Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.03 @ 10:37:29 Player: Jefffff Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (181) 905 Value Destroyed (7552) 7552 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1626) 1626 TOTAL SCORE: 13623 Bonus ------- High Alert Combat Kills 835 Follower Combat Kills 91 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 615/850 Matter 300/300 Energy 550/550 System Corruption 1% Temperature Cool (0) Movement Treading (225) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- Advanced Medium Treads > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Battery Visual Processing Unit Graphene Brace System Shield > --- WEAPON (2) ------- Chainsword > --- INVENTORY (20) --- Reinforced Deuterium Engine Enhanced Nuclear Core Enhanced Nuclear Core Enhanced Nuclear Core Improved Heat Sink Machine Analyzer Improved Sensor Array Transport Network Coupler Target Analyzer Recoil Stabilizer Relay Coupler [Sentry] (22) Improved Recalibrator Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Medium Treads Advanced Medium Treads Advanced Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Battery High-capacity Matter Pod Visual Processing Unit Targeting Computer Heavy Armor Plating > --- WEAPON ----------- Precision Beam Rifle Mini Grenade Launcher > --- INVENTORY -------- Reinforced Deuterium Engine Enhanced Nuclear Core Enhanced Nuclear Core Enhanced Nuclear Core Enhanced Nuclear Core Armored Treads Machine Analyzer Improved Sensor Array Transport Network Coupler Recoil Stabilizer Graphene Brace Shock Absorption System System Shield Relay Coupler [Sentry] Improved Recalibrator Improved Datajack Chainsword [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device EM Disruption Field Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Slots Evolved 8 | . . 2 2 . . 2 2 Power . | . . . . . . . . Propulsion 2 | . . . 1 . . 1 . Utility 6 | . . 2 1 . . 1 2 Weapon . | . . . . . . . . Parts Attached 121 | 3 17 12 7 23 17 31 11 Power 22 | . 4 2 1 5 4 5 1 Engine 11 | . 4 2 1 2 1 1 . Core 11 | . . . . 3 3 4 1 Reactor . | . . . . . . . . Propulsion 34 | 2 4 3 1 9 6 7 2 Treads 17 | . 2 3 1 5 . 4 2 Leg 13 | . . . . 4 6 3 . Wheel 4 | 2 2 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 37 | . 3 4 3 5 5 10 7 Device 13 | . 2 2 . 2 1 2 4 Storage 5 | . 1 1 . . 1 . 2 Processor 2 | . . . 1 . . 1 . Hackware 1 | . . . . . . . 1 Protection 16 | . . 1 2 3 3 7 . Artifact . | . . . . . . . . Weapon 28 | 1 6 3 2 4 2 9 1 Energy Gun 7 | . 1 2 1 . . 3 . Energy Cannon 2 | . . . . 1 1 . . Ballistic Gun 12 | 1 5 1 1 1 1 2 . Ballistic Cannon 3 | . . . . 2 . 1 . Launcher 2 | . . . . . . 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 5 | . 1 2 . . . 2 . Parts Lost 36 | . 1 . 2 9 2 11 11 Power 3 | . . . . 1 . 2 . Propulsion 12 | . . . . 4 1 3 4 Utility 13 | . . . 2 1 1 4 5 Weapon 8 | . 1 . . 3 . 2 2 Highest Loss Streak 9 | . 1 . 2 7 2 9 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 99 99 98 98 99 91 78 Engine 5 | . 14 11 9 1 1 4 . Core 3 | . . . . 7 7 2 6 Treads 15 | . 3 21 27 23 6 9 15 Leg 6 | . . . . 2 19 17 . Wheel 3 | . 24 . . . . . . Device 13 | . 13 18 9 12 18 10 11 Storage 13 | . 14 22 18 10 9 7 19 Processor 5 | . . . 1 9 9 9 9 Protection 8 | . . 3 15 12 9 12 1 Energy Gun 3 | . 6 5 9 . . 4 2 Energy Cannon 1 | . . . . 1 9 . . Ballistic Gun 9 | . 21 16 7 7 9 2 . Ballistic Cannon 2 | . . . . 7 . 3 . Peak Build Rating 51 | 6 15 25 30 34 38 50 51 Average Rating 29 | 4 8 21 28 29 36 43 42 On Entrance 24 | 6 6 15 25 29 32 37 47 Naked Turns . | . . . . . . . . Heaviest Build 76 | 13 53 61 62 76 74 69 75 Greatest Support 108 | 26 46 46 60 63 60 108 108 Greatest Overweight (x) 3 | . 2 1 1 1 1 3 1 Average Overweight (x) . | . . 1 . . 