Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.08 @ 14:42:39 Player: Henry Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (113) 565 Value Destroyed (5199) 5199 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1855) 1855 TOTAL SCORE: 13619 Bonus ------- High Alert Combat Kills 829 Follower Combat Kills 1026 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 66/100 System Corruption 25% Temperature Cool (0) Movement Core (550) Ox10 Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (5) ------- (None) > --- INVENTORY (12) --- Myomer Leg Improved Antigrav System High-capacity Storage Unit Helical Railgun Compact Mass Driver Compact Mass Driver Compact Mass Driver Neutron Missile Launcher Heavy Pick Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Kinecellerator Improved Weapon Cycler Experimental Field Recycling Unit > --- WEAPON ----------- Compact Mass Driver Compact Mass Driver Compact Mass Driver Heavy Hardcell Cannon > --- INVENTORY -------- High-capacity Storage Unit Experimental Matter Compressor Helical Railgun Helical Railgun Compact Mass Driver Neutron Missile Launcher Power Sword Heavy Pick [Rating: 135] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Aluminum Leg Treads Biometal Heavy Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Power Shielding Weapon Compact Mass Driver Energy Gun Force Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Compact Mass Driver Launcher Rocket Launcher Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Arm Slots Evolved 14 | . . 2 2 2 2 . . 2 2 2 . Power 1 | . . . . . . . . . 1 . . Propulsion 4 | . . 1 . 1 . . . 1 . 1 . Utility 6 | . . 1 1 . 2 . . 1 . 1 . Weapon 3 | . . . 1 1 . . . . 1 . . Parts Attached 183 | 6 2 21 25 24 3 1 11 6 12 3 69 Power 20 | 1 1 1 4 1 . 1 1 1 1 . 8 Engine 6 | 1 1 1 1 . . . . 1 1 . . Core 5 | . . . 3 1 . . 1 . . . . Reactor 9 | . . . . . . 1 . . . . 8 Propulsion 41 | 2 . 6 7 7 . . 3 3 2 1 10 Treads 1 | . . . . . . . . . . . 1 Leg 38 | 2 . 6 7 7 . . 3 3 2 1 7 Wheel 1 | . . . . . . . . . . . 1 Hover 1 | . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . Utility 46 | 1 1 4 5 3 2 . 3 1 3 1 22 Device 29 | . . 2 3 1 . . 1 1 3 1 17 Storage 7 | 1 . 1 1 1 . . . . . . 3 Processor 9 | . 1 1 1 1 2 . 2 . . . 1 Hackware . | . . . . . . . . . . . . Protection 1 | . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 76 | 2 . 10 9 13 1 . 4 1 6 1 29 Energy Gun 12 | 1 . 1 3 2 . . 3 . . . 2 Energy Cannon 13 | . . . 1 5 . . . . 3 . 4 Ballistic Gun 21 | 1 . 7 3 . . . . . 1 . 9 Ballistic Cannon 11 | . . . . 1 . . . 1 1 1 7 Launcher 7 | . . 2 . 1 . . 1 . 1 . 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 11 | . . . 2 4 . . . . . . 5 Piercing Weapon 1 | . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . . . 2 . 1 1 11 Parts Lost 70 | . 1 3 10 5 . . 1 3 3 . 44 Power 12 | . 1 . 2 1 . . 1 . . . 7 Propulsion 21 | . . . 2 2 . . . 1 1 . 15 Utility 19 | . . . 2 . . . . 1 1 . 15 Weapon 18 | . . 3 4 2 . . . 1 1 . 7 Highest Loss Streak 18 | . 1 2 10 4 . . 1 3 2 . 18 Average Slot Usage (%) 90 | . 93 100 94 97 100 100 99 91 91 95 78 Engine 4 | . 13 11 1 . . . . 3 10 9 1 Core 1 | . . . 6 6 6 4 . . . . . Reactor 2 | . . . . . . 1 5 . . . 4 Leg 24 | . 28 33 26 29 26 26 26 28 26 28 14 Device 13 | . . 11 8 13 6 6 6 9 8 17 21 Storage 7 | . 14 11 9 7 6 6 6 5 5 4 6 Processor 11 | . 8 11 16 8 26 26 25 17 15 14 4 Energy Gun 4 | . 14 . 2 12 . . 3 15 4 . . Energy Cannon 3 | . . . . 8 13 13 9 . 3 9 2 Ballistic Gun 6 | . 14 20 16 . . . . . 