   .   
  Attach                   14   | 5   1   1   3   4   
  Detach                   .    | .   .   .   .   .   
  Swap                     9    | .   3   1   2   3   
  Drop                     10   | .   3   3   2   2   
  Fire                     80   | .   14  3   25  38  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    4    | 1   .   3   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
  918 | -11/Scrapyard | Entered Materials
  919 | -10/Materials | Build established: Mutant
 1047 | -10/Materials | Discovered new exit (range 13)
 1178 | -10/Materials | Core integrity fell below 50%
 1234 | -10/Materials | Entered Mines
 1255 | -10/Mines     | Assembled infested the area
 1260 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1295 | -10/Mines     | Discovered new exit (range 14)
 1371 | -10/Mines     | Learned Materials terminal intel
 1471 | -10/Mines     | Entered Materials
 1471 | -9/Materials  | Evolved 2 slots: Utility x2
 1472 | -9/Materials  | Loaded intel: 11 terminal locations
 1744 | -9/Materials  | Destroyed 7 combat bots
 1749 | -9/Materials  | Discovered new exit (range 14)
 1790 | -9/Materials  | Build established: Scavenger-Skirmisher
 1836 | -9/Materials  | Identified exit to Materials
 1838 | -9/Materials  | Entered another Materials area
 1838 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 2764 | -8/Materials  | Core integrity fell below 50%
 2779 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02768_ U-05 Engineer lays Concrete.
02768_ K-01 Serf collects debris.
02768_ U-05 Engineer lays Concrete. <x3>
02770_ R-06 Scavenger collects Flight Unit.
02770_ U-05 Engineer lays Concrete. <x2>
02771_ R-06 Scavenger collects Flight Unit.
02772_ U-05 Engineer lays Concrete.
02772_ K-01 Serf collects debris.
02772_ U-05 Engineer lays Concrete. <x2>
02773_ K-01 Serf collects debris.
02773_ M-13 Machinist repairs K-01 Serf.
02773_ U-05 Engineer lays Concrete.
02774_ K-01 Serf collects debris.
02774_ R-06 Scavenger collects Flight Unit.
02774_ U-05 Engineer lays Concrete.
02774_ W-25 Informer distress signal alerts
  nearby ally.
02774_ R-06 Scavenger collects Lgt. Assault
  Rifle.
02774_ U-05 Engineer lays Concrete. <x4>

 Map 
-----
+----------------------------------------------------+
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| ?" +    ###     [#   ## *      # ##??#?#?????????? |
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| "? ###    +      #                            ???? |
| "" ########      #                            ???? |
| "" #?##??##      #                            ???? |
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| ??###??#??#####?#?#########   #   ##     ????????? |
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| ???????????????     #######   ####?#     #  ?????? |
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| ??????????????        " "^        u           ???? |
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| ???????????????#?#a     ^@ur  %  """""   # ??????? |
| ????????????? ?#?#  a    [g! k   """""   ?? ?????? |
| ??????????????+         %/t%uu    """ ? ?? ??????? |
| ??????????????####      ku%mr  /  u     ?????????? |
| ????????????########   /                 ????????? |
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| ???????????????#???#  """u               ????????? |
| ???????????????????#  """    %  w    //  ????????? |
| ?????????????????#?#  """            /    ???????? |
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| ??????????????????##                      ???????? |
| ???????????????????#???""         k     ?????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          21
Energy Capacity            305
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       85
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher

 Challenges 
------------
None

 Game 
------
Seed              AuthchipIntegrityStreamer
  Manual?         0
Play Time         00:24:16
  Cumulative      2.5 hours
  Start           2024.05.02 @ 19:53:40
  End             2024.05.02 @ 20:16:49
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          5
  Rogue           0
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          6
Achievement%      6
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 898415bf-7a52-48ba-9bbc-5bf9b707b353