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 8 18 20 20 20 20 20 20 Most Carried 20 | 6 20 20 19 20 20 20 19 Average Carried 18 | 4 14 19 18 19 19 18 15 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 1 19 20 18 20 20 20 14 Class Distribution -------------------- 52% | Mutant 45% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Matter Collected 3794 | 200 383 755 156 792 438 963 107 Remotely . | . . . . . . . . Salvage Created 6954 | . 910 1554 501 985 1351 1329 324 Parts 369 | . 58 93 30 34 82 58 14 Haulers Intercepted 12 | . 2 5 . . 4 1 . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Combat Hostiles Destroyed 133 | . 18 22 12 25 17 31 8 Melee 4 | . . . . . . . 4 Guns 82 | . 18 22 12 7 6 15 2 Cannons 35 | . . . . 17 11 7 . AOE 10 | . . . . . . 8 2 Classes Destroyed 18 | . 5 6 2 . . 5 . Worker 7 | . . 3 . . 3 1 . Builder 5 | . 2 1 . . 1 . 1 Tunneler 2 | . . 1 . . 1 . . Hauler 12 | . 2 5 . . 4 1 . Recycler 8 | . . 3 . . 2 3 . Mechanic 2 | . . . . . . 2 . Operator 1 | . . 1 . . . . . Watcher 11 | . 3 3 1 . 3 1 . Swarmer 20 | . 2 4 4 . 2 5 3 Grunt 63 | . 16 11 4 17 8 3 4 Brawler 2 | . . . 1 . 1 . . Duelist 2 | . . 2 . . . . . Protector 1 | . . . . . . 1 . Sentry 24 | . . 5 2 5 5 7 . Specialist 3 | . . . . . . 3 . Hunter 9 | . . . 1 3 1 4 . Programmer 7 | . . . . . . 6 1 Heavy 2 | . . . . . . 2 . Best Kill Streak 11 | . 5 7 6 4 5 11 3 Combat Bots Only 8 | . 4 5 6 4 4 8 2 Max Kills in Single Turn 3 | . 1 2 2 1 2 3 2 Gunslinging 1 | . . 1 1 . . . . Exploded 2 | . . . . . . 2 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Hostile Shots Fired 1316 | . 95 120 119 258 71 511 142 Missed 418 | . 24 47 37 65 22 184 39 Damage Taken 9762 | . 630 763 808 2456 535 3116 1454 Core 1295 | . 139 144 72 277 44 384 235 Absorbed by Shields 74 | . . . . 74 . . . Redirected to Shielding 41 | . . . . 41 . . . Ignored by Resistances 3005 | . 198 228 236 746 156 1032 409 Regen/Repaired (Parts) 305 | . 19 58 42 . . . 186 Core Remaining (%) 56 | 100 44 64 . . 28 45 . Volleys Fired 525 | . 77 77 38 106 74 125 28 Largest 2 | . 2 2 2 2 2 2 2 Hottest 117 | . 70 84 117 117 93 109 91 Shots Fired 952 | . 152 154 76 179 148 212 31 Gun 694 | . 152 154 76 84 74 126 28 Cannon 230 | . . . . 95 74 61 . Launcher 28 | . . . . . . 25 3 Special . | . . . . . . . . Kinetic 602 | . 127 127 32 151 74 91 . Thermal 322 | . 25 27 44 28 74 96 28 Explosive 28 | . . . . . . 25 3 Electromagnetic . | . . . . . . . . Robot Hit Streak 95 | . 26 68 40 36 11 75 95 Robot Miss Streak 4 | . 3 2 1 2 2 4 1 Penetration Max . | . . . . . . . . Secondary Targets 12 | . 4 2 4 1 . 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . Shots Hit Robots 789 | . 119 130 72 127 106 188 47 Core Hits 340 | . 48 54 25 54 46 89 24 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 2 | . 2 . . . . . . Critical Strikes 26 | . 5 1 2 6 . 8 4 Burn 14 | . 3 1 2 1 . 6 1 Meltdown 1 | . . . . 1 . . . Destroy 2 | . 2 . . . . . . Blast 6 | . . . . 4 . 2 . Sever 3 | . . . . . . . 3 Melee Attacks 23 | . . . . . . . 23 Impact . | . . . . . . . . Slashing 23 | . . . . . . . 23 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 15264 | . 1264 2012 1152 2249 2151 5173 1263 Guns 8681 | . 1264 2012 1152 928 863 2021 441 Cannons 3891 | . . . . 1321 1288 1282 . Explosions 2124 | . . . . . . 1870 254 Melee 568 | . . . . . . . 568 Ramming . | . . . . . . . . Kinetic 7417 | . 990 1584 465 1787 863 1728 . Thermal 5662 | . 274 428 687 462 1288 2082 441 Explosive 1617 | . . . . . . 1363 254 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 568 | . . . . . . . 568 Piercing . | . . . . . . . . Highest Corruption 2 | . 2 . . . . 2 1 Average Corruption 1 | . 1 . . . . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 13 | . 4 . . . . 8 1 Message Errors 4 | . 1 . . . . 2 1 Matter Fused 3 | . 2 . . . . 1 . Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 2 | . 1 . . . . 1 . Data Loss (minor) 1 | . . . . . . 1 . Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 200 | . . . . 6 34 141 19 Projectiles 59 | . . . . . 34 25 . Explosions 122 | . . . . 6 . 116 . Melee 19 | . . . . . . . 19 Knockbacks 24 | . . . . 13 . 11 . Impact . | . . . . . . . . Kinetic 22 | . . . . 13 . 9 . Secondary 2 | . . . . . . 2 . Self-Inflicted Damage 263 | . . . . 103 . 160 . Shots 12 | . . . . 2 . 10 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 460 | . 206 12 20 77 57 460 51 Average Temperature 54 | . 60 4 7 18 10 106 14 Received Heat Transfer 3989 | . 414 372 459 1341 351 501 551 Effects 8 | . . . . . . 8 . Shutdowns 1 | . . . . . . 1 . Interference 7 | . . . . . . 7 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . 1 . 1 . Combat Hostiles 2 | . . . . 1 . 1 . Parts Melted 19 | . 2 1 1 3 1 8 3 Heat Transferred 12079 | . 1036 999 1665 1073 2146 4124 1036 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Peak Influence 1238 | . 284 441 247 1238 982 697 471 Initial 519 | . . 32 . 69 519 317 294 Average 394 | . 118 126 68 626 693 449 361 Maximum Alert Level 4 | . 1 2 1 4 3 2 2 Low Security (%) 33 | 100 84 69 89 14 . . . Level 1 22 | . 15 26 10 19 . 33 63 Level 2 28 | . . 4 . 24 51 66 36 Level 3 13 | . . . . 29 48 . . Level 4 3 | . . . . 12 . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . 4 2 1 . 3 10 2 Investigation 5 | . 4 . . . 1 . . Extermination 3 | . . . . . . 2 1 Reinforcement 7 | . . 2 . . 2 3 . Assault 2 | . . . . . . 1 1 Garrison 5 | . . . 1 . . 4 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Distress Signals 7 | . 1 2 2 . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 196 | . 31 31 14 31 30 41 18 Peak Tracking Total 8 | . 5 5 7 8 6 8 5 Tactical Retreats 12 | . 4 3 . . 3 1 1 Traps | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Traps Triggered 15 | . 4 . . 9 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Machines Disabled 21 | . . . . 9 2 10 . Max in Single Turn 6 | . . . . 2 1 6 . Garrison Access 1 | . . . . . . 1 . Garrison Relay 5 | . . . . 5 . . . Phase Generator 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Machines Accessed 31 | . 9 6 3 3 6 3 1 Terminals 23 | . 7 5 1 3 5 2 . Fabricators 1 | . . . . . . 1 . Repair Stations 4 | . 1 1 1 . . . 1 Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . 1 . . . . Total Hacks 99 | . 37 21 6 7 18 7 3 Successful 60 | . 22 15 5 3 9 4 2 Failed 39 | . 15 6 1 4 9 3 1 Catastrophic 6 | . 2 2 . . 2 . . Database Lockouts . | . . . . . . . . Manual 45 | . 18 9 2 1 14 1 . Terminals 84 | . 34 19 2 7 16 6 . Fabricators 1 | . . . . . . 1 . Repair Stations 9 | . 2 2 2 . . . 3 Recycling Units 1 | . 1 . . . . . . Scanalyzers 2 | . . . . . 2 . . Garrison Access 2 | . . . 2 . . . . Terminal Hacks 25 | . 11 8 . 3 1 2 . Record 8 | . 5 3 . . . . . Part Schematic 1 | . . . . . . 1 . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . . 1 . . . Open DSF 1 | . . . . . . 1 . Emergency Access Points 2 | . 1 . . 1 . . . Terminal Index 1 | . 1 . . . . . . Alert Level 1 | . . 1 . . . . . Unreport Threat 4 | . . 4 . . . . . Dispatch Records 1 | . 1 . . . . . . Transport Status 1 | . 1 . . . . . . Recall Investigation 1 | . . . . . 1 . . Garrison Registry 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 8 | . 2 2 2 . . . 2 Scan Component 4 | . 1 1 1 . . . 1 Repair 4 | . 1 1 1 . . . 1 Recycling Unit Hacks 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks 1 | . . . 1 . . . . Unlock Access 1 | . . . 1 . . . . Unauthorized Hacks 22 | . 8 5 2 . 6 1 . Terminals 22 | . 8 5 2 . 6 1 . Track 1 | . 1 . . . . . . Assimilate 1 | . . . . . 1 . . Botnet 18 | . 7 5 1 . 4 1 . Operators 2 | . . . 1 . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 24 | . 6 3 2 3 6 3 1 Full Trace Events 7 | . 4 1 . . 2 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 1 . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 58 | . . . . . . 