5 1 2 Ballistic Cannon 5 | . . . . 1 6 6 5 1 5 4 11 Slashing Weapon 1 | . . . 6 4 4 . . . . . 1 Piercing Weapon 1 | . . . . . 1 6 6 5 5 4 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 127 | 11 11 20 33 67 62 73 74 64 92 100 127 Greatest Support 115 | 20 20 30 30 73 73 73 78 93 95 110 115 Greatest Overweight (x) 14 | 1 . . 2 1 . . 1 . 1 . 14 Average Overweight (x) . | . . . . . . . . . . . 1 Largest Inventory Capacity 12 | 6 6 8 10 12 12 12 12 12 12 12 12 Average Capacity 10 | 5 6 6 8 11 12 12 12 12 12 12 12 Most Carried 12 | 2 6 7 10 12 11 12 12 12 11 11 12 Average Carried 9 | 1 4 6 7 10 10 11 11 11 8 9 9 Final Capacity 12 | 6 6 8 10 12 12 12 12 12 12 12 12 Final Carried 12 | 2 6 7 7 12 11 11 12 12 7 11 9 Class Distribution -------------------- 42% | Scavenger-Gunner 20% | Scavenger-Mutant 18% | Scavenger-Skirmisher 10% | Mutant 4% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -3/Armory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Arm Matter Collected 4132 | 260 66 405 462 225 . 109 115 69 153 128 2140 Remotely . | . . . . . . . . . . . . Salvage Created 4409 | 86 247 681 462 285 . . 298 191 208 128 1823 Parts 241 | 5 20 66 30 10 . . 14 9 11 5 71 Haulers Intercepted 1 | . . 1 . . . . . . . . . Recyclers Shooed 4 | 1 1 . . . . . 2 . . . . Parts Field Recycled 44 | . . . . . . . . . . . 44 Retrieved Matter 1096 | . . . . . . . . . . . 1096 Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Arm Combat Hostiles Destroyed 94 | . 4 20 9 6 . . 2 3 6 2 42 Melee 9 | . . . 2 1 . . . . . . 6 Guns 38 | . 4 16 7 3 . . 2 2 1 . 3 Cannons 39 | . . . . 1 . . . 1 3 2 32 AOE 7 | . . 4 . 1 . . . . 2 . . Classes Destroyed 16 | 2 3 4 1 1 . . 1 . . . 4 Worker 3 | . . 1 . . . . 1 . . 1 . Builder 3 | . . . 1 . . . 1 . 1 . . Tunneler 1 | 1 . . . . . . . . . . . Hauler 1 | . . 1 . . . . . . . . . Recycler 3 | 1 1 . . . . . 1 . . . . Watcher 8 | . 3 3 . . . . . . . . 2 Swarmer 18 | . 2 8 . 1 . . . . 4 . 3 Saboteur 1 | . . . . . . . . . . . 1 Grunt 38 | . 2 7 5 2 . . 1 2 2 1 16 Brawler 1 | . . . . . . . 1 . . . . Duelist 10 | . . 1 1 . . . . 1 . . 7 Protector 2 | . . . . . . . . . . . 2 Sentry 12 | . . 4 3 2 . . . . . 1 2 Specialist 2 | . . . . . . . . . . . 2 Hunter 2 | . . . . . . . . . . . 2 Programmer 8 | . . . . 1 . . . . . . 7 Best Kill Streak 7 | 2 5 7 3 2 . . 2 2 4 3 4 Combat Bots Only 7 | . 2 7 3 2 . . 2 2 4 2 4 Max Kills in Single Turn 3 | 1 2 2 1 1 . . 1 1 3 1 1 Gunslinging 1 | . 1 1 . . . . . . . . . Exploded 2 | . . 2 . 1 . . . . 2 . . Melee 1 | . . . 1 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Arm Damage Taken 11685 | . 232 772 1081 567 . . 737 205 490 106 7495 Core 2002 | . 64 144 127 65 . . 211 56 30 . 1305 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 83 | 100 74 64 76 90 . . 75 94 97 . . Volleys Fired 247 | 8 17 49 25 19 . . 9 9 10 5 96 Largest 5 | 1 2 2 3 4 . . 3 3 4 4 5 Hottest 313 | 40 60 76 161 262 . . 240 240 298 298 313 Shots Fired 733 | 8 34 93 69 57 . . 27 27 36 20 362 Gun 371 | 8 34 88 61 33 . . 24 25 19 5 74 Cannon 353 | . . . 8 23 . . 3 2 16 15 286 Launcher 9 | . . 5 . 1 . . . . 1 . 2 Special . | . . . . . . . . . . . . Kinetic 529 | . 17 82 58 3 . . 1 2 21 10 335 Thermal 140 | . . 6 11 50 . . 26 25 12 10 . Explosive 9 | . . 5 . 1 . . . . 1 . 2 Electromagnetic 55 | 8 17 . . 3 . . . . 2 . 25 Robot Hit Streak 11 | 3 11 10 10 10 . . 6 4 11 5 9 Robot Miss Streak 7 | 3 4 3 6 3 . . 2 3 2 1 7 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 5 | . 