Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.01 @ 11:20:27 // Halloween2020/ForbiddenLore Player: Pimski Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (9) 45 Value Destroyed (82) 82 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (268) 268 TOTAL SCORE: 1735 Bonus ------- Aligned with FarCom 300 Friendly Fire -32 Cogmind --------- Core Integrity 229/250 Matter 284/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (210) Ox3 Location -9/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- EM Pulse Gun EM Pulse Gun > --- INVENTORY (20) --- Light Ion Engine Light Treads Light Treads Improved Treads Wheel Compact Wheel Medium Storage Unit Medium Storage Unit Medium Storage Unit Medium Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit Modified TNC Salvage Targeting Computer Spread Laser Light Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON ----------- EM Pulse Gun EM Pulse Gun > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Wheel Compact Wheel Small Storage Unit Medium Storage Unit Medium Storage Unit Medium Storage Unit Medium Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit Modified TNC Light Assault Rifle Grenade Launcher [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Weapon EM Pulse Gun Energy Gun EM Pulse Gun Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 8 | . 2 4 2 . Power . | . . . . . Engine . | . . . . . Core . | . . . . . Reactor . | . . . . . Propulsion . | . . . . . Treads . | . . . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 4 | . 2 . 2 . Device . | . . . . . Storage 4 | . 2 . 2 . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 4 | . . 4 . . Energy Gun 2 | . . 2 . . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher 2 | . . 2 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak . | . . . . . Average Slot Usage (%) 99 | . 99 100 100 100 Engine 14 | . 14 14 14 14 Leg 28 | . 28 28 28 28 Storage 27 | . 27 28 28 28 Energy Gun 28 | . 28 28 28 28 Naked Turns . | . . . . . Heaviest Build 73 | 13 41 41 73 73 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 3 | . 2 2 3 3 Average Overweight (x) 2 | . 1 2 2 3 Largest Inventory Capacity 20 | 6 16 16 20 20 Average Capacity 17 | 6 15 16 18 20 Most Carried 20 | 6 10 10 18 20 Average Carried 13 | 6 9 10 14 19 Final Capacity 20 | 6 16 16 20 20 Final Carried 20 | 6 10 10 18 20 Class Distribution -------------------- 59% | Mutant 40% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Scr Mat Min Exi Min Matter Collected 284 | 200 20 32 . 32 Remotely . | . . . . . Salvage Created 171 | 91 22 44 14 . Parts 15 | 2 3 7 3 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Combat Hostiles Destroyed 6 | . . 6 . . AOE 6 | . . 6 . . Classes Destroyed 4 | 1 1 1 1 . Recycler 1 | 1 . . . . Watcher 1 | . 1 . . . Swarmer 6 | . . 6 . . Zionite 1 | . . . 1 . Best Kill Streak 3 | 1 1 3 . . Combat Bots Only 3 | . . 3 . . Max Kills in Single Turn 3 | 1 1 3 1 . Gunslinging . | . . . . . Exploded 3 | . . 3 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Damage Taken 150 | . . 150 . . Core 21 | . . 21 . . Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 12 | 3 4 4 1 . Largest 2 | 2 2 2 2 . Hottest 80 | 80 80 80 80 . Shots Fired 22 | 6 8 6 2 . Gun 20 | 6 8 4 2 . Cannon . | . . . . . Launcher 2 | . . 2 . . Special . | . . . . . Kinetic . | . . . . . Thermal . | . . . . . Explosive 2 | . . 2 . . Electromagnetic 20 | 6 8 4 2 . Robot Hit Streak 4 | 1 1 4 1 . Robot Miss Streak 2 | 2 2 1 2 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 10 | 2 3 4 1 . Core Hits 10 | 2 1 6 1 . Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 365 | 41 20 294 10 . Guns 93 | 41 20 22 10 . Cannons . | . . . . . Explosions 272 | . . 272 . . Melee . | . . . . . Ramming . | . . . . . Kinetic . | . . . . . Thermal . | . . . . . Explosive 272 | . . 272 . . Electromagnetic 93 | 41 20 22 10 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 35 | . . 35 . . Shots 2 | . . 2 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 38 | 38 36 36 18 . Average Temperature 17 | 18 16 20 12 . Received Heat Transfer . | . . . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Peak Influence 170 | 5 39 170 . . Initial 15 | . 3 15 . . Average 57 | 3 20 141 . . Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 8 | . 2 6 . . Peak Tracking Total 3 | . 2 3 2 . Tactical Retreats . | . . . . . Traps | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Exploded 1 | . . . 1 . Machines | -11 -10 -10 -10 -9 ---------- Run | Scr Mat Min Exi Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Machines Accessed 4 | . 2 . 2 . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . 9 . 2 . Successful 8 | . 6 . 2 . Failed 3 | . 3 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 9 | . 8 . 1 . Terminals 9 | . 9 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 4 . 2 . Record 1 | . . . 1 . Robot Analysis 2 | . 2 . . . Prototype ID Bank 2 | . 2 . . . EX-Prototype ID Bank 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 2 . . . Terminals 2 | . 