58 . Total Part Build Rating 14 | . . . . . . 14 . Parts Repaired 4 | . 1 1 1 . . . 1 Time 127 | . 13 32 51 . . . 31 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . 9 . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Fac Used RIF Installer 1 | . . . . 1 . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 31 | . . . . 24 . 7 . Machine Destruction 24 | . . . . 24 . . . Programmers 7 | . . . . . . 7 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . 2 . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 . . . Highest-Rated Group 51 | . . . . 51 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 11 | . . . . 11 . . . Total Damage 308 | . . . . 308 . . . Kills 2 | . . . . 2 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Turns Passed 8120 | 6 1068 1551 433 2050 1045 1508 459 Spaces Moved 3141 | 1 683 504 112 754 395 553 139 Core . | . . . . . . . . Treads 1865 | . 45 504 112 754 91 220 139 Legs 637 | . . . . . 304 333 . Wheels 639 | 1 638 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 90 | 90 90 240 170 163 190 145 152 Average Speed 192 | 90 112 245 230 226 202 183 200 Slowest Speed 330 | 90 240 250 250 245 243 330 237 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 2 90 51 15 83 45 15 4 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 236 | . . . . 129 4 103 . Melee . | . . . . . . . . Projectile 9 | . . . . . 4 5 . AOE 227 | . . . . 129 . 98 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Total 4302 | 8 849 678 209 944 518 843 253 Wait 285 | . 32 52 51 6 5 92 47 Move 3135 | . 682 503 112 753 394 552 139 Hop . | . . . . . . . . Pick Up 95 | . 26 17 1 19 8 20 4 Fast Attach 15 | . 2 2 1 1 1 8 . Attach 41 | 3 2 2 4 8 1 12 9 Detach 1 | . . . . . . 1 . Swap 66 | . 13 8 2 14 15 12 2 Drop 94 | 5 15 17 . 15 20 21 1 Fire 525 | . 77 77 38 106 74 125 28 Melee 23 | . . . . . . . 23 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 12 | . . . . 12 . . . Rewire 10 | . . . . 10 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 8) 303 | -10/Materials | Build established: Mutant 547 | -10/Materials | Discovered new exit (range 13) 577 | -10/Materials | Repaired ECM Suite 656 | -10/Materials | Discovered new exit (range 13) 701 | -10/Materials | Core integrity fell below 50% 888 | -10/Materials | Discovered new exit (range 16) 1075 | -10/Materials | Entered another Materials area 1075 | -9/Materials | Evolved 2 slots: Utility x2 1260 | -9/Materials | Repaired Imp. Treads 2057 | -9/Materials | Discovered new exit (range 15) 2310 | -9/Materials | Discovered new exit (range 12) 2545 | -9/Materials | Discovered new exit (range 16) 2626 | -9/Materials | Entered another Materials area 2626 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2717 | -8/Materials | Repaired Imp. Assault Rifle 2870 | -8/Materials | Garrison activated, responded to threat 3059 | -8/Materials | Identified exit to Garrison 3059 | -8/Materials | Entered Garrison 3211 | -8/Garrison | Lost 7 parts (1p3n1u2w) 3221 | -8/Garrison | Triggered checkpoint 3328 | -8/Garrison | Discovered new exit (range 10) 3345 | -8/Garrison | Triggered checkpoint 3447 | -8/Garrison | Garrison Relay disabled 3456 | -8/Garrison | Build established: Scavenger-Mutant 3681 | -8/Garrison | Triggered checkpoint 3824 | -8/Garrison | Garrison Relay disabled 3947 | -8/Garrison | Phase Generator disabled 3996 | -8/Garrison | Spotted B-75 Beast 4007 | -8/Garrison | Allies destroyed B-75 Beast 4059 | -8/Garrison | Core integrity fell below 50% 4191 | -8/Garrison | Triggered checkpoint 4255 | -8/Garrison | Garrison Relay disabled 4277 | -8/Garrison | Discovered new exit (range 7) 4277 | -8/Garrison | Discovered new exit (range 57) 4277 | -8/Garrison | Discovered new exit (range 69) 4277 | -8/Garrison | Discovered new exit (range 67) 4306 | -8/Garrison | Garrison Relay disabled 4683 | -8/Garrison | Triggered