1 3 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . Shots Hit Robots 424 | 5 21 62 55 42 . . 23 15 23 12 166 Core Hits 207 | 3 11 38 22 15 . . 8 6 13 6 85 Critical Hits 15 | . . 1 . . . . 1 2 3 1 7 Critical Kills 10 | . . . . . . . 1 1 2 . 6 Critical Parts Destroyed 4 | . . 1 . . . . . 1 1 . 1 Melee Attacks 102 | . . . 19 22 . . 7 3 16 8 27 Impact . | . . . . . . . . . . . . Slashing 66 | . . . 19 22 . . . . . . 25 Piercing 36 | . . . . . . . 7 3 16 8 2 Sneak Attacks 10 | . . . 1 . . . 4 . . . 5 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15211 | 69 303 1356 1021 741 . . 859 327 896 410 9229 Guns 4309 | 69 303 844 554 341 . . 363 287 349 42 1157 Cannons 7207 | . . . 100 267 . . 85 40 329 368 6018 Explosions 2078 | . . 512 . 63 . . . . 218 . 1285 Melee 1615 | . . . 365 70 . . 411 . . . 769 Ramming 2 | . . . 2 . . . . . . . . Kinetic 8936 | . 139 787 502 28 . . 31 40 402 70 6937 Thermal 2092 | . . 57 152 563 . . 417 287 276 340 . Explosive 2078 | . . 512 . 63 . . . . 218 . 1285 Electromagnetic 488 | 69 164 . . 17 . . . . . . 238 Impact . | . . . . . . . . . . . . Slashing 1204 | . . . 365 70 . . . . . . 769 Piercing 411 | . . . . . . . 411 . . . . Highest Corruption 25 | . . . 1 3 . . 3 . 9 . 25 Average Corruption 4 | . . . 1 2 . . 2 . 6 . 5 Corruption Purged . | . . . . . . . . . . . . Effects 91 | . . . 3 1 . . 8 . 22 . 57 Message Errors 21 | . . . 1 . . . 5 . 3 . 12 Matter Fused 15 | . . . . . . . 1 . 9 . 5 Heat Flow Errors 3 | . . . . . . . . . . . 3 Energy Discharges 5 | . . . . . . . . . . . 5 Data Loss (minor) 9 | . . . 2 . . . . . 2 . 5 Data Loss (major) 4 | . . . . . . . . . . . 4 Misfires 7 | . . . . . . . . . 2 . 5 Targeting Errors 25 | . . . . 1 . . 2 . 5 . 17 Weapon Failures 2 | . . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 785 | . . 6 81 2 . . 61 . 18 . 617 Projectiles 503 | . . . 7 2 . . . . . . 494 Explosions 55 | . . 6 . . . . . . 18 . 31 Melee 227 | . . . 74 . . . 61 . . . 92 Knockbacks 54 | . . . . 1 . . 1 . 3 . 49 Impact . | . . . . . . . . . . . . Kinetic 49 | . . . . 1 . . 1 . 3 . 44 Secondary 5 | . . . . . . . . . . . 5 Self-Inflicted Damage 143 | . . . . . . . . . . . 143 Shots 3 | . . . . . . . . . . . 3 Rammed . | . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . Kicked 1 | . . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 628 | . 49 66 197 184 . . 628 285 408 422 531 Average Temperature 115 | . 32 19 50 70 . . 288 132 192 194 111 Received Heat Transfer 1707 | . 78 201 396 162 . . 162 81 36 18 573 Effects 19 | . . . . . . . 9 . 3 . 7 Shutdowns 3 | . . . . . . . 1 . . . 2 Energy Bleed 2 | . . . . . . . 1 . . . 1 Interference 6 | . . . . . . . 3 . . . 3 Matter Decay 1 | . . . . . . . . . . . 1 Short Circuit 3 | . . . . . . . 1 . 2 . . Damage (minor) 3 | . . . . . . . 2 . 1 . . Damage (core) 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Fried 3 | . . . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 12 | . . 1 . 7 . . . 4 . . . Heat Transferred 3324 | . . 148 259 1212 . . 642 444 346 273 . Parts Sabotaged 3 | . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Arm Peak Influence 1247 | 10 114 375 322 144 15 5 1247 650 534 263 1047 Average Influence 335 | 2 55 191 230 90 1 5 520 616 353 247 521 Maximum Alert Level 4 | . . 1 1 . . . 4 2 2 1 3 Low Security (%) 43 | 100 100 49 47 100 100 100 32 . . 12 27 Level 1 27 | . . 50 52 . . . 24 . 97 87 9 Level 2 16 | . . . . . . . 11 100 2 . 32 Level 3 10 | . . . . . . . 12 . . . 30 Level 4 1 | . . . . . . . 