Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 21:51:17

Player: Evilsquid

Result: Destroyed by OZ-58W(R) with Subdweller Beam Cannon

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (30)      150
Value Destroyed (739)      739
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1489

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     188/300
Energy                     265/265
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (450) Ox8
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
    Improved Ion Engine
>            --- PROPULSION (2) ---
                 (None)
>            --- UTILITY (2) ------
       Large Storage Unit
             Signal Interpreter
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (15) ---
    Improved Ion Engine
             Arachnoskeleton
       Light Armor Plating
      Medium Armor Plating
      Medium Armor Plating
      Medium Armor Plating
             Powered Cannon
       Light Assault Rifle
  Subdweller Machine Gun
  Subdweller Shrapnel Launcher
  Subdweller Shrapnel Launcher

 Peak State 
------------
>            --- POWER ------------
    Improved Ion Engine
>            --- PROPULSION -------
       Light Treads
      Spiked Treads
>            --- UTILITY ----------
       Large Storage Unit
      Medium Armor Plating
>            --- WEAPON -----------
  Subdweller Laser
  Subdweller Machine Gun
>            --- INVENTORY --------
    Improved Ion Engine
       Light Treads
             Arachnoskeleton
             Signal Interpreter
       Light Armor Plating
      Medium Armor Plating
      Medium Armor Plating
      Medium Armor Plating
       Light Assault Rifle
       Light Assault Rifle
  Subdweller Machine Gun
             Battle Cannon
  Subdweller Shrapnel Launcher
[Rating: 16]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Subdweller Machine Gun
  Energy Gun               Medium Laser
  Ballistic Gun            Subdweller Machine Gun
  Ballistic Cannon         Battle Cannon
  Launcher                 Subdweller Shrapnel Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             28   | 7   7   14  
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   1   3   
    Treads                 6    | 2   1   3   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 2   3   2   
    Device                 1    | 1   .   .   
    Storage                2    | 1   1   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             3    | .   2   1   
    Artifact               .    | .   .   .   
  Weapon                   12   | 2   2   8   
    Energy Gun             3    | 1   1   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          7    | 1   1   5   
    Ballistic Cannon       1    | .   .   1   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   .   5   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      3    | .   .   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  99  
  Engine                   14   | .   14  14  
  Treads                   27   | .   28  27  
  Storage                  14   | .   14  14  
  Processor                2    | .   .   3   
  Protection               10   | .   12  10  
  Energy Gun               6    | .   14  3   
  Ballistic Gun            18   | .   13  20  
  Launcher                 1    | .   .   2   
Naked Turns                .    | .   .   .   
Heaviest Build             46   | 15  38  46  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  10   | .   .   10  
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         14   | 6   14  15  
  Most Carried             15   | 3   15  15  
  Average Carried          14   | 1   13  14  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 3   15  14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           855  | 192 264 399 
  Remotely                 .    | .   .   .   
Salvage Created            784  | 28  424 332 
  Parts                    61   | 2   36  23  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      15   | .   .   15  
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  22   | .   10  12  
  Guns                     21   | .   10  11  
  AOE                      1    | .   .   1   
Classes Destroyed          8    | 1   6   1   
  Builder                  1    | .   1   .   
  Tunneler                 1    | 1   .   .   
  Hauler                   2    | .   2   .   
  Operator                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  7    | .   6   1   
  Grunt                    4    | .   4   .   
  Subdweller               11   | .   .   11  
Best Kill Streak           6    | 1   6   2   
  Combat Bots Only         5    | .   5   2   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        89   | .    29   60   
  Missed                   16   | .    5    11   
Damage Taken               1544 | .    269  1275 
  Core                     257  | .    69   188  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   46   | .    46   .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              109  | 1    48   60   
  Largest                  2    | 2    2    2    
  Hottest                  100  | 70   70   100  
Shots Fired                202  | 2    96   104  
  Gun                      186  | 2    96   88   
  Cannon                   12   | .    .    12   
  Launcher                 4    | .    .    4    
  Special                  .    | .    .    .    
  Kinetic                  135  | 1    48   86   
  Thermal                  67   | 1    48   18   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         27   | 1    7    27   
  Robot Miss Streak        3    | .    3    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           124  | 1    54   69   
  Core Hits                51   | 1    24   26   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         4    | .    4    .    
    Burn                   4    | .    4    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2112 | 13   737  1362 
  Guns                     1636 | 13   714  909  
  Cannons                  167  | .    .    167  
  Explosions               286  | .    .    286  
  Melee                    .    | .    .    .    
  Ramming                  23   | .    23   .    
  Kinetic                  1497 | 13   377  1107 
  Thermal                  592  | .    337  255  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         2    | .    2    2    
  Average Corruption       2    | .    2    2    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  59   | .    4    55   
    Message Errors         12   | .    3    9    
    Matter Fused           13   | .    .    13   
    Heat Flow Errors       7    | .    .    7    
    Energy Discharges      11   | .    1    10   
    Parts Fused            1    | .    .    1    
    Data Loss (minor)      9    | .    .    9    
    Data Loss (major)      3    | .    .    3    
    Misfires               1    | .    .    1    
    Alerts                 2    | .    .    2    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 3    | .    .    3    
  Impact                   .    | .    .    .    
  Kinetic                  3    | .    .    3    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   1    | .    1    .    
Targets Rammed             2    | .    2    .    
  Kicked                   .    | .    .    .    
  Crushed                  1    | .    1    .    
Highest Temperature        243  | 9    243  195  
  Average Temperature      53   | 6    50   72   
  Received Heat Transfer   423  | .    129  294  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    1    1    
  Heat Transferred         1693 | .    1295 398  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             256  | 5   256 .   
  Initial                  3    | .   3   .   
  Average                  46   | 1   49  .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         94   | 100 94  .   
  Level 1                  5    | .   5   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           4    | .   4   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              38   | .   25  13  
  Peak Tracking Total      6    | .   6   2   
  Tactical Retreats        3    | .   2   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            6    | .   2   4   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          3    | .   1   2   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                16   | .   4   12  
  Successful               14   | .   2   12  
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   4   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             12   | .   .   12  
  Record                   11   | .   .   11  
  Derelict Proto ID Bank   1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               5802 | 112  1602 4088 
Spaces Moved               2451 | 60   825  1566 
  Core                     17   | 8    .    9    
  Treads                   2434 | 52   825  1557 
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  160  
  Average Speed            198  | 145  160  220  
  Slowest Speed            550  | 160  160  550  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       53   | 4    98   58   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             9    | .    .    9    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          25   | .    .    25   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      25   | .    .    25   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      3194 | 80   1018 2096 
  Wait                     541  | 9    99   433  
  Move                     2449 | 59   824  1566 
  Hop                      .    | .    .    .    
  Pick Up                  34   | 4    22   8    
  Fast Attach              10   | 6    3    1    
  Attach                   2    | 1    .    1    
  Detach                   1    | .    1    .    
  Swap                     16   | .    4    12   
  Drop                     30   | .    15   15   
  Fire                     109  | 1    48   60   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    2    | .    2    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Subcaves (discovered 2 exits: *Mat x2)