2 . . . Botnet 1 | . 1 . . . Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 2 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Scr Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 1 . Highest-Rated Group 53 | . . 53 31 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered 1 | . . . . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Scr Mat Min Exi Min Turns Passed 1262 | 19 279 204 666 94 Spaces Moved 632 | 9 143 105 332 43 Core . | . . . . . Treads . | . . . . . Legs 632 | 9 143 105 332 43 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 180 180 210 Average Speed 189 | 120 176 180 197 210 Slowest Speed 210 | 120 180 180 210 210 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 3 32 22 68 12 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . . 1 Spaces Dug . | . . . . . Terrain Destroyed 17 | . . 17 . . Melee . | . . . . . Projectile . | . . . . . AOE 17 | . . 17 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Total 671 | 11 161 112 340 47 Wait 10 | . 10 . . . Move 628 | 8 142 104 331 43 Hop . | . . . . . Pick Up 12 | . 3 . 6 3 Fast Attach 1 | . 1 . . . Attach . | . . . . . Detach . | . . . . . Swap 7 | . 1 4 2 . Drop 1 | . . . . 1 Fire 12 | 3 4 4 1 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 20 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 12) 277 | -10/Materials | Discovered new exit (range 9) 299 | -10/Materials | Entered Mines 301 | -10/Mines | Build established: Mutant 389 | -10/Mines | Met a Derelict bent on vengeance 495 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 495 | -10/Mines | Discovered new exit (range 5) 503 | -10/Mines | Entered Exiles 503 | -10/Exiles | Accompanied by 1 ally 533 | -10/Exiles | Led the pair of lost Derelicts to a safe place 548 | -10/Exiles | Met 8R-AWN 579 | -10/Exiles | Met EX-HEX 666 | -10/Exiles | Met EX-DEC 695 | -10/Exiles | Learned location of Zion (-6) 882 | -10/Exiles | Met EX-BIN 911 | -10/Exiles | Aligned with FarCom system 913 | -10/Exiles | Given EX-Vault access code 961 | -10/Exiles | Opened EX-Vault 974 | -10/Exiles | Found Modified TNC 1015 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1047 | -10/Exiles | Exiles lab attacked by MAIN.C 1060 | -10/Exiles | Build established: Hauler-Mutant 1149 | -10/Exiles | Discovered new exit (range 10) 1167 | -10/Exiles | Attacked by the Exiles 1169 | -10/Exiles | Left Exiles lab with Modified TNC 1169 | -10/Exiles | Entered Mines 1170 | -9/Mines | Learned location of Storage (-9) 1211 | -9/Mines | Learned Materials interactive machine intel 1263 | -9/Mines | Self-destructed Last Messages --------------- you? I'm here trying to lose some heat after our second raid on Storage failed. Whatever you do stay away from that place, they've tightened security following our previous successful raids." World map updated: -9/Storage. 01172_ YO-V1F(g): "We scattered so the Unaware couldn't effectively use their advantage in numbers, and I suggest you do the same." 01172_ YO-V1F(g) slips back into the shadows. 01188_ Searching scrap... 01188_ Found Spread Laser. 01188_ Found Imp. Treads. 01188_ Found Salvage Targeting Computer. 01188_ Found Imp. Terrain Scanner. 01188_ Found 32 Matter. 01189_ Acquired 32 matter. 01195_ Acquired Imp. Treads. 01202_ Acquired Salvage Targeting Computer. 01211_ Acquired derelict log, extracted data. Data stored: Materials interactive machine intel. 01222_ Dropped Sml. Storage Unit. 01222_ Acquired Spread Laser. Map ----- +----------------------------------------------------+ | ??# #?????????????????????? | | ??# #??????#???????????????? | | ??# #????? ##??????????????? | | ??# #???? #??????????????? | | ??# #??? #??????????????? | | ??## #?? #??????????????? | | ???# ### #??????????????? | | ???## #??????????????? | | ????## #??????????????? | | ?????#### ### ##??????????????? | | ????????# #??? #???????????????? | | ????????#!#??? #??????????????? | | ???######!#?? #?????????????? | | ???# #?? ???????????????? | | ???# ######?# """"?#????????????? | | ???# #?????# """" ##??????????? | | ???# #????# """" ???????????? | | ???# #???? ????????????? | | ???# #??## ???????????????? | | ???# #??# #?????????????????? | | ???# #### #??????????????????? | | ???# #??????????????????? | | ???###### ##??????????????????? | | ????????# #???????????????????? | | ???????## #???????????????????? | | ???????#@ #???????????????????? | | ??????# #???????????????????? | | ??????# #???????????????????? | | ??????# ##???????????????????? | | ??????## ##????????????????????? | | ???????####?????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileFortressSource Manual? 0 Play Time 00:08:00 Cumulative 768.9 hours Start 2020.11.01 @ 10:58:37 End 2020.11.01 @ 11:20:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 498 Rogue 498 Adventurer 0 Explorer 0 Win Type - Total 112 Types 76/7/8/10/5/1/4/0/1 Lore% 96 Gallery% 94 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b6c77e2-f00a-4de0-bfe7-c4faedc888ae