18 . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 24 | . 3 2 1 1 . . 8 1 . . 8 Investigation 3 | . 1 1 1 . . . . . . . . Extermination 5 | . . . . 1 . . . . . . 4 Reinforcement 8 | . 2 1 . . . . 4 . . . 1 Assault 8 | . . . . . . . 4 1 . . 3 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Arm Distress Signals 9 | . 1 3 1 . . . 2 . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 174 | . 9 28 13 8 1 . 35 4 13 2 61 Peak Tracking Total 12 | . 4 6 5 5 1 . 12 3 4 2 7 Tactical Retreats 8 | . . 1 1 1 . . 1 1 2 . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Arm Traps Triggered 6 | . 1 1 1 1 1 . . . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Arm Machines Disabled 15 | . . . 1 . . . . . 1 . 13 Max in Single Turn 2 | . . . 1 . . . . . 1 . 2 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Arm Machines Accessed 18 | . 3 2 4 3 . . 1 2 2 . 1 Terminals 16 | . 3 2 3 3 . . . 2 2 . 1 Fabricators 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Total Hacks 52 | . 10 10 14 6 . . 2 4 4 . 2 Successful 14 | . 5 2 3 2 . . 1 . 1 . . Failed 38 | . 5 8 11 4 . . 1 4 3 . 2 Catastrophic 9 | . 3 . 2 2 . . . 1 1 . . Database Lockouts . | . . . . . . . . . . . . Manual 49 | . 10 10 13 6 . . . 4 4 . 2 Terminals 49 | . 10 10 13 6 . . . 4 4 . 2 Fabricators 2 | . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Terminal Hacks 2 | . 2 . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 11 | . 3 2 3 2 . . . . 1 . . Terminals 11 | . 3 2 3 2 . . . . 1 . . Botnet 11 | . 3 2 3 2 . . . . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 2 2 4 3 . . 1 2 2 . 1 Full Trace Events 1 | . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter 252 | . . . . . . . 252 . . . . Time 67 | . . . . . . . 67 . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Arm Total Allies 20 | . . . . . . 20 . . . . . Largest Group 20 | . . . . . . 20 20 . . . . Highest-Rated Group 767 | . . . . . . 767 767 . . . . Highest-Rated Ally 50 | . . . . . . 50 50 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 133 | . . . . . . . 133 . . . . Total Damage 5929 | . . . . . . . 5929 . . . . Kills 41 | . . . . . . . 41 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Arm Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Arm Turns Passed 6776 | 84 367 745 729 822 46 151 588 343 588 241 2072 Spaces Moved 3864 | 52 258 410 422 501 34 112 407 207 381 158 922 Core 11 | 8 . . . . . . . . . . 3 Treads 12 | . . . . . . . . . . . 12 Legs 3602 | 44 258 410 422 501 34 112 407 207 381 158 668 Wheels 237 | . . . . . . . . . . . 237 Hover 2 | . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 125 125 125 124 124 123 120 Average Speed 128 | 110 120 120 124 126 125 125 125 124 124 123 144 Slowest Speed 750 | 120 120 120 180 152 125 125 155 125 155 123 750 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . 1 . 1 Exploration Rate (%) 23 | 4 49 53 28 15 2 72 11 8 11 3 27 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 67 | . . . 8 19 . . 2 3 16 5 14 Terrain Destroyed 450 | . . 45 11 29 . . 2 4 38 8 313 Melee 67 | . . . 8 19 . . 2 3 16 5 14 Projectile 227 | . . . 3 2 . . . 1 3 3 215 AOE 156 | . . 45 . 8 . . . . 19 . 84 Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Arm Total 4978 | 67 281 577 545 609 38 123 455 269 440 179 1395 Wait 427 | . . 81 41 27 . 9 1 31 15 1 221 Move 3853 | 51 257 409 421 500 34 111 406 206 379 157 922 Hop . | . . . . . . . . . . . . Pick Up 65 | 2 5 6 5 8 . . 7 7 . 