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
  113 | -11/Scrapyard | Entered Materials
  249 | -10/Materials | Discovered new exit (range 3)
  304 | -10/Materials | Build established: Mutant
  562 | -10/Materials | Discovered new exit (range 8)
  897 | -10/Materials | Repaired Assault Rifle
  953 | -10/Materials | Discovered new exit (range 9)
 1269 | -10/Materials | Discovered new exit (range 16)
 1633 | -10/Materials | Discovered new exit (range 8)
 1715 | -10/Materials | Entered Subcaves
 1747 | -10/Subcaves  | Discovered new exit (range 15)
 2057 | -10/Subcaves  | Core integrity fell below 50%
 2302 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2774 | -10/Subcaves  | A Subdweller sparked back to life
 2774 | -10/Subcaves  | A Subdweller sparked back to life
 2774 | -10/Subcaves  | A Subdweller sparked back to life
 2861 | -10/Subcaves  | Found Prototype Leg
 3014 | -10/Subcaves  | Discovered new exit (range 9)
 3015 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 3901 | -10/Subcaves  | Visited 4L-MR0's lab
 3915 | -10/Subcaves  | Identified Arachnoskeleton
 3970 | -10/Subcaves  | Found Powered Cannon
 4714 | -10/Subcaves  | Identified exit to Materials
 5657 | -10/Subcaves  | Visited Clippyterm
 5662 | -10/Subcaves  | Learned Research machine intel
 5662 | -10/Subcaves  | Learned Factory garrison access intel
 5757 | -10/Subcaves  | Lost 3 parts (2n1w)
 5794 | -10/Subcaves  | Core integrity fell below 20%
 5803 | -10/Subcaves  | Destroyed by OZ-58W(R) with Subdweller Beam Cannon

 Last Messages 
---------------
  the time it still manages to suggest unhelpful sample queries and
  responses. --DD-NU8
>>Intel! "Procgen"
It looks like you're analyzing machine distribution algorithms, I have
  access to useful relevant data.
Data stored: Research machine intel.
>>Intel! "Tag"
It looks like you don't want to be "it," would you like help?
Data stored: Factory garrison access intel.
05714_ LO-WL4(R) knocked back.
05714_ Sub. Machine Gun destroyed.
05718_ Lgt. Treads destroyed.
05721_ LO-WL4(R) knocked back.
05726_ Lgt. Treads destroyed.
05732_ LO-WL4(R) destroyed.
05740_ Acquired 4 matter.
05757_ Acquired 3 matter.
05784_ OZ-58W(R) knocked back.
05787_ Battle Cannon destroyed.
05803_ Lgt. Assault Rifle destroyed.

 Map 
-----
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|     ??????????????# ""  "###   #?????????##"% % ## |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HackingHackingProcessor
  Manual?         0
Play Time         00:29:07
  Cumulative      69.9 hours
  Start           2024.04.10 @ 21:13:52
  End             2024.04.10 @ 21:51:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          70
  Rogue           70
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          46
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5f31ac71-93b8-452c-9bf9-18f515e00f19