checkpoint 4853 | -8/Garrison | Triggered checkpoint 4956 | -8/Garrison | Installed Relay Interface Framework 5031 | -8/Garrison | Garrison Relay disabled 5109 | -8/Garrison | Entered Materials 6086 | -8/Materials | Discovered new exit (range 17) 6154 | -8/Materials | Entered Factory 6154 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6574 | -7/Factory | Garrison activated, responded to threat 6795 | -7/Factory | Garrison activated, responded to threat 6961 | -7/Factory | Fabricated Adv. Medium Treads (x2) 7021 | -7/Factory | Cargo convoy interrupted 7063 | -7/Factory | Destroyed 8 combat bots 7066 | -7/Factory | Lost 9 parts (2p3n3u1w) 7420 | -7/Factory | Discovered new exit (range 11) 7440 | -7/Factory | Core integrity fell below 50% 7549 | -7/Factory | Build established: Mutant 7662 | -7/Factory | Entered another Factory area 7662 | -6/Factory | Evolved 2 slots: Utility x2 7718 | -6/Factory | Repaired Adv. Medium Treads 7897 | -6/Factory | Lost 6 parts (3n1u2w) 8012 | -6/Factory | First assault squad dispatched 8121 | -6/Factory | Self-destructed Last Messages --------------- 08036_ Connecting with Repair Station... 08055_ Y28F4VAUAGVABI|Y2Y0X 08086_ C-30 ARC bursts open, deploying its payload. 08086_ G-67 Veteran unfolds itself. 08086_ B-48 Gladiator unfolds itself. 08086_ G-50 Soldier unfolds itself. 08086_ I-36 Angel unfolds itself. 08093_ B-48 Gladiator Imp. Light Armor Plating severed. 08094_ Imp. Heat Sink destroyed. 08098_ ALERT: Cargo convoy en route, clear transfer corridor. 08103_ B-48 Gladiator Lgt. Treads severed. 08105_ Assembly Bed disabled. 08111_ Arm. Treads destroyed. 08111_ Shock Absorption System destroyed. 08113_ B-48 Gladiator Rnf. Deuterium Engine severed. 08119_ Hcp. Matter Pod destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????? | | ????????????????????????????? | | ???????? ???????????????? | | ???????# ??????????????? | | ???????# ??????????????? | | ???????+ "??????????????? | | ???????# "??????????????? | | ???????# #??????????????? | | ???????# #??????????????? | | ???????# #??????????????? | | ???????# #??????????????? | | ???????# #??????????????? | | ???????# ##############?? | | ######## # #?? | | # # # """" #?? | | # # # """" #?? | | # # # """" #?? | | # # # """" #?? | | # # # ! """" #?? | | # """" + / """" /#?? | | # """" # # """ """" #?? | | # """"%# # "R #?? | | # """" # # """ #?? | | # """" ### # """ #?? | | # """m#?# # #?? | | # g @b=#?# ###########+#### | | # #?# #?????????# | | # igg#?# #?????????###### | | ########?# #??????????????? | | ?????????# #??????????????? | | ?????????# #??????????????? | | ?????????# #??????????????? | | ?????????# #??????????????? | | ?????????# #??????????????? | | ?????????# #??????????????? | | ?????????# #??????????????? | | ?????????# ??????????????? | | ?????????# ??????????????? | | ?????????# ??????????????? | | ?????????# ??????????????? | | ?????????? ??????????????? | | ?????????? ??????????????? | | ?????????? ??????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 17 Energy Capacity 550 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Resistance: KI 50 Resistance: TH 20 Resistance: EX 45 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 42 Targeting Accuracy 5 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- System Shield | -8/Materials | Scanalyzed Nuclear Pulse Thruster | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Medium Treads | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RemoteEtherialMatrix Manual? 0 Play Time 01:00:13 Cumulative 137.5 hours Start 2024.10.02 @ 07:44:34 End 2024.10.03 @ 10:37:29 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 187 Rogue 0 Adventurer 187 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 51 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dffd1bf0-2be3-4ba4-bbd5-eba240572a6a