3 22 Fast Attach 63 | 6 1 1 6 4 1 1 4 2 5 2 30 Attach 56 | . 1 4 7 5 2 . 1 3 6 1 26 Detach 24 | . . . . . 1 1 2 1 4 2 13 Swap 64 | . . 16 12 15 . . 6 1 1 . 13 Drop 75 | . . 11 8 9 . 1 12 6 3 . 25 Fire 247 | 8 17 49 25 19 . . 9 9 10 5 96 Melee 102 | . . . 19 22 . . 7 3 16 8 27 Ram . | . . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . 1 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 12) 257 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 15) 441 | -10/Materials | Discovered new exit (range 5) 451 | -10/Materials | Identified exit to Materials 452 | -10/Materials | Entered another Materials area 452 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 694 | -9/Materials | Destroyed 7 combat bots 971 | -9/Materials | Discovered new exit (range 15) 990 | -9/Materials | Build established: Scavenger-Mutant 1003 | -9/Materials | Identified exit to Mines 1177 | -9/Materials | Discovered new exit (range 16) 1196 | -9/Materials | Identified exit to Materials 1197 | -9/Materials | Entered another Materials area 1197 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1647 | -8/Materials | Discovered new exit (range 3) 1648 | -8/Materials | Identified exit to Factory 1831 | -8/Materials | Lost 10 parts (2p2n2u4w) 1926 | -8/Materials | Entered Factory 1926 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2030 | -7/Factory | Lost 4 parts (1p1n2w) 2357 | -7/Factory | Build established: Scavenger-Gunner 2710 | -7/Factory | Discovered new exit (range 10) 2722 | -7/Factory | Identified exit to Factory 2748 | -7/Factory | Entered another Factory area 2748 | -6/Factory | Evolved 2 slots: Utility x2 2794 | -6/Factory | Sucked down chute 2794 | -6/Factory | Entered Waste 2795 | -6/Waste | Joined by Warlord forces that had cleared the area 2909 | -6/Waste | Discovered new exit (range 14) 2935 | -6/Waste | Identified exit to Factory 2945 | -6/Waste | Entered Factory 2945 | -6/Factory | Accompanied by 20 allies 3295 | -6/Factory | First assault squad dispatched 3305 | -6/Factory | Discovered new exit (range 15) 3325 | -6/Factory | Identified exit to Factory 3430 | -6/Factory | Found Prototype Processor 3430 | -6/Factory | Identified Exp. Terrain Scan Processor 3533 | -6/Factory | Entered another Factory area 3533 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3814 | -5/Factory | Lost 3 parts (1n1u1w) 3833 | -5/Factory | First assault squad dispatched 3868 | -5/Factory | Discovered new exit (range 7) 3875 | -5/Factory | Identified exit to Factory 3876 | -5/Factory | Entered another Factory area 3876 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 4084 | -4/Factory | Crushed by falling debris 4355 | -4/Factory | Discovered new exit (range 12) 4367 | -4/Factory | Identified exit to Research 4464 | -4/Factory | Entered Research 4464 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4485 | -3/Research | Discovered new exit (range 8) 4646 | -3/Research | Identified exit to Armory 4705 | -3/Research | Entered Armory 4752 | -3/Armory | Found Prototype Device 4752 | -3/Armory | Identified Adv. Kinecellerator 4822 | -3/Armory | Build established: Scavenger-Skirmisher 5262 | -3/Armory | Lost 3 parts (1p2n) 5705 | -3/Armory | First assault squad dispatched 5733 | -3/Armory | Lost 3 parts (1n1u1w) 5775 | -3/Armory | Lost 3 parts (2n1u) 5985 | -3/Armory | Build established: Scavenger-Gunner 6472 | -3/Armory | Lost 4 parts (3u1w) 6722 | -3/Armory | Crushed by falling debris 6722 | -3/Armory | System corruption reached 10% 6758 | -3/Armory | Core integrity fell below 50% 6773 | -3/Armory | Core integrity fell below 20% 6777 | -3/Armory | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06756_ Penetrated by Slug. 06756_ Adv. Heat Sink destroyed. 06757_ Imp. Antigrav System destroyed. 06758_ System corrupted: Energy discharge (-1). 06758_ P-80 Master resets P-80 Master, system corruption cleaned. 06760_ P-80 Master resets H-77 Assassin, system corruption cleaned. 06760_ P-80 Master resets G-67 Veteran, system corruption cleaned. 06760_ Slug penetrates Wall. 06763_ Slug penetrates Earth. 06763_ Penetrated by Slug. 06763_ Critical hit. 06763_ Biometal Heavy Treads destroyed. 06766_ Penetrated by Slug. 06766_ Slug penetrates Earth. 06766_ Adv. Heat Sink destroyed. 06768_ Exp. Field Recycling Unit destroyed. 06769_ Slug penetrates Transfer Shaft. 06769_ Penetrated by Slug. 06771_ Slug penetrates Earth. 06775_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ???????????????????????????????????##############" | | ???????????????????????????????????# """" """""" | | ???????????????????????????????????# " " T"""" | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# | | ??????????????????????????????????## [ | | ?????????####+########++#????????# #"""""##### | | ?????????? ^ #?????##? # # " "#"##" | | ????????????? ^ #???## #?# * " | | ?????????##+##### #??## ### [ " "" | | ?????????# ## !! #### ## # " | | ?????????# ## !! #"## # # # " | | ?????????# "" * " | | ???????? + "" " | | ???####+####/#########+##### ### " | | ???# # pp # # # ##"""" | | ???# # p @ # # # " " | | ???/ ]=* # "" # #### "##"""!"" | | ???# [!= # " h # #" "######"" | | ???# !!| ; h g """ ####### ###???#" | | ???# # """"" #???# #???#" | | ???############################;#;#??# #???#" | | ??????????????????????????????#####??# #??##"# | | ?????????????????????????????????????# ####""# | | ?????????????????????????????????????# # | | ?????????????????????????????????????## ## | | ??????????????????????????????????????# ## | | ??????????????????????????????????????# ## | | ??????????????????????????????????????# + | | ??????????????????????????????????????# ## | | ??????????????????????????????????????# ## | | ??????????????????????????????????????# ## | | ??????????????????????????????????????# ## | | ?????????????????????????????????????## #" | | ?????????????????????????????????????#" #" T" | | ?????????????????????????????????????#" #" " | | ??????????????????????????????????????# #" "#""# | | ??????????????????????????????????????# """"#"## | | ?????????????????????????????????????## + | | ?????????????????????????????????????#"" "" [ | | ?????????????????????????????????????#" """" ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 45 Energy Capacity 600 Matter Stores 426 Matter Capacity 800 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 1010 ECM Strength 3 Power Amplification 40 Power Shielding 66 Weapon Cycling 20 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 6 Kinecelleration 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Respectable Loadout We Are Legion Challenges ------------ None Game ------ Seed StasisComponentHumpback Manual? 0 Play Time 01:39:07 Cumulative 416.0 hours Start 2020.08.08 @ 12:58:03 End 2020.08.08 @ 14:42:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 108 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 47 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 50771d6e-e6c1-4134-a925-